After being announced earlier this year as the first pseudo-console release in the mainline series Pokemon Sword and Shield has had more than its fair share of issues over the year, such as not including any old starters aside from Charmander and the lack of many other favorite Pokemon, but despite these problems and no real change in policy from Game Freak, the game will be releasing later this week. As such Nintendo has released a “final” trailer for Pokemon Sword and Shield showing off a variety of features, characters, Pokemon, and more.
The trailer, which is in Japanese for now, can be found below while the games themselves will be released on the Nintendo Switch on November 15th.
With plenty of music videos already under their belts Sega is continuing along by focusing on various characters in Project Sakura Wars and this time the company is focusing on a girl named Claris. The song she performs is called “Rinbu” and is sung by the character’s voice actress Saori Hayami.
Similar to past videos, this music video gives us a look not only at the character, as well as some gorgeous animated scenes, but also a bit of a preview of their various skills and the design of their mech. Unlike previous videos however this song may be the softest so far. Currently Project Sakura Wars is set to be released for the PlayStation 4 in Japan on December 12th with a Western release already confirmed for sometime in 2020.
The Shenmue series may have its core storyline and critical path that players follow throughout each game but one thing that both game sin the series excel at is making sure there are plenty of random things players can do instead.
Shenmue III will be no slouch in this regard as the latest video from Ys Net and Deep Silver shows off a number of things players can do in the game and this ranges from opening up every drawer in a cabinet and looking inside, buying capsule toys, changing clothes, going fishing, and of course moving things with heavy machinery. You can check out the video below (with English closed-caption options) and keep an eye out for Shenmue III when it is released on the PlayStation 4 and PC on November 19th.
Atlus is continuing with their series of character introduction videos and this time around the company is showing off a new character that will be appearing in Persona 5 Scramble: The Phantom Strikers, Sophia. With a rather simple nickname of Sophie the character is a mysterious one that the Phantom Thieves meet in a different world and she begins working with them in an effort to become allies with humans.
The video, found below, shows off various in-game cinematics before continuing on and showing off what Sophia is capable of while fighting against the numerous Shadows that players will need to beat down. Persona 5 Scramble: The Phantom Strikers is currently set to be released in Japan on February 20, 2020 for the PlayStation 4 and Nintendo Switch.
In recent years there have been great success stories when it comes to Western RPGs but one specific sub-genre has suffered a bit, especially after a certain missteps were made with a beloved franchise. That’s why when Obsidian Entertainment, a developer well known for crafting excellent storylines, announced The Outer Worlds as a first person RPG set in space, hopes were high. So now that The Outer Worlds has been released does it manage to reach the heights that fans were hoping for?
Story
The future for humanity lies beyond the stars and that is what you, along with thousands of other best and brightest, were promised when signing up to board and enter cryo-sleep aboard a colony ship by the name of The Hope destined for the Halcyon system. Things have gone horribly wrong however as a strange scientist by the name of Phineas Welles has defrosted the player and informed them that not only has The Hope been considered a lost vessel that has been adrift for so long that many people simply believe it as a myth, but that the system is falling apart at the hands of The Board.
The Board, a collection of corporations that banded together to fund and purchase elements of founding the Halcyon system, has a stranglehold on the colonists’ lives and see Dr. Welles as a threat to their existence. With the player’s given a mission to try and retrieve materials necessary to perhaps revive the rest of the colonists on The Hope they are sent planetside with little choice in the matter and from then on the Halcyon system is at the player’s mercy. Stick true to your mission to save your fellow colonists? Turn into a corporate loving fighter ready to squash out resistance? Simply slaughter everyone in sight?
Those are all viable options and even this is over simplifying things a little as The Outer Worlds does its best to let players have mostly free reign over how exactly they want to try and proceed. While far more structured in nature, players can generally advance through most of the story quests however they please. For example, two seperate groups may be struggling for power but with your own ship needing a vital engine component, one group will need to suffer as a result. Choosing sides will affect the player’s reputation with each faction, which in turn allows for better deals at merchants/vending machines as well as some extra story bits, or simply murdering your way through and taking things off of corpses works just as well.
