Build Your Own Game Company and Dominate the Industry in Mad Games Tycoon
Build a Burgeoning Games Industry Empire! Irdning, Austria (July 9th 2020) — Publisher Toplitz Productions released very successfully their game studio simulation Mad Games Tycoon for PC and consoles. Now the Austrian publisher is going to release the game for mobile devices on IOS and Android this summer.
Mad Games Tycoon, which asks players to manage the challenges of launching a game company — starting out as an indie studio and working their way up to becoming a major player in the ‘biz. Aspiring studio heads will do more than just play games all day, as they’ll need to manage day-to-day logistics — including hiring new programming talent and renting office space — and then craft games everyone will want to play. As business booms, they’ll need to think about building their own game engines, cutting licensing deals, and even creating next-generation consoles.
Features of Mad Games Tycoon include:
● Start a Game Development Studio and develop and market games in any combination of over 15 genres with nearly 200 sub-categories
● Explore over 40 technologies (e.g. graphics, sound, control) and create your own game engines as a basis for your games, or license them to other development houses
● Produce a next-generation game console that puts everything else on the market to shame
● Set up your studio – from the proverbial backyard garage without heating – to modern skyscrapers with server farms for your grand-scale MMO’s
● Expand your workforce – hire both “green” programmers and development legends – then staff departments like testing, marketing, sound, and graphics with the best people
Mad Games Tycoon challenges players to go from a garage-based two-person game development team to a mega-business based not only on games but engine development and console creation! Aspiring development superstars will need to hire the right people to craft amazing games, while handling all the logistics of a real-world studio, from making deals to license the hottest IPs, to renting the right-sized office space for a growing super-studio.
About Toplitz Productions
Toplitz Productions is an Austrian publisher and developer with one goal – to offer consumers games that feature “Heart and Soul”. The company is comprised of veteran game developers and executives and collaborates with multiple studios throughout the world. Featuring a mix of sports, strategy, adventure, and simulation games, Toplitz’s titles can be found on PC and major console platforms, offering something for every type of player.
Keep up with all things related to Toplitz Productions and Mad Games Tycoon by following the company on Twitter, Facebook, their official website, and Instagram.
CD PROJEKT announces the release of Thronebreaker: The Witcher Tales on iOS. Players can purchase the game from the Apple App Store right now.
Thronebreaker is a single player RPG set in the world of The Witcher, combining narrative-driven exploration with unique puzzles and turn-based battles. Players take on the role of Queen Meve of Lyria and Rivia, who is forced to enter the warpath in the face of an impending Nilfgaardian invasion. To stand a chance against her enemies, Meve must amass a powerful army, which means setting out on a dark journey of destruction and revenge.
This latest release brings the complete Thronebreaker experience to iOS, with dedicated touch-screen controls designed for mobile play, as well as cloud-save support so players can pick up from where they left off on PC — and vice versa. By playing Thronebreaker on iOS, players can also unlock various bonuses in GWENT: The Witcher Card Game for iOS, PC, and Android, including unique ornaments and 20 cards to be used in multiplayer battles. Additionally, players can claim a set of digital Thronebreaker goodies for free, including the official soundtrack, concept art from the game, and an annotated map of Lyria.
Thronebreaker: The Witcher Tales is currently available on iOS, PC (GOG.COM & Steam), as well as Nintendo Switch, PlayStation 4 and Xbox One. An Android version is planned for release later this year. For more information regarding the game, visit the official website.
About The Witcher franchise Created by CD PROJEKT RED, The Witcher is a series of fantasy role-playing games following the adventures professional monster slayer Geralt of Rivia. To date, the series has sold over 33 million copies worldwide and garnered over 1000 awards. The Witcher 3: Wild Hunt, which released in 2015 for PC, PlayStation 4 and Xbox One, won a total of 250 Game of the Year awards. The Witcher games are based on the prose of Andrzej Sapkowski.
About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).
