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Cat Mail Co.’s Delivery Is Running a Little Late… Fur a Good Reason. New Arrival Date Set for July 9.

The cozy post office sim run by cats looks to be landing on its feet on Steam with over 130,000 wishlists gained in less than a month.

2 JULY 2026 – Independent Belgian developer Maracas Studio announced today that Cat Mail Co., the cozy post office simulation set in a charming world of cats, will now launch on Steam on July 9, 2026.

Don’t worry: nothing’s been lost in the mail. The team simply decided to postpone the launch by a few days to avoid releasing during the busiest stretch of the Steam Summer Sale.

While the delivery date has shifted ever so slightly, excitement for Cat Mail Co. keeps growing. The game has now climbed past 130,000 wishlists, while its free demo has earned an impressive 96% Positive rating from players on Steam. Not too shabby for a little feline-run post office.

Cat Mail Co. New Release Date Announcement Trailer:

In Cat Mail Co., players arrive on Cat’s Island to discover a once-beloved post office buried beneath mountains of undelivered parcels after the mysterious disappearance of its former postmaster. It’s up to you to sort, stamp, label, and organize the backlog one package at a time.

As night falls, the experience takes a subtle, magical turn. Parcels may reveal unusual properties under moonlight, adding mystery and discovery to the routine. Along the way, players uncover a story hidden within the backlog of undelivered mail.

The game also features up to 4-player co-op gameplay. Friends can work together to optimize workflows or simply enjoy the cozy atmosphere as a team.

Steam Page: store.steampowered.com/app/4380490/Cat_Mail_Co


About the Game

Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.

Key Features

  • A cozy, stress-free gameplay loop with no timers or penalties
  • Satisfying package handling system: weigh, stamp, label, and sort
  • A meaningful day/night cycle with magical nighttime mechanics
  • A relaxing “pre-crastination” experience focused on preparation and flow
  • A post office in a cat’s world to organize and restore
  • Up to 4-player cooperative gameplay
  • A narrative discovered through sorting parcels

About Maracas Studio

At Maracas Studio, we create video games for a wide audience with the ambition of leaving a lasting mark on a generation of players. We care deeply about our players, our teammates, and our partners.

Inspired by maracas, festive rhythmic instruments that were once considered magical objects used to awaken spirits and deities, we carry that same energy into our work. Today, they embody our desire to shake up the video game industry, no less.

Resident Evil Survival Unit Launches Collaboration Event with CAPCOM’s Monster Hunter Series

Featuring Iconic Monsters Including Rathalos and Limited-Time Crossover Gameplay

Tokyo, Japan – July 2, 2026 – Aniplex Inc. today announced the launch of a limited-time collaboration event between Resident Evil Survival Unit, the mobile strategy game co-developed with JOYCITY Corporation, and CAPCOM’s globally acclaimed Monster Hunter series. The event begins today and will be available for a limited time worldwide.

First released in 2004, the Monster Hunter series is a globally popular hunting action franchise in which players cooperate to track and defeat massive creatures across expansive natural environments. The series is widely recognized for establishing cooperative multiplayer hunting as a core gameplay experience and has built a dedicated worldwide fanbase.

This collaboration introduces Monster Hunter–inspired gameplay elements into the post-apocalyptic world of Resident Evil Survival Unit, highlighting tactical mind games with iconic monsters and a wide variety of event content that deliver a new level of cooperative and competitive gameplay.

Monster Hunter Collaboration Event Details

During the event period, players will encounter iconic monsters from the Monster Hunter series within Resident Evil Survival Unit.

Featured content includes:

  • Hunt Rathalos, the King of the Skies
  • Take on mission-based battles featuring Yian Kut-Ku
  • Repel the Silver Rathalos (Rare Species) through high-intensity strategic exchanges

In addition, the collaboration introduces special event content and minigames inspired by Monster Hunter, offering new gameplay experiences beyond the core strategy system.

Collaboration Rewards and Exclusive Content

To celebrate the collaboration, players can participate in limited-time events to earn exclusive rewards.

Key rewards include:

  • Two collaboration-exclusive Hunter characters, available for free
  • Limited-time customization items such as Base Skins and March Skins

These rewards expand both collection elements and strategic gameplay options.

Event Period: July 2, 2026, 00:00 (UTC) – July 29, 2026, 23:59 (UTC)

Further details are available via in-game notices and official social media channels.

