July 10th 2024 – Team17 Digital has today announced that they’re working with German based Spellgarden Games. This partnership will see Team17 Digital publish a new IP by the indie studio, known for their ‘apeeling’ and extremely cute shop management game Sticky Business.
Ann Hurley, General Manager, Team17 Digital, said: “We’re delighted to finally reveal this team up and looking forward to bringing the developers new IP to Gamescom. We believe fans of Spellgarden Games and the genres they excel in will be excited when they find out what this game is all about.”
Kathrin Radtke, Programmer & co-founder “We’re thrilled to partner with Team 17 to bring our next game to life. We can’t wait to tell you all about it soon. Expect magical things to happen!”
To stay up to date with Spellgarden Games and exciting upcoming reveals, you can follow the developers on X and join their Discord.
About Spellgarden Games
Spellgarden Games is an indie game studio based in Ludwigsburg, Germany.
The founding members had worked together on previous indie projects and decided to combine their powers into their own studio in 2022. Their first release Sticky Business was a delightful success, exuding their desire to create cozy games that spark creativity in their players.
About Team17 Digital
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 140 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise. Visit www.team17.com for more information.
Chillhop DLC introduces new tracks and skins alongside VR support for PlayStation 5 and PC
MELBOURNE — July 9, 2024 —Spin Rhythm XD, the action-packed intergalactic rhythm game with the juiciest beats in the universe, launches on PlayStation 5|4, PSVR2, and SteamVR today alongside a jazzy DLC pack also releasing on the previously-released PC and Nintendo Switch versions.
Developer Super Spin Digital partnered with Chillhop Music to unleash 10 memorable tracks and new skins in this latest DLC. Spin and tap to the flow of mellow hits from L’Indecis, Ian Ewing, Eli Way, The Kount, and more. Jazz things up, utilizing precision control and expert timing to unlock new wheel and UI skins exclusive to the DLC.
Feel the beat and groove to the rhythm for the first time in VR! Tune in to the Rhythm Dimension with immersive motion-controlled gameplay, dropping the bass and developing musical mastery in a colorful world of killer tracks. Crank up the volume to hone precise movements and timing while fighting for the top spot on global leaderboards, now with more than 60 songs available.
Maintain perfect control over music and gameplay with an extensive list of controller support for VR and traditional modes, including mouse and keyboard, VR controllers, DualSense, and Xbox. For all the real DJs (or DJs at heart!), Spin Rhythm XD offers controller support for MIDI DJ turntables (available on PC only).
“We set out to blend music with gameplay in a fully immersive experience, and that feeling has multiplied by at least one thousand with the addition of VR,” said Dave Curro, co-founder of Super Spin Digital. “No matter where you come from or what you look for when gaming, listening to music, or just chilling out, Spin Rhythm XD engages all of the senses for an exhilarating time with your favorite tunes.”
Spin Rhythm XD’s base game ($19.99/€17.99) as well as the new Chillhop DLC ($11.99/€10.99) are now available on PlayStation 5|4, PSVR2, Nintendo Switch, PC via Steam, and Mac with support for English, French, Italian, German, and Spanish languages.
Super Spin Digital was founded to create the best games possible without the crunch and stress experienced so readily in the games industry. Focusing on rhythm games, Super Spin Digital is dedicated to bringing the golden age of gaming into the future.
For more information on Super Spin Digital, please visit their official website.
Run, jump, and “shift” through over 100 levels in this nostalgic collection
WARWICK, UK – July 9 2024 –Shift Legacy Collection, the definitive edition of the beloved mind-bending Flash game series played more than 25 million times from developer Antony Lavelle and publisher Armor Games Studios, flips the script on PC via Steam on Wednesday, August 7, 2024.
Step into the black-and-white landscapes of all four installments in the Shift series. Solve increasingly complex puzzles with the shift ability to flip each level upside down. Turn floors to ceilings, dodge sharp spikes, and form new pathways to reach the end of more than 100 perplexing levels.
