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Utawarerumono: ZAN Review

Utawarerumono: ZAN

Developer: Tamsoft
Publisher: NIS America
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

After originally debuting as a very different game back in 2002 the Utawarerumono series received tons of attention many years later as not only did the original game later end up being released across numerous consoles, including a reworked one in the future for current generations, but it finally saw two more games in the story over the course of two years. Now while the other entries have been SRPGs, Utawarerumono: ZAN is a bit of a spin on things as it works as an action entry but is it worth picking up for fans?

Story

With no memory of who he is or anything about his past awakens in a cold snow-covered wasteland, he is saved by a strange girl animal eared girl by the name of Kuon. After saving him from a strange creature she begins to take charge of caring for the man who she decides to name Haku. After explaining the situation to those at the nearest village Haku and Kuon stick together and after assisting with the disposal of a monstrous creature, the pair are invited to the capital where they meet many new allies and foes.

If it seems like that may be a brief and hurried description of events from Utawarerumono: Mask of Deception there is a reason for that and it happens to be the fact that Utawarerumono: ZAN is exactly that, an extremely cut-down retelling of the events from that game. Considering the original release was a lengthy visual novel with strategy RPG battles and Utawarerumono: ZAN is instead an arena brawler it does make sense that some of the story was cut down a bit but even those who may have played the original game a couple years ago may find themselves missing details here and there thanks to the fact that so many plot points are rushed or flat out ignored in an effort to keep things as brief as possible.

This makes Utawarerumono: ZAN a game that is not only a bit rough storywise even for fans but one that would be basically inaccessible to newcomers who want to try a different brawler. In fact even the ending to the original game finds itself shown in the opening video so newcomers are warned to stay away from this unless you just want a taste of the story before diving in for the original storyline later on as barely any new content is included in this game’s story that isn’t present in the original. It is also worth noting that there are a few odd inclusions to the game’s missions that make us wonder if it may have meant to cover not only the events of Utawarerumono: Mask of Deception but also Utawarerumono: Mask of Truth only to find itself cut short.

Gameplay

In interesting fashion, Utawarerumono: ZAN starts out a little different than your average game as it immediately places players into the campaign mode where they are introduced to the story a bit and taught a number of different gameplay mechanics before the rest of the game is opened up to them. For the most part though the campaign plays similar to how it did in the tutorial as every chapter features a story segment and generally a fight in a 3D battle arena, though some chapters do focus entirely on story.

Combat in Utawarerumono: ZAN feels a bit like normal brawlers as players can utilize the square and triangle buttons to string together attack combos utilizing light and heavy attacks respectively but it is unique in its own way due to the fact that there is a bit more depth to these combos than initially presented. Holding down an attack button, whether light or heavy, will perform a different style of attack even if performed in the middle of a combo. Players will also find that as they dish out damage their characters will fill a Zeal bar and this can be used to either use a powerful Chain attack, that can be strengthened and used at a reduced cost through timed circle presses, or to enter an Overzeal state. The larger the Zeal bar is when entering this state and the more buffs the character receives, potentially unlocking a cinematic cut-in attack called Final Strike that devastates foes. This Final Strike is limited to one use per battle for every fighter so it is possible to use it more than once if players swap between their units enough in a fight.

Generally when players enter combat they will have four characters fighting on their team and while some story missions do lock certain fighters in players can usually select their four favorite characters to fight at a time. Despite only offering twelve playable characters it is nice to say that each character plays remarkably different from one another with every fighter having a unique set of attack strings and feel to them in combat. The flipside of this however means that a couple of fighters feel far weaker than others even when leveled to a higher degree due to their style of combat. That being said, players can generally power through with their favorites even if their styles don’t mesh well together as the game’s combat is far from challenging outside of a few boss fights.

Outside of the campaign mode players will find that there are a number of side missions that they can tackle but unfortunately most of these missions tend to be fairly simplistic in nature and also happen to re-use maps that players have already fought on in the core story mode. This may work well enough for a short time but outside of the campaign these side-missions, with sub-objectives that can be completed for various rewards like extra money or in-game music, tend to be the best offering as the co-op mode that allows players to fight alongside three others is already rather empty.

