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Filament Preview

Filament

Developer: Beard Envy
Publisher: Kasedo Games
Platform: PC
Release Date: Q1 2020
Price: TBD – Available Here

Video Preview

Filament is a puzzle exploration game from three-person indie dev team Beard Envy. Players will become the unlikely hero of The Alabaster, a flagship research vessel owned by The Filament Corporation. Juniper is the only remaining crew member and is locked in a room, unable to escape. It is now up to the player to discover what happened to the ship and rescue Juniper.

The story in Filament is mostly told in one sided conversations between Juniper and the player. The rest is filled in through a series of collectibles scattered throughout the ship. So far, the writing in the preview build is solid. It’s well written and is an enjoyable accompaniment to the exploration sections of the game.

The ship is filled to the brim with things to explore. Among the remains of human activity are puzzle stations containing four to six puzzles each. Completing all the puzzles in a station will often unlock a door to a new area or open a container with a lore item.

The puzzles are the bulk of Filament’s content. At its core, each puzzle requires players to drag a filament around a room to link all the powered pillars together so the exit door will open. Like the classic game Snake, players can’t cross the filament once its been laid down. To solve the puzzles, players need to figure out the order pillars need to be connected and in what direction to ensure the filament makes contact with all the pillars. As the game progresses, new mechanics like coloured pillars that need to be connected in groups are added to the puzzles. The game introduces the new mechanics in baby steps but quickly becomes a devious test of logic and angles.

Filament is already striking the right balance of simplicity and challenge. The game takes a really simple concept and adds enough twists and turns to keep things interesting. The challenge for developers Beard Envy will be to continue introducing new mechanics and implement them in innovative ways to keep things fresh when players reach the end of the 200+ puzzles that are being promised.

Exploration is the complementary part of Filament’s gameplay. Since the puzzles all use the same basic concept, the exploration helps break up the flow of the game. I suspect the long-term value of the exploration will hinge on how well the story is executed as a bored player will likely skip straight to the puzzles whenever possible. My only immediate issue with the preview build is the slow walking pace. It could do with a small bump in speed as the current pace can discourage some to explore every nook and cranny in the ship.

Filament’s controls are simple and effective. The game currently supports controllers and mouse and keyboard. Filament is all about moving around, so admittedly it is quite hard to mess it up. The game does include some extra controls that make the puzzle solving a more pleasant experience. Players can quickly move the camera up to get a top down view which helps a lot for figuring out what angle is needed or why the filament suddenly lost connection. Players can rewind time or completely reset the puzzle to save time, instead of backtracking. Currently, the preview version lacks icons for specific controller types. Mouse and keyboard users cannot rebind their keys, either. Both are issues that need to be addressed before the game is launched later in the year.

Filament is looking great so far. The graphic style is cartoony, bright, and colourful. The style is like a 3D version of the Saturday morning cartoons I grew up watching. From a gameplay standpoint, the graphics are well executed. Important gameplay mechanics are conveyed with shape and colours, allowing players to figure out the new mechanics without any text-based explanations.

The audio experience is solid. The voice actor that plays Juniper has done an excellent job so far. She’s skilled and manages the one-sided nature of the conversation well. The music is extremely limited right now with only a small handful of tracks. Considering players will spend a lot of time solving puzzles, the developers need to expand the soundtrack for the game’s final release, so the music does not become repetitive.

Filament is shaping up to be a solid adventure-puzzle game. So far, the developers have demonstrated entertaining creativity while sticking to a single base puzzle. Our preview build had some areas that will need some work before the game’s final release later this year. Luckily, these are not fundamental issues with the game mechanics. For the most part, they are superficial issues like slow move speeds and a lack of musical variety. If Beard Envy can address these problems and maintain their creative ideas to keep the puzzles fresh, Filament will be a fantastic addition to any puzzle fan’s collection.

Horror Adventure Tokyo Dark -Remembrance- Spooks PlayStation 4 Today

Horror Adventure Tokyo Dark -Remembrance- Spooks PlayStation 4 Today

TOKYO – 10 Jan. 2020 – Sony Music Entertainment (Japan) publishing label UNTIES today releases Tokyo Dark -Remembrance-, the anime-style murder mystery merging visual novel and adventure features, on PlayStation 4™.

