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WORLD WAR Z’SNEW “LIMITLESS STRAIN” UPDATE IS OUT NOW ON PC, PLAYSTATION & XBOX

Push your skills to the limit with new mutators, weapon perks, challenges and more for Saber Interactive’s ultimate co-op shooter!

FORT LAUDERDALE, Fla. June 18, 2026 – The battle lives on! Saber Interactive has launched the new “Limitless Strain Update for World War Z, the ultimate co-op zombie action game. Downloadable for free for all players on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, Steam, and the Epic Games Store, today’s update elevates the battle against the undead to new heights with seven new Horde Mode daily challenges, six chaotic mutators, three unlockable custom frames, seven bonus weapon perks and more. There are also new premium weapon skin DLC packs to grab today, as well!

World War Z now features Xbox Play Anywhere support, allowing owners of digital copies of World War Z on the Microsoft Store for either Xbox or PC access to both the Xbox and PC (Windows 10/11) versions of the game at no extra cost. Xbox Play Anywhere also supports cross-saves for game progress, saves, and achievements, as well as the ability to swap between console and PC while retaining universal access to all purchased content under the same account.

The Limitless Strain update introduces seven new deadly weapon perks to enhance your loadouts. Three new customized frames are also available to unlock after completing special milestones in game. And the bar has been raised with new Daily Challenges for Horde Mode for those brave enough to take them on. Do you have what it takes to survive?!

A brand-new set of six mutators is now available, as well, including:

  • Lethal Fumes: Booster infects nearby zombies after death
  • Still Alive: Zekes only die from shots to the head (Private Lobby only)
  • Deafening Scream: The Screamer’s sound is deafening at any distance
  • Power Cut: Electric grids are shut down during the wave
  • Overheat: A stationary machine gun can overheat, making it unable to fire
  • Copycat: During the wave, only one type of special zombie appears

Also releasing today are two new weapon skin DLC packs, available for $4.99 each:

  • Chibi Bunko Weapon Skin Pack: Inspired by WWZ playable character Bunko Tatsumi, this colorful skin pack offers bold new looks for the 1911 Protector Pistol, TMP5 SMG, HAMR-17 Battle Rifle, ACW-20 Grenade Launcher, and RPG4 Rocket Launcher.
  • Chibi Daniela Weapon Skin Pack: Packed with a bright punch, cover your loadout with flashy new looks for the Mini-21 Scout Rifle, Dunali SxS Double-Barreled Shotgun, LAR Battle Rifle, BSS-2 Multi-Barreled Shotgun, and SchreiTech Forest Warrior Chainsaw.

Powered by the next generation of Saber’s dynamic Swarm Engine™, World War Z lets you play solo with AI squadmates or in co-op for up to four players with full crossplay between PC and consoles. Take on hordes of ravenous zombies on screen at once in New York, Moscow, Jerusalem, Tokyo, Marseille, Rome/Vatican City, and the Kamchatka peninsula, as well as DLC campaign episodes in Las Vegas, Arizona, and the world of AMC’s The Walking Dead!

World War Z is available on PC, PlayStation, and Xbox. For more info, visit WWZgame.com.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 15 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, Clive Barker’s Hellraiser: Revival, Road Kings, World War Z, A Quiet Place: The Road Ahead, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

Dreadline Express, Sisters of Solitude, and The Funskin Project Revealed in Midsummer Night’s Scream 2026

Psychological, Survival, and Puzzle-based Horror Galore!

SEATTLE, WA – June 3, 2026 — Seattle-based publisher Shoreline Games made its mark at The Horror Game Awards’ Midsummer Night’s Scream Showcase this year with the reveal of three new horror games: Dreadline Express, Sisters of Solitude, and The Funskin Project. Each title offers a different flavour of fear, from psychological dread and isolation to deeply unsettling encounters and stories based on real-life terror.

Dreadline Express 

Dreadline Express is a first-person, intense psychological horror game set aboard the last human train. As you journey through a dying world, you’ll collect mysterious cards that reveal fragments of the train’s history and its passengers. Every encounter offers new clues, but the truth won’t reveal itself on its own. Speak with strange passengers and piece together a complete deck to reconstruct the story before it disappears forever. The choices you make, and the secrets you uncover, will determine how much of the truth — and you — survives the journey.

Sisters of Solitude 

Based on a chilling true story, Sisters of Solitude is an isometric, pixel art detective horror game inspired by the haunting aesthetic of late 80s and early 90s 8-bit classics. Through haunting chiptune-inspired music and dream-like pixel art, you will embark on a twisted investigation inside the remains of an abandoned convent, The Order of Our Lady of Solitude. Decades ago, four sisters conspired in the dead of night to murder their Mother Superior in cold blood. Shortly after, the sisters were found dead, with no explanation.

The Funskin Project 

In this highly stylized isometric survival-horror adventure, players will navigate the castle of the mysterious Baron Fetuccini after an unforgiving blizzard halts their journey. Explore varied labyrinthine environments in a non-linear way, solve puzzles and riddles, and carefully manage your resources in this survival horror game where the slightest encounter can be fatal. Meet other characters who are also trapped in the castle. Assisting them may help you unlock the secrets behind the mysterious Funskin project.