Lesquin (France), July 8th 2020 – NACON and KT Racing are pleased to unveil the preorder bonus and Digital Deluxe edition content for WRC 9, the official video game of the FIA World Rally Championship. The game is planned for release on September 3, 2020 on PlayStation®4, Xbox One and PC from the Epic Games Store, then on PlayStation®5, Xbox One Series X and Nintendo Switch™ at a later date.
Rediscover the Safari Rally Kenya gameplay trailer unveiled during NACON Connect:
WRC 9: Digital Deluxe edition – loaded with official content
TheDigital Deluxeedition ofWRC 9 includes everything fans can dream of for total immersion in the WRC experience. As well as the base game, players who can’t wait will get advance access to the game 48 hours before it officially releases on 1 September. The exclusive Digital Deluxe edition also includes a 3-month subscription to WRC +, the official video platform for the championship. It airs all stages of the season live and includes expert analysis, driver profiles and much more.
In addition, the WRC 9 Digital Deluxe edition includes 3 DLCs with even more official content:
A bonus car – the legendary Toyota Corolla WRC, the championship winning car in 1999, which has an impressive record of sealing a podium finish in 95% of the races it was involved in – a true icon in the hands of the most prestigious drivers!
A super special stage – the Barcelona Super Special Stage, one of the most technical of the season right in the heart of the city of Barcelona. With narrow roads and full of bends, it requires extreme concentration.
A head start – start WRC 9’s Career mode with more experienced staff to give the start to your professional driving career a boost.
Preorder bonus – The Audi Quattro A2 in the starting blocks!
The Audi Quattro A2 is a legendary car from the 1980s and one of the most popular of its time. A double world champion in both the Drivers and Manufacturers categories in 1984, it was the undisputed star of Group B. Players who preorder WRC 9 will get the chance to take the wheel of this iconic car and relive some of its best WRC moments! Immaculately recreated, the Audi Quattro A2 will provide fans with an extra challenge and even more fun hurtling down the roads.
WRC 9 will be available on September 3rd, 2020 on Xbox One, PS4™ and PC from the Epic Games Store. Release timing for Xbox Series X, PS5™ and Nintendo Switch will be announced at a later date.
With WRC 9, the passionate developers of the French studio KT Racing have pulled out all the stops to once again meet the high expectations of rally fans looking for tougher challenges and heightened realism. With an enhanced career mode and many technical improvements, players are thrust into the heart of the new FIA World Rally Championship season with all content in the yearly calendar and much more:
3 new rallies: Japan, New Zealand, Kenya
Over 50 official teams and their livery from the WRC, WRC 2, WRC 3 and Junior WRC
Over 15 bonus cars that have left their mark on the history of the WRC
Exclusive new game modes soon to be discovered
About Nacon NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming. https://corporate.nacongaming.com/
About Kylotonn Created in 2006, Kylotonn is one the most important French video game development studios, also known under KT Racing label. Specialized in motorsports and official developer of the WRC FIA World Rally Championship series and Isle of Man Tourist Trophy, the company is internationally recognized for its know-how and for the passion of its teams. With more than 100 employees as of today in Paris and Lyon, Kylotonn has developed more than 25 titles distributed by major publishers. Kylotonn has forged itself a strong technological expertise thanks to the real-time 3D engine KT Engine that the company owns. At the forefront of the video game industry, this technology is also used within R&D partnerships on autonomous vehicle projects in the automotive industry. Since 2018, Bigben Interactive, one of Europe’s leading video game publishers, holds a 100% stake in the company. Kylotonn is member of the French National Developers Federation (Syndicat National du Jeu Vidéo) and Capital Games. The company is supported by BPI, IFCIC and the Ministry of Higher Education, Research and Innovation.