This means that unfortunately outside of once again challenging the game’s campaign on hard and going for various sub-objectives in these replay missions, the game can be rather thin on side-content. In fact even the costumes that players can unlock for every fighter is generally just a color swap of their standard costume. Powering up characters relies on simply using points they earn from participating in battles to boost specific stats or equipping them with scrolls obtained using the aforementioned in-game money called Sen through an odd gacha system that rewards costumes and powers up already obtained scrolls when a duplicate is obtained leading to a game whose side content grows rather tiresome quite quickly.

Visuals & Audio

With Utawarerumono: ZAN being an arena brawler rather than a strategy RPG the character models this time around have undergone quite a bit of improvement as they now are not only more detailed to match their character portraits better but also feature plenty of flashy moves to unleash on their enemies, with the aforementioned Final Strikes being a great example of this. It is worth noting that throughout the storyline the game does use some of these character models for dialogue sequences but the game often flips back and forth between these 3D character models and simply showing off CGs from the visual novel which feels like a bit of an odd choice at times. The enemies players face are fairly straightforward in their designs though players of both of the original games will notice a few odd appearances here and there given the game only covers the events of the first game.

The soundtrack features a nice collection of music that works well during combat as well as a stellar opening theme performed once again by Suara. All of the original Japanese voice actors have reprised their roles in this release so fans will be delighted to hear their favorite characters sounding the same as before.

Overall

Utawarerumono: ZAN is a bit of an odd release for the Utawarerumono franchise as not only does it present itself as a game that is incredibly rough for any newcomer to try out without being lost about most of the story but also doesn’t offer too much content for longtime fans who have already played the original release of Utawarerumono: Mask of Truth. The combat system does control rather nicely and features plenty of variety despite the low number of playable characters but outside of the campaign mode and sinking time into side-missions, there really isn’t a lot of variety to be found here. As such Utawarerumono: Zan ends up being a game that only fans of the Utawarerumono series who want to spend more time with their favorite characters in a solidly designed, thin on content, brawler will want to try out.

Capsule Computers review guidelines can be found here.

Blair Witch Review

Blair Witch

Developer: Bloober Team
Publisher: Bloober Team
Platforms: PC, Xbox One (Reviewed)
Release Date: Available Now
Price: $29.99 – Available Here

Overview

It is hard to imagine for some of us that it has been twenty years since The Blair Witch Project not only popularized the concept of the “found footage” film genre but also created a tale of psychological horror that managed to spawn a couple of lesser sequels over the years and even a video game trilogy back in the early 2000s. Although fairly popular at the time, and having another movie debut a few years ago, Blair Witch had mostly faded into the past but that changed when Bloober Team made the surprise reveal at E3 that a Blair Witch game was in the works. With a pedigree of horror with various ups and downs through the years, is Bloober Team’s take on Blair Witch one worth trying?

Story

Set two years after the events of The Blair Witch Project, a young boy named Peter has gone missing in the Black Hills Forest. The local sheriff has organized a search party in an effort to find the boy as the woods are quite vast and while many members of the community have stepped forward to help, one of these happens to be Ellis and his canine companion Bullet. While a trained dog may seem like a great help in the search, the sheriff is hesitant to let Ellis join the search but relents after Ellis informs him that he is in tough enough shape to not get in the way. 

Of course it doesn’t take long before things begin to go off track as not only is Ellis suffering from PTSD due to his time in the military but thanks to his depression and anxiety caused from losing his job as a police officer his relationship with his ex-wife Jane is also in constant turmoil. The one thing keeping Ellis together is Bullet, a support dog that ends up being useful for not only Ellis’ sanity but also for the player as well. The woods are a lonely place and Blair Witch stays true to the psyhcological horror that the original film focused so heavily on as not only is the forest itself something that quickly becomes an enemy of the mind but Ellis’ issues are only magnified by the strange happenings around him.

In fact, thanks to these unusual happenings players are often left to wonder just how much of what they are seeing is actually real and what is instead a hallucination of Ellis’ mind, if not both at the same time. Wild shifts in location and situation heighten the odd feeling the player should experience in a game such as this but although Blair Witch is unsettling at times, don’t expect to be too frightened by most of what the game has to offer. In fact even the few jump scares that do work their way into the game mostly fail to be effective due to how they are implemented. This leads to a game that is incredibly unsettling thanks to taking place in an ever changing forest filled with horrors that may be real as well as those of the mind, but be prepared for a few sequences to take far too long to play out. At certain points it feels like progress can come to a crawl simply to pad out the experience a bit further and even a few story beats are drawn out far too long, making what feels like a climax end up as a chore.

