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MegaDev Reports Impressive Growth, Six Months After Series A Funding

Remarkable Increase in Subscribers, Staff, and an Integrated Office Environment in the Works

MUNICH, Germany (JUNE 24, 2021) — Megadev GmbH, the developers behind the innovative single-player gameplay customization platform PLITCH, today reported notable results and ongoing expansion plans, roughly six months after its Series A funding round. Since January, PLITCH’s user growth has increased by more than two-thirds, marking exceptional progress that promises to ramp up as the year continues. 

Impressive Game Support
An average of 40 new titles added every month in 2021, in addition to 800+ patches to existing games. New games supported this year include Resident Evil: Village, Mass Effect Legendary Edition, Biomutant, and Valheim, all of which launched on PLITCH the same day they were released. 

Additions to the Team
Users and supported games aren’t the only aspects of PLITCH that are on the rise, as the headcount at MegaDev has increased by 64% since January. This hiring momentum is set to continue, as MegaDev aims to hire at least half a dozen more employees by the time core gaming season kicks off in September.

A Newly Designed Office
The new hires and veteran employees alike will have the benefit of a newly redesigned work environment, spearheaded by renowned architect and artist Konstantin Landuris. The MegaDev office is being transformed into a loft-style open office that overlooks the city of Munich in two directions, and features a redesigned Tatooine-inspired conference room (yes, we are talking about THAT Tatooine). Employees will have larger offices that can be ventilated easier and will feature ergonomic tables that can be transformed into standing desks.

“PLITCH is all about creating a custom gaming experience that fits a player’s needs, and allows them to get more enjoyment out of gaming, so we decided that our staff’s working environment should be a reflection of this,” said Robert Maroschik, Managing Director and co-founder of MegaDev. “By adding larger offices, more ventilated areas, adjustable workstations, and a conference room you actually want to be in, we are creating a better space that fits our employees needs.”

Future Plans
The first half of 2021 is only the beginning. MegaDev has several exciting features and initiatives to announce in the latter half of the year, including the expansion of language options for PLITCH.

To stay updated on the latest announcements, follow PLITCH on Twitter and Instagram, like them on Facebook, and join the official PLITCH Discord.  

About MegaDev

Founded in 2015, Munich-based MegaDev offers an all-in-one game wizard that enables players to customize single-player PC games by making them easier or more difficult. The PLITCH PC software already covers thousands of titles with tens of thousands of customization options.

MegaDev has already been selected twice for the prestigious German Accelerator: In 2018, MegaDev took part in the German Accelerator’s Silicon Valley program, in which the company focused on strategies for entering the US market; participation in the Southeast Asia program was added in 2020.

More information is available at https://www.megadev.com/

About PLITCH

PLITCH allows gamers to easily tailor an ever-increasing list of 2,500-plus PC games to perfectly suit their preferences and optimize their single-player game experience. Whether it’s to train for overall game prowess by increasing game challenges or making less fun aspects easier to get past, PLITCH members retain complete control over their single-player experiences.

More information is available at www.PLITCH.com

FIRST CLASS TROUBLE PERSONOID QUARTERS UPDATE NOW LIVE

New Maintenance Area Map and Abilities Brings More Sabotage and Deception on the killer Cruise to Nowhere

Baltimore, MD – June 24th, 2021 – Independent developer Invisible Walls ApS and indie publisher Versus Evil are excited to announce that the latest update for their multiplayer social deduction game First Class Trouble is now live on Steam.

The Personoid Quarters Update introduces a new maintenance area map to the game as well as new game mechanics for players to utilize, including magnetic boots to help players survive being sucked out of airlocks, a regular occurance for many unfortunate players in First Class Trouble. A forklift also provides a way for players to access out of reach areas in the new Personoid Maintenance Area.

The Personoid Maintenance Area is a dark and cold environment. It is not meant to be seen, filled with heavy industrial equipment that makes sure that the facade of the space-cruise liner, the Alithea is kept clean. The area is full of Personoid Shortcuts as this is where they can come from all over the ship for maintenance. They come here to recharge, be repaired or be decommissioned if they are of no further use.