About WRC Promoter GmbH WRC Promoter GmbH is responsible for all commercial aspects of the FIA World Rally Championship, including TV production and the marketing of global media and sponsorship rights. The Promoter also has responsibility to increase the field of participants and to propose the venues that form the FIA WRC calendar. The World Rally Championship is the FIA’s premium rally series. WRC showcases authentic motorsport, high performance cars and the world’s best drivers competing in dramatic surroundings ranging from the ice and snow of Scandinavia to the blistering heat of Mexico. Established in its current format in 1973, WRC participants battle for the drivers’ and manufacturers’ world titles at 13 rallies spanning 15 countries and six continents. Additional championship information can be found at www.wrc.com and www.wrcplus.com.
by Allan Poore, Partner Group Program Manager, Project xCloud
What I love most about gaming is its ability to bring people to together. Whether playing with your family on the couch or with a group of friends scattered throughout the world, gaming helps fulfil one of our most basic needs: connection with one another. With many of us self-isolating and working from home, this connection is even more important.
Like many people, the Xbox and Project xCloud team has been adapting to the new environment we find ourselves in. We are having to change how we communicate, collaborate and connect with one another to maintain the inclusive environment we have worked hard to build.
The same is true with our developer community and we know firsthand the challenges that working from home presents. Specifically, many developers are unable to access their Xbox development kits. By not having access to their usual tools, game developers, artists, and designers may not be able to maintain the rapid iteration cycles needed to turn out new content for gamers. Many of the traditional Xbox remote access tools are designed to be used within an office environment; bringing developer kits home is often not an option and activities like playtesting and gameplay tuning require high frame rates and minimal latency.
We’ve set out to solve these remote access challenges by re-allocating our Project xCloud resources; going beyond mobile and creating a PC app experience for developers that runs a low-latency 60fps gaming experience that allows for continued game development. By giving developers access to our PC Content Test App (PC CTA) they can remotely connect to their Xbox Development Kits from their PC, allowing them to test, play and iterate as if they were in the office. It also prevents them from having to download daily builds to local hardware in the home, which can often take hours.
To date, developers across many of the biggest gaming studios have used the PC CTA to significantly improve their remote-working environment. We have received great feedback on the overall quality from those within Xbox Game Studios as well as from several of our third-party partners, including:
Eidos-Montréal
Infinity Ward
Ninja Theory
Playground Games
Rare
Turn 10 Studios
Undead Labs
Many of our partners were early adopters of this solution and shared this with the team:
“xCloud will give the opportunity to dev teams and also internal and external QA teams to put their hands on our latest game builds from everywhere minutes after their release. By allowing the teams to connect remotely to their devkits and take advantage of the high bandwidth LAN network from our various office locations, xCloud will also add another layer of security as the content created will stay on our corporate network.” – Guillaume Le-Malet, Infrastructure Director – Eidos-Montréal
“Our transition to work from home introduced some significant hurdles into our QA and development process. We went overnight from being able to test 2-3 builds daily to being limited to one build for the whole team, downloaded overnight. This was especially painful if that build failed in any way and could wipe out whole days. Using the PC Content Test app enables us to bring back our old workflows wholesale. Installs to kits on-site are now minutes rather than the hours it takes to download remotely, and we have the flexibility to react when something goes wrong.” – Sean Davies, Technical Director – Rare
Microsoft’s key principle is enabling people to achieve more, and our goal in Xbox has always been to bring gaming to more people. Whether it’s by offering up the latest games on a diverse set of platforms or enabling developers to work more effectively at home, we are always looking at ways to help our partners achieve more. We recently announced a new initiative from Azure to create a fast and secure build transfer solution for game developer working remotely, and now we’re offering even more ways to work remotely by using Project xCloud technology.
For Xbox developers interested in utilizing the PC CTA, start by contacting your Microsoft Program Representative who can grant you access. Once you have installed the application you can use the Direct Connect functionality to remotely access your Xbox Development Kit. From here you can use all the developer tools needed to develop your game such as performance simulations, network testing, system resource monitoring and general trouble shooting.
Arcade-style, competitive action and social play bring friends and families together to battle it out in the ring
Sydney, Australia – July 9, 2020 – 2K has announced that WWE® 2K Battlegrounds, the arcade-style brawler that will bring over-the-top WWE action to a new level of intensity, will release worldwide on September 18, 2020 for the PlayStation®4 system, the Xbox One family of devices, including the Xbox One X and Windows PC via Steam, Nintendo Switch™ system and Stadia. Featuring a roster of more than 70 WWE Superstars and Legends at launch, with additional Superstars to be released thereafter, WWE 2K Battlegrounds is now available for pre-order in digital formats and at participating retailers.
