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NVIDIA to Acquire Arm for $40 Billion, Creating World’s Premier Computing Company for the Age of AI

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  • Unites NVIDIA’s leadership in artificial intelligence with Arm’s vast computing ecosystem to drive innovation for all customers
  • NVIDIA will expand Arm’s R&D presence in Cambridge, UK, by establishing a world-class AI research and education center, and building an Arm/NVIDIA-powered AI supercomputer for groundbreaking research
  • NVIDIA will continue Arm’s open-licensing model and customer neutrality and expand Arm’s IP licensing portfolio with NVIDIA technology
  • Immediately accretive to NVIDIA’s non-GAAP gross margin and EPS
  • Consideration of $40 billion to be met through a combination of NVIDIA shares and cash

NVIDIA and SoftBank Group Corp. (SBG) today announced a definitive agreement under which NVIDIA will acquire Arm Limited from SBG and the SoftBank Vision Fund (together, “SoftBank”) in a transaction valued at $40 billion. The transaction is expected to be immediately accretive to NVIDIA’s non-GAAP gross margin and non-GAAP earnings per share.

The combination brings together NVIDIA’s leading AI computing platform with Arm’s vast ecosystem to create the premier computing company for the age of artificial intelligence, accelerating innovation while expanding into large, high-growth markets. SoftBank will remain committed to Arm’s long-term success through its ownership stake in NVIDIA, expected to be under 10 percent.

“AI is the most powerful technology force of our time and has launched a new wave of computing,” said Jensen Huang, founder and CEO of NVIDIA. “In the years ahead, trillions of computers running AI will create a new internet-of-things that is thousands of times larger than today’s internet-of-people. Our combination will create a company fabulously positioned for the age of AI.

“Simon Segars and his team at Arm have built an extraordinary company that is contributing to nearly every technology market in the world. Uniting NVIDIA’s AI computing capabilities with the vast ecosystem of Arm’s CPU, we can advance computing from the cloud, smartphones, PCs, self-driving cars and robotics, to edge IoT, and expand AI computing to every corner of the globe.

“This combination has tremendous benefits for both companies, our customers, and the industry. For Arm’s ecosystem, the combination will turbocharge Arm’s R&D capacity and expand its IP portfolio with NVIDIA’s world-leading GPU and AI technology.

“Arm will remain headquartered in Cambridge. We will expand on this great site and build a world-class AI research facility, supporting developments in healthcare, life sciences, robotics, self-driving cars and other fields. And, to attract researchers and scientists from the U.K. and around the world to conduct groundbreaking work, NVIDIA will build a state-of-the-art AI supercomputer, powered by Arm CPUs. Arm Cambridge will be a world-class technology center.”

“NVIDIA is the perfect partner for Arm,” said Masayoshi Son, chairman and CEO of SBG. “Since acquiring Arm, we have honored our commitments and invested heavily in people, technology and R&D, thereby expanding the business into new areas with high growth potential. Joining forces with a world leader in technology innovation creates new and exciting opportunities for Arm. This is a compelling combination that projects Arm, Cambridge and the U.K. to the forefront of some of the most exciting technological innovations of our time and is why SoftBank is excited to invest in Arm’s long-term success as a major shareholder in NVIDIA. We look forward to supporting the continued success of the combined business.”

“Arm and NVIDIA share a vision and passion that ubiquitous, energy-efficient computing will help address the world’s most pressing issues from climate change to healthcare, from agriculture to education,” said Simon Segars, CEO of Arm. “Delivering on this vision requires new approaches to hardware and software and a long-term commitment to research and development. By bringing together the technical strengths of our two companies we can accelerate our progress and create new solutions that will enable a global ecosystem of innovators. My management team and I are excited to be joining NVIDIA so we can write this next chapter together.”

Commitment to Arm and the UK
As part of NVIDIA, Arm will continue to operate its open-licensing model while maintaining the global customer neutrality that has been foundational to its success, with 180 billion chips shipped to-date by its licensees. Arm partners will also benefit from both companies’ offerings, including NVIDIA’s numerous innovations.

SoftBank and Arm are fully committed to satisfying the undertakings made by SoftBank when it acquired Arm in 2016, which are scheduled to complete in September 2021. Following the closing of the transaction, NVIDIA intends to retain the name and strong brand identity of Arm and expand its base in Cambridge. Arm’s intellectual property will remain registered in the U.K. 

