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PRE-REGISTRATION NOW OPEN FOR NETMARBLE’S NEW REAL-TIME STRATEGY MOBILE GAME MAGIC: MANASTRIKE

PRE-REGISTRATION NOW OPEN FOR NETMARBLE’S NEW REAL-TIME STRATEGY MOBILE GAME MAGIC: MANASTRIKE

Pre-Registration Available for In-Game Rewards Including Gold, Gems, Emojis, and More

LOS ANGELES – JANUARY 9, 2020 – Netmarble Corp. announced today that pre-registration for Magic: ManaStrike is now open.  Magic: ManaStrike is the first game developed by Netmarble Monster for the Wizards of the Coast franchise Magic: The Gathering. Magic: ManaStrike will be globally available on the App Store and Google Play.

Anyone who pre-registers to download Magic: ManaStrike will receive a suite of in-game prizes once the game launches and they complete the tutorial. These include Gold (in-game currency), Gems (premium currency), one Player Icon, and five emoji themed after Magic: The Gathering’s iconic Planeswalkers.

Magic: ManaStrike is a mobile combat game that brings spells inspired by Magic: The Gathering’s cards and characters to life in a new genre. After losing a war with the Planeswalkers, Magic: The Gathering’s most powerful villain Nicol Bolas creates a parallel universe to find the Planeswalkers’ weaknesses. Players enter a contract with Nicol Bolas to provide combat data by controlling Planeswalkers and units in his universe.

The gameoffers simple, tactical, and strategic gameplay as players collect new cards and enhance their units to suit their individual playstyles and strategies. Gameplay spotlights many customized strategies between opponents in intense Player vs. Player (PvP) matches. As players progress, they can experience Magic: The Gathering’s vast universe of original spells and characters presented with impressive Planeswalker animations in high-quality 3D.

Representatives from Netmarble and Wizards of the Coast sat down to showcase highlights of the Magic: ManaStrike development process, including key features, art, and how Magic: ManaStrike was conceived. View the discussion here

For more information, please visit Magic: ManaStrike’s official website. Also, please follow Magic: ManaStrike on Facebook and Twitter.

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About Netmarble Corporation
Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, the largest shareholder to Jam City, a leading casual social game developer and a major shareholder of BigHit Entertainment, a music production, artist management and publishing company, at the end of 2019, Netmarble decided to acquire Woongjin Coway for new business growth and signed the stock purchase agreement. Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

About Magic: The Gathering

Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 25 years. Fans can experience Magic through the tabletop trading card game, the new digital game Magic: The Gathering Arena, a New York Times bestselling novel, critically acclaimed comic book series, and professional esports league. With over 40 million fans to date, Magic is a worldwide phenomenon published in eleven languages in over 70 countries.

About Wizards of the Coast

Wizards of the Coast, a subsidiary of Hasbro, Inc., is an award-winning developer and publisher of tabletop and digital games that ignite a sense of adventure in passionate players around the globe. Best known for publishing groundbreaking fantasy franchises, MAGIC: THE GATHERING® and DUNGEONS & DRAGONS®, Wizards is dedicated to bringing together world-class talent to create unforgettable play experiences at its headquarters in Washington and studios in Austin and Montreal. Learn more at www.wizards.com

XSEED Games Releases a Slider-Sized BurgerTime Party! Demo on the Nintendo eShop Today

XSEED Games Releases a Slider-Sized BurgerTime Party! Demo on the Nintendo eShop Today

Following the sizzling launch for BurgerTime Party! on the Nintendo Switch™ system in October, XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., is serving up a fresh demo for the title on the Nintendo eShop for Nintendo Switch. Available for free download today, players can get a taste of 4 different gameplay styles on offer in this fresh spin on the arcade classic: single-player “Solo Burger” mode, “Main Burger” mode featuring massive levels for 1-4 players, the PVP “Battle Burger” mode, and the arcade-style “Challenge Burger” mode. To satisfy those hungry for the full meal, the game is on sale with value-menu pricing for $13.99, 30% off its standard price of $19.99, today through January 16.

About BurgerTime Party!