To view the trailer click the image below
https://youtu.be/eh5BZR-Y6cA
Developed by Saber Interactive, WWE 2K Battlegrounds offers explosive excitement in an approachable experience for everyone from passionate WWE fans to casual players, with several ways to play:
Exhibition: Take part in Exhibition matches at home or on-the-go, anytime and anywhere, in local and online multiplayer action for up to four players.
Campaign: Join the adventures of seven new WWE hopefuls – created exclusively for WWE 2K Battlegrounds – in Campaign mode and compete for the chance to earn a WWE contract. Along the way, you’ll unlock new arenas, inspired by locations such as the Everglades, a military-style Bootcamp, Mexico, New York and Scotland, while receiving guidance from legendary personalities including “Stone Cold” Steve Austin® and Paul Heyman™.
King of the Battleground: Take on all comers in the King of the Battleground, an online, last-man-standing mode where four players start in the ring while four more wait outside to enter, challenging you to run the gauntlet and defeat them all;
Online: Test your toughness in online tournaments and Exhibition matches.
Eight unique Battlegrounds environments play a major role in the action, many of them featuring interactive elements adding to the mayhem alongside a variety of outrageous melee weapons players can use to pummel opponents. Soar from military helicopters, smash opponents with cars in an auto shop and toss them into the jaws of a hungry alligator in the swamp. Bombastic play-by-play is provided by WWE commentators Mauro Ranallo™ and Jerry “The King” Lawler® to complete the mood.
Players can also customize their own arenas to give each brawl a personal touch and use the Superstar Creator to build their own, unique WWE Superstar with different body types and sizes, facial features, clothing, hair and fighting styles.
“We know WWE fans and gamers enjoy a wide variety of experiences, and with WWE 2K Battlegrounds, we’re presenting a whole new dimension through arcade-style gameplay that’s completely different than our WWE 2K simulation franchise,” said Chris Snyder, Vice President of Marketing for 2K. “We look forward to seeing everyone tear it up with friends and family in the Battlegrounds.”
WWE 2K Battlegrounds is designed to be easy to pick up and play, but challenging to master, with more advanced techniques to be learned and skills to be unlocked so players of all skill levels can enjoy the action. A roster of today’s biggest WWE Superstars, including Roman Reigns®, Drew McIntyre®, Charlotte Flair®, Becky Lynch®, Asuka®, Daniel Bryan®, Kofi Kingston®, Randy Orton® – combined with Legends – including Andre the Giant™, Undertaker®, Mankind®, Shawn Michaels®, Yokozuna™, Sgt. Slaughter™ and many more, offers fan favorites for all generations of the WWE Universe to enjoy, with more unlockable Superstars to come via free updates in the future. Each Superstar utilizes one of five class styles, and each class style has its own combat moves, strengths and weaknesses. Choose from the Powerhouse, Technician, High-Flyer, Brawler and All-Rounder to find the style that works best for you. Arcade-style powerups, such as Flaming Fist, Ice Breath and Earthquake, are accompanied by colorful visual effects, offering extra excitement and an additional dimension of strategy that can quickly change the direction of a match.
WWE 2K Battlegrounds is available now for pre-order in Standard Edition for AUD$69.95/NZD$79.95 and Digital Deluxe Edition for AUD$79.95/NZD$89.95. Players who pre-order the Standard Edition will receive WWE Hall of Famer Edge®* at launch. The Digital Deluxe edition includes Edge, as well as all versions of “Stone Cold” Steve Austin, The Rock and Ronda Rousey® unlocked at the beginning of play, plus 1100 bonus Golden Bucks, in-game currency that can be used to unlock Superstars, as well as cosmetic items**.
