For those of you who have not had the chance to try out the 3DS as of yet, Nintendo have full plans to bring the unit in tow with them during PAX East, which runs from March 11-13 in Boston. There will be a full library of fans for gamers to try out early this year it seems, with the Mii Maker & AR Games included. Titles that will be demoing at the event include:
Steel Diver
Kid Icarus: Uprising
Pilotwings Resort
nintendogs + cats
The Legend of Zelda: Ocarina of Time 3D
LEGO Star Wars III: The Clone Wars
DEAD OR ALIVE Dimensions
Super Street Fighter IV 3D Edition
Resident Evil: The Mercenaries 3D
Pokémon Black & White will also be at the event, letting players try out the new features for both titles which launched March 6th in the states. If you are planning to go to PAX or just live near Boston, this is a great opportunity to try out some new titles as well as the system itself for some awesome bragging rights or simply to make up your mind if the 3DS is the handheld for you.
Beyond Good & Evil HD
Developer: Ubisoft
Publisher: Ubisoft
Genre: Action/Adventure
Platform: XBLA
Released: 2nd March
Price: 800 MSP BUY NOW
When it was first released, Beyond Good & Evil was hailed as what some called the “adult Legend of Zelda”. This was at the time of The Legend of Zelda Wind Waker and its new cel-shaded graphical style which was met by a lot of opposition who were claiming it looked far too childish. Although The Legend of Zelda is as suitable for adults as it is children (probably even more so due to some of its dark undertones and spooky enemies), you can certainly see where they were coming from. But, being compared to such a legendary series is not only an honour, but gives you, the consumer, an idea of the depth that’s on offer in Beyond Good & Evil.
Set in 2435 on a distant planet, the story follows Jade, an investigative reporter trained in martial arts, as she slowly gets more and more involved with a resistance movement before eventually uncovering dark secrets and a planet-wide alien conspiracy. It’s played out through third-person action-adventuring, with a blend of combat, puzzling and stealth missions, so it’s no wonder comparisons have been drawn between this and The Legend of Zelda. The systems in place are actually fairly similar such as the way health is broken down into sections which deplete in parts as you take damage, but you can also earn hearts, thus increasing your overall life gauge. Combat is done using a combat stick but computer-controlled allies can lend a hand when you press a certain button to trigger their ‘super attack’, which usually help by making the enemy off-balance and more vulnerable to your own attacks.
As Jade is an investigative journalist, the game also makes use of a camera, the control scheme of which is nicely mapped onto the shoulder buttons, meaning it’s out of the way for when you don’t need it, but easily accessible for when you do. While the camera features as part of the main plot path, it is also where Beyond Good & Evil does its very own take on collectibles. Along the way you are tasked with taking pictures of each and every species of animal on the planet. Doing so earns you special space pearls, one of the in-game currencies that is used for buying ship parts and conducting upgrades and repairs. These space pearls can be acquired elsewhere throughout the story too.
The story is truly one of Beyond Good & Evil HD’s greatest assets: the stunning cinematic cut scenes are incomparable to other downloadable Xbox Live Arcade releases. It may be old now, but Beyond Good & Evil is a retail game at heart and its retail production values remain intact and as such, far superior to those normally witnessed on the download service. With excellent voice acting and a compelling plot it surpasses most other XBLA games simply because most of them will have had a remarkably smaller budget than Beyond Good & Evil did when it was produced for Xbox, PS2 and Gamecube. The storyline may not live up to the hefty task set by such a powerful title, but it’s more than adequate, if a little short-lived.
Technically, the HD tagline is a bit cheeky because, aside from controls to suit the Xbox 360 pad, Beyond Good & Evil is almost a straight port of the PC remake of the game. Yes, the graphics are great and the diverse in-game universe is genuinely impressive, but calling it HD is a bit of a stretch. That said, the visuals have definitely had a much needed polish from the last-gen original’s: textures have been smoothed, character models have been improved, and the sound quality of the soundtrack has been cleaned up. On the subject of the soundtrack, this is also brilliant and the emotive musical score contributes positively to the overall mood of the story, making it an even more engrossing experience.
