Get ready for the first DRAGON BALL: Sparking! ZERO World Tournament, the DRAMATIC SHOWDOWN! To ramp up the excitement, tournament will feature a unique format and celebrate the iconic characters of DRAGON BALL. It’s been a month since the release of the game, and the time has come to crown our first World Champion.
The first step will be a series of ONLINE NATIONAL TOURNAMENTS held in November and December 2024 to determine the top 9 players across 9 regions from the United States (East and West Coast), Mexico, Japan, France, Italy, Germany, United Kingdom, and Spain.
Additionally, seven more players will qualify on-site during the DRAGON BALL Games Battle Hour in Los Angeles on 18th January, 2025, right before the GRAND FINALS on Sunday 19th. Witness the final showdown between these 16 top players competing for the final victory!
Are you ready to unleash your inner Saiyan? To learn more about the tournament rules, watch the video by Jun Furutani, the producer of DRAGON BALL: Sparking! ZERO: LINK
Stay tuned to our channels for registration and schedule details of the upcoming online tournaments.
DRAGON BALL: Sparking! ZERO is available now for PlayStation 5, Xbox Series X|S and PC.
Anyone familiar with Marvelous has likely played either their Story of Seasons or Rune Factory titles through the years so when the company announced that they were working on a new type of farming game that would be a combination of an action RPG with farming on the side, it sounded like a very interesting evolution for the company. Combine this with the fact that they were working with Hiro Mashima, the creator of Fairy Tail and Edens Zero, to design the characters and monsters and this unique blend seems like it has all the potential to take off as something truly special. However, sometimes too many elements can water things down, so does Farmagia manage to hold itself together with all these components combined?
Story
Set in a fantasy land simply called the Underworld, human-looking people simply called Denizens have grown to live with monsters as their allies and even grow them on farms since peace has long ruled the land thanks to its magnanimous ruler Magnus and his generals, the Oracion Seis. This all changes however when Magus suddenly dies, leaving a power vacuum that the Oracion Seis member Glaza immediately takes hold of. Seizing the throne, Glaza puts on a show of continuing to keep peace in the land but begins a tyrannical rule that throws the lands into chaos. With Glaza seeking to take over the world, another member of the Oracion Seis flees and organizes a resistance.
One of the key members of this resistance turns out to be Ten, a young but highly skilled Farmagia (who is someone capable of raising monsters at a farm and commanding them), who soon finds himself in the middle of the elite band of the resistance. Alongside his friends that soon join him and the odd little mascot fairy Lookie-Loo, it will be up to Ten, his monsters, and a very familiar looking leader to try to bring peace back to the world.
Farmagia tells a pretty straightforward shonen style storyline across its numerous chapters as Ten and his allies continue to seek out new allies while trying to liberate the lands along the way. This means that there really aren’t too many twists to be had here and the patented Hiro Mashima’s power-of-friendship style of victory is a very present factor throughout the journey but it never really feels tacky. This is likely thanks to the colorful nature of the game as well as just how well developed most of the cast ends up being. Sure, some get a bit less development than others, and even then it does take a bit for many of them to appear to be more than their stereotypical tropes, but a lot of characters are given specific focus during certain chapters which does wonders for world-building and character development.
As far as romance goes, players will be disappointed to hear that unlike a usual Marvelous game with farming elements, there is no real marriage or romance here but there is an affection system. Along Ten’s journey he will form pacts with the various elemental spirits that control nature itself and by giving them gifts that they like as well as completing their trials their affection level will rise. Raising an elemental girl’s affection not only benefits the player with various bonuses for fusion attacks but also unlocks lovely lengthy interactions with Ten and the spirits that border on romance. In fact, some of the best parts of the game tend to be when interacting with the various elementals though the main characters traveling alongside Ten are pretty solid as well, especially Arche. These various character interactions help elevate a straightforward shonen story a bit above itself, especially with Hiro Mashima’s stylings making it feel natural. That being said, those unfamiliar with his work may be a bit less enthused by certain tropes that longtime fans of his works are familiar with, even if he didn’t play a major role in writing the story in Farmagia.
