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Batman Arkham City kicks ass at the VGA

Unlike the amazingly excellent Arkham Asylum, the teaser trailer from Rocksteady about Arkham City was… um… underwhelming to say the least.  Well, as turns out, the best was saved for the Spike Video Game Awards show.  This trailer explores the bigger enemy in Batman Arkham City and what happens when a pack of highly trained and heavily armored soldiers try to take down a better trained badass who happens to be very good at taking down said enemies.  Look out for the game to hit in 2011.  In the meantime, we will be sharing with you more announcements and trailers for next years blockbusters.

Update on Australia’s R18+ legislation

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Australians looking for quick slap of a stamp on the bill to finally bring R18+ ratings to video games may be disappointed to hear that it will take longer than expected.  Don’t give up all hope yet though!

The Australian federal Cabinet did pass a bill that would authorize the sale of R18+ games to adults.  According to them, this bill would actually make it so that violent games rated at the MA15+ level would be reclassified for adults only, thus saving the country’s youth from the potential effects that zombie slaying may have on them.  We, of course, are more interested in the fact that the R18+ rating would enable gamers that are also FREAKIN’ ADULTS the ability to make their own decisions regarding what really violent game they want to play.

Regardless of how it passes though, the point is that the bill has stalled in the Standing Committee of Attorneys-General meeting.  Not all the members could decide on the issue and Federal Home Affairs Minister Brendan O’Connor is looking to bring the vote up again at the next meeting.  So, Australia did not get the bill passed.  It is still in the works though.  No word on when or how the bill will pass. All in all, a bittersweet decision that will hopefully have  a good ending.

WiiWare/DSiWare releases for this week ending 10th December

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Here are this weeks WiiWare, DSiWare and Virtual Console releases coming thick and fast:

  • Cave Story (WiiWare, Pixar/Nicalis: 1000 Wii Points)
  • Super Bonk (Virtual Console: Hudson, 900 Wii Points)
  • GO Series Presents D-Tank (DSiWare, Gamebridge: 200 DSi Points)
  • Just Sing Christmas Vol. 2 (DSiWare: dtp: 200 Points)
  • 1001 Crystal Mazes Collection (DSiWare, Teyon: 500 DSi points)

And so concludes this week’s proceedings. This week’s major release is probably Cave Story, a platformer which people have already drawn links with titles like Mario and the Legend of Zelda. It could be worth checking out. Also arriving this week is Super Bonk, which I can recommend. Althoguh I haven’t played this particular version, I have played one of the Bonk games on GameBoy and it was a decent side-scrolling adventure game. Anyone looking to get an old-school blast from the past may be interested in this.

PES 2011 Review

 

Pro Evolution Soccer 2011
Platforms: Xbox 360 (PC,PS3)
Publisher: Konami
Developer: Konami
Genre: Sports
Released: Out Now
Price: $59.99 US, £39.99 UK, $99.99 AUS

The football console war is one that has been raging on for many years. Just when one game asserts its authority, its opposite number bites back with an innovative new feature or two. I am of course talking about FIFA versus PES. The battle for supremacy favoured PES in the past, although in recent years it has been EA with FIFA who have been leading the way, leaving PES with no option but to follow suit, rather than revolutionise the genre. PES used to be the more realistic game of football, and subsequently was the football-sim of choice for the more dedicated player, but partly due to FIFA’s game coming on leaps and bounds and partly due to the formula of PES becoming stale, PES has come in at a sorry second-place for the past couple of years. That said, after last year’s dramatic improvements, FIFA didn’t bring much new to the table this year, presenting a prime opportunity for PES to catch up and maybe even overtake, but how did it fare?

Although at a glance it would be a fair assumption, it would be unfair to say PES 2011 is indifferent to previous iterations of recent years. Despite the fairly standard proposed developments for this year’s game (little more than a new passing system and a ‘motion-blur’ effect for a viewing experience just like that of a real-life game of football) in actual fact, the game’s progression has been much more substantial this year. Where the last couple of titles disappointed, the developers have taken note and created a better game of football as a result.