Players will need to repair 20 of the 25 CAIN servers to activate the elevator with personoids doing all they can to sabotage this objective.

This latest update also improves the transformation animation sequence and gives the personoid shortcuts a visual overhaul.

First Class Trouble is a multiplayer social deduction game where six players must work together to shut down C.A.I.N., the rogue A.I. of a failing luxury space cruise-liner that is trying to kill them. Two of the six players are chosen at random to secretly play as Personoids, killer humanoids sent by C.A.I.N. to betray the other players. 

Stay up to date with First Class Trouble via Twitter here.

About Invisible Walls
Invisible Walls is an award winning indie studio established in Copenhagen, Denmark in 2017. Their focus is to create games with a strong emphasis on the social experience as well as making games that are as fun to watch as they are to play – underlining their ambition to embrace both players and audiences. 

About Versus Evil
Founded in 2013, Versus Evil, LLC is the US based video game publisher behind critically acclaimed video games First Class Trouble, Pillars of Eternity II: Deadfire and The Banner Saga trilogy. Publishing games on all major mobile, PC and console platforms, Versus Evil works with independent development studios from around the world. The corporate philosophy is to champion for the independent game developer. For more information visit versusevil.com

Poison Control Review

Poison Control

Developer: Nippon Ichi Software
Publisher: NIS America
Platforms: PlayStation 4, Switch (Reviewed)
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

Usually once a developer finds their flagship franchise they rarely deviate from that course. For Nippon Ichi Software this couldn’t be further from the truth however as the developer, who may primarily be known for their Disgaea series, has been constantly experimenting with new and different titles throughout the years. These can range from different styles of RPGs, horror games, and more as the company constantly keeps players wondering what they will be working on next. Well this time around we have Poison Control, a third-person shooter that once again steps outside the box for the company and now that it has been brought to the West, was it a worthwhile experiment?

Story

Players begin with choosing to play as either a boy or a girl and find themselves waking up in a pink hellscape only to be immediately attacked viciously by a strange creature known as a Klesha. While this demonic looking being may have wanted to kill the player, it has instead fused with the player’s body restoring their life-force and transforming the monster into a being known as a “Poisonette.” Poisonette, who has forgotten her name, now shares your body as what is known as a Soul Mate bond, giving the player who should be dead the ability to keep surviving in hell while also allowing the Poisonette to purify the various “Belle’s Hells” of the poison that they create.

Should the Poisonette manage to purify enough of these hells, they will be given a chance to head to heaven and have a wish granted. With the hopes of being revived on the line, Poisonette becomes the player’s best chance and closest bond in the strange new world as they compete against other groups and more. Poison Control tells a fairly unique storyline with a colorful cast of main characters, with Poisonette’s interactions being a great part of the game even if they are limited to dialog prompts. 

That being said, the story never feels like it is truly hitting its stride even towards the end of the game. It is also worth noting that every “Belle’s Hell” that the player explores has their own storyline that features a woman, either still alive or already dead, who has suffered some form of trauma that the player must uncover and “purify.” These traumas range from being fairly simple to incredibly dark in nature and unfortunately the game really doesn’t treat most of these any differently from one another, nor are they explored beyond a base surface level which can be rather frustrating especially during a few specific dungeons. This means that while the core storyline may be fairly unique and decent thanks to the core characters, nearly all of the substories that players must go through can be incredibly unsatisfying.

Gameplay

As a third-person shooter Poison Control is about as straightforward as they come with only a few light RPG elements and clean-up management mixed in to vary things up. Players will enter every Belle’s Hell level individually and will find themselves facing off against all manner of enemies that can be taken down with some running and gunning using a small variety of weapons that don’t really come with any surprises. Ammo management is a bit unique here as players will recover ammo over time, either swapping to another weapon in the mean-time or cleaning poison to boost the recovery rate. Players will need to dodge incoming fire, melee attacks, and more in an effort to make sure they complete a stage successfully by cleaning enough of the poison in the Belle’s Hell to complete it.