Witness the series’ evolution from solving relatively straightforward puzzles in the original Shift to overcoming Checkered Barriers in Shift 2, Metroidvania-like levels in Shift 3, and mastering multi-character coordination in Shift 4. Flex puzzle platforming skills as a series veteran, or solve each layered level for the first time as a newcomer.
“The Shift series tested not only my skills as a puzzle platformer enthusiast but also as a developer,” said Antony Lavelle, lead developer on Shift Legacy Collection. “I hope the collection sparks a new interest in complex puzzle games and how they challenge us.”
Shift Legacy Collection launches on PC via Steam on Wednesday, August 7, 2024. Follow developer Antony Lavelle on Twitter/X for more updates.
About Antony Lavelle
Antony Lavelle has been a prolific game developer for many years, renowned for creating Flash game classics like the Shift series and IndestructoTank. He spent much of his early career at Armor Games, developing games that influenced the Flash game era. Recently, Lavelle has been a developer at Massive Monster, contributing to the indie hit Cult of the Lamb.
About Armor Games Studios
Armor Games Studios is both a publisher of unique and creative indie games from all over the world, and one of the internet’s longest-running curated free Flash gaming portals. Play thousands of free games online at http://www.armorgames.com, or visit our publishing website at http://www.armorgamesstudios.com.
LOS ANGELES – JULY 9, 2024 – Netmarble, a leading developer and publisher of high-quality mobile games, has announced a new update for its collectible RPG, Tower of God: New World. A new teammate will be available for players to experience, along with several events.
SSR [Mad Dog] Varagarv (Purple Element, Tank, Fisherman) has been added to the roster of playable teammates. As one of the Mad Dogs created by the FUG Slayer Baylord Yama, Varagarv was born through a process called Blood Fusion where powerful blood from two or more bloodlines is injected into a person to grant them extraordinary power. He is the strongest of the E-Rank Regulars who cast a barrier that deal damage to enemies who destroy it.
Several events are now available through July 17 to welcome the new teammate, including:
[Mad Dog] Varagarv Check-in Event: Players can obtain SSR Soulstones (x60) and Suspendiums (x2000) simply by logging into the game for 14 days during the event period.
[Mad Dog] Varagarv Boost Missions: Players who have gained [Mad Dog] Varagarv and cleared all Growth Missions can receive SSR [Mad Dog] Varagarv three times and one SSR Teammate Selection Chest.
The latest update also features a brand-new Event Boss Battle. Players can challenge [Lightning Pill] Khun Ran through July 17 and obtain various rewards such as Suspendiums, Data Shards and more. Additionally, the Tower of Alliances has been updated, opening a competitive field for players to match against another Alliance until July 13.
Tower of God: New World is now inviting players to pre-register for its 1-year anniversary celebration. Players who pre-register for the anniversary will receive SSR+ [Healing Flame] Yihwa Yeon.
In Tower of God: New World, players can take control of fan-favorite characters to ascend the Tower. Join Twenty-Fifth Bam – and more than 100 characters – as he fights his way through the Tower in gorgeous 3D animation that will make players feel like they have stepped into an anime world. Players will experience fast-paced battle mechanics while utilizing a unique Slot System that powers up a particular “slot” instead of a specific character.
Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
Boulder, Colo. (July 9, 2024) – Serenity Forge (Doki Doki Literature Club Plus, LISA: Definitive Edition) and Lifeless Worlds today reported lift-off on the mysterious adventure Lifeless Moon as it journeys to landing on Xbox, PlayStation and Epic Games Store. Today’s launch was accompanied by a trailer showcasing the adventure ahead:
Lifeless Moon is a stunning 3D platformer that takes you on a captivating journey to the moon during an Apollo-era mission. Explore eerie yet mesmerizing landscapes that blur the line between reality and the unknown, leaving you to deduce your true location in the universe. Mysteries await on the barren surface of the moon, unlocking secrets that will help you find the truth and survive.
