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Between the Stars Preview

Between the Stars

Developer: Isolated Games
Publisher: Isolated Games
Platform: Windows
Release Date: 28 May 2019
Price:  $19.99 USD/$34.95 AUD – Available Here

Video Preview

Between the Stars is a space action game set in a universe currently being torn apart by a war between the Children of the Sun and the Republic. The game offers a mix of real time large ship combat, text-based adventures, and RPG-style character progression. The game is currently on Steam Early Access, and developers Isolated Games recently launched the fourth chapter in the campaign.

The writing is decent in the latest Steam Early Access build. The writers have made an excellent choice tying the gameplay tutorial with a longer prologue chapter starring an already established character within the lore. This allows for players to gain a solid understanding of the state of the universe and the world they are about to throw their personalized avatar into. The actual writing quality itself is inconsistent. The writing feels a little stiff most of the times, but quickly swings to cringe inducing corniness or cutting wit. The dialogue struggles the most, as the short sentences are often too constraining for the writers to work. The text-based events are where the writers shine in comparison as the longer format gives them a better chance to showcase their skills.

Between the Stars takes a foundation of traditional space sims and text-based adventures and mixes in elements of RPGs, large ship management, and tabletop games together into one package. While the list may sound a little overwhelming, the developers have done an excellent job picking and choosing mechanics that work well together. The gameplay focuses heavily on combat and exploration, so space sim fans who are looking for another trading and economics heavy game will be disappointed.

Combat is all about large ships with multi-person crews fighting against each other. Combat feels a little more like nautical battles than sleek jets dog fighting. The pace of the battle is a little slower, focusing more good positioning to unleash the full barrage of weaponry on an enemy weak point than doing a fast-paced dance of death with the opposition. There are some action RPG elements in space combat, as it is not just unloading all the ship’s missiles, rockets, lasers, and bullets on the enemy. Certain pieces of equipment and ship models come with skills that can be activated on a cooldown. The skills are general short, high impact abilities that provide instant gratification. The only problem with the skills is they are not always visually obvious. For example, the nuke will give a giant explosion eventually, but it is nearly impossible to visually confirm the launch or see where it’s travelling.

Life in Between the Stars is a lot more than just blowing up pirates and the Children of the Sun. Players will spend a lot of time exploring the universe, meeting people, discovering derelict ships, and getting into trouble when exploring on foot. All of these randomly generated events are done in a text based, Choose Your Own Adventure-like presentation. Actions of lesser consequence will automatically be decided for the player, while those with serious consequence will require an attribute roll using the player’s stats. Foot combat is more like a board game, where the player’s away team and the enemy will roll dice to determine how much damage they do to each other. The text-based adventuring is what makes Between the Stars special. It is what makes me feel like a captain of a major ship like on Star Trek. These adventures take me to the weird and wild. They make me consider the health and safety of my crew. Most importantly, they make me as the character change, for better or for worse.

The controls are decent, but it is clearly still a work in progress. There are messages in the settings that controller support is still in development. I noticed some keyboard functions could still not be rebound to keys already taken up by the unbindable functions. In practice though, the default mouse and keyboard controls are very good. The controls are a bit more like a nautical ship than an arcade flight sim. Combined with the slower pace of the game, Between the Stars’ controls are quite accessible to new players.

Like all Steam Early Access titles, there are some quality of life changes that are still needed. One improvement the controls could use is a clearer way of showing which weapons will fire when aiming in a certain direction. Right now, players can only experiment until they memorize the arcs of fire. Ideally, some sort of subtle dot representing each weapon that can be greyed out as necessary would be a welcomed addition. Some extra tutorial details would also be nice for some of the text adventuring sections. An option to skip the docking animation would be great, as they get tiring very quickly. Finally, reducing the scrollable areas of the planets would help navigation, as they are massive compared to the space stations.

The audio/visual presentation is okay so far. The graphics aren’t the splashiest, but it’s still a solid looking space sim. The audio has the right soundtrack and sound effects to create a sci-fi experience. The voice acting isn’t great though. Most actors are barely passable, and a few are awful. Worst of all, the recording quality is not even across the board. There are a few actors that either recording their lines on poor quality hardware or the audio enhancements were done poorly. I applaud the effort the developers are putting to make the game heavily voice acted, but I am wondering if the effort and money might be better spent elsewhere.