Aniplex Inc. 

est une société de divertissement dont le siège est situé à Tokyo, au Japon. Reconnue pour son leadership dans la production et la distribution d’anime, Aniplex développe également des jeux vidéo, des films, des productions scéniques et des événements en direct à destination d’un public international. Aniplex est une filiale de Sony Music Entertainment (Japan) Inc.

À propos de JOYCITY Corporation

JOYCITY Corporation est un développeur et éditeur de jeux de premier plan basé en Corée du Sud, spécialisé dans les jeux en ligne et mobiles. L’entreprise est notamment connue pour ses succès mondiaux tels que Gunship Battle: Total Warfare, Pirates of the Caribbean: Tides of War et 3on3 Freestyle.

STORMIND GAMES ANNOUNCES REMOTHERED: TORMENTED FATHERS REMASTERED AND REMOTHERED: BROKEN PORCELAIN REMASTERED

The first two chapters of the acclaimed survival horror franchise return in fully remastered editions developed with Unreal Engine 5

Catania, Italy – July 2, 2026 – Stormind Games announces Remothered: Tormented Fathers Remastered and Remothered: Broken Porcelain Remastered, remastered editions of the first two chapters of the acclaimed survival horror franchise, which will also welcome its third installment later this year.

Both titles are being rebuilt in Unreal Engine 5, introducing major visual and technical improvements while preserving the original gameplay, atmosphere, balance, and identity that made the series a standout in the genre.

Over the years, the Remothered franchise has established itself as one of the leading names in modern survival horror, carrying forward the legacy of the genre’s classics while redefining it through a strong psychological and narrative focus.

The Remastered editions will feature:

  • Upgrade to Unreal Engine 5
  • More realistic lighting powered by Lumen technology
  • Richer, more detailed environments with 4K textures and Nanite technology
  • Enhanced character models
  • Redesigned user interface and menus
  • Updated cinematic sequences built to modern production standards
  • Fixes for legacy bugs found in the original releases
  • Overall improvements to stability and gameplay quality

The goal of the project is to preserve the essence of the original games while delivering a technical presentation that meets the expectations of today’s players.

“Remothered is a franchise we continue to deeply believe in. After confirming that a new chapter will arrive later this year, these Remastered editions represent another step in our commitment to this universe and to the community that has supported it over the years. We want to keep strengthening the franchise by honoring its past while building its future,” said Antonio Cannata, CEO & Co-Founder of Stormind Games.

Remothered: Tormented Fathers Remastered will once again immerse players in Rosemary Reed’s nightmare inside the mysterious Felton mansion, while Remothered: Broken Porcelain Remastered will bring players back to the halls of the Ashmann Inn, unveiling the secrets and connections that define the series’ narrative universe.

More information about both projects will be revealed in the coming months.

About Stormind Games Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K. More information at: https://stormindgames.com/

Torchlight: Infinite SS13 Afterlight Begins 16 July, Details Coming Next Week

New character Tide Whisper Selina revealed ahead of upcoming season preview

Shanghai, China July 2, 2026 | XD Games is excited to announce that the next Torchlight: Infinite season — SS13 Afterlight — will begin worldwide on 16 July. Before that, SS13 will be detailed in an upcoming season preview on 11 July, which fans can watch on the Torchlight: Infinite YouTube and Twitch channels.

Today, Torchlight: Infinite players can get their first look at a brand new hero that will be playable on 16 July, Tide Whisper Selina. More information on the water-dwelling magic wielder will be revealed in the coming weeks.

Watch the Tide Whisper Selina character trailer below:

In tandem with the Afterlight season preview, TorchCon 2026 kicks off on 11 July. The latest edition of the annual convention takes place at the West Bund Art Center in Shanghai, China. As well as limited-edition merch and an immersive Torchlight experience, attendees will get to meet and chat with the developers behind the game. 

The celebration in Shanghai will be complemented by Torchlight Gathering · LA, which will be the first-ever Torchlight Gathering in North America. For more information on how to attend, fans can take a look at the official Torchlight: Infinite X account.

For a full breakdown of everything coming to Torchlight: Infinite during SS13 Afterlight, fans can watch the season preview on 11 July at 10:00am PDT / 1:00pm EDT / 6:00pm BST / 7:00pm CEST. 

Torchlight: Infinite is available now on PC, iOS, and Android. SS13 Afterlight will begin on 16 July at 7:00pm PDT / 10:00pm EDT, and 17 July at 3:00am BST / 4am CEST.