The plot thickens with the release of -Remembrance-, which developers Cherrymochi and mebius. have rebuilt entirely in a new engine. Colorful animated sequences by Breath of the Wild, Xenoblade Chronicles X, and Hellsing Ultimate animation studio Graphinica bring to life the dark horror scenery of a crime-riddled Tokyo. Additional content and more endings for the branching narrative round out this ultimate edition of Tokyo Dark.

The disappearance of Detective Ito Ayami’s partner isn’t the only unsettling occurrence plaguing Japan’s capital city. Strange symbols and a mysterious masked figure have popped up all over its many districts. Ito must delve into the city’s seedy underbelly to uncover the truth behind the supernatural occurrences and find her friend before it is too late.

Ito’s actions and decisions are tracked by the S.P.I.N (Sanity, Professionalism, Investigation, Neurosis) system, which affects character interactions and available story paths. Playing by the rules might keep her in good standing with her fellow police officers and open up favors to aid the investigation, while often resorting to violence could irreparably turn citizens against her, closing paths further down the line.

Tokyo Dark -Remembrance- emphasizes balancing opposing forces mechanically, visually and thematically,” said John Davis, G&R Representative, UNTIES. “The developers have perfected the core ideas with the Switch and upcoming PlayStation 4 releases, taking Ito’s journey to even more chilling places with innovative systems tracking every in-game action.”

Tokyo Dark -Remembrance- is available now on Nintendo Switch and today on PlayStation 4 for $19.99 USD/€17.99. English and German are supported in text only, with voice acting also available in Japanese.

To learn more, visit the Tokyo Dark -Remembrance- website and its official Facebook page.

About UNTIES

Based out of Tokyo, Japan, Sony Music’s publishing label UNTIES is dedicated to expanding the reach of Japan’s best indie developers. Their name derives from their goal of untying games from specific platforms and sharing them worldwide. For more information, visit the UNTIES website or follow @UNTIES_Games on Twitter.

About Cherrymochi

Cherrymochi is a team of international game developers based south of Tokyo and blending their multicultural experiences to make narrative-focused games inspired by Japanese pop culture, anime aesthetics and Western adventure games for people all over the world. For more information, visit the Cherrymochi website or follow @CherryMochii on Twitter. 

Persona 5 Scramble: The Phantom Strikers Gameplay and Opening Video

Atlus has released a second full trailer for Persona 5 Scramble: The Phantom Strikers alongside the opening animation for the game and if you happen to pay close attention, it becomes quite clear that the company sees the game as a partial sequel to the original entry, especially since the plot kicks off six months after the events at the end of the base game.

Both videos can be found below, showing off bits of gameplay as well as plot points, and at the moment Persona 5 Scramble: The Phantom Strikers is scheduled to be released in Japan on the PlayStation 4 and Nintendo Switch on February 20th with no Western release announced at this time.

Second Gameplay Trailer
Opening Animation

Azur Lane: Crosswave Screenshots Focus on Ayanami, Illustrious, Ajax, and Enterprise

With Azur Lane: Crosswave set to be released in the West next month Idea Factory International is ramping up their screenshots and bits of info for the upcoming shooter. This latest batch of screenshots introduces a number of characters that players will be able to use in the game such as Ayanami, Illustrious, Ajax, and Enterprise as well as Akashi and Achilles who are support characters that, while in the game, are not directly controllable.

You can find these screenshots below and keep an eye out for Azur Lane: Crosswave when it releases on the PlayStation 4 and PC in North America and Europe sometime in February 2020 though the app that it is based on is currently available on mobile phones.

Romance of the Three Kingdoms XIV Reveals Opening Video

With Romance of the Three Kingdoms XIV set to be released in a few weeks in Japan and next month in the West, Koei Tecmo has decided to release the opening movie for the game that you can check out below. The company also announced, at least so far in the Japanese version of the game, that characters from the Atelier Ryza game will be released as free DLC in late February.

You can check out the video below and keep an eye out for Romance of the Three Kingdoms XIV when it is released on February 28th for North America and Europe for the PlayStation 4 and PC.