As you retrace the steps of the explorers who came before you, understanding the traumas they faced may hold the key to your return home. Solve riddles, decipher clues and master innovative technologies as you begin to perceive your new reality on a grander scale. Players will encounter strange phenomena and channel their extraordinary powers to unravel the mystery and uncover the truth.
Lifeless Moon is the spiritual successor to Lifeless Planet which sprang from cult-hit to almost ten million players over the course of its lifetime.
Keep up with Lifeless Moon by following Lifeless Worlds on Twitter, YouTube and checking out the official website.
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About Serenity Forge
Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives.
About Lifeless Worlds Studio
With its cold, dark winters, Alaska turned out to be a great place to hunker inside behind a glowing computer screen and develop indie games. Hiking the mountains and glaciers of the “great land” also provided inspiration for alien landscapes in developer David Board’s first title, Lifeless Planet. But really the story of Lifeless Worlds Studio began back in the early 1980s on a Commodore VIC-20. Board took to programming and computer art on that little machine with 5KB of memory and he never looked back. In his day job, Board develops science education apps for museums and science centers, and that passion for sharing science influences the themes and content of his games. In 2014, David moved to the Seattle area with his wife and two husky mix dogs. Lifeless Moon is his second major game.
Deathbound, The First Ever Party-Based Soulslike, Launches for Consoles and PC This Summer – Transform between fallen warriors when one-of-a-kind party-based soulslike Deathbound launches worldwide on August 8th
July 9th, 2024 – Tate Multimedia and Trialforge Studio are excited to announce that Deathbound, the dynamic single-player party-based soulslike, will launch for PC, PlayStation 5, and Xbox Series X|S on August 8th. Form alliances with fallen warriors using the innovative 4-hero party system and band together to defeat appalling creatures and enemies.
Deathbound is a party-based soulslike set in a harsh world where Faith clashes with Science. You cannot survive alone; instead, you must refuse Death and embrace Ziêminal by bonding with fallen warriors encountered on your journey. Using a dynamic 4-hero party system, seamlessly transform between characters mid-combat to ensure survival. Success hinges on working together with your comrades, each possessing their own skills, combat techniques, and backstory.
The dynamics between these characters significantly impact gameplay, leading to different outcomes and status effects depending on your actions. For instance, aligning characters from the Church of Death and Cult of Life – two opposing factions within the vessel – will cause conflict and result in consequential combat effects. Alternatively, pairing fallen warriors with similar beliefs can lead to powerful combat buffs, perfect for taking down relentless foes along the way.
Despite their differences, the fallen must unite in combat. By charging a shared sync meter during battles, you can unleash a devastating Morphstrike combining the party’s strength, crucial for overcoming deadly adversaries.
Brazilian-based developer Trialforge Studio is a small, 20-person team working on this ambitious take on the soulslike genre. The studio, making waves in the Brazilian indie scene, aims to deliver a high-quality experience with Deathbound at an approachable price of $29.99 USD / 29.99 EUR.
Key Features:
The Essence – Gain the skills, memories and identities of fallen warriors throughout the world. Combine their unique personalities and combat styles and switch between them seamlessly.
Party System – The essences you absorb form your party. Deathbound features a robust party system that allows you to craft a playstyle through talent trees. Switch between fallen warriors to harness their skills and abilities. Each party member’s affiliation in life will affect their synergy in death.
Dynamic Morphing – Unleash the combined powers of fallen warriors with devastating Morphstrikes. Utilize different attack styles to pull off powerful combinations and finishing blows to defeat all who oppose you.
Brutal World – Ziêminal is a world that mixes a technological past and a medieval present, home to diverse cultures. The city of Akratya is rich in lore and dangers. Explore a city falling into ruin under the shadow of a grand crusade. With its imposing brutalist architecture and melding of technology, it’s a city bound for oblivion.
Unforgiving Monsters and Bosses – Face challenging enemies crafted to push you to your limits. Their very nature is based on the five stages of grief, with each new encounter commanding the attention of any soul who dares face them.
