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Dragon Ball Z: Kakarot Screenshots Focus on Raditz

After a teaser at the beginning of the year and an official reveal at E3 as Dragon Ball Z: Kakarot Bandai Namco has released a new set of screenshots showing off a bit more of Goku’s journey. These screenshots showcase scenes feature Raditz showing up on Earth and kidnapping Gohan in an attempt to force Goku to join him in conquering the world as well as a bit of Nappa and Vegeta when the pair arrive in search of the Dragon Balls.

The screenshots can be found below and as for the game itself Dragon Ball Z: Kakarot is set to be released sometime in early 2020 for the PlayStation 4, Xbox One, and PC.

RACE FOR GLORY IN FIRST GRID® GAMEPLAY TRAILER

RACE FOR GLORY IN FIRST GRID® GAMEPLAY TRAILER

Experience Intense Race Action Like No Other with New Cars, New Settings and Unrivalled, Unpredictable Racing

Larkspur, Calif. – July 10, 2019 – Sparks fly, cars spin-out and rivalries are formed in the first GRID gameplay trailer released by Codemasters®. As the lights turn green, cars jostle for the lead in the long-awaited return of the much-loved racing franchise, which comes to PlayStation®4 computer entertainment system and the Xbox One family of devices, including the Xbox One X, on Oct. 11, 2019.

Players who pre-order GRID or GRID: Ultimate Edition will get the Aston Martin Vantage GT4 as bonus content.

The Race for Glory trailer can be viewed here:

The action builds as the chasing pack bears down on the leaders to display some new race locations. From the heat of the Havana streets to the track circuit of Brands Hatch, the Race for Glory trailer showcases the exciting, unpredictable, and dramatic racing experience players will have when they take the wheel this October. The stunning visuals of San Francisco and Zhejiang Circuit insert the player at the heart of the action and give a true sense of speed, as they look for the smallest window of opportunity to take the lead either by conventional means or by slamming their rival into a wall.

The race culminates with the Pontiac Firebird Modified and Chevrolet Camaro SSX Concept going head-to-head on the final corners and long straight of San Francisco. One mistake could be the difference between the sweet taste of victory or the bitter regret of what might have been. Played out to the backdrop of the anthemic ‘The Light’ by Sophie and the Giants, the trailer demonstrates both the risks and the rewards of pushing some of the most iconic racing cars to their absolute limits.

GRID is a racing experience like no other. Taking inspiration from the original franchise, GRID is a fresh take on the genre with new content, new experiences and stories waiting to be written by you, the player. GRID is about unpredictable racing where anything can happen when the lights turn green. It’s a brand-new chapter of the GRID franchise; a game that not only resets expectations, but exceeds them.

“The response to the GRID announcement has been incredible and there is genuine excitement for us to reveal much more of the game,” said Chris Smith, GRID Game Director at Codemasters. “We set out to create an exhilarating racing experience which is like no other and the new trailer gives our fans a glimpse of what to expect. Players will encounter challenging and combative racing from all the AI drivers and this creates a living, breathing world where anything is possible and finishing positions must be earned. Whether it’s competing in the middle of the pack or going wheel-to-wheel for victory, there are no easy wins and our players will both enjoy and marvel at our most competitive GRID to date.”

For the latest GRID news go to the website (http://www.gridgame.com/) and social channels on Instagram (https://www.instagram.com/gridgame), Twitter (https://twitter.com/gridgame) and Facebook (https://www.facebook.com/gridgame).

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ABOUT CODEMASTERS

Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specializes in high quality racing games including DiRT, GRID, ONRUSH and the BAFTA award-winning official F1® series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

© 2019 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”®, the Codemasters logo and “GRID”® are registered trademarks owned by Codemasters. “RaceNet”™ is a trademark of Codemasters. All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed by Codemasters.

ABOUT DEEP SILVER
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

Blast Through AI Hordes to Save Humanity in Futuristic Co-Op Shooter Launch Trailer for Blazing Chrome, Available July 11 on PC, Nintendo Switch, PlayStation 4 & Xbox One

Blast Through AI Hordes to Save Humanity in Futuristic Co-Op Shooter Launch Trailer for Blazing Chrome, Available July 11 on PC, Nintendo Switch, PlayStation 4 & Xbox One

PARIS – July 10, 2019 – Publisher The Arcade Crew and developer Joymasher launch the fight for the world’s survival tomorrow in Blazing Chrome, a co-op run-and-gunner that hearkens to the golden age of sidescrolling shootouts. This classically-informed tribute to the arcade era’s finest quarter-munchers is available July 11 for $16.99 on PC, Nintendo Switch, PlayStation 4, and Xbox One.