NVIDIA will build on Arm’s R&D presence in the U.K., establishing a new global center of excellence in AI research at Arm’s Cambridge campus. NVIDIA will invest in a state-of-the-art, Arm-powered AI supercomputer, training facilities for developers and a startup incubator, which will attract world-class research talent and create a platform for innovation and industry partnerships in fields such as healthcare, robotics and self-driving cars. 

Additional Transaction Details
Under the terms of the transaction, which has been approved by the boards of directors of NVIDIA, SBG and Arm, NVIDIA will pay to SoftBank a total of $21.5 billion in NVIDIA common stock and $12 billion in cash, which includes $2 billion payable at signing. The number of NVIDIA shares to be issued at closing is 44.3 million, determined using the average closing price of NVIDIA common stock for the last 30 trading days. Additionally, SoftBank may receive up to $5 billion in cash or common stock under an earn-out construct, subject to satisfaction of specific financial performance targets by Arm.

NVIDIA will also issue $1.5 billion in equity to Arm employees.

NVIDIA intends to finance the cash portion of the transaction with balance sheet cash. The transaction does not include Arm’s IoT Services Group.

The proposed transaction is subject to customary closing conditions, including the receipt of regulatory approvals for the U.K., China, the European Union and the United States. Completion of the transaction is expected to take place in approximately 18 months.

Conference Call and Webcast Details 
NVIDIA will conduct a webcast at 5:30 a.m. PT on Monday, September 14, to discuss the transaction. The webcast is available on NVIDIA’s Investor Relations website at https://investor.nvidia.com/. A webcast replay and a copy of the webcast presentation materials will also be available at https://investor.nvidia.com/.

About SoftBank 
The SoftBank Group invests in breakthrough technology to improve people’s quality of life around the world. The SoftBank Group is comprised of SoftBank Group Corp. (TOKYO: 9984), a holding company that includes telecommunications, internet services, AI, smart robotics, IoT and clean energy technology providers; Arm Limited, the world’s leading semiconductor IP company; and the SoftBank Vision Fund, which is investing up to $100 billion to help extraordinary entrepreneurs transform industries and shape new ones. To learn more, please visit https://global.softbank

About Arm
Arm technology is at the heart of a computing and data revolution that is transforming the way people live and businesses operate. Our advanced, energy-efficient processor designs have enabled intelligent computing in 180 billion chips and our technologies now securely power products from the sensor to the smartphone and the supercomputer. In combination with our IoT device, connectivity and data management platform, we are also enabling customers with powerful and actionable business insights that are generating new value from their connected devices and data. Together with 1,000+ technology partners we are at the forefront of designing, securing and managing all areas of compute from the chip to the cloud.

About NVIDIA
NVIDIA’s (NASDAQ: NVDA) invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern computer graphics and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots and self-driving cars that can perceive and understand the world. More information at http://nvidianews.nvidia.com/.

All statements included or incorporated by reference in this communication, other than statements or characterizations of historical fact, are forward-looking statements within the meaning of the federal securities laws. These forward-looking statements are based on NVIDIA’s current expectations, estimates and projections about its business and industry, management’s beliefs, and certain assumptions made by NVIDIA and Arm, all of which are subject to change. Forward-looking statements can often be identified by words such as “anticipates,” “expects,” “intends,” “plans,” “predicts,” “believes,” “seeks,” “goals,” “likely,” “might,” “project,” “target,” “estimates,” “may,” “will,” “should,” “would,” “could,” “potential,” “continue,” “ongoing,” or similar expressions, and variations or negatives of these words. Certain statements in this press release including, but not limited to, statements as to the proposed transaction and acquisition of Arm by NVIDIA, including statements regarding the benefits and impact of the transaction and what the combined companies will offer and create, the timing, price and closing conditions of the transaction; statements regarding the companies’ products and markets; creating the world’s premier computing company; driving innovation for customers; NVIDIA expanding Arm’s presence in the U.K.; future plans for the business of the combined companies; the financial impact of the transaction; the numbers of computers running AI and what it will create; the combined company being positioned for the age of AI, advancing computing and its ability to innovate; Arm’s contributions to technology markets; the combined company being at the center of expanding AI computing; NVIDIA turbocharging Arm’s R&D capacity and offering GPUs and AI technology to the Arm ecosystem; Arm remaining headquartered in the U.K., what it will become and how NVIDIA will expand and invest there; SoftBank’s investments and support for the combined business; Arm and NVIDIA’s vision, how it will address the world’s issues and how the combined companies will accelerate progress, create solutions and enable innovators; Arm management joining NVIDIA; continuing Arm’s business model and how its partners will benefit; SoftBank and Arm remaining committed to satisfying SoftBank’s undertakings from its Arm acquisition; Arm’s intellectual property remaining registered in the U.K.; NVIDIA retaining the name and identity of Arm; the equity to be issued to Arm employees; SoftBank’s expected ownership stake in NVIDIA; and how NVIDIA intends to finance the transaction are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations.