Konami has finally taken a sizeable step in the right direction here. Take for example the pacing of the matches, an instantly noticeable improvement. It seems someone was listening to the complaints of players of the series, as the match action has been slowed to a much more realistic pace, providing enough energy to let aspects like momentum come into play, while still allowing you to be more tactical in your approach at other times. Not only can you launch a relentless attack and have the opposing defence on the ropes for an age until you finally slot one in, but also you can decide, at times, to slow the play down and approach victory from a different direction if your original strategy isn’t working quite as well as you might have planned.

Other changes on the pitch further improve on the nuances of the past, sorting out little niggles. While graphics-wise it is still behind its rival, there is no doubt about it that the presentation of the game has been glossed up, with menu screens looking a bit more polished and less of a gimmick, and player character models looking more realistic, albeit only slightly. The character animation is still a little robotic in nature, with repetitive, and also occasionally buggy, sequences re-enacted in response to events that just happened in the game. The aforementioned passing system isn’t as shallow as it might sound. On the contrary, it mixes the game up having a power bar for passing as well as shooting, meaning that no longer can you aimlessly press A, safe in the knowledge that the ball will flow fluidly through each players feet. Manual passing control means that you have to know where you are trying to pass the ball to, instead of just hoping for the best but secretly knowing it will end up at your team-mate’s feet. If you do this in PES 2011 you will find yourself giving away possession very cheaply, and it is this new addition which adds an unprecedented level of depth to passing in a football game.

The game also features a noticeable differentiation between difficulty settings, which is great. You can feel your gradual skill progression until eventually you realise you are beating opposition you were struggling on before, signalling it is probably time to put the difficulty settings up a notch. The AI is still iffy in places, although the CPU opponents capabilities are sufficient for a tough match. The main weaknesses in the AI are just when it comes to your own players decision making. For instance, if the ball is right next to one of your players and moving very slowly, but it is intended for another player, he will leave it to be intercepted, no doubt, instead of collecting it so the ball doesn’t go to the opposition. The other downfall of the AI is the goalkeepers, and while I can empathise as this is a difficult position to program, simply because the decisions a real football ‘keeper on a match-by-match basis are the most important and the most frequent of all positions on the pitch, it really isn’t up to scratch. Luckily for Konami, this is something FIFA has yet to sort out either, but unluckily for us, this means, as the AI controls the goalkeeper for the most part, a lot of awful decision making that can lead to the gifting of cheap goals.

From the menu screen there is a fruitful and varied selection of modes, from the well respected ‘Master League’, to various other cups and leagues, online functions, and the unsubtle mimic of FIFA’s ‘Be a Pro’ mode named ‘Become a Legend’. Firstly, ‘Become a Legend’ mode – although it will probably be a mode you play the least due to its disengaging nature (similarly to FIFA’s version) of playing as a lone player as opposed to the whole team. It puzzles me why anyone would favour this over playing as the entire squad; it fails to involve the player and is uneventful on the whole. Also, this copycat gesture comes across as a little desperate, because despite both modes in their respective games being poor, FIFA’s possesses slightly more polish. Conversely, the developers should have tried something more innovative to set it aside from FIFA instead of just resorting to mirroring the opposition’s movements.

Maybe it is the fact that EA holds the lucrative license, which, as a consequence, leaves Konami with the dilemma of having to give teams ridiculous names like ‘West London Whites’ and ‘West Midlands Stripes’, but in a lot of ways FIFA 2011 is a more gripping experience. Granted, the Master League is engrossing to play, and the range of game modes means the game can literally last as long as you need (presumably until next years edition) but FIFA has a greater sense of authenticity and as a result, is more compelling to play. Along with the official team names, kits and leagues, certain aspects of the game make it feel more “real”. Where its rival visually presents an injury, PES is content to pop up a picture of a physio telling you a player is out injured; it just feels a bit prototype-like.

In conclusion, Konami has come up trumps and offered up a great game of football. It has to be the best PES for a few years, and it is nice to see the franchise has made it out of the divot it has been stuck in for a few years. Niggles have been fixed and pacing issues have been addressed, and on the whole it is much improved from last year. Although there were welcome gambles this year such as a new passing system, there is a lack of new ideas coming in, so next year it would be better to see some fresh features rather than rehashed versions of others. FIFA ever-so-slightly edges it, but PES has certainly closed the gap this year. An entertaining game of football, it’s just FIFA 2011 is a bit better.