It may be wrong seeing as it isn’t a completely new game, only a polished port of an old one, but Beyond Good & Evil HD is a definite contender for being one of this year’s top XBLA games. As it was originally a full retail release of the highest calibre (which due to poor marketing flunked), it still holds those high production values which are unrivalled on the Xbox Live Arcade. This means diverse 3-D environments, a top-rate story with charming, amusing characters, and a decent story with professional voice-acting and cut scenes to boot. It still possesses some remnants of its past in the over-excitable camera and the occasional gameplay glitch, but for 800 Microsoft Points, you can’t really go wrong. If you’ve played the original then it doesn’t have much to offer other than a new coat of paint and added sheen, but for those who didn’t play it first time round, this fantastic adventure well worth having.
Pros
Great story and lovable characters
Stunning cut scenes
Brilliant soundtrack and voice-acting
All for the modest price of 800 Microsoft Points
Cons
Camera issues and odd glitches remain
Not so appealing for those who have already played through one of the other versions
While the SMT fans still have to wait until summer to get their hands on Shin Megami Tensei: Devil Survivor Overlocked, Atlus have now released a trailer which should hold fans over for a while as it introduces the vast amount of voicework that went into the game. I will admit, I wasn’t blown away by the voice acting, but seeing this hefty amount used on a portable title certainly is impressive though.
Aside from the enhanced audio, it also appears that this remake will be getting a fresh coat of paint on the already loved artwork from the original. Fans will also now be able access a newly added eighth chapter to the game which will be sure to be the “it” factor for Overclocked, as it is being deemed as a “rousing epilogue” for SMT fans everywhere. I personally missed out on the first title when it came around, so I am pretty pumped to check out this new version myself. For now though, you can check out the new trailer below and let us know what you thought of the enhanced features in the comments below.
It’s been three long years since ‘Rainbow 6: Vegas 2’ hit the shelves in 2008, since then not a single Rainbow 6 game has been released. Thankfully this is no longer the case, with Gameloft’s up and coming ‘Tom Clancy’s Rainbow 6: Shadow Vanguard’ for the iPhone, iPad and Android devices, a first for the franchise. The first ever Tom Clancy’s Rainbow 6 title was released in 1998 and has since developed into a mega franchise with overall game sales well over 22 million units over the decade.
I was lucky enough to play the game first hand and I reckon it’s safe to say that Gameloft have done a very good job with this game retaining the same look and feel of the Rainbow 6 series. Anyone that’s played a Rainbow 6 game is sure to feel right at home here, this is a fully fledged Rainbow 6 title. Graphically, this game is quite stunning considering this is running off an iPhone, character models, environments and weapons look really good, taking full advantage of the iPhone 4’s high-resolution Retina display.
Over the course of the game’s 12 missions, players will be travelling to various world locations with the scenarios and set ups the standard Rainbow 6 stuff, assaulting rebels, defusing bomb threats and rescuing hostages from terrorists. Overall the game is said to be around 10 hours long, which is great to see as this game plays fantastically well. First Person Shooters on the iPhone have really taken a step forward Rainbow 6: Shadow Vanguard both looks and plays great. The game’s aim system makes fully use of the iPhone’s accelerometer and as such features a gyroscope aim system, which I must say takes some time to get use to but does free up your right thumb which gives players so much more freedom over their actions, for example aiming down the scope, reloading and firing weapons. Gyroscope aiming can be tweaked and customised to a player setting and can even be turned off if a player really wants to just play the game using two virtual analogue sticks.
Tactical aspects of combat have always been a heavy feature of Rainbow 6 games, you really can’t just rush in with guns blazing, Rainbow 6: Shadow Vanguard is no different, this game’s main focus is on your team’s tactic whether that be utilising silences for stealth gameplay or using a wide range of gadgets to achieve you goal. Ordering around your team is a breeze with the game’s on screen controls which automatically pop up when a nearby action is available for example, to order your team to take cover behind a wall or to breach and clear a room. Also did I mention that the game boast full co-op support? Yes thats right, the game can be played co-op with a friend locally or over the internet. Not only this the game features an online multiplayer mode, I was unable to play this mode but it is said to have five maps and will feature a death match mode.
Overall, this game looks very impressive right down to the smallest details. Rainbow 6: Shadow Vanguard is looking to be one of Gameloft’s greatest game bringing the authentic Rainbow 6 experience to the iPhone, iPad and Android devices.
Rainbow 6: Shadow Vanguard expected release in the not to distant future.
Nintendo are giving Pokemon fans a limited time offer to meet and capture the mythical Pokemon Victini using a Liberty Pass on Pokemon Black/White.
