Home Blog Page 6352

Kinect Joy Ride – Xbox 360 Review

Game Name: Kinect Joy Ride
Platforms: Xbox 360
Publisher(s): Microsoft Games Studios
Developer(s): BIG PARK
Genre(s): Racing
Release Date: 11/4/2010
ESRB Rating: E (Everyone)
Price: $50 (USD) $69.99 (AUD)
 

 

Story
Kinect™ Joy Ride brings the thrill of stunts into the world of racing, all without using a controller. Speed, drifting and stunts are combined to have the most fun you’ve ever had behind the wheel. Control your car by steering with your hands. Throw your hips into it to drift through the turns. And pull tricks by moving your body while flying through the air. There’s five different game modes: Race, Stunt, Dash, Trick, and Smash mode. Play with a friend or race against up to eight people over Xbox Live. With Kinect, you can even custom paint your car by simply holding up any color in front of Kinect. JoyRide is racing action, Kinect style.” [Via Xbox.com]

Joy Ride was initially intended to be a free XBLA game, but Microsoft decided to take that idea and scrap it as they made it one of the launch titles for Kinect. Kinect Joy Ride is now all about grabbing an imaginary steering wheel as you frantically try to take sharp turns and win against numerous computers by any means necessary in this Kart Racer.


Gameplay
Kinect Joy Ride is a Kart Racer with multiple powerups, multiple modes, multiple levels, and a bunch of different cars. The developers did a good job by giving the player a large amount of unlockables to get through playing the game. As you progress through the game you will unlock more of everything, and the constant feeling of getting something new is nice; however, that feeling quickly ends and you are left with a game that eventually runs out of new and then you will be left wondering what to do next.

With the unlockables, comes a large selection of cars; sadly these cars are purely aesthetic. They all handle exactly the same (as far as I could tell) and the only difference is their appearance. For kids the cars are nice; but for everyone else they don’t make a big difference, which hurts Kinect Joy Ride as a racing game. The rest of the unlockables include numerous tracks, each with unique layouts, jumps, and shortcuts. The multiple modes are nice too, with minigame type modes, straight up racing modes and then online as well so that you can compete with the world.

Now we get to the actual driving part. As a racing game that requires you to actually drive, it is expected that driving would be enjoyable and stress free experience. This is not the case, because Kinect can’t pick up precision turns and quick reactions that are required in a racing game. All this is fine when playing against other human players who are just as bad as you, but against computers who make all those turns perfectly and the few people who actually sit down and play this game to perfect all these tracks will beat you every time if you don’t spend a whole bunch of time practicing and memorizing all of the courses. The boost mechanic as well as the stunt mechanic are extremely hard to pull off and aren’t consistent at all. Both of these making racing stressful as you frantically try to pull something off, and crash into a wall because you weren’t steering.


Audio & Graphics
The audio is nice and isn’t overpowering, but at some instances it feels out of place. You may be navigating a menu, when all of a sudden fast paced audio kicks in; which isn’t comfortable while changing settings in a menu or picking a level, it makes you feel rushed. The rest of the audio is just there for the sake of being there, there isn’t much more to say about it.

The graphics are nice and the integration of your Xbox Live avatar helps to put the player into the game. The graphics fit the game’s style and your avatar seems to fit right in. The graphics are designed around your avatar so that they are both in unison and everything around you seems like one solid game; rather than the avatar sticking out like a sore thumb, which is the case in many games.


Achievements
There are a few achievements that are unique and fun to get, but these are quickly cast aside for the big boys that are simply annoying. Achievements such as beating this 30 times, or doing that 30 times are simply too much and ruin any fun there is at trying to get the achievements. Half of the list is fun, the other half is just plain time consuming, and if you actually spend that much time going for all of them; then you have way too much time on your hands and no other better games. Getting an achievement which requires you to play a total of 10 hours is simply asking too much.


Overview
The concept of Kinect Joy Ride may initially be fun, but grabbing an imaginary steering wheel and rotating your body for flips isn’t actually that fun in the long run. The controls are not responsive and the entire driving experience is not that enjoyable. However, the game has a bunch of modes and quite a hefty amount of unlockables that creates some enjoyment; the game is also accessible to a large audience which lets little kids pick it up and play without much hassle. As a driving game, the concept is there but the implementation of the Kinect is not precise enough to be a fun Kart Racer and boosting is a nightmare. Kinect Joy Ride has its moments, but they are too far between for an enjoyable experience and you just can’t have a racer where you can’t steer properly.