Gameplay
While the story may feel like it’s straight out of a shonen anime, Farmagia‘s various gameplay elements show the full effect of taking a blender to many popular elements and hoping it comes together in the end. While Farmagia may seem like a farming game at first glance, the farm itself is merely a means to an end when it comes to the core aspect of the game, dungeon exploration with a large number of “battle buddies” at your side with small roguelite elements all to take down a boss at the end of each dungeon using simple button presses to command your buddies to attack at the player’s behest.
As such, Farmagia is mostly part visual novel and part dungeon exploration with light sprinklings of farming, roguelite temporary buffs when delving into a dungeon, and even some light relationship building all mixed together and for the most part things work out fairly well, though it is easy to see where some elements haven’t been given quite as much depth as they should as Farmagia spreads itself a bit too thin and basic in regards to combat, monster training, and even the farming itself. The in-game towns or facilities that players interact with are all simply done through a menu screen as well.
When on the farm, players must use their limited FP (Farmagia Points or stamina) to till the fields, sow monster seeds, and water them while also occasionally clearing away weeds or debris that have sprung up on the field. Oddly enough, unlike a usual farming game, stamina does not regenerate when a day passes. Instead, players must venture into a dungeon in order to restore their FP to full and continue working on their farm. As for the various monsters that players can plant, they are broken into three different categories and although there are over two hundred types of monsters to plant, the actual variety is quite limited. Part of this is due to simply being recolors as well as the aforementioned categories.
The ones players will see and utilize the most are battle buddies but there are not nearly as many of them as players would hope for. The rest of the monsters that players can plant and harvest largely fall into Research Buddies that reward player’s with a research point and money when harvested. Research points are then used to unlock various skills such as having more FP, a bigger farm, extra abilities for battle buddies, etc. though players can only obtain three points from each species of Research Buddy. When players have harvested three of one type, that will unlock that monster to be used as a “Unite Blitz” style monster that allows your battle buddies to transform into a larger one for a powerful attack before reverting back to their small horde. This means that while players can harvest plenty of large dragons or even harpies, they won’t actually be able to lead forty of them into battle at a time, only the small battle buddies.
Then there’s the third group, Agri-Buddies that serve to help the player on the farm, taking care of small tasks and saving them from having to spend FP. There are various elements like using fertilizer to speed up or increase the yield of a monster but it’s never necessary, in fact players will often spend less time on the actual farm than even using the ranch or taking on quests from either the job board or one of their Elemental friends.The ranch is where players will train battle buddy stats at the cost of “jellies” of certain quality depending on their level. Specific battle buddies will have favored stats that grow better than others and players will need to feed them treats after training to keep their morale high and that’s about it.
Dungeons are where players will spend most of their time, despite the average length of most dungeons actually being fairly short. These roguelite mazes allow players to bring a set amount of Battle Buddies across four types into battle and enemies will immediately spawn when players enter the arena. Actually fighting enemies is done simply by pressing the face button for the Battle Buddy players want to send out. Some enemies are weak to certain types and can take additional damage from them but, since the game’s combat is very simplistic and a tad too easy, even on Hard, it is easier to often just send everything otu at once. Larger enemies have “break” gauges that can send them into a stunned state where a Unite Blitz can send them into a downed state that allows for a Legion Attack, having every buddy assault them at once for massive damage.
This break gauge can also be depleted by performing perfect guards as guarding will draw all battle buddies to the player and shield them from harm and a perfect one will not only reduce an enemy’s break gauge but also boost the player’s Blitz cooldown and Fusion gauge. Finally, players can trigger a massive Fusion that will summon an extra large monster into the field to perform a flashy attack to deal plenty of damage to everything around the user, though there is unfortunately no way to skip this little cinematic for how often the gauge can be refilled and utilized. It is worth noting that should a battle buddy get knocked out in combat, players can simply move towards them to revive them to get them back into the fight.