These forward-looking statements are based on current expectations and are not guarantees of future results. Many factors could cause actual future events to differ materially from the forward-looking statements in this presentation, including the following, among others: the risk that the transaction may not be completed in a timely manner or at all, which may adversely affect NVIDIA’s business and the price of its stock; uncertainties as to the timing of the consummation of the transaction and the failure to satisfy the conditions to the consummation of the transaction, including the receipt of certain governmental and regulatory approvals; the potential for regulatory authorities to require divestitures, behavioral remedies or other concessions in order to obtain their approval of the proposed transaction; the occurrence of any event, change or other circumstance that could give rise to the termination of the merger agreement; the effect of the announcement or pendency of the transaction on NVIDIA’s business relationships, operating results, and business generally; delays, disruptions or increased costs in the integration of Arm’s technology in existing or new products; expected financial benefits and other benefits of the transaction may not be realized; integration of the acquisition post-closing may not occur as anticipated, and the combined company’s ability to achieve the growth prospects and synergies expected from the transaction, as well as delays, challenges and expenses associated with integrating the combined company’s existing businesses may incur; litigation related to the transaction or otherwise or limitations or restrictions imposed by regulatory authorities may delay or negatively impact the transaction; unanticipated restructuring costs may be incurred or undisclosed liabilities assumed; attempts to retain key personnel and customers may not succeed; risks related to diverting management’s attention from NVIDIA’s ongoing business operations; the business combination or the combined company’s products may not be supported by third parties; actions by competitors may negatively impact results; potential adverse reactions or changes to business relationships resulting from the announcement or completion of the transaction; the short- and longer-term effects of the COVID-19 pandemic; and there may be negative changes in general economic conditions in the regions or the industries in which NVIDIA and Arm operate and other risks described in NVIDIA’s filings with the Securities and Exchange Commission (“SEC”). In addition, please refer to the documents that NVIDIA files with the SEC on Forms 10-K, 10-Q, and 8-K. These filings identify and address other important risks and uncertainties that could cause events and results to differ materially from those contained in the forward-looking statements set forth in this presentation. Actual results are subject to other risks and uncertainties that relate more broadly to NVIDIA’s overall business, including those more fully described in NVIDIA’s filings with the SEC. In addition, the foregoing review of important factors that could cause actual events to differ from expectations should not be construed as exhaustive and should be read in conjunction with statements that are included herein and NVIDIA’s filings with the SEC. These forward-looking statements are not guarantees of future events or performance and speak only as of the date hereof. Except as required by applicable law, NVIDIA does not undertake any obligation to revise or update any forward-looking statement, or to make any other forward-looking statements, whether as a result of new information, future events or otherwise. NVIDIA can give no assurance that the conditions to the transaction will be satisfied.

© 2020 NVIDIA Corporation. All rights reserved. NVIDIA and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and/or other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

New Borderlands® 3 Content, Features, and Plans Revealed During PAX Online

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New Borderlands® 3 Content, Features, and Plans Revealed During PAX Online

Gearbox Software and 2K confirmed full next-gen support, new Vault Hunter skill trees, additional add-on content, vertical split-screen, four-player local co-op, and more during today’s digital showcase

Hope you’re ready for more, Vault Hunters! Just in time for Borderlands 3’s one-year anniversary, Gearbox Software and 2K today revealed their plans for the future of Borderlands® 3 – including full next-gen support, a new skill tree for each Vault Hunter, additional co-op features, and more – during the Gearbox PAX Digital Showcase. To catch the showcase in full, see below.

