They said we’d never do it – but we did… Sonic & SEGA All-Stars Racing will feature
Ryo Hazuki
Ryo Hazuki, star of the Shenmue series returns in his first playable appearance since Shenmue 2 to join the ranks of the SEGA All-Stars as part of Sonic & SEGA All-Stars Racing.
Ryo, protagonist of the Shenmue series and one of the most requested SEGA characters to make an appearance in All-Stars Racing, will be riding his borrowed motorcycle around classic SEGA themed race tracks. And when a motorcycle just can’t cut it, Ryo unleashes his All-Star move and is able to swap vehicles to his iconic forklift truck to charge and barge opponents out of the way!
The Shenmue series, the story of a son’s quest for vengeance, began life in 1999 as the killer-app for the SEGA Dreamcast. Originally developed by the legendary Yu Suzuki for SEGA, Ryo has yet to gain his revenge but he’s certainly no stranger to motorcycle racing and is sure to make a formidable adversary for Sonic, AiAi, Dr. Eggman and the other All-Stars.
I for one cannot wait to get my hands on this and play as RYO check out the details below on when the game will be coming out and on what platform.
More information about the game
In a frantic battle to the chequered flag, Sonic and friends speed around tracks set in mediaeval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and SEGA. Fan favourites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium…
But winning is only part of the fun in Sonic & SEGA All-Stars Racing! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.
Battle it out in single or multiplayer mode, allowing up to four friends to race in frantic split-screen action, or up to eight players to compete online in the ultimate racing showdown.
Can Amigo scramble Dr. Eggman? Will AiAi say bye-bye to Tails? Are you gonna be faster than Sonic? The race will start in 2010…
Sniper Vs. Sniper Platform: iPhone (Reviewed) Developer: Com2Us Release Date: Oct 19, 2009 Price: $4.99
Yesterday I was able to share with everyone my 1 on 1 with Peter Huh producer of Com2us‘ fantastic new Sniper Game on the Apple iPhone and iTouch. Sniper Vs. Sniper
And today I have am pleased to present Capsule Computers official video review of Sniper Vs. Sniper.
This game is by far leaps and bounds ahead of any other Sniper style game on the iPhone at the moment and possibly one of the best games available in the Apple App Store as well. It has a revolutionary online lobby system where players from all over the world are able to jump in chat and challenge and play together just with a few touches on the screen.
I won’t say no more in writing. I’ll let my video review do the rest of the talking.
Capsule Computers recently interviewed Morgan Gray, Senior Producer at Capcom Entertainment Inc. the creators of the highly anticipated BLOCKBUSTER of 2010. DARK VOID which will be available on Xbox 360, Playstation 3 and Games for Windows. Dark Void is one of the most creative, action packed and visually stunning games we have ever seen. 2009 could not come any quicker. Especially after playing the demo at this years Tokyo Game Show.
Dark Void has everything you could imagine all jam packed into one superb 3rd person action / adventure game.
Check out the interview with Morgan and further down all links to the official website and community site where you could register to win some extremely cook prizes.
Enjoy the interview
Capsuple Computers Question 1 :What is your role at Capcom Entertainment / Airtight Games
Morgan :I am Morgan Gray, a Senior Producer at Capcom Entertainment Inc.
Capsule Computers Question 2 : Dark Void is being developed by Airtight Games, how long has Dark Void been in development ? And how many dedicated men and women are currently working on Dark Void.
Morgan : Dark Void has been in development, in its current incarnation, for about 2 – 2 ½ years. The Airtight development team was around 55 dedicated men and women, with an additional 50 others split across different outsourced art, music, marketing, etc.
It takes a village to make a game
Capsule Computers Question 3 : What do you believe have been your greatest challenges designing a game like Dark Void ?
Morgan : The biggest challenge making Dark Void is that there really isn’t a game that has done what we are doing before in terms of our mix of gameplay styles. There is no historic road map. What makes us unique is our mix of on foot, jet pack dog fighting, and vertical combat, all happening at the same time, generally based on player tactical choice. These created many unique level design challenges that pushed the development team to grow and learn.