Deathbound launches simultaneously on PlayStation 5, Xbox Series X|S, and PC via Steam, GOG, and Epic Games Store on August 8th, 2024. Those eager to experience binding may do so right now with a demo available on Steam.
About Trialforge Studio
Trialforge Studio is a Brazilian-based game development studio guided by challenge and quality. Focused on delivering a unique and memorable game experience that moves players, inspiring growth and transformation.
About Tate Multimedia
Tate Multimedia is a Poland-based independent developer and game publisher. Creator of the legendary Kao the Kangaroo, well-known Urban Trial Series, and award-winning Steel Rats.
When it comes to FromSoftware DLC, the team rarely misses as they can take advantage of the already well-established mechanics to make new mini-DLC locations feel interesting while not taking too much away from the base game. The question is, how exactly would the team handle the DLC for Elden Ring, a massive game that is set in an open world that is already brimming with things to discover, areas to explore, optional bosses and dungeons to conquer, and much more. In fact, players could spend over a hundred hours in Elden Ring and still find something new if they are exploring naturally.
So, with such an amazing wealth of content already on offer in an open world of massive size, it would take quite a feat to bring out a piece of DLC that would manage to hit the same heights of the base game, but it is clear that FromSoftware was up to the challenge even if it took them a bit over two years to do it. So now with Shadow of the Erdtree dropping in a massive amount of new content in all shapes and sizes, is this DLC everything fans could hope for both from Fromsoftware and Elden Ring?
Story
Now it is worth noting that we will go into some minor spoilers here at least for the base game as the only way to access the DLC is actually a decent chunk into Elden Ring. That being said, here it goes. Players must first have eliminated the powerful Starscourge Radahn boss as well as made their way to a hidden away area that was previously not used for anything besides a seemingly optional boss fight against Mohg, Lord of Blood. It turns out now however, that Mohg is far from optional when it comes to taking on the DLC, as his defeat is required to access the cocoon he was protecting, a cocoon containing what appeared to be the kidnapped and missing god Miquella. Interacting with this cocoon brings players to the Lands Between where they find themselves quickly drawn into its mysteries as they join a number of other mysterious warriors from across different factions all trying to solve the strange land they have found themselves in, and perhaps gain power as a result.
From thereon the player’s journey through the Realm of Shadow is one of intrigue waiting to be unraveled. Most of what players learn of Miquella’s goals and intentions for the world comes from talking to those loyal to the man, speaking to them as they progress down the path Miquella has walked as he discarded parts of himself in search of godhood and discovering extra bits of lore hidden away in item descriptions or around the areas themselves. Similarly, a lot of the little side elements involving brand new monsters hidden away in unique looking dungeons or storylines involving characters that players can come across and either fight alongside, or in some cases betray, are handled the same way. This is true to form for Elden Ring and makes each newly discovered area or item something players will be eager to explore and read about, especially in regards to the true nature of Miquella and what players may have learned about him, the lengths he is willing to go to to truly achieve his goal, and of course, his twisted family that players have dealt with throughout most of Elden Ring’s core story.
It does mean however that it is entirely possible to flounder about a bit when it comes to actually approaching certain story elements, especially if players happen to “break” a questline for a character by unintentionally going too far or defeating a boss or mid-boss before discovering the character themselves thanks to the game’s open world nature and how hidden away some characters and side-stories can be. This makes exploration paramount, especially in the Realm of Shadow as this is perhaps the most intricately designed land in the entire game and easily half of the map can be treated as optional. Of course, since Elden Ring offers numerous options to New Game+ and Shadow of the Erdtree remains readily available as long as players still defeat Mohg, they can always revisit should they manage to miss something the first time through, even if it means enemies get stronger every time.
Gameplay
FromSoftware really knows how to set the tone when it comes to entering into a brand new location. As players arrive into the brand new area they find themselves within a haunted looking graveyard with a vast landmass spanning before them and multiple paths to take. Taking the path towards the obvious map location like they’ve done countless times before only to see a brand new enemy type come whirling down from atop a grave-site, dishing out tons of damage with an aggressive attack pattern that mounts up bleeding status with every strike until it kills you. And it most likely will. This can be either due to someone just returning to the game after two years of being away, or most likely because Shadow of the Erdtree is ready for nearly any type of higher level build players may be bringing into it, maxed out weaponry and favorite set of armor included.