Developed by Saber Interactive, WWE 2K Battlegrounds is currently scheduled for worldwide release on September 18, 2020 for the PlayStation®4 system, the Xbox One family of devices, including the Xbox One X and Windows PC via Steam, Nintendo Switch™ system and Stadia. For more information on WWE 2K Battlegrounds and 2K, visit WWE.2K.com/Battlegrounds, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2KBattlegrounds or subscribe on YouTube.
*Pre-order bonus offer ends September 18, 2020. Offer period may vary by platform and region. See platform store for details. Terms apply.
**WWE Superstars, in-game currency and cosmetic items can also be unlocked by achieving in-game objectives. No additional purchase necessary.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Saber Interactive is a trademark of Saber Interactive, Inc.
Andre the Giant TM licensed by CMG Brands, LLC.
All trademarks and copyrights contained herein are the property of their respective holders.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated*** annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly programming can be seen in more than 800 million homes worldwide in 28 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: the impact of the COVID-19 outbreak on our business, results of operations and financial condition; entering, maintaining and renewing major distribution agreements; a rapidly evolving media landscape; WWE Network (including the risk that we are unable to attract, retain and renew subscribers); our need to continue to develop creative and entertaining programs and events; the possibility of a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets including possible disruptions and reputational risks; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including without limitation, claims alleging traumatic brain injury; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; privacy norms and regulations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our indebtedness including our convertible notes; litigation; our potential failure to meet market expectations for our financial performance, which could adversely affect our stock; Vincent K. McMahon exercises control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the volatility of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made and are subject to change without any obligation on the part of the Company to update or revise them. Undue reliance should not be placed on these statements. For more information about risks and uncertainties associated with the Company’s business, please refer to the “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Risk Factors” sections of the Company’s SEC filings, including, but not limited to, our annual report on Form 10-K and quarterly reports on Form 10-Q.
Definitive edition of fan favourite tycoon sim delivers its biggest haulyet on PC, PlayStation®4 and Xbox One in August 2020
Sydney, Australia – (8 July, 2020) – Publisher Kalypso Media and in-house developer Gaming Minds Studios have announced Railway Empire – Complete Collection, set for release on 7th August 2020 on PC, PlayStation®4 and Xbox One.
Collecting more than two years of comprehensive updates and improvements alongside eight expansive and feature-packed DLCs set across a thrilling variety of locations, Railway Empire – Complete Collection provides endless hours of entertainment for aspiring rail tycoons.
Information Title:Railway Empire – Complete Collection Platforms:PC, PlayStation®4, Xbox One Developer:Gaming Minds Studios Genre: Rail Tycoon Simulator Release date: 7th August 2020 Hashtag:#RailwayEmpire
While the original release of Railway Empire earned praise from critics and fans alike thanks to its compelling mix of trading, rail network management and corporate espionage, the developers at Gaming Minds Studios have made an exhaustive list of changes and improvements over the lifetime of the game. This has included radical re-workings of competitor AI, the addition of a gigantic complete North American map, almost 20 free updates, an all-new Challenge Mode, new buildings and countless other quality of life improvements and bug fixes. Combined with all of the DLC expansions and all the new locations, engines and scenarios that they bring, this definitive edition of the game is a true class leader.
It’s the Industrial Revolution, and the steam locomotive revolution is conquering the continents of the known world, with these great “Iron Horses” kickstarting a fierce race for supremacy on rails. Railway Empire – Complete Collection contains the original game plus all 8 DLCs: Mexico, the Great Lakes, Crossing the Andes, Great Britain & Ireland, France, Germany Northern Europe and Down Under.
Features:
Build and expand a wide-ranging rail network to connect stations and transform remote locations into booming urban metropolises.
Immerse yourself as the ambitious leader of a railway company and set tracks across 100 years of history and multiple countries – ultimately establishing a Railway Empire.