The Arcade Crew has released a fittingly retro gameplay trailer celebrating humanity’s uprising to properly introduce the resistance’s two leading warriors; Marva, a resilient soldier who’s here to chew bubblegum while kicking ass, and Doyle, a robot who’s had a deadly change of heart.

With a varied arsenal of distinctive weapons, badass pilotable mechs and vehicles, and unlockable characters to help curb the AI army’s ruthless oppression, Blazing Chrome plays the way you remember classic action games feeling. Joymasher’s modern refinements to that satisfying shoot-em-up playstyle will make scrapping hordes of mechanized foes and skyscraper-sized bosses feel as comfortable as getting back on that hoverbike you haven’t rode in years.

To fully prepare for humanity’s near extinction, read up on Blazing Chrome by visiting http://joymasher.com and following them on Twitter (https://twitter.com/joymasher) or Facebook (https://www.facebook.com/JoyMasher).

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About the Arcade Crew

The Arcade Crew is based in Paris as a separate division of Dotemu. The boutique publisher is dedicated to producing and publishing awesome original games with a retro feel from small creative teams. The Crew is thrilled to discover and support new talents and create a real community around classic inspired titles. Get in touch with us at https://www.thearcadecrew.com/ and follow us on Twitter @ thearcadecrew.

About Joymasher

Joymasher is an independent Brazilian-based studio which has been creating retro-inspired games since its formation in 2012. Comprised of developers Danilo Dias and Thais Weiller, Joymasher has previously released Odallus and Oniken, with each offering modernized takes on the classic action adventure genre which would feel at home on a classic console. Joymasher is preparing its third release in Blazing Chrome, a sidescrolling shooter revitalizing the style of co-operative arcade action, for PC and consoles.

Trine: Ultimate Collection Confirmed for Nintendo Switch™ This Fall

Trine: Ultimate Collection Confirmed for Nintendo Switch™ This Fall

The complete Trine series makes its debut on Nintendo Switch via the upcoming Trine: Ultimate Collection– available for preorder now

Walnut Creek, Calif. – July 10, 2019 – Following the announcement of a console giveaway to celebrate the 10th Anniversary of the Trine series,publisher Modus Games answered consumer requests and announced today with a new trailer that the upcoming Trine: Ultimate Collection will also appear on Nintendo Switch this fall alongside already announced platforms PlayStation 4, Xbox One and PC. Trine: Ultimate Collection includes the franchise’s initial three games and the upcoming fourth installment, Trine 4: The Nightmare Prince.

Watch the new Trine: Ultimate Collection Nintendo Switch Trailer here:

Packed with bonus content at retail, the bundle will include Trine Enchanted EditionTrine 2: Complete StoryTrine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince. Digital and physical preorder information is below, including details on how to grab a pre-order bonus for both Trine 4: The Nightmare Prince and Trine: Ultimate Collection.

Trine: Ultimate Collection at retail will include: 

  • Trine 1-4 
  • Trine Series Original Soundtrack (download code) 
  • Trine 4 Digital Art Book (download code) 
  • Collector’s Reversible Cover Sheet 
  • Physical Trine 4 World Map 

Pre-order bonus:

  • Pre-order Trine: Ultimate Collection today to get a Trine 4 Cloth Poster and bonus in-game content

***Trine 10th Anniversary Giveaway***

Celebrating its 10th anniversary this month, the multi-million selling franchise is offering fans a chance to win one of three grand prizes or hundreds of runner-up prizes in Trine’s 10th Anniversary Giveaway. Each of three grand prize winners will win a gaming console and Trine: Ultimate Collection to enjoy the complete series. Full details on how to enter can be found here: https://gleam.io/FV7R2/trine-series-10th-anniversary-giveaway

To learn more about the upcoming Trine: Ultimate Collection and Trine 4: The Nightmare Prince, visit www.trine4.com, follow Modus Games on Twitter @modus_games and Discord, like Modus Games on Facebook @modusgames, and wishlist Trine 4 on Steam

Trine 4 is supported by the Creative Europe Programme – MEDIA of the European Union.