I give Kinect Joy Ride

5-5-capsules-out-of-10

 

 

 

 

Windows Phone 7 sales numbers

Since November 8, the Windows Phone 7 has sold 1.5 million units.  That may seem like a low number considering that the iPhone 4 sold that many units on the first day.  However, the original iPhone took 74 days to reach 1 million sales 3 years ago. And, according to Microsoft, their sales numbers are on target to reach the goals set for the new phone.

“We introduced a new platform with Windows Phone 7, and when you do that it takes time to educate partners and consumers on what you’re delivering, and drive awareness and interest in your new offering,” Berg said. “We’re comfortable with where we are, and we are here for the long run; Windows Phone 7 is just the beginning.”

Around 18,000 developers have signed up to develop on the Windows Phone 7, including Namco Bandai, Konami, THQ and Glu Mobile.  They have already made more than 4,000 apps for the platform’s marketplace.

Cool Apps on Windows Phone 7


Windows Phone 7 has been available for just a short time now, but the app market is exploding already.  You can check out all the apps available by going to the Zune marketplace on your PC.  And, right now, if you buy a Windows Phone 7, you can get a free Xbox 360 game.  Microsoft has kindly agreed to light the way to the best apps available on the market, so that if you buy a  phone, you won’t be in complete darkness.  Here they are in all their glory.


Travelocity
Check flight status, find a hotel, and more.

Weather Channel
From hourly to 10-day forecasts, use this to plan all your activities!

Open Table
Restaurant reservations—free, instant, confirmed.

Zagat To Go
Reviews from over 45 trusted Zagat guides for less than the price of one.

iFood Assistant Plus
Simple, delicious food ideas—plus how-to videos and built-in shopping lists.

Cocktail Flow
Browse, find and discover cocktails.

eBay
Search, bid, and check your activity on the go!



Netflix
Instantly watch TV shows & movies streaming from Netflix.

Fandango
Buy movie tickets, check show times, watch trailers, and more.





And, of course, remember that the Windows Phone includes games that support achievements that count towards your gamerscore. Some of the games include illiomo, the Sims and de Blob.


Next Week in Rockband 3 (12/24/2010)

If you aren’t overwhelmed with tomorrow’s Many presents, or maybe if you got Rockband 3 for Christmas; this list will keep the fun going. Maybe if you still have family mooching off of you, you can convince them to buy the tracks this time. Just make sure you make them extremely addicted to the game first, and then use your smooth talking to do the rest.

Celebrating ‘Band on the Run’ Pack – 560 Microsoft Points (160 Microsoft Points each)

  • Paul McCartney – “Maybe I’m Amazed”
  • Paul McCartney & Wings – “Band on the Run”
  • Paul McCartney & Wings – “Helen Wheels”
  • Paul McCartney & Wings – “Let Me Roll It”*

Single tracks – 160 Microsoft Points each)

  • Inhabited – “Open My Eyes”
  • Siouxsie and The Banshees – “Cities in Dust”*

*80 Microsoft Points extra per track for a Pro Guitar/Pro Bass upgrade

These tracks will roll out on the Xbox Live Marketplace on December 28th.

Microsoft says “No” to Kinect Rumours

There was a rumour floating around that Microsoft was planning to update Kinect through a firmware update. This update would let Kinect detect wrist rotations and finger movements, supposedly by simply doubling the device’s resolution output from 320×240 to 640×480. A Microsoft spokesperson has recently stated that this is not the case, and that they are happy with Kinect’s specifications as they are. (Because everyone is happy with where they are and no one ever tries to improve anything   //end sarcasm)

The Spokesperson stated, “We’re constantly working to expand and improve on experiences for Xbox 360 and Xbox LIVE; however, this rumour is completely unsubstantiated. We couldn’t be more pleased with the fidelity of the technology and clearly consumers agree given we sold more than 2.5 million units around the world in the first 25 days Kinect was on the market.”

I guess our dreams of more precise movement within Kinect games will have to wait.

Need for Speed Hot Pursuit DLC now available

Need for Speed Hot Pursuit has been hailed as the one of the greatest racing games in the series.  You can now expand that experience with 3 new cars available for purchase.  The Bugatti Veyron 16.4 Super Sport, GUMPERT apollo s, and Porsche 911 GT2 RS can each be had for 240 ($3) Microsoft Points each.  Or get all three in one for 540  Microsoft Points (about $6).  When you buy one car, it is available as a cop and a racer model.  If you want to buy the vehicles now for Xbox 360, the link is right here.  In addition, there is sure to be more DLC, so save those Microsoft Points/monies for some more cars.  These are also available on PS3.