Pros

  • On the whole, a great game of football
  • Improvements galore on last years version
  • Wide choice of game modes- longevity

Cons

  • Not unique enough
  • FIFA’s still slightly better, but it’s close

8-0-capsules-out-of-10

Shift into second and explore the next racing title from EA

SHIFT 2 UNLEASHED is the next title in the Need for Speed series and it will continue the innovations that were present in the first SHIFT.  Coming from Slightly Mad Studios, the game will feature all-new rendering engine, a helmet camera view, night racing and authentic degradation of tracks and cars.   SHIFT 2 UNLEASHED will also incorporate the next generation of Need for Speed Autolog, the social network like stat sharing experience in Hot Pursuit.  SHIFT 2 UNLEASHED will launch in the Spring 2011 on Xbox 360, PS3 and PC.  Based on the 5 million sales mark of the first game, it seems that EA is thinking this sequel will perform rather well.  So get ready for a racing game that will combine realism and arcade racing into one.

Splatterhouse Review

Splatterhouse
Platforms: Xbox 360 (Reviewed), PS3
Publisher: Namco Bandai
Developer: Namco Bandai
Genre: Brawler, Horror
Release Date: November 23 2010
Price: $59.99 US, £39.99 UK, $99.99 AUS

Overview:
Now some may recognize the name Splatterhouse and remember a series that used to be an arcade game, and then make its way onto the home consoles on the TurboGrafx-16. The original game was a side scrolling beat ‘em up styled game that featured plenty of different monsters and plenty of gore which put the game on a whole new level back in the late 80’s and early 90’s. Now Namco published the original game and they are back again to publish it again as Namco Bandai. However in this version it takes a step from 2D side scroller to a full 3D slaughterhouse, or should I say….. splatterhouse.

Story:
Everything seems right in the world for Rick Taylor. He may be a pretty spindly looking college boy but he has an amazing looking girlfriend named Jennifer Willis. Now Jennifer has to interview a man named Henry West so that she can use him for a college paper but the only problem is the fact that he isn’t a normal man. After they arrive West kidnaps Jennifer and leaves Rick for dead after sicking creatures he summoned with a Lovecraftesque phrase.

It just so happens however, even though the monsters smashed Rick’s chest in and sent him flying back into a few sarcophagi, all is not lost. A mysterious mask falls out of a sarcophagus and falls next to Rick. Now I don’t know about the rest of you, but at this point anything seems better than dying in a puddle of my own blood; but things get even better when the Terror Mask calls to him and tells him that he will help him but they must make a deal.

After accepting said deal he places the mask on his face only to literally hulk out by becoming an extremely large man with muscles rippling on his body. Rick is hell bent on saving his girlfriend and may Cthulhu help any twisted creature that gets in his way.

Now the storyline is right in line with the older Splatterhouse titles but does revamp it for more modern appreciation. First of all with the addition of Henry West players now have a clear cut goal on who they have to destroy and what they are striving for as they slaughter their way through waves of enemies. But things aren’t always as they seem and the different twists to the story that players come across will leave them thinking.

Another note worth mentioning is the fact that Rick and the Terror Mask interact flawlessly with one another. Sure at first it may appear annoying but when most enemies themselves don’t talk the best interactions are between the Mask and Rick. Whether the mask is making fun of Rick, swearing at him (quite a lot of imaginative curses in fact), or supporting him and retaliating they make a great team together.

Graphics:
For a game with so much blood and gore, it is slightly disappointing that the actual blood and gore feels like one of the lesser graphical points for the game. With so much blood flying around at times the amount of it just becomes unbelievable at points. Sure it is Splatterhouse, but the blood sprays around like water it feels just as consequential. While the gore aspect was handled great with limbs separating and body parts being smashed with great enjoyment, the blood just felt half-hearted.