That being said, while avoiding spoilers, Blair Witch does feature a number of different variants when it comes to its ending and trying to find just how these come about makes the game worth playing through more than once. As stated at the beginning, players will be judged by their actions and while a few things may seem rather obtuse, especially if the player doesn’t properly explore at times, seeing how these variables play out is rather interesting a second time around.

Gameplay

Blair Witch is an entirely first person adventure game that finds Ellis with a few different tools at his disposal all while being accompanied by his faithful dog Bullet. Players will have access to a variety of different items which can be a bit cumbersome to access as they are managed through the bumper buttons and these range from being a cell phone that can make calls, recieve texts, or play a game of Snake, a radio, flashlight, various collectibles that the player can find, and a camcorder. The camcorder and the flashlight get the most play out of the various items, though the phone and radio also come into play at certain points, as the camcorder can be used for night vision and to play various tapes that Ellis finds scattered around the woods. These tapes range from simply showing the player a location to being able to mystically bend time and space as watching these tapes and rewinding them to specific spots in time can do various things such as make an item appear out of thin air, clear debris blocking a pathway, and even open doors.

Combat in Blair Witch is handled primarily through the use of the aforementioned flashlight as most enemies that appear in the game are deathly afraid of the light. Players will need to utilize Bullet’s assistance most of the time as he will bark and growl in an enemies direction, allowing the player to aim the light and banish the creature. Of course enemies who are immune to the light, or appear during times the flashlight doesn’t work, require some stealth sections that work well enough but can also be a bit too tight at times with strange failstates appearing out of nowhere, resulting in death and reloading of a checkpoint.

Alongside the items that Ellis can use he can also provide Bullet with various commands. In fact, one of the best parts of Blair Witch is how amazing Bullet is handled as players can feed him treats, pet him when he does something good, and also work as the primary guide for the game. Despite seemingly like Bullet might be in danger enemies leave the canine alone so players can focus on fighting or avoiding creatures that he points out though outside of combat Bullet can also help track down items in the environment and either bark to point them out or simply carry them back to the player. There is also the option to tell him to stay or stay close, as well as scold him but only a cruel person would punish such a good dog.

As mentioned before, the forest itself is often as much of an enemy as the creatures that reside inside of it as the twisting paths that turn in on themselves can feel like players are simply lost in the woods with only Bullet to potentially lead them in the proper direction. In fact more than a few locations require such aimless wandering while others may simply be hiding a certain item that must be found to progress. This type of padding can be frustrating at times despite fitting into the spooky nature of the game’s world. Alongside simply trying to navigate the world players will also encounter various puzzles that they must solve but for the most part these are rather simple.

What isn’t simple however are the numerous bugs and issues that arise when playing the game. For the most part Bloober Team has managed to craft a unique feeling world but it is also one fraught with issues that range from simply being an annoyance to having to reload a checkpoint to escape. More than once either Ellis or Bullet would end up locked inside the geometry of the area, caught up on a rock or tree that couldn’t be escaped from and the entire second half of the game saw Ellis needing to crouch through every single door as trying to walk through in any other way met with an invisible wall.

Visuals & Audio

The development team has managed to craft a unique feeling and incredibly creepy forest that excels at creating a haunting atmosphere. Various twists and turns as well as the random changes in location blend flawlessly with the world, especially in the latter half of the game where the line between what is real and what is in Ellis’ mind blurs to the point of being non-existent. Character models can be a bit bland looking at times during Ellis’ visions but the designs of the monsters, when actually seen, are decent enough while Bullet is modeled quite well and remains the best aspect of the game here. 

The sound design also holds up incredibly well, though the game does warn players that it is best paired with a head-set to experience the true horror and ambiance of exploring terrifying woods with only your dog as a companion. The same cannot be said for the voice work as it works well enough but can feel a bit cheesy at times, especially when certain lines are repeated over and over again.