Victini is the first Psychic/Fire Pokemon, and cannot be obtained in any other way in the game. As far as we can see, it looks like a quirky little thing (notice how it’s doing the peace sign?) and definitely is a must-have for anyone who wants to “catch-em-all”.
Liberty Passes can be obtained by visiting Toys “R” Us, The Gamesmen, and selected EB Games stores. If you don’t purchase it at one of these stores though, the Liberty Pass is also available via Nintendo’s Wi-Fi Connection on your DS. The pass is only available between the the 10th of March and the 28th of April 2011, but get in quick because chances are that if you wait too long to enter your code online, you’ll miss out.
For step-by-step instructions on how to obtain your Liberty Pass, and for distribution locations, visit Nintendo’s official site here.
Rockstar Games has announced that the second gameplay video for their upcoming title L.A. Noire will be debuting next Wednesday. The video is called Investigation and Interrogation, so it’s safe for us to assume that it will be covering the detailed aspects of playing detective Cole Phelps in this highly anticipated game.
Unlike traditional point-and-shoot action games, L.A. Noire promises a more sophisticated approach to solving crime. Players have to investigate crime scenes, find the suspects, and interrogate them. Players will choose from a series of questions, then read careful clues in the reaction of the suspect’s face or body movement to determine whether or not they are lying. While it’s a great concept, it really is up to this next gameplay video to showcase exactly how this system will work and what it can truly do.
The first gameplay video released for this title gave gamers a sneak peek at orientation within the game, and for your convenience you can check it out below. Check out the video Investigation and Interrogation when it debuts at noon EST on March 9th on the Rockstar site, or on the official L.A. Noire site.
An anime that aired last summer in Japan by J.C Staff is Okamisan and her Seven Companions (Ookami-san to Shichinin no Nakamatachi) which is comedy, fantasy and romance series. The anime focuses mostly on a girl called Ookami who is a high school girl and Ryoushi, a very shy boy who has an extremely huge crush on Ookami. Ookami on the other hand has trouble trusting him and often punches him in true tsundere fashion. Ryoushi joins the Otogi Bank which is a “club” which does favors for various students in school in return for being able to call on these students at some point in the future.
The plot continues along these lines as various cases spring up around Ookami and Ryoushi which require their certain abilities. The action really steps up when Ookami’s dark past starts to come back to haunt her and Ryoushi must do his best to not only protect the woman that he cares for but try to break through the wall she has around her heart. Funimation currently holds the distribution license for the anime in the U.S. and has all of the episodes available for free viewing here.
Phantom Brave: The Hermuda Triangle Publisher: NIS America Developer: Nippon Ichi Software Platform: PlayStation Portable Official Website: Phantom Brave: The Hermuda Triangle Release Date: 3/8/2011 Price: $19.99 US – Buy Now!
Overview:
Phantom Brave: The Hermuda Triangle has seen many iterations over the years. It was originally released back in 2004 on the PlayStation 2 and then once more on the Wii back in 2009. But now the year is 2011 and Phantom Brave can’t let the turn of a decade hold it down from coming back with more features than before. Exclusive to the PSP Phantom Brave: Hermuda Triangle has shown that ghosts never stay gone for long and are always willing to re-appear.
Story:
As the game begins you will find yourself on a dark and twisted island with three people trying to fight for their lives against the monsters coming after them. This group consists of Haze and Jasmine, the parents of the main character Marona, and Ash. For a short while they are able to hold off the cruel monsters but a large demon approaches them and Haze prays that someone will be able to protect their daughter Marona in his stead.
After skipping eight years into the future we find 13 year old Marona living on a deserted island called Phantom Island in the area of Ivoire. Only it isn’t as deserted as some may believe. In his dying act Haze’s prayer allowed Ash to become a Phantom and watch over Marona by being her guardian. The reason that Marona is able to do this is because she has the ability to both see and summon Phantoms to help her in her adventures. This is quite necessary due to the fact that she is a Chroma, a bounty hunter, and is placed in many difficult situations.
These difficulties only make things harder when people treat Marona as a cursed child and fear her. Despite the fact that the people around her call her possessed she knows that with her abilities she must do what she can to protect them. All the while a dark force called Sulphur begins to rise again; the enemy of her parents will become her own.
Even though the story may seem relatively generic at first glance the way it is told is actually very interesting. Perhaps it was the fact that an obviously young child has been thrown into a world of chaos and destruction and the only people willing to help her are Phantoms while mostly everyone else fears her for her abilities.