Chef Peter Pepper and the Food Foes return to serve up a fresh look and tons of new gameplay in this tasty reimagining of DATA EAST’s 1982 arcade classic! After firing up the grill for some action, new modes and items will have modern chefs thinking outside of the bun to solve bite-sized puzzles like crumbling floors, oil spills, and freezing ladders, all while evading edible enemies both old and new. Local multiplayer lets 2-4 friends cooperate as cooks or compete as cuisine across 100+ stages that will keep the fun from getting stale long past Mr. Hot Dog’s expiration date. Now, let’s get cooking!

Developed by G-MODE and published in North America by XSEED Games, in Europe by Marvelous Europe, and in Japan by G-MODE, BurgerTime Party! launched exclusively on Nintendo Switch on October 8, 2019. It is available for purchase digitally on the Nintendo eShop for $19.99, and with a physical release available through the XSEED Games online store and select retailers for an MSRP of $29.99. The title has been rated “E for Everyone” by the ESRB.

More information about the product can be found at www.burgertimeparty.com, while more information on XSEED Games can be found at www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch and get in depth info from their localization blog on Tumblr.###

Steins;Gate 0 Review

Steins;Gate 0

Developer: Mages
Publisher: Spike Chunsoft
Platforms: Nintendo Switch (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $29.99 – Available Here

Overview

With visual novels growing ever more popular in the West, it only makes sense that one of the most popular franchises, the Science Adventure series, continue to grow and what better platform to take advantage of than one that has mobility in the form of the Nintendo Switch. Although already released in various forms, Spike Chunsoft has now brought Steins;Gate 0 to the Switch, following the release of the original entry and alongside a more light-hearted spin-off. So now that this darker continuation of a time traveling story has arrived on the Switch, is it worth diving into?

Story

Now before going any further it is worth noting that Steins;Gate 0 is, in many ways, a direct sequel to Steins;Gate in both its original form and in the recently released Elite version. In fact it even begins during the ending sequence of one of the game’s routes so those who do not want to be spoiled about certain key events in Steins;Gate should avoid reading further or be prepared for certain key events to be discussed due to their heavy role in Steins;Gate 0’s storyline.

Now that that is out of the way, it is interesting to note that Steins;Gate 0 plays both as a sequel to one of the game’s routes and also not one, primarily due to the time traveling nature of the series and the True Ending of the original. Steins;Gate 0 begins partway through the final chapter of the first game where Rintaro Okabe, in an effort to prevent World War III, travels back to the past to prevent the genius, and potential love interest, Kurisu Makise, from being slain by her father. Unfortunately during this trip Rintaro accidentally ends up killing Kurisu himself and despite his friends telling him that he still has a chance to make things right, this final loss after losing Mayuri so many times breaks Rintaro who gives in to the thought that the past cannot be changed and abandons his old friends and previous mission as he falls into a deep state of depression.

In an attempt to try and move on with his life, Rintaro also attempts to abandon his goofier alter ego and focus on learning more as a college student and having a normal life, though given that one of his friends is already from the future, things still remain a bit strange and it also seems that the realm of normal will never be within Rintaro’s reach as five months after moving on with his life he meets with a number of prominent scientists who previously had worked alongside Kurisu and were continuing her line of work learning that she previously had worked on a cutting edge artificial intelligence called Amadeus. Just as luck would have it, Amadeus was developed by these scientists through the uploading of it’s creators’ memories in an attempt to recreate the thoughts of a living being that can grow and develop its own personality.

It doesn’t take long before Rintaro finds himself as one of the testers for Amadeus and it just so happens that the version he receives is the one featuring Kurisu’s thoughts and memories. Throughout the story Rintaro, and now the players, will be able to interact with this AI version of Kurisu through Rintaro’s phone and it is through this AI as well as Rintaro’s new allies and old friends that Steins;Gate 0 once again delves deep into the science fiction world of time travel, extreme technology, and morales that come with it. In an interesting turn from the usual visual novel experience, Rintaro doesn’t serve as the player’s only viewpoint through this story as the perspective does shift from time to time to different characters, though it is worth noting that Rintaro does serve as the primary protagonist through most of the game’s storyline.

Since Steins; Gate 0 expects players to have already played the original game, the title does not pull any punches when it comes to its story presentation and dives quickly into advancing the main storyline. Along those same lines players shouldn’t expect quite as many light-hearted humorous moments in this release compared to the first game. Whereas the original Steins; Gate took some time before taking a more serious tone and tackling darker themes, Steins; Gate 0 begins with its main character already in a horrific state and in the middle of grieving the loss of someone close to him.