Cleaning this poison is done by swapping with Poisonette who cannot directly damage enemies and can only run for a limited time outside of the player’s body. Running over the various pools of poison will clear them when Poisonette returns to the player’s body though making complete circles can completely clear an area and deal massive damage to enemies within the circle. As mentioned before, ammo will be recharged while cleaning poison but also health will slowly be restored and money, used to upgrade weapons, can also be obtained this way.

While playing through the game players will gain levels but it quickly becomes clear that there is very little improvement to their ability as a whole as the bigger RPG elements instead come from the aforementioned interactions with Poisonette. Generally when exploring a Belle’s Hell or completing a location players will have a “Heart-to-Heart” with their Soul Mate partner where they can choose from three statements that will raise certain skill ranks. These can help the team’s Synergy, Empathy, Insight, Toxicity, and Trust with there being various skills and bonuses that can be obtained when certain levels are reached. These remain fun overall as they give players a chance to interact with the best part of the game but it is a bit limiting that, sometimes the choices you want to make won’t work the best when certain skills are instead locked behind unfortunate dialogue choices.

Unfortunately for Poison Control, the shooting mechanics as a whole can be incredibly rough to handle. Not only does this Switch version not offer any form of gyroscopic aiming but enemies often fall to the ground before actually being defeated, forcing players to waste shots or rely heavily on auto-aim to fix the clunky aiming mechanics. It is also worth noting that while players are given an “ultimate” radio skill it plays almost no role in combat as the recharge time and lack of range makes it fairly useless in most instances.

Visuals & Audio

The design of Poison Control is rather interesting in the fact that while the 3D models of the enemies and bosses are rather interesting to look at, they are eventually repeated ad nauseum and while the dungeon layouts of a few Belle’s Hell have some elements related to that girl’s regret that element isn’t explored nearly enough nor are they exceptionally well-designed in the first place. On the other side of things however we have some absolutely gorgeous looking character portraits and a stylish menu system that easily outshine the 3D aspects of the game.

The soundtrack features some unique sounding tracks that help fit the odd feeling that the game can take at times though there are very few that truly stand out, instead settling as rather simple background music. The game also features only the original Japanese voice track accompanied by English subtitles that cover every aspect of spoken dialogue, even when Poisonette chimes in during menu navigation or while running on the field.

Overall

Poison Control quickly shows players almost everything it has to offer within the first couple of hours of starting the game and does little to actually evolve from there. The storyline can be rather interesting at times and rather fun, helping to alleviate the rough gameplay mechanics but its mishandling of the Belle’s Hells is a real loss. As a whole, Poison Control may be Nippon Ichi Software trying something new but unfortunately it fails to really stand out as an actual shooter.

Capsule Computers review guidelines can be found here.

Hold Onto Your Wallets, Steam Summer Sale is Starting Today

Another year, another Steam Summer Sale. We get to recklessly spend our hard-earned money to buy the games that we might play at some point in the future. Emphasis on might. Valve’s yearly event has evolved a bit in the last few years so you have quite a few activities besides clicking on that purchase button. Not much is known at this point, but after some data mining, the folks over at steamdb have discovered that there are new community-themed profiles this time, such as Candy, Cherry, Steam Green, Sea Foam, Autumn, Blue Screen, and Summer 2021. More info in the tweet below:

If you’re curious how all of that looks like in action, sadly you’ll have to be patient just for a few more hours. Mysterious cards are already dropping for everyone if you decide to craft any badge right now and it’s safe to assume that we will get a sale-specific badge for our profiles this time as well. Expect plenty of PC discounts and difficulties to properly open the page in the first hour or two of the sale.

GreedFall: Gold Edition, New “De Vespe Conspiracy” Expansion & Next-Generation Console Upgrade Launch June 30

GreedFall: Gold Edition, New “De Vespe Conspiracy” Expansion & Next-Generation Console Upgrade Launch June 30

PARIS June 24, 2021GreedFall: Gold Edition, featuring the full base game of Focus Home Interactive and developer Spiders’ hit fantasy RPG plus the new “De Vespe Conspiracy” expansion, will launch on June 30 for PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, and PC.

