Home Blog Page 2195

Steins;Gate 0 Review

Steins;Gate 0

Developer: Mages
Publisher: Spike Chunsoft
Platforms: Nintendo Switch (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $29.99 – Available Here

Overview

With visual novels growing ever more popular in the West, it only makes sense that one of the most popular franchises, the Science Adventure series, continue to grow and what better platform to take advantage of than one that has mobility in the form of the Nintendo Switch. Although already released in various forms, Spike Chunsoft has now brought Steins;Gate 0 to the Switch, following the release of the original entry and alongside a more light-hearted spin-off. So now that this darker continuation of a time traveling story has arrived on the Switch, is it worth diving into?

Story

Now before going any further it is worth noting that Steins;Gate 0 is, in many ways, a direct sequel to Steins;Gate in both its original form and in the recently released Elite version. In fact it even begins during the ending sequence of one of the game’s routes so those who do not want to be spoiled about certain key events in Steins;Gate should avoid reading further or be prepared for certain key events to be discussed due to their heavy role in Steins;Gate 0’s storyline.

Now that that is out of the way, it is interesting to note that Steins;Gate 0 plays both as a sequel to one of the game’s routes and also not one, primarily due to the time traveling nature of the series and the True Ending of the original. Steins;Gate 0 begins partway through the final chapter of the first game where Rintaro Okabe, in an effort to prevent World War III, travels back to the past to prevent the genius, and potential love interest, Kurisu Makise, from being slain by her father. Unfortunately during this trip Rintaro accidentally ends up killing Kurisu himself and despite his friends telling him that he still has a chance to make things right, this final loss after losing Mayuri so many times breaks Rintaro who gives in to the thought that the past cannot be changed and abandons his old friends and previous mission as he falls into a deep state of depression.

In an attempt to try and move on with his life, Rintaro also attempts to abandon his goofier alter ego and focus on learning more as a college student and having a normal life, though given that one of his friends is already from the future, things still remain a bit strange and it also seems that the realm of normal will never be within Rintaro’s reach as five months after moving on with his life he meets with a number of prominent scientists who previously had worked alongside Kurisu and were continuing her line of work learning that she previously had worked on a cutting edge artificial intelligence called Amadeus. Just as luck would have it, Amadeus was developed by these scientists through the uploading of it’s creators’ memories in an attempt to recreate the thoughts of a living being that can grow and develop its own personality.

It doesn’t take long before Rintaro finds himself as one of the testers for Amadeus and it just so happens that the version he receives is the one featuring Kurisu’s thoughts and memories. Throughout the story Rintaro, and now the players, will be able to interact with this AI version of Kurisu through Rintaro’s phone and it is through this AI as well as Rintaro’s new allies and old friends that Steins;Gate 0 once again delves deep into the science fiction world of time travel, extreme technology, and morales that come with it. In an interesting turn from the usual visual novel experience, Rintaro doesn’t serve as the player’s only viewpoint through this story as the perspective does shift from time to time to different characters, though it is worth noting that Rintaro does serve as the primary protagonist through most of the game’s storyline.

Since Steins; Gate 0 expects players to have already played the original game, the title does not pull any punches when it comes to its story presentation and dives quickly into advancing the main storyline. Along those same lines players shouldn’t expect quite as many light-hearted humorous moments in this release compared to the first game. Whereas the original Steins; Gate took some time before taking a more serious tone and tackling darker themes, Steins; Gate 0 begins with its main character already in a horrific state and in the middle of grieving the loss of someone close to him.

While there are still a number of light-hearted moments spread throughout the game, there is a lack of the original’s charm because of this but in its place Steins; Gate 0 captures the struggles that people go through when faced with loss and emotionally damaging events. All is not horrible however as the game’s writing does show that Rintaro’s friends are still with him and watching these relationships develop through the course of the game and seeing Rintaro grow and interact with the AI Kurisu makes for some incredibly interesting scenes, but players should be prepared for a much darker toned game compared to the original.