While there are still a number of light-hearted moments spread throughout the game, there is a lack of the original’s charm because of this but in its place Steins; Gate 0 captures the struggles that people go through when faced with loss and emotionally damaging events. All is not horrible however as the game’s writing does show that Rintaro’s friends are still with him and watching these relationships develop through the course of the game and seeing Rintaro grow and interact with the AI Kurisu makes for some incredibly interesting scenes, but players should be prepared for a much darker toned game compared to the original.

Gameplay

Many of the various gameplay elements found in the original Steins;Gate return here in Steins;Gate 0 as players will find themselves presented with an encyclopedia that fills up over the course of the game’s routes in the form of TIPS. These tips cover some more unique terms that range from being scientific themes, both real and made-up, as well as internet slang and even otaku cultural terms. Along those same lines players will still be able to use the “RINE” mobile phone app to answer phone calls and messages throughout the game on Rintaro’s phone. It is also worth noting that the Amadeus AI can also be accessed through the phone in a manner similar to the RINE app and talking with Kurisu is available most of the time.

As before, it is worth noting that certain endings will require the player to make or ignore certain calls or take certain actions with Rintaro’s phone at various points in the storyline. Many of these extra interactions don’t play a major role in the storyline but be wary that a few will play a major impact as the choice system isn’t quite as clear cut as one may expect.

Visuals & Audio

The transition of Steins;Gate 0 to the Nintendo Switch has been handled flawlessly as the visual novel’s aesthetics work wonderfully on the console, both docked and on the go. Unlike the Elite version of the original game Steins;Gate 0 features all of the classic artwork that fans have come to expect from the franchise with its unique artistic style. The character portraits here look crisp and polished, with a few characters given a bit of a different look compared to the original game and the CG artwork is gorgeous looking.

With a more somber tone, Steins;Gate 0 does feature a soundtrack that matches it quite well but also features a handful of songs taken from the first game and remixed to work with the darker themes of this game. It is also nice to note that all of the original Japanese voice work has been retained in this release of the game with all of the previous voice actors retaining their roles.

Overall

Steins;Gate 0 tells a darker storyline than fans may expect compared to the original release but while this may throw fans a bit alongside with the fact it immediatly tosses readers in the deep end, this storyline ends up managing to tell a grand story that makes players empathise with Rintaro all while telling a sci-fi storyline that never feels overly complex. While those who played the original may have found themselves satisfied with the true ending there, Steins;Gate 0’s extra take on how things could have gone is certainly worth exploring, especially since it does fill in a few gaps in the original’s storyline.

Capsule Computers review guidelines can be found here.

Pokemon Sword and Shield Expansion Pass Announced and Detailed

Although Nintendo had something a bit different for fans during their Nintendo Direct, the core of the presentation focused on Pokemon Sword and Shield and the Expansion Pass that will be released for both versions of the game. The expansion pass will come in two parts, one arriving in June and another sometime this fall for the second one with each expansion pass being priced at $29.99 a piece.

Pokemon Sword and Shield’s expansions are called “The Isle of Armor” and “The Crown Tundra” and both areas will feature brand new fashion items, both new and old Pokemon roaming the areas, as well as additional story content featuring brand new characters and battles for players to challenge as well as more clothing and customization options.

It is worth noting that the company has stated that players will still be able to obtain the brand new Pokemon if they do not purchase the expansion passes, however they will then need to be obtained through trade with other players. The trailer showing off the new features can be found below.

https://youtu.be/bRUWgM31BRQ

Pokemon Mystery Dungeon: Rescue Team DX Revealed for Switch

Nintendo announced during their special Pokemon focused Nintendo Direct that they are working alongside Spike Chunsoft on a new game that fans have been hoping for, Pokemon Mystery Dungeon: Rescue Team DX. The game will allow players to once again play as a Pokemon and allow them to meet and recruit Pokemon in a dungeon-crawling adventure within their world, building a rescue team to take on strange and mysterious, changing dungeons and strategically plan their moves to try and save the world.