While traveling between rooms players can select from paths that will either reward them with item boxes or fruit trees that contain Fairies. These fairies will provide various boosts to either the Farmagia players are controlling or their buddies as a whole. The more of a certain color of Fairy players have, the more skills they can unlock for that run though the amount players can carry at a time is limited, having to either replace or discard an entire tree if needed. This gives the dungeons a bit of extra variety even if the combat itself rarely feels too challenging. That being said, there is something very gratifying about picking certain fairy buffs and having upwards of sixty buddies following around at a time and, since players can customize their amount and expand their ranch size through skills, it is entirely possible, albeit a bit unwise, to roll with an entire mob of the player’s favorite monster alone and using them to squash their enemies.
Audio & Visuals
Anyone familiar with anime or manga will likely recognize that Farmagia has a rather impressive name handling the design work for the game’s characters and monster designs. As mentioned earlier, Hiro Mashima has lent his talents to the game and provided plenty of memorable looking character designs that all have that familiar feeling to them. In fact it’s quite fun to see new characters introduced and catch just how similar they are to a certain Fairy Tale or Edens Zero character. That being said, the artwork in the game is absolutely stellar and very colorful and the monster designs are similarly handled well, even in their 3D forms. The characters unfortunately don’t happen to look quite the best in 3D and the dungeons themselves, while colorful, lack any type of notable charm or element that will make them memorable. In fact, dungeons start to feel quite repetitive very quickly thanks to this.
As far as voice work goes, Marvelous has made sure to provide quite the extensive English dub for the game with nearly every story interaction and relationship building conversation being voiced. The voice actors themselves handle their roles well, fitting the theme of the game’s shonen stylings. As for the soundtrack, the game features a stellar opening song as well as a very solid collection of background music both during town menus and during combat in the dungeons.
Overall
Farmagia is a bright and colorful game and tells a fairly straightforward but enjoyable story of friendship overcoming adversity in tried and true fashion. With the great artwork and designs of Hiro Mashima behind it, the game’s artwork is gorgeous and accompanying voice work and music are also stellar, though the gameplay itself always just feels a bit too shallow to leave a lasting impact. Between the limited farming, ease of combat where it’s better to let chaos reign as opposed to strategize in most cases, and the not-quite-there affection system that doesn’t scratch the romance itch many would have in a game such as this, especially with how wonderful some of the elemental spirits are, and Farmagia manages to provide some wonderful presentation to cover its middling mechanics.
Capsule Computers review guidelines can be found here.
Infold Games celebrates the milestone with a brand new gameplay trailer
Singapore, November 9th, 2024 – Infold Games has today announced that their upcoming open-world game, Infinity Nikki, has reached the momentous milestone of 30 million global pre-registrations across PC, PlayStation 5, iOS and Android, unlocking all registration milestones and rewarding players with 50,000 Blings, 300 Threads of Purity, 20 Resonite Crystals, and a 4-star outfit, on top of launch rewards that will be revealed at a later date.
To celebrate this milestone, Infold Games has prepared a new gameplay overview trailer, Unfold Your Whim, offering a glimpse into the journey ahead. In Infinity Nikki, players are tasked with collecting Whimstars and acquiring special outfits that give Nikki with unique abilities – from floating and gliding to animal grooming and more. Each new ability allows Nikki to explore deeper, discover hidden paths, and interact with the vibrant open world around her. Alongside her, Momo, her loyal companion, offers a camera feature for players to capture memorable moments throughout their adventure.
These 30 million pre-registered players have a landmark experience on the horizon as Infinity Nikki makes its debut on PC and PlayStation 5, the first game in the Nikki series to bring its charm to traditional platforms. Here, and on iOS and Android, Nikki and her faithful companion Momo will discover and explore a charming, vibrant world through interactive exploration, from platforming challenges and themed dungeons to puzzle-solving in the Domain of Curio to create an adventure that is both expansive and deeply engaging.
