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Scarlett And The Spark Of Life: iPhone Review

 

 

Scarlet And The Spark Of Life: Episode One
Platform:iPhone (Reviewed), iPad, iPod Touch
Publisher: Launching Pad Games
Developer: Launching Pad Games
Genre:Point-And-Click Adventure
Release Date:December 2, 2010
Price Buy NOW: $1.19

Whilst playing Scarlett And The Spark Of Life something came to my attention: iPhones are the perfect console for point and click adventure games, and there should be a million more titles like this for the app store. While many developers fight to squeeze millions of virtual buttons and control sticks onto a screen, utilise 3D graphics, and attempt making games up to the standard of home console titles, some of the most successful and enjoyable games on the device have always been the simple touch games like Angry Birds and Bejewled. I wouldn’t go ahead and say Scarlett And The Spark Of Life is the greatest game out there for iPhone, but Launching Pad Game’s latest title is bursting with character, and is a must-have for fans of the point and click adventure genre, as it is a lot of fun to play.

Honestly cannot think of the last game that made me laugh, smile and giggle as much as Scarlet And The Spark Of Life: Episode One.

Scarlett And The Spark Of Life (or ‘Furious Princess Builds a Horse’ as the game was originally called-thank god it didn’t stick!) is a bright, fun, quirky and very funny adventure game where players take control of Princess Scarlett and her trusty crowbar as she’s on the run from her kidnappers, and attempts to stop them from kidnapping her sister as well. In order to escape, she builds a mechanical horse she names ‘Gherkin’ to escape on, with an evil personality and bent on cause destruction and fear. Gherkin works as a great sidekick to Scarlett, as they are bipolar opposites with her being optimistic and cheery, even if she does have an odd fetish for punching people. Its really nice to see a strong independent female protagonist for a video game that isn’t a damsel in distress, that doesn’t have ridiculously huge breasts, isn’t sexually promiscuous and has likeable personality. Its very rare in video games to see characters like this, so its really refreshing to take control of Scarlett. With the theme of horses, bright colours, easy difficulty and the female princess lead I feel this game is more targeted to a younger, female audience, but it doesn’t really matter because this game is really enjoyable for everyone, and will most likely make you laugh a few times.

Scarlet will encounter alot of interesting characters along her journey, some more bizarre than others.

Like all point and click adventures, controls are simplistic: all you have to do is touch where you’d like to go, and that’s it. You will need to occasionally drag items from your backpack to interact with things, but that’s it. It’s disappointing to see that there is next to no options for this game at all. Items would’ve been nice to collect for extra points, or a image gallery for the commentary or a time trial or any other modes or options would’ve been nice rather than just the game by itself. The only thing other than the game itself is a really interesting commentary. If players select to turn it on, they will see a ‘!’ symbol in certain places, and can click it to hear trivia about the making of the game, and if your not keen, its always optional to turn it off. After reading them you gain an even bigger appreciation and understanding of the effort that went into making this title. These are really interesting reads, more games should do things like this more often!

Above: A few examples of the very interesting commentary found throughout the game after turning it on in the options menu. A smart and interesting option to have!

A lot of thought seems to have gone into the plot, as it is very intriguing. It’s just so disappointing that it is such a short game. I finished it within about an hour and half. To make things worse, most puzzles are ridiculously easy to solve, with not much of a challenge at all. They get a little harder near the end, but not by much. Also, its impossible to loose the game, so if it wasn’t for such an engaging script keeping the characters interesting, I would’ve been more apathetic about what would happen. It would’ve been much more engaging if this title was a much longer game, rather than just the first, short part of an on-going series. If all these short titles were together as one big one, it’d probably be much more rewarding. That way there would have more room to get harder as it went along, with more puzzles and hopefully mini-games.

It would’ve been nice to see more interesting puzzles like this one, but unfortunately the game can be finished really quickly and there isn’t much to see and do. But everything it does have is wonderful and fun, with more quality content rather than quantity.