About XD Games

Founded in 2003, XD Games is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users.  XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.

GODDESS OF VICTORY: NIKKE’S SUMMER UPDATE ‘WAVE TO YOU’ AVAILABLE NOW

New Story Event, Summer NIKKEs, Swimsuit Costumes and Much More Celebrates This Seasonal Event

PALO ALTO, CA — JULY 2, 2026 — Level Infinite and SHIFT UP today launched ‘Wave To You’, the highly anticipated summer update for the award-winning sci-fi RPG shooter GODDESS OF VICTORY: NIKKE, now available for PC and mobile devices. Blending heartfelt storytelling with seaside adventures, the seasonal update introduces two new characters, sizzling swimsuit costumes, an all-new boss battle, and a cozy Puzzle Bobble-style mini-game.

Fans attending Anime Expo this weekend can also visit the Goddess of Victory: NIKKE booth at the Los Angeles Convention Center for interactive activities, photo-ops with official NIKKE cosplayers, and the debut of brand new exclusive merchandise at Booth SF5 in the South Hall Lobby.

‘Wave To You’ Summer Update Features:

  • New Character Outfits & Mechanics – Cinderella: Crystal Wave: Cinderella debuts a beautiful new swimsuit prepared for her by Grave, featuring a special gameplay mechanic that allows players to tap her standing pose to trigger a hidden black swimsuit.
  • Marciana: Marine Study: Heading to the beach with students Tia and Naga under the guise of a graduation trip, a highly vigilant Marciana suspects the vacation is actually a test. Embarrassed over the revealing swimsuit her students prepared, she sports her favorite penguin outfit over it.
     
  • Exclusive Summer Costumes – A new lineup of swimsuit cosmetics arrives in time with the summer heat!
    • Gacha Costume – Little Mermaid: Shell Princess – A 2nd Generation Grimms model frequently referred to as “Siren” due to her lengthy name. She also harbors quiet, unspoken feelings for Commander, calling him “My Prince” in her heart, gifting him bubble sea glass, and blushing whenever they are alone — a thread of bittersweet first-love romance woven through the summer. She uses Spindrift, a liquid polymetal alloy that forms bubbles, as her primary weapon – and her beautiful swimsuit design is enhanced by how bubbles form to create a “shell” around her. 
    • Summer Pass Costumes
      • Tia: Sea Lizzie – An agreeable, perennial-smiling graduate student from M.M.R. Vocational School who is prone to adopting the opinions of others. Tia is a diehard foodie with a particular soft spot for sugary desserts – if she is particularly fond of a dessert, she can devour it and nothing else all day long.
      • Naga: Ring Ensemble – An unflappable M.M.R. Vocational School graduate student who acts as the big sister figure and spiritual glue for the Dazzling Pearl squad. Naga is extremely self-conscious about her appearance, as she looks slightly older than her actual age. 
  • Island Breaker Minigame: Bounce a ball to destroy beach debris and fend off Raptures in this addictive and cozy Puzzle Bobble-style minigame. Earn seashells to upgrade attacks for bigger combo rewards!
  • New Boss: Face off against a massive new variant of the “Land Eater” lurking beneath the ocean floor that has adapted to take on the physical form of an entire island!

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Fans can stay tuned for more announcements of upcoming collaborations at http://nikke-en.com.

Download the game on the iOS App StoreGoogle Play and Windows PC.

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com

Tempest Rising’s Highly Anticipated Third Faction Will Be Playable in a New Demo at TactiCon, Starting July 9 on Steam

The deadly and mysterious Veti are coming to the hit real-time strategy game

FORT LAUDERDALE, Fla. July 2, 2026Tempest Rising, the acclaimed best-selling real-time strategy game from Saber Interactive’s 3D Realms publishing label, Knights Peak, and developer Slipgate Ironworks, has announced that its highly anticipated third playable faction, the ancient and enigmatic Veti, will be playable in a new demo premiering at TactiCon, beginning July 9 on Steam. Players will get their closest hands-on preview yet of the mysterious faction!

Nominated for Best Sim/Strategy title at The Game Awards, Tempest Rising transports you to a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. From epic single-player campaigns to ranked multiplayer and skirmish mode, you’ll experience fast, hard-hitting gameplay with classic RTS base building and unique asymmetrical factions. Take command of the battlefield, lead your armies in all-out warfare, and execute bold strategies to emerge victorious.