Leading the way: confirmation that Borderlands 3 is coming to both Xbox Series X and PlayStation 5. If you already own the current-gen version of the game on Xbox One, you’ll receive a free upgrade to the Xbox Series X version. And if you own the game on PlayStation 4, you’ll receive a free upgrade to the PlayStation 5 version. This applies to all content you’ve purchased, as well as all your saves. You’ll be able to bring everything over to the new console generation.

In addition to running at 60 frames per second at 4K resolution on PlayStation 5 and Xbox Series X in single-player, the next-gen console versions of Borderlands 3 will include two highly requested local co-op features, free for all players. For the first time ever, you’ll be able to play four-player split-screen, and when enjoying two-player co-op, you’ll have the option to divide the screen horizontally or vertically. That’s right, vertical split-screen! Better still, this vertical split-screen option will also be added to the Xbox One and PlayStation 4 versions of the game via a free patch.

Borderlands 3 will also receive additional add-on content later this year! Though the next paid add-on won’t look like the campaign DLCs of the now complete Season Pass, it will include a brand new game mode, as well as one new skill tree for each Vault Hunter – and with those new skill trees come new Action Skills.

During the Gearbox PAX Digital Showcase, Gearbox gave viewers an in-depth look at FL4K’s new “Trapper” skill tree – which emphasizes shields and survivability for both FL4K and their pet – plus FL4K’s new Action Skill: Gravity Snare, a throwable trap that tosses enemies up into the air before slamming them back into the ground. Enemies caught in its radius will have their attacks interrupted, giving FL4K a crowd control skill for the first time.

Gearbox also revealed FL4K’s latest pet option: a Hyperion Loaderbot. FL4K’s special Loaderbot buddy can be specced in a variety of ways as you work your way down the skill tree: there’s the range-based ION Loader, which fires slow-moving projectiles can be shot to create powerful shock novas; the BUL Loader, which charges enemies and knocks them into the air with its shield (or just roundhouse kicks them); and the WAR Loader, which packs an incendiary shotgun, can toss grenades, and unleashes homing missiles on command.

To learn even more about FL4K’s new skill tree and all the perks it packs, be sure to check out this blog. Expect more information on the other skill trees, the new game mode, and all the other content in Borderlands 3’s next downloadable add-on in the coming months. And come next near, you may even see some news about crossplay coming to Borderlands 3.

For more information about Borderlands 3’s features and content, please visit borderlands.com.

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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World of Tanks launches Tanks.TV to APAC fans

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World of Tanks launches Tanks.TV to APAC fans

Wargaming’s World of Tanks has announced that it will be officially launching Tanks.TV to APAC fans today. The channel which was trialled through the World of Tanks ANZ Twitch in July will feature content specifically created for the games’ local audience. 

The trial stage of Tanks.TV, part of the World of Tanks ANZ Twitch channel, featured segments from World of Tanks content creators such as Flying_Elite, Mystblade and stewiejp. Going forward, the channel will feature similar talent presenting a mix of programming including gameplay, competitions, and esports. Initially the channel will have one program each day and depending on the long term response and available content, this may be expanded.

World of Tanks is celebrating its 10th anniversary this year, a huge milestone for any game, and chose PAX Online 2020 to launch Tanks.TV.

“Over the past 10 years World of Tanks has continued to grow and evolve as a gaming experience for our fans and players. We aim to provide both a deeply engaging in-game environment and one that is welcoming to fans interested in knowing more about the game and being a part of the community. Tanks.TV is another step for us on this path and we are excited to interact with viewers in this new format,” states Alexander de Giorgio, Regional Publishing Director, WOT.

Alexander will be hosting a Q&A session on Wednesday,16 September at 8pm AEST talking about the Tanks.TV launch, PAX, and the World of Tanks 10th anniversary. He’ll also be running through some of the highlights of a World of Tanks cosplay competition currently underway in Japan.

The Tanks.TV project has been spearheaded by ANZ product manager Jake Truman who started with Wargaming in 2017 as the ANZ community manager for World of Tanks.

“The World of Tanks community is a very diverse audience who are great at sharing their thoughts and ideas on the game and other activity. We’ve been listening to them and have created a tailored and accessible channel, presenting it like a network television station with game shows, panel discussion, clip shows and, of course sports,” said Jake.

“Tanks.TV will also allow us to support our grassroots community contributors while also enabling our players to engage with their favourite personalities both from Wargaming and the community itself,” Jake added.

World of Tanks recently announced the launch of the ANZ Premier League which will also be kicking off at PAX Online and can be viewed through Tanks.TV.