Capsule Computers Question 4 :Can you briefly describe what style of game Dark Void is ? And what players can expect in terms of game play.
Morgan :Hmm, I believe , at its basic level, Dark Void is a third person action/adventure game with a strong emphasis on cover based combat and in air dog fighting. That is a pretty vanilla way to describe the game experience however. Where the game truly shines is in mixing these elements into levels that leave it up to the player to pick and choose their tactics. No other game has given the experience of being hunkered down behind cover, and then suddenly taking off into the air, to bring death from above on your enemies. It’s a very liberating take on third person shooters.
Capsule Computers Question 5 :Dark Void has been labeled as a groundbreaking combination of fast-paced vertical combat mixed with mid air and on foot action. What games in the past have influenced the creation of Dark Void and what have you learnt from them to make Dark Void its own.
Morgan : I would imagine that most game developers are influenced by every game they have ever played in some way. But to be specific, here are a few notable games : Gears of War, Crimson Skies, The Rocketeer, Star Wars: Bounty Hunter, Tribes, Half-Life (1/2), Shadows of the Colossus, X-Wing vs. TIE Fighter, Rainbow Six, Megaman….
Just to name a few
Each has either taught valuable lessons about cover based combat, enemy design, air combat, pacing, unique enemies and visuals, etc.
Capsule Computers Question 6 : Where in the world/universe will most of action in Dark Void take place ? Who are the main threats in the game ? and why ?
Morgan :Dark Void focuses on an alien dimension known as The Void. It is the temporary home of a group of aliens called The Watchers, an evil enslaving race of beings banished from earth long ago. There they subjugate the ragtag group of humans that either had the misfortune of being born there, or like our hero Will, stumbled upon a gateway to The Void. Will, our hero, must work with the humans to find a way to escape back to our planet. The watchers obviously are less than pleased about this, especially since they are at the brink of hatching their own designs on returning to our world…
Capsule Computers Question 7 :Who’s idea was it to introduce and use a Jet Pack into Dark Void, and what sort of research did your team do to make flying through the air on your own private jet a realistic as possible.
Morgan :The Airtight team wanted to have a flight focus in the game, but really wanted to do something other than planes. The jetpack was a no-brainer from that point on. We went back to all the famous jetpack heroes of the past, Commander Cody, The Rocketeer, Boba Fett, etc. As well as any game that used anything even remotely close to a jetpack. Airtight has such a strong flight background that they were able to bring their experience to bear on making sure things felt perfect in the air.
Capsule Computers Question 8 :Is Dark Void a single player only experience ? Will there be any co-op campaign style mode or online multiplayer game play ?
Morgan : Not at all. Multiplayer should never just be tacked on to something to have it. We knew we had a lot of challenges ahead of us working on the brand new mix of gameplay experiences that Dark Void features, not to mention making a whole new IP, Airtight making its first game as a company (although the crew is all very experienced). We did not want to make the game suffer, worst case we concerned about impacting the single player experience, and potentially not having time to make sure the multiplayer experience could stand on its own (games like Halo and CoD Modern Combat have set a new bar on what’s required to have something deep and fun beyond simple deathmatch). So we made the call to focus on getting the new IP off the ground with an awesome single player experience. If we have the chance to make a sequel, we’ll have the discussions all over again on what to focus on .
Capsule Computers Question 9 :Are you able to give us a sneak peak at any of the Xbox 360 Achievements / Playstation 3 Trophies that players can look forward to obtaining.
Morgan :We have a good mix of progress based achievements/trophies (level by level), and challenge based. I don’t want to spoil the fun of discovery, but here are a couple of cool ones
Float like a Butterfly – Escape from 10 melee attacks
Rocket Clothesline – Melee an enemy immediately after landing
Capsule Computers Question 10 :What will players be able to expect from Capcom/Airtight Games moving forward. Are there already plans to develop Dark Void 2 or do you have anything else lined up ?
Morgan :Well, all our focus is on finishing up Dark Void…but…that’s not to say that we don’t have designs on where the story can go from here…I guess the phrase would be…the sky’s the limit!