That same day, GreedFall will officially release on PlayStation®5 and Xbox Series X|S, with a free upgrade and save file compatibility for current owners of the game on PlayStation®4 and Xbox One. PlayStation®5 and Xbox Series X|S users can experience enhanced visuals up to UHD native 4K, fast loading and 60 FPS in performance mode.

The “De Vespe Conspiracy” expands on GreedFall’s sprawling world and story, inviting you to discover a previously uncharted region of Teer Fradee with totally new intrigue. Navigate a web of lies, manipulation and secrets as you unravel a nefarious conspiracy that threatens the balance of power. Explore new territory on the island, battle strange new beasts, equip new gear, and face off against a villainous enemy faction in your hunt for the truth.

The “De Vespe Conspiracy” expansion will also be available for standalone purchase for players who own the base game. For more on GreedFall, visit http://greedfall.com/shop.

Ember Lab’s Kena: Bridge of Spirits Set for Release on Epic Game Store August 24 and is Coming to GeForce Now at Launch

LOS ANGELES – THURSDAY, JUNE 24 2021 – Independent game development and animation studio, Ember Lab, today announced that its highly anticipated first game, Kena: Bridge of Spirits, will be playable on NVIDIA GeForce NOW – giving gamers instant access to GeForce PC performance, on nearly any PC, Mac, SHEILD TV, Android, iOS device or Chromebook without any downloads.

Following their purchase of the PC version on the Epic Game Store, GeForce Now members can access the GeForce Now app and get the full Kena: Bridge of Spirits experience at 1080p 60 fps – even on low powered or incompatible devices.

Seamlessly blending a compelling narrative with exploration, puzzle-solving, and fast-paced combat, this gorgeous adventure takes players on a journey of self-discovery as Kena restores balance to an ancient village in a once-thriving environment. Players take on the role of Kena, a young Spirit Guide on a quest to uncover the mysterious story surrounding the demise of the village. Using her staff and the help of her collection of tiny companions known as Rot, the player will disarm adversaries, unlock new skills, uncover secrets, and restore the beauty of the land.

Kena: Bridge of Spirits is available for pre-order in both a Standard Digital Edition ($39.99) and a Deluxe Digital Edition ($49.99), which includes the digital soundtrack, an in-game silver staff, and golden Rot skin exclusives. Kena: Bridge of Spirits will launch on August 24th on PlayStation 5, PlayStation 4, and for PC on the Epic Games Store with streaming via GeForce NOW. For additional information, please visit EmberLab.com

Ember Lab Facebook: https://www.facebook.com/emberlab/
Ember Lab Instagram: https://www.instagram.com/emberlab/
Ember Lab Twitter: https://twitter.com/emberlab
Ember Lab YouTube: https://www.youtube.com/channel/UCu_sDvUnTN4O4NTp_fywZ3g

About Ember Lab

Ember Lab is an independent game development and animation studio. Driven by a passion for telling great stories, the Southern California company was founded in 2009 as a post-production studio by brothers Josh and Mike Grier. Specializing in character-driven animated commercials, VFX, and film production, the studio grew into a boutique advertising agency creating immersive stories with worldwide appeal. Previous projects include the fan film Majora’s Mask – Terrible Fate and award-winning short film Dust, as well as numerous ad campaigns for brands including Coca-Cola and Hisense. Ember Lab is currently working on its inaugural game, Kena: Bridge of Spirits, which will debut on PlayStation 5, PlayStation 4, and for PC on the Epic Games Store on August 24, 2021.

HILARIOUS PHYSICS PLATFORMER HUMAN: FALL FLAT SWINGS ON TO PS5

Physics puzzle platformer Human: Fall Flat swings on to PlayStation 5 today  featuring new Haptic Feedback

London, UK – 24 June 2021: No Brakes Games and Curve Digitalare delighted to announce that Human: Fall Flatis available today on PlayStation 5. 

