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TURTLE BEACH’S BEST-SELLING RECON 70 GAMING HEADSET NOW AVAILABLE IN SILVER, GREEN CAMO, AND BLUE CAMO

A Variety of Colors, Multiplatform Compatibility, Powerful Sound, Lightweight Comfort, and a MSRP of $39.95 Make the Recon 70 An Easy Choice for Gamers Looking for a Great, Affordable Headset

San Diego, CA – February 6, 2020 – Leading gaming audio and accessory brand Turtle Beach (NASDAQ: HEAR) today announced three new colorways for the Company’s best-selling* Recon 70 gaming headset. The all-new Recon 70 Silver is available now at www.turtlebeach.com and at select retailers in participating territories. Additionally, two new Recon 70 Camo versions – Green Camo and Blue Camo – are available now from Turtle Beach in the UK and additional international territories, and will launch in the U.S. on March 13, 2020. The new Silver and Camo colors make nine total Recon 70 options for gamers to choose from, each one delivering the immersive sound and lightweight comfort gamers expect from the headset giant. Powerful 40mm over-ear speakers, crystal-clear mic performance, leatherette-wrapped cushions, and multiplatform functionality with Xbox One, PlayStation®4, Nintendo Switch™, PC and mobile devices, plus a MSRP of $39.95 make the Recon 70 an easy choice for gamers looking for a new, affordable headset.

“Our Recon 70 series gaming headsets have been doing great since they launched last April, becoming the Company’s best-selling* headsets on multiple platforms, so we’re excited to give fans even more color choices as they gear-up for another great year of gaming,” said Juergen Stark, Chairman and CEO, Turtle Beach. “With new consoles on the horizon, the Recon 70 Silver and Camo options are great choices for gamers looking to get a new high-quality gaming headset for less than $50.”

The Recon 70 series gaming headsets come in a variety of colors. The Xbox One and PS4™ models are available in both black or white with green and blue accents, respectively, while the Nintendo Switch version has a black frame with signature red accents. Also available at participating retailers is a unique midnight red version of the Recon 70 for PS4. As a passive, wired gaming headset the new Recon 70 Silver and Recon 70 Camoversions, as well as the aforementioned Recon 70 colors, will work with all game systems, PCs, and mobile devices with a standard 3.5mm jack.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.

About Turtle Beach Corporation

Turtle Beach (www.turtlebeach.com) is a leading gaming audio and accessory brand offering a wide selection of cutting-edge, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player, or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Innovative and advanced technology, amazing high-quality gaming audio, crystal-clear communication, lightweight and comfortable designs, and ease-of-use are just a few features that make Turtle Beach a fan-favorite brand for gamers the world over. Designed for Xbox, PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet devices, owning a Turtle Beach gaming headset gives you the competitive advantage. Hear Everything. Defeat Everyone®. In 2019 Turtle Beach acquired ROCCAT, a leading PC accessories maker that combines detail-loving German innovation with a genuine passion for designing the best PC gaming products. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “goal”, “project”, “intend” and similar expressions, or the negatives thereof, constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief and expectations, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the substantial uncertainties inherent in the acceptance of existing and future products, the success of our marketing partnerships, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire and the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, the Company’s liquidity, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Forms 10-Q and 10-K and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments, or otherwise.

All trademarks are the property of their respective owners.

*Source: The NPD Group/Retail Tracking Service/Video Games/Units/US/Oct-Dec 2019 update

Final Fantasy VII Remake Key Visual Highlights Main Characters

Now that all of the main characters that will be appearing in the release of Final Fantasy VII Remake have been shown off Square Enix has released a large key visual, found at the top, showing off all of the party members staring off into the distance in what is an incredible looking visual.

Accompanying this proper piece of artwork game news of another bit of marred artwork in the form of Final Fantasy VII Remake‘s box art which previously featured a rough looking “PlayStation Exclusive” logo on the bottom right getting a bit of an update. This update happens to simply be that the date for timed exclusivity has been pushed back from one year after the game’s original release date to April 10, 2021 which happens to be one year after its current release date.

