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Tactics Ogre: Let Us Cling Together Review

Tactics Ogre: Let Us Cling Together
Publisher & Developer: Square Enix
Platform: PlayStation Portable (Reviewed)
Release date: February 15th 2011 US
Price: $39.99 US, £34.99 UK

Overview:
Square Enix has brought a variety of older games to new generations of gamers through the PSP and through the PsOne classic section of the PSN but one thing is certain. When they pick a title that they are going to go all out on and remake, they certainly know how to pick them. Tactics Ogre: Let Us Cling Together may not have been the most memorable title for some back when it was originally released back in 1995.

Now rather than simply take the title and release it without any changes or upgrades, Square Enix has added a number of different things to the title. Now have these changes made Tactics Ogre: Let Us Cling Together as memorable as it was over a decade and a half ago and does it add even more to the tactical RPG experience?

Story:
Tactics Ogre:  Let Us Cling Together involves the land of Valeria as it falls into war and political strife.  The three nations of Bacrumese, Gargastan and Walstanian have been at war for some time and lately the Gargastan nation has grown to be a powerful force. Denam Powell may have just been some boy from a port town but his actions will shake the foundations of Valeria to its very core.

Tactics Ogre was always a game that told its story through powerful character interaction. While the story may be constantly moving forward the characters themselves always act for what they think is right. But what about the choices that person makes? One man’s word may cause the deaths of hundreds of soldiers or thousands of innocents and that is what Tactics Ogre will lay at your feet.

Today’s gaming world is full of games that have a choice system. Saying one thing will make you good, saying another will make you evil, or saying this will make that person like you more. In Tactics Ogre there is something entirely different at hand. There are no easy choices to be made. Every choice can be broken down into three different categories: Lawful, Neutral and Chaotic. But exactly what each one signifies is entirely different.

Performing a lawful act may end up dooming an entire village of innocents to be wiped off the face of the map while a neutral path could have involved warning that village of an impending attack to help them escape danger. Or you could choose the chaotic option and fight to help the village instead. Nothing is spelled out clear for the player and their actions, even the smaller ones can have a large outcome on the story ahead. Certain decisions can turn your allies against you and make them your enemies. One choice may have an enemy become your new ally but the other choice would have been the end of his life and the end of his storyline. Instead though, because he died a new option for a story has been brought to light.

The multitude of branching story paths was something unforeseen back when the title released in 1995 and is still a hallmark of storytelling today. Few games can truly say that they can weave such a masterful telling without breaking away from player choice. Entire storylines can be passed over without the player even knowing it due to their choices which creates an amazing level of replayability for a title of easily over forty hours of length.

This is only furthered by the fact that once the player happens to beat the game the first time it unlocks WORLD mode. WORLD mode allows players to go back to specific moments of the story that they made game altering decisions and make another choice. This allows players to see what things could have been like if they chose a different option. Players can then continue on from where they selected and make different choices along the way and see all of the different outcomes of their choices and the different storyline that is being developed that they may have not ever seen in the first play through.

Graphics:
The thing about Tactics Ogre: Let Us Cling Together is that it is a port with upgrades from a title that is over fifteen years old. A lot has been done to advance the world of gaming visually in those years, but sometimes even an old sword will shine brightly when polished.

Now players of Tactics Ogre will spend most of their time on the battlefield where players will control their characters on an isometric 3D board that will allow them to navigate freely. Each battlefield has a unique personality to it that is helped by the varying levels of terrain and inclusion of breakable environmental objects. Even rocks are breakable if you so wish to destroy them.

On the other hand though the game does still show its age when you look at the character sprites themselves. While the portrait of each character outside of battle is great to look at and impressively well drawn the sprites themselves are very disappointing to see and can often ruin the mood of what you are playing due to the fact that the characters are just so visually unimpressive.

Also there are no real cutscenes to the game. Instead the story is told through text bubbles with the character portraits next to the word bubbles. Again these character portraits are great to see but it is disappointing that no effort was made to include cutscenes for storytelling fifteen years later.

Audio:
Now earlier I mentioned that there were no cutscenes, and instead the story was told via text bubbles by the characters on screen interacting with one another. Because of this unfortunately there is no voice acting to be had for the title which means you will spend much of your time reading the bubbles, although this is not a major drawback for a remake of a title as old and as grand of scale as this.

On the other hand however the music that you will be doing battle to is perfectly handled. Originally worked on by Hitoshi Sakimoto and Masaharu Iwata each song has received an orchestral upgrade as well as a few new tracks being placed inside of the title. The large amount of songs that are in Tactics Ogre makes it so that you will find yourself hard pressed to listen to the same song over again without returning to the same battlefield a second time. The music itself is easily one of the highlights of Tactics Ogre as it blends the sorrow of a battlefield together with the action occurring on screen and doesn’t falter in the slightest.