A demo is available to play now: https://store.steampowered.com/app/4058140/The_Funskin_Project_Demo/

More information about all these titles, including release dates, demo releases, and more will be shared at a later date. 

About Shoreline Games
Shoreline Games is an independent publisher focusing on unique, eye-catching narrative-driven games developed by talented studios worldwide. Their catalog of indie titles ranges from the academia inspired Sanatorium: A Mental Asylum Simulator, early 2000s-inspired action adventure, Onirism, and most recently, Cyberpunk-Noir Narrative RPG Celestial Return. For more information, please visit  www.shorelinegames.com

DAVE THE DIVER ‘In the Jungle’ DLC is Now Available on PC and Consoles 

Dave’s adventure continues, this time in the heart of the Jungle

SEOUL – June 18, 2026 — It’s time to trade the scuba gear for khakis. Dave is heading somewhere new! Mintrocket’s beloved hybrid adventure DAVE THE DIVER today launches its all-new ‘In the Jungle’ DLC, now available on PC, PlayStation 4, PlayStation 5, Xbox, and Nintendo Switch/Switch 2. 

The ‘In the Jungle’ expansion sees Dave venture into all-new territory, as he embraces new freshwater responsibilities, meets the locals, helps familiar friends, and explores unfamiliar waters. Beneath the jungle lake awaits a brand-new ecosystem to explore, along with new missions and discoveries. Even Chef Bancho switches things up, trading in raw seafood dishes for grilled freshwater delicacies in the new restaurant, Bancho Grill. 

To celebrate the launch, Mintrocket has released a full-length live-action short film based on the events of ‘In the Jungle.’ The film has been made in collaboration with The Asylum (creators of Sharknado, Meth Gator). View the full film below: 

The ‘In the Jungle’ expansion launches with around 10 hours of new story and content, introducing surprising new encounters and mechanics that branch boldly away from the base game and previous DLCs.

“This expansion has been a long time in the making, and our team is excited to welcome our players back into the world, this time with a freshwater twist,” said Jaeho Hwang, Head of Studio and Game Director, Mintrocket. “The jungle gave us so much creative room to play with, and we can’t wait for players to discover everything we’ve hidden in there.”

Key Features include: 

  • A Whole New Environment: Encounter unfamiliar creatures, discover exotic new ingredients, and uncover the hidden dangers lurking within an ancient underwater civilization beneath the jungle lake.
  • New Restaurant, Same Standards: Welcome to Bancho Grill, where bold jungle flavors meet Bancho’s uncompromising culinary craft. Build relationships with the villagers and earn yourself a loyal new clientele.
  • A Warm Village Welcome: Lend a hand to the locals and earn their trust. Some villagers may be wary of outsiders at first, but as Dave knows well, a thoughtful gift or a great meal can open just about any door.
  • More Than Meets the Eye: The jungle holds more than lakes and villages. From mysterious ancient temples to eerie, uncharted forests, Dave and his crew will discover just how deep the unknown goes.

Note: ‘In the Jungle’ content is accessible after completing the DAVE THE DIVER base game. However, players will have an option to start straight from the ‘In the Jungle’ DLC without clearing the base game.

DAVE THE DIVER Physical Editions

From Silver Lining Direct, two physical editions for DAVE THE DIVER on PlayStation 5 and Nintendo Switch 2 are available to order, with delivery expected later this year. 

The DAVE THE DIVER Complete Edition includes all DLC released (including In the Jungle DLC) on one disc/cartridge, and superfans can grab the DAVE THE DIVER Collector’s Edition, which is packed to the gills with exclusive treasures and trinkets. 

The Collector’s Edition includes the full boxed game and all DLC installments, as well as: 

  • Bancho Sushi Restaurant Acrylic Standee
  • 4 Metal Pin Badges
  • Acrylic Keyring
  • Dolphin Pendant Necklace
  • 2 Marinca Cards
  • Poster
  • 4 Postcards

Both editions are available to pre-order via Silver Lining Direct and will be available worldwide via your local retailer.

Visit the official In the Jungle Steam page and join the community on Discord

DAVE THE DIVER is currently available on PlayStation 4&5, Nintendo Switch / Nintendo Switch 2, Xbox One, Xbox Series X|S (with support for Xbox Play Anywhere), macOS, and Windows PC via Steam and Epic Games Store. 

For players who have yet to play or purchase DAVE THE DIVER, the base game is available at its deepest discount on all platforms.

About MINTROCKET: 

MINTROCKET is a South Korea–based game studio dedicated to delivering fun, memorable interactive experiences. Guided by a passion for creativity across genres, the studio strives to contribute to a world where new, imaginative games can coexist. MINTROCKET believes that great games are defined by the players themselves, a philosophy reflected in the global success of the hybrid marine adventure with a sushi twist, Dave the Diver. With a focus on engaging gameplay and immersive worlds, MINTROCKET continues to develop unique, inspiring titles that resonate with gamers everywhere.

Yasmine Comes to Street Fighter 6 on August 3!

London (June 18, 2026) – Today, Yasmine demonstrated the Filipino martial art of Eskrima in a gameplay trailer before her arrival in Street Fighter™ 6. Yasmine will be the first character coming to Street Fighter 6 Year 4 across PlayStation®5, PlayStation®4, Xbox Series X|S, PC, and Nintendo Switch™ 2 on August 3, 2026.