The soundtrack goes for a less is more approach, which works in most places, but the scenes with music are the most intriguing. The graphical style is beautiful and fun, and the character design is superb. What keeps the story interesting is its comedic value, its very humours and will more than likely make you giggle a few times, as it has a couple of great one liners.

This show down ended with me being told that my answers were “mostly cleaver, but with a sprinkle of stupidity”

Scarlett and the Spark of Life is a great game, however it is the lack of content and length that lets it down. It has great characters and script, its really funny and its guaranteed to give you some enjoyment, but within a few hours, you will have experienced all it has to offer. If it was longer and had more to do it would be an easily must-have. If you do pick up this game though, you will probably be looking forward to episode 2 and the looking really forward to the next instalments as much as I am: a lot. It just sucks we’ll probably have to pay another 1.90 cents for just two hours of game play and no replay value just to see what will happen to our beloved princess.

This screenshot  sums up Scarlet: And The Spark Of Life: Episode One perfectly.

PROS

  • Really, funny script
  • Interesting characters and storyline
  • Bright, fun artwork
  • Awesome commentary

CONS

  • Really short
  • Could’ve had a little bit more content

8-0-capsules-out-of-10

Hydroventure WiiWare Review

Hydroventure
Platform:Nintendo WiiWare (Reviewed)
Publisher: Nintendo
Developer: Curve Studios
Genre:Puzzle/Action
Release Date:December 24, 2010
Price: 1200 Nintendo Points

Before we start, lets make one thing clear: the word is true, this is easily one of the best games available on Wiiware, right up there with World of Goo. Curve Studios should be really proud of themselves, for they’ve done a great job with Hydroventure. Nintendo has always had a huge passion for publishing original and innovative games that seem amazingly weird at first which can often throw people off, but once players experience the game itself, the gamer will always fall in love with them. Just look in recent years: a cell-shaded Zelda. Samus with dialogue and an in-depth story. Mario made out of Paper. Kirby made out of Yarn. Who the heck comes up with ideas like Warioware and Nintendogs? Yes, I just compared this title to a bunch of Nintendo’s A-listers, and while I wouldn’t say its on the same level, it comes really close in terms of its innovative magic. Hydroventure is a game that will constantly fascinate you by just how creative it is, and you’ll easily be lost in its beauty.

Water you looking at?

Hydroventure (or Fluidity as its called in the states) is a unique 2d puzzle/adventure game with a lot of metroidvanna elements. The game has the players as themselves holding a magical, talking book called the Aquaticus using the wii remote held on the side. The book has been infected with a dark evil substance known as the influence, and the only uninfected lifeform within the book is a simple puddle of water, and you must clean up the evil goo in a ‘Super Mario Sunshine’ kind of way. By tilting the book with the wii remote left and right, water will slide to the designated side of the book allowing movement of the puddle, and by shaking the wii remote, players can shake the book’s inner world and making the water jump. Yes that’s right folks, in this game the character you control is a puddle of water, and the imaginative puzzles will leave you dumbfounded every time making you solve puzzles with water and its various forms.

After entering ‘state-changers’ players can heat up their water to form a cloud, or freeze it to create a block of Ice.

Hydroventure’s imaginative theme has led to some amazing level design within the game. Players will be solving a variety of puzzles ranging from helping a fireman put out a fire, transporting water through water wheels, getting ducks into a bathtub, watering flowers, playing pinball, traveling through water pumps and windmills, playing basketball and escorting stranded goldfish to fishbowls. Fans of games like oldschool Metroid and Kid Icarus would more than likely appreciate these vast and creative worlds, with various areas being unreachable at first, and requiring you to return later with a new power up in order to achieve a certain task or to access a place. Power ups found range from the ‘gather’ technique that makes your water come together which makes platform jumping much easier, and skills like ‘Stick’ which makes the ice format stick to surfaces.