Gameplay

Many of the various gameplay elements found in the original Steins;Gate return here in Steins;Gate 0 as players will find themselves presented with an encyclopedia that fills up over the course of the game’s routes in the form of TIPS. These tips cover some more unique terms that range from being scientific themes, both real and made-up, as well as internet slang and even otaku cultural terms. Along those same lines players will still be able to use the “RINE” mobile phone app to answer phone calls and messages throughout the game on Rintaro’s phone. It is also worth noting that the Amadeus AI can also be accessed through the phone in a manner similar to the RINE app and talking with Kurisu is available most of the time.

As before, it is worth noting that certain endings will require the player to make or ignore certain calls or take certain actions with Rintaro’s phone at various points in the storyline. Many of these extra interactions don’t play a major role in the storyline but be wary that a few will play a major impact as the choice system isn’t quite as clear cut as one may expect.

Visuals & Audio

The transition of Steins;Gate 0 to the Nintendo Switch has been handled flawlessly as the visual novel’s aesthetics work wonderfully on the console, both docked and on the go. Unlike the Elite version of the original game Steins;Gate 0 features all of the classic artwork that fans have come to expect from the franchise with its unique artistic style. The character portraits here look crisp and polished, with a few characters given a bit of a different look compared to the original game and the CG artwork is gorgeous looking.

With a more somber tone, Steins;Gate 0 does feature a soundtrack that matches it quite well but also features a handful of songs taken from the first game and remixed to work with the darker themes of this game. It is also nice to note that all of the original Japanese voice work has been retained in this release of the game with all of the previous voice actors retaining their roles.

Overall

Steins;Gate 0 tells a darker storyline than fans may expect compared to the original release but while this may throw fans a bit alongside with the fact it immediatly tosses readers in the deep end, this storyline ends up managing to tell a grand story that makes players empathise with Rintaro all while telling a sci-fi storyline that never feels overly complex. While those who played the original may have found themselves satisfied with the true ending there, Steins;Gate 0’s extra take on how things could have gone is certainly worth exploring, especially since it does fill in a few gaps in the original’s storyline.

Capsule Computers review guidelines can be found here.

Pokemon Sword and Shield Expansion Pass Announced and Detailed

Although Nintendo had something a bit different for fans during their Nintendo Direct, the core of the presentation focused on Pokemon Sword and Shield and the Expansion Pass that will be released for both versions of the game. The expansion pass will come in two parts, one arriving in June and another sometime this fall for the second one with each expansion pass being priced at $29.99 a piece.

Pokemon Sword and Shield’s expansions are called “The Isle of Armor” and “The Crown Tundra” and both areas will feature brand new fashion items, both new and old Pokemon roaming the areas, as well as additional story content featuring brand new characters and battles for players to challenge as well as more clothing and customization options.

It is worth noting that the company has stated that players will still be able to obtain the brand new Pokemon if they do not purchase the expansion passes, however they will then need to be obtained through trade with other players. The trailer showing off the new features can be found below.

https://youtu.be/bRUWgM31BRQ

Pokemon Mystery Dungeon: Rescue Team DX Revealed for Switch

Nintendo announced during their special Pokemon focused Nintendo Direct that they are working alongside Spike Chunsoft on a new game that fans have been hoping for, Pokemon Mystery Dungeon: Rescue Team DX. The game will allow players to once again play as a Pokemon and allow them to meet and recruit Pokemon in a dungeon-crawling adventure within their world, building a rescue team to take on strange and mysterious, changing dungeons and strategically plan their moves to try and save the world.

Pokemon Mystery Dungeon: Rescue Team DX will be released on the Nintendo Switch on March 6th with a demo made available through the Nintendo eShop today that will allow players to carry their progress over to the full game once it is released. A trailer highlighting the game’s art style and mechanics can be found below alongside a number of screenshots.

Digimon Adventure: Last Evolution Kizuna Comes to U.S. Theaters on March 25

Toei Animation has announced that they are working with Fathom Events to bring the Digimon Adventure: Last Evolution Kizuna anime movie to a number of theaters throughout the United States on March 25th. The film will be presented with Japanese voice work accompanied by English subtitles and tickets for the film will be available for purchase starting on February 7th. Unfortunately it appears that until the tickets go on sale through the official event page the exact locations available do not appear to be available at this time.