Beyond the blood disappoint however Splatterhouse does have good aspects as Rick’s performance and animation is very well done. This is quite a feat especially when Rick enters his Berserk form and tears apart enemies like a hot knife through butter and sends limbs flying satisfyingly around the area. When Rick is damaged heavily enough and you are able to see the actual damage on his body it is very impressive.

Environmentally Splatterhouse delivers a creepy and satisfying amount of different levels and variety to keep the player interested. However the amount of different enemies available to fight is surprisingly small. After a certain while enemies just don’t feel new anymore and when you encounter the same demonic enemy again and again it puts a damper to the new environment you are fighting in.

Audio:
Earlier I mentioned the fact that the Terror Mask has quite a voice on him. Well thankfully the developers saw fit to place a veteran voice performer as the voice of the Mask. Jim Cummings, who has done countless voice rolls, delivers an amazing performance as the Terror Mask and this enhances gameplay immensely. If anything negative can be taken away from the Terror Mask’s constant badgering is the fact that it will occasionally spout the same dialogue in some instances, especially regarding weaponry.

Now the voicework is impressive, but how about the actual background music? We can’t have classical music playing in the background while enemies are being ripped apart and beaten to death with their own limbs can we? No we cannot and thankfully Splatterhouse delivers a heavy metal soundtrack that is sure to keep your blood flowing, as well as the enemies. Songs from Five Finger Death Punch, Mastodon, and plenty of other heavy metal bands keep the action feeling at its peak.

Gameplay:
Splatterhouse doesn’t step too far outside of the box as far as gameplay mechanics go. The game is a straight up brawler with a light attack button and a heavy attack button. There are a number of different combinations that can be strung together and expanded upon via the blood upgrade system. Yep there is a blood upgrade system. As you do tear apart all the creatures in your path you will accumulate large amounts of blood that can be used to purchase special attacks, combo extensions, and even more health.

This is quite useful considering the enemies you encounter are just begging to be beat into the ground. Combat provides great feedback and special finishing moves known as Splatter Kills which in theory are simple quick time events are quite brutal, but grow old as the same Splatter kill happens for every enemy type. Plus even though you can create extremely vicious combination attacks, button mashing your way through a wave of enemies can create more or less the same effect. Put this together with the fact that the amount of different enemies you see are very slim and it starts to get tedious even with all the blood and gore.

An interesting feature is the fact that Rick, while still a hulking powerhouse, is as vulnerable to damage as the enemies he is facing. Sure you can tear off an enemy’s limbs and beat them to death with them, but there is also the fact your own arm can be torn off by an enemy. No worry however it grows back and in the mean time you can use your new found arm club on that same enemy. Also Rick has the ability to use some of his Necro Meter power (filled by slaughtering enemies of course) to heal his wounds by viciously sucking the blood from enemies around him. Also he is able to go into his berserk mode if his Necro meter is full where he becomes nearly invulnerable and is able to kill most enemies in one hit.

To expand gameplay there are collectibles throughout the game such as pictures of Rick’s girlfriend Jennifer which range from risqué to mild nudity. So just in case all the blood doesn’t offend you but nudity might, keep an eye out. There are also various recordings from West to be discovered throughout the game. Other than that however there are a handful of survival mode stages where Rick must face wave after wave of enemies and survive, while trying to go for a best time. The survival mode is enjoyable and also provides even more pictures that are exclusive to the survival waves.

Another interesting feature that can be unlocked is the original Splatterhouse games. All three of the previous Splatterhouse games come back to be played to their fullest and players do have infinite continues in case they get stuck, but will be placed back at the beginning of the area if they do. These games are a nice little time killer and are great for fans of the original series, also it is interesting for those who never played the originals to take a look back in time and see how much the series has evolved.

Now for the bad aspects of Splatterhouse. In a throwback to the classic Splatterhouse games that I mentioned before, the screen will occasionally switch to a 2D sidescrolling format. This includes easy one hit kill enemies, and lots of traps and platforming. Now that is a horrible combination when the controls for these areas are so frustrating it will make the player dread when they notice the shift to 2D. The jumping is handled extremely badly in these sections, as Rick can either jump and fall off of a ledge where he should be securely standing, and fall to an instant death, or simply not even making a jump that should have easily been made at any other point in the game.

