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Modus Games Collaborates with Google to Release Award-Winning Indie Titles on Stadia This Year

Modus Games Collaborates with Google to Release Award-Winning Indie Titles on Stadia This Year

Emotive Adventure Lost Words: Beyond the Page Launches on March 27 as Stadia One-Year Exclusive

Walnut Creek, Calif. (February 27, 2020) – Indie publisher Modus Games today announced they will bring several titles to Stadia this year, beginning with Lost Words: Beyond the Page, the touching tale of a young girl’s personal growth through grief. Lost Words will release first on Stadia on March 27, 2020 for one year before also launching on PlayStation 4, Nintendo Switch, Xbox One, and PC. Rock of Ages 3: Make & Break and Cris Tales will also reach Stadia in conjunction with other platforms.

Today’s Lost Words: Beyond the Page release date was announced alongside a new raw gameplay video highlighting the story of Izzy, a bright girl reflecting on creative re-imaginings of the memories recorded in her journal. Izzy’s page-turning journey sees her leaping across the very words of each journal entry, dashing through lush, surreal vistas buzzing with the magic of childlike wonder.

Additionally, Modus Games today released extended gameplay footage of both Rock of Ages 3 and a Stadia Cris Tales announcement trailer.

View the Rock of Ages 3 gameplay video here:

View the Cris Tales trailer here:

For the latest on Modus Games’ exciting collection of games, check out https://modusgames.com/, join the Discord channel (modus.games/discord), and follow @Modus_Games on Twitter.

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Lost Words: Beyond the Page is also supported by Creative England and Microsoft’s Greenshoots Programme, The Wellcome Trust, Games Co London and The UK Games Fund.

About Modus Games

Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. Modus Studios Brazil is a full-service development studio supporting creators of inspired interactive entertainment. For more information, visit www.modusgames.com.

About Sketchbook GamesSketchbook Games is a multi-award-winning studio founded by game designer Mark Backler, who previously worked at companies such as EA, Lionhead, and Sony, on a variety of games including Harry Potter and the Order of the Phoenix and the BAFTA award winning Fable 2. The company is based at the Colchester Games Hub and is developing Lost Words: Beyond the Page in collaboration with Fourth State.

Lara Croft from Crystal Dynamics’ Tomb RaiderJoins Brawlhalla® as an Epic Crossover Today

Lara Croft from Crystal Dynamics’ Tomb RaiderJoins Brawlhalla® as an Epic Crossover Today

Sydney, Australia — February 27, 2020 — Today, Ubisoft announced that Lara Croft® from Crystal Dynamics®’ Tomb Raider® will explore the halls of Brawlhalla® as an Epic Crossover. Players can now make their own luck as Lara Croft in a special Tomb Raider in-game event that kicks off today and finishes March 16th. The in-game event features a new game mode, map and music, as well as a new Podium, main menu takeover, and bonus daily login gold.

The Lara Croft Epic Crossover mirrors the abilities of existing Brawlhalla Legend Diana, but charts her own course with completely unique signature attack designs, custom select animations, sound effects, two brand new weapon skins, and a dedicated roster spot.

As a first for Epic Crossovers, Lara Croft also comes bundled with a Skin: Survivor. Survivor Lara Croft has two more Weapon Skins, for four Weapon Skins total, and when selected, changes the Lara Croft roster spot. The Lara Croft Epic Crossover Bundle is available for 300 Mammoth Coins via the in-game store and will still be available for purchase after the event concludes.

Temple Climb: the new Tomb Raider–themed game mode

With a vertically scrolling map, the new Temple Climb game mode challenges players to ascend to new heights while battling for supremacy. The way up is treacherous, as pressure plates placed along the way will trigger traps that hurtle cannon balls, spring spikes, and ignite flames for Legends to dodge. The Temple Climb game mode will have a queue during the Tomb Raider Crossover Event and will still be playable in custom games after the event ends.

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Brawlhalla supports cross-platform play for more than 30 million players on the Nintendo Switch™ system, PlayStation®4, the Xbox One family of devices including Xbox One X, and Windows PC. Choosing from over 47 unique characters, players can jump into single-player and co-op modes as well as online and local competitions. Brawlhalla will also be coming to mobile in 2020, with cross-platform play planned at launch.

For more information on Brawlhalla, please visit www.brawlhalla.com.