Players will quickly find that nearly everything in this DLC is ready to dish out tons of damage and, if players don’t explore and take advantage of a brand new mechanic, they’ll likely suffer as a result. This new mechanic comes in the form of “Scaduetree Fragments” and “Revered Spirit Ashes.” These both work similar to the Golden Seeds that players need to upgrade their Flask as in players will need to have more of each every time they want to apply an upgrade. The Scaduetree Fragments provide a permanent blessing to the player’s character and boost how much damage they can dish out and take with every blessing while the Ashes increase the health of Torrent as well as the stats of any summon ashes the players wish to use, be it the reliable Mimic Tear or even the unconventional ones. This is a rather genius way to still ensure a steep difficulty curve while giving players the opportunity to strengthen themselves enough through exploration should they truly find themselves up against a brick wall. The reason for this is that while some of these blessing items are locked behind certain progression blockers, many are laying just scattered around the open world or even being carried by a zombified peasant carrying a pot on its head. Thus, exploration is once again a key factor here to being able to remain in the fight.
This is especially true when it comes to actually exploring in this game. See that village down there with something mysterious looking in it? You’ll end up down there somehow, just need to find the right path or even make a leap of faith. Delve even deeper than that and there’s far more to be found below the ground itself, as well as above it as even the sky isn’t the limit when it comes to the Realm of Shadow and what players will find as they travel through it. Yes, some of this can be incredibly confusing, especially since more than ever some locations are hidden away and paths to optional locations are less obvious than before but the rewards for doing so are often quite worth it. Even Spiritsprings return and can shoot Torrent skyward to hidden paths or locations or help players land safely but now some are also sealed, with players needing to track down their sealing stones to uncover them.
All of this exploration and battling for survival around the Realm of Shadow will reward players with quite a large amount of new gear to make use of and FromSoftware has done their best to make some of these weapons as appealing as possible, including offering entirely new types of weaponry as well as finally making some fighting styles completely viable options now compared to what was previous on offer. This even includes larger and better versions of some of the base game’s weaponry, though the real surprises come from some of the new types of weapons as mentioned before. These come in the form of throwable long-range weapons that return to the user’s hand or even potion bottles that dish out damage without actually having a limited use. Many of these weapons allow for players to use a fighting style that can now be used at a bit of a distance, something that may be appealing now for some given how aggressive enemies are in this DLC, and always players can attune their gear to certain elements to best fit what stat it’s damage can scale off of. Along these weapons are also some massive weapons that put even some of the bigger weapons to shame, new faster blades that have unique stances, and of course even new Ashes of War to equip to some of the weapons to spice things up even further.
Having all of these new tools at the player’s fingertips may seem like a daunting endeavor, especially if they have a favorite weapon already maxed out or pushing their weight limit, but the DLC offers plenty of ways to fix that. Not only does it offer plenty of wonderful looking new armor and useful talismans for those looking to really change their look or fix a possible limitation they have or (especially in regards to a certain boss) elemental weakness, it also provides a wealth of upgrade materials. Players that take their time to explore the many side-dungeons, hidden away locations, and even the nooks and crannies of the legacy dungeons will find that there is plenty of upgrade material available to take one or two new favorite weapons to max, especially if they were careful to start with. Of course, speaking of materials, there are also plenty of new consumables that players can craft, including incredibly powerful but very limited explosives that require taking down specific and challenging foes we won’t spoil here to create.
Now, earlier we mentioned that all enemies really like to hit hard and new enemies especially tend to take a more aggressive fighting style compared to older enemy types that appear in the DLC, and that is especially true for the bosses in Shadow of the Erdtreee. While we won’t go into specifics of any of these bosses, even the mini-bosses and side ones since they can be just as shocking and unpredictable, it must be said that every encounter here is as memorable as fans can hope for and many are as frustratingly challenging too. Most bosses are incredibly aggressive to the point that players may often feel like they are being pushed back by sheer attack number alone, let alone trying to dodge or block to the best of their ability.