The Outer Worlds Switch Version Delayed

Over the past few weeks the coronavirus outbreak in China has grown far more dire and has affected a number of events in an attempt to dissuade large groups of people from gathering and potentially risking infection. It appears this also includes keeping some larger offices from working as Private Division has announced that the Nintendo Switch port of The Outer Worlds, which is being handled by Virtuos, is now delayed from its set release date of March 6th to a yet to be specified date.

The reason for this delay is due to the fact that Virtuous is a studio based almost entirely in China and is now suffering from the impact of the coronavirus and that the publisher wants to give the company enough time to properly work on the game. It is interesting to note that this delay will now allow The Outer Worlds‘ Switch version to be released on cartridge when released at retail rather than only being offered as a code.

Fairy Tail Game Delayed Worldwide Until Late June

Gust and Koei Tecmo have announced that they are going to be delaying the release of the Fairy Tail game from its previously planned release date of March 19th to a worldwide release on June 25th in Europe and Japan and June 26th in North America. The reason given for the delay comes from the game’s producer Keisuke Kikuchi and explains that the team is taking this time to polish the game, specifying that the magical effects and event scenes are being given the most focus.

The full statement is as follows: “I am truly sorry for Fairy Tail’s delay, and the inconvenience caused to our fans, partners, and stakeholders who are looking forward to this title. Please allow us to take further time to polish the game to ensure it is as high quality as possible, so we can offer you a truly immersive experience. We will be working hard to enhance the magic effects, event scene effects, improving the game balance, and more! We will talk about the improvements in more detail in the coming months. This delay will allow us to ensure we provide you a much more satisfying game. Thank you for your understanding.”

Currently Fairy Tail is still set to be released for the PlayStation 4, Nintendo Switch, and PC with a special digital deluxe version of the game offering a special Grand Magic Games costume, a bonus Lacrima set, and a DDX Limited Ryza costume for Lucy.

Kingdom Hearts All-In-One Package Comes to PS4 on March 17

Square Enix has announced that they will soon be releasing yet another way for players to experience nearly the entire Kingdom Hearts storyline in one package. The company is planning on releasing Kingdom Hearts “All-in-One” Package on the PlayStation 4 on March 17th in North America where it will be priced at $49.99 and include ten games which all fell under the previous Kingdom Hearts HD 1.5 + 2.5 ReMIX and Kingdom Hearts HD 2.8 Final Chapter Prologue collections alongside Kingdom Hearts III.

It is worth noting that this package does not include the recently released ReMind DLC for Kingdom Hearts III so it still does not tell the complete story so far but those looking to jump into the franchise will likely find this their best option so far.

Baron: Fur is Gonna Fly Soars Onto Switch, XB1, PC on 4 March

Baron: Fur is Gonna Fly Soars Onto Switch, XB1, PC on 4 March

PERTH, AUSTRALIA – 6 Feb. 2020 – Baron: Fur is Gonna Fly, the high-flying party showdown from Dogmelon Games, barrel rolls onto Nintendo Switch, Xbox One and Steam on 4 March, 2020.

Fight for the skies against up to seven other players using gatling guns, freeze rays and anvils to take out rival pilots, all while the wind blows through your fur, feathers or scales. Spin, dive and loop through cascades of bullets and avoid perilously crashing to the ground below to become ruler of the skies.

Responding to the call to arms, animals have taken to the skies in cutting-edge early 20th century aviation technology – biplanes. Fulfil their solemn duty by taking each other down in wacky combat and bringing glory to their species in literal aerial dogfights. Choose between eight cartoony critters such as Baron von Fluffe-Botte, a high-flying sausage dog or Colonel Hock, a motherly pig following her dreams of flight. These heroes each come with their own style, voice and old-timey victory theme. 