Langrisser II Story Trailer Released

Last month NIS America released a trailer highlighting the storyline of Langrisser I and now the company is focusing on the second game in the Langrisser I & II bundle by releasing a story trailer for Langrisser II.

It has been centuries since the War of the Sacred Sword razed El Sallia. Now, incessant violence plagues the continent. Isolated battles arise all across the land, ravaging towns and nations, before creeping to the next. The Kingdom of Baldea is but a legend, and Langrisser is no more than a fairytale.

A young traveler named Elwin journeys the land with Hein, an amateur mage he met on his travels. One day during their travels, they decide to stay the night at an inn in Hein’s hometown, a small village known as Salrath. In the middle of the night, Hein bursts into Elwin’s room, pale as the night moon behind him. He claims that forces of the Rayguard Empire were seen on the outskirts of Salrath. They are searching for Liana, a young girl who lived there.

What business could the empire have with a village as peaceful as Salrath and a defenseless girl? Paying no heed to the precarious situation he was about to involve himself with, Elwin leaves for the countryside without hesitation to save her.

Code Shifter Revealed by Arc System Works as Cross-over Action Game

Those who like little cross-over games may be delighted to hear that Arc System Works is working on a new one of these by the name of Code Shifter. Code Shifter is a 2D pixel art action game that takes a hundred characters from numerous franchises such as Guilt Gear, River City, BlazBlue, and more to allow them to battle against a number of enemies all re-imagined in 8-bit pixel art.

The game will offer four player battles through a “Colorful Fighters” mode that allows players to fight each other in a free for all or battle against other CPUs in an effort to unlock more characters. Outside of the cross-over game players will take control of Stella, a game developer at the “Awesome Rainbow Corp” who is tasked with squashing the remaining bugs on the eve of the company’s biggest game release. As she scrambles to fix the game, mysterious errors in the program suddenly appear and time is running out to finish the game in time.

Code Shifter will be released in Japan on January 30th with the Western version arriving sometime in Q1 2020 for the Nintendo Switch, Xbox One, PlayStation 4, and PC.

New English Gameplay Footage Released for Arc of Alchemist

A new English gameplay trailer for Arc of Alchemist has been released by Idea Factory International and this one focuses on showing off various bits of the game as well as a number of screenshots highlighting the different abilities the “Lunagear” can bring forth. The Lunagear is a weapon that allows players to master four different elements and while they can be used separately they can also be combined to create devastating attacks.

Arc of Alchemist is currently set to be released in North America and Europe on January 30th for the PlayStation 4 and Nintendo Switch with the game being released digitally only in North America and the PlayStation 4 version in Europe being available both digitally and at retail.

Literary Metroidvania Bookbound Brigade Turns the Page to Nintendo Switch, PS4, PC Jan. 30

Literary Metroidvania Bookbound Brigade Turns the Page to Nintendo Switch, PS4, PC Jan. 30

SEOUL – 10 Jan. 2020 – Bookbound Brigade, the side-scrolling action platformer starring legendary characters from history and literature by developer Digital Tales and publisher Intragames, begins chapter one on 30 Jan., releasing on Nintendo Switch, PlayStation 4, and Steam for Windows PC.

Take charge as a noble team of iconic historical and fictional characters, guiding King Arthur, The Wizard of Oz’s Dorothy Gale, Dracula, Queen Victoria, and more. Harness each characters’ special abilities to topple foes, surmount obstacles, and master an “all for one and one for all” approach, swapping between four formations to avoid enemy attacks, access new areas, and solve puzzles.

When the Book of Books, a mystical tome housing every word ever written, goes missing, trouble befalls the Literary World. Without the all-powerful Book, history’s greatest heroes and fiction’s most beloved characters will blink out of existence. Faced with this terrible fate, eight champions band together with one mission: retrieve the Book of Books before it’s too late. Known as the Bookbound Brigade, the heroes band together to search for the magnum opus.

Explore five sprawling, hand-drawn worlds evoking classic settings from acclaimed works of fiction. Engage with more than 50 non-playable characters ripped from chronicles and classics, undertaking sidequests to gain upgrades and experience to assist the Bookbound Brigade’s quest. Search for secrets, lost artifacts, and clues to unravel the fate of the Book of Books on an unforgettable journey set to an orchestral soundtrack imbued with an adventurous spirit.