For more information and latest updates on Infinity Nikki, be sure to pre-register here.
About Infinity Nikki
Infinity Nikki, the fifth installment in the beloved Nikki series by Infold Games, is a cozy open-world game. Utilizing the UE5 engine, this multi-platform game features platforming, puzzle-solving, dress-up, and other gameplay elements for a unique and rich experience.
About Infold Games
Infold Games is an international business brand created by Papergames. Based in Singapore, Infold Games strives to develop creative projects with strong emotional connections and immersive experiences to inspire and encourage players around the world. It is well regarded for the Nikki series and the Love series with more than 400 million downloads worldwide. The team is currently developing AAA projects including Ballad of Antara and Project: The Perceiver as well as the next installment of the Nikki series, Infinity Nikki, a whimsical open-world adventure.
ZHUHAI – 9 Nov. 2024 – Bronana, the top-down survival bullet heaven roguelike from developer busy bear and publisher Spark Games, peels back the waves of a massive culinary assault on PC via Steam and Steam Deck on Friday, 13 December 2024.
Get ready to face hordes of mutated snacks as a fearless potassium-filled fighter. Battle a menu stacked with menacing bosses like the duke-dealing Baguette Brother or the mustard-slinging Hamburger, slowly working to upgrade from a basic bro to an unstoppable Banana War God.
Interact with NPCs like beggars, blacksmiths, and clowns at random and gamble a path to glory. Purchase an onslaught of high-powered weapons and accessories to curate an a-peel-ing build that will turn every evil ingredient and bodacious boss into applesauce. Test out more than 25 different banana classes, like the elusive Ninja and the hard-hitting Barbarian, each with build-defining strengths ripe for experimentation.
Explore dynamic upgrade paths, jumping on the perfect ability or spontaneous event when presented. Defeat the infamous Yakuza leader to restore the forest to its peaceful origins and save the brothers and sisters of the fruit family!
“Bronana offers a thrilling gameplay experience full of unpredictable events and fun NPC interactions,” said PK, director at busy bear “Prepare for a snacktastic struggle for survival with slippery maneuvers, quirky yet challenging stages, and incredibly high replayability potential when the title arrives on PC via Steam and Steam Deck next month!”
Bronana will be available on PCs via Steam and Steam Deck for $4.99 (28 yuan) with English, Simplified Chinese, and Japanese language support. To learn more search #BronanaGame on social media.
About busy bear
busy bear is an independent video game development studio. It is currently developing its first title, Bronana, a top-down survival bullet heaven roguelike, which is heavily inspired by Vampire Survivors.The development team is dedicated to this project and has overhauled Bronana several times to perfect the gameplay and meet its vision.
About Spark Games
Spark Games is an independent publisher, providing various services including Steam page optimization, business suggestions, assets production, community management, and more for small indie studios. It is preparing its debut title Bronana with busy bear to ensure a successful launch.
Enter A Walled Dystopia And Topple The Ruling Military Junta With Gravity-Defying Acrobatics And A Dynamic Industrial Soundtrack Brought To Life With Every Kill
LOS ANGELES – NOVEMBER 8, 2024 – The merciless minds at developer MAETH have announced that gory and gratifying cyberpunk movement shooter SPRAWL will launch this November on PlayStation 5 and Xbox Series X. Become a former special operations super soldier named SEVEN and embark on a quest for atonement in the eponymous megalopolis. Visually inspired by anime classics like Akira and Ghost in the Shell, in addition to real-world phenomena like Kowloon Walled City, SPRAWL builds from the foundations of classic first-person shooters while elevating the genre in gruesome new ways.
Armed with the icarus cybernetic implant, perform gravity-defying wall-running maneuvers and slow down time to survive the corrupt military regime’s hordes. Massacre to the beat of a dynamic industrial soundtrack that responds to your actions and progression. Abide by FATHER’s directive inside your head to achieve your long-awaited redemption before the SPRAWL consumes us all.