Epic Mickey Review

Game: Epic Mickey
Developer: Junction Point
Publisher: Disney Interactive
Release: 15th November
Price: £39.99 (UK)  $79.99 (AU) $25.00 (USD)
Format: Wii

Being a massive fan of all things Disney I literally jumped at the chance to review the much talked about and speculated over Epic Mickey on Nintendo Wii. Without even laying a hand on the controller I had a distinct feeling that this particular release, something of a throwback as it turns out, would be right up my street.

Gameplay

In Epic Mickey you play as perhaps Uncle Walt’s most beloved character one Mickey Mouse who finds himself mysteriously transported to  the “Wasteland”, basically  an alternate reality version of the Disneyland theme parks. It is here that the game’s designer, Warren Spector, gives us an opportunity to see the familiar and often cutesy world of Disney from a vastly different perspective. Before moving on with the review it’s perhaps important to note that there is a slightly sinister, albeit magical, tone to Epic Mickey that whilst perhaps off-putting to younger players looking for more familiar Disney fare is also quite enchanting.

The Wasteland is inhabited by brilliantly designed, beautifully animated and often recognisable characters that continue the mysterious theme of the game as poor Mickey doesn’t always remember even the most familiar of faces despite the fact that they not only know him well but have in many cases starred alongside him in some classic animated exploits. This is of course a great concern for the amiable mouse with Mickey displaying guilt about his inability to remember them. Oswald the Rabbit, the great ruler of the Wasteland whilst envious of Mickey’s fame also has a grudging respect for our hero as over the last fifty years he and the rest of the Wasteland have watched from the shadows as Mickey has garnered love and admiration the world over. On the flipside Oswald with his band of Mickey’s former co-stars and also ran animated fodder have been left out of the limelight to the point where they have become completely forgotten. In this land it is Mickey who is the outsider and at times treated as a villain.

Whilst structured like a fairly traditional platformer there are many different, although often optional, objectives that can help you greatly along your adventure.  One particularly intriguing side-quest sees you helping a disembodied Goofy to reassemble himself as his body parts have been scattered across the Wasteland!  Another nice touch is the addition of some great side-scrolling 2D levels which serve as a portal between areas of the game ‘proper’. Within these levels you can find hidden collectable film reels of Mickey Mouse cartoons which can be unlocked in Mean Street, serving as the hub and the Wasteland’s answer to Disneyland’s own Main Street. These micro-levels will have players interacting with locations and scenarios from old black and white cartoons such as Steamboat Willy as well as many of the more modern classics. The nostalgia factor here is literally through the roof and really puts a new spin on what were otherwise entertaining but non-interactive experiences.

Mickey is armed with a large paintbrush this acts something like a magic wand and can be used in a variety of ways. The main aim of the paintbrush is to perform certain tasks, for example, if you use the wand to thin out a painted wall you may be lucky enough to find a hidden room. Another use sees you repair a broken bridge by using your brush to repaint the missing section so it can be crossed. Control of the wand is very intuitive using the Wii-Mote and I found this interaction to be a particularly fun part of the overall experience. Your paintbrush can also be used in combat against the Wasteland’s more nefarious characters and during fights you will have the option to either eliminate your foes altogether by erasing them completely with paint thinner or simply splashing them with paint. Splashing them with paint will convert former foes over to your side where they will help you take down any other nearby enemies. This is something of a plus as some particular sticky combat situations will see you otherwise overwhelmed by enemy forces. Mickey’s other abilities range from the old platform standard double jump to a deadly spin attack (performed by shaking the Wii-Mote) that in most cases will render an enemy unconscious for a short period of time.

However it is something of a let down that when as a good mouse you quite literally re-paint the town only to find it returns to it’s usual somewhat drab appearance should you exit and later re-enter a level. This does render the paintbrush good/evil aspect a little redundant and the game itself less of a unique user experience.

Developers Junction Point have provided players with a moral choice to accompany the often stunning levels and unique puzzles. Will you embrace the dark side by using thinner to eliminate or stay true to Mickey’s past form by using paint to convert and enrich the characters’ and locations? Your decisions will alter the story and the world around Mickey – even changing Mickey’s appearance…

Graphics and Sound

The graphics are absolutely spot on with some quite stunning 3D levels sitting alongside some nostalgic and well implemented 2D side-scrolling sections. Although not a huge issue given the otherwise lavish appearance the framerate does occasionally drop and sometimes animation on some of the Wasteland folk can be a bit spotty, with some looking absolutely great and others a little underworked and lost within the environment.