Contains all content updates and available DLC: Mexico, the Great Lakes, Crossing the Andes, Great Britain & Ireland, France, Germany Northern Europe and Down Under
Enhanced weather system and Night Mode
Includes all regional soundtracks, unique city buildings and characters
Test your skills in 15 unique scenarios and 4 challenge maps, or experience the true pioneering spirit and seamless possibilities of the Free and Sandbox modes
Take advantage of the strengths and weaknesses of more than 80 historically accurate locomotives and assign them to your rail routes
Compete with up to three rival companies, sabotaging their efforts with bandits and spies
For more information, please visit www.kalypsomedia.com
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About the Kalypso Media Group Kalypso Media Group GmbH is a fully independent publisher, developer and marketer of interactive entertainment software with 100 employees in 8 locations in Germany, England and the United States, including Kasedo Games, Kalypso Media’s digital-first label, and three development studios – Realmforge Studios (Munich), Gaming Minds Studios (Gütersloh) and Claymore Game Studios (Darmstadt).
Specializing in developing strategy games for a global audience on all modern platforms, Kalypso Media’s IP portfolio includes the full rights to the Tropico series, Commandos, Port Royale, Dungeons, Sudden Strike, and Railway Empire. Kalypso Media’s recent releases are Commandos 2 – HD Remaster and Praetorians – HD Remaster, Railway Empire – Nintendo Switch™ Edition and Dungeons 3 – Complete Collection. Upcoming releases include Immortal Realms: Vampire Wars (28/08/20), Port Royale 4 (25/09/20) and Spacebase Startopia (23/10/20). Kasedo Games’ recent releases are Filament. Upcoming releases include Distant Kingdoms and console versions of Warhammer 40,000: Mechanicus.
More information about the Kalypso Media Group is available at www.kalypsomedia.com.
Sydney, AUSTRALIA — July 9, 2020 —Today, Ubisoft announced that Jaeyun, a dashing sellsword and the 50th Legend in Brawlhalla®, is contracted to fight in the halls of Brawlhalla with Sword and a brand-new weapon usable by future Legends: the Greatsword.
Jaeyun is available for 7200 Gold and slips into battle with three skins: Death Jester, Hanbok, and Gilded Glory Jaeyun. Jaeyun has signature attacks that utilize his skill as a cunning swordsman, flourishing and deceiving with his greatsword and sword.
New Weapon: Greatsword Signature Attacks
Neutral Signature – Jaeyun slices his greatsword in an arc, upheaving pieces of earth as it glides through the air.
Side Signature – The grounded version of this move has Jaeyun slam his greatsword into the earth, slicing through large rocks and enemies on hit. In the air, Jaeyun launches a vertical swing that sends enemies diagonally down off-stage.
Down Signature – On the ground, Jaeyun sweeps the earth with one long slice, sending opponents flying. When performed in the air, this downward slice spikes opponents.
Sword Signature Attacks
Neutral Signature – Jaeyun flies upward in a spiral of wind, slicing his way to the sky.
Side Signature – Jaeyun uses his crafty misdirection to kick up dirt at the opponent. If it hits his opponent, he follows through by stabbing behind him and into his opponent.
Down Signature – With another trick up his sleeve, Jaeyun jumps back to feint his opponent, then follows up with a nasty forward slash.
Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Choosing from 50 unique characters, players can jump into single-player and co-op modes as well as online and local competitions.
Brawlhalla also supports cross-platform play between the Xbox One family of devices including the Xbox One X, Nintendo SwitchTM system, Playstation 4, and PC, where players are able to play custom games and queue together for all online matchmaking.
For the latest news on Brawlhalla and all of Ubisoft’s games, visit Ubisoft News: https://news.ubisoft.com/
About Blue Mammoth Founded in 2009 and acquired by Ubisoft in 2018, Blue Mammoth Games is a development studio based in Atlanta, Georgia. The experienced team specializes in online multiplayer games with large player bases.Blue Mammoth develops Brawlhalla, a Free-To-Play fighting game on Xbox One, Nintendo Switch, Windows PC and PlayStation 4. Brawlhalla has over thirty million players and is currently the most played fighting game on Steam.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.