Player choice when it comes to simple dialogue can also play smaller roles in how conversations can later play out. Standard NPCs may begin mentioning The Hope should the player bring it up often enough but this is only the tip of the iceberg as character dialogue in The Outer Worlds is extremely well-written and variable. Almost every named NPC can be interacted with and often they have their own unique little bits of backstory and often missions that the player can take on should they choose. Usually interactions also feature a wide array of skill checks that allow for special dialog if the player can meet them, often unlocking additional info, bonus rewards, or simply skipping a step in a quest line.
The company has also paid special attention when it comes to the various companions that players can recruit and bring with them. These companions, up to two at a time, will chirp in while talking with NPCs to voice their own opinions, talk with one another out in the field while exploring or even make remarks regarding the player’s own choices or the scenes they are witnessing in some quests. Combine that with the fact that most of the companions have their own unique feeling quest lines that reveal more about them and players will really come to enjoy their crew to the point that they will struggle to see just how certain characters will react should a separate choice be made in a separate playthrough or how a different pair may play off one another.
Obsidian Entertainment has put a massive amount of effort into making sure that The Outer Worlds is filled with bits of lore and storyline nearly everywhere you look and takes on an almost morbid tone when tackling a future where corporations control every aspect of life. As bleak as things may be on the surface it only gets darker the further the player digs into certain aspects of these corporations on their adventure and while we won’t spoil anything here, every single planet and place to explore will have examples of corporate greed and the placement of a product or slogan above human life. This dark approach circles back around enough to be quite humorous at times, especially in regards to interactions with other NPCs.
Since the player’s dialogue isn’t spoken aloud the game features some rather outlandish options at times and the NPC reactions are always superb in these cases. With conversations being a great way to establish your own style of character, a mostly well-written group of companions that have far more to them than your standard RPG party, and a wide array of options when it comes to tackling the story players will find that The Outer Worlds‘ approach to storytelling, especially with its unique brand of humor, is something they won’t want to miss.
Gameplay
When building their character players will notice one of the first elements that sets leveling up in The Outer Worlds apart from other similar games. Every level gain provides the player with ten points that can be applied to a standard character stat that raises up to three sub-stats, such as Dialog boosting persuasion, lying, and intimidation, up to 50. At this point players will then need to apply points into these different skills individually and this allows players to play a bit more freely with some of their initial stats before worrying about trying to specialize in a certain category. It also prevents players from being punished for speccing into a certain type of weapon before finding out that they may like something different as firearms all fall under the same category until the 50 mark.
Every other level up provides the player with a perk point that can be used to acquire a perk of their choosing but unfortunately most of these perks are rather bland in nature though they do end up feeling at least a little useful. Perks are rather precious and the game also offers a way to gain extra perk points by accepting various “Flaws” that their player can develop. Flaws are triggered randomly throughout the game and can range from increasing damage from certain elements, a decrease in stats when facing certain enemy types, slower movement speed, and more and usually these Flaws appear in regards to whatever injured the player last. Flaws can be useful at times for perks but players will need to be careful about what they choose to accept as some flaws can be rather damning if built up but thankfully any discovered flaw can be ignored should the player choose.
Playing from an entirely first person perspective (with third person only appearing when left idle) players will find that navigating the game world is a fairly standard experience though it is one that is more structured in nature thanks to the way the game sets itself apart on different worlds with a variety of different maps to explore. While traveling players will encounter a variety of hostile creatures and humans and of course, a fight will break out. Combat works in a fairly basic manner with there being a decent selection of firearms and melee weapons to choose from but the most unique tool the player has on their side is TTD, or Tactical Time Dilation.
Thanks to their long time in cryosleep the player can trigger TTD to slow down time anytime they wish and take a look around the battlefield, or simply the world if they prefer, and analyze the enemy where they may find weaknesses and target weak points. Shooting or striking certain locations can cause an enemy to be blinded or even fall down and can play a useful role in more difficult encounters. That being said, the difficulty of the game does tend to slide off near the midpoint so players will likely want to try the game on a harder difficulty, not Supernova, if they are looking for a challenge. Supernova is a far more extreme mode that features permanent companion death and a variety of other survival mechanics that players will need to manage to stay alive.