Shooting hoops in the ghetto is just one of the few random things thrown in which came Hydroventure fresh and intriguing.

One of the biggest highlights of the game is its physics. The water feels like real water, as if you’ve got a tray and your just tilting it back and forth through obstacles. Its slides and separates gracefully and falls with gentle elegance. Ice feels heavy as a frozen solid matter should as you slide it along, and the cloud formation feels light, misty and transparent. Having this feel right really contributes to the controls and makes everything feel great.

Cute character design and graphics, alot of the bad guys could even pass as Pokémon Awesome much?

Graphics are cute and adorable, full of bright colours and very appealing to the eye.  While it may appear to be aimed at a younger audience visually, the gameplay is definitely not as some puzzles can get frustratingly hard, but the developers were most likely aiming for this as the difficulty actually motivates you to think of new ways of tackling puzzles. The soundtrack mostly consists of very angelic and calm tracks, fitting well with the water theme. These don’t really stand out, and won’t have you humming along all the time, but they do the job.

Hydroventure is so cool, it’s Ice cold! *crickets chirping* What? That was funny!

While Hydroventure is an amazing game, filled with originality and character, it isn’t perfect. Constant tipping of the screen back and forth can occasionally make one feel a little dizzy. While this is most likely normal for a game like this, it can take away a bit of appeal on seldom occasions.  On some rare occasions players may suffer from occasional lag between movements with the controller and the game itself, but its subtle and never too bad that it completely ruins the experience. Revisiting areas can sometimes be an annoyance and feel like your back tracking rather than enjoying a familiar scene in a new perspective, and even by accidently bumping into a previously collected rainbow drop can take you back to the start of the level, even when you don’t want it too. It’s also hard to sympathize and fall in love with a protagonist with no eyeballs or heartbeat. It’s the point of the game, but it can make you feel slightly apathetic to what will happen next.

In cloud formation, you can unlock a technique called ‘gust’, which you can use to blow your enemies.No wait, that came out wrong!

In conclusion however, Hydroventure is still a very unique and fun game, and the pros heavily out weigh the cons. It’s a rewarding experience to play something different than what your usually used too, and an experimental game that is entertaining in the end is always great. However Hydroventure isn’t a fun game in the sense that titles like Black Ops is fun to play, or Street Fighter or Final Fantasy is. Its more fun in the same way Tetris, Bejewled and Frogger are fun. Its awesome if you want a game to make you think and really exercise your mind, but if you just want to rack up points, achievements and just simply blow stuff up, this game is most likely not for you. But if your into games that will make you think, have an open mind and want to play something a little different, pick up Hydroventure. ASAP!

Splash on to WiiWare and pick up this title, its by far one of the best it has to offer!

PROS

  • Original and creative game
  • Very fresh
  • Great physics
  • Cute graphics
  • Awesome level design

CONS

  • Tilting screen may make you a little dizzy
  • Bit of control lag
  • Will appeal to some more than others

8-5-capsules-out-of-10

TrainCity By LIFO Interactive Out Now On Facebook

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Mobile games publisher/developer GAMEVIL have now published its first ever social network game TrainCity for Facebook, developed by LIFO Interactive. TrainCity offers players a full city builder simulation game, completely with trains, buildings and roads. The publishing agreement marks GAMEVIL’s entry into the social network space. “We’re proud to launch Train City as our first title to launch on Facebook, and LIFO Interactive has done a great job on creating this beautiful game and making the experience as enjoyable as possible” said Kyu Lee of GAMEVIL USA.

The game puts players in the role of the mayor with the goal of making your city bigger and better. As the name suggests, trains play a vital role in the game as they earn player coins that can be spent on in game items. TrainCity should offer fun to both train lovers and city builder fans.

