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Age of Empires III for Games for Windows on Sale for 10 Cents!

Here is a bit of HUGE news for you. Age of Empires III is available for just 10 cents today only on Games For Windows. This downloadable version of the hugely popular strategy game can also be purchased for just 10 Microsoft Points as well.

This takes the standard price of $39.99 and cuts it down to just a dime. Sales like this do not come around very often, and with a game as great as AOE III for just a dime or 10 MSP, you just can’t beat this incredible deal. You can click HERE to be taken straight to the Games for Windows page and start up your download and check back as all week we will be posting up even more of these huge sales.

Sonic Colors – Nintendo Wii Review

Game Name: Sonic Colors
Platform(s): Nintendo DS, Nintendo Wii (Reviewed)
Publisher(s): Sonic Team
Developer(s): SEGA
Genre(s): Platformer
Release Date: November 16th, 2010 (US) November 12th, 2010 (AU)
November 11th (EU)
Price: $49.99 (Wii Version) $29.99 (DS Version)

The past 10 years have not been the kindest to Sega’s mascot, some games have been misses such as Sonic ’06 and Sonic & The Black Knight, but there were also a few I enjoyed like Sonic All Stars Racing & The Sonic Rush series. Either way, Sonic is ready to make his comeback once and for all with Sonic Colors. Sonic Colors fixes many issues that have plagued the blue hedgehog since his transformation into 3D while still retaining a few bumps in the road throughout the experience, all of which I’ll touch up on. This review is for the Nintendo Wii Version of the game.

Story
It seems like most of the time the story in the later Sonic games has been aimed at kids, which honestly it always has been to start with since Sonic really got a true voice. Sonic Colors is mostly true to that statement, story-wise. The game starts you out with Sonic and Tails who are investigating a new theme park built by Eggman labeled “Dr. Eggman’s Interstellar Amusement Park”. Soon enough, Sonic learns that Eggman is really using the theme park as a way to harness the energy of little alien creatures known as Wisps.

The story stays cohesive enough throughout the game to get some entertainment out of it, but there are some cheese-tastic one liners thrown in sure to make some cringe or skip these altogether. One thing that I did like about the story was that Sonic, Tails, and Eggman occasionally broke the fourth wall at times and if you are a longtime fan of the series, there is a lot of references thrown in for Sonic fans to pick up on. This is also the best I have seen Tails (who is not playable) portrayed since Sonic 3 as his character came across as more intelligent instead of weak. Sonic on the other hand is still a bit egotistical still but nothing too far from what we have seen in the past 10 years, so it really is a matter of preference.

Also long gone is the side characters which have popped up throughout previous games and to me, that is a good thing as Sonic Colors feels smoother story-wise due to the fact you don’t have to keep up with a full rosters worth of side stories that didn’t really effect the older games in anyway to start with.

Gameplay
Sonic Colors can be played with the Gamecube Controller, WiiMote & Nunchuck, or the Classic Controller. I preferred the classic controller to the other two routes as it felt like the smoothest experience out of the three. The controls change a bit throughout the game and the gameplay is constantly changed up by the various environments and power-ups, so levels never feel the same. There is a lot to be said about the way it actually all is set out though, which can be a bit of a mixed result in some areas.

Throughout most of the game, Sonic Color’s plays as a 2D platformer, but it also has many moments where the screen will turn and it will quickly and smoothly make the transition to give you a full 3D perspective. Each area has seven acts, with that including the final act as a boss battle. Sonic has also never felt faster and long gone are the worries over keeping up with the camera behind you as the throughout each level it keeps up wonderfully and is fully automatic. Sonic generally controls well and the homing attack as well as jumping are a very polished element in the game most of the time. There are times when Sonic feels a bit floaty causing for timing on quick jumps to be missed, but this didn’t happen all too much on my playthrough.

The newly added Wisps are a great addition and allow the gameplay to change up to reach certain areas or defeat foes that lie ahead. When Sonic breaks the Wisps free he can absorb their powers and transform into different objects. From a well crafted laser which can let sonic take off, bouncing through stages off walls and through power lines, to a drill which can dig through the levels as well as even a boost for even greater speed and five other powers on top of all of that, these all perform different from the next and are actually useful when obtained. Every power played great for me except for the pink Wisp which gives you a bit of a spindash ability and lets you stick to walls which led to a bit of frustration rather than being helpful due to the fact that I would roll down into a pit a good percentage of the time. Aside from that this gimmick works great and considering some of the past gimmicks Sonic has received that didn’t fare as well (Werehog..Anyone?), the Wisps are a refreshing approach to change in Sonic Colors.