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Capsule Computers would once again like to thank Morgan for his time in answering these questions for all the fans of Dark Void.
Check out Dark Void’s offical Website and the Dark Void Community site where you can register to win some really cool prizes. Jump on over and check them both out.
Also keep up to date with all the latest news as well by following Dark Void on Twitter
I was very fortunate to meet with Com2us Producer of Sniper Vs. Sniper on the Apple iPhone/iTouch, Peter Huhin Tokyo for Tokyo Game Show 2009.
Peter explained the development cycle of Sniper Vs. Sniper. What’s new and how it all works along with some cool tips on making you the best sharp shooter in the game. After reviewing the game, it is clear that Com2uS has made the best online Sniper game for the iPhone and iPod Touch.
Initially Sniper Vs. Sniper was a relatively small project with only a 3-4 month time limit. Development started in March of 2009 and by June it was ready for beta testing. The first build of Sniper Vs. Sniper only had two modes : 1v1 single player and 1v1 multiplayer. The testers beta testing wanted more.
From hearing the feedback, Sniper Vs. Sniper went back into development and everything started all over again from scratch. New modes were added such as :
Single Player Campaign :Consisting of 6 beautifully designed maps where players attempt to take out AI controller snipers and following a storyline plot. As players progress and pass missions they are also able to take part in the Special Missions.
Special Missions : Consist of a number of objective based missions within each of the 6 high quality maps/levels of the game. For example, a simple objective in one level would be to shoot all 20 flower pots within a specific time limit. Completing all the missions within a specific level will open up an upgrade that you can use to your advantage in multiplayer or in single player. Such upgrades / perks are better scope for greater visibility and stronger bullets for more damage. I won’t ruin the surprise on the other upgrades, so you will need to find them out for yourself. Special Missions is a great addition to Sniper Vs. Sniper and it has the feel of a mini-achievement style / mini-game type of mode.
Online Multiplayer 1v1 : This is where the real fun takes place. The online multiplayer 1v1 mode is where you can pit yourself against the world’s best snipers. There is a ranking system and also a “Call Of Duty” style Medal system that players strive to achieve. Players can challenge one another by simply sending each other requests. Once both parties accept they are thrown into the action and .. well you know what happens next 😉 1v1 online mode also has a chat room style lobby where players from across the globe can chat and challenge one another from there as well. It’s also a great place to sit back and exchange tips and tactics and strategies as well.
Alliance Attack : This mode is really cool this as the name of the mode states, has you team up with a human controlled partner against AI controlled opponents online. This is a really fun and a casual type of online experience where you can enjoy working as a team to get the job done. World rankings are not calculated in Alliance attack so you can enjoy a casual online experience without the stress and pressure of dropping ranks. This is recommended to anyone starting up playing online to get an understanding on how the game plays in multiplayer mode.
Peter advised that his favourite level / map is Building and City .. so if you happen to play against him on those BE AWARE 😉he knows the levels like the back of his hand. The Temple level is possibly the most beautifully designed map inspirations taken from the Ankor Wat temples in Cambodia. And the 360 degree panorama views available from the forest map/level are truly amazing.
In terms of difficulty Peter suggests you go through the Campaign mode first to get a good understanding of the game and its mechanics, once you’ve completed the game try your hand at the 1v1 and alliance modes online. Then once you’re a true sharpshooter take on the challenge of the special missions to gain yourself the extra perks and abilities that will most certainly be very useful online. After you feel like you’ve mastered the game, try your hand against the producer of the game, codename Crazylife.
Development of Sniper Vs. Sniper went from June to September including a public beta which was very successful and accepted by the testers. Sniper Vs. Sniper has since been sent to Apple for approval and should be available in the App Store around the8th of October.
If you haven’t already checked out the screenshots and video please have a look below :
Anyone who hasn’t already done so .. I URGE you to check out the Super Uber Street Fighter IV Capcom Japan official website.
I know that it’s in Japanese but there are some really cool things to check out like trailers and screenshots as shown below. Its not too hard to navigate your way around.