While the variety of weapons that players can wield are a bit lackluster in The Outer Worlds, outside of some real special feeling Science weapons, almost every piece of gear can be modified with various boosts to damage or various stats. Players can even “tinker” with their favorite pieces of gear and raise the amount of damage they dish out and protect at the cost of the in-game currency “bits.” Even companions can provide some bonuses to player stats depending on who the player brings with them, allowing for plenty of character customization without too much limitation.
Visuals & Audio
In many ways The Outer Worlds impresses but also feels a bit like a let down when it comes to presentation. The different worlds and outposts players can explore are varied enough and feel alien in nature, though most of the designs are a bit rough around the edges, especially when it comes to loading in properly. Move too quickly through an area and the game may need to pause and load to proceed or suffer from severe pop-in of objects and, while the game does have a nice little lore reason why houses tend to look similar to one another, things can feel a bit repetitive. The same can be said in regards to the enemies that players encounter as the hostile alien wildlife quickly becomes a common occurrence and both machine and humanoid enemies feature very little variety.
One thing that The Outer Worlds does shine at when it comes to presentation is how well voice acted the game is. Outside of the player character every other character in the game is voiced in some form or another, and the acting for many of these characters are extremely well done. Players can really hear the exhaustion in a character’s voice who has been overworked or the soul-crushed feeling of a retail employee that must run through the same steps with every customer. These performances really help drive home the story as well as help nail the humor at times.
Overall
Although the presentation can be a bit rough at times and the weapons could be a bit more varied, The Outer Worlds proves that Obsidian Entertainment still has everything it takes and more to create an engrossing RPG that players will gladly sink plenty of time into and return for another serving to see just how things change if they played differently. With great quest progression and plenty of steps that can be done differently The Outer Worlds’ brand of stinging humor that tackles a slightly different dystopian future in space is one that we hope may see a sequel in the future or, should that be it, is a great sign of what the company has to offer.
Capsule Computers review guidelines can be found here.
VETERANS DAY BY ANNOUNCING THE “HIRE. HONOR.”
CAMPAIGN
General Jim Mattis, Decorated American Veteran
and Former United States Secretary of Defense, Leads the Campaign
The Call of Duty Endowment Has Helped 63,000
Veterans Find Meaningful Jobs
#HireHonor In-Game Celebration Launches Across
Recent Call of Duty® Games
SANTA MONICA, Calif. –
November 8, 2019 – Celebrating its tenth anniversary, the Call of Duty
Endowment announces its new “Hire. Honor.” campaign.
General James Mattis,
Decorated American Veteran and Former United States Secretary of Defense, joins
the campaign in a call-to-action Public Service Video which can be viewed at: callofdutyendowment.org/HireHonor. In addition to urging viewers to honor
veterans by hiring veterans, General Mattis asserts that the vast majority of
veterans who have experienced combat emerge stronger and are even greater
assets to our society and the workforce.
The campaign
encompasses a variety of programs that support the Endowment, with 100% of
Activision proceeds going directly to finding jobs for veterans. The Call of
Duty Endowment has funded the placement of more than 63,000 veterans into
well-paying, high-quality jobs and expects to place 100,000 veterans in
meaningful jobs by 2024.
“It is my great honor
to partner with General Mattis and General Jones in honoring our veterans by
hiring our veterans,” said Bobby Kotick, CEO of Activision Blizzard and
co-founder of the Call of Duty Endowment. “We are committed to finding 100,000
jobs for veterans by 2024.”
To celebrate the 10th anniversary, Call of Duty® players can
help veterans in the following ways:
Players can
participate by watching some of their favorite streamers play
Call of Duty®: Modern Warfare on Twitch this Veterans Day. Look for
streamers with CODE clan tags to see the Call of Duty Endowment streams. Fans
who watch for 1 hour will receive 30 minutes of 2XP. Fans who watch for 2
hours will also receive a Call of Duty Endowment Calling Card.
Gaming superstar Dr
Disrespect and basketball legend Klay Thompson are teaming up withOmaze to raise funds for the Call of Duty Endowment. To bring
attention to this important cause, they are offering the chance for one lucky
fan to play Call of Duty®: Modern Warfare with Dr Disrespect and
Klay Thompson, which will be livestreamed on Twitch. The lucky winner will play
alongside one of gaming’s most dynamic personalities and one of the greatest
three-point shooters in basketball, while supporting the work and mission of
the Call of Duty Endowment. Visit Omaze.com/COD for details.