Between the Stars is shaping up to be a unique title that brings a fresh twist to the space sim genre. The combination of large ship combat, generous text-based events, and crew management create one of the best Star Trek-esque experiences I’ve played in a long time. While it may never be a flashy AAA space sim, it will provide a compelling niche title for people looking to be the captain of their own starship.

Death Stranding Review

Death Stranding

Developer: Kojima Productions
Publisher: 505 Games
Platforms: PlayStation 4Windows (Reviewed)
Release Date: 14 Jul 2020
Price: $99,95 AUD – Available Here $59,99 USD – Available Here

Overview

There are many things that Kojima has been called by the gaming press but for me, he will always be a master storyteller and a master of misdirection. That last bit is especially important considering everything that’s been happening during the promotion for Death Stranding. There were a couple of trailers at first and all of us found them as engaging as they were confusing. What kind of game is this? A horror one with some black tar and invisible enemies? A time travel story mixed up with some philosophical pondering straight out of Metal Gear Solid? We could only guess. Then the game came out and in the effort to boil it down to the basics it was labeled as a walking simulator. After playing it non stop for the previous week, I can say it is that and so much more. It is an incredibly topical game with an atmosphere that slowly grows on you and of course, it wouldn’t be a Kojima game with some philosophy sprinkled through it.

Story

The game is set in the post-apocalyptic USA, where the cataclysmic event known as the “Death Stranding” caused BTs (Beached Things) to appear and consume all dead beings if they’re near them. BTs are said to come from the “Beach”, a realm said to be linked with the afterlife. BTs are also known to cause “voidouts”, huge explosions triggered when they consume the dead. They also produce “Timefall”, a type of rain that deteriorates and ages rapidly anything it hits. The remaining population has confined itself in remote colonies, known as “Knot Cities” and they all form “United Cities of America”. And then, there’s you. Sam Bridges, a delivery man traversing through unpleasant terrain, avoiding BTs and all sorts of dangers in order to get your precious cargo from point A to point B.

Gameplay

You deliver stuff through abandoned cities, mountain valleys, and snowstorms. There will be a lot of walking. Occasionally some driving and gunplay once you unlock the required tools but all in all, it is a pretty lonesome game. Not to say it’s boring. Death Stranding has been out on PC for a while now but it’s clear how polarizing game it is. Either something “clicks” in you and you get immersed in its world or it will be seen as a waste of time and money for some. There is no middle ground. Funny enough, even though it is seen as an open-world game where you pick what to deliver, it is best to run through the story as soon as possible and only then have fun with optional content. The reason for that is that some important upgrades are story locked and things get a little easier when you can rush through the terrain with an electric bike or a truck. Aside from terrain, the ever-present danger is BTs and enemy porters (aka delivery men). Those porters will stop at nothing to steal your precious cargo and deliver it themselves, sometimes even employing deadly weapons against you. BTs are a different story, however. They’re usually invisible, but you can get a glimpse of them when crouching still. Any contact with them will summon an otherwordly entity that you have to defeat in order to escape. They are an enraging nuisance until you develop some weapons and tools to properly evade or destroy them. And lastly, the most important enemy in the game is you. Well, your cargo. There is a limit of how much you can carry on your back and exceeding the limit will mess with your balance and stamina. It’s especially tricky to balance 60+ kilos of anything on your back while climbing up and down the mountain slopes. One thing I have to point out regarding the gameplay is that the game is surprisingly easy, even on normal. There is this annoying story spot from Chapter 2 to Chapter 3 where BTs become a serious threat and you have exactly zero tools or ways to deal with them (besides completely avoiding them and sneaking at a snails’ pace). Other than that, every other gameplay mechanic such as stamina and cargo management is incredibly easy to master.

Visuals

Death Stranding is the first game that welcomes the DECIMA engine on PC. It feels like an improved version of FOX ENGINE from Metal Gear Solid V. Not a resource-heavy, incredibly well optimized, and a reason behind some of the most gorgeous screenshots on my Steam profile. It’s impressive how the developers made it all work on the visual front considering how little they had to begin with. You basically have three types of terrain in Death Stranding – snowy mountains, endless green pastures, and occasional ruins of the civilization scorched by the black tar. But with clever combining and some insane creativity in open-world design, you barely notice the scarcity of the said elements.