Tempest Rising is on sale on Steam now for 30% off for a limited time, while the Deluxe Edition is discounted by 35%. For more Tempest Rising, visit https://tempestrising.com, and follow the latest news and updates on X/Twitter and Discord.

Doloc Town Leaves Early Access – 1.0 Launch on August 6th

Doloc Town Leaves Early Access – Beloved Post-Apocalyptic Farming Sim Launches 1.0 on August 6th with a New Map, Farming Automation, Conclusion of the Main Story and More

After more than a year of community-driven Early Access development and 95% overwhelmingly positive reviews on Steam, Doloc Town is ready for its full release – delivering the complete farming adventure players have been building toward.

Chongqing, China – July 2nd, 2026: Logoi Games and RedSaw Games are thrilled to announce that Doloc Town , the cozy post-apocalyptic farming sim, will officially leave Early Access and launch as a full 1.0 release on August 6th, 2026. Since entering Early Access, Doloc Town has grown into a thriving community favorite, and the full release will deliver on every promise made along the way – a new area to explore, farming automation, the conclusion of the main story, and much more.

Set in a vibrant yet crumbling world, Doloc Town invites players to start from scratch, rebuild civilization one crop at a time, and uncover the mysteries buried beneath the ruins. Players farm, craft, and build in a post-apocalyptic landscape where acid rain and scorching heat threaten their crops, explore dangerous wilderness with customizable drone companions, and form bonds with the quirky townspeople of a community fighting to survive. With its hand-drawn pixel-art visuals blending the cozy charm of Stardew Valley with the grit of a world in decay, Doloc Town offers a farming adventure unlike any other.

Since launching into Steam Early Access on May 8th, 2025, Doloc Town has earned overwhelmingly positive reviews on Steam with an outstanding 95% rating. Over the course of four major updates – Pastoral Waves, Thrive & Ties, Harvest Fusion, and the recent Steam Workshop integration – the game has expanded dramatically, adding animal husbandry, fish farming, townie friendship storylines, a gene system, new town festival, and full mod support. The 1.0 release will mark the culmination of that journey, tying together every system and storyline into the complete Doloc Town experience.

As a last reminder, Doloc Town’s Early Access price will increase on July 3rd at 12 AM PT / 9 AM CEST – players looking to jump in at the current price have only hours left.

What’s Coming in the 1.0 Full Release on August 6th:

  • New Area – Old City Ruins: A brand-new area to explore, featuring fierce new enemies, new NPCs to meet, new side quests to take on, and new resources to discover.
  • Main Story Conclusion: The post-apocalyptic narrative reaches its finale, delivering the conclusion players have been building toward since Early Access.
  • Farming Automation: A new system that lets players automate key aspects of their farm operations, streamlining workflows and freeing up time for exploration and story.
  • Expanded Language Support: Japanese, Korean, Russian, French, German and Portuguese Brazilian  localizations now available alongside English, Simplified Chinese, and Traditional Chinese.

…and much more to be revealed at launch. Stay tuned for the full feature breakdown

when Doloc Town 1.0 releases on August 6th.

About Logoi Games:

Logoi Games is dedicated to discovering and sharing indie games that spark joy and creativity. Driven by a love for games, Logoi supports passionate developers in bringing engaging experiences to players worldwide.

About RedSaw Games:

RedSaw Games Studio is an indie developer focused on high-quality simulation games with vibrant visuals and diverse gameplay. Doloc Town is their debut title, aiming to combine cozy farming mechanics with a post-apocalyptic adventure.

Onimusha: Way of the Sword Release Date Advances to September 4

London (July 2, 2026) – Today, Capcom announced the release of Onimusha: Way of the Sword™ is charging forward to September 4, 2026 across PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, and PC via Steam, the Epic Games Store, and Microsoft Store. The swordplay action game is now striking weeks sooner than anticipated, so players can leap into battle and absorb themselves in the Onimusha™ series’ long-awaited return as soon as possible.

Pre-orders for Onimusha: Way of the Sword are available now. Players who jump in and secure the Standard, Deluxe, or Premium Deluxe editions before September 24 will receive Early Adopter Bonuses as rewards. For details, visit the official Onimusha: Way of the Sword website.

A demo for Onimusha: Way of the Sword is out now on the PlayStation Store, Xbox Store, Steam, and the Epic Games Store. In the demo, players can experience the game’s satisfying action while exploring an early slice of the game. Players with save data from the demo can also look forward to claiming a Kubi Akari charm as a special bonus when the full game arrives on September 4.