Gameplay:
Players will take the field in your standard tactical RPG type battlefield with up to 15 different characters able to move a certain amount of spaces on the battlefield, and then are able to attack with any sort of weapon they have at their disposal if an enemy is within range of that weapon. Now, although the standard battlefield practice is the same as one would expect from a tactical RPG, there are quite a few differences to be had in Tactics Ogre: Let Us Cling Together.

First of which is the fact that instead of every character gaining individual experience and leveling up on their own like a standard RPG, Tactics Ogre handles things a bit differently. Instead of character’s leveling up, the character’s class levels up. Meaning that if a character is a warrior class or a cleric class then that class will gain experience and level up. This means that any class you have had in battle will also share a pool of experience points. With the way that this system works it cuts out much of the time that players would have to spend grinding away at levels for new characters that join their army later in the game.

Although character classes level up whether or not they take part in a battle or not, the characters that do take part still gain skill points for surviving a battle. These skill points can then be placed into unlockable skills that can then be equipped to that specific fighter. Each of the numerous amount of classes within the game has unique skills only for that class which will leave you having to think as to how exactly you build your army for the fights to come because not only are you limited to ten skill slots, but those skills could easily change the tide of a fight if placed correctly.

Of course the characters that you bring into battle can always run the risk of dying but even that has been lessened than the original game. Rather than dying permanently the first time they are killed, allied characters will fall in battle and can be revived within three full turns of when they were dropped in the battle. If you happen to revive them in this time period then there is no repercussions. If not that character will not gain any of the skill point or if it was the only fighter of its class on the field, class experience. Also one life is taken away from that character. Each character has three lives that are able to be used but after they have dyed a third time they will remain gone from the game. Though considering players can transfer that deceased character’s skills into another fighter later in the game this is more of a small problem than a game changing character loss.

However if you do happen to lose a character in battle or think that you did something so incorrect that you will not be able to win the battle then you shouldn’t lose hope because of the new gameplay mechanic called the Chariot System. The Chariot System allows players to turn back time up to fifty combat turns and fix a mistake that they may have made that caused a character to die or a fight to be heading for a loss. This mechanic is certainly a great inclusion to a game that is actually quite difficult at times. Mastering the game’s classes is essential and even then some fights may appear too hard at first until the player takes a step back and looks at the whole picture.

Now not everything is great about Tactics Ogre: Let Us Cling Together, though most is. Battle objective are never complicated, slay an enemy leader, or all enemies and you will win. Sometimes a battle may ask you to keep a guest NPC alive but unfortunately this is a hard task due to the fact that the friendly AI is anything but friendly because these NPCs will cause you much grief as they have little survival instinct. Of course as I mentioned during the story section of this review, every dead character can cause a major impact to the story so anyone signified by a side objective is usually important enough to protect.

Overall:
Now Tactics Ogre can be seen as a title that helped shape the tactical RPG genre to what it is today. Square Enix has taken this old gem and polished it to a fine shine with upgraded music, new gameplay features, even more story content to a game that was already impressively long and accessibility that may have been lost on those who never played a tactical RPG before. Tactics Ogre: Let Us Cling Together has stood the test of time and this remake of the title has only shown that sometimes a classic game is the best thing you can turn to for an amazing genre defining experience.

I give Tactics Ogre: Let Us Cling Together

9-5-capsules-out-of-10

Order & Chaos Online is Now Live

Gameloft have done it again! Order and Chaos Online is the first true real-time, completely three-dimensional, MMOPRG for iOS. Gameloft are pushing the boundaries of iOS gaming, allowing players to interact with a wider community. Players have the chance to make friends or enemies, trade, challenge, communicate and even join a party or guild. There are four races to choose from, Elves and Humans fight to preserve order, or Orcs and the Undead who fight to cause chaos. Players can create up to four different characters to use, each with numerous points of customisation. As well as choosing gender, appearance, class and talents, players also have the ability to discover over 1,000 skills and 2,000 pieces of equipment. Judging from the released trailer and screen shots Order and Chaos Online looks like a really promising iOS based game.

If Order and Chaos Online looks like it might be your thing check it out here

Third Blade Review

Third Blade

Platform(s): iPhone(reviewed)/iPod Touch (iOS 3.0 or later)
Publisher(s): Com2uS
Developer(s): Com2uS
Genre(s): Action/RPG
Release Date: 13/04/2011
Price: $3.99AUD/$2.99US (Buy Now)

Overview

With a history of releasing great titles for iOS, it isn’t a surprise that Com2Us’ latest game, Third Blade, should be any different. Third Blade fits into the classic model of an action role playing game, with the ability to swap between three different weapons, hence the title I assume, weapon upgrades and an onslaught of enemies just waiting for be destroyed. It’s time to arm yourself and head into the mysterious fantasy world of Third Blade.