Tanks.TV officially launches today, September 14. For more information on programming and to watch Tanks.TV, visit https://www.twitch.tv/WorldofTanksANZ

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About World of Tanks

World of Tanks is the first team-based, massively multiplayer online action game dedicated to armoured warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 600 armored vehicles from 11 nations, carefully detailed with historical accuracy.

Official website: worldoftanks.com

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

Official website: wargaming.com    

STONEAGE WORLD ENTERS THE AUTUMN SEASON WITH NEW PET CAPTURE SITES AND SEASONAL EVENTS

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STONEAGE WORLD ENTERS THE AUTUMN SEASON WITH NEW PET CAPTURE SITES AND SEASONAL EVENTS

SEPT. 11, 2020 – LOS ANGELESNetmarble’s pre-historic pet-collecting mobile MMORPG StoneAge World for the App Store and Google Play recently launched their monthly update for the title that introduces a number of seasonal events and prizing for Trainers of all levels and sizes to participate and collect.

Starting today, two new events exclusive to the Ramir and Veldor family of prehistoric pets are now live and will run until Sept. 24. Both events allow players a higher chance of capturing pets from the associated families, with Ramir-type pets populating the second floor of Ayu’s Cave, while Veldor-type pets are located on the second floor of the Forest Cave. The balance to the Ramir, Veldor, and Kaki pets have also been upgraded as part of this event.

Also available to players today are the newly-added Manmo Lucky Tickets to StoneAge World’s item shop. If three or more of the same Trainers come out by scratching the Lucky Ticket, players will receive one item from an assortment of prizes you win. The rank is calculated according to the number of the same Trainer. For the best winners, those redeeming tickets with six Trainers of the same type will yield a S~S+ level of 4★ Pet Exchange Ticket.

To celebrate the autumn season, Stone Discount Event will be held for players to start growing pets that have been delayed. Players will receive up to 50% sale on Pet Training Stones and Modify Pet Growth Rate Stones.

StoneAge World takes the concept of pet-collection and role-playing game (RPG) mechanics and seamlessly blends them together with a delightful and venturesome MMO experience set in a whimsically inspired take on prehistoric societies. Set in the land of Tectonika, players will embrace the role of “Trainer,” a powerful warrior who collects, tames, and trains pets to protect the land from enemies. With over 270 pets including dinosaurs, wooly mammoths, pigs, wolves and more, players will have their hands full defending Tectonika against unknown enemies from the up-and-coming Machine Civilization and exploring the unique quirks of prehistoric society.

StoneAge World is now available for download on the App Store and Google Play, with supporting languages in English, Korean, Chinese (simplified / traditional), Japanese and Thai available for players. More information on StoneAge World can be found on the official website (https://stone.netmarble.com/en) and on the game’s official Facebook.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

OFFICIAL WEBSITE FOR NETMARBLE’S FIRST CONSOLE GAME SEVEN KNIGHTS – TIME WANDERER – NOW LIVE

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OFFICIAL WEBSITE FOR NETMARBLE’S FIRST CONSOLE GAME SEVEN KNIGHTS – TIME WANDERER – NOW LIVE

Background on Seven Knights IP, Content, and Weekly Webtoons Now Live for Players

LOS ANGELES – September 11, 2020 – Today, Netmarble Corp revealed the all-new website for Seven KnightsTime Wanderer -, the company’s first console game for the Nintendo Switch™. The game is based on Seven Knights, one of Netmarble’s popular mobile role-playing game (RPG) IPs.

The new website will detail key information on the history of the Seven Knights brand, key features of the console release, and detailed listings of key characters and associated voice actors included in Seven Knights – Time Wanderer –. As part of the new website launch, an all-new trailer and in-game screenshots of the game, digital comics and beautiful soundtracks are also available to enjoy, and all these original assets will be revealed on a weekly basis until the game’s official launch.

Seven KnightsTime Wanderer – is a visually stunning, real-time and turn-based RPG based on Seven Knights Mobile, which features all-new control and battle systems as well as game content optimized for the console platform. Unlike the mobile version, this is a single-player RPG based on a limited story, players can collect new characters as they progress through their journey, without gacha.

Seven KnightsTime Wanderer – focuses on the story of the eighth member of the Seven Knights, Vanessa, and her ultimate magical equipment, a sentient hourglass known as Sandy, as she embarks on a journey to return safely home after falling into the twists of space and time.