Overall

Blair Witch crafts an interesting narrative that will keep players pushing through an ever more spooky and danger filled forest despite the fact that the pacing can be rather rough at times, especially when dealing with bugs, and actual scares are kept to a minimum. The design of the world itself that sees the line between reality and hallucination blur together works wonders in creating an atmospheric world that is truly great to enjoy, especially when traveling with perhaps the best part of the game, your faithful companion Bullet.

Capsule Computers review guidelines can be found here.

Sid Meier’s Civilization VI out on PlayStation 4 and Xbox One on 22 November 2019

It looks like the Switch version of Sid Meier’s Civilization VI sold well enough that 2K and Firaxis Games is taking a mainline Civilization game to the PlayStation and Xbox consoles for the first time. Sid Meier’s Civilization VI will launch on PlayStation 4 and Xbox One on 22 November 2019.

The base game will be available for $79.95 AUD. PlayStation 4 and Xbox One versions of the base game will also include “Poland Civilization and Scenario Pack,” “Vikings Scenario Pack,” “Australia Civilization and Scenario Pack,” and “Persia and Macedon Civilization and Scenario Pack.” PlayStation 4 owners will also get “Nubia Civilization and Scenario Pack” and ” Khmer and Indonesia Civilization and Scenario Pack” thrown in for free with the base game. It will be available separately on Xbox One

An optional expansion bundle containing Rise and Fall, Gathering Storm, and 18 leaders will be released along side the base game. The expansion bundle will also launch on Switch. It will cost $49.95 AUD on all three consoles.

Spyro Reignited Trilogy Review

Spyro Reignited Trilogy

Developer: Toys for Bob, Iron Galaxy
Publisher: Activision
Platforms: PlayStation 4Switch, Xbox OneWindows (Reviewed)
Release Date: 3 Sept 2019
Price: $39,99USD – Available Here $69.95AUD – Available Here

Overview

I remember the first time I upgraded my PC. It was also the first time I got to play a game in glorious 60 frames per second. Funny enough, my first thought was “no way I could ever adjust to this”. And that’s for I felt for the next 10 minutes and no more. The transition was flawless. It was Guild Wars, by the way. Everything was crystal clear, the animations were smoother and the character motions were so much better. It was really a step up in my gaming life. So why am I going back to all of this? Well, this is how it feels like playing Spyro Reignited Trilogy with all the improvement and touch-ups, almost 20 years after the original games. 60 FPS switch all over again.

Story

Since this package comes with all three games; Spyro the Dragon, Spyro 2: Ripto’s Rage and Spyro 3: Year of the Dragon, I’ll go through the stories from all the games. Don’t worry, it won’t take long. Stories in all of the Spyro games are rather brief and only serve to drive the gameplay forward (and what items you acquire in the sequels). In the first game, a bunch of dragons decided to trash-talk some magical orc (or Gnorc, as he and his minions are called in Spyro games), he got mad and turned them all into stones. Now it’s up to you to free (unstone?) all the dragons, gather a lot of gems while at it and defeat the Gnasty Gnorc. Simple enough. In the sequel, there is a new villain in a town called Ripto. A very nasty magic-wielding dinosaur is keen to enslave all the dragons. So yeah, gather gems, kill some bosses and earn a bunch of magical orbs for the portal back home. Yep, no more rescuing dragons from Medusa’s stare, we’ve upgraded! In the third and the last game of the pack, we have also been upgraded with new enemies (we are now fighting Rhynocs instead of orcs), new collectibles (chasing for dragon eggs now instead of orbs or dragons) and sometimes we get to play as someone else than Spyro. Wait, what?!

Gameplay

As mentioned, the gameplay loop in all the three games is pretty straightforward. Gather gems (which are used as currency to learn new skills in later games), beat occasional bosses and got through the world after world rescuing your friends. Things spice up a bit in the second and third game, where new supporting characters are introduced and you even get to play as some of them in the last game. When it comes to enemies, Spyro has a bunch of attacks at his disposal. There is the expected flame breath (he is a dragon, after all), a charging attack and different kind of powerups that change his flame properties. Some enemies are weak to flame, some to charging, some to both and later in the game(s) you have to strategize a bit to reveal their Achilles heel. While every Spyro game from the bunch is good enough on its own, this trilogy is also a textbook example how t expand on a winning formula while sacrificing nothing away. The sequels bring new Spyro moves (like swimming, diving, and headbutt attacks) and we get to play as penguin version of 007 (already sounds intriguing, right?), a feisty Aussie kangaroo and even Sparx, Spyro’s trusty dragonfly sidekick. They all come with their own special attacks and gameplay mechanics – if you have enough gems to unlock them, that is. And make no mistake, by gems I do mean those that you find in-game behind every nook and cranny. It is commendable and rare that in this day and age, there are still AAA games not riddled with microtransactions that no one asked for.