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About Modus Games 

Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. For more information, visit www.modusgames.com

About Frozenbyte 
Frozenbyte is an independent game developer with a focus on game quality. All Frozenbyte games are self-funded and based on self-owned IP, and the company maintains a creative, feel-good development culture. Frozenbyte’s original IP titles include the critically cclaimed Shadowgrounds and Trine series. For more information, visit http://frozenbyte.com

NINTENDO INTRODUCES NINTENDO SWITCH LITE, A DEVICE DEDICATED TO HANDHELD GAME PLAY

A new addition to the Nintendo Switch family, Nintendo Switch Lite is compact and lightweight, making it easy to take on the go

10th July, 2019 – In a video today, Nintendo introduced Nintendo Switch Lite, a device designed specifically to play Nintendo Switch games in handheld mode. The Nintendo Switch Lite system launches on 20th September with a suggested retail price of AU$329.95 and will be available in three different colours: yellow, grey and turquoise. A carrying case and screen protector set for Nintendo Switch Lite will also be available with a suggested retail price of AU$29.95. To watch the Nintendo Switch Lite first-look video in its entirety, go to the official Nintendo Switch Lite website.

The flagship Nintendo Switch launched in March 2017 and offers three different play modes: playing in TV mode by placing the console into a Nintendo Switch dock, playing cooperatively or competitively in tabletop mode by sharing Joy-Con controllers, and playing in handheld mode. The console comes with either grey Joy-Con controllers or neon red and neon blue Joy-Con controllers.

Nintendo Switch Lite has integrated controls and is smaller than the flagship version of Nintendo Switch. It has no kickstand and, as a dedicated handheld gaming device, does not support video output to a TV. Therefore, it does not come with a dock or HDMI cable. For a full list of the differences between Nintendo Switch and Nintendo Switch Lite, visit the official Nintendo Switch website.

The new device can play all games in the robust Nintendo Switch library that support handheld mode*, although some games will have restrictions. The back of game packaging and product information listed on the official Nintendo website offers information about which features are included and which modes are compatible with specific games.

https://www.youtube.com/watch?v=yKGMEZ-i–E&feature=youtu.be

In addition to the three colours of Nintendo Switch Lite available at launch, Nintendo will release a limited Nintendo Switch Lite Zacian & Zamazenta Edition system** on 8th November, featuring stylish cyan and magenta buttons and illustrations of the two new Legendary Pokémon from the upcoming Pokémon Sword and Pokémon Shield games. In Pokémon Sword and Pokémon Shield, players will embark on a new adventure through the Galar region, where they’ll catch, battle and trade newly discovered Pokémon and uncover the mystery behind Legendary Pokémon Zacian and Zamazenta. The Nintendo Switch Lite Zacian & Zamazenta Edition system will be available while supplies last with a suggested retail price of AU$329.95. The Pokémon Sword and Pokémon Shield games are available 15th November for all Nintendo Switch systems.

Nintendo Switch and Nintendo Switch Lite owners alike can get together to enjoy compatible multiplayer titles like Super Mario Maker 2, Mario Kart 8 Deluxe, Splatoon 2, and Super Smash Bros. Ultimate together via Nintendo Switch Online*** or local wireless multiplayer****.

For additional information about Nintendo Switch Lite, visit the official Nintendo Switch website.

Nintendo introduces Nintendo Switch Lite, a device dedicated to handheld game play. The Nintendo Switch Lite system launches on 20th September and will be available in three different colours: yellow, grey and turquoise.

Notes to Editors:

* For games that support tabletop mode, players can wirelessly connect Joy-Con controllers (sold separately) to Nintendo Switch Lite. In these cases, users will need to have a device to recharge Joy-Con controllers, such as the Joy-Con Charging Grip.

** Pokémon Sword / Pokémon Shield software not included.

*** Internet connection required during online play. To use online services, you must create a Nintendo Account and accept the related agreement. The Nintendo Account Privacy Policy applies. Online play requires paid online membership. Find out more about the paid membership subscription at https://www.nintendo.com.au/switch-online  

 Additional Links:
Nintendo Switch website: http://www.nintendo.com.au/nintendo-switch/
Nintendo Australia website: http://www.nintendo.com.au/  
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

Nintendo Switch Lite Officially Revealed

There have been rumors circulating for quite some time that Nintendo would be releasing a cheaper version of the Nintendo Switch sometime this year and today the company made things official. Nintendo is aiming to have the Switch Lite, a brand new version of the Switch focused entirely on handheld gameplay, on September 20th where it will be available in three base colors, yellow, gray, and turquoise, or in a special Pokemon variant featuring Zacian and Zamazenta though this version will be released on November 8th.