Digimon Adventure Last Evolution Kizuna continues the story with Tai now being a a university student, living alone, working hard at school, and working every day, but with his future still undecided. Meanwhile, Matt and others continue to work on Digimon incidents and activities that help people with partner Digimon. An unprecedented phenomenon occurs and the DigiDestined discovers that when you grow up, your relationship with your partner Digimon will come closer to an end. As a countdown timer activates on the Digivice, they realize that the more you fight with their Partner Digimon, the faster their bond breaks. Will you fight for others and lose your partner? The time to choose and decide is approaching fast. There is a short time before “chosen children” will become adults. This is the last adventure of Tai and Agumon.

Dragon Ball Z: Kakarot Trailer Focuses on Character Growth

While the most recent trailer for Dragon Ball Z: Kakarot may have aimed for a bit of anime nostalgia this new trailer focuses entirely on the gameplay aspect of the game. This includes showing off how players will be able to strengthen Goku through his journey as he will grow stronger from more than just fighting as eating certain foods can provide stat boosts to Goku and his allies and gathering special orbs can unlock additional powers for Goku to use in combat.

There are also a number of other growth methods that the game features and you can check them out in the trailer below and be sure to keep an eye out for the game when it is released by Bandai Namco on January 17th for the Xbox One, PlayStation 4, and PC.

Disaster Report 4 Plus: Summer Memories Releases in the West on April 7

NIS America has announced that they are planning on releasing Disaster Report 4 Plus: Summer Memories in North America and Europe on April 7th for the PlayStation 4, Nintendo Switch, and PC. There will be both a standard edition of the game available alongside a special “limited edition” priced at $89.99 and will include a copy of the game, an official soundtrack, a novelty “First Aid” collector’s box, and novelty emergency backpack.

To go along with this announcement the company also released almost two minutes of gameplay footage showing off a bit of what players can expect in Disaster Report 4 Plus: Summer Memories and you can check that out below.

Samurai Shodown Heads to the West on Switch on February 25

It looks like Nintendo Switch owners will soon be able to play the latest game in the Samurai Shodown series as it has been revealed by SNK that Samurai Shodown will be releasing on the Switch on February 25th. Those who pre-order the game before release will also be given a Switch port of Samurai Shodown 2 which was originally released back in 1999.

Currently Samurai Shodown is available fore the PlayStation 4 and Xbox One around the world with the Switch version already released in Japan and it is worth noting that a PC release is still in the works but not dated at the time of this reveal.

Monster Hunter World: Iceborne Launches on PC

PC gamers are finally getting more content on Monster Hunter World with the launch of the “Iceborne” expansion. Console gamers have been exploring the icy depths of Hoarfrost Reach since last September. PC gamers have been on a delayed release schedule since Capcom opted to release the PC version nine months after the console titles. The five month release gap means the PC release lag is shortening, which is good news as the PC version has been a major success for Capcom.

“Iceborne” takes players to Hoarfrost Reach where the new Elder Dragon Velkhana resides. The area is the largest in franchise history as the borders expands as story missions are completed. The zone also introduces new monsters and subspecies of old favourites.

The expansion also improves some of the game’s mechanics. A new difficulty level tuned for two players has been added. Combat has been cleaned up with changes to all 14 weapon types and the new Clutch Claw mechanic. Additionally, Master Rank veterans will now have more reasons to help out lower ranked players with the Hunter Helper incentive.

“Iceborne” is available now on Steam for $39.99 USD or $59.95 AUD.

ALL-NEW ORIGINAL SUPER HERO TEAM ‘WARRIORS OF THE SKY’ NOW AVAILABLE IN MARVEL FUTURE FIGHT

ALL-NEW ORIGINAL SUPER HERO TEAM ‘WARRIORS OF THE SKY’ NOW AVAILABLE IN MARVEL FUTURE FIGHT

Uniforms, New Systems, And More Await Agents in Today’s Update

LOS ANGELES (Jan. 8, 2020) – Revealed earlier at the Thailand Game Show in October 2019, Netmarble announced their all-new original team of four Marvel Super Heroes. ‘Warriors of the Sky’ can now be recruited in today’s MARVEL Future Fight update. New uniforms, gameplay systems, and other improvements have also been added to celebrate the inclusion of the MARVEL Future Fight-exclusive playable characters.