ABOUT ONIMUSHA: WAY OF THE SWORD

Onimusha: Way of the Sword is the latest instalment in Capcom’s classic Onimusha series. The first entry in 20 years, the all-new action game returns to a dark fantasy Japan where samurai clash with the supernatural. The story fuses history and myth, following the journey of Miyamoto Musashi, a samurai armed with a mystical Oni Gauntlet, as he battles demons invading Edo-period Kyoto. Onimusha: Way of the Sword features intense action that combines the series’ signature Issen and Soul Absorption mechanics with exhilarating swordplay that takes combat to new heights.

ABOUT CAPCOM

Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld, and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™, and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.

007 First Light Review

007 First Light

Developer: IO Interactive
Publisher: IO Interactive
Platforms: PlayStation 5, Switch 2, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $69.99 USD – Available Here $119.95 AUD – Available Here

Overview

No name is more synonymous with spy thrillers than James Bond. Throughout the decades of films, we’ve seen various iterations of Bond take on the wildest of foes and accompanied by the most pun-named women around until recently where the series started taking more of a hard turn over the last two decades. Along those same lines, while there was practically a James Bond video game releasing almost every year for a while during the late ’90s and early ’00s, it has been quiet for quite some time for the familiar spy. So much in fact it seemed that it was time for not only a fresh take on James Bond, but also handing his care over to perhaps the best team to craft a game all about infiltrating, discovering clues, and even taking out targets if need be, IO Interactive. After a fourteen year disappearance the Hitman developers have brought forth a new James Bond in 007 First Light, looking to bring their own style to the flair that the suave spy has to offer. The question is, was this a perfect partnership or one leading towards a failed mission?

Story

Sent as a part of a recovery mission for an unknown asset, James Bond is the only aircrewman of His Majesty’s Special Air Forces to survive an ambush that downs both choppers in their mission in Iceland. With an MI6 handler taking over his comms and guiding James through the rest of the mission he manages to locate the target, a crashed satellite and a research camp now flooded with mercenaries and keeping its scientists captive. Defying the orders of MI6 and the statistically impossible odds, James manages to rescue the scientists and destroys the camp to prevent the asset from falling into the enemy’s clutches. Despite going off-books and destroying millions in equipment at the time, Bond is recruited by MI6 and fasttracked into joining the mothballed 00 program. Although he starts nearly a half year behind the other six candidates, Bond manages to clear the training much to the chagrin of his instructor John Greenway.

Finally, after being given a simpler field assignment, the real thing begins as the long missing 009, a believed traitor to the Crown, has resurfaced and is willing to contact MI6 after being off grid for over a decade. With Bond still not quite trusted with the level of espionage required for such a mission, he’s tasked with guarding the car at the event, only to find himself waist deep in an assassination plot with explosive results that not only kicks off the beginning of James Bond’s career but throws it into full throttle as he must deal with international assassins, countless waves of mercenaries, as well as levels of espionage and plots that far outstrip anything he could have imagined or been trained for. Thankfully, with a bit of quick wit, charm, and skills beaten into him through training it will be up to Bond to discover the truth.

007 First Light has all of the elements that fans of espionage and spy thrillers could hope for, especially when it comes to modern Bond films. Not only are all of the main characters presented in exceptional detail through their voice work and performances, which we will discuss later, but the numerous plot twists, reveals, and backstabbing throughout the game’s roughly sixteen hour long story is exceptionally well done. Every twist and reveal feels earned and nothing feels like a strange turn, making this journey of James Bond’s rise from a fresh trainee to the man known as 007 all the more thrilling and engaging. It also helps immensely that this fresh faced version of Bond is as charming and cunning as fans of the franchise could hope for, leading to some potentially great continuations down the line.

This is helped by the fact that the title is broken down into a rather uniquely paced structure. Players will go through an introduction of mechanics at sorts through the initial mission and training sections before tossing them into the deep end with a wider map designed for problem solving. This is then followed by more subdued talking events and sequences of driving broken up with quiet moments or interactions between familiar faces that generally make up a Bond story such as Q or Moneypenny, only for the next sequence to feature a bombastic car chase or firefight with explosions and more special effects than players can shake a stick at. There are even various collectables players can gather though these tend to offer very little in the way of actual storyline, and a number of them rely on players revisiting levels with more tools unlocked upon replay.

