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Avadon: The Black Fortress Out Now.

Fans of classic / retro styled Role-Playing Games are in for a treat with the latest game from independant developer Spiderweb Software, Avadon: The Black Fortress. Recently released on the PC and MAC, it’s a game that visually oozes that retro RPG style. It is also the first chapter in what appears to be a series of titles within the series.

The game is to feature an epic adventure with 4 classes for players to choose from, a world full of lore with a fascinating history, side quests, dungeons, spells, magical items and a huge world with plenty to do or replay. The games backstory has to do with five great nations entering a pact of great military power, which they have name Avadon. Players will be able to visit all five kingdoms of Avadon to uncover the reasons behind why your fellow Hands of Avadon have been going missing in recent times. The game features 5 different endings for players to unlock based on their action throughout the game as well as a hard effort of 50 hours+ per run.

The hardware requirements for the game are modest at best with them being –

Windows/Macintosh System Requirements:

  • PC Running Windows XP or later or Macintosh running System 10.4 or later
  • 800 MhZ processor. Minimum 1.6 GhZ processor recommended.
  • Video card or processor with OpenGL support and 32 MB video RAM (64 MB recommended).
  • 512 MB RAM, and 200 MB hard disk space.
  • 1024×600 screen resolution with 32 bit color.
  • Avadon will run natively on Intel Macintoshes.

Be sure to check out the Avadon Website for more info.

Go here to obtain the demo.

Screenshots

 

AFL Live Review

Game: AFL Live
Publisher: Tru Blu games
Developer: Big Ant Studios
Release date: 21st April 2011
Platforms: PS3(Reviewed), XBox 360, Wii, PC

It’s been well over 4 years since AFL fans (yes there are still plenty of them nestled in the suburbs and city of Melbourne) have had something to look forward to in relation to a console release of their much beloved sport. While new titles of Soccer, basketball and hockey come out every year often with only minor differences, games such as AFL change dramatically in between titles as developers battle with difficult control systems to try and find ways to realistically represent the feel of the game on screen giving the player a greater interaction level. Personally I lump all previous AFL games I have ever played in with the likes of cricket, rugby league and rugby union, in the sense that most of them are bordering on unplayable due to shoddy and pre emptive controls that most often result in totally unrealistic scorelines. It’s very hard to recreate the feel of AFL which requires 36 players on field all the time and rules even a lot of Australians don’t understand.

AFL live is Melbourne based Big Ant Studios attempt to resurrect the most popular form of football in Australia and deliver fans a realistic style of gameplay, something that in my opinion has never been achieved before. So how does AFL live differ from its predecessors and does it live up to all the hype surrounding its release. Read on and decide for yourself.

Gameplay

Initially I thought I was missing an icon on the title screen. I couldn’t find a career mode anywhere. Surely it was there somewhere but sadly it was nowhere to be found. Also absent was any type of manager mode, which has become standard in most sporting games these days as well as the ability to play through more than just one season. While the Wii version apparently has a few extra state level team additions, only the standard first grade league teams were available for use.

Initially the controls were very difficult to learn and it took a good 10 matches before my frustration levels dropped and I became comfortable with some of the more delicate controls. Gameplay is a fair bit quicker than anything previously before experienced, allowing players to quickly offload and create a string of handpasses to players close to them, more accurately representing real life play. In my first game I used Geelong (4.5/5 stars), and played the Gold Coast (2.5/5 stars), and was losing 66-0 at half time but after a while I was giving most teams a run for their money.

Remembering that this is their first attempt at an AFL game, there were some surprisingly welcome additions to AFL live that made gameplay much more enjoyable. Player movement is very realistic, especially during ball-up (when the umpire throws or bounces the ball), and their AI has been vastly improved. Players move to the ball rather than waiting in a set position and seem to much better follow directives. It is easy to pinpoint kicks with the lock button which creates a little circle around the recipient of the ball even denoting to the player how hard to hold down the kick button. All in all the level of accuracy in all facets of gameplay has been vastly improved by Big Ant Studios. This has resulted in a much more free flowing style of play, much more akin to the real thing.