HyperX Gaming Launches Exclusive Custom Design with the Release of Champion® Athleticwear Reflective Collection
Sydney, Australia – July 3, 2020 – HyperX, the gaming division of Kingston Technology, today announced the HyperX x Champion® Reflective Collection, an exclusive limited-edition apparel collection drop with Champion® Athleticwear, makers of authentic athletic apparel since 1919. The reflective, logoed collection includes a black t-shirt and fleece hoodie, and for the first time, slides. The line features a unique heat transfer application that illuminates the design when reflecting light.
This is HyperX’s first international apparel launch and it will be available in over 100 countries, including Australia. The new collection features a custom logo treatment that utilises custom reflective heat transfer application. The reflective logo treatment is designed to capture the brilliance of light and reflects light back to its source.
“The first collaboration of the gaming-inspired capsule collection between HyperX and Champion was a runaway success,” said Susan Yang, APAC marketing director, HyperX. “It was apparent the community craved more unique designs from HyperX and the Champion brand. With this newest collection we hoped to tap into that same spirit of classic design with an exclusive twist – a custom reflective treatment which illuminates beautifully when it catches the light. This concept pairs especially well with the Cloud Alpha S headset and HyperX RGB peripherals, while maintaining a tasteful and timeless style that is synonymous with Champion® Athleticwear’s aesthetic.”
“Champion® Athleticwear is thrilled to partner with HyperX on this distinctive limited edition collection. This innovative design gives us a new way to connect with Champion fans who love gaming,” said David Robertson, Director Champion Global Brand Marketing. “Through this partnership and expanded product line with HyperX, we look forward to further engaging with the gaming community.”
The HyperX x Champion® Reflective Collection will be available for purchase at 1:00 a.m. AEST, July 10 (8:00 a.m. PST, July 9) through Champion.com. The clothing items in the line are available in a range of unisex sizes from S – XXL, with the cotton t-shirt retailing for US$35 and the Powerblend® fleece hoodie retailing for US$80. The slides are available in Men’s S – XL for US$45. For more information on HyperX x Champion® Reflective Collection availability, please visit the HyperX Collab page.
About HyperX
HyperXwas born from Kingston Technology, the world’s largest independent memory manufacturer, with the goal of providing gamers, PC builders, and power users with high-performance components. For 15 years, the HyperX mission has been to develop gaming products for gamers – high-speed memory, solid state drives, headsets, keyboards, mice, USB flash drives, and mouse pads – to the gaming community and beyond. The award-winning HyperX brand has carved its name atop the leaderboard by consistently delivering products that deliver superior comfort, aesthetics, performance, and reliability. HyperX gear is the choice of pro gamers, tech enthusiasts, and overclockers worldwide because it meets the most stringent product specifications and is built with best-in-class components. HyperX has shipped over 65 million memory modules, 10 million gaming headsets and 1 million gaming keyboards worldwide.
Join the #HyperXFamily at facebook.com/hyperxanz, and learn how HyperX products can enhance your
console experience and boost performance for both you and your PC at hyperxgaming.com. Whatever your
skill level, whatever genres you play, we embrace all gaming enthusiasts everywhere with our core belief —
Since 1919, Champion Athleticwear has offered a full line of innovative athletic apparel for men and women including activewear, sweats, tees, sports bras, team uniforms and accessories. Champion uses innovative design and state-of-the-art product testing to ensure uncompromised quality and innovative apparel for its consumers. Champion Athleticwear can be purchased at department stores, sporting goods, specialty retailers, and at Champion.com. For more information, please contact us at Facebook.com/Champion, follow us on Twitter @Championusa or on Instagram @Champion. Champion is a brand of Hanesbrands Inc. (NYSE:HBI).
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Kingston, the Kingston logo and HyperX are registered trademarks of Kingston Technology Corporation. All rights reserved. All other marks may be the property of their respective titleholders.
Available for one weekend only, this special game mode will see teams of Tier X vehicles battle it out
One month, and one Act, separates World of Tanks from its 10th anniversary and subsequent big birthday bash! Act IV sees the return of 7v7 battles in Timeless Brawl. Additionally, there will be a new set of anniversary missions for players to take on, which will reward them with the grand prize: a 3D style for the T30, the legendary Tier IX tank destroyer.