Looking fly in styles of the period choose from four, semi-historically accurate aircraft. Each has its own stats balancing weight, handling, speed and armor, empowering ace-pilots or budding flyers to select the perfect plane for their aerial antics. Further customization comes from upgrading the biplanes stats between rounds, and changing up equipped special weapons.

While the aircraft may be historically accurate, animal pilots excluded, the weapons are hilariously not. If the basic barrage of bullets isn’t enough, equip one of more than 13 outlandish weapons to blow other critters out of the sky. Get explosive with the colourful Balloon Bomb, spew forth hot victory with the Flamethrower or simply repulse away the competition with the Stinky Fish. Crashing is only a minor setback as pilots return to the sky mere moments after their defeat to continue the aerial hijinks.

The variety of multiplayer and singleplayer modes might call for a bigger couch. Create an alliance to take down agile foes in team co-op, or embrace aerial chaos with in free-for-all. Solo ace-pilots can hone their skills in training mode or compete to get the highest score in Sheep Attack by rounding up flying sheep, putting an end to their aerial menace.

“In between crafting all the animal puns we can handle we’ve focused on capturing that chaotic couch multiplayer feeling,” said Anthony Wiese, Lead Developer of Dogmelon Games. “Our aim from the start was to make Baron as much ludicrous fun as possible and from players reactions so far we’ve done just that.”

Baron: Fur is Gonna Fly will be available for $20 USD on Steam for PC, Nintendo Switch and Xbox One. Languages include English, Chinese and Japanese for Steam, with more to be added post-launch.

For more information follow Dogmelon you can visit the official website and follow them on Facebook and Twitter.

About Dogmelon Games

Perth-based indie studio Dogmelon Games consists of two veteran game developers with more than 20 years of experience. Fun has been at the centre of everything they create, alongside making family-friendly games that are accessible for all players. Baron is their first foray into an action packed multiplayer title, and a step on their journey to make games that connect people.

To learn more about Dogmelon Games visit their official website.

TIME-BENDING TACTICAL RPG IRON DANGER ANNOUNCES MARCH 25 STEAM RELEASE DATE WITH NEW TRAILER

TIME-BENDING TACTICAL RPG IRON DANGER ANNOUNCES MARCH 25 STEAM RELEASE DATE WITH NEW TRAILER

HAMBURG, Germany – Feb. 5, 2020 Daedalic Entertainment and Action Squad Studios are delighted to announce that the innovative time-manipulating tactical RPG Iron Danger will launch on Steam for Windows PC, Mac and Linux on March 25. Iron Danger transports players to a war-torn world inspired by a fusion of Nordic mythology,  steampunk and tech noir. To survive, you’ll have to find new companions, upgrade their abilities and realize that the river of time does not simply flow in one direction…

When an army of Northlanders invade her village, Iron Danger’s protagonist Kipuna is mortally wounded – saved only by a mysterious crystal creature that grants her the ability to rewind time. With her new-found powers, Kipuna can manipulate the fourth dimension and turn back time up to five seconds to change the future. Players can dodge or block attacks that were sure to hit them, strategically adjust their position on the battlefield, then choose and time their next actions to fit the situation. This gives traditional tactical combat a puzzle-like element, as players can continuously test new approaches and synchronize character actions for the perfect outcome.

Key Features:

  • Master unique time-rewind mechanics and experience a new take on tactical combat, fusing the best aspects of real-time and turn-based systems.
  • Utilize highly interactive environments to gain an advantage over your enemies and succeed against impossible odds.
  • Adventure into a world of steampunk fantasy, meeting unique inhabitants inspired by Finnish folklore.
  • Fight epic boss monsters on the path to fulfill your destiny.
  • No grinding! Character progression is balanced throughout your journey with over 15 hours of gameplay!

For more information, visit https://irondanger.com, and wishlist the game on Steam: https://store.steampowered.com/app/899310/Iron_Danger.