The Call of Duty
Endowment has placed more than 63,000 vets in meaningful employment since its
inception. The Endowment’s 2018 cost to place a veteran was $522 – providing
meaningful employment at 1/6 the cost of US Department of Labor efforts.
Nationally, American veterans make an average salary of $49,945, while those
placed through the Endowment’s grantees, with their focus on high-quality
placements, made an average of $60,750, or 21% more.
According to Dan
Goldenberg, Executive Director of the Call of Duty Endowment, “Veterans don’t
need or want our pity or hero worship. They are tremendous assets to our
society who just need a shot to compete on a level playing field for
high-quality jobs. We are more determined than ever to equip veterans to
succeed in the civilian job market while reminding employers why it’s in their
interest to hire loyal, dedicated, disciplined and hard-working employees.”
The Call of Duty
Endowment is a non-profit organization co-founded by Bobby Kotick, CEO of
Activision Blizzard, and Former National Security Advisor General James Jones.
The Endowment seeks to help veterans find high-quality careers by supporting
groups that prepare them for the job market and by raising awareness of the
value vets bring to the workplace. For more information about the Call of Duty
Endowment, please visit www.callofdutyendowment.org.
ACTIVISION and CALL OF
DUTY are trademarks of Activision Publishing, Inc. All other trademarks and
trade names are the properties of their respective owners.
Climb, leap, burrow and explore in Playful
Studios’ lovable 3D action adventure platformer!
McKinney, TX – Nov. 8, 2019 – Playful Studios has released New Super Lucky’s Tale globally on Nintendo Switch. This adorable 3D action adventure platformer is available today for $39.99 at major physical retailers and digitally via the Nintendo eShop.
New
Super Lucky’s Tale is a love letter
to classic 3D platformers, with tons of collectibles to gather, rewarding
secrets to unlock, hilarious friends and villains to meet, and an entire
wardrobe of costumes for stylish adventurers! Run, jump and climb over
incredible heights, burrow deep underground, and battle enemies on an epic
quest to rescue the Book of Ages from the nefarious Jinx and the Kitty Litter!
Lucky fans of all ages will discover an
exciting story adventure across a variety of amazing worlds featuring special
2D side-scrolling challenges, delightful mini-games, mind-bending puzzles and
thrilling boss battles. There’s also new levels, cinematics and dialogue,
improved controls, graphics and music, new and upgraded abilities, and so much
more!
New
Super Lucky’s Tale is rated E
(Everyone) by the ESRB. To learn more, visit www.NewSuperLuckysTale.com.
About
Playful Studios
Playful Studios is a premiere independent
game studio that creates timeless stories and characters that bring joy to the
world, one game at a time. Located in McKinney, TX, Playful is the creator of Lucky’s Tale, Super Lucky’s Tale, Creativerse, and New Super Lucky’s Tale for
Nintendo Switch. Playful was founded by the co-creator of Words With Friends. Visit
us at PlayfulStudios.com.
DISNEY TSUM
TSUM FESTIVALOFFICIALLY LAUNCHED FOR NINTENDO SWITCH!
Prepare for
“TSUM”-Thing Great With Beloved Disney and Pixar Characters in TSUM TSUM Form!
SANTA
CLARA, Calif., (Nov 8, 2019) – Leading video game developer and publisher BANDAI NAMCO
Entertainment America Inc. today announced that Disney TSUM TSUM FESTIVAL
has officially launched in the Americas for Nintendo Switch™. Disney TSUM
TSUM FESTIVAL is a party game with a multitude of activities for up to
four players that features beloved Disney and Pixar characters in “TSUM TSUM”
form.
For
the first time on console, Disney fans around the globe can collect some of
their favorite Disney and Pixar characters in TSUM TSUM form in Disney
TSUM TSUM FESTIVAL. Disney TSUM TSUM FESTIVAL features
numerous activities such as Spinner Battle, Ice Cream Stacker, TSUM Chase, and
more that can be played with up to four players, both online and offline. The
popular TSUM TSUM puzzle game is also included in Disney TSUM TSUM
FESTIVAL and will allow players to compete with other TSUM TSUM puzzle
players worldwide in versus mode for the first time ever. Players can rack up
points, accumulate coins, and collect their favorite TSUM TSUMs all in Disney
TSUM TSUM FESTIVAL.