Visuals

The shinning spot of the game. All the original levels from all three games received an insane visual makeover, Spyro’s animations are now smoother and some levels have the enemy layout rearranged. The lightning effects are breathtaking (really, every next frame of the game screams for a screenshot), Spyro’s idle animations are too adorable and some levels will stay in your memory long after you finish the game. This remaster is responsible for a whole week of my tiring work shift due to staying up late playing it and almost missing a deadline for publishing this review. It’s just that addicting and engaging. Not to mention all the beauty in the little details such as burning almost everything throughout the levels. Yep, not just enemies. Your fire breathing leaves gorgeous scorching effects on patches of grass, plants, enemy armor and most of the environment.

Audio

To not leave everything shinning in the visuals, the games also feature some stellar work when it comes to the audio department. Plenty of tracks have been remastered, improved in quality and remixed to catch you off guard. Spyro Reignited Trilogy is also recommended to play with a good set of headphones just so you don’t miss out on the marvelous work that went into the audio design of the levels. Enemies tend to yell, have fights with each other and act silly all around. Every level in each of the Spyro games has a distinct and sometimes memorable music theme so it’s not that much of a grind to go back and 100% each level if you feel like doing so.

Overall

Spyro Reignited Trilogy is truly an exquisitely wrapped up package. After some good impressions with Crash Bandicoot N.Sane Trilogy release a few months back, I’m digging this (what I hope to be) new trend in above-average remasters, releases and reboots. It’s like reliving my gaming childhood memories in 60 FPS. On a serious note, Spyro Reignited Trilogy is something definitely worth your money and attention. Amazing facelift of all three games, great price when you consider how much content is in this pack and insane replay value (even more if you consider going for 100% completion in all three games). Now let’s burn some enemies and patches of grass together!

Capsule Computers review guidelines can be found here.

Blasphemous out on Switch, PC, PlayStation 4, Xbox One

Team17 and The Game Kitchen released their hack ‘n slash game Blasphemous on Switch, PC, PlayStation 4, and Xbox One. It’s priced at $24.99 USD/€24.99/£19.99 on consoles and $22.49 USD/$32.35 AUD on Steam.

The game offers large, non-linear worlds for players to explore. Combat is a challenging, pixel-perfect Metroidvania. Players have access to a variety of prayers, relics, rosary beads, and sword hearts to boost their skills, giving them a chance at surviving the brutal boss battles.

The world is inspired by southern Spanish folklore twisted into a horrifying nightmare. Players take on the role of The Penitent One, the lone survivor of the Silent Sorrow Massacre. They are now on a blood crusade across the lands of Cvstodia with their sword the Mea Culpa in hopes of saving themselves from The Miracle curse.

Star Ocean: First Departure R Launching Worldwide December 5

Square Enix has announced that fans in the West won’t have to wait any longer than fan in Japan to play tri-Ace’s Star Ocean: First Departure R as the company will be releasing the game worldwide on the same date for the Nintendo Switch and PlayStation 4 as a digital download on December 5th where it will be priced at an odd $20.99. Those who pre-order the PlayStation 4 version of the game will obtain a special theme and digital mini-soundtrack from the 2019 Star Ocean Live concert.

Originally released in the west on the PSP, Star Ocean: First Departure R tells the story of a young swordsman, Roddick, and his companions who at first set off on a journey to find the cure to a deadly disease, which then spirals into an adventure that spans across the sea of stars. This HD remaster version includes full voiceover, new character illustrations, adjusted game balance, and a speed mode that allows players to travel through the world faster.