Perhaps the only real downside to the game is the camera which throws you more odd angles than Breakdance 2: Electric Boogaloo! Trying to perform tricky jumps can be extremely frustrating as the camera angle often auto-adjusts to the most awkward and unhelpful position possible resulting in some very unfair deaths and much repetition and guesswork. Even manually adjusting the camera does produce the desired result more often than not and getting caught in a corner and not being able to move the camera into a more favourable position is downright awkward and almost made me give up on some occasions. Almost but not quite as the storyline is gripping and the beautifully realised environments enough to keep most players interested and plowing onward. Checkpoints are also plentiful within the game so even many, many untimely and frustrating deaths caused by the camera are not insurmountable.

The soundtrack is fun and ranges from the ambient and atmospheric to some really catchy, and sometimes recognisable,  tunes. I am pretty sure I caught the Small World theme in there somewhere although i’m not sure if that’s a good or bad thing! Sound effects are also plentiful and well realised with Mickey’s familiar tone and catch phrases perfectly implemented.

Overall

Spector and the team at Junction Point have really worked hard to harness the magical imagination of Disney within this game. There is a lot to love in Epic Mickey and those lucky enough to have visited one of the theme parks will no doubt be delighted to see some familiar areas and even rides, notably Space Mountain & The Pirates of the Caribbean, given a fresh spin.

Although there is much to enjoy, Epic Mickey falls slightly short of being a true epic with the sum of it’s parts being greater than the whole. That said players will find an addictive and well realised platform adventure awaiting them and with around ten hours of solid gameplay and a fair bit of replay value there is plenty of fun to be had. The deal-breaker here for some will be the camera which can be incredibly frustrating at times but again the love and attention heaped on the game will make most overlook this, no matter how tetchy it gets. Those that persevere will find much to enjoy in Epic Mickey which as it turns out something very special indeed.

I give Epic Mickey

8-0-capsules-out-of-10

Nintendo DS sells Three Million Units

Nintendo proudly announces this week that everyone’s favourite portable console, the Nintendo DS (including the Nintendo DS, Nintendo DS Lite, Nintendo DSi  and the Nintendo DSi XL) has sold through three million units, keeping its reputation as the biggest selling video game console of all time in Australia. The DS has been the number one selling video game console for the last four years, and is on target to be number one again in 2010, which would make it five years in a row.

2005 saw the launch of the original Nintendo DS, introducing touch screen controls to hand-held gaming, before we ever saw ideas like the iphone and Wii Motion. Many were scared by the idea of having not one, but two screens, but we all soon fell in love with them. 2006 saw the launch of the DS Lite, with the DSi to follow in 2009, an upgrade which included a camera, SD card slot and online connectivity. This year introduced the DSi XL, which came with larger screens as well as pre-installed software and games. Also released this year were three bright new colours for he DSi XL-Blue, Red and Yellow.

The philosophy Nintendo has been going by in the last few years has been to draw in an audience that wouldn’t normally even play video games, and to invite people of all ages to enjoy them, regardless of age or gaming experience. Nintendo has proven successful with this, with their most successful line of big-selling games having a lot of diversity, ranging from the Super Mario and Pokemon franchises for the hardcore gamers, and series like Brain Age and Nintendogs lending a paw for the more casual gamers.

Prince of Persia Trilogy – The details!

You have played the games.  Now play them again!  Now available on the Playstation Network  for digital download and in retail stores on Blu-ray, the Prince of Persia pack will incorporate the following features:

  • 3D graphics (with compatible 3D TV.)
  • HD remastered graphics.
  • Action, swords, bad guys, sand and buildings in 3D!
  • Jake Gyllenhaal action figure.*
  • The same beloved gameplay you yearn for, in 3D!

Has anybody picked them up yet? Are you enjoying them so far?  Tell us in the comments and look out for our review coming soon!

*Not available in this solar system.

Tecmo Koei – The Lineup

Tecmo Koei America has some pretty sweet release plans for the first quarter of 2011.  Hold on to your hats!  The release list is as follows:

Trinity: Souls of Zill ‘Oll – PS3 Exclusive – February 8, 2011

Warriors: Legends of Troy – PS3 and Xbox 360 – March 8, 2011

Dynasty Warriors 7 – PS3 and Xbox 360 – March 22, 2011

Looks like 2011 will another stellar year in gaming history.  Also announced were two new titles for the Nintendo 3DS.  Release dates for Dead or Alive Dimensions and Samurai Warriors Chronicles will be coming soon.  So, uh, who is excited about Dead or Alive in 3D? Raise your hands please.