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About Action Squad Studios (Developer of Iron Danger)

Action Squad Studios is a Finland-based indie game studio founded by seasoned gaming industry professionals from Supercell, Remedy, Redlynx, Rovio and Bugbear. The team’s stories and products stand the test of time and are created by a team as passionate as the modern audiences consuming them.

About Daedalic Entertainment (Publisher of Iron Danger)

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms. Among the AAA titles in production at the studio is The Lord of the Rings – Gollum (multiplatform), an action-adventure game that tells the story of Gollum from a perspective never before seen in any storytelling media, all while staying faithful to the legendary books of J.R.R. Tolkien.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for “Studio of the Year”) and 11 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home and State of Mind, Daedalic is a record holder for the two most prestigious games awards in Germany.

CUPID HITS THE KING OF FIGHTERS ALLSTAR WITH SPECIAL VALENTINE’S DAY HOLIDAY UPDATE

CUPID HITS THE KING OF FIGHTERS ALLSTAR WITH SPECIAL VALENTINE’S DAY HOLIDAY UPDATE

Champion Mode Officially Launches alongside Epic Quest Expansion and Valentine Day Events

SEOUL, KOREA – FEB. 5, 2020 – Fighting game fans can now look forward to getting ahead of Valentine’s Day as Netmarble debuted their suite of limited-time events for its mobile action role-playing game (RPG) THE KING OF FIGHTERS ALLSTAR. In addition to holiday-exclusive characters and missions, all-new modes, chapters, and content are now available for players to experience and enjoy.

In celebration of Valentine’s Day, several rewards will be offered to players that log into THE KING OF FIGHTERS ALLSTAR from Feb. 5~17. To start, Valentine-themed costume versions of THE KING OF FIGHTERS characters King, Blue Mary, and Kasumi will be available to collect. Holiday-themed events are also open for fans where different items such as Summoning Tokens, Soul and Growth Items, Affinity Items, Rubies, and AP can be earned during the event period. Full details of all Valentine’s Day activities include:

  • New Valentine’s Costumed Fighters: 
    • Valentine’s Day-themed versions of King, Blue Mary and Kasumi are newly added to THE KING OF FIGHTERS ALLSTAR
  • Valentine’s Day Events
    • Valentine’s Super Mission: Players can earn various prizes, including character, soul and growth items of Valentine Day’s Kasumi through Missions.
    • Valentine’s Score Dungeon: Players can acquire summoning tokens for various rewards, including Valentine’s Day Fighters
    • Valentine’s Attendance Event: Players can get summoning tokens for Valentine’s Fighters, affinity items, rubies and AP for access

Netmarble is also debuting the Champion Mode Pre-Open for THE KING OF FIGHTERS ALLSTAR, as players can now get a preview of the game’s upcoming real-time PvP competition to determine who the best and strongest in-game fighter is. In addition to earning prizes just by participating, competitors can expect even more rewards once the mode officially opens.  

Other updates include:

  • Return User Event – For returning players that have not played for more than 14 days, a substantial amount of rewards like limited Fighters, Battle Cards, Premium Souls, and 3000-4500 rubies, will be offered through Super Missions and Access Events.
  • Epic Quest Expansion – An all-new chapter, Chapter 1, of the Epic Quest is now available and involves a ‘Fake Orochi’ with the first Boss Fighter being Saisyu Kusanagi.
  • All new Gacha summons for ’00 Vanessa, and ’00 Ramon as well as a Roulette event to get ’00 Kula from Feb. 5~17
  • Hot Time Event – From Feb. 5~17, players will earn twice the amount of Gold, EXP, and Cores dropped during gameplay.

THE KING OF FIGHTERS ALLSTAR boasts fast-paced fighting action as players battle through waves of enemies, giant bosses and rival fighter teams. The excitement is paired with cutting edge graphics, bold colors, and lightning-fast animations. In addition, this game features all of KOF’s classic fighters from ’94 to XIV, with over 130 fighters available to collect, along with more to come with seasonal events, collaborations with popular IP such as TEKKEN 7, and additional content updates for players to enjoy.