“Disney
TSUM TSUM FESTIVAL will delight Disney fans of all ages,”said
Kristeen Laut, Brand Manager at BANDAI NAMCO Entertainment America Inc. “With
so many TSUM TSUMs to collect and a variety of activities to experience, the
excitement will never end!”
Rated
“E” for Everyone by the ESRB, Disney TSUM TSUM FESTIVAL is
available for purchase now, in the Americas, for the Nintendo Switch. For more
information about Disney TSUM TSUM FESTIVAL or other titles from
BANDAI NAMCO Entertainment America Inc., please visit; https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation
on Twitter at https://www.twitter.com/BandaiNamcoUS.
###
About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO
Holdings Inc., is a leading global publisher and developer of interactive
entertainment for all major video game consoles, iOS, Android, and online
platforms. The company is known for creating and publishing many of the
industry’s top video game franchises including PAC-MAN®, GALAGA®,
TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI
NAMCO Entertainment America Inc. is the premier publisher in the Western
hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL
Z®, and ONE PIECE®. More information about the company
and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.
Sony Interactive Entertainment Names
Hermen Hulst Head of Worldwide Studios
Shuhei Yoshida becomes head of newly formed independent developer
initiative
San Mateo,
Calif., November
7, 2019 – Sony Interactive Entertainment (SIE), the company
responsible for the PlayStation brand and family of products, has today
announced the promotion of Guerrilla’s Hermen Hulst to Head of Worldwide
Studios (WWS) effective immediately. In this role, Hulst will manage and lead
all game development across the 14 studios that form Worldwide Studios. The
company also announced that Shuhei Yoshida will leave his current position as
President, WWS, to become head of a newly formed initiative that will focus on
nurturing external independent creators.
“Hermen is one of
the most effective and well-respected leaders in the video game industry. He is
a passionate advocate for the teams he leads and understands how to empower
creative talent to build great experiences,” said Jim Ryan, President and CEO
of Sony Interactive Entertainment. “Worldwide Studios is a critical part of the
future success of the company, and we must deliver on the promise we have made
to gamers to create imaginative and exciting content that is truly unique to
PlayStation. I have no doubt Hermen can lead our teams to deliver compelling
and diverse experiences at a steady cadence.”
Hulst co-founded
Amsterdam-based Guerrilla, and most recently served as Managing Director. The
studio is best known for the Killzone franchise, which debuted
on PlayStation 2 in 2004, and the acclaimed Horizon Zero Dawn,
which launched in 2017 on PS4. Under Hulst’s leadership, Guerrilla has
continued to innovate and developed Decima, a proprietary game engine launched
in 2013 and used for the production of a range of titles, including the
upcoming Death Stranding by Kojima Productions. Sony Computer
Entertainment acquired Guerilla in 2005. Angie Smets, Jan-Bart van Beek and
Michiel van der Leeuw will take over Hulst’s duties at Guerrilla as joint
studio heads.
“I have worked
closely with PlayStation and the entire Worldwide Studios family since 2001,
and I have the utmost respect and admiration for the creative talent and
ambitious ideas within the network of studios across the US, Europe, and
Japan,” said Hulst, Head of Worldwide Studios. “I am beyond excited to have the
opportunity now to lead such an inspired and talented team whose singular
mission is to build amazing games for PlayStation fans.”
Today, SIE also
announced a new company initiative led by PlayStation veteran Shuhei Yoshida
and focused on celebrating external developers that are creating new and
unexpected experiences for the gaming community. Reporting directly to Jim
Ryan, Yoshida will leave his role at WWS to concentrate on our diverse
community of independent developers, ensuring they have the tools, technology,
and services to reach PlayStation’s large community of gamers successfully.
“I am thrilled to
announce Shu Yoshida as head of this new initiative. Everybody knows just how
passionate Shu is about independent games – they are lifeblood of the industry,
making our content portfolio so special for our gamers. These wildly creative
experiences deserve focus and a champion like Shu at PlayStation who will
ensure the entire SIE organization works together to better engage with
independent developers through a culture of supporting and celebrating their
contributions to PlayStation platforms,” added Ryan.