Exclusively for Tier X vehicles, Timeless Brawl will take place between July 10th and 13th. For tankers without any Tier Xs, two tanks will be available to rent (the Object 140 and the WZ-111 model 5A) so no one will miss out on the fun. Using the Encounter game mode rules and a collection of five handpicked maps, these intense battles will have their own set of tasks to complete.
While players enjoy a weekend of duking it out, they’ll also be able to get their hands on unique customisation items from the past, including elements that were rewards during the Tank Football, Steel Hunter and Halloween events.
And finally, tankers should also prepare themselves: World of Tanks officially turns 10 in August and next month will see the biggest celebrations, and Act, yet. Act V promises to ramp everything up to eleven with a whole heap of activities, rewards and gifts.
World of Tanks is the first team-based, massively multiplayer online action game dedicated to armoured warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 600 armoured vehicles from 11 nations, carefully detailed with historical accuracy.
Official website:
· worldoftanks.com
About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.
Valencia, Calif. – 7/8/2020 – WayForward is pleased to announce Shantae: Risky’s Revenge – Director’s Cut for the Nintendo Switch and Xbox One
Name: Shantae: Risky’s Revenge – Director’s Cut Publisher: WayForward Developer: WayForward Release Date: Fall 2020 Platforms: Nintendo Switch, Xbox One, Windows 10 Players: 1 Price: $9.99 The classic action-adventure sequel returns this fall!
It’s time for revenge – and this time there’s no escape! Independent development studio WayForward is proud to announce that the critically acclaimed video game, Shantae: Risky’s Revenge – Director’s Cut, is headed to Nintendo Switch and Xbox One for the first time, bringing with it all the action, dancing, and magical transformations that the 3-million-plus-selling Shantae series is known for. Priced at $9.99, the game is set to be released digitally this fall.
Shantae: Risky’s Revenge – Director’s Cut is an upgraded version of the second game in the Shantae series, once again putting players in control of Shantae, the Half-Genie heroine, who’s on a mission to stop her scheming nemesis, the nefarious lady pirate Risky Boots. To do so, Shantae will explore a variety of environments (including deserts, forests, and undersea caverns), transform into creatures with unique abilities, encounter hilarious NPCs, and confront the dastardly Barons of Sequin Land, all accompanied by spectacular multilayered pixel-art graphics and a fantastic soundtrack.
As with previous editions of Shantae: Risky’s Revenge – Director’s Cut, the highly requested Switch and Xbox One versions offer numerous enhancements over the classic 2010 release, including improved navigation features, HD character portraits, and an unlockable Magic Mode. Renowned by fans and critics alike, the original DSiWare version of Shantae: Risky’s Revenge was awarded IGN’s Best DS Game of the Year and was 2010’s highest-rated handheld game on Metacritic. In addition to Nintendo Switch and Xbox One, Shantae: Risky’s Revenge – Director’s Cut is also headed to Windows 10, and is currently available on PlayStation 4 and Steam. A physical Switch version, published by Limited Run Games, will be available for preorder on limitedrungames.com starting in September with additional specifics to be announced at a later time. For more information about the Shantae series and other WayForward titles, please visit www.wayforward.com.
Key Features
Experience Shantae’s acclaimed second adventure, now on Switch and Xbox One!
Journey across magical Sequin Land, from scorching deserts to the ocean depths!
Meet colorful characters such as Sky, Bolo, Uncle Mimic, and Rottytops!
Dance to transform into a monkey, an elephant, and a mermaid, each with unique abilities!
Detailed pixel-art graphics and sensational soundtrack!
Explore puzzle-filled labyrinths and overcome challenging bosses!
Discover numerous spells and upgrades!
Unlockable Magic Mode with an alternate costume!
About WayForward
Based in Valencia, California, WayForward was founded in 1990 and has remained an independent game developer for 30 years. We are home to many talented individuals including programmers, environment artists, animators, modelers, illustrators, audio wizards, designers, and team leaders. With the new avenues for distributing games directly to fans we are finally able to make the games we have always wanted to.