Watch SPRAWL‘s console release date announcement trailer below:
Haunted by her slaughter of innocent civilians during a failed military operation, SEVEN lives in exile on the outskirts of the SPRAWL. As she awaits death in solitude, a voice inside her mind explains the junta has decided to terminate her. The voice, FATHER, instructs SEVEN to travel to the SPIRE, the towering needle protruding from the city’s center, to dismantle the regime and fulfill her penance.
SEVEN obediently complies.
“Government forces have had enough of… anomalous factors interfering. Rebels, hackers, unaccounted for ex-military runaways such as yourself,” says FATHER as SEVEN walks past a neighbor’s charred remains. “This is what your fate had in mind for you… Until I stepped in.”
On the streets of this megalopolis, every shootout is a high-speed game of combat chess. Use the super soldier’s icarus implant to calculate every headshot and determine when to use the powerhouse shotgun to jump out of range. Perfectly time every wallrunning maneuver to decapitate in midair, blast off skulls with a quick trigger pull, or slice operatives into pieces.
Think fast and adapt to survive a variety of enemy types like rapid-fire SMG elites, charging riot guards, and mechanical dogs. Solve each combat encounter creatively to reap different rewards like increased ammo drops, health boosts, and bullet time meter refills. SEVEN’s path to the SPIRE will be paved with blood. No one says redemption is easy.
SPRAWL will be available on PlayStation 5 and Xbox Series X this November. For more information, please follow the game on Twitter, subscribe on YouTube, and join the official Discord community.
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About Rogue Games
Rogue, founded by industry leaders with more than 150+ years of games publishing experience, brings innovative and distinct games to the masses. Its extensive portfolio of games, which spans console, PC, and mobile, features award-winning hit titles including Arcanium, Dust & Neon, Highwater, Cookie Cutter, and Wonderputt Forever.
Rogue is headquartered in San Mateo with additional offices in Seattle.
SHANGHAI – November 8th, 2024 – HoYoverse is thrilled to announce the launch of Genshin Impact Version 5.2, “Tapestry of Spirit and Flame,” arriving November 20, 2024. This update introduces new characters, Saurian transformations, and captivating environments while extending the game to new platforms.
Explore Natlan and Soar with New Adventures
Version 5.2 invites players to delve into the mystical ruins of Ochkanatlan and uncover the histories of two new tribes, the Flower-Feather Clan and the Masters of the Night-Wind. Alongside these discoveries, players can now explore Natlan with Chasca and Ororon, or take on the skies as the newly introduced Natlan Saurians, bringing unparalleled aerial gameplay to the world of Teyvat.
Coming to Xbox Series X|S and Xbox Cloud Gaming
For the first time, Genshin Impact launches on Xbox Series X|S and Xbox Cloud Gaming, welcoming a broader audience into Teyvat. Xbox players with an Adventure Rank of 2 or higher will unlock the exclusive “Wings of Fate’s Course Intertwined” early, with a wider release scheduled for Version 5.3. Additionally, Game Pass Ultimate members can enjoy recurring in-game bonuses, enhancing their journey.
Ororon (4-star, Electro, Bow): Leverage the Nightsoul mechanism to enhance Electro and Hydro team synergy.
New Saurians:
Qucusaurs: Glide long distances and dash mid-air.
Iktomisaurs: Leap vertically and uncover hidden mechanics with their special sight.
New Region:
Explore the towering ruins of Ochkanatlan, uncovering ancient secrets tied to Natlan’s fiery legacy.
Expanded Storyline:
Continue the Archon Quest Chapter V: Interlude, supporting the Flower-Feather Clan against Abyssal contamination alongside Iansan and the Captain.
Seasonal Event:
Join Citlali and Ororon in a festive quest to earn the 4-star sword Calamity of Eshu.