Gameplay

Third Blade is a pretty standard RPG. You roam through a series of levels, vanquishing foes as you run through fields, swamps and a variety of other places that normal people wouldn’t dare tread, especially considering zombie-type things or monster slugs inhabit them. There are three options of weapons in Third Blade each with positive and negative aspects to their use. The standard weapon is a katana; it is fairly average in speed and strength. There is also the option of smaller knives that are particularly fast or a huge sword that is painfully slow but packs a punch. Each of these three weapons also comes with the ability to use magic when attacking. The magic attacks have their own buttons next to the attack button on the right hand side of the screen. Once pressed, it takes a certain amount of time before the manner is built up and the attack can be used again. This process is pretty universal for action-RPG style gaming.

Like any RPG, there is the ability to upgrade weapons and purchase new magical skills. At first I was a little annoyed by the interface. To change weapons you need to reach all the way to the top left corner, and after purchasing some new magical skills, I noticed that their buttons came further out on to the screen. After a few more attempts playing the game, the magical skills being right there really work and make it easy to combine them in order to smite foes. The weapon-changing button is still slightly out of the way for my liking, but in reference to the actual gameplay it doesn’t really matter. I basically choose the weapon I like the most and stick with it, sometimes changing when given a few spare seconds so I can use some heavier hits on bigger enemies. Once you get the hang of the game, which doesn’t take all that long, you hardly realise the button placement. The amazing graphics and abundance of enemies keeps your attention pretty focused on the screen and the musical score really sets the scene of an epic battle.

Graphics and Audio

As previously stated, the graphics in Third Blade are amazing. The game is completely two-dimensional, which means the characters might come across as a little cartoon-like. This isn’t necessarily a bad thing. In the earlier levels the enemies are a little dull in their design, often some weird zombie-creature or slug. As the game progresses so does the character design. The hero stays the same throughout the duration of the game. While the hero might be minimalist in design, there is still a huge emphasis on character, despite his lack of facial features. There is also amazing attention to detail in the design of the weapons, particularly the giant sword. What is truly impressive though is the design of the game world. Each level is perfectly rendered and creates a sense of a complete fantasy world.

From the moment Third Blade starts, the music immediately draws you in. While it may be a bit cheesy, the guitar ballad works. It sets the scene for the epic battles that are about to take forth as you roam across the land on your quest. A similar tone of music runs through the whole of the game. It’s not often I find on an iPhone game where the music is well done or adds much value to the game, but Third Blade seems to have done the job. I’m completely drawn into the game world and can sit there playing until I either beat the level or die before I realise any time has passed. All the sound effects fit with perfect precision and seemingly sync with the musical background to create an all-encompassing battle soundtrack.

Conclusion

For a two-dimensional action-RPG, Com2Us’ Third Blade is a fantastic game. While the graphics might not be as advanced as some of the other RPG’s available for iOS they are still beautifully rendered and add to the game significantly. Despite the game format not being completely original, it is simple and incredibly fun to master. With the music on full blast, Third Blade can completely sweep you off your for hours of addictive gaming.

Call of the Dead to Include All-Star Cast!

The Call Of Duty: Black Ops DLC ‘Escalation’ is to be released on May 3rd, and Activision Publishing and Treyarch have just announced that not only will it contain 4 all-new multiplayer maps, but that it will also include a new Zombies level, cleverly titled ‘Call of the Dead’ which will have a massive all-star cast paying tribute to some of the horror film genre’s greatest stars. As a horror movie buff myself, I couldn’t be more excited. Why you ask? Well allow me to introduce you to the team….

First on the list to kick things off with a massive bang is tough guy Dany Trejo. Known for playing badass anti-hereos and villains in hollywood films, Trejo recently starred in the action-thriller Machete last year which was a tribute to B- grindhouse films, much like his appearance in Robert Rodriguez’s and Quentin Tarantino’s Grindhouse. He also appeared in Rob Zombie’s The Devil’s Rejects, and Predators last year among countless other action, thriller and horror roles. Appearing in a video game isn’t anything new for Trejo either as he has provided voice acting for Grand Theft Auto: Vice City, Grand Theft Auto: Vice Stories, Fallout: New Vegas, The Fight: Lights Out as well as Def Jam: Fight for NY in which he also played himself.