Now the instant deaths would not be a bad thing however, if it wasn’t for the fact that Splatterhouse has one of the longest loading times I have seen in years. The loading screens are scary for the most part with some of the monsters close up and attacking one another or simply acting creepy, but that grows tiresome extremely quickly. This is due to the fact that your average load time can be anywhere between 30 seconds to a minute. Now keep in mind that I also had the game installed to the hard drive which is supposed to make load times shorter. Which means that the load times can simply be atrocious without an install to the hard drive, and even then are long enough to really shatter the players’ immersive experience.

Overall:
Now Splatterhouse does plenty of things right. Blood is in extremely high quantity and can reach such a high level of gore that it is superfluous. With great voice work and a metal sound track that keeps the blood flowing, it is easy to lose yourself in the action and gore. If only the action itself wasn’t broken up with extremely long load times and the fact that the action itself can grow tedious at times with button mashing. While nostalgia may play a big factor in whether or not you will enjoy the game, all the blood, gore, and hits of Lovecraft only paints a picture that is best summed up with a passable reboot to a classic series.

I give Splatterhouse for the Xbox 360:

6-5-capsules-out-of-10

Super Sports Car Pack for Need for Pursuit coming soon

That is right, the Porsche 911 GT2 RS, GUMPERT Apollo S and Bugatti Veyron 16.4 Super Sport will be coming to Need for Speed Hot Pursuit.  Coming on December 21 on the Xbox 360 and  December 22 on PSN  in Europe and North America, the Super Sports content pack will be available for $6.99 or 560 Microsoft Points.  Also included are 13 new race and pursuit events.  What is really cool about the pack is that it will allow you to play as either the cop or the racer in the 3 new cars.  Yup, I think it would pretty cool to see a Bugatti Veyron painted in State Trooper colors racing around my little county.

Need for Speed sells many copies of itself

The thoroughly excellent racing title, Need for Speed Hot Pursuit has sold itself to many delighted gamers. After the great E3 showing and unique addition of Autolog, it really should not be surprising that,  according to the stats, over 417,000 copies have been purchased.  With Blur and Split/Second selling so poorly at the beginning of the year, it is really great  to see that the arcade genre of racing is not dead.  Personally, that is the only type of racing game that I really enjoy.  After all, who doesn’t like wrecking cars by smashing them?  Now that that is settled, how many of you are in that particular statistic?

Intellivision Lives! – Nintendo DS Review

Game Name: Intellivision Lives!
Platform(s): Nintendo DS
Publisher(s): Virtual Play
Developer(s): Virtual Play, Intellivision Productions, Inc.
Genre(s): Classic Compilation
Release Date: October 27, 2010 (US)
Price: $14.99 (US)

In the late 70’s and early 80’s, the world seen gaming’s first ever console war. Atari was a hot commodity at the time, but Mattel would soon give birth to the phenomenon known as the Intellivision. The system was similar in many ways but had crisper sound and a unique control scheme which at the time was completely groundbreaking in the early days of the industry. After outliving nearly all it’s competition before finally ending it’s console run in 1991, the Intellivision still has a huge following to this day from those who either grew up at the time of release or those who discovered it much later and still got a lot of enjoyment out some of the best 8-bit classics of the 80’s.

Today we have seen the company release many successful compilations on last generation’s consoles as well as the single releases via Xbox Live’s Game Room, but the latest release Intellivision Lives! brings something completely different to the table with a release exclusively on the Nintendo DS. The game uses the touch-screen control to emulate the classic 12-button touchpad we seen on the original Intellivision systems and brings 60 retro favorites back in one compilation. So how does this control scheme and compilation play out overall? Here is my review for Intellivision Lives! on the Nintendo DS.

intellivision-lives-spacespartans1

What Games are on it?