Rune Factory 4 Special ‘Archival Edition’ Announced for West

XSEED Games and Marvelous Europe have announced that they will be releasing Rune Factory 4 Special in the West with a standard physical edition priced at $39.99 as well as a special “Archival Edition” that will be priced at $59.99. The special edition of the game comes with an an art book commemorating the work on the entire Rune Factory series by character designer Minako Iwasaki, as well as new illustrations for the premium box and art book cover by the artist. The package will also include an official soundtrack CD featuring 33 tracks from the original game plus three new pieces of music, Swimsuit Day DLC that has the characters appear in their swimsuits, and the game itself.

Currently Rune Factory 4 Special is set to be released on the Nintendo Switch sometime this winter in North America and Europe and you can check out a new set of screenshots below.

Persona 5 Royal Opening Movie Revealed

Although those of us in the West have to wait until Spring 2020 to see Persona 5 Royal released in English Atlus is still planning on having the game released in Japan on October 31st and as such they have chosen to release the new opening video for this enhanced release of the JRPG. As you’ll find in the video below, more than a few changes have been made to not only accommodate the new characters added to the game but also a new theme song has been introduced.

While this new track does feature the same theme and tone of other entries in the game, its more up beat nature may feel a bit out of place compared to the actual game itself.

Project Resistance Teaser Trailer Released

After launching a teaser website Capcom has decided to now release a teaser trailer for the still enigmatic Project Resistance. As seen in the video, found below, the game will be a team-based survival horror game that sees players battling against the undead and various forms of bio-weapons in an attempt to survive and possibly escape the area, though Mr. X will also be standing in their way.

Currently Project Resistance doesn’t have a set name or release date, though longtime fans will liken it to Resident Evil Outbreak. More information is likely to come this weekend at Tokyo Game Show but for now we know the game is set to be released on the PlayStation 4, Xbox One, and PC.

NordVPN is creating NordVPN Teams – a VPN solution for businesses

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NordVPN is creating NordVPN Teams – a VPN solution for businesses

NordVPN is introducing a new VPN solution for businesses, freelancers, and teams

September 10, 2019. NordVPN, one of the most advanced VPN services in the world, is creating a new VPN solution dedicated to business clients. NordVPN Teams will have a full range of features to ensure advanced digital protection and convenience for small and medium businesses, remote teams, and freelancers.

“Even though NordVPN is recognized and awarded as one of the best VPN services, initially it was created for personal needs. However, the number of our business clients is growing every day, and we wanted to create a product that can better meet their needs and expectations. That’s how NordVPN Teams was born,” says Marty P. Kamden, CMO at NordVPN. 

According to NordVPN’s CMO, the company already has almost 15,000 business users worldwide. Most of them are small and medium businesses, NGOs, and remote teams working for big corporations. 

With the new business VPN solution, NordVPN keeps its well known easy-to-use approach. One of the key benefits of NordVPN Teams will be effective access management. Through a convenient control panel, business clients will be able to add team members, create user groups, manage team permissions, select default servers for teams, assign dedicated gateways, and more.

NordVPN Teams will keep some of the best NordVPN’s features, including 256-bit military-grade encryption, Kill Switch, CyberSec, automatic connection on Wi-Fi networks, and award-winning 24/7 customer support with a dedicated manager. NordVPN Teams will be available on all major platforms.

At the moment, NordVPN Teams is going through the closed beta stage. The first public version is expected to launch later this year. Signup for early access is now available on NordVPN Teams’ official website: https://nordvpnteams.com/early-access.

NordVPN is a trusted online privacy and security solution, used by over 12 million internet users worldwide. It offers military-grade encryption with advanced privacy solutions and is recognized by the most influential tech sites and IT security specialists.

NordVPN is moving with confidence towards becoming an all-around cybersecurity solution. Earlier this year, the VPN service provider announced two new tools: NordPass, a new-generation password manager, and NordLocker, a powerful file encryption tool. Business clients will be able to acquire all these products as a bundle.

ABOUT NORDVPN


NordVPN is the world’s most advanced VPN service provider, used by over 12 million internet users worldwide. NordVPN provides double VPN encryption, malware blocking, and Onion Over VPN. The product is very user-friendly, offers one of the best prices on the market, has over 5,000 servers in 60 countries worldwide, and is P2P friendly. One of the key features of NordVPN is zero-log policy. For more information: nordvpn.com.