The PlayStation 5 version of the game features all new Haptic feedback, transforming the feeling of climbing, swinging and moving heavy objects with subtle tension in the adaptive triggers on the PS5 DualSense Controller – bringing a whole new dimension to the Human: Fall Flat experience.

About Human: Fall Flat

Human: Fall Flat is a hilarious, light-hearted physics platformer set in a world of floating dreamscapes. Each dream level provides a new environment to navigate, from mansions, castles and Aztec adventures to snowy mountains, eerie nightscapes and industrial locations. Multiple routes through each level, and perfectly playful puzzles ensure exploration and ingenuity are rewarded. Of course, your Human’s wobbly movements don’t make things easy, and whether you’re jumping, climbing, carrying or swinging, things can easily go very wrong – with very funny results. Human: Fall Flat can be played solo or with up to 8 players online for even more laughter.

  • 17 amazing levels – including the all new Forest level
  • Up to 8 players

For more information about Human: Fall Flat and to made aware of future updates check out the official Steam page: https://store.steampowered.com/app/477160/Human_Fall_Flat/

Players can chat with Human: Fall Flat friends and the rest of the community on the game’s official Discord channel: http://discord.gg/hff 

Curve Digital Website – http://www.curve-digital.com/
Curve Digital Twitter – https://twitter.com/CurveDigital
No Brakes Games Website – https://www.nobrakesgames.com/
No Brakes Games Twitter – https://twitter.com/nobrakesgames
Human: Fall Flat Twitter – https://twitter.com/HumanFallFlat

About Curve Digital
Curve Digital is a leading publisher of video games on both PC and consoles. Since 2013, Curve Digital has been working with the world’s best game developers to help bring their games to broad global audiences; from renowned indie hits like Autonauts to the likes of the multi-million-selling Human: Fall Flat. In recent years Curve Digital has become industry recognised, winning ‘Indie Games Publisher of the Year’ at both MCV Awards 2018 and 2019, as well as ‘Publishing Star’ at the Develop:Star Awards 2019 and ‘Best Publisher Award’ at the TIGA Awards 2019.

About No Brakes Games
No Brakes Games, founded by the creator of Human: Fall Flat, was established in Tenerife in 2019. Built on the phenomenal success of this game, the studio has since released brand new levels “Steam”, “Ice”, and “Christmas”. The studio prides itself on creating fun and high-quality games for their players, whilst maintaining a culture of trust, respect and work-life balance. They are hard at work on their next great game.

Super.com Partnering with Studio Another Angle to Release Tactical RPG Set In Alt-History Steampunk Feudal Japan

The Studio, Composed of Former Outriders and Witcher III Developers, Will Receive Assistance and Funding from the Indie Specialist Investment to Launch Their First Title

London, UK (June 24, 2021) — Prolific publisher of indie titles and investment company Super.com today announced a partnership with the independent studio Another Angle Games to assist with the company’s upcoming tactical role-playing game Shadow of the Road. Headed by Lead Developer Marek Oleksiak, Another Angle Games is composed of industry veterans that have previously worked on AAA titles including The Witcher III and Outriders. Super.com will work closely with the studio to assist with both the development and publishing of the title, providing their industry knowledge and expertise in the realm of independent video games. Super.com sees great potential in the budding studio, and their passion and love for the medium is evident in their dedication to creating rich, deep, and engaging experiences for players via their debut title.

“We see a very strong lore and setting in the project. That, combined with an impressive development background and focused attitude from the team, makes this an exciting partnership,” said Anna Grigoreva, Publishing Director, Super.com. “The guys are true fans of the game they are making and we see that their ideas are unique and fresh already by looking at early builds. Their projects will enrich the RPG genre.”
 
“This is our first title, but our team is built by extremely talented industry professionals and veterans that have launched renowned titles in the past,” said Marek Oleksiak, head of Another Angle Games. “Shadow of the Road is our first title as a studio and we’ve poured our heart and soul into the game. Bringing Super.com as a publishing partner, with their vast experience, is a blessing and we cannot wait to see what this relationship is capable of.”
 