One of the best things about Intellivision Lives! for the DS is the huge amount of content packed on each cart. There are 60 games, which I will touch up a bit more on in a moment, but for now here are all of the titles that are in the compilation:

SPACE
Astrosmash
Space Armada
Space Battle
Space Hawk
Space Spartans
Star Strike

ARCADE
Brickout (an Unreleased 1980s game)
Buzz Bombers
Frog Bog
Hover Force
Night Stalker
Pinball
Shark! Shark!
Snafu
Thin Ice
Thunder Castle
Vectron

BATTLE & SIMULATION
B-17 Bomber
Bomb Squad
Crown of Kings (originally released as Advanced Dungeons & Dragons)
Minotaur (originally released as Advanced Dungeons & Dragons Treasure of Tarmin)
Sub Hunt
Tower of Doom

SPORTS
Bowling (originally released as PBA Bowling)
Chip Shot: Super Pro Golf
Super Pro Decathlon
Deep Pockets: Super Pro Pool & Billiards (UNRELEASED)
Motocross
Mountain Madness: Super Pro Skiing
Classic Skiing (originally released as US Ski Team Skiing)
Slam Dunk: Super Pro Basketball
Slap Shot: Super Pro Hockey
Spiker: Super Pro Volleyball
Super Pro Football
Stadium Mud Buggies
World Championship Baseball
Body Slam! Super Pro Wrestling

GAMING & STRATEGY
Checkers
Las Vegas Poker & Blackjack
Reversi
Las Vegas Roulette
Royal Dealer (includes Crazy Eights, Rummy, Gin Rummy & Hearts)

Multi-Player
Blow-Out (UNRELEASED)
Hard Hat (UNRELEASED)
Sharp Shot
Space Cadet (UNRELEASED)
Triple Action (includes Battle Tanks, Racing Cars & Bi-planes)
Armor Battle
Sea Battle
Auto Racing
Boxing
Classic Baseball (originally released as Major League Baseball)
Classic Basketball (originally released as NBA Basketball)
Classic Football (originally released as NFL Football)
Classic Hockey (originally released as NHL Hockey)
Learning Fun I (includes Math Master & Factor Fun)
Learning Fun II (includes Word Rockets, Crosswords, Word Hunt & Memory Fun)
Takeover (UNRELEASED)
Utopia

That throws 60 games altogether on this compilation. Now some may notice some of the licensed titles may be missing such as Burger Time and the Tron titles, but honestly, there was so much here that I never even thought about those titles much myself. If you are an Intellivision fan, you will be in pure nostalgic heaven without a doubt due to this huge array of content. If you have never really played the Intellivision games, there is really something for everyone and the games are meant to pick up and play as it is, so this compilation can also be great for the casual gamers out there as well.

intellivision-lives-worldchampbaseball1

Gameplay
In a lot of compilations, the main problem seems to be that converting the games over to a new unit can be a huge problem. Luckily, this is not even a thought with Intellivision Lives! at all. The game uses the bottom screen of the Nintendo DS for overlays to better compare to the Intellivision system. One thing I loved about these overlays is that every game has it’s own personalized version so each game is set up to control in the title’s own specific fashion. The game also mixes in the D-Pad and standard buttons for certain titles which some games can have the option of being exclusive to those alone.

If you have ever held an Intellivision controller in your hand, the feel of it was like nothing else. The overlays for the touchscreen are without a doubt the closest thing to that as the layout and numbers all are responsive and easy to use every time as well as being set up nearly identical. While some games, such as Snafu and Thin Ice rely mainly on the D-Pad, others like Minotaur will have you using the touchscreen for nearly every option. This mix-up is great and adds a lot of balance to the games included.

I listed the games earlier, but I didn’t speak much about how these truly vary from each other. If your an Intellivision guru and reading this, I really don’t have to go into detail about the 60 or so games included but one thing I really want to press upon if your new to these titles is how easy they are to access and easily pick up on. I will admit, I hadn’t played some of these games before and I was a bit lost when first trying out Vectron and Buzz Bombers more specifically, but with practice, I grew to enjoy each one. Along with obvious casual choices like Las Vegas Poker & Blackjack, Space Spartans (which is a lot like space invaders), and the highly enjoyable and my long-time personal favorite, Thin Ice, there is such a variety in this compilation that it is very easy to get hooked instantly on just about any of the titles based on personal preference.