Watch the gameplay trailer showcasing Yasmine’s acrobatic knifework on YouTube below!

Hailing from the Philippines, Yasmine learned how to fight alongside her older brother under the guidance of her grandfather. Following the sudden disappearance of her brother, Yasmine put down her Karambit knife until FooTube videos of a certain French supermodel inspired her to cut a path to her lost sibling. On her journey of discovery, Yasmine will use various high-speed Eskrima techniques such as:

  • Daloy ng Tubig: a quick forward-moving knife attack that can set-up or extend combos
  • Alon: a follow-up attack from Daloy ng Tubig where Yasmine lashes out with a multi-slice hit that ends differently depending upon the strength used for the attack, with successful strikes placing Yasmine in a powered-up state (Bayani Mode)
  • Talim ng Hangin: Yasmine spins forward in a low sweep that can either close distance with opponents or bait out their attacks based upon the strength used, with successful hits placing her in Bayani Mode
  • Mukha ng Langit: Yasmine leaps into a front flip that can mix up opponents with either a forward swipe or an upside-down spinning back hit
  • Lipad ng Agila: a multi-hit attack where Yasmine leaps into the air in a flurry of kicks
  • Pangil sa Likuran: a swirling projectile that lashes out at varying speeds so Yasmine can chase down and open up her opponent
  • Hiwa ng Kalangitan: Yasmine’s Level 1 Super Art sees her kick her opponent into the air, then slam them back down before transitioning into Bayani Mode
  • Nakatagong Lakas: During Yasmine’s Level 2 Super Art she focuses her energy for a limited time boost that allows her to use special moves while staying in Bayani Mode. She can also use Linya ng Liwanag during this Super Art where she dashes past an opponent and attacks them from behind.
  • Pamumukadkad ng Sampaguita: Yasmine’s Level 3 Super Art where she spins an opponent and gathers energy before pulverizing them in an all-out attack

Yasmine will be unlocked on August 3 for players who own or purchase the Year 4 Character Pass or Year 4 Ultimate Pass. Yasmine’s Outfit 1 showcases her in Eskrima combat attire, while Outfit 2 depicts Yasmine in her school uniform. Outfit 2 can be unlocked by maxing out her Acquisition Gauge in Avatar Arcade Mode or with Fighter Coins.

Yasmine is the first character to be released from the upcoming Year 4 roster including Arjun, Tifa from the FINAL FANTASY VII Remake Series, and Bosch. Yasmine’s release will also coincide with Battle Balance adjustments for the entire Street Fighter 6 roster, so check out the Battle Change List before maintenance starts.

About Street Fighter 6

Street Fighter 6, having sold more than seven million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch 2 and PC via Steam.

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

gamescom dev announces opening keynote by Amir Satvat and first program highlights

  • Amir Satvat to open gamescom dev 2026 with keynote on the future of the games industry –
  • Co-curated Animation, Level Design, and AI Tracks announced –
  • First speakers, sessions, and networking events revealed –

Cologne, Germany, 18.06.2026 – gamescom dev has announced the first major program highlights for its 2026 edition, including an opening keynote by Amir Satvat, new curated content tracks, and the first wave of speakers.

Taking place August 23-25 at the Confex Center in Cologne, gamescom dev brings together developers, executives, creatives, and business leaders from across the global games industry. gamescom dev continues to grow as one of the industry’s leading professional events. In 2025, the conference welcomed more than 5,400 attendees from 89 countries, featuring 390 speakers across 220 sessions.

Opening Keynote: Amir Satvat on the Games Industry Reset

Business Development Director at Tencent Games and founder of the industry’s largest free career support network ASGC (Always Supporting (the) Games Community).

His keynote, “The Games Industry Reset: What Happened and What Comes Next?”, will provide a data-driven analysis of the industry’s transformation since 2022. Drawing on extensive community data and insights gathered through ASGC, Satvat will examine labor market disruption, funding trends, changing player demand, hiring realities, regional developments, and the opportunities emerging from one of the most challenging periods in the industry’s recent history.

Program highlights across development, leadership, and production

Among the first announced program highlights is a session from Seth Rosen (Short for a Knight; formerly Game Director and Lead Designer of Pacific Drive).

In “‘Pacific Drive’ Under the Hood: Survival Fundamentals, Systems Design, and Speeding Past Tropes,” Rosen will explore the design philosophy and development process behind one of the most acclaimed survival titles of recent years.

Additional speakers include Fleur Marty (Gearbox), Kim Belair (Sweet Baby Inc.), Fiona Cherbak (Rocket Game Talent), Nikky Armstrong (Perfect Garbage), and Riot Games representatives Mia Ginaé Watkins, Noor Amin, and Emi Nguyen, with many more speakers and sessions to be announced in the coming weeks.

Specialized tracks offer deep-dives into key development disciplines

Alongside its multi-disciplinary conference program, gamescom dev will feature several co-curated topic tracks designed to provide focused learning and discussion around specific areas of game development. Created in collaboration with experienced industry professionals, these tracks combine expert-led sessions, case studies, and practical insights.