The original version of Seven Knights has been available in over 150 countries worldwide since its first launch in March 2014, on both the App Store and Google Play, and has achieved 60 million cumulative download across the globe over six years. A turn-based mobile RPG enjoying great popularity worldwide, Seven Knights offers the fun of collecting and fostering nearly 700 kinds of characters with intense turn-based battles.

Seven Knights – Time Wanderer – will be released worldwide as a digital package through the Nintendo eShop in each region. More detailed information, images and trailer of the game can be found at the official website, Twitter.

Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

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AUDEZE CONFIRMS XBOX SERIES X|S COMPATIBILITY FOR NEXT GEN PENROSE X WIRELESS HEADSET

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Audeze, the leading premium gaming headphone manufacturer, confirmed today that the upcoming Audeze Penrose X Wireless Headset will be fully compatible with both Xbox Series X|S next generation consoles.  Additionally, retail package shots of the Audeze Penrose and Audeze Penrose X were unveiled today for both the PlayStation®5 and Xbox Series X|S consoles.

The Audeze Penrose wireless headset comes with a USB dongle that can be connected to Xbox Series X|S or PlayStation 5 gaming consoles, as well as current generation consoles and desktop computer systems. Penrose can also be connected to mobile devices using Bluetooth 5.0, with support for SBC and AAC codecs. Both wireless and Bluetooth connections can be activated simultaneously, allowing users to customize their Penrose sound settings in real time using the Audeze HQ mobile and desktop app. Penrose will retail for $299 US at audeze.com and through participating international distributors. Shipments are expected in early October.
 
For more information on the Audeze Penrose, follow Audeze on Twitter, “Like” us on Facebook, subscribe to Audeze on Youtube to see and hear video demonstrations of Audeze products, and visit the website at www.audeze.com.
 

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Ziggurat Interactive Launches Seven More Classic Titles on GOG.COM Today

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For Intrepid Players, Action and Adventure Await in Timequest, Machiavelli the Prince, Les Manley in: Lost in LA, and More Debuting During Ziggurat’s Publisher Sale Week 

DENVER, COLORADO (September 11, 2020) — Today, publisher of retro-and-modern games Ziggurat Interactive is pleased to announce that they have released seven classic PC titles, for the first time, on gaming portal GOG.COM. Beloved classics including Timequest, Machiavelli the Prince, Les Manley in: Lost in LA, Les Manley in: Search For The King, Last Rites, Return of the Phantom, and Battle Engine Aquila — are now available for purchase.

In celebration of their release, Ziggurat is hosting a Publisher Sale on GOG.COM. For one week, enjoy a 33% discount on all of their incredible titles, making it the perfect time to pick up these newly released PC gems!
 
Ziggurat’s newest GOG.COM releases include: 

  • Timequest: Players take a trip through ten critical historical events in this gripping interactive sci-fi adventure game from Legend Entertainment. Follow Zeke S. Vettenmyer, a Lieutenant in the Temporal Corps — a force dedicated to the protection of time and space — as he leaps through time to reverse the changes he has made that threaten the future and his very existence!
     
  • Machiavelli the Prince: Skill, strategy, and a shrewd business sense are the keys to success in this medieval economic-sim, which can be played against A.I. opponents or up to four players in local multiplayer. Players assume a merchant’s role in the Renaissance as they buy low and sell high to not only earn wealth and fame — but also to work their way to becoming nobility!
     
  • Les Manley in: Search For The King: Wild adventure and wacky scenarios seem to follow loveable Les Manley wherever he goes in this campy adventure game. Players guide Les through heaven and earth — literally — in search of Elvis, all to win over the woman of his dreams.
     
  • Les Manley in: Lost in LA: The sequel to Search for the King, Lost in LA follows the titular Les as he fumbles his way through zany situations searching for his kidnapped friend, Helmut the Human Bean. Les will be scouring LA’s sleazy streets in a quest that will have him rescuing not only his friend but also a plethora of missing celebrities!
     
  • Last Rites: The world is at the mercy of a zombie invasion in this tense first-person shooter. Gather your A.I. squadmates and get down to purging the world of these horrific flesh-eaters! To help you get the job done, there’s plenty of high-tech weaponry waiting for you to take it out for a night on the town.
     