New Boss:
Confront Tenebrous Papilla, a shape-shifting foe ready to challenge even the most skilled players.
About Genshin Impact
Developed by HoYoverse, Genshin Impact is an open-world action RPG that takes players on an epic journey across the magical continent of Teyvat. Available on PC, PlayStation, and mobile, the game continues to expand with new regions, characters, and adventures.
The Neon Drenched Streets of Kowlong Unleash Body Horror and Terrifying Mysteries in Legendary Creator Keiichiro Toyama’s Latest Nightmare
TOKYO, — Nov. 8, 2024 — Bokeh Game Studio, founded by legendary developer Keiichiro Toyama in 2020, today released the company’s first title, action-horror game Slitterhead, PlayStation®5, PlayStation®4, Xbox Series X|S and Windows PC via Epic Game Store and Steam. The title is available on all platforms digitally for $49.99, and with PS5™ Day 1 Edition in North America distributed by XSEED Games for $59.99. Slitterheadlaunches with support for the just-launched PlayStation®5 Pro, delivering visual enhancements including improved resolutions and visual effects. Stalk the streets of Kowlong as bodiless entity Hyoki, inhabiting human and animal bodies to traverse the streets and engage in blood-drenched combat while unraveling the mystery of the Slitterheads.
“It is incredibly challenging to create a new studio and game, and we faced no shortage of unexpected obstacles throughout development. Our team looked this challenge in the face and have persevered, and we feel a sense of joy that we can present this game to fans,” said Bokeh Game Studio Founder and Creator Keiichiro Toyama. “We don’t view Slitterhead as a traditional blockbuster action game or horror title, like Hyoki it defies easy comparisons. We hope fans will enjoy the possession mechanics and action combat as they explore Kowlong and get to know its complex residents. The story has many unexpected twists and terrifying scenarios that we hope players will face head on and without hesitation.”
I must eliminate them…ALL… Set in the densely cluttered streets of Kowlong, filled with obscurity and chaos, this battle action-adventure game casts players as the “Hyoki,” an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as “Slitterheads” crawling around the city, disguising themselves as humans. Roaming the vibrant neon-lit cityscape, Hyoki must seek out allies among humans known as “Rarities,” infiltrate and track dangerous organizations, and engage in battles harnessing the power of blood. As the suspenseful drama unfolds, delve into the mystery behind Hyoki’s existence and the appearance of the Slitterheads.
KEY FEATURES
Bodiless “Hyoki” Exposes the Demons Nesting in the Pleasure District: The entity called “Hyoki” finds himself wandering amidst the chaos of Kowlong, plagued by the enigmatic monsters known as “Slitterheads” which mimic humans. Though bereft of all memories, he holds one resolute intention: to eradicate every last Slitterhead. Infiltrating the city, he sets out on a mission to hunt down the Slitterheads masquerading within human society; not knowing that his journey will delve into the mysteries beyond the existence of both himself and the Slitterheads.
Possession-based High Speed Action: Devoid of physical form, Hyoki’s ability allows him to possess and control human bodies at will, turning the people wandering the city into his pawns. With this power he can slip through barriers, assume the identity of specific individuals, and infiltrate dangerous areas and organizations. By rapidly switching hosts, he can also traverse the city at high speed or overwhelm an enemy without regard for human life.
Thrilling Combat Using the Power of Blood: While human bodies are fragile, Hyoki can burn their life force, turning blood into weapons to confront the ferocious Slitterheads. Even when critically wounded, he can continue fighting by switching hosts efficiently. By possessing “Rarities”, specific humans who share high sync with Hyoki, he is able to unleash even more powerful attacks and activate various abilities. The cooperative relationship with these “Rarities” holds the key to uncovering the deepening mysteries in the city of Kowlong.