チャラクタ – will take you to the Character page where you can check out Dee Jay, Juri and T-Hawk
トレーラー Is where you can check out the Super cool Street Fighter IV trailers
And ブログ will take you over to the official Super Street Fighter IV Blog.
Want to get excited a little more than you already are about Final Fantasy XIII check out the latest trailer released at this years Tokyo Game Show 2009. The trailer below has English subtitles so you can at least read what’s going on whilst checking out the georgous 1080p High Def trailer.
One thing that has to be noted. Final Fantasy will not be a true 1080p release. It will be 720p and rended up to 1080p. Still I dont think anyone in the world is going to complain the game looks stunning, beutiful, georgous and i dont know what else to call it. RPG fans in Japan are going to get it first this year and the rest of the world are going to have to wait for the languange translation to be completed.
Sometimes I wish I knew how to speak, read and write and UNDERSTAND Japanese for games such as this.
Oh well Enjoy the trailer and once your done check out the official Final Fantasy XIII Website.
Use the falling flames to light the bombs’ fuses. Chain bombs together for an even bigger score!
In BombLink, layers of bombs appear from the bottom of the screen, each with a fuse attached. Move from grenade to grenade and chain fuses together with a flick of the screen. When the falling flame from either side of the playing board comes into contact with a fuse, the bomb explodes and so do any other connected bombs.
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Features:
– Contend with a variety of explosive shapes:
* Obstruction bombs – These square bombs can’t be rotated. Explode them quickly before they get too cluttered on screen
* Bonus bombs – These appear after a certain number of chains. They can’t be rotated, but are more powerful and earn more points when detonated
– Three exciting modes of play:
* ENDLESS – Flame drops continue to until you lose.
* 30 ATTACK – Get the best score out of 30 flame drops.
* 100 ATTACK – Get the best score out of 100 flame drops.
– Three levels of difficulty.
– Create the perfect soundtrack and play your own music in-game.
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Check out other awesome games from Capcom:
Who Wants To Be A Millionaire, Are You Smarter Than A 5TH Grader?®, Mega Man® II, KENKEN®, Resident Evil: Degeneration™ and more!
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Check out the official Bomblink Capcom Japanese website :
Whack-A-Mole Platform: iPhone (reviewed) Developer:Kiloo Release Date: September 18, 2009
Stressed, angry, or want to vent out your frustration… Well, look no further !! You have come to the right place. Whack-A-Mole by Kiloo Studios is just what you need to release all that anger. Grab a mallet, a baseball bat or even better the SPIKED CLUB OF MOLE-O-STATION and whack to your heart’s content. These furry little moles will be more than happy to accommodate your whacking urges. With 4 different game modes and 3 levels of difficulty (I’d recommend EASY so you can WHACK EVEN HARDER) You can’t go wrong with Whack-A-Mole. Download your copy now and start WHACKING anytime you feel the urge !!
GOTTA BASH’EM ALL… HARD !!!!
Join the brutally whacking fun in this classic game! The infestation of the really, really annoying moles has reached alarming heights.
Help the world get rid of the moles by repeatedly bashing them on the head with a variety of sophisticated Anti Mole Weaponry
Mole Whacking Features :
Upgrade your trusty Mobile-Mole-Mallet to the deadly Spiked Club of Mole-O-Station or the Baseball Bat of Mole Brutality.
4 different game modes to spice up your bashing experience
Mini games to earn the upgrades
Fast fingered official whack Action !!
1,000,000,000 really, really annoying moles !! (That’s over 9000)
Check out the Capsule Computers gameplay/review for Whack-A-Mole, going through all 4 different modes, mini-games, and power-ups.
Whack – A – Mole is available on the App Store for the low price of $1.99 US ($2.49 AU)
Check out the new Trailer released by Infinity Ward today. Trailer was released on You Tube and also is available for download on Xbox Live Marketplace.
Here is the video and the link to add the trailer to your Xbox 360 download queue.
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Modern Warfare 2 will be out next month .. 11-10-09 (10th November 2009) for everyone you hasn’t pre-ordered the game. I urge you to do so QUICK SMART !! on the double SOLDIER !!