  • Return of the Phantom: A murder has been committed at the premiere of the opera Don Juan Triumphant, and it’s up to you, as detective (and opera-lover) Raoul Montand, to uncover who the secret villain is and bring them to justice. Everyone believes it is a sinister and mysterious Phantom, and as the body count begins to rise, you have to leave no stone unturned as you seek out the masked face of evil.
     
  • Battle Engine Aquila: Prepare for fast and furious mech-powered warfare, as Battle Engine Aquila puts you smack in the center of a deadly land war, fought by blood-sworn enemies the Forseti and the evil Muspell. As Hawk Winter, an underground racer plucked from obscurity, you must helm the legendary Battle Engine Aquila and fight through 43 missions. Harness the Battle Engine’s mobility and devastating firepower as you guide legions of allies to victory while battling on the land, sea, and air across 12 massive islands. 

“We are excited to continue working with GOG.COM to make more of our growing library of retro titles available to a new generation of gamers,” said Michael Devine, SVP of Business Development. “This latest collection of games encompasses a wide range of genres, including economic-sim, action, and adventure, delivering something for everyone.”
 
Timequest, Machiavelli the Prince, Les Manley in: Lost in LA, Les Manley in: Search For The King, Last Rites, Return of the Phantom, and Battle Engine Aquila are now available for PC via GOG.COM at a 33% discount.
 
Ziggurat Interactive has over 40 retro classic games in development, with new games releasing every month. Keep up to date on the latest news from Ziggurat on Facebook, Twitter, and the company’s official website.
 
About Ziggurat Interactive
 
Ziggurat Interactive was launched in late 2019 with the goal of preserving and expanding the legacy of video games. Headquartered in Denver, Colorado, Ziggurat creates and celebrates games — expanding the audience for both retro and new titles by making them accessible to players of all types while bringing classic licenses and new IPs to market through a variety of distribution channels across multiple platforms.
 

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DYNASTY WARRIORS Explodes Onto Audio Streaming Services in Celebration of the Series’ 20th Anniversary!

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Over 700 tracks available to stream from the renowned one versus thousands action series

Hertfordshire, 11th September 2020 – KOEI TECMO Europe revealed today that soundtracks from across the acclaimed DYNASTY WARRIORS series are now available to stream via Spotify, Apple Music and Amazon Music. Die-hard fans will also have the option to purchase these soundtracks digitally for the first time via Apple iTunes and Amazon Music!

The global release of these soundtracks not only celebrates the series’ 20th Anniversary, but marks the first time that they have been available to stream in the West. With over 700 tracks available, fans will be able to find their favourite tunes from their time ruling the battlefield in the Three Kingdoms era of Ancient China.

Follow the link below to start streaming the soundtracks:

Spotify: http://bit.ly/DW_BGM_Spotify
Apple Music: http://bit.ly/DW_BGM_Apple
Amazon Music: http://bit.ly/DW_BGM_Amazon

…And that’s not all for DYNASTY WARRIORS fans, as a special TGS stage event will be taking place on the 27th September at 3pm JST! Stay tuned to the official KOEI TECMO Europe social channels to learn more.

Follow KOEI TECMO Europe for the latest news:

https://discord.gg/KTEurope

https://www.instagram.com/koeitecmoeurope/
https://www.facebook.com/koeitecmogames

-ENDS-

Narrative Driven RPG – Wintermoor Tactics Club is Now Available on Console

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Navigate the High School Cliques of 1981 and Craft your Adventure in EVC’s cozy RPG

Baltimore, MD – Sept 11th, 2020 – Independent developer EVC in partnership with indie publisher Versus Evil are excited to announce that their narrative-driven tactics RPG Wintermoor Tactics Club is now available on PlayStation 4, Xbox One and Nintendo Switch following its critically well received launch on PC via Steam, GOG.com, and VersusEvil.com.

Wintermoor Tactics Club is a narrative-driven tactics RPG married with visual novel elements. You play as Alicia, one of the members of the Wintermoor Academy Tactics Club, where students play the premier tabletop game of the time, Curses & Catacombs. A mandatory snowball tournament between all of the clubs is announced by the Principal and each losing club is disbanded. Now you and your friends need to use your tactical skills to fight rival clubs, while also exploring the school and investigating the Principal’s true motivations for the tournament.

Perfect for both veteran tactics gamers and for new players who like the idea of tactics games but don’t know where to start, Wintermoor Tactics Club brings an easy going and light-hearted sense of humor to RPG adventure. Players can delve into the mystery of the clubs as they wage fantasy battles, spy on rival clubs and make new friends through the course of the story.