Of course, summons, co-op, and spirit ashes help alleviate some of this pressure but players will always need to be in for a dynamic fight, especially against some bosses that throw out entirely new move-sets past a certain health point. It’s quite clear that the boss encounters have been dialed up past the maximum here to try and bring players to their knees and even when players manage to eke out a victory, it might just feel like pure luck. In fact, one boss saw me never truly figure out how to dodge one of its attack patterns fully, instead having to rely on magic damage resistance and being at full health to survive the incoming barrage and this was only the tip of the iceberg when it comes to how players may need to change up their style or gear to take down a boss but thankfully, as mentioned before, there are even more ways to do so, now more than ever before as this DLC takes everything that Elden Ring did so well and builds upon it to deliver something truly impressive.
Audio & Visuals
As mentioned before, the Realm of Shadow is a fairly packed land and while there may be areas that still stretch fairly wide without much going on, there are also locations with layers upon more layers, seeing players needing to traverse some extremely unpredictable routes to see everything that the DLC has to offer. The design of the locations is highly varied, especially in regards to some areas that we won’t spoil here but take a wild twist on what players have come to expect from Elden Ring‘s land design. Some foes do appear to be simply recycled or re-skinned but there are a large number of new foes as well that really stand out and boss design is stellar throughout. Oddly enough, the same cannot be said about the game’s performance. While we never did experience any slowdown throughout the DLC, the amount of pop-in in the environment is shockingly high to the point that there were times that some details never loaded until the next run through. It is also worth noting that the game did crash to Home multiple times throughout the DLC, though this primarily happened in late-game locations.
It must be said that while Elden Ring‘s OST was already top notch, once again Shadow of the Erdtree takes things to the next level. Whenever players pass through a fog gate or enter an area where they know a boss fight is about to kick off, they will be treated to some absolutely wonderful background music that is as exceptional as it is chilling to know how hard of a battle players have ahead of them. The voice work throughout the game from the NPCs is also handled quite well, especially with regards to the more plot relevant characters that players meet multiple times along the critical path.
Overall
How does a developer manage to create DLC to an open world game that has already received some of the highest levels of praise around? By sticking true to that base formula and building upon it by offering a wealth of new locations for players to explore, new foes to struggle against, and plenty of new weaponry and other tools to use in that struggle for survival, especially against some of the most aggressive bosses FromSoft has ever developed. That being said, there is something to be said about the level of familiarity that the Shadow of the Erdtree has to the core game as well as its performance issues but these do little to take away from what is easily a must have expansion to an already great game and something any fan of Elden Ring should pick up.
Capsule Computers review guidelines can be found here.
The Wacky Dungeon of Naheulbeuk is Available Now on Consoles! Joystick mashing or keyboard clicking, it doesn’t matter as long as the dungeon is running!
Montpellier, France, July 9th, 2024 – Artefacts Studio and Dear Villagers are proud to announce that their diabolical dungeon management sim, Naheulbeuk’s Dungeon Master, is now available on PlayStation 5, Xbox Series X|S, and Nintendo Switch. This eagerly awaited release brings the zany, chaotic, and hilarious world of Naheulbeuk to console players, allowing them to build and manage the most dreadful dungeon of all time. Available today on PlayStation, Xbox & Switch. The console release of Naheulbeuk’s Dungeon Master promises to deliver the same wacky and immersive experience that has captivated PC players. Fans of the franchise and newcomers alike can look forward to diving into this chaotic and humorous heroic fantasy universe.
Key Features of Naheulbeuk’s Dungeon Master:
Create and Customize Your Dungeon: In a perfect blend of the Evil Genius series and the all-time classic Dungeon Keeper, players can design their own unique dungeon filled with traps, treasures, and a variety of zany challenges.