Level design by far was the strongest and weakest point in the whole experience. The early levels all play brilliantly and feel like a Sonic game should. After about the second world though, this changed and some levels developed gimmicks of their own which made the game more about trial and error rather than a quick run-through of a level. While trial and error type stages are normally fine for me, some of Colors’ stages went from perfection to a headache fast as quick pits and unexpected drops plague certain stages making you have to slow down and look before you leap. In a game all about speed, this can be a problem as it takes you out of the fast paced action in an instant.

The other level design problem was that some of the levels were just not fun to play and came across as more of a chore. For instance, in the Starlight Carnival, there is one level where you must bounce on a floating spring-pad throughout the whole level and while it was easy enough to do, it was a very boring level that felt gimped of any imagination. That was just an example, but that is the problem with the design. While some are refreshing and outstanding for any platformer on the market, others fall flat and just make the feeling of looking forward to the next area fade away.

I enjoyed the boss battles and many are reminiscent of the classic games. Later bosses will allow for usage of the Wisps if needed, but most battles are simply running, dodging, and a few homing attacks. The bosses are bit standard fare absent of much imagination, but since the better elements of gameplay were used, each are just as enjoyable to take down. After completing the game, there is a lot to do so replay value is something that should never become a problem. Each stage has 5 red rings to collect which can be difficult to obtain. These are not mandatory but work great for completionists. Added in are the challenge stages and online leaderboards giving a great reason to go back through each level to rack up a better time and score.

Graphics/Audio
Not every stage may be thrilling, but the visuals and presentation are outstanding the whole way through. The colors and graphical design are some of the best on the Wii and each environment feels alive as you dash through various stages. I could even say that some are a bit over designed as well as the slow paced levels have such vivid and sleek looking designs it makes you want to perform at the same speed. Little touches such as themed egg-pawns go a long way to add the icing on the cake to all of the levels. Character design also looks great as Sonic, Tails, Eggman and all of the other characters are detailed well and mesh perfectly with the game’s overall theme.

Right off the bat, I will say I do not care for the main theme. Yes, it fits with the game decently, but I just found it a bit overused and annoying to an extent. The other music in the game though is soundtrack worthy and there are a few songs I would claim to be some of the best in the entire Sonic series. Voice acting is done well, Sonic sounds about the same to me and while the script was nothing stellar, his voice actor got the job done. Tails was given a distinctively different voice this time and no longer does he sound like a female, but now an actual younger male which was great to see. Other voices such as Eggman and his two robots add a bit of humor and are well done as well.

Overall
Sonic Colors was an attempt to take the best features of the past few Sonic games and mesh them into one whole experience. The boring and bland levels as well as the returning pit-deaths hurt the experience gameplay wise though and make some of the game come off as more of a journey to find the gold buried underneath. The thing is though is that when Sonic Colors is on the right track, it is blazing. There is simply too much in the game that should not go ignored making Sonic Colors one of the better Sonic games in years.

I hear a lot of talk from the hardcore Sonic fans about a “Sonic Cycle” where all hopes for the perfect Sonic experience are held high just to be dashed by a “bad” Sonic game. Colors may or may not be for those fans as there is a lot of good in the game, while still some of the same problems with physics and level design so that is a matter of preference upon which game will ever be good enough for fans with that mindset. I can easily say though that Sonic Colors shined through as a glimmer of hope that Sonic Team and Sega are on the right track with this flawed yet still outstanding experience. The $50 price-tag may be a bit steep considering these flaws, but as a whole this is one colorful experience no fan of the beloved blue hedgehog should go without.

I Give Sonic Colors for the Nintendo Wii:
8-5-capsules-out-of-10

Street Fighter II Zombies T-Shirt !!