Slitterheadis developed and published digitally on PS4™, PS5™, Xbox Series X|S, and Windows PC via Epic Game Store and Steam by Bokeh Game Studio and released on Nov. 8, 2024. The title is available digitally for $49.99, and as a physical PS5™ Day 1 Edition in North America distributed by XSEED Games with a MSRP of $59.99, including a physical copy of the game, a CD of original songs from the game composed by Akira Yamaoka, an artbook with over 100 pages filled with gruesome details, and a sticker sheet, all housed within a custom outer box. This title has been rated M for “Mature” by theESRB.
About Bokeh Game Studio
Bokeh Game Studio is a Tokyo-based independent game developer founded by Keiichiro Toyama, creator of Silent Hill, the Siren and Gravity Rush series. Named after the “Bokeh” method of expression in photography, Toyama, who always has his camera with him, chose the company name because he was impressed by the Japanese style of “wabi-sabi” found in such functionality and the idea that it would spread around the world. The studio’s first title, Slitterhead launched Nov. 8 2024 on PC, PlayStation, and Xbox platforms. For more information about Bokeh Game Studio visit https://bokehgamestudio.co.jp/.
Global games publisher iam8bit, together with developers Ewoud van der Werf and Nils Slijkerman and publisher Extra Nice, bring the acclaimed indie adventure SCHiM to retailers worldwide, now available on multiple platforms throughout the Americas and EMEA. Fans may choose the retail edition from local retail stores on PlayStation 5 and Nintendo Switch for €34.99/£29.99 or hunt for the iam8bit Exclusive Edition, available for PlayStation 5 and Nintendo Switch for $39.99.
The retail edition features the main game alongside four bonus art cards showcasing scenes from the game, and includes cover art by Janna van Abbema. This snazzy edition is available on store shelves as of today, November 8.
Fans may also opt for the iam8bit Exclusive Edition, which includes an 11″x17″ Street Scene Poster with four Character & Shadow Sticker Sheets you can use to customize your own unique scene from the game, as well as Exclusive Cover Art by Owen D. Pomery, all for $39.99. This version is exclusive to iam8bit.com and will begin shipping before the end of the year.
Fans of charming indie 3D platformers and lively, relaxing experiences can still pre-order the iam8bit Exclusive Edition and retail edition at schim.iam8bit.com.
About iam8bit
iam8bit is a creative production emporium that’s been boldly redefining the entertainment industry since 2005. Its collaborative works have taken a variety of forms, including groundbreaking community events, immersive art experiences, and exclusive collectibles, all designed to bring surprise and delight to people’s lives. iam8bit played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games. iam8bit evolved into financing and publishing games under its iam8bit Presents imprint, including the smash hit Escape Academy; NES mash note Garbage Pail Kids: Mad Mike and the Quest for Stale Gum; and the upcoming chill vibes simulator Simpler Times. The company is based in Los Angeles and co-owned/co-creatively directed by Jon M. Gibson and Amanda White.
About Ewoud van der Werf and Nils Slijkerman
SCHiM started off as an exam project for Ewoud in February 2020. Ewoud had the opportunity to do his exam at Indie Game Studio: Extra Nice. Ewoud pitched the idea of platforming through shadows. Together with the company, Ewoud worked on what became the first version of SCHiM for his exam. Several tweets about the game caught the attention of possible publishers and the scope was adjusted to become a more full-fledged game instead of a short experience. Ewoud aced his exam and continued to work on SCHiM together with Nils Slijkerman and additional support from Extra Nice.
About Extra Nice
As a result of earlier successful collaboration, we came together in 2015 and created Extra Nice – a small, independent, game studio operating from Leeuwarden, The Netherlands. We are a team made up of passionate, creative, and diverse individuals, striving to engage users through entertaining media.
Human: Fall Flat Collaborates with Tencent’s Key Mobile Title
London, UK – November 8th, 2024.Curve Games is excited to announce a partnership between No Brakes Games’ Human: Fall Flat (HFF) and Tencent’sYuan Meng Star which officially launches today, marking a significant milestone in the expansion of the beloved HFF brand in China. This partnership will introduce exclusive HFF cosmetics into Yuan Meng Star, offering players the chance to download and play as their favourite HFF characters for free.