Also added into Hermuda Triangle is the “Another Marona” mode which is available right away instead of requiring the player to beat the entire game once. This adds not only a completely separate storyline but even more length to an already very long JRPG. With both modes of play available there is well over a hundred hours of gameplay to be had here.
Graphics:
If there is one thing that you can take away from Phantom Brave’s character design is the fact that they are quite memorable and there are a whole bunch to look at. The character art while they are talking is very impressive and brightly colored but unfortunately the sprites themselves show some of their age because of the age of the game as a whole.
Since the game was originally created back in 2004 there are a number of inconsistencies with the graphics changing from impressive looking artwork such as the World Map and the character art and then into battlegrounds which have nothing but a simple color backdrop and a relatively decent ground texture. While the character sprites can look very aged at times there is an option to allow the pixelated look of the sprites to be blurred together for a smoother look. This is obviously an aesthetic choice and those who prefer cleaner visuals can opt to allow the blurring effect to happen.
Audio:
The storyline is entirely voiced which is extremely impressive considering the fact that the game itself is only around 600MB if downloaded off of the PSN and the voice acting itself is just as impressive as the fact that there is any. The characters personalities really shine when the voice actors do their jobs well and that is exactly what happens in the Hermuda Triangle.
Other than the impressive voice work there is also the very well-orchestrated background music which ranges original compositions that fit the mood perfectly to your standard action sequence music but each one of the musical tracks is a treat for the ears and heightens the experience happening on the screen at any given time.
Gameplay:
Phantom Brave: The Hermuda Triangle is a Strategy RPG at heart and plays much like one would usually experience. There are a number of tutorials that are in place right at the beginning of the game that will allow players to be introduced to most of the basic mechanics and the special things that make The Hermuda Triangle different from other SRPGs.
Battles occur on turn based battlegrounds that allow players to move each of their characters a certain distance which is shown by a circle of movement. They are then able to attack an enemy, pick up an item on the field, throw an item or end their turn. The difference to these battle fields is that you may move in any direction you wish, even climbing on top of fallen enemies or scenery to have the height advantage. Also picking up items on the battle field will also provide better attack options; everything is at your disposal. A simple weed can be plucked from the ground and used to strike with the power of nature itself.
This is where the strategy part of The Hermuda Triangle truly stands out. You do have the ability to pick up items in the environment and use them as weapons but Marona will need them for a very different use. Marona possesses the ability to “confine” Phantoms to the environment around them. But what you confine a Phantom into will drastically alter its stats. Warrior classes will benefit from being confined to rocks and boulders which heighten attack and defense while lowering intelligence and speed. Likewise a mage or healing class would be best confined to a flower that raises intelligence while lowering other statistics.
The player can use up to 16 Phantoms at a time and depending on what you confine them to they can also gain specific bonuses through “protection.” This means that a certain tree may give healing powers to a certain weed and if you confine a Phantom to that weed they will also be healed after every turn. This is also used by your enemies however and will require you to destroy certain parts of nature to make the fight easier on yourself.
Another unique feature is that while Phantom’s have a certain HP limit and will fall if it ends up at zero they also have a specific turn limitation. What this means is that if you summon all of your Phantoms at the beginning of the battle then you must hope to finish that battle quickly because once a Phantom’s turn limitation hits zero they will disappear from the field and are not able to be summoned until the next battle. It is worth noting that everything has HP in this game, plants and rocks can and sometimes must be destroyed as I mentioned earlier, but even swords and other weapons can disappear if used too much.
When you are not in action you are placed on your home island, Phantom Island. Phantom Island works as a hub for all of your basic game needs and even allows you to pick and choose exactly what you need. The island has a population counter up to 50 items/characters which provides the player the freedom to create specific Phantoms that will serve as a healer, or a weapon shop or even a random dungeon creator. You create new Phantoms by speaking with Marona and paying “money” to have a Phantom created, the more money you spend the stronger the Phantom is able to start out as. This creates a very in-depth creation process where you are able to customize practically everything that you want to on your island.
While all of this sounds nice in practice it can be extremely complicated despite the very well done tutorial system. This SRPG may seem too complex for amateurs to the genre and this can be off-putting at times. Battles can occasionally be quite difficult and summoning your Phantoms incorrectly can place you immediately at the losing end of a battle and nothing feels worse than facing down a large amount of enemies with only Marona left to defend herself.