Saying this there were a few inconsistencies with the game. Many times it felt more like NFL as teams went tackle for tackle with the ball changing hands each time. In many instances it was very hard to move away from a ruck or pack of players and create enough space in which to move. Due to the charge needed to get a decent length kick away it was too easy for opposition to shut down your plays unless you could find your way into a clear area. Many instances I got the ball after a heated struggle only to be tackled from behind mid kick or pass. The sprint button is a useful addition but in the majority of cases draws a penalty for not bouncing after only short use. It is much more useful as a defensive tool. The Auto-interchange feature was very much appreciated on my front, as I’ve never had the patience to bother changing tired and fatigued players. Although some of the changes were a bit dubious it made life a whole lot easier. Another impressive feature was the wide array of camera angles available. While I found the default setting a little confusing, the close up on ground angle was a winner in my opinion (although didn’t give much of an insight into where players were located off-screen), with developers providing an option to suit all.

Another feature of in game play is the kick modifier button. While personally I would have preferred to simply have a button assigned to each style of kicking it did at least add another level to the game as players could successfully perform banana kicks and torpedos helping them to score hard goals. In relation to gameplay i would like to emphasise that the more you play this game the more realistic it seems to get. Perservere with the controls and learn the timing and importance of the right control stick in maintaining possession and control of the ball. Only once you work out the delicacy of the controls, can you fully appreciate the realism Big Ant Studios have achieved.

Graphics and Sound

Visually there is a high element of realism to AFL live. For the most part players move with realistic fluidity, especially when jumping and punching balls when they are going for marks. There has clearly been a conscious effort made to render big name players to be very recognisable and Big Ant studios have done a very pleasing job in making AFL fans favourites come to life. The grounds are visually pleasing with nice shadowing and a realistic roughed up grass feel, as are the menus and option screens but nothing really to set it apart from other sporting games.

Most games in the sporting genre take great care in providing gamers with apt and funky tunes to listen to during loading, menus and other aspects not related to direct gameplay. Sadly AFL Live begins to sound like an IPod that is stuck playing the same 2 songs over and over. While Hunters and Collectors were a wise choice it couldn’t have been too much effort to provide a little more home grown variety.

Commentary was quite lacking in imagination with only a handful of pre programmed phrases thrown in. AFL crowds are a loud mix from families to diehard fans. Often fuelled by alcohol and pride they make no mistake when verbally supporting their prospective teams. This has unfortunately been overlooked by developers, with little to no crowd participation or interaction, no team chanting or singing all of which goes into making AFL what it is to its fans. It’s often said in Australia by those who don’t even particularly enjoy the game that it’s ok to watch on TV but unbelievable to watch live, which should have been incorporated into the matches.

Game and Player Options

Players are given the options to customise their own teams as well as customise the stats of already existing ones. There are a few discrepancies between players stats with many receiving much higher or lower scores than is justified by their game performances. Also there’s no option to take a custom team into the season which defeats the purpose of designing one short of online use. Fans of any sporting game would also expect to see a lot more statistics especially in relation to match summaries and players ongoing performance. The basics are their but they just haven’t been finetuned enough to really add anything of value to the title.

AFL Live has both an online and offline multiplayer element that I couldn’t test due to the PSN outage but I’m sure it would make for some heated battles and is where the custom teams would begin to shine. Judging from forums there has been many infamous matches and top players are well known amongst users.

Conclusion

Considering it’s their first attempt at an AFL game from a relatively small studio, AFL live has some very optimistic features that should serve as building blocks for the franchise. Gameplay is fluid and creates a sense of realism that is hampered by a frustrating control system that is hard to learn. Sporting fans in general would not be overly impressed by the lack of stats, music and atmosphere, but AFL fans will see a marked improvement over anything that has previously been released. Once you get a few passes together and start weaving and ducking through the opposition it is a truly pleasant experience and makes it stand out from the rest. The lack of a career mode may prompt many users to give it a miss as single player mode is somewhat limited in style and available teams to use. Saying that, Big Ant studios have finally managed to get the basics right and with a little fine tuning could turn this into a top selling series.