Yuan Meng Star is Tencent’s hero title, designed to captivate the next generation of mobile gamers in China. The inclusion of Human: Fall Flat alongside three other major IPs—Honour of Kings, Fall Guys, and Kung Fu Panda—is a testament to the game’s global appeal and enduring popularity.
This collaboration marks an important step in Curve Games’ strategy to further expand the reach of Human: Fall Flat. By partnering with Tencent, one of the world’s leading game developers and publishers, Curve Games aims to further elevate the presence of Human: Fall Flat in the growing mobile gaming sector.
Glenn Wang, VP Publishing Asia at Curve Games, commented on the launch: “We’re thrilled to see Human: Fall Flat join forces with Yuan Meng Star, a dynamic game that’s rapidly becoming a favourite among Chinese mobile players. This partnership not only strengthens the global reach of HFF but also highlights our commitment to bringing fun and creativity to new audiences. Working alongside Tencent on this project has been a fantastic opportunity, and we’re excited to see how players engage with this new in-game experience.”
The partnership will offer players an immersive, playful experience as they explore Yuan Meng Star’s vibrant world, dressed as characters from Human: Fall Flat. As mobile gaming continues to surge in China, Curve Games is dedicated to delivering innovative experiences to both new and long-time fans of the HFF franchise.
About Curve Games
Curve Games is a leading independent video game publisher, known for its dedication to working with creative and innovative developers worldwide. With a rich portfolio of successful titles like Human: Fall Flat, For the King II, and Dungeons of Hinterberg, Curve Games continues to push the boundaries of game publishing by bringing fresh, original games to a global audience.
Free demo, plus new content updates and PS5 Pro enhancements, drop today alongside physical release
London (November 8, 2024) Everyone’s favourite zombie fighting photojournalist Frank West returns yet again, this time with the global release of physical versions of Dead Rising™ Deluxe Remaster available starting today across PlayStation®5 and Xbox Series X! Additional announcements dropped alongside the physical release, including content updates like the brand new “Casual” difficulty and a free demo experience for anyone new to the game!
All-New Content Updates!
For players looking to casually enjoy Zombie Paradise, the brand new Casualdifficulty brings an exhilarating and less challenging way to experience Dead Rising Deluxe Remaster! Casual difficulty is available across all three game modes, including 72 Hour Mode, Overtime Mode and Infinity Mode. With increased attack power, reduced damage intake for Frank and survivors, plus more, Casual difficulty is geared toward players who are new to Dead Rising™ and want to experience their first taste of zombie mayhem in a fun and casual environment!
Also dropping today are upgrades for Dead Rising Deluxe Remaster on the newly released PlayStation®5 Pro, introducing enhanced raytracing support throughout the game, all at a 60 FPS frame rate!*
Additional content updates also include Arabic language support, as well as various bug fixes throughout the game. More information can be found here.
Free Dead Rising Deluxe Remaster Demo!
For anyone new to Dead Rising or who hasn’t tried the new Dead Rising Deluxe Remaster, a free demo is now live across all platforms, including PlayStation 5, Xbox Series X|S, and PC via Steam! Players can enjoy the beginning of the Dead Rising Deluxe Remaster story and go face-to-face with Willamette Parkview Mall’s undead inhabitants for free starting today!
Dead Rising Deluxe Remaster introduces freelance photojournalist Frank West as he ventures to Willamette, Colorado after overhearing there is something unnatural going on in town. Frank soon finds out he is in the middle of a zombie takeover and has to survive for 72 hours! Whether players simply choose to survive or opt to take on the challenge of uncovering the truth about the outbreak is entirely up to them!
About Capcom
Capcom is a leading worldwide developer, publisher, and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners
*Note: Up to 4K resolution with a 60 FPS frame rate also supported across PlayStation 5, Xbox Series X and PC via Steam.