Capcom love their Zombies, we’ve seen them in Malls, in Racoon City, in Casino’s even on toast…. Hmm BRAINS !!! So what next … Well Capcom have announced a new Street Fighter II Zombies T-Shirt -YES you heard that right !! As you can see from the box art image on the right the original Street Fighter II for the Sega Genesis – Bison laying the smack down on Guile who’s about to unleash a Sonic BOOM.  On the left we see the Zombie version – Guile looking like he’s just injected himself with about seven T-Viruses and still trying to get that Sonic BOOM out which won’t make it in time as Bison who looks like could rip a Tyrant in half is about slice of Guile’s rotting head clean off !!.  Yes looks and sounds a little gory but hey – this is what you get when you ask for Zombies.  I gotta say Street Fighter and zombies go together like Blanka and bad breath.

This shirt is available right now at Hot Topic.  If you manage to pick one up lets us know – take a picture of you wearing it and we’ll throw you at the bottom of this article, PLUS you might win yourself a PRIZE !!

Zumba Fitness Kinect Coming soon

Through invigorating, high calorie burning fitness classes, Zumba Fitness has helped melt the pounds and inches off more than five million Zumba enthusiasts in more than 75 countries. This addictive fitness craze blends Latin and world rhythms with easy to follow dance moves to help fans successfully tone and sculpt the body while burning fat.

Bring the exhilarating Zumba Fitness Party right into your living room! The Zumba program pairs red hot international dance steps with sexy Latin music to create an ultra fun fitness party on your console that’s focused on the joy of movement. Follow along as Zumba instructor fan favorites Tanya Beardsley, Gina Grant and Zumbas creator Beto guide you through 30 routines that will make you forget you are even exercising.

This is a must for anyone that wants to really see what the Kinect is capable of doing. 

Zumba Fitness – Join the Party will available in Australia on the 2nd Of December for only $86.99Click here to pre-order your copy now from Fishpond – use the code CAPSULEC and receive an extra $10 off your purchase + FREE Delivery !!

Who’s gonna ZUMBA with MasterAbbott ??  Add me as a friend on Xbox and lets get the PARTY STARTED !! 😉

N.O.V.A. 2 Near Orbit Vanguard Alliance new artwork

Kal Wardin will be called back into service once more in Gameloft’s Sci-Fi First Person Shooter N.O.V.A 2 – Near Orbit Vanguard Alliance 2.  Check out the 10 new artwork images released by Gameloft not too long ago.  Expect NOVA 2 to be even more intense that the original.  If you haven’t tried it out do so now NOVA is available on both the Apple iPhone and iPad.

Kal Wardin will be back in action very soon – do you have what it takes to save the universe soldier !! ?? !!

Corrupted Marine – Hostile infected marines can use pistols, assault rifles, shotguns and sniper rifles.

Cybertooth – Armored alien animal used in combat.

Heavy Demon – Ranged enemy that fires cannon-like plasma balls.

The President –  Who is this guy ?? Looks like he’s going to be calling the shots .. ?? Yes … Only time will tell ..

Red Fury Trooper – Humans with jet packs, able to jump through the air for medium distances. They are armed with 2 Plasma Pistols and 2 Flashbang Grenades.

Village Chief – Will this guy make it the end or will he sacrifice himself for the great good of the universe ?

Volterite Psycher – Alien elite unit equipped with an Invisible Suit and sporting telekinetic abilities.

Volterite Shock Trooper – Alien shock trooper armed with a Lightning Gun.

Alien Commander artwork and work in progress information.

Make sure you check back soon, once we have more information on NOVA 2 we’ll share it with you all.

Pigsy’s Perfect 10 dev diary talks about Pigsy’s journey

Namco Bandai and Ninja Theory have released a developer diary for the upcoming Enslaved DLC that is called Pigsy’s Perfect 10. Now in this developer diary we learn more about what exactly the Perfect 10 part of the title means. As it turns out being a survivor in a junkyard full of giant rusting mechs isn’t exactly the most enjoyable life, and therefore Pigsy is very lonely. Perfect 10 is the name of the robot that Pigsy is attempting to build so that he will have a friend.

Now as we see in the main game, Pigsy is much different from Monkey, such as Pigsy having a grappling hook for an arm and carrying a gun for one thing. This leads to some interesting design changes from within the game that will expand upon the standard formula that fans were treated to in the original work.

Gamevil and Capcom Black Friday iPhone – iPad Deals

Looks like its time spend your hard earned money. Thanksgiving Black Friday deals have started poping up all over the place with Gamestop already sharing theirs. Here are two more from Gamevil & Capcom for the Apple iPhone/iPad. Personally I own all of these games below.  Check them out and pick up a bargain before it’s too late.