Level Design Track

For the first time, gamescom dev will present a dedicated Level Design Track, co-curated by Blake Rebouche (Guerrilla Games), Miles Tost (CD PROJEKT RED), and Seth Marinello (Double Fine).

The track focuses on world-building, player guidance, environmental storytelling, and modern level design practices, featuring speakers including Konstantinos Dimopoulos (Zero Parades: For Dead Spies), Magnus Brauckhoff (KING Art Games), Alexandre Zenga (Rogue Factor), Donald Barrett (Insomniac Games), and representatives from Pearl Abyss (Crimson Desert), and Infold Games (Infinity Nikki).

Animation Track

Co-curated in collaboration with Mike Jungbluth (Animation Director at Compulsion Games), the Animation Track brings together leading animation specialists to explore character performance, animation pipelines, technical workflows, and production challenges.

Featured speakers include Mike Jungbluth, representatives from Fumi Games (MOUSE: P.I. For Hire), Julius Gierbig (CD PROJEKT RED), Gethin Aldous, Kevin Boyer (Rogue Factor), Ramin Safarpour (Ubisoft Mainz), and additional speakers to be announced.

AI in gameplay & AI in production Track

Spanning both conference days, the AI Track will explore one of the industry’s fastest-evolving topics through two major lenses: AI in Gameplay and AI in Production.

Co-curated with the team behind AI and Games, the track is led by Tommy Thompson, Shraddha Gupta, Duygu Cakmak, Dr. Gabriel Robert, and Matthias Siemonsmeier. Sessions will feature perspectives from companies including Tencent Games, Electronic Arts, Wargaming, JetBrains, Room 8 Group, Katapult Ridge, and additional contributors to be announced.

Networking and Community Events throughout gamescom dev

Alongside the conference program, gamescom dev offers an extensive schedule of side events designed with attendees’ needs in mind.

Included as part of the gamescom dev experience, these events range from executive and business-focused gatherings to speaker receptions and community celebrations, creating opportunities to connect, exchange ideas, and continue conversations beyond the conference stages.

This year’s side event schedule includes:

Sunday, August 23

  • gamescom dev speaker & VIP beer garden
  • gamescom dev speaker & VIP experiences
  • gamescom dev speaker & VIP reception

Monday, August 24

  • gamescom dev leadership summit
  • gamescom dev speaker & VIP mixer
  • gamescom dev leadership dinner
  • gamescom dev awards
  • gamescom dev sunset mixer

Tuesday, August 25

  • gamescom dev CTO lunch
  • gamescom dev VIP & business mixer
  • gamescom dev pitch it! mixer
  • gamescom dev community night

Additional speakers, sessions, and event updates will be revealed in the coming weeks.

About gamescom dev:

gamescom dev is Europe’s leading game developer event, the official developer conference of gamescom, and one of the most important global platforms for developers, publishers, and industry professionals. Throughout the year, gamescom dev provides a space for meaningful exchange, knowledge sharing, and collaboration — always guided by the values of diversity, inclusion, and sustainability. gamescom dev and all its branded formats are developed and organized by game events GmbH, a subsidiary of game – the German Games Industry Association.

About gamescom:

gamescom is the world’s biggest leading event for the entire gaming community and industry. gamescom 2026 will take place from August 26 to 30. The event will kick off on August 25, 2026 with gamescom Opening Night Live. In addition, gamescom latam in São Paulo and the gamescom asia x Thailand Game Show in Bangkok will take place over the course of the year. gamescom is jointly organized by Koelnmesse and game – the German Games Industry Association.

Formula Legends – Legacy Edition is now available for PlayStation 5 and Nintendo Switch 2

The ultimate Formula Legends experience, including 8 DLCs and exclusive collector’s content

Sydney, Australia June 18, 2026 – Microids is pleased to announce that Formula Legends – Legacy Edition is now available on PlayStation 5 and Nintendo Switch. Developed by 3DClouds, Formula Legends pays tribute to the golden age of motorsport with an accessible, stylised racing experience focused on pure driving enjoyment. Featuring Story Mode, Time Attack and Online Multiplayer, as well as a distinctive artistic direction, the game immerses players in the thrilling world of competitive racing.

Microids is overseeing the design and distribution of the physical Legacy Edition of Formula Legendsfor PlayStation 5 and Nintendo Switch 2.

The Legacy Edition includes :

  • The game Formula Legends
  • 8 DLCs (Raw Power Pack, Tech Power Pack, Pioneer Pack, Early 2010’s Season Pack, Turbo Power Pack, Late 2020’s Season, Iconic Tracks, Formula E: Electric Evolution)
  • 4 lithographs
  • Poster

Enhance your racing experience with 8 DLCs

The Legacy Edition comes packed with 8 DLCs that significantly expand the game’s content.

Players can discover additional cars inspired by different eras of motorsport, compete through new seasons spanning multiple decades of racing history, and race on iconic tracks that celebrate some of the sport’s most memorable venues. The collection also includes the Formula E: Electric Evolution pack, bringing the excitement of modern electric racing into the experience.

About Formula Legends:

Starting from the 1960s up to the present day, the game features 16 cars inspired by real models as well as 14 tracks based on historic locations, each evolving over the years.