6-0-capsules-out-of-10

EB Games Expo Australia’s Biggest Gaming EXPO in October

It’s not official EB Games (Gamestop) as you know them in the US have stepped up to the plate and announced that after three years of planning they are happy to announce EB EXPO the biggest gaming expo for the Gaming community will be unleashed up us all in October 15th & 16th (Saturday and Sunday) at the Gold Coast Convention & Exhibition Center.  I for one am very excited about to have our very own video game expo down under in Australia.  

EB have advised that they will be featuring the hottest upcoming games playable for the first time in Australia, exciting presentations from international game developers, they will also have an unmissable EB Arena Spectacular with Showtime FMX freestyle motorcross, plus much, much more.

If you’re like some of the crew here at Capsule you can also get involved and express your passion for gaming and go to the Expo dressed as your favourite video game character for a chance to win great prizes!

You can also get to see the best gamers in the country compete for the National Championship Crown and earn the right to represent Australia at the World Finals in Seoul in the Australian National Finals of the 2011 World Cyber Games.

EB have advised that strictly limited VIP Experiences will be available, providing access to a red carpet entry, priority seating and express access to selected games! Additional VIP Pass features will be announced in the near future and we’ll keep you posted.  How do you get VIP ??  Well tickets will be available across three sessions, with more announcements for each session coming soon.

Now what happens on the Sat and Sun?  Read Below :

Saturday Daylight 10am to 4pm
Grand Opening LIVE in the Arena

Saturday Twilight 4pm to 10pm
WCG LIVE National Final in the Arena

Sunday 10am to 4pm
COSPLAY LIVE Judging and LIVE final in the Arena

Make sure you save up your pennies as tickets go on sale online and in store on Thursday  June 2nd Pre-paid tickets to the event if purchased online or at your local EB Games will cost you $29.95, if you buy tickets at the door they will cost $31.95.  EB Games are also selling VIP tickets for $99.95— as mentioned above VIP tickets will allow express access to selected games on the showfloor, priority seating at all Arena events, backstage access to media interview recordings, plus muc more more.

Let us know if your going and you think of it all.

New Trailer for UFC Personal Trainer shows some intense workouts….

For those of us who have watched our friends spend hours at a time dancing away on Zumba while everyone else simply stared off into the distance, it is soon to be your chance to get yet another type of workout game as UFC Personal Trainer is set to hit stores this June. This latest fitness title from THQ puts training experts Mark DellaGrotte, Greg Jackson and Javier Mendez as your coaches to work out with the same workout regimen that is used to train professional UFC and MMA fighters.

In a new trailer released today, the team in and behind the game go a bit more in depth to explain just what will be in store for those who want to get in shape the UFC way. Judging from the clip, Cash in On a Craze “Lose weight and get in shape” appears to be the tagline for the motion based title as it is mentioned several times throughout while a bit of the actual gameplay is shown off. UFC Personal Trainer will be for the Xbox 360 with Kinect, Playstation Move, and Nintendo Wii, but it seems like the most definitive version is undoubtedly the Kinect version as it has been the most prominently promoted. I’m not a huge fitness game fan as I would much rather go take a walk outside, but I am a bit intrigued as I know I could certainly use the whole “in shape” part. Check out the clip for yourself below and get prepared to feel tired.

Mighty Milky Way makes a Splash on the DSiWare; MDK 2 Returns to the Wii…

If you are a fan of snazzy little puzzle titles or simply Wayforward titles in general, you are in luck as Mighty Milky Way is now available of the DSiWare for 800 Nintendo points. Mighty Milky Way introduces players to a little alien by the name of Luna who players must assist to help her accomplish a “secret mission”. It is now the players job to now “Explode vicious space monsters, avoid sizzling electric barriers and grab all the delicious planet candy you can” while Luna’s arch-nemesis, a T-Rex, tries to put a halt to her plan. An evil T-Rex and exploding monsters? Sold.