Gameplay

007 First Light does an excellent job of working through what the game expects of them and the various mechanics at play, especially since there can be quite a lot going on at times. The initial mission is almost entirely stealth based as a single gunshot will kill Bond, forcing him to crouch and sneak through bushes, throw bottles, turn on radios, or sabotage something to distract a guard, or sneak up and even takedown one of them in order to complete the mission successfully. From this stealth based introduction players are then put through a literal training course as James Bond is run through all of the elements of the game including how gunplay works, focus time, racing around a winding track, and of course brawling with enemies, all while trying to still climb around and reach the objective, in this case a flag. 

Then it throws players into the deep end with the full field mission that puts them to the test and lets players get a feeling for how everything plays out in real time and for the most part it works rather well. The stealth and sneaking in 007 First Light is handled exceptionally well with enemy’s awareness being indicated by markers that players can break line of sight of or even bluff their way past if they are a low ranking guard. Similarly, higher ranking guards can see Bond fake surrender to them and nail them with a brutal takedown instead, though these can only be done so many times and cost “focus” to do so. Instead players will be able to use the “Q-Lens” and Bond’s watch and smartphone to do a number of helpful tricks thanks to the tools of espionage players can select to bring on every mission.

As a default players will always be able to “hack” things and cause distractions at the cost of battery but other gadgets (two to start with) can be selected as players progress through the story. Some of these include a poison dart that will sicken enemies and send them away from their post at the cost of chemicals, letting players sneak past or take them down easily, shoot out a laser to blind a foe or even blast apart a lock or piece of furniture, throw out a stun grenade in the form of ear pods, and more. All of these require batteries and chemicals as mentioned and players can refill these by traveling around the map and finding cleaning products and even things such as other phones or drills scattered around to refill their gadgets. Of course, stealth isn’t always an option but it also isn’t required either most of the time as Bond isn’t afraid to get his hands dirty or spill some blood when needed, though the latter is only when the “license to kill” is issued.

Fighting enemies in melee combat is a bit of a mixed bag especially since Bond is surprisingly fragile in melee combat, even more so than during an actual firefight which is a strange thing. Getting shot a few times? No problem. A few punches and he’s down for the count. Either way, players will fight enemies where they can chain combos together and even grab and bash them into walls or throw them over counters, railings, and even into the ocean in some places. Bond is an opportunist and players can even fling bottles or hammers at enemies to stun them for a brutal takedown. As for incoming attacks, players can block blows and parry attacks shown through yellow glowing enemies or dodge red glowing attacks. Unfortunately the brawls tend to happen in tight spaces if they do break out and the camera is less than generous in these battles, so players will want to pick and choose their fights if they can, or at least whittle down the amount of enemies first through stealth and gadgets.

The only time Bond can draw his guns and start shooting is when the enemy has a clear intent to do the same, triggering the “license to kill” state. Bond always has a starting pistol and can use a focus mode to slow down time and take deadly accurate shots at the cost of the focus meter. While in a firefight players will need to always be on the move as cover is destructible and enemies aren’t afraid to flank or toss grenades, though at the same time players can hack these grenades to disable them or blow up explosives and decimate the battlefield. Ammunition also comes at a premium so gathering enemy weapons to stay in the fight is essential. Players can shoot an enemy in their hands to force them to drop their gun, shoot them in the leg to disable them, as there are challenges for not killing foes in shootouts, and players can even literally throw an empty gun at an enemy to stun them, letting Bond perform a running takedown and take their gun at the same time. This makes firefights feel like a flashy and exhilarating experience, exactly what one would expect from a James Bond movie.

It also wouldn’t be the true Bond experience without extremely expensive cars involved in ridiculous chase sequences often involving shooting at the same time and there is plenty of that in 007 First Light, though it isn’t quite as enjoyable as some may hope. While the cars look great and racing down twisting roads and cutting through fields is as exciting as one would hope, these driving moments are also incredibly “handholdy” to the point that players cannot fail them outside of not driving at all. Outside of the main story players can also take part in various optional “simulations” that increase the player’s rank and gadgets as they improve and all levels can eventually be replayed using anything the players have unlocked, meaning they can revisit a mission that has numerous ways to complete a goal and solve it in a different manner or collect something they missed the first time through.