TrainCity is available now on Facebook

Dead or Alive Dimensions brings some gameplay footage

Tecmo Koei is going to be bringing their classic fighter series to the 3DS and it is definitely looking to raise the bar on portable fighters. In the latest trailer released for Dead or Alive Dimensions we see some of the first gameplay footage of Team Ninja’s newest iteration in the Dead or Alive series. You can catch the video below.

The gameplay shows off some of the 3D effects that we can see as the characters appear slightly ghost like and jump out of the simulated screen in the video. If it looks like that in the palm of my hand then you can say that I am sold already. We are also treated to something they are calling a digital command list, which means rather than performing extravagant button combination to pull off attacks, you can do them with a touch of the stylus from what it looks like. A variety of other features are shown off such as Street Fight and the online fighting mode.

Sony shows off twenty exclusive PS3 games for 2011

Sony isn’t going to be pulling any punches when it comes to 2011. They are already listing off the exclusive titles that they know will be released some point in the year and are more than ready to show them all off. They have put together a list of twenty different titles on the Playstation Blog to show off their exclusives. A few of these titles are JRPGs and may not appeal to everyone but I can count at least ten titles that everyone will be interested in. Catch the full list below. What game has you most excited for 2011?

  • Ar tonelico Qoga: Knell of Ar Ciel (March)
  • Hyperdimension Neptunia (February)
  • The ICO and Shadow of the Colossus Collection (Spring)
  • inFAMOUS 2 (2011)
  • Journey (2011)
  • Killzone 3 (February 22)
  • The Last Guardian (Holiday)
  • LittleBigPlanet 2 (January 18)
  • MLB 11 The Show (March 8)
  • MotorStorm Apocalypse (Spring)
  • No More Heroes: Heroes’ Paradise (Fall)
  • Pixeljunk Shooter 2 (2011)
  • PlayStation Move Heroes (2011)
  • Ratchet and Clank: All 4 One (Fall)
  • Resistance 3 (September 6)
  • SOCOM 4 (2011)
  • Sorcery (2011)
  • Twisted Metal (2011)
  • Uncharted 3: Drake’s Deception (November 1)
  • Yakuza 4 (March 15)

E3 2011 reveals exhibtors already; long list of mystery

Man we can’t even put away our holiday decorations and E3 is already ringing in the year with its reveals. What have they revealed already? Well they have revealed who will be showing off their stuff at E3 2011. Yeah… not too much excitement there unless you are a writer such as myself. E3 is perhaps one of the biggest revealing platforms in the gaming industry as it stands today and every company listed will be scrambling to show off what they have coming in the future. Or at least show off what we already know will be coming.

At the moment we can only speculate as to what exactly will be revealed, and then of course we have the three major companies; Microsoft, Sony and Nintendo that usually always bring their A games. But no need to worry too much just yet, as we have until the beginning of June to get ready.

Full list of exhibitors below:

  • Advanced Micro Devices, Inc.
  • 505 Games
  • Activision
  • Alienware
  • Atari
  • Atlus USA
  • Atomic Accesories
  • Behaviour
  • Bethesda Softworks LLC
  • BGRMODS
  • Bigben Interactive
  • Blitz Games Studios
  • Brady Games
  • Calibur11
  • Capcom Entertainment, Inc.
  • CCP Games
  • CE Projekt RED
  • Chetu Inc.
  • City Interactive
  • Crave Games
  • Creative Mind Interactive
  • CTA Digital
  • Disney Interactive Studios
  • dreamGEAR
  • dtp Entertainment AG
  • DVA, Inc.
  • DXT, Inc
  • Electronic Arts
  • Epic Games, Inc.
  • Exspect
  • Future Games Group
  • G4 Media, Inc.
  • Gaikai
  • GameSpot
  • Gamigo Inc.
  • Gazillion Entertainment
  • Gioteck
  • High Voltage Software, Inc.
  • Hyperkin
  • IGN.com
  • InComm
  • Infernal Engine
  • Innex Video Game Accessories
  • Interworks
  • Jack of All Games, A Division of Synnex Corporation
  • Kalypso Media Group
  • Konami Digital Entertainment
  • Left Behind Games, Inc.
  • LucasArts
  • Machinima.com
  • Mad Catz
  • Majesco Entertainment
  • Microsoft
  • NAMCO BANDAI Games America, Inc.
  • Natsume, Inc.
  • Nintendo of America, Inc.
  • Nox Audio
  • NVIDIA Corporation
  • Nyko Technologies
  • OnLive, Inc.
  • Paradox Interactive
  • Parature
  • Parrot
  • PDP
  • Perfect World Entertainment
  • Playseat
  • Power A
  • Prima Games
  • Proximo Games
  • R.D.S. Industries Inc.
  • Sapphire Technology
  • SEGA of America, Inc.
  • Seven45 Studios
  • Sony Computer Entertainment America
  • Sony DADC
  • Sony Online Entertainment
  • Square Enix, Inc.
  • Storm City Games
  • Taiwan Pavilion
  • Take-Two Interactive Software, Inc.
  • TECMO KOEI AMERICA Corporation
  • Telltale Games
  • THQ
  • Trion Worlds, Inc.
  • Turtle Beach
  • UBIFRANCE
  • Ubisoft Entertainment
  • Virtuos
  • Wargaming.net LLP
  • Warner Bros. Interactive Entertainment
  • Zhongguancun Science Park
  • Zoo Publishing

See behind the scenes of Bethesda in latest video

With all of the information we have about the new engine and the small taste of the game that we’ve experienced so far it really shows how quick we can be to jump at the smallest mention of Skyrim. This comes with Game Informer’s behind the scenes video where we are given a tour by Todd Howard. Todd Howard is Skyrim’s Director and in the video he gives an entire tour of Bethesda Game Studios’ new studio.

There really isn’t anything revealed in this video as far as Skyrim is concerned. There are some bits of concept art that you can catch as well as a very large world map that can be glimpsed though there is very little detail to actually be seen. Other than that we see just how extravagant their studio is and how large it is. Catch it below.

God of War: Ghost of Sparta Review

God of War: Ghost of Sparta

Developer(s) Ready at Dawn Studios
Publisher(s) Sony Computer Entertainment
Platform(s) Playstation Portable
Release date(s) November 2nd, 2010
Genre(s) Action Adventure
Mode(s) Single-player
Rating(s) ESRB: M
Difficulty: Medium Rare

Red Sauce on Pasta!?? So God of war is out of the bag again after the impressive God of War III, how can they possibly up the anti? Well like any other established franchise essentially with more of the same, but Ghost of Sparta manages to deliver on all the exceptions Kratos is known for without being an obvious cash cow. You wouldn’t expect anything new, but given the loyal fanbase, the developers didn’t need to. This series has converted itself beautifully into mobile action madness and stands out as one of the top PSP titles.

Story

Diving into the story, the game takes place between God of War 1 and 2 and tells the story of Kratos looking for his long lost/dead brother Deimos whose been haunting him. While it’s mostly a side-quest from the events of the main trilogy, it manages to pull off some monumental moments, which might explain some of reasons the Gods lashed out against Kratos in the second game. Suffice to say the story is just an excuse for the pretty cinematic displays and a reason to move from one locale to another. Surprisingly the presentation on the PSP pulls it off extremely well, making you think this is one of the best-looking PSP games around.

If you’re a God of War fan you might love, like I did, the way Ghost of Sparta touches on the back-story of Kratos, more so than in the console iterations. In doing this, the writers have added depth to the mysterious character while servicing the fans at the same time. Kratos’ brother Deimos has a major role in the narrative and makes for an interesting side-story to the God of War world. He was briefly mentioned in previous games, and fans have been curious ever since. Ghost of Sparta does exactly what it sets out to do in terms of servicing the player’s curiosity, without giving too much away. The general conflict throughout the story is Kratos dealing with his role as the new god of war, but at the same time feels tormented by what has happened to his brother, so he goes searching into he’s past. It’s a natural conflict in the character, and doesn’t at all feel contrived, which makes for a solid-story and it’s beautifully presented. The developers set a high standard with Chains of Olympus, but Ghost of Sparta somehow manages to top that in terms of portable cinematic story telling.