Bookbound Brigade breathes new life into many renowned characters and historical figures we read about,” said Sue Yim, Overseas Marketing Manager, Intragames. “We’re thrilled Digital Tales’ creative spin on the metroidvania genre will allow fiction lovers, history buffs, and platforming fans a chance to undertake this new adventure when the game launches for Nintendo Switch, PlayStation 4, and Steam on Jan. 30.”

Bookbound Brigade will be available on Nintendo Switch, PlayStation 4, and Windows PC via Steam on 30 Jan. 2020 for $19.99 / €19.99 / £17.99 / $30.00 AUD. The game features support for English, French, Italian, German, Spanish, Brazilian Portuguese, Korean, Japanese, Simplified and Traditional Chinese language options.

For more information about Bookbound Brigade, please visit the official website, follow Intragames on Twitter, and join the Bookbound Brigade community on Twitter and Facebook.

About Intragames

Based out of Seoul and publishing games worldwide, Intragames works for delivering the joy of playing games to the world. The publisher endeavors to make healthy entertainment content and to build a creative gaming culture. With more than 15 years of solid experience in games publishing, distribution, and indie game funding, Intragames strives to be a company beloved by gamers through delivering passion and pride in its games.

For more information about Intragames, visit the official website.

About Digital Tales

Digital Tales is a Milan-based video game studio with experience releasing projects on home consoles, portable gaming devices, tablets, smartphones, PCs, and Web browsers. Since its founding, Digital Tales games have been downloaded more than 45 million times and the studio has won two Italian Video Game Awards for Best Indie Game and Best Tech.

For more information about Digital Tales, visit the official website.

Infinite – Beyond the Mind Pounces onto Consoles, PC in Q2 2020

Infinite – Beyond the Mind Pounces onto Consoles, PC in Q2 2020

SYDNEY – 10 Jan. 2020 – Infinite: Beyond the Mind, the futuristic retro action platformer from developer Emilie Coyo and publisher Blowfish Studios, races to Nintendo Switch, PlayStation 4, Xbox One, and Steam for Windows PC in Q2 2020.

Raised on battlefields in a world devastated by war, two women who share a bond over their special powers fall under the watchful eye of the tyrannical Beljantaur Kingdom. When one is abducted by Queen Evangelyn and her heavily armed forces, the other must spring into action and rescue her partner from captivity by any means necessary.

Battle as Tanya or Olga through 16 side-scrolling stages rife with enemy troops, platforming challenges, and intense boss fights. Perform acrobatic double jumps and dodges to elude oncoming fire and surmount environmental hazards while closing distance between enemies to cut them down in close combat. Harness the power of mounted gun emplacements to decimate Beljantaur battalions, call on allies to summon screen-clearing bombardments, and blast through waves of hostile gunships in genre-bending high-speed aerial shoot-‘em-up sequences.

Call in the other half of the duo during Tanya or Olga’s fight for freedom to turn the tide on their foes. With the press of a button, a second player can seamlessly join the fray, taking command of a flying robot companion kitted out with long-range weaponry. Rack up high scores by defeating adversaries, avoiding damage, and completing stages quickly.

“With Infinite – Beyond the Mind, I set out to make the game I always wanted to play when I was a child,” said developer Emilie Coyo. “Being able to realize that goal has been a dream come true and can’t wait to share it with PC and console players all over the world later this year.”

Infinite – Beyond the Mind will be available on Nintendo Switch, PlayStation 4, Xbox One, and Steam via Windows PC in Q2 2020 for $9.99 USD / €8.99 / £7.99 / $12.99 AUD. It features English and French language support. PAX attendees can check out Infinite – Beyond the Mind in action by visiting Blowfish Studios Jan. 17 -19 at PAX South 2020 in San Antonio, Texas (Booth #12034) and Feb. 27 – March 1 PAX East 2020 in Boston, Mass. (Booth #29044).

For more information on Infinite – Beyond the Mind, please visit the official website.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We stride to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios, please visit the team’s website.

About Emilie Coyo

Emilie Coyo is an independent video game developer based in Occitanie, France who aims to create genre-bending experiences with distinct and varied playstyles.