Audio

Kojima wouldn’t be Kojima if he didn’t try to introduce us to some good artists in all of his games. Metal Gear Solid V made me discover Joan Baez and Midge Ure and with Death Stranding, we got the magnum opus of a post-rock band called Low Roar. The band’s discography is featured heavily in the game and their muffled tones complement heavily the desolate atmosphere of the game. It would also be unfair to not mention the absolutely stellar voice acting by the crème de la crème of Hollywood. The cast includes Guillermo Del Toro, Mads Mikkelsen, Lea Seydoux, Nicolas Winding Refn, Norman Reedus (as the titular character) and occasional celebrity cameos such as Conan O’Brien.

Overall

As I played through Death Stranding, I couldn’t help but think about it’s strange but impeccable timing when it comes to a PC release. The society lives in a self-isolation hiding from an invisible threat (reminds you of something topical?) and the only connection with humanity in the game is seen through our eyes, as we control our character. The civilization as we knew it is long gone, people live in shelters but the technological advances and the connections are uninterrupted. You can be connected with anyone and anytime in the world of Death Stranding and then….there’ you. A single delivery man traversing on foot in order to connect already connected cities. With technology but not by human factors. And while the game is a well-rounded experience I like it because you can see Kojima’s personal growth here in terms of storytelling. He managed to achieve the right amount of subtle while not beating you over the head with crystal clear metaphors. Death Stranding is a serene and philosophical journey disguised as a walking simulator that will make you ponder more and more about what it means to be human as you travel through its desolate areas.

Capsule Computers review guidelines can be found here.

Iron Harvest 1920 + and Game Legends offer hottest Collector’s Edition since the invention of Diesel-Punk RTS!

Iron Harvest 1920 + and Game Legends offer hottest Collector’s Edition since the invention of Diesel-Punk RTS!

Game Legends Official Merchandise Partner for Iron Harvest

Sydney, Australia – July 20th 2020 –  Gaya Entertainment, Deep Silver and KING Art team up to bring amazing Iron Harvest 1920+ Merch to true Diesel-Punk Fans. Game Legends, the Gaya Entertainment owned store, will sell official merchandise for fans of the upcoming RTS.

Store link: https://game-legends.com/games/iron-harvest/

Iron Harvest will be available in several editions including the strictly limited Hot Iron Edition! Both the Collector’s Edition and the Hot Iron Edition feature the Soundtrack for the game written and composed by legendary video game music composer Adam Skorupa and “Music Imaginary” (The Witcher®, Shadow Warrior®).

Game Legends Exclusive Merchandise Items and Hot Iron Edition

Iron Harvest Soundtrack on Vinyl – strictly limited

Iron Harvest Shirts for each faction

EXCLUSIVE Iron Harvest 1920+ Hot Iron Edition – strictly limited

  • Iconic -“Pkp 17 Eisenhans” figurine  
  • Game Soundtrack on Vinyl written by legendary video game music composer Adam Skorupa and “Music Imaginary” (The Witcher®, Shadow Warrior®)  
  • Artbook – Featuring artworks from the creator of the 1920+ Universe, Jakub Rozalski  
  • Steelbook  
  • Double Sided poster with unique artwork  
  • Decorative Iron Harvest Hot Iron (Not for actual use)

Iron Harvest Collector’s Edition

Earlier this year, King Art and Deep Silver announced the Iron Harvest Collector’s Edition which is now available for pre-order at the Game Legends store as well as other selected retailers.

About Iron Harvest

At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. To create the perfect RTS-experience the team has been working in close cooperation with global RTS-fans ever since the highly successful Kickstarter campaign.

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About KING Art Games

KING Art is an independent game developer with years of experience in creating high-quality games for all major platforms. More than 40 employees across several teams are located at the offices in Bremen, Germany and work with about as many freelancers around the globe. Founded in 2000, KING Art has since released more than 50 titles in different genres, with a focus on narrative games, RPGs and strategy games. The company and its games have received multiple prestigious awards, including Best Strategy Game and Best Development Studio.