Each era also has its heroes. Fictional drivers inspired by real icons, each with unique skills: tyre masters, rain specialists, pit stop strategists… Their talents could make all the difference.

Offering different driving styles (Arcade or more realistic, the choice is yours), Formula Legends demands cool-headedness, a deep knowledge of the track, and quick reflexes to avoid ending up at the bottom of the rankings.

Key Features:

  • DRIVE THROUGH TIME: Slide into the cockpit of legendary cars spanning decades of motorsport history. 16 unique models inspired by creations from the 60’s through to the modern day.
  • ICONIC CIRCUITS, REIMAGINED: Race across 14 circuits inspired by historic racing locations, each evolving through the years. From sun-soaked yacht docks to sweeping elevations, these tracks blend nostalgia with a fresh twist.
  • MASTER THE ELEMENTS: Rain-soaked asphalt, strategic pit stops, and changing eras demand more than just speed. Fine-tune your racecraft, from battery management to slipstreaming, and chase the perfect lap.
  • CREATE AND COMPETE: Create your own custom races and championships and climb the global leaderboards in time attack.

Formula Legends – Legacy Edition is now available physically on PlayStation 5 and Nintendo Switch.

About Microids

Microids is a French video game publisher founded in 1985 that has established itself as a key player in the international industry. By collaborating with renowned studios and creators, Microids delivers immersive experiences based on popular licenses, allowing players to embark on new adventures alongside iconic characters.

About 3DClouds

3DClouds is one of Italy’s biggest and most prolific video game development studios. Located on the outskirts of Milan, the developer boasts veterans from Microsoft and Milestone as well as some of the brightest development talent in Italy. Known for producing celebrated licensed video games including Paw Patrol World, Transformers: Galactic Trials, Hot Wheels: Monster Trucks Stunt Mayhem and more; the studio is also developing and publishing its own original IP, including the swashbuckling RPG adventure Trident’s Tale and the cherished sim-cade racer, Formula Legends.

The Adventures of Elliot: The Millennium Tales Review

The Adventures of Elliot: The Millennium Tales

Developer: Claytechworks
Publisher: Square Enix
Platforms: PlayStation 5, Switch 2, Xbox Series X/S (Reviewed), PC
Release Date: June 18, 2026
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Perhaps one of the most interesting ideas that Square Enix has had over the past decade, at least presentation and design wise, has been embracing the HD-2D art style. While many indie developers thrive in the pixel based market, Square Enix has taken the experimental design and ran with it, producing hits such as Octopath Traveler, Bravely Default, and even reviving Live a Live. Now the very same development team behind those turn-based JRPGs is looking to take their skills and offer something a bit different with The Adventures of Elliot: The Millennium Tales. Rather than being a turn-based game like their previous offerings, this one is an action adventure title focused on exploration and live combat. The question is, has the company made this transition successfully? 

Story

Found as a baby with a dead man of unknown origin holding him, Elliot was taken into the Huther orphanage and grew up never knowing a family but the one he has found and the best way to provide for them was to set out on a life of adventure beyond the safety of the Spell of Safekeeping that prevents beasts from entering the kingdom. Even if it meant braving the wilderness filled with the various beast tribes and other dangers, the years passed and Elliot became known as one of the best adventurers the Kingdom of Huther has. As such, when a new ruin is discovered by the King’s scouts, at the behest of one of Elliot’s old adventuring buddies now turned King’s advisor, the King has given Elliot the chance to uncover the secrets of these ruins.

To help in this journey, Princess Heuria, whose magic maintains the Spell of Safekeeping, enchants Elliot’s earrings to allow her to see the world alongside him since she has never once left the walls of the kingdom due to her diligence. With Heuria in his ear, Elliot manages to find that not only are these ruins real, they are unlike anything anyone has seen before, a doorway that connects to a different era in time. Fearing the repercussions that time travel might have if misused, King Hichard orders the ruins to be sealed immediately but before that can happen his own minister by the name of Kaifried betrays that order. Instead, he sneaks out with a soldier to travel through time on his own, seeking glory of the ages past and looking to capture a legendary item once thought to have brought peace to the kingdom and wield it as his own.

With things escalating quickly, Elliot pursues Kaifried through the doorway to find that he is indeed in a different time, hundreds of years earlier in the past during the Age of Reconstruction. After managing to track down Kaifried, Elliot is just in time to witness the man withdraw the powerful weapon from where it was embedded, imbuing him with godly strength that was unrivaled, leaving Elliot with no hope but to fall to his blade. Despite this, Elliot finds that he has survived the ordeal through the help of a fairy named Faie, who only he can see and talk to but is eager to help him on his journey for she herself has been given an important task that she has forgotten. Now with Kaifried possessing power beyond anything they can counter, Princess Heuria suddenly falling ill, and more disasters springing up on the horizon, it will be up to Elliot and Faie to travel through the ages to save not only their current age, but perhaps undo the mistakes of the past as well.