Manage Minions and Resources: Oversee your crafting minions to produce tools, weapons, and resources, ensuring you amass piles of gold coins. Keep your minions happy to prevent annoying strikes.
Boost Your Dungeon’s Prestige: Decorate your corridors with precious treasures and relics to climb the ranks of the most prestigious dungeons.
Defend and Raid: Level up your guards to defend your dungeon against invaders or send them to raid your competitors.
Raise Your Tripe Adviser Rating: Create a must-see tavern to attract visitors and boost your income, making your dungeon the talk of the town.
More About Naheulbeuk’s Dungeon Master:
Prepare to unleash your inner dungeon master and join the chaos on July 9, 2024, when Naheulbeuk’s Dungeon Master makes its grand debut on consoles!
Founded in 2003, Artefacts Studio is today one of the major independent players in the French video game industry, with a team of 50 experienced employees. Based in the heart of Lyon, the studio develops and markets video games worldwide for PC and consoles.
Based in the South of France, in sunny Montpellier, we are a boutique publishing label composed of a team of twenty people. Open-minded and versatile, Dear Villagers offers handcrafted marketing and production guidance. Our mission: We tell memorable stories through memorable games.
Stack the Deck This Summer With This Card-Carrying Roguelike Adventure
Bristol, United Kingdom — July 9, 2024 | Yogscast Games, in partnership with New Zealand-based developer Purple Moss Collectors, is thrilled to announce the official release date for the card-flipping, risk-taking roguelike deckbuilder, Dungeons & Degenerate Gamblers, hitting the tables on August 8.
The blackjack-themed roguelike landed a winning hand at Steam Next Fest in June, featuring as one of the festival’s top 25 most played demos – now boasting over 120K wishlists and counting on Steam ahead of the innovative deckbuilder’s official release.
What’s more, the team is delighted to share an all-new teaser trailer where players can watch as the stakes get raised in this gritty adventure, and every hand could be their last.
In Dungeons & Degenerate Gamblers, players build powerful decks to take on the greedy upper echelons of capitalist business baddies exploiting the local gamblers. Come launch, players will be able to choose from a collection of over 300 cards, with each round demanding new and improved strategies in order to bag the jackpot.
Be sure to go all in and wishlist Dungeons & Degenerate Gamblers on Steam today!
About Yogscast Games
Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its most recent releases have included poker-powered deckbuilding game ‘Aces & Adventures’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’.
About Purple Moss Collectors
Purple Moss Collectors is a tiny game studio from New Zealand, making weird and wonderful replayable games. We are currently developing a blackjack roguelike deck-builder called Dungeons & Degenerate Gamblers.
The sweetest Songs are those that tell of broken hearts
Zaprešić, Croatia, July 9th, 2024 – Ocean Media and TuttiFrutti Interactive are excited to announce that Darkarta: A Broken Heart Quest Collector’s Edition is now available on the Nintendo Switch. Embark on a dire, thrilling quest of unraveling the dark past of Mary.
Watch the launch trailer:
Mary would have never imagined that fate could wipe away the peaceful serenity of her life. Learn more about Mary’s past by solving puzzles and exploring unforeseen sites. Would you help her discover the secret that dates to 3700 years ago!
Darkarta: A Broken Heart Quest Collector’s Edition main features:
A mother’s epic frantic journey in search of her lost daughter, to the lost civilization of the Indus Valley – An untold saga of true love.
Explore “unforeseen” environments and original puzzles.
Bonus Chapter “Rising of the Phoenix”
Prequel Comic Book, Mom’s diary pages
30 Nostalgic memory collectables
36 Hall of Fame Medals
28 Morphing Objects
Replay Mini Games, Hidden Object Puzzles and Cut-scenes
About TuttiFrutti Interactive:
Tuttifrutti Interactive is an award-winning premium game developer studio, and has a multi-talented in-house team! The company has skyrocketed in the gaming world with a bang, making it a hub for gaming modules of premium quality Art/Animation/ Cross-platform Development/ Testing services and delivered in record time!