KING Art is a licensed developer for Microsoft, Sony and Nintendo plattforms and member of Verband der deutschen Games-Branche (GAME) and bremen digitalmedia.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

 Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, Warhorse Studios based in Prague, Czech Republic and Milestone s.r.l. in Milan, Italy. For more information please visit www.deepsilver.com 

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (games, films and software). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 25 years of experience in the digital media business, and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic, Poland, and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

Kandagawa Jet Girls Rides to the West on August 25

A couple of months after announcing that they would indeed be localizing Kandagawa Jet Girls, XSEED Games has officially set the release date for the game as August 25th in North America, Europe, and Australia for the PlayStation 4 and PC. It is worth noting that since the game began development post Sony’s censorship policy that there is no content difference between the PlayStation 4 and PC versions of the game.

In North America Kandagawa Jet Girls will be given a digital and limited physical release called the “Racing Hearts” limited edition that can be pre-ordered both through the XSEED Games store as well as a number of retailers while the European version will only be available digitally. The limited edition in North America is priced at $59.99 and includes the core game, a two disc soundtrack, 64 page art book, and a special collector’s box featuring exclusive artwork.

Interestingly enough, Ryobi and Ryona from Senran Kagura will be included in the game at release as a free bonus to Western fans whereas in Japan they were only available as DLC. Other downloadable characters such as Asuka and Yumi, Ikaruga and Yomi, Homura and Hikage, and Murasaki and Mirai will be sold separately after launch or together in a special $29.99 pass.

To go along with this announcement a number of new screenshots and a new gameplay trailer were released and you can check those out below.

Zengeon Releasing on Switch on September 25

PQube has announced that they now have a release date for at least the Nintendo Switch version of IndieLeague Studio’s Zengeon. The company is planning on releasing the game on the Switch on September 25th with both physical and digital versions being available, though the physical edition can only be pre-ordered through Funstock with an exclusive art card set.

As for the Xbox One and PlayStation 4 versions of the game, PQube has stated that they are still on the way and will be releasing sometime later in 2020, though the PC version is already available should fans want to check it out. Zengeon is a roguelite style RPG inspired by Chinese culture and deities where players will uncover the mystical story by collecting Memory Fragments in levels that change every time they play.

Trails of Cold Steel IV Introduces Some Familiar Characters

A new trailer for The Legend of Heroes: Trails of Cold Steel IV has been released and this time around NIS America is focusing on showing off a number of characters that may be familiar to longtime fans of the franchise. The characters include those from the Trails in the Sky series and more who will be appearing to battle alongside Class VII.

It is worth noting that, especially since this is the fourth game in a series that constantly features cliffhanging endings, that the trailer below will feature some potential spoilers for those who have yet to complete the third game in the series.

The trailer can be found below and as for The Legend of Heroes: Trails of Cold Steel IV, it is currently set to be released on October 27th in North America and Europe for the PlayStation 4 with a Nintendo Switch and PC release planned for sometime in 2021.

Defend the Imperium on New Frontiers – Warhammer 40,000: Mechanicus Now Available on Consoles

Repel the Necron awakening on PS4, Xbox One, Switch

Kasedo Games – the digital first publishing label of Kalypso – have announced that turn-based tactical game, Warhammer 40,000: Mechanicus, is available now on PlayStation®4, Xbox One and Nintendo Switch.

To mark the launch, a hard-hitting trailer has been released showing off the intense turn-based battles, expansive customisation options and the epic Necron tombs where players must fight for the survival of Mankind.

Taking control of Adeptus Mechanicus forces, players must lead their Tech-Priests and troops on a tactical quest to salvage ancient technologies from the mysterious Necron tombs of the planet Silva Tenebris.

The console release of Mechanicus builds on the critically acclaimed PC version with the addition of the Heretek DLC which exposes the dark underbelly of the Adeptus Mechanicus faction like never before. Players will face frighteningly familiar foes in a cohort of heretek Tech-Priests over five new missions using new disciplines, troops and unlockable firepower.

The console package is completed with the special Omnissiah Edition content which adds the atmospheric soundtrack, short story ‘Deus Ex Mechanicus’ by Andy Chambers, the stunning digital artbook, as well as the hard-hitting melee weapon, the Arc Scourge.