As much as it is an RPG, Wintermoor Tactics Club tells a story about the importance (and challenges) of inclusivity, it’s designed to have a warm and inviting feel. Inspired by the concept of ‘hygge’, the gameplay is streamlined and accessible, while the art, music, and writing create a cozy space. Even when it deals with serious conflicts and grand fantasy battles, Wintermoor is designed to feel like curling up with a good book and a hot cup of cocoa on a winter night.

“Bringing great player experiences to new audiences has always been our passion as a publisher, so I’m thrilled that we’re helping to bring such a well-received and heartfelt RPG like Wintermoor Tactics Club to console”. Said Steve Escalante, Versus Evil General Manager.”Titles like this are rare indie gems, they deal with the complexities we face in our daily lives and wrap it into a beautifully told, cozy RPG we can all embrace.” He added.

With dozens of unlockable upgrades and seven playable characters across 40 battles, players get to test their strategic mettle against a host of different characters while writing tabletop campaigns and crafting adventures. Wrapped in a charming narrative, the game explores the intimate relationships and personal stories behind Wintermoor’s mix of colorful characters.

Wintermoor Tactics Club supports English, German, Russian, Simplified Chinese, and Brazilian Portuguese languages.

About EVC
Founded in 2017, EVC, LLC is a team of ex-AAA game devs and longtime indies, working together to make good games and to make games good. Wintermoor Tactics Club, the studio’s first release, is coming to PC, Xbox One, Nintendo Switch, and PS4. To learn more about EVC Games visit evcg.io. 

About Versus Evil 
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit https://versusevil.com

WHAT DOES THE FUTURE HOLD? FIND OUT WITH KINGDOMS OF AMALUR: RE-RECKONING’S REAL-WORLD FATEWEAVER

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WHAT DOES THE FUTURE HOLD? FIND OUT WITH KINGDOMS OF AMALUR: RE-RECKONING’S REAL-WORLD FATEWEAVER

THQ Nordic paired up with professional Insightful Reader PiscesPixie for a fortune-telling livestream on 10 September

Sydney, Australia, September 11th,  2020 –Ever wanted to know what the future has in store? Keen to see if this year can really get any worse, or if good news is lurking just around the corner? For the denizens of Amalur’s world that knowledge is commonplace thanks to the existence of Fateweavers who can predict people’s fate. But for those of us here on Earth? Well, the opportunity is now at hand…

To celebrate the launch of Kingdoms Of Amalur: Re-Reckoning on 8 September 2020 for PS4, Xbox One and PC, THQ Nordic teamed up with professional content creator and Insightful Reader PiscesPixie for a live Fateweaving session on Twitch. Fans of Kingdoms Of Amalur were invited to join PiscesPixie’s Fateweaving Twitch stream for an opportunity to have their personal fortune read live on air. Copies of Kingdoms Of Amalur: Re-Reckoning were also given away to select lucky viewers during the livestream. 

The Kingdoms Of Amalur: Re-Reckoning Live Fateweaving Session, which took place overnight, saw PiscesPixie transform into a Fateweaver from the game to read players’ fortunes.

Missed the livestream? All is not lost: you can still view your Elemental Sign (Fire, Earth, Water, Air) Fateweaving readings for this week, live now on the THQ Nordic YouTube channel, to see what the coming days may have in store for you:

Kingdoms of Amalur: Re-Reckoning – Fateweaving Introduction with PiscesPixie

Elemental Sign Fateweaving readings for this week:

Fire Sign (Aries, Leo and Sagittarius)

Earth Sign (Virgo, Taurus and Capricorn)

Water Sign (Cancer, Scorpio and Pisces)

Air Sign (Gemini, Libra and Aquarius)

PiscesPixie Twitch channel: https://www.twitch.tv/piscespixie
PiscesPixie Twitter feed: http://twitter.com/thepiscespixie

About Kingdoms of Amalur: Re-Reckoning
The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world. Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

  • Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor
  • The revolutionary Destiny system allows you to continuously evolve your character class to your style of play
  • Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills
  • Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!
  • Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!
  • Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore
  • Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy – all central to the primary mission
  • Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death
  • Explore a sprawling game world hailed as having “more content than any single-player game deserves!”
  • Improved graphical fidelity in Re-Reckoning

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about