The Switch Lite will retail at $199.99 USD and this cheaper price is due to the fact that it has not been designed to connect to the TV in any form. Instead the console’s Joy-Cons are now attached completely to the device and can not be removed in any form. Other features that have been removed are the kick-stand for table-top play, the HD rumble feature, as well as the “IR Motion Camera.”

It is worth noting that while Nintendo also states that the Switch Lite will weigh a bit less and have a longer lasting battery compared to the original version, the screen size is a bit smaller. A full comparison between the official specs of both versions of the Switch have been compiled by Nintendo here.

https://youtu.be/59yuBFRSZdg

Super Neptunia RPG Review

Super Neptuia RPG

Developers: Artisan Studios, Compile Heart
Publisher: Idea Factory International
Platforms: Nintendo Switch, PlayStation 4 (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here $89.95 AUD – Available Here

Overview

When it comes to the Neptunia series fans generally have no clue as to what the next game announced could be. Over the years the core games have been 3D RPGs that tend to help advance the series but the numerous spin-offs have seen everything from strategy RPGs, to idol raising sims, to even a 8-bit shmup being released. As such when Super Neptunia RPG it didn’t come as too much of a surprise that it would be taking the genre in a different direction once again as it happens to be a 2D sidescrolling RPG, but what was surprising was the fact that it was developed by Canada based Artisan Studios. Being developed at its core by a Western team and offering something different once again, is Super Neptunia RPG worth it for fans?

Story

In usual fashion, the main heroine Neptune awakens from a strange dream only to find herself suffering from near complete amnesia. With only the knowledge of her own name she is quickly roped into being a member of Bombyx Mori in the hope that they will give her snacks to eat. This organization may have been rather quick to recruit Neptune but there is a good reason for this, as the group rules over Gamindustri and taxes its residents by forcing them to create 2D games on cartridges in order to appease their leader. 

After quickly learning that Bombyx Mori are in fact the bad guys, Neptune with the help of a new character named Chrome, finds herself encountering the familiar faces of Noire, Blanc, and eventually Vert. Like Neptune, all three of them suffer from amnesia but with the help of a magical book with a familiar name and the residents of the resistance, the CPUs must travel not only to restore their memories but also do battle against the empire and perhaps restore the world to its original form.

For the most part Super Neptunia RPG manages to tell a fairly solid, albeit a bit simple at times, storyline with some little twists and turns that may surprise some though they are a bit telegraphed. Thankfully the writers knew that one of the biggest charms in the Neptunia franchise happens to be its sense of humor and cast of characters. While not nearly as wordy as many of the other games in the series there are still countless interactions between the characters that fans have come to know and love as well as a few new characters that fit into the mold well enough. 

Gameplay

It is worth noting that a lot of the humor comes from having knowledge of past games and the characters’ personalities so newcomers probably shouldn’t try this before diving into the main franchise first and learning about everyone’s little quirks. Between smashing down the fourth wall, making tongue-in-cheek references to other games, or simply lambasting one another in conversations, the game’s humor remains in true form throughout Super Neptunia RPG and helps keep the standard feeling story afloat.

One of the first things that players will notice is different about Super Neptunia RPG is that it plays entirely on a 2D plane. This means that players will be exploring both towns and dungeons while only traversing a straight line and performing various bits of platforming to reach certain locations. Unfortunately Neptune can feel a bit floaty when it comes to control and is occasionally unresponsive to various inputs, causing a few too many failed jumps to be seen as negligible. It is also worth noting that while the heavily detailed backgrounds can be gorgeous to see, actually navigating them is often a hassle as players will initially struggle to find what paths are traversable and what is simply window dressing. Even then when Neptune comes across a split path, actually aiming towards one of these two paths is occasionally a struggle as well, making simple exploration a bit more annoying than it should be.

When encountering an enemy in a dungeon players can either simply run into them to trigger combat or strike them with a “symbol attack” to gain advantage in combat. Similar to its exploration style the combat has also been changed up into a real time format that uses face button presses to trigger attacks with each attack requiring a certain number of “AP” to use. Generally a simple strike can cost two points while spells can take three though the cost can vary depending on the skill. AP fills up over the course of the battle with both the players team and the enemies needing it to make an action, though if you happen to target an enemy’s weakness the player will gain some bonus AP.

In lieu of having players worry about a menu system the game instead allows for “formation” changes that simply rotates the four character party into a different lead character. A character’s skills (that will be used when their face button is pressed) will vary depending on what formation is currently in use so there is a decent amount of variety available here as there can be up to sixteen different skills equipped to the party at a time. These skills can be obtained from various pieces of equipment that, when worn long enough, allow that character to learn its skill permanently meaning there is room for plenty of unique customization here.