Shadow of the Road is the company’s first title and features a rich setting based on real history, a deep cast of believable and interesting characters, and riveting, calculated combat. Strategy and tactics work hand in hand as players will need to manage the interpersonal relationships and goals of each team member while also engaging in turn-based, tactical combat. In a world filled with rogue samurai, evil corporations, and mystical demons, only the most cunning of battlefield commanders will emerge victoriously.

Set in the Boshin War era of Feudal Japan, Shadow of the Road drops players into a land torn apart by war. The forces of the Tokugawa Shogunate clash with Imperial armies throughout the land, with mass losses of life plaguing both sides. However, this battle isn’t as simple as one side against the other, as the mythical demons known as Yokai coupled with the Steampunk machinations of the dastardly East Nippon Company make the battlefield a far deadlier and more complex arena. It’s Samurai vs. Soldier, Demon vs. Spider-mech in a battle for control of the Japanese islands!

Keep up to date with Super.com by following them on Instagram, Facebook, Twitter, or by visiting the official website.
 
About Super.com
 
Super.com is a video game company that publishes outstanding action games across all significant modern gaming platforms and invests in upcoming and innovative development studios across the globe. Our mission is to provide game developers with everything they need to be successful: A loyal audience, publishing, and business development support, and the funds they need to finance their growth.
 
Find out more through the official website: https://super.com.
 
About Another Angle Games
 
Our studio is made up of people with prior experience in both AAA and indie projects, banded together by their passion for the development of ambitious and immersive games. We are currently working on Shadow of the Road, a turn-based RPG combining Japanese bestiary with steampunk technology, and looking forward to sharing our flag project with the world! We love what we do, but you’re the reason we do it, so if you have any questions, feel free to let us know anytime! Or visit us in our Warsaw studio to give us a high five!
 
Find out more by visiting the official website: https://shadowoftheroad.anotherangle.games/.


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Triple B(ee) Tower Defense Game BeeFense BeeMastered Available Now on PC and Consoles

Build (a) Bee Bastion and Save the Hive in Byterocker’s Games Positively Buzzing New Release for PC, PlayStation 4/5, Xbox Consoles, and Nintendo Switch

BERLIN, GERMANY (June 24, 2021) — Triple-A is a thing of the past, now it’s time for Triple B(ee) with BeeFense BeeMastered from Berlin-based developer studio ByteRockers’ Games. The innovative tower defense meets real-time strategy title is available now digitally on PC, PlayStation 4/5, Xbox One, Xbox Series X/S, and Nintendo Switch. 

Brimming with whimsy and an unbee-lievably adorable premise, BeeFense BeeMastered is all about rallying the troops to protect the beehive. Bee it nasty, troublesome insects out to plunder precious honey, or revolting factories polluting the environment, it’s up to players to build towers, strategically position worker bees, collect resources, and do whatever it takes to ensure the queen’s bees-ness stays safe! Even the most battle-worn tower defense aficionados will be in for a fun challenge.

With a total of 26 challenging levels, each of which containing ever-changing and varied objectives, BeeFense BeeMastered pushes players to thwart the advance of incoming bad guys through buzzare yet charming means. Of course, it wouldn’t be a tower defense game without defensive towers to construct — but this time, they’re staffed with busy little worker bees to protect the hive while others have to do the buzzywork like collecting precious resources such as pollen, nectar, and water to keep the operation running. The better a beehive works together, the sooner players can unlock improvements for towers and units alike! 

Key Features of BeeFense BeeMastered:

  • Beeutiful new cartoon graphics, lighting effects, and animations
  • 26 lovingly designed levels, including 6 brand new story missions
  • Challenging tower defense gameplay with individually controllable units and compelling resource management in a unique bee setting
  • 19 towers with different features and upgrades plus improvements for the remaster
  • 10 varied enemy types
  • High replay value through individual mission objectives
  • Fully adapted for play with controllers on PC and touch support for Nintendo Switch

BeeFense BeeMastered is available now for $7.99 on PC via Steam, PlayStation 4/5, Xbox One, Xbox Series X/S, and Nintendo Switch. Existing owners of BeeFense on Steam can download BeeFense BeeMastered for free.