Overall:
Phantom Brave: Hermuda Triangle does it again by showing that despite the original game’s age there is no reason that it cannot be raised from the past and made into a great game today. As long as you can master the complicated system of managing and equipping your Phantoms properly there is a very long game to be had here and the fact that it is portable now only heightens the fact that you will have something to pick up and play with new things in store for a long time.
Fight Night Champion Publisher: Electronic Arts Developer: EA Sports Consoles: Xbox 360 (reviewed), PlayStation 3 Release: March 1st, 2011 Price:$59.99 US, £49.99 UK, $109.99 AUS
Overview:
Boxing draws upon the violent nature within all of us. Much like the gladiator battles of ancient Rome, minus the death of course, two men step into a ring and fight one another for money and fame. There have been more violent iterations of the sport such as MMA stepping up in the gaming market but there is still one franchise that has been around for years and that is the Fight Night franchise. With a few MMA games out and as the first ever M rated Fight Night game does Fight Night Champion do fans of the series proud?
Story:
Surprisingly, yes, there is a story mode to Fight Night Champion and it is called, not surprisingly, Champion Mode. This will be the very first mode you are introduced to as your game loads up for the first time and you are lying flat on your back in the middle of a ring in a prison boxing ring. You step into the boots of Andre Bishop and the very first time you see him he has seen better times.
The story then flashes back to the beginning of his career when Andre was nothing more than a rookie boxer trying to make his impact on the boxing scene and become recognized. The storyline is written by Will Rokos and his take on a boxer’s rise, fall and rebirth in the world of boxing is interesting to see and you will find yourself truly feeling for Andre as he tries to come back in a world that has left him behind and with the stigma of being an ex-con.
There are a number of gameplay situations that are directly linked to the story so I will discuss them here. A handful of the fights you will experience in Champion Mode will have a specific requirement or limitation due to story specific events. For example when you are fighting against an opponent with extremely powerful punches he opens up a serious cut on Andre’s eye during the start of the fight and you cannot avoid it and this places a specific limitation on the rest of the fight. Another such situation occurs when the game places you a few rounds into a match that has Andre break his right hand on the opponent and you take over after this happens forcing you to fight southpaw the rest of the fight.
These structured fights can become very annoying at times and may make you very frustrated, such as the fight with the cut eye. This particular fight may make you wish you had your own punching bag so your poor controller wouldn’t suffer a throw across the room. But despite the difficulty of some of these situations they do help flesh out an otherwise extremely short story mode. The Champion Mode will at most last four or five hours of playtime but can easily be completed in less than four hours. With zero choices to be made it also makes Champion Mode have nearly zero replayability.
Graphics:
The M rating of the game truly shines when you take a look at what has happened visually to Fight Night Champion. There are a number of improvements to the graphics of Fight Night Champion and they all add up to being some of the best boxing graphics I have ever seen. The fighters will sweat realistically and the way that their bodies and faces react to getting a fist placed where their eye should be is a sight to behold. Blood and cuts come back with a vengeance for being mostly left out of previous Fight Night games and are brutal to see, especially as your opponent’s blood even stains his briefs as it pours down his face and onto his chest.
The cutscenes for the Champion Mode also look good and help pull together the struggle of Andre Bishop by adding the appropriate emotional depth to the action. Fighters look superb and are easily recognizable to anyone who is a fan of boxing which shows how lifelike the 50+ fighters such as Muhammed Ali, Manny Pacquiao, George Foreman and Mike Tyson, look.
One thing that was problematic however was the fact that the now visual referee likes to be in the camera way too much. There are a number of times that the referee stepped right into the camera angle and my fighter had to endure a barrage of unseen punches until he moved or I forced the camera to move away. This problem is avoided by changing the camera angle but should not be an issue that forces players to change the options.
Audio:
Your blows land with a satisfyingly meaty smack against your opponent’s body and feel as realistic as you can make a punch sound. Also while EA has secured enough songs to provide a relatively interesting soundtrack players are able to assemble their own music playlists so even if the music they provided isn’t something you normally would listen to then you can change it at your leisure.
The voicework done in Champion Mode is suitable at best but doesn’t really stretch the bounds of acting. There are a number of times that boxing clichés were made worse due to the way the voice actors treated that specific scene. The obvious stars, and rightfully so, are Joe Tessitore and Teddy Atlas. They return to provide the play-by-play announcing of the action and will treat boxing fans to relatively accurate descriptions of what is happening in the ring, especially during Champion Mode when they elaborate on the specific situation that Andre currently finds himself in.