The four Super Heroes that make up the ‘Warriors of the Sky’ team consist of Blue Dragon, War Tiger, Sun Bird,and Shadow Shell. Each character has unique powers and different backstories for players to learn, explore, and collect.

Today’s update introduces ‘Potential Awaken’, a new system that allows heroes to gain new active skills. Heroes capable of awakening potential can be developed by satisfying their growth conditions.

In addition, Story Missions have been renewed with all-new system content. New Story Missions are introduced to enhance the Story’s delivery and excitement to Agents.

Agents can also access new uniforms for Captain America, Iron Man, Black Widow and Captain America (Sharon Rogers).  

Other improvements to MARVEL Future Fight include:  

  • Crescent Upgrade – Crescent can be upgraded to Tier-3 to unlock new ultimate skills
  • Unlock ‘Realize Potential’ feature – Blue Dragon, War Tiger, Sun Bird, Shadow Shell, Songbird, White Tiger, Wiccan, Hulkling and Squirrel Girl
  • Other Updates – Enhanced Equipment and Custom Gear for game convenience

MARVEL Future Fight celebrated its fourth anniversary with over 100 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

###

About Netmarble Corporation
Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, the largest shareholder to Jam City, a leading casual social game developer and a major shareholder of BigHit Entertainment, a music production, artist management and publishing company, at the end of 2019, Netmarble decided to acquire Woongjin Coway for new business growth and signed the stock purchase agreement. Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2020 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Speaking Simulator Begins Hilarious Quest for World Domination 30 January

Speaking Simulator Begins Hilarious Quest for World Domination 30 January

Launching on Nintendo Switch™, PC, Mac via Steam

BRISBANE, AUSTRALIA – 9 January, 2020 – Speaking Simulator, the hilarious game about an android struggling to infiltrate human society, initiates its plan for world domination on Nintendo Switch™ 30 January, launching simultaneously alongside the previously announced PC and Mac versions coming to Steam.

At the behest of an adorably malevolent but incredibly inept AI, venture forth into the human world as a robot built to live among them. Customize the android’s appearance, then utilize the latest in humanoid mouth technology to assimilate and ascend. How hard can talking to people be, anyway? Robots do not have social anxiety and existential dread…right?

Start off simple with first dates and job interviews, but as the android further ingrains itself into society, survive public speaking nightmares like wedding toasts and eulogies. Take too long between words or misplace the tongue and the robot will get nervous, causing its face to explode. Humans tend to find this suspicious. It’s hard to blend in when an android’s piston-powered tongue knocks out its teeth.

Simultaneously flail the tongue and maneuver lips with tricky controls to simulate human speech. Speaking Simulator utilizes the most realistic gibberish system in all of gaming, created with real linguistic theory. One hand controls tongue placement, requiring quick presses on red buttons inside the mouth. The other hand elongates or purses the lips to form words. PC players can use webcams to control the android’s mouth movements.

Chase a high score in each level by sounding like a natural speaker. Unlock new upgrades adding layers of difficulty and increasing the score threshold. Use Socio-Optic Dynamics to make just the right amount of eye contact and Expressive Facial Pistons for some good ol’ human eyebrow wiggling. When all that stress is too much, blow off steam at a club in Self Expression Mode, where humans and robots can dance the night away. 

“Words are hard, and a lot of us who are unquestionably human take that for granted,” said Jed Dawson, co-founder at Affable Games. “When we started making Speaking Simulator we realized the concept of pushing words out of mouth-holes is actually incredibly funny and gross, and therefore ripe for a comedy game.”

Speaking Simulator will be available in English, French, Italian, German, Spanish, and Traditional and Simplified Chinese 30 January on Nintendo Switch and PC/Mac via Steam.

To learn more, please visit the game’s official site and Discord or follow the game on Twitter and Facebook.

About Affable Games

With a total of ten years of experience working at Halfbrick Studios on titles like Fruit Ninja, Jetpack Joyride, and Age of Zombies, Jordan Comino and Jed Dawson set out to make their own company. Their philosophy is to make amazing games with innovative, intuitive controls, and be great to people.

To learn more about Affable Games please visit the studio’s official website.