###
About Sony Interactive Entertainment
Recognized as a
global leader in interactive and digital entertainment, Sony Interactive
Entertainment (SIE) is responsible for the PlayStation® brand and family of
products and services. PlayStation has delivered innovation to the market since
the launch of the original PlayStation in Japan in 1994. The PlayStation family
of products and services include PlayStation®4, PlayStation®VR,
PlayStation®Vita, PlayStation®3, PlayStation™Store, PlayStation®Plus,
PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, and
acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered
in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation
and has global functions in California, London and Tokyo.
Official CTA Industry Recognition Program
Again Singles Out LG OLED TV for ‘Best of Innovation’ Award
SEOUL, Nov. 8, 2019 ― The Consumer
Technology Association (CTA™) is recognising LG Electronics (LG)
for groundbreaking innovations in technology and design with 2020 CES
Innovation Awards – led by another
Best of Innovation Award for LG OLED TV technology. This marks the eighth
consecutive year that LG OLED TVs, home appliances and flagship smartphones all
have received CES Innovation Awards, the official industry
recognition for the most innovative products introduced at CES,
the global stage for innovation.
CES Best of
Innovation: For CES 2020, LG OLED TV technology is again being recognised with the
CES Best of Innovation Award in the video display category, earning this
highest honour in three of the past five years. LG, the world’s best-selling
OLED TV brand, created the premium OLED TV category, which delivers perfect
black, incredible color and unparalleled high-dynamic range capabilities.
LG Home
Entertainment: Particularly noteworthy for 2020 are two Innovation Awards for one of
the industry’s first NEXTGEN TVs to be unveiled at CES 2020 – an LG OLED TV
incorporating the ATSC 3.0 next-generation standard, co-developed by LG. More
details on the award-winning LG entertainment products – including 8K and 4K
Ultra HD TVs, audio and computer products and more – will be announced at CES
2020 in January.
LG Home Appliances: CES 2020
Innovation Awards will go to a number of new LG home appliances, highlighted by
an LG InstaView™ Door-in-Door refrigerator with the industry-first
Craft Ice™ feature, which reimagines home entertaining. Other award-winning LG
home appliances include the second win for the LG Styler clothing care system
with its black-tinted mirror front, an all-new portable LG PuriCare™ Mini air
purifier and laundry innovations to be announced at CES.
LG Mobile Phones: Leading the
company’s CES Innovation Awards for mobile devices is the groundbreaking LG G8XThinQ
Dual Screen smartphone, which provides more control for scenarios where
two identical OLED displays simply work better than one. Also
receiving awards are the LG V50ThinQ 5G smartphone
designed to connect, stream, browse, play, share and experience more, without
limits, and the LG G8ThinQ with its refined minimalist design,
innovative audio experiences, new camera hardware and software, and
state-of-the-art touchless controls and biometric security features.
CES Innovation Awards:
Ownedand produced by CTA, the CES Innovation
Awards program is an annual competition honouring outstanding design and
engineering in consumer technology products across 28 product categories. An
elite panel of industry expert judges, including members of the media,
designers, engineers and more, reviewed submissions based on engineering
qualities, aesthetic and design, functionality and consumer appeal.
The full list of LG’s CES 2020 Innovation Awards will be announced in conjunction with LG’s CES press conference at 08:00 PST on Jan. 6, 2020 in Las Vegas. Owned and produced by CTA, CES 2020 is the global stage for innovation where industry leaders and rising stars will come together Jan. 7-10 in Las Vegas to pioneer future innovation driving the ever-evolving tech industry. CES attendees will have access to the most transformative tech across various marketplaces, such as 5G, artificial intelligence, augmented and virtual reality, smart home, smart cities, vehicles, digital health and more.
# # #
About LG Electronics, Inc.
LG Electronics Inc. is a global innovator in technology and manufacturing with operations in 140 locations and a workforce of over 70,000 around the world. With 2018 global sales of USD 54.4 billion, LG is composed of five companies – Home Appliance & Air Solution, Home Entertainment, Mobile Communications, Vehicle Component Solutions and Business Solutions. LG is a world-leading producer of TVs, refrigerators, air conditioners, washing machines and mobile devices, including premium LG SIGNATURE and LG ThinQ products featuring artificial intelligence.