Gameplay:
Enough with the storylines and graphics, how about the actual meat and bones of the boxing you say? Well speaking of that the way that you throw your punches has seen a complete change. You are still able to use the four main face buttons to throw default left and right jabs/hooks depending on which one you press but now they have created an easy to use “Full Spectrum Punch Control” that is handled all by the right joystick.
The “Full Spectrum Punch Control” is extremely fluid and allows players to string together powerful combo punches without the need for a specific and hard to input flicks of the stick. One thing that is noticeable that every time you flick the joystick in a certain direction, the game will always recognize it at least up to two swings ahead. Meaning if your fighter is swinging away with lefts and right jabs, and suddenly you switch it up to a few uppercuts they will play out exactly as you planned, but can leave you wide open for a devastating counter punch.
These counter punches can be avoided by the easy to use defense system which allows players to simply hold the RT down and block every attack coming their way regardless of whether it be a body blow or a blow to the face. Also you can use the LT to bob and weave your head and avoid a potential knockout blow and deliver your own by holding the right bumper and throwing a heavy punch which is another simplified game mechanic that allows players with easier entry to the game.
Throwing heavy punches can quickly tire your fighter out however as you have a stamina bar that shows how tired your fighter is. It will drop extremely quickly if you throw plenty of heavy punches that catch nothing but air and will allow your opponent to deliver quick combos to your face and drop you with a knockout punch. This means that you have to not only watch your overall health but how tired your fighter is because a tired fighter is a knocked out fighter.
Other than the default exhibition mode there is also the Legacy Mode which allows players to create their very own boxer and train them from scratch. This is done through a variety of training modes which unfortunately are quite boring after a short period of time and only the most hardcore boxing fan will find themselves happy with this aspect of Legacy Mode. Also you are given a money system where you can earn money from winning fights and earning sponsorship with various boxing companies. You will then be able to use money to travel to other gyms around the world to gain access to better equipment. Unfortunately money feels tacked on to the whole experience and doesn’t expand the experience at all.
Unfortunately Legacy Mode still feels very lacking in the mode of inspiration. You do have the ability to create any fighter you want to and can bring them from a nobody to the most popular boxer in the entire world but still feels like a disappointment when you compare it to what it could have been. The best thing that could have happened for Legacy Mode would be to have it combined with Champion Mode but some fans may still find themselves loving Legacy Mode for what it is, a simulation of training a boxer.
Other than the single player modes there is also a variety of different options you can take to the internet via Online World Championship and Online Gyms. These modes allow you to enter with a group of other people in the same gym and interact with one another in tournaments or leagues. Of course all fights still happen one on one as simple boxing matches but it is a nice addition to what could otherwise have been basic matchmaking with ranking up.
Overall:
Fight Night Champion provides a few great updates to the series by improving the visual effects of the damage done by each fighter on one another and the improvement on the boxing mechanics with the Full Spectrum Punch Control. Unfortunately Champion Mode shows what could have been a great story it is left to languish under difficult situations and a very quick finish to the whole thing. With Legacy Mode feeling like a shadow of Champion Mode there a truly great opportunity was lost in Fight Night Champion.
Last year around this time a game was released that featured one of the most unique special editions ever seen on U.S. soil. I am talking of course about Record of Agarest War’s Naughty Edition that was released for the Xbox 360 version of the game. This Naughty Edition came with a pillow case featuring one of the main heroines from the game as well as a mousepad with another main heroine with gel “wrist supports.”
It looks like Aksys will not be releasing as unique of a collector’s edition this time around for the Record of Agarest War Zero’s collector edition. This package will include a soundtrack CD featuring 34 songs from the game, a 48 page character guide, a deck of playing cards as well as a deck of skill cards. This all comes in a large collector’s box with different cover art than the original boxart. This version of the game will sell for $59.99 while the original version of the game without all of the special goodies is only $49.99 for the Xbox 360 and PlayStation 3.
Yes you read that right. Rather than going with a digital release for the game on the PlayStation 3 Aksys will be releasing both versions of the game to retail and will be able to be purchased at any game retailer that will be carrying it when this strategy RPG hits shelves in June. Also do not forget to take a peek at the screenshots below which show off some of the newer features of Record of Agarest War Zero.