For the latest news on Brawlhalla and other Ubisoft games, please visit https://news.ubisoft.com/en-us/

About Blue Mammoth
Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases. Blue Mammoth develops Brawlhalla, a free-to-play fighting game on consoles and PC. Brawlhalla has over 30 million players and is currently the most played fighting game on Steam.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 149 million units worldwide; DRAGON QUEST®, which has sold over 80 million units worldwide; TOMB RAIDER®, which has sold over 75 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

© 2020 Blue Mammoth Games. All Rights Reserved. Brawlhalla is a registered or unregistered trademark of Blue Mammoth Games in the US and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Blue Mammoth Games is a Ubisoft Entertainment company.

Tomb Raider © Square Enix Limited. All rights reserved.

LARA CROFT, TOMB RAIDER, CRYSTAL DYNAMICS, DRAGON QUEST, EIDOS, EIDOS MONTREAL, FINAL FANTASY, SPACE INVADERS, SQUARE ENIX, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are property of their respective owners.

Insurgency: Sandstorm Comes to PlayStation®4 & Xbox One on August 25

Insurgency: Sandstorm Comes to PlayStation®4 & Xbox One on August 25

New PAX East trailer from Focus Home Interactive & New World Interactive shows off the acclaimed tactical shooter in action

PARIS Feb. 26, 2020 — Focus Home Interactive and New World Interactive have revealed that Insurgency: Sandstorm will launch on PlayStation®4 and Xbox One on Aug. 25, 2020. With over one million players amassed in its first year of release on PC, this award-winning tactical shooter delivers a realistic depiction of modern warfare featuring fierce close-quarters combat, objective-oriented gameplay and a variety of intense cooperative and competitive multiplayer modes.

Bringing New World’s signature style of tactical FPS to consoles for the first time, Insurgency: Sandstorm is a hardcore combat experience with realitstic ballistics, attack vehicles and destructive artillery. Death comes fast, so customize your hero and weapons, coordinate fire support with your team and navigate each war-torn environment toward victory. Highly detailed visuals, heart-pounding atmosphere and unparalleled audio design with positional voice-chat ensure you’ll feel the impact of every shot.

Insurgency: Sandstorm will be playable this weekend at PAX East at the Focus Home Interactive booth (#29017). For more from the game, visit http://insurgency-sandstorm.com.

About New World Interactive

New World Interactive is an award-winning independent developer known for Insurgency (2014), Day of Infamy (2016), and Insurgency: Sandstorm (2018). The company’s games have sold over 7.5 million units worldwide on PC with thousands of fans playing online at any moment. More information on our website: www.newworldinteractive.com

About Focus Home Interactive

Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (The Surge 2, GreedFall, A Plague Tale: Innocence, Vampyr, Farming Simulator, Call of Cthulhu, Insurgency: Sandstorm) that have become benchmark titles worldwide, available both in stores and by download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as SnowRunner, Curse of the Dead Gods, Othercide, Hardspace: Shipbreaker and more.

XSEED Games to Feature Four Playable Titles for PAX East 2020

XSEED Games to Feature Four Playable Titles for PAX East 2020

Lost Memories, Noble Causes, Fierce Fighting, and a Love of Rice Make the Foundation for an Action Packed and Relaxing Lineup

Torrance, Calif. – February 26, 2020 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc. is pleased to reveal their lineup of playable titles in their booth during PAX East 2020, which takes place February 27 – March 1 at the Boston Convention and Exhibition Center. At the publishers first showcase at PAX East, playable demos for four of their upcoming and recently released titles will be featured including Rune Factory 4 Special on Nintendo Switch™ system, Granblue Fantasy: Versus on the PlayStation®4 computer entertainment system, Ys: Memories of Celceta on the PS4™ system, and Sakuna: Of Rice and Ruin on the Nintendo Switch and PS4™ system.

XSEED Games will be located in the Expo Hall, Booth # 16063 at the Boston Convention and Exhibition Center. The following titles have been rated “T for Teen” by the ESRB unless stated otherwise:

Granblue Fantasy: Versus (PS4™ System – Fighting)

Power, skill, and spirit collide in a quest to find the true champion of the ring in the highly anticipated fighting game. Japan’s megahit RPG, Granblue Fantasy has topped the charts, charming players across the globe with a plethora of lovable characters and story-driven mechanics. Now, ARC SYSTEM WORKS and Cygames are teaming up to bring the universe to home console in an action-packed head-to-head fighter. Featuring a colorful cast of their most popular “crewmembers,” each with a unique fighting style that is easy to learn but hard to master, Granblue Fantasy: Versus will appeal to fans of Granblue lore and fighting games alike. Players can take on AI opponents or fight against human opponents in local or online two-player matches.