THE KING OF FIGHTERS ALLSTAR is available to download on Google Play and the App Store in over 175 countries and comes with support for English, Taiwanese, Indonesian, Thai, Spanish, Italian, French, Portuguese, Russian, and German languages.

For more information, please visit THE KING OF FIGHTERS ALLSTAR’s website. Also, please follow THE KING OF FIGHTERS ALLSTAR on Facebook, Twitter, YouTube, Instagram, Discord, Reddit, and forum on Netmarble.com

About Netmarble Corporation
Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, the largest shareholder to Jam City, a leading casual social game developer and a major shareholder of BigHit Entertainment, a music production, artist management and publishing company, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

©SNK CORPORATION ALL RIGHTS RESERVED. ©Netmarble Corp. & Netmarble Neo Inc. 2018 All Right Reserved.

FAIRY TAIL’S RELEASE DATE MOVES TO THE 25th JUNE 2020

FAIRY TAIL’S RELEASE DATE MOVES TO THE 25th JUNE 2020

GUST Studios Plan to Further Polish and Enhance Gameplay for the Ultimate FAIRY TAIL Experience

Sydney, 7th February 2020 – KOEI TECMO Europe and developer GUST Studios announced today that their upcoming magical JRPG, FAIRY TAIL, will now be released worldwide on the 25th June 2020. The change of date, with the game originally scheduled for a 19th March 2020 release, is due to the developer’s desire to further enhance the game for a more enriching FAIRY TAIL experience.

Producer Keisuke Kikuchi commented: “I am truly sorry for FAIRY TAIL’s delay, and the inconvenience caused to our fans, partners and stakeholders who are looking forward to this title. Please allow us to take further time to polish the game to ensure it is as high quality as possible, so we can offer you a truly immersive experience. We will be working hard to enhance the magic effects, event scene effects, improving the game balance and more! We will talk about the improvements in more detail in the coming months. This delay will allow us to ensure we provide you a much more satisfying game. Thank you for your understanding!”

A Digital Deluxe version of FAIRY TAIL has also been recently revealed, boasting a special Grand Magic Games costume, a bonus Lacrima set, and a DDX Limited Ryza costume for Lucy!

Purchasing any version of the game, physically or digitally, within a limited time from launch will also unlock the Early Purchase Bonus special costume for Erza – which will have its designed revealed closer to launch.

FAIRY TAIL is currently in development for the Nintendo Switch™, PlayStation®4 computer entertainment system, and Windows PC via Steam®, and available to pre-order now from GAME and independent retailers through Centresoft.

To stay up-to-date with the latest information on FAIRY TAIL, please visit the official site at https://www.fairytailgame.com/, Like us on www.facebook.com/koeitecmogames, and Follow us on Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Based on the manga “FAIRY TAIL” by Hiro Mashima originally serialized in the weekly SHONEN MAGAZINE published by KODANSHA Ltd. ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO ©KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

Curse of the Dead Gods Coming to Steam Early Access on March 3rd

Passtech Games (Masters of Anima) and Focus Home Interactive will be releasing their rogue-like action game Curse of the Dead Gods on Steam Early Access on March 3. The first version will contain approximately a third of the final content.

Players will dive into randomly generated dungeons filled with dozens of monstrous creatures, champion, and bosses. Tons of weapons can be found in the dungeon. The most powerful come at a cost though, crippling the player with a random curse that could spell their doom.

Passtech Games is planning to have Curse of the Dead Gods leave Steam Early Access at the end of 2020. While the core systems are in place, the next several months will be dedicated on adding new content and polishing the game.

For those who will be attending PAX East, Passtech Games will be showing off the game at the Focus Home Interactive booth at #29017.