Black Friday Deals for GAMEVIL – SIX of their classics and new releases on sale until Cyber Monday, NOV 29!

iPhone & iPod Touch Games

ZENONIA 2 – $4.99 => $2.99
ZENONIA – $2.99 => $0.99
HYBRID 2: Saga of Nostalgia – $4.99 => $2.99
HYBRID: Eternal Whisper – $2.99 => $0.99
Soccer Superstars – $2.99 => $0.99

iPad Game

Baseball Superstars 2010 HD $4.99 > $2.99

Black Friday Deals for Capcom Mobile Games

iPhone & iPod Touch Games

Phoenix Wright $4.99 => $1.99
Mr. Bill $1.99 => $.99
1942: Joint Strike $1.99 => $.99
Mega Man II $2.99 => $.99
Dark Void Zero $2.99 => $.99
Cash Cab $2.99 => $.99
Cash Cab: Las Vegas $2.99 => $.99
Who Wants To Be A Millionaire 2010 $1.99 => $.99

They’ll only be on sale for a few days, so get ‘em before it’s too late.

Gamestop Black Friday Catalog posted

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I wonder how many times I was asked “Do you know what black friday deals Gamestop is having?” in the past week. Well the catalog is finally up and will most likely be in your stores in the next few days as a paper copy. I have a few items here that they are highlighting.

Buy any two used games or accessories, get one used game or accessory of equal or lesser value free

4GB Xbox 360 console bundle ($199) — includes a free copy of Madden 11 or Medal of Honor

Wii console bundle ($199) — includes Wii Sports, Wii Sports Resort and Just Dance

Super Mario Bros. 25th Anniversary Wii bundle ($199) — includes Wii Sports and New Super Mario Bros. Wii

160GB PS3 console bundle ($299) — includes God of War Collection and God of War III

Pre-owned Xbox 360 classic model for $99.99

Pre-owned Wii for $99.99

PSP-3000 Holiday bundle ($129) — includes LittleBigPlanet and The Karate Kid on UMD

inFamous, Killzone 2, Ratchet and Clank Future: A Crack in Time or Uncharted: Drake’s Fortune for $14.99

Fallout: New Vegas (360), Fable 3 or Halo: Reach for $39.99

Buy World of Warcraft for $4.99, get a free $5 gift card

Now you know.

Twin Blades coming to PSP and PS3

Bulkypix, Press Start Studio and Sanuk Games have announced that they will be bringing their zombie homicidal, nun slashing  creation, TWIN BLADES, to the Mini side of the PSP and PS3.

Sister Angelika is the nun and scythes are her weapon.  And flamethrowers.  And machine guns.  And nukes.  With an “immersive storyline” and 10 locations, you can also upgrade all your all weapons as you spatter the zombies to kingdom come! Rahaha!

Philippe Rapin, co-founder of Press Start Studio states:“We’re very excited to bring TWIN BLADES to Playstation Minis.  Sanuk Games has a proven track record of delivering quality ports and the Playstation ergonomics makes it a platform of choice for such an action-packed game.”

Check out these sweet manga screenshots:

Nintendo Hosting Donkey Kong Country Gameplay Events in Austrailia!

In the states, Donkey Kong Country Returns releases tomorrow, but to our Aussie friends out there still have to wait until December 2nd to see the Wii title release. Not to worry though, as  Nintendo are holding an Australian exclusive event which will let players try out the new DK title as well as get some cool gaming swag for just showing up.

Below are the dates and locations for each event which will take place at EB Games & Myer Sydney City one week from today.

SYDNEY

• Saturday 27 November, 11:30am – 2:30pm, Myer Sydney City, Level 6 – The Nintendo Connection, 436 George Street, Sydney, New South Wales

MELBOURNE

• Sunday 28 November, 11:30am – 2:30pm, EB Games, Swanston Street, The Nintendo Experience, Level 2, 67 Swanston Street, Melbourne, Victoria

The first 200 people at each location to sample Donkey Kong Country Returns will receive a special Donkey Kong poster. Plus there will be Donkey Kong Country Returns T-shirt giveaways, so don’t miss out! The game will be available to purchase in stores from 2 December 2010.

These look to be a great experience to hold over those hungry for some DK action until December 2nd when the game is released. For more information you can check at the official website at http://gamesites.nintendo.com.au/donkey-kong-country-returns/en_AU/index.php.