Granblue Fantasy: Versus is published by XSEED Games in North America and developed by Cygames and ARC SYSTEM WORKS. The title will launch for the PS4™ system in North America on Tuesday, March 3.

Rune Factory 4 Special (Nintendo Switch – RPG Simulation)

Experience the world-famous fantasy farming adventure like never before, with HD graphics in fully remastered form. The joys of growing crops, catching fish, and raising monsters await players old and new, while seasoned explorers will be delighted to discover an updated opening movie. Other farm-fresh features include Newlywed mode, which introduces special episodes about living the married life and new in-game cutscenes, and the inclusion of dual audio support for both the original Japanese and English voice options. Additionally, an even higher difficulty mode for expert players to take on a challenge that’s truly worthy of their skills.

Developed by Hakama and Marvelous Inc. and published in North America by XSEED Games, Rune Factory 4 Special launched on Tuesday, February 25 for the Nintendo Switch in North America.

Ys: Memories of Celceta (PS4™ System – Action Role-Playing)

Nihon Falcom’s critically acclaimed entry in their popular Ys series, Ys: Memories of Celceta is coming to the PS4™ system! Join Adeol Christin on his journey to rediscover his identity and help map the dangerous Great Forest of Celceta, one of the most expansive locales in the series history. Joined by allies to assist in his journey, players will partake in real-time combat while switching between playable party members to better tackle any obstacles. The PS4™ system version of the title will feature both the original Japanese voiceover in addition to English, and will support 60fps gameplay with full HD graphics. Attendees will be some of the first to get hands-on with the PS4™ system version of the title.

Developed by Nihon Falcom and published in North America by XSEED Games, Ys: Memories of Celceta will release on the PS4™ system in 2020.

Sakuna: Of Rice and Ruin (Nintendo Switch, PS4™ System, PC – Action/Simulation)

This enthralling title from Edelweiss, the two-man team behind acclaimed indie darling Astebreed (2014 in NA and EU), Sakuna: Of Rice and Ruin combines side-scrolling action with deep crafting and farming simulation. Players take on the role of Sakuna, a spoiled harvest goddess banished to a dangerous island with a group of outcast humans. As she explores the beautiful, foreboding environments of the island, she will find a home in a mountain village, proving herself worthy of her title by harvesting rice and bettering the lives of humans. In addition to being a fresh take on Japanese mythology and a love letter to action games, Sakuna: Of Rice and Ruin is an ode to rice and an engrossing simulation of the craft behind the agriculture.

Developed by Edelweiss and published in North America by XSEED Games, Sakuna: Of Rice and Ruin is currently in development and is set to launch for Nintendo Switch, the PS4™ system, and Windows PC in 2020. This title has not yet been rated by the ESRB.

More information about XSEED Games’ products can be found at www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch, get in depth info from their developer blog on Tumblr, and join the discussion on their Discord server at: http://discord.gg/XSEEDGames.

About XSEED Games:

XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a publicly traded company listed in the First Section of the Tokyo Stock Exchange. Formed in 2004 and located in Torrance, California, XSEED Games publishes interactive entertainment content for PC and consoles from the Marvelous portfolio as well as from a wide variety of third-party partners. Whether it’s Marvelous properties such as STORY OF SEASONS (Bokujo Monogatari), SENRAN KAGURA, and Rune Factory, or third-party titles such as the Corpse Party, AKIBA’S TRIP, and The Legend of Heroes: Trails series, XSEED Games has grown its reputation among gamers with its critically acclaimed localizations and commitment to fans, remaining ever dedicated to its “indie spirit, player-first” approach.

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Zombie Army 4: Dead War Review

Zombie Army 4: Dead War

Developer: Rebellion
Publisher: Rebellion
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 4 February 2020
Price: $49.99 USD – Available Here

Video Review

Overview

Rebellion is continuing their tick tock cycle between their Sniper Elite and Zombie Army franchises this year with Zombie Army 4: Dead War. Picking up after the events of Zombie Army Trilogy, the new game takes players to southern Europe. While zombie Hitler may have been cast into hell, his undead minions still terrorize Europe. Four survivors now embark on a journey to discover the root cause of a surge in zombie activity and put an end to the undead horde once and for all.