Introducing time travel into a storyline almost always means that there can be some rather drastic twists and turns thanks to the way things are usually handled but for the most part The Adventures of Elliot handles itself quite elegantly with certain events in the past only making minor changes in later ages while more significant events do play a bigger role in how things change and it is nice to say that Square Enix has handled the storyline exceptionally well here, especially when it comes to the major revelations happening in the latter half of the storyline and the final few encounters in the story. While we won’t spoil it here, there are a lot of unique details that players will catch as they journey further back in time and see the way attitudes change towards certain things and people as well as how they change later on after the player completes various quests.

The best way this is marked is through a simple system that quickly becomes quite useful. When talking to NPCs, any NPC that players have already seen the dialogue for will be shown with a checkmark but when players complete either a major story quest or even one of the many side-quests there will be NPCs with completely different dialogue, especially since sometimes it can entirely change the course of history for someone’s ancestry. The fact that the side-quests can show off such unique changes in the character reactions and even unlock additional options here and there is a real nice touch especially since most of the side-quests’ general objectives are rather basic. They tend to involve either traveling to and from certain places or ages, collecting items, or slaying enemies, but the actual writing and results of these side-quests are often incredibly heartfelt and emotional. Rarely can one say that a side-quest can make someone feel for a character, but The Adventures of Elliot pulls it off multiple times. That being said, not every side-quest is a big hit but most of them are and the game makes it incredibly easy to locate NPCs in need of help.

It is interesting to note that while players will be accompanied by the voice of Heuria for the beginning of the game followed by Faie for the rest of it, the developers have provided an option to allow them to be as chatty or silent as players want. This isn’t a bad thing to give players the option but we never found them to be annoying while chiming along during our time fighting or exploring. In fact, they will often chime in and mention that players cannot continue further into a dungeon without a skill or during a certain age, something quite helpful. Combine these helpful companions with a strong storyline and extremely satisfying side-quests and players will find themselves enjoying nearly every story-driven moment of The Adventures of Elliot: The Millennium Tales.

Gameplay

The largest divergence The Adventures of Elliot: The Millennium Tales takes from the developers usual fare is the fact that players will be exploring the world in active combat and Elliot himself only has a limited number of HP “gems” that he loses when hit by enemies. Players will explore the world, tackling dungeons, enemies, and taking on various ruins and challenges to expand both his and Faie’s powers along the way. Elliot himself can equip two weapons at a time, one to X and one to Y, with each weapon having a basic attack and charged attack. Faie can be controlled using the right analog stick, using her various abilities to either damage foes or solve puzzles as needed.

As players progress through the game they will start with a standard sword and shield but eventually Elliot will gain access to his sword, a spear, hammer, and chained-sickle. Other weapons come in the form of bombs that can be used to deal massive damage to enemies and blow up rocks or cracked walls, like the aforementioned hammer can also nail down pedestals. As far as long range goes, players can utilize a boomerang to hit multiple enemies both on the way out and coming back in as well s firing arrows using a bow. Any enemies hit without noticing Elliot are instantly critically hit making long distance weapons very effective. Players can also se their shield to block attacks but it does have a durability meter and leave players open if depleted. It is interesting to note that after a certain point in the game players will also be given the ability to perform a “perfect guard” that can stun enemies as well as reflect projectiles, making guarding a valuable skill to utilize.

Similar to Elliot and as mentioned earlier, Faie eventually gains her own special magical attacks alongside her generic electric attack. These are hidden away in shrines, usually on the story path, and do things such as ignite Faie, giving her the ability to light torches to illuminate the dark or open puzzle doors and set enemies on fire, a dash that speeds Elliot along for timer based puzzles, teleporting Elliot to locations only Faie can reach, a vortex to suck enemies and puzzle switches alike together, and even a doppelganger clone of Elliot that can also trigger switches. Faie is as helpful in combat as she is vital in solving the many puzzles in Elliot’s way.

Throughout Elliot’s adventures he’ll come across health shrines that when completed award health shards, with four giving the player an extra health jewel, challenges that allow him to equip more accessories which feel far too limiting considering the amount of accessories available, and even shrines for Faie to upgrade her magical powers to give her even more of kick. Players will also find various improved versions of Elliot’s core weapons that automatically swap to their stronger versions when found. Where the true customization lies however is with the game’s unique Magicite mechanic.

While defeating enemies, especially bosses, and opening some treasure chests, players will either obtain Magicite Fragments or complete Magicite for every type of weapon and these Magicite offer various ability upgrades for the weapon they apply to. Some of these are as simple as increasing damage or crit chance while others can make the boomerang larger in size at the cost of being slower or having the chain and sickle inflict freeze chance with every hit or even throw fireballs while using the charge attack. Every Magicite has a certain cost to equip and players can use Tul (money) to upgrade their Magicite box to allow their equipment to be even further customized to fit their playstyle. As for the aforementioned fragments, players can use the Magicite shop to convert 5 shards to a random Magicite with the shop upgrading in level the more Magicite made. After reaching level five, players can opt to focus on a specific weapon Magicite but at the cost of 10 shards each instead.

Any Magicite that players obtain that they already have will be converted into a single Magicite Fragment which is alright in concept but terrible in execution when it comes to exploring the world and dungeons. Now many of the game’s dungeons are entertaining in concept but unfortunately the time traveling system makes it so most dungeons only feature a few rooms accessible in any given age and generally the treasure inside is either Tul or a Magicite piece and when exploring into a dungeon only to get a duplicate fragment, it feels like a waste of time. Thankfully, Faie will comment that players have either found everything they can at the moment or are lacking an ability to advance further in a dungeon but it is still tiresome, making backtracking and keeping track of specific locations far more annoying than they should be.