If that isn’t your thing though, the Dreamcast third-person classic MDK 2 is now available on the Wii for 1000 Nintendo points. It’s very interesting to see a Dreamcast title make an appearance on the system and MDK 2 is certainly a great addition to the system’s digital library. I guess here is to hoping we see even more Dreamcast revivals on the system in the future (Seaman or Jet Grind Radio in particular).

Rockstar Games releases L.A. Noire Story “What’s in a Name” by Jonathan Santlofer

Have you been walking around wearing a fedora, calling girls dames and pretending you’re in 1947 Los Angeles in anticipation for Rockstar’s L.A. Noire? I know I have. While the world waits for the chance to interrogate bad guys and drive around in a 40’s Caddy, Rockstar has thrown us a bone. After last Tuesday’s announcement of L.A. Noire: The Collected Stories, a series of original short fiction inspired by the game itself, Rockstar delivers with it’s first entry “What’s in a Name” by Jonathan Santlofer.

So head over to Rockstargames.com and check it out. The story is available to read on the site or as a downloadable PDF.

Dragon Ball Game Project Age 2011 teaser site opened

Last week Namco Bandai of Japan had some information leaked out that they were working on something called Dragon Ball Game Project Age 2011. Now it has become official as they have opened up a teaser website for the hopefully soon to be renamed game. You can view the website here but as the writing itself is in Japanese there isn’t much to see.

The translation from what is on the website shows that the game will promise to deliver action drama and scale the likes we have yet to see from a Dragon Ball game. Also it promises to be the most realistic Dragon Ball title ever aiming to make players feel like they have truly become the character they are playing. Now with a Fall release in Japan it will be very interesting to see how exactly they plan on making the Dragon Ball franchise realistic and as immersive as they are teasing.

Diablo III external beta arriving sometime Q3 2011

Sometime in the third quarter of this year, between July and September the beta for Diablo III may be released for public beta testing. This news comes out of Activision Blizzard’s first quarter earnings call and Blizzard CEO Mike Morhaime spoke about the fact that the title has been making some great progress lately. Or more exactly he said:

“We began internal company-wide testing last week. The game looks great, and we’re currently targeting a Q3 launch for external beta testing.”

This means that at some point later this year all of the waiting for a taste of Diablo III will come to an end. At least that is the plan at the moment, but being as there is still no official release date given there is a good chance that the beta may not fall in this release window either. We’ll find out more as time goes by.

Metal Gear Solid: Snake Eater 3D shooting for November release


Metal Gear Solid: Snake Eater 3D looks to be set for a November release according to Konami. In a recent talk with MCV Pete Stone, Manager of Konami UK, he mentions that the remake of Metal Gear Solid: Snake Eater on the PlayStation 2 will be getting a release in November.

This November release brings together the release date for Snake Eater 3D and Silent Hill: Downpour together. Although Downpour is being released on the PlayStation 3 and Xbox 360 while Snake Eater 3D is being released on the 3DS. This means that fans of Konami’s games should have a busy month if no delays end up occurring between now and then. Also of course this means that fans of Snake will be able to get their hands on some 3D action.

Dragon’s Dogma’s first classes revealed alongside screenshots

Dragon’s Dogma is Capcom’s latest endeavor into the RPG world and it will allow players to make their characters and select which class they want to play as they enter the world. The first classes revealed by Capcom are the Fighter, Strider and Mage class. Alongside these reveals are a few screenshots for each class showing how they will look in combat as well as some character art.

Fighters are adept at close range combat and have extensive knowledge with their swords and weapons. Striders on the other hand are agile characters that keep their distance and use a bow as their main weapon, but are fast enough to run circles around enemies in close quarter combat. Mages are masters of the mystic arts and can use a variety of different spells to dispose of enemies infront of them.

For the most part these classics are all self explanatory and are your standard RPG class affair except with a name change from Archer to Strider. Dragon’s Dogma will be released early next year on the PlayStation 3 and Xbox 360 and with more classes on the way hopefully there will be some new ground broken with DD.

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