Gameplay

The gameplay itself hasn’t changed much from the tried-and-true formula, but just in case you haven’t cracked into God of War, here’s the breakdown.  You will wield chain blades that can be swung around at foes in a variety of devastating and epic attacks hurled towards your enemies.  Later down the track upgrades become available with fire attacks (which can penetrate armour and break walls), as well as swapping equipment entirely for a spear and shield (which provides a nice variety, but you’ll find more satisfaction coming from combos). There are some light puzzle elements, generally involving moving items from one place to another, or pushing and pulling levers to manipulate the environment.  Nothing is too difficult other than the combat, though some puzzles are quite ambiguous and will have you running between rooms thinking “WTF?!” until you figure it out. Combat is handled well on the little PSP controls, doing a great job of introducing new enemies whom at first seem impossible to beat, only to have you later taking on two at a time. The upgrades in combat really give you a sense of foreboding power and destruction, especially once you start taking on more enemies than you thought possible, and that’s what kratos is all about. Needless to say, boss battles are epic, even more so than the previous PSP entry! Detailed creatures fill your screen in mass proportion, while you attempt to climb them in awe, which eventually leads to attacking their weak points. Also the quick-time events, which God of War is infamous for, have been slightly improved in their UI design. Corresponding buttons now appear in the same position as your PSP to make life easier when timing.

The game takes you down a fairly linear path, from point A to point B, with the story pushing you along.  Camera controls are non-existent; the camera will always be in a fixed position appropriate for the area you’re in, and hardly fails to do what you need at the time.  It can be a little tricky to transition at times when the camera switches radically, but nothing overly game breaking.  The bottom line of God of War is, you run around hacking the crap out of anything that moves or looks freaky (including some things that don’t move), the satisfaction comes from the gruesome death animations. It’s reminiscent of Assassins Creed violence, but even better in it’s execution, no pun intended.

Two new magical attacks in the game are available if you’re looking for something new. They’re called the Eye of Atlantis and the Scourge of Erinys. The former is a lightning attack and isn’t overly unique, given all the lighting attacks kratos has already had. The other, however, is a much more cool ball of energy that sucks enemies into it’s gaping hole and occasionally kills in the process. The game also features one of the most ridiculous sex mini games, where alot of women get involved, but sort of makes sense cause kratos is very pimp.  In addition, load times are rather short so you won’t have to wait to see half naked ladies, with only a mid-game pause for some areas, which isn’t too bad at all. Ready at Dawn studios have really down quite well with Ghost of Sparta, improving upon Chains of Olympus to bring us the ultimate God of War experience to the PSP.

Graphics/Audio

The graphics in Ghost of Sparta are some of the best you’ll see on the PSP, even matching and out shining some PS2 games. Isn’t that a fairly good indication of the eye candy involved? You won’t be disappointed. The lighting is fantastic, as well as the character models and hey, they’ve even thrown in a solid frame rate. In addition, kratos looks great and has been re-modelled allowing the character to be drenched in blood as the action happens, much like God of War III, pretty impressive eh? Also the environments are fairly detailed with nice weather systems featuring rain, cascading water and lava, making for immersive backdrops bringing the world to life. Graphics aren’t everything obviously, but they can make a good game greater, and this is in effect with Ghost of Sparta.