Items can then be used through the pause menu and if combat really isn’t feeling challenging or is taking too long it is possible to speed up time and increase AP regeneration but it is worth noting that both of these systems require the player to find them on their own, which is rather unfortunate. Over the course of battle a “break gauge” fills up and when filled players can perform a powerful “break attack” with a character of their choice and of course the CPUs can transform into their Goddess forms to perform other more powerful attacks.

Unfortunately while players will desperately want to make liberal use of the speed-up function in combat Super Neptunia RPG rarely feels like it can actually handle a fast pace. Numerous times while simply exploring an area the game will suffer from noticeable slowdown and this only gets worse when actually fighting an enemy. More often than not the game will begin to lag in combat and there have been quite a few cases where both the player’s party of characters and the enemies will end up staring at one another with moves queued up and available AP but the game simply refuses to make them move without either needing to wait it out or simply run from the battle. Also outside of a few fights scattered throughout the game, players really won’t need to worry too much about the game’s difficulty level as, thanks to the aforementioned skill customization, it is very easy to find the party overpowering even stronger foes by simply attacking at will with no need for strategy.

Visuals & Audio

The biggest saving grace to Super Neptunia RPG happens to be the fact that it is an incredibly gorgeous looking game. The transition to 2D hasn’t harmed this game’s graphics in the slightest as the character art both in and out of combat is vividly detailed with plenty of color. Combat animations are varied enough with some great looking skills, especially the Break Attacks, while the enemy models are also varied enough to properly fit their environments. As mentioned before, the environments themselves are also heavily detailed, sometimes to the player’s detriment, but this level of intricacy to the backdrops in the world are greatly appreciated here.

Players will have the option of choosing between the original Japanese voice work or the new English voice track should they choose with all of the series’ staple voice actresses returning to reprise their roles here. The voice work is handled solidly with the character’s coming off as fans of the series should expect though there is one annoyingly noticeable feature that probably should have been removed and that is Neptune’s jumping dialogue. While always a feature of the series, having to perform platforming sections while Neptune talks about being a kangaroo or yelling boing multiple times grows tiresome incredibly quickly.

Overall

Super Neptunia RPG is a bit of an odd game as it feels like an earnest attempt to try something different and ends up being something mediocre as a result. The story may not be anything special on its own but the lovable cast of Neptunia hold it together well enough with plenty of humor that will keep fans moving along and even though the combat may be a drag players can find themselves easily overpowering foes without going to in-depth though this will be a bad thing for those who want to challenge themselves. Couple that with performances issues and other nagging problems and Super Neptunia RPG ends up being a fun but flawed RPG that tries something new but doesn’t stick the landing.

Capsule Computers review guidelines can be found here.

Digimon Survive Pushed to 2020

While Bandai Namco may have originally hoped to have Digimon Survive released in 2019 that will no longer be the case as the company announced during Anime Expo that Digimon Survive will now be releasing in 2020 for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

For those who haven’t been following the game, Digimon Survive will follow a brand new group of teenagers, led by Takuma Momozuka, that get lost on a school camping trip, finding them transported to a strange new world of monsters and danger. As they fight their way back home through an animated world of difficult decisions and deadly battles, players’ choices throughout the game will impact the evolution of their monster allies, and the final ending.

Shantae 5 Opening Animation

Back in March WayForward announced that they were working on Shantae 5 and now the company has premiered the opening animation that will be used when the game is released. As you’ll see in the video below this is the first time the game will feature an anime opening style, with its vocals being sung by Cristina Vee, and animation being handled by Studio Trigger, the company behind the works of Kill la Kill and Little Witch Academia.

While no release window or price has been revealed as of yet, Shantae 5 does have a set of platforms that it has already been confirmed for and that is the PlayStation 4, Xbox One, Nintendo Switch, and PC.

One Punch Man: A Hero Nobody Knows Adds Four Villains to Roster

While One Punch Man: A Hero Nobody Knows may have been announced with a number of heroes as playable characters, these heroes will need someone besides each other to fight. As such it only makes sense that Bandai Namco reveal a number of villains that will be joining the cast of playable fighters. With a new trailer, found below, the company has confirmed that Vaccine Man, Mosquito Girl, Carnage Kabuto, and Deep Sea King will be playable and if you keep an eye out, you may notice a few fighters who have yet to be announced.

Currently One Punch Man: A Hero Nobody Knows does not have a release date but when it is released it will be available for the PlayStation 4, Xbox One, and PC.