Thankfully there is a mechanic that does allow players to keep track of some collectables, though most players will likely obtain it after already gathering a part that will leave them confused as to whether something is glitched or not. Eventually Elliot will obtain a magical compass that will highlight certain things on the map depending on if players have obtained the compass pointer required for it. Ironically, one of the first pointers players will likely obtain will relate to gathering and saving cats that are scattered through time and since the pointer is unlocked upon obtaining five, it will seem glitched at first since the actual compass arrives later. Similar pointers include things such as missing weapons and weapon upgrade locations to help keep track of where players may not have visited and can still power themselves up, helping avoid at least some of the backtracking.

Audio & Visuals

With The Adventures of Elliot: The Millennium Tales featuring the HD-2D art style that the company has grown well accustomed to using the game looks absolutely wonderful and seeing the way the environments and town changes from age to age is a real sight, especially since players will literally be able to see what became of certain locations or what that wreck ended up actually was in a time more civilized. The character sprites and enemy sprites are highly detailed though the game does have a few issues when it comes to actual enemy variety with standard enemies only coming in a few different flavors a piece. Thankfully the boss designs are exceptional and the same can be said about the character portraits as they are incredibly detailed during any story dialogue and most side-quest dialogue.

Speaking of which, it is nice to note that a large portion of the game is entirely voiced by either English or Japanese voice actors depending on the player’s preference. All story scenes and side-quest scenes are entirely voiced, even if a minor character is appearing in it which is a nice touch given how impressive the voice cast is. Similarly, as we mentioned before, both Princess Heuria and Faie will often chime in during gameplay and their voicework is similarly top notch, especially when they are commenting on a completed quest or giving advice. The soundtrack also must be given quite a bit of praise as there are an absurd number of background tracks that play throughout the game, so many in fact that the developers even made an optional mini-game to unlock songs from the OST by using Faie’s abilities to obtain high scores and unlock songs to listen to at will.

Overall

The Adventures of Elliot: The Millennium Tales is a wonderful looking game and an enjoyable storyline that has plenty of little revelations and details buried within. The combat feels tight and offers plenty of variety even if the actual dungeon exploration and enemy variety leave a bit to be desired and a bit too much backtracking at times. This results in a game that adventure fans will enjoy even with its flaws, especially since there is just something so charming about the whole adventure of Elliot, Faie, and those they help across the ages.

Capsule Computers review guidelines can be found here.

Touhou Danmaku Kagura Phantasia Lost DLC 15 Songpack Launches Today, DLC 16 Arrives Aug 5

Preview 15 new songs in new teaser trailer

TOKYO – June 17, 2026 – Touhou Danmaku Kagura Phantasia Lost, the rhythm bullet hell set in the Touhou universe developed by UnknownX and published by Alliance Arts, launches its 15th song pack DLC today on Nintendo Switch, PlayStation 4, and PC via Steam. Stay ahead of the beat with the news of DLC pack 16, arriving Wednesday, August 12, 2026.

The only rhythm game featuring original Touhou Project music gets even more exclusive tracks with the arrival of Season 5. Both today and August’s upcoming songpacks feature 15 new tracks, including classic Touhou originals and new arrangements ranging from upbeat pop to emotional melodies for every skill level.

Survive waves of bullet hell madness putting both rhythm and reflexes to the test with two new characters to choose from. In Kagura Mode, play in classic rhythm game fashion with falling notes with either 4-key or 6-key playstyles. Or, go guns blazing on beat in Danmaku Mode where bullet hell and rhythm mechanics merge into a one-of-a-kind experience — dodge waves of incoming bullets while destroying moving targets.

In Story Mode, join forces with 100+ iconic Touhou characters and collect more than 300 stat-boosting Mitama cards while rebuilding the crumbling realm of Gensokyo. In Free Mode, jam out to the heart’s content with 68 songs in the base game, and a total of 300+ tunes thanks to 16 distinct DLC songpacks.

“We’ve been blown away by the energy and dedication of our community since day one,” said JYUNYA, leader of UnknownX. “Delivering two original tracks and a brand-new arrangement created exclusively for our players has been a true pleasure, and these two DLC are a thank-you for their continued support.”

Touhou Danmaku Kagura Phantasia Lost is now available for $19.99 USD and 19,99€ on PlayStation 4 (with backwards compatibility on PlayStation 5), PC via Steam, and Nintendo Switch with language options in English, Japanese, Korean, Simplified Chinese, and Traditional Chinese. Touhou Danmaku Kagura Phantasia Lost is an officially approved derivative work. 

About Touhou Project

Touhou Project, recognized by the Guinness World Records as the “most prolific fan-made shooter series,” is a collection of games set in the world of Gensokyo and using a recurring cast of familiar characters. Predominantly consisting of vertical shooters, the Touhou Project games are developed by the original creator, one-man studio Team Shanghai Alice.