The audio comes with the dramatic score expected from a series based around Gods, the voice-casting has all the regulars on board and it all blends together nicely to complement the story, they’re fairly well acted. But to be fair, I own rather awesome headphones and everything was crystal clear. The PSP speaker can only do so much, but what you’ll hear is effective enough, however it’s recommended to use headphones. Perhaps the only thing missing is some heavy metal, because I know when I think metal, I think Kratos… (He really does have some rage issues)

Overall

If you’re a God of War fan, which I don’t see why wouldn’t be, this is definitely for you. Other than general improvements across game-play, graphics and story telling, you won’t find anything new here. But it’s a fine achievement by developer Ready at Dawn studios for surpassing the already impressive Chains of Olympus, you can’t really ask for much more from a PSP game. This is my favourite God of War game just because of the story alone; it’s definitely an entertaining insight to the back-story of Kratos, and why he’s just so damn angry. The only issues I can note in Ghost of Sparta are lack of multiplayer, the puzzles are a little easy and the camera whilst almost perfect, does have a few niggles.

Overall the PSP hardware may be 6 years old, but it’s games like this that keep it relevant and give players a real reason to pick it up again. RED SAUCE ON PASSSTAA!!

Pros
Impressive Graphics and cinematic story telling
Refined gameplay, fast paced action and new enemies
A must play for God of War fans

Cons
No control over the camera can be niggly
No multi-player kills the overall longevity
Puzzles can be a little easy sometimes

I give God of War: Ghost of Sparta:

9-0-capsules-out-of-10

Playstation Move Heroes – Preview

For the first time ever Playstation Move Heroes will crossover characters of Playstation’s iconic gaming franchises, Ratchet & Clank, Jak & Daxter, and Sly Cooper – all in one that is set to raise the bar in crossover compilation games designed and built from the ground up exclusively for the Playstation Move.

Ratchet, Clank, Jak, Daxter, Sly, and Bentley (the heroes in this game) are swept across the galaxy by a mysterious alien duo that have snatched up the worlds of Ratchet, Jak and Sly in order to create a mysterious new planet in the galaxy. After being abducted by the duo, Ratchet, Clank, Jak, Daxter, Sly and Bentley are invited by the alien hosts to compete in a ‘friendly’, yet challenging competition to test their extraordinary skills but of cause all is not as it seems. And it’s up to the heroes to join together in the ultimate battle to protect the galaxy. It will be interesting to see how each different franchise will fit in with one another in what is tipped to be the ultimate crossover. Players will control each character in a series of competitive challenges and events, mixing combat and platforming gameplay with one another. Each character brings with their unique personalities, strengths, and signature weapons in levels based around familiar landscapes from each franchise.

Fans will be pleased to know that Metropolis from Ratchet & Clank, Haven City from Jak & Daxter and Paris from Sly Cooper have been adapted into the game, with each of them having a unique visual theme and destructive elements set to their franchise. It is also good to see that the game will feature Co-Op gameplay, allowing players to team up with a friend to work their way through each mission. Complete these will unlock medels using the game’s level scoring and online ranking boards which will show how players stack-up against other players on the network. Overall Playstation Move Heroes looks to be a great platformer for the system and will really test Move’s capabilities.

Playstation Move Heroes is set to be release on April 30, 2011.

This Week on XBLA (1/10/2011)

This week’s XBLA game is Zeit 2. This side-scrolling shooter has a cool time travel mechanic that lets you travel forward and backwards in time; Hence the name Zeit which means ‘time’ in German.This game will be available on January 12th on the Xbox Live Marketplace for 800 Microsoft Points.

However, if that doesn’t satisfy you perhaps the large amount of Zombie deals will quench your thirst for new stuff. While Zombie Apocalypse is on sale for the 4th time now (if I’m not mistaken) I’m sure there is still somewhere out there who hasn’t picked it up but wants too… or at least that is what Microsoft’s Deal organizers are thinking. The other deals including the DLC and Dishwasher Dead Samurai are all really good and definitely worth a pick up if you haven’t already. I was hoping for The Sacrifice DLC, but I guess we will all have to wait for another time for that.

These Deal of the Week offers are available until Monday 17th January.