Follow ByteRockers’ Games for future news at www.facebook.com/ByteRockersGames and on Twitter and Instagram.

About ByteRockers’ Games

ByteRockers’ Games GmbH & Co. KG is a game development studio from Berlin, Germany, established in 2008. We develop for all major platforms and have successfully published on PC, PlayStation, Nintendo SWITCH, and the mobile market. ByteRockers’ Games have developed games since 2017 with the approach that our titles instill “everyday life skills” without the serious game label. To us, games are a central part of modern pop culture, evolving the culture, communication, and interaction of modern society like no other medium. Therefore, games are much more than just a time killer for us.

BATORA: LOST HAVEN SIGNED TO TEAM17’S INDIE GAMES LABEL

Thursday, 24th June 2021 – Team17 has today announced it will be releasing Stormind Games’ cosmic action-RPG, Batora: Lost Haven, on consoles and PC in 2022. Set following the events of a global disaster on Earth, Batora: Lost Haven will take players on an emotive adventure across the stars, with a rich and branching narrative of choice and consequence that will change the destiny of the universe. Batora: Lost Haven also combines hack & slash and twin-stick shooter combat mechanics tied to separate physical and mental health bars for deep strategic and tactical gameplay. Registrations are open to take part in a closed alpha for the game on PC, which begins on 21st July.

Make your choice, watch the new Batora: Lost Haven trailer:

Batora: Lost Haven key features:

– Deep, branching narrative: Unravel an interplanetary journey as the only person who can save Earth from its impending oblivion
Unique ‘Nature Switch’ mechanic: Balance mental and physical powers to overcome the hostile environments and enemies as the story unfolds
– Reactive, non-linear storytelling: Your choices will change the fate of the universe and of the creatures that inhabit it. Will you be a Conqueror or Defender?
– Beautiful retro sci-fi art style: Enjoy colourful and fascinating planets and hand-painted visuals inspired by the retro science fiction art styles of the 1950s

Antonio Cannata, CEO and Co-Founder of Stormind Games, said “Following our big announcement at E3 of the upcoming PC alpha next month, we’re thrilled to confirm we’ve found our publishing partner for Batora: Lost Haven. Team17’s heritage as an independent games label is incredibly strong, so it’s a natural fit as we look towards next year’s multiplatform launch.”

Christie Sandy, Head of External Production, Team17, said “We’re really excited to play a part of Batora: Lost Haven’s interplanetary journey with Stormind Games; it’s an engaging narrative that really leans into eye-catching 1950s sci-fi inspired visuals and unique mechanics that will make the game a memorable experience. We’re eager to see the response of action-RPG fans to next month’s alpha, which will offer a tantalising taster of what’s to come in the full game when it launches in 2022.”

Batora: Lost Haven will be launching on PlayStation®5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch™, and Steam for PC in 2022. Registration for the alpha test is now open and closes on 20th July, with the test scheduled to run for two weeks from 21st July to 4th August. To keep up to date with all the information on Batora: Lost Haven please like us on Facebook, follow us on Twitter and join us on Discord.

About Stormind Games
Stormind Games is the video game studio specialized in the development of intense stories for PC and consoles. Following the team’s award-winning effort in the development of the survival horror saga Remothered, the studio is now developing an all new story-driven original IP, Batora: Lost Haven.

About Team17 Group plc 
Founded in 1990, Team17 Group plc is a leading developer, video games label, and creative partner for developers around the world. Floated on AIM in 2018, Team17, with its extensive portfolio of over 100 titles, embodies the spirit of independent games. In addition to the award-winning Overcooked!, Yoku’s Island Express, and the iconic Worms, which celebrated its 25th anniversary in 2020, Team17 has helped bring critically acclaimed titles including Hell Let Loose, Moving Out, Golf With Your Friends, Yooka-Laylee and the Impossible Lair, Blasphemous, and The Escapists to gamers everywhere. Visit www.team17.com for more info.

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