Story

While Sniper Elite 4 and Zombie Army 4: Dead War may share similar core mechanics, the two are spiritual opposites. Zombie Army 4: Dead War is intentionally campy and over the top, paying tribute to old school B horror flicks. The plot is not exactly a page turner, but it is charming enough to justify killing thousands of zombies and keep the action going.

Gameplay

While Sniper Elite has been a stealth title that has increasingly focused on freedom of choice in the past two games, the Zombie Army franchise has become a more distinct experience with each game. Zombie Army 4: Dead War continues to push away from the Sniper Elite franchise with its linear experience that guides players from one over the top engagement to the next.

Zombie Army 4: Dead War brings back the combo and score system from Zombie Army Trilogy as the core of its gameplay. Experience gain is tied to how many points players can achieve by stringing kills together, with bonus points are awarded for feats of accuracy. Landing high scores is important as leveling up is the main method of unlocking weapon upgrades and new perks. The time-based system does a great job of rewarding quick runs through the level and accurate gunfire.

The progression and customization systems give Zombie Army 4: Dead War the much-needed depth previous titles lacked. Players can now choose a variety of offensive, defensive, and utility perks that are unlocked as they level up or complete certain requirements. Each perk has three tiers. The last two tiers are achievement based, requiring players to fulfill requirements to unlock the improved version of the perk. Most requirements are quantity based. I like that a few will actually challenge a player’s skill to complete. I wish a few more perks were more focused on player skill instead of rewarding players willing to grind out the requirements. Weapons and items also have perks, with the former requiring weapon upgrade points to unlock and the latter unlocking at certain levels.

Zombie Army 4: Dead War’s weapon system is generally solid. Weapons, especially sniper rifles, handle incredibly well. Rebellion has done a good job adapting the sniper rifle for an action heavy game. The weapon choices heavily favour lower damage, semi-automatic rifles that will not punish a player too severely for missing a shot or two. As the difficulty rises, the game adds bullet drop and wind direction to sniper rifles. Zombie Army 4 also puts a lot more emphasis on secondary weapons and pistols, increasing the available ammunition for both weapon types significantly. The choice helps create more chaotic situations where the developers can throw larger hordes of zombies at the players. The weapon perk system also helps balance the game to be more action oriented by balancing out the sniper rifles through increasing overall DPS and area damage potential. My only two concerns about the game’s weapons is the lack of sniper rifle varieties and the inclusion of DLC weapons right out of the gate. While the gameplay favours semi-automatic rifles, all but one bolt action rifle from Sniper Elite has been axed in Zombie Army 4. Only three sniper rifles, two shotguns, two submachine guns, and three pistols are available for free. With a limited number of weapons, it’s a kick in the teeth to expect players to purchase DLC or an upgraded version of the game to gain access to the M1895 Repeater or the FG42 machine gun.

The map design is decent. The linear levels keep the action moving forward at a quick clip. There are a lot of side areas with collectibles to discover, with decent rewards for grabbing them all. All the major action shooter tropes are covered, and each mission introduces a special enemy or two that break up the often-lopsided battles between the player and the mindless swarms of melee zombies. The biggest problem with the mission design is the pacing. The lack of strong climactic moments makes the game flow at the same rate, rarely hitting a level of desperation and high pressure.

Zombie Army 4: Dead War has a lot of replayability for those who enjoy the gameplay. In addition to the progression system, the game offers a horde mode and weekly challenges. The horde mode currently has four maps, with more free maps to be released in the coming months. Horde mode offers a decent amount of customization, allowing players to balance the game’s spawn rates and difficulty level to suit their skills. The weekly challenge introduces a few modifiers to the gameplay to a single mission. Players will get bonus experience and cosmetics as a reward for participation. The weekly challenges add a nice change of pace to the game, and it would be great to see the modifier mechanics expanded upon.

The controls are mostly unchanged from Sniper Elite 4. The layout is close to the standard third person shooter. It is very practical, though a few options are missing. There is still no ability to toggle zoom, only hold to zoom. Also, zoom in and pressing T brings up a quick communication menu. There is no way to rebind the function in the game and is a pain for players using non-standard layout like ESDF.

Visuals

The graphics are solid. The art style is an extremely gruesome, over the top horror set in World War II. There are a lot of zombie textures to prevent the hordes from becoming an army of clones, and the special zombies are visually distinct enough to identify from a distance. The weapon design is interesting as weapons look more customized and personalized as more perks are equipped. The x-ray kill cam has made its return. While it’s fun to watch occasionally, some players may want to skip it all together. The game does offer a solid set of options to disable or shorten the kill cam.