Game Information
Title: Warhammer 40,000: Mechanicus
Platform(s): PlayStation®4, Xbox One, Nintendo Switch
Price: $59.95
Publisher: Kasedo Games (@KasedoGames)
Developer: Bulwark Studios (@bulwarkStudios)
Genre: Turn-Based Tactical
Release: 17th July 2020
Hashtag: #Mechanicus40K

Store Links: 

About Kasedo Games

Kasedo Games is the ‘digital first’ – Division of Kalypso Media. The Kasedo Games label is committed to publishing high quality games, developed by handpicked and highly talented Indie developers. Titles published under the Kasedo label include: ‘Filament’, ‘Warhammer 40,000: Mechanicus’, ‘Rise of Industry’, ‘Project Highrise’ and ‘Crowntakers’. www.kasedogames.com

About Bulwark Studios

Bulwark Studios is an Indie Games Developer, founded in France five years ago. Bulwark are focused on creating tactical/strategic game experiences that are rich in artistic quality and ripe in passion. They released Crowntakers in 2014 on PC, with a tablet version launching the following year.

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 528 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

Warhammer 40,000: Mechanicus © Copyright Games Workshop Limited 2020. Mechanicus, the Mechanicus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.

THE PAW PATROL POWERS UP IN PAWSOME NEW VIDEO GAME RELEASING THIS NOVEMBER

PLAY TOGETHER AND HERO UP IN ‘PAW PATROL: MIGHTY PUPS SAVE ADVENTURE BAY’

The PAW Patrol™ is ready to set out on their mightiest mission yet as BANDAI NAMCO Entertainment Europe, Outright Games, one of the leading global publisher of family friendly interactive entertainment, and Nickelodeon, today announced a brand-new video game, currently entitled “PAW Patrol: Mighty Pups Save Adventure Bay”, based on the hit Nickelodeon preschool series PAW Patrol produced by Spin Master Entertainment. The new game will launch November 6, 2020, on Nintendo Switch, Playstation 4, Xbox One and PC Digital.

Play together with friends and family in co-op mode, choose your favourite pup and use their mighty powers to take on heroic missions. The whole Patrol is here with key locations in the massive town of Adventure Bay ready to explore, from the Lookout to Jake’s Snowboarding Resort.

You’ll need each mighty pup’s special power including Chase’s Super Speed, Marshall’s Mighty Heat and Skye’s Whirlwind Power to help save the day and play with your friends in fun-filled mini games like Pup Pup Boogie and jump rope.

PAW Patrol is the number one entertainment franchise for pre-schoolers and a global phenomenon with reach in over 170 countries through its TV show, toys, video games, clothing lines and even theme park rides. Outright Games previously released ‘PAW Patrol: On a Roll’ in 2018 which is their bestselling title to date.

‘We’re beyond thrilled to work on our second PAW Patrol title with Nickelodeon, it’s been an amazing experience bringing everyone’s favourite pups to life through our video games,’ said Terry Malham CEO of Outright Games. ‘This is truly a pre-school powerhouse and one of the biggest names in kids’ entertainment, we couldn’t be more excited to launch this brand-new adventure that’s fun for the whole family.’

Key Features

  • EVERY PUP IS HERE – Play as Chase, Rubble, Marshall, Everest, Skye, Rocky, Zuma and Tracker. 
  • EXPLORE ADVENTURE BAY – Take on seven super-heroic missions to rescue friends and save the day. Plus seven fun mini games!
  • USE MIGHTY POWERS – Play as the pups and use their mighty powers to create whirlwinds, use Energy Super Tools, lift the heaviest objects, and more!
  • TEAM UP ON THE DOUBLE – Two users can play in co-op mode on the same screen.

PAW Patrol: Mighty Pups Save Adventure Bay launches on November 6, digitally and at retail on Nintendo Switch, Playstation 4, Xbox One and PC.

About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN™, GALAGA™, TEKKEN™, SOULCALIBUR™, ACE COMBAT™ and DARK SOULS™. BANDAI NAMCO Entertainment Europe is the premier publisher for anime-based video games including NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE™.