About UnknownX

Founded by Aquastyle game developer JYUNYA and composed of handpicked members of the DANMAKU KAGURA development team, UnknownX aims to enhance Touhou Project and propel its recognition in the world. UnknownX’s current name was created by none other than the original Touhou Project creator himself, ZUN.

About Alliance Arts

Alliance Arts is a new Tokyo-based publishing company committed to the creation of captivating games, and behind the recently-revealed titles Yunyun Syndrome!? Rhythm Psychosis, The Great Villainess: Strategy of Lily, and Marisa of Liartop Mountain.

MONGIL: STAR DIVE INTRODUCES “WHITEFIRE SHAMAN NAGI” AND VERSION 1.2 UPDATE PREVIEW

LOS ANGELES – JUNE 17, 2026 – Netmarble announced a new update for its monster-taming action RPG MONGIL: STAR DIVE that features the new 5-star character Nagi,a variety of in-game events, and a preview of the upcoming Version 1.2 update.

Nagi, known as the “Whitefire Shaman,” is the charismatic leader of the Serpent Dragon Guild and a major figure in the game’s evolving storyline. Convinced that her abilities surpass those of Mina, she plays a central role in the conflict gripping the nation of Baek-Ah.

As a Wind-element Destroyer-type character, Nagi fights using a fan as her primary weapon and specializes in controlling the battlefield by launching enemies into the air. Her Ultimate Skill, “Abyss’s Approach,” creates flower buds that pull enemies together before blooming, dealing powerful damage, launching targets airborne, and inflicting a Wind Weakness effect.

Players can celebrate the new update by participating in a three-week Nagi recruitment event and a special story event, “Nagi: All Those Who Do Not Revere Are Guilty,” featuring a special glimpse into the character’s backstory.. Players can earn event currency that can be exchanged for various rewards, including summon tickets and progression materials by completing missions and event dungeons.

Additional events are also available  such as “Special Missions with Nagi” and the “Whitefire Shaman Nagi 7-Day Login Event” that provide players with additional opportunities to earn rewards throughout the event period.

Representatives from Netmarble and Netmarble Monster hosted a livestream on June 16, introducing Nagi and providing a preview of the upcoming Version 1.2 update. The team previewed several upcoming improvements, including the “Dispatch System” and mobile key customization features. The broadcast also offered a first look at a brand-new summer character scheduled to arrive in a future update.

MONGIL: STAR DIVE is the long-awaited reimagining of the beloved 2013 mobile collectible RPG Monster Taming. Built with Unreal Engine 5, the game delivers cinematic storytelling and dynamic real-time combat centered on a three-character tag system. The “Monsterling Collection” system supports the capture, collection, and synthesis of monsters, adding strategic depth to gameplay.

More information about this update and MONGIL: STAR DIVE can be found on the game’s official website and forum. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, RAVEN2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

RF ONLINE NEXT LAUNCHES WORLDWIDE ON PC AND MOBILE

LOS ANGELES – JUNE 17, 2026 – Netmarble, a leading developer and publisher of high-quality games, today announced the official global launch of The Ruthless Steel Sci-Fi MMORPG RF ONLINE NEXT on PC and mobile platforms.

Building on the momentum established in key Asia countries including Korea, Japan and Taiwan, RF ONLINE NEXT is now available across North America, Europe, Southeast Asia and additional regions worldwide. The game supports 16 additional languages, including German, French, Spanish, Indonesian and Thai, allowing more players around the globe to experience its expansive sci-fi world. 

RF ONLINE NEXT is the official sequel to RF Online that features a vast sci-fi world where advanced machinery has replaced flesh and blood. The game delivers large-scale warfare and strategic combat through its signature gameplay systems, including the Biosuit system that allows seamless class switching, powerful battlefield assets such as the MAU and Launcher, and iconic summons including the Animus. At the heart of RF ONLINE NEXT is “Mining War,” a large-scale faction warfare where players compete for resources, territory and strategic dominance through battles that shape the balance of power across the world.

Designed for both PC and mobile platforms, RF ONLINE NEXT also incorporates an interconnected economic system driven by player activity, creating a distinctive gameplay experience where combat, progression, and the in-game economy are closely intertwined. Combined with the strategic use of Biosuits and Sacred Weapons, the system encourages both cooperation and competition across the game’s diverse content offerings. The game expands upon the core identity of the original RF Online while introducing modern gameplay systems and enhanced visuals for a new generation of players.

Various rewards to celebrate the global launch are now offered to players who participated in pre-registration through the official website and app marketplaces. Eligible players can receive rewards such as a Rare Biosuit Summon Ticket, Uncommon Rover Summon Tickets, Combat Support Packages, an Epic Rover Flora Summon Chest, upgrade kits and other progression items. In addition, players can participate in a variety of launch celebration events, including login campaigns, mission events and progression challenges that offer valuable rewards throughout the launch period.

Netmarble plans to continue supporting RF ONLINE NEXT following the launch with ongoing content updates, events and community-driven initiatives designed to expand the game’s sci-fi universe and provide new experiences for players around the world.

RF ONLINE NEXT is available now via the App Store, Google Play, Netmarble Launcher and Epic Games Store.

More information about RF ONLINE NEXT can be found on the official website and community channels.

© Netmarble Corp. & Netmarble N2 Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.