Audio & Visuals

It must be said that IO Interactive’s past experiences have made them the perfect developers for 007 First Light. Players will find themselves traveling through and visiting a wide array of different environments that are packed full of detail and while are simply enemy corridors or meant to be traversed through climbing and puzzle solving, other stages are absolutely massive puzzles brimming with NPCs. The immense number of NPCs walking around and doing their own tasks is quite impressive and the level of detail on even the NPCs is quite high. That’s nothing compared to the main characters that are involved in the story and cutscenes. The characters look exactly like the actors that voice them in many cases to the point that players can pinpoint exactly who they are. Combine this with flashy gunfights, tons of explosions, and some rather crazy car chases and this is a James Bond game that is truly a treasure for the eyes.

As mentioned before, the voice work for the game is handled so exceptionally well that it almost feels like movie quality at some points and there is a good reason for that. A large portion of the game’s cast features actors who play their roles perfectly here and help deliver the emotional punch that the game needs when it requires a poignant moment, a sign of desperation, or how intense a sequence can play out. The soundtrack is also filled with a collection of outstanding pieces of background music both new and familiar. Playing through a sequence only for one of the classic 007 themes to start playing in the background felt not only fitting, but like a return to form for a character that has spent far too long out of the limelight.

Overall

Putting 007 First Light in the hands of IO Interactive turned out to be an incredible fit as their work on infiltration and filling a stage with so many opportunities and NPCs transfers perfectly into the world of spy thrillers. While some of the melee combat can use some work and driving is a bit rough, the gunplay and stealth are exceptional especially when it comes to the way 007 First Light is paced. Slowly unveiling its twisting plot of espionage and secrets through a course of smaller and grander stages, the presentation remains stellar throughout and something that shows that James Bond is in good hands now, and hopefully will be in the future.

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ASSEMBLE YOUR OWN SQUADRON AND GO BEYOND THE WALLS IN KOEI TECMO’S A.O.T. 3!

Exterior Scouting Missions revealed in a new gameplay trailer!

Hertfordshire, 2nd July 2026 – Today, KOEI TECMO Europe and developer Omega Force revealed new gameplay details about A.O.T. 3, the latest instalment in the Attack on Titan action game series currently in development and scheduled for release this winter on PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®.

The opening animation for the game* will be produced by MAPPA, the animation studio that worked on Attack on Titan: The Final Season, with action scene animator, storyboard artist, and key animator Arifumi Imai returning as director. Stay tuned for more information and future reveals!

A.O.T. 3 is the riveting culmination of the action game series, depicting the story of Attack on Titan from its survey corps beginnings to its dramatic conclusion. In this title, fans will dive into the action by taking on the role of a member of the Scout Regiment to relive the historical events that shaped the world alongside the iconic cast of Attack of Titan. Each member of the Scout Regiment will have unique skills and abilities, with fan-favourite characters possessing powerful abilities, allowing players to assemble their own squad to turn the tide of battle. As in previous titles, fans will be equipped with omni-directional mobility gear that allows them to take to the skies, delivering a one-of-a-kind combat experience thanks to the enhanced gameplay. The Titans will be more terrifying and dangerous than ever before, with new attacks and behaviours that will force players to fight relentlessly for their survival. Newcomers will be able to enjoy this final evolution of human-versus-Titan combat thanks to the new Casual Mode.

The new Exterior Scouting Missions will allow players to freely explore the world outside the walls by constructing supply bases, taking down dangerous Titans and expanding humanity’s domain. It will be their responsibility to carefully manage their ODM gear fuel and blades to ensure their squad stays equipped and in motion, whilst simultaneously keeping morale high to avoid certain defeat, and to decide whether to continue exploring at the risk of facing combat, injury or death, or to retreat to survive another day.

A.O.T. 3 is currently in development and is scheduled to release this winter on PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC Windows via Steam®. The game will include Japanese voices with texts in English, French, Italian, German and Spanish.

ABOUT MAPPA CO., LTD

An animation studio established in 2011.
With a focus on the production of TV animation, we plan and produce animated content across all genres and in various other formats such as movies, commercials, and online videos. We also use the rights we own for specific IPs as we operate our domestic and overseas licensing business. Representative works include JUJUTSU KAISEN, Attack on Titan Final Season, and Chainsaw Man.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com 

©KOEI TECMO GAMES CO., LTD. All rights reserved. The KT logo is a trademark of KOEI TECMO HOLDINGS CO., LTD.

©Hajime Isayama, KODANSHA/“ATTACK ON TITAN” The Final Season Production Committee.

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other countries. Nintendo Switch is a trademark of Nintendo.