For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

About Outright Games:

Outright Games is a global video games publisher with a focus on quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games of beloved entertainment licenses globally. Outright Games brings stories and characters to life with titles including favourites such as Jumanji: The Video Game with Sony Pictures, Paw Patrol: On a Roll with Nickelodeon, Ben 10 with Cartoon Network, and Dragons: Dawn of New Risers with NBC Universal. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com

KARTRIDER RUSH+ SEASON TWO RACES IN WITH CELESTIAL SWORD THEME

KARTRIDER RUSH+ SEASON TWO RACES IN WITH CELESTIAL SWORD THEME

Smash hit mobile racing game receives new vehicles, game modes and more in massive content update for free on iOS and Android

SEOUL – July 17, 2020 – All engines are go for Season Two of the latest mobile kart-racing obsession, KartRider Rush+. Beginning today, speed addicts and racing gamers can burn rubber in an overhaul of new content for the multiplayer game from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Players around the world on Android and iOS can download the latest KartRider Rush+ update for free through the official link here.

Today’s Season Two “Celestial Sword” update delivers a garage packed with sleek rides, all geared to lap the competition in KartRider Rush+’s action-packed gameplay. The new “Terra Blade” vehicle allows players to pose and gallop in the air. Additional karts including the “Golden Roadhog” and legendary “Justice” karts can also be unlocked and customized for the race track.

In addition to the all-new karts, KartRider Rush+ Season Two boasts multiple new features, such as:

  • New Mini-Game Flag Battle – In this added arcade mode, players must locate the flag on the track and deliver it to the opposing team’s camp to earn points
  • Unique Characters – Lunaris and Solaris, students of the legendary Moonlight gate keeper, arrive to duke it out in kart-racing combat
  • Fresh Accessories – Players can unlock new interior accessories such as “Bladeboard School ” to further decorate their My Room setups
  • Rewarding Quests – From now until Thursday, July 30, players who complete a new in-game quest can collect Terra Coins to unlock the rare Terra Blade. Similarly, when players gather “Brush Shards,” they can exchange them for a “Solaris” code until Sunday, July 26.

KartRider Rush+ is the latest IP-based development from the smash hit KartRider online game, which has grown in popularity since it was introduced to Korea-based players in 2012. KartRider Rush+ promises the fun-filled legacy of the KartRider brand, with revamped 3D cartoon graphics and a sense of control optimized for mobile devices. The game also implements KartRider’s original core components, such as Kartbody, Track, Game Mode and driving techniques, while introducing new mobile-only modes such as Ranked Mode and Relay Race.

Stay on the look-out for more information about KartRider Rush+ leading up to launch. Additional information for members of the press:

  • Visit the official Facebook community here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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Crytek’s New Trailer Showcases the Tech Powering Crysis Remastered on Nintendo Switch, Available July 23

Crytek’s New Trailer Showcases the Tech Powering Crysis Remastered on Nintendo Switch, Available July 23

FRANKFURT, Germany July 17, 2020 – Crytek, in partnership with Saber Interactive, the team that brought The Witcher 3: Wild Hunt to Nintendo Switch last year, has released a new trailer that dives into the technology used to bring the sci-fi classic Crysis Remastered to life on Switch.

Take a look at the game’s signature groundbreaking visuals, destructible open sandbox world, and adaptive gameplay on a brand-new platform. Vegetation bending, upgraded textures, depth of field and motion blur, enhanced dynamic lighting, global illumination (SVOGI), gyro aiming, and even sharks (…sharks?) are all packed into Crytek’s debut game on Switch.

Crysis Remastered is coming to Nintendo Switch on July 23, 2020. Pre-order it now for $29.99 on the Nintendo eShop!

About Crysis Remastered

With its 2007 release, Crysis set the industry standard for first-person shooters with stunning visuals, highly evolved gameplay, and an enormous sandbox world. Crysis Remastered adds new graphic features, high-quality textures, and CRYENGINE’s native hardware- and API-agnostic ray tracing solution – on PC, Xbox One X and PlayStation 4 Pro – to update the game for a new generation of hardware.

What begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over the game’s island setting. Armed with a powerful Nanosuit, players must use adaptive tactics to survive and conquer. Crysis Remastered will launch in the future on PC, Xbox One and PlayStation®4.

About Crytek

Crytek is an independent video game developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, The Climb, Robinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

For more information, visit www.crytek.com and www.cryengine.com.