My only real gripe with Intellivision Lives! was that most of the multi-player games are exclusive to multi-player. It is extremely easy to connect to a friend though and it is great to see a single-card multi-player with such a huge selection so that was a plus to that small complaint, but if you are craving to try out some of those unreleased titles such as Blow-Out or any of the titles I listed above, you might be a bit disappointed unless you find a friend.

Graphics/Audio
Graphic-Wise, not a thing has really changed about any of the titles in-game, but that is what you should expect of course in a retro compilation such as this. Each pixel looks bright and vibrant though-out each game though and gets the job done without problem, so there should be no visual difference graphic wise from the older games to most. There is also box-arts for each game that can be seen as you scroll through categories, but all together the menus are pretty simple and straight forward.

As for the music, everything is about like the graphics and has remained true to each original release. Some of the games also include voice commands which are very clear and had the same quality as the original releases which helped bring out the classic feel even more. Music is also done well for each title and these 8-bit tunes will have fans humming along with them rather quickly as they are all clear and have never sounded better.

FrogBog-Boxart

Overall
Intellivision Lives! does what a lot of compilations could only dream of doing. With the touch-screen, the Intellivision experience has never felt closer to the console version of each title and the music and audio all made the transfer perfectly. Now who exactly do I recommend this title to? If you are an Intellivision fan, there isn’t a game out there that is better than this collection and this is a system seller if you do not have a Nintendo DS without a doubt. It just stays so true to the original titles that even if you are just a classic 8-bit fan in general, you should walk away pleased. As for that group of gamers who have not quite tried any classics, I still have to recommend the title to you as every game included is easy to pick up and play and each can provide hours of fun depending on what type of games you enjoy more. With the variety included, it should be a no-brainer at such a low price to at least give this one a try.

I Give Intellivision Lives for the Nintendo DS:
9-0-capsules-out-of-10

SingStar The Wiggles PS3 Review

DeveloperSony Computer Entertainment
PublisherSony Computer Entertainment
PlatformsPlaystation 3
Release dateNovember 25, 2010
BuyWiggles Singstar Buy NOW

SingStar Wiggles for PS3 is the upgraded version of the PS2 version (read the review for it here) released earlier this year. As such, it’s pretty much the exact same game, with the addition of some bonus tracks.

Having said that, playing the game on PS3 did give me the opportunity to enjoy the experience a lot more. When reviewing the PS2 version I played using the “disk swap” method where you start a PS3 version of SingStar, hit Select, and then load the tracklist from the PS2 game. Playing the game this way means you get to play the tracks from the PS2 version, but the interface is still linked to the PS3 SingStar game you originally loaded (in my case, SingStar ABBA ;)). That was all a bit of a mouthful, so to cut a long story short, with the PS3 version of SingStar The Wiggles I got to see the interface the way the developers intended!

First thing I noticed was the interface, very colourful and candy-like, and fits perfectly with the Wiggles theme. My son LOVED it, and he was entertained enough with the song-select screen alone.

The other thing that immediately stood out was the way the song handles the judging and marking of performances. In the other versions of the game a low score is usually dealt with fairly harshly (the braying donkey sound comes to mind). In SingStar The Wiggles however even a zero point performance will get an encouraging message from Dorothy the Dinosaur or one of the other characters.

The tracklist features all of the songs from the PS2 version, plus an additional six PS3 exclusives:

Dorothy (Would You Like To Dance?)

Ooh It’s Captain Feathersword
Go Santa Go

Here Come The Chicken
Over In The Meadow

In my preview for this game I promised to test the game out for SingStar Guitar compatibility, and I am sad to report that NO, you will not be playing your guitar with Murray. I also checked for DLC, and the answer is “not yet”. I really hope that Sony do create some downloadable tracks for this game as there’s still a lot of holes in the collection of songs for die-hard Wiggles fans.

My mark for SingStar The Wiggles PS3 doesn’t change from the score I gave for the PS2 version of the game. To recap:

“Overall, this game really requires two ratings – one for the general public, and one for parents of small children. So with that in mind, I would award the game 2 out of 10 for the general public. If there were more recent tracks to balance out the catalogue of songs, SingStar The Wiggles would be a perfect 10, but as it stands I award it a solid….”

9-0-capsules-out-of-10