Pokemon Mystery Dungeon: Rescue Team DX will be released on the Nintendo Switch on March 6th with a demo made available through the Nintendo eShop today that will allow players to carry their progress over to the full game once it is released. A trailer highlighting the game’s art style and mechanics can be found below alongside a number of screenshots.

Digimon Adventure: Last Evolution Kizuna Comes to U.S. Theaters on March 25

Toei Animation has announced that they are working with Fathom Events to bring the Digimon Adventure: Last Evolution Kizuna anime movie to a number of theaters throughout the United States on March 25th. The film will be presented with Japanese voice work accompanied by English subtitles and tickets for the film will be available for purchase starting on February 7th. Unfortunately it appears that until the tickets go on sale through the official event page the exact locations available do not appear to be available at this time.

Digimon Adventure Last Evolution Kizuna continues the story with Tai now being a a university student, living alone, working hard at school, and working every day, but with his future still undecided. Meanwhile, Matt and others continue to work on Digimon incidents and activities that help people with partner Digimon. An unprecedented phenomenon occurs and the DigiDestined discovers that when you grow up, your relationship with your partner Digimon will come closer to an end. As a countdown timer activates on the Digivice, they realize that the more you fight with their Partner Digimon, the faster their bond breaks. Will you fight for others and lose your partner? The time to choose and decide is approaching fast. There is a short time before “chosen children” will become adults. This is the last adventure of Tai and Agumon.

Dragon Ball Z: Kakarot Trailer Focuses on Character Growth

While the most recent trailer for Dragon Ball Z: Kakarot may have aimed for a bit of anime nostalgia this new trailer focuses entirely on the gameplay aspect of the game. This includes showing off how players will be able to strengthen Goku through his journey as he will grow stronger from more than just fighting as eating certain foods can provide stat boosts to Goku and his allies and gathering special orbs can unlock additional powers for Goku to use in combat.

There are also a number of other growth methods that the game features and you can check them out in the trailer below and be sure to keep an eye out for the game when it is released by Bandai Namco on January 17th for the Xbox One, PlayStation 4, and PC.

Disaster Report 4 Plus: Summer Memories Releases in the West on April 7

NIS America has announced that they are planning on releasing Disaster Report 4 Plus: Summer Memories in North America and Europe on April 7th for the PlayStation 4, Nintendo Switch, and PC. There will be both a standard edition of the game available alongside a special “limited edition” priced at $89.99 and will include a copy of the game, an official soundtrack, a novelty “First Aid” collector’s box, and novelty emergency backpack.

To go along with this announcement the company also released almost two minutes of gameplay footage showing off a bit of what players can expect in Disaster Report 4 Plus: Summer Memories and you can check that out below.

Samurai Shodown Heads to the West on Switch on February 25

It looks like Nintendo Switch owners will soon be able to play the latest game in the Samurai Shodown series as it has been revealed by SNK that Samurai Shodown will be releasing on the Switch on February 25th. Those who pre-order the game before release will also be given a Switch port of Samurai Shodown 2 which was originally released back in 1999.

Currently Samurai Shodown is available fore the PlayStation 4 and Xbox One around the world with the Switch version already released in Japan and it is worth noting that a PC release is still in the works but not dated at the time of this reveal.

Monster Hunter World: Iceborne Launches on PC

PC gamers are finally getting more content on Monster Hunter World with the launch of the “Iceborne” expansion. Console gamers have been exploring the icy depths of Hoarfrost Reach since last September. PC gamers have been on a delayed release schedule since Capcom opted to release the PC version nine months after the console titles. The five month release gap means the PC release lag is shortening, which is good news as the PC version has been a major success for Capcom.

“Iceborne” takes players to Hoarfrost Reach where the new Elder Dragon Velkhana resides. The area is the largest in franchise history as the borders expands as story missions are completed. The zone also introduces new monsters and subspecies of old favourites.

The expansion also improves some of the game’s mechanics. A new difficulty level tuned for two players has been added. Combat has been cleaned up with changes to all 14 weapon types and the new Clutch Claw mechanic. Additionally, Master Rank veterans will now have more reasons to help out lower ranked players with the Hunter Helper incentive.

“Iceborne” is available now on Steam for $39.99 USD or $59.95 AUD.