Audio

The audio experience is enjoyable. The sound effects are solid, especially all the weapon sounds. The soundtrack is a good accompaniment. There is a heavy Italian influence on the soundtrack with plenty of strings that suit the southern European setting well. The voice acting is a bit of an oddball. On one hand, the voice acting is pretty good, but the accents sound like they were intentionally horrible for the whole B-movie vibe.

Overall

Zombie Army 4: Dead War finally brings the franchise to the point where it can stand up on its own as a full title beside Sniper Elite. The B horror movie aesthetic, action focused gameplay, greater depth and increased replayability makes the game a blast to play. The game does struggle a little with creating strong climactic moments, missing quality of life features, and a small variety of weapons. Despite these flaws, Zombie Army 4 is still a strong title for zombie shooter fans.

Capsule Computers review guidelines can be found here.

Samurai Jack: Battle Through Time Announced for Summer Release

Fans of Samurai Jack may have thought that the series had come to a, less than satisfying, conclusion years ago but now it looks like these fans will at least be able to relive Jack’s journey for a way back to the past as Adult Swim Games and developer Soleil have announced that they are working on Samurai Jack: Battle Through Time and are planning on releasing it sometime this summer for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

Players will take control of Samurai Jack who must journey through time to put a stop to Aku’s evil reign and the story will feature new elements told by the creators of the original series. The description of the game also states that various favorite characters including The Scotsman will be making a return in the game and players will revisit many classic areas and face off against various familiar foes from the show. A number of screenshots and a trailer for Samurai Jack: Battle Through Time were released alongside this announcement and can be found below.

Resident Evil 3 Remake Demo in the Works

Many longtime fans of Resident Evil already know a little about what they can expect from the Resident Evil 3 remake but soon everyone will have a far better taste of the game as Capcom has announced that they are planning on releasing a demo for Resident Evil 3 sometime in the future. No exact details were given for when fans can expect the demo to be released but the company did release a new batch of screenshots that show off parts of both Resident Evil 3 as well as Resident Evil: Resistance.

You can check out the new screenshots below and keep an eye out for Resident Evil 3 when it is released on the PlayStation 4, Xbox One, and PC on April 3rd.

Granblue Fantasy: Versus Releasing on March 27 in Europe

While Granblue Fantasy: Versus has already be4en released in Japan and is set to be released in North America next week on March 3rd, fans of the series in Europe have been wondering just when the game would be released in their territory and it looks like they will need to wait a bit longer.

Marvelous Europe has announced that the game will now be releasing on the PlayStation 4 in Europe on March 27th and the Premium Edition of the game, which was only available through the Marvelous Games Store in Europe, will no longer be available as it has been cancelled due to production delays and time constraints.

The standard physical version of the game will still be released alongside three digital versions of the game, including a standard edition, Digital Character Pass set that includes a pass for five DLC characters and a number of bonuses for the mobile game, and a Digital Deluxe Edition that offers the aforementioned character pass as well as a digital art book and digital soundtrack.

Dead or Alive 6 Next DLC Character is Tamaki

Although Koei Tecmo may not want to acknowledge Dead or Alive Xtreme in the West antmore, the next fighter that will be added to Dead or Alive 6 as DLC is a character that debuted in that fan-service volleyball game. The character is named Tamaki and will be added to the game as part of the “Season Pass 4” content.

No exact release date, price, or if she would be released separate from the season pass, was given for when Tamaki will be added to the game but you can check out the teaser trailer below. Tamaki joins the like of previous DLC characters such as Mai Shiranui, Rachel, Momiji, and Kula Diamond.

Aokana: Four Rhythms Across the Blue English Release Comes to Switch and PS4 this Summer

PQube has announced that they are planning on bringing Sprite’s Aokana: Four Rhythms Across visual novel to the PlayStation 4 and Nintendo Switch sometime this summer. The popular visual novel has not only seen an anime adaptation since it was originally released in Japan but has also been released on PC in English but this marks the first time the game will be available in English on consoles.

The story of Aokana: Four Rhythms Across takes place in a world where science finally did it and invented anti-gravity shoes. With the dreamlike ability to freely fly through the skies, a form of sport called Flying Circus became popular, where athletes soar through the air to score points. Slip into the role of Masaya, a former competitor, that encounters the new transfer student Asuka who strives to learn how to fly. Get involved in the Flying Circus sports club, support the ambitious girls and eventually end up with your own head in clouds.