Every self-confessed geek will need a tissue to help themselves stop drooling as the next addition to the zombie-killing frenzy is Sarah Michelle Gellar aka: Buffy The Vampire Slayer! The switch from hunting vampire to zombies seems like an easy transition for her, as this actress is very familiar with the horror franchise. Other than Buffy the Vampire Slayer, she has graced the screen in I Know What You Did Last Summer, Scream 2, The Grudge 1 & 2 as well as being ‘that hot chick’ in Scooby-Doo 1 & 2 and Cruel Intentions, as well as doing voice work in Small Soldiers and Teenage Mutant Ninja Turtles. Now in a Call of Duty game that includes both ray guns and pizza, every nerd’s dream girl just got hotter!

The nightmare continues with my personal favourite, Robert Englund, the original Freddy Krueger! And he’s even wearing Freddy’s hat in game, awesome. Making over 100 appearances on film and television, Englund is one of the only two actors to ever play a horror character eight consecutive times, the other being Doug Bradley, who portrayed the Pinhead character eight times in the Hellraiser film series. Besides the highly successful A Nightmare on Elm Street franchise, Englund has appeared in Urban Legend, Idle Hands and of coarse Zombie Strippers. Hopes up for some Zombie Strippers in this map, hey guys? 😛

Michael Rooker is sure to kick all kinds of undead butt as zombie killing is nothing new to him, recently starring in the zombie-based television series The Walking Dead, making him perfect for the role of zombie hunter. He fits well into horror with titles such as The Bone Collector, Slither and Hypothermia also under his belt, as well as making an appearance on the horror-based TV series Scream Queens. But most of us pop culture fans know him from starring in Star Gate SG-1.

The Call of the Dead storyline is based upon ‘godfather of all zombies’, George A. Romero the legendary horror writer and director who also stars as himself in this new level. Havn’t heard of him? Then you havn’t heard of zombies! Night of the Living Dead, Dawn of the Dead, Day of the Dead, Document of the Dead, Night of the Living Dead, Land of the DeadDiary of the Dead, Survival of the Dead……it’s all him baby!

“This is Treyarch’s tribute to the legendary George Romero, who truly defined the zombie genre and whose incredible work has been such an inspiration to our team,” Dave Anthony, Call of Duty: Black Ops Director said.  “It was an absolute honour to work with such an amazing and talented cast whose passion and energy brought their characters instantly to life.  Fans are going to love this.”

Damn straight we are! Developed by Treyarch and published by Activision Publishing, Call of Duty: Black Ops Escalation content pack will launch first on Xbox LIVE on 3rd May.

Meet Kingpin Mickey Cohen…

Meyer Harris Cohen, also known by his alias “Mickey” is the notorious kingpin of all gangsters in L.A., with a record that includes larceny, extortion, alleged murder and a laundry list of other crimes that span all the way from his hometown in New York, Chicago and Los Angeles where he currently presides. In L.A. Noire, Detective Phelps looks to have a few run-ins with Cohen during his investigations and getting by this hardened criminal may prove to be quite a feat.

Cohen also is said to always be with his bodyguard, Johnny Stompanato, which makes encountering this madman all the more intimidating.

Rockstar have released a full Character Dossier for Mickey Cohen which you can check out on the official website. L.A. Noire is just a few weeks away now from release and soon we can all get to work on exploring this world filled in-depth personalities and real-life crimes that Rockstar have created in what is sure to be a big contender for game of the year.

Learn how Objectives work in Brink’s Second Get SMART video…

Just yesterday we brought you a new video from Bethesda going over the basics any player would need to know on playing Brink, which was more of a tutorial of sorts showing off different character abilities within the game. Today a brand new video in this series has been released which goes in depth to explain the way objectives will work.

Each character class appears to have their own function in each match such as guarding, destruction, hacking, and may other tasks which are all handled seamlessly with an objective wheel. As you set out to perform a task, it is no lone job as you must work together with your teammates as certain tasks require sole participation of particular classes to complete, such as the engineer who is the only team member who can tackle repair or construction objectives.

The video is nearly five minutes long and I must say I’m starting to get pumped up for Brink, as at first look I put it off as a standard team-based shooter but as we are now seeing Brink looks to be layered in depth for just about every scenario players must participate in. You can see the the video in full below and be sure to check back as Bethesda have only started to release this Get SMART series for Brink and we will be sure to bring you each new video up until the May 10th (or May 13 for the rest of the world) release date.

The Digital Age

Picture if you will, a nerd, as strange request as it seems. You will probably imagine someone with frizzy hair, a knitted sweater-vest, and huge glasses, someone who sits in their parents basement playing text based adventure games and polishing their enormous collection of star wars figurines. Perhaps twenty years ago, but today, you’d be wrong.

The nature of the nerd is changing, bizarre though it may be. The synonymous Glee Clubs and A/V Clubs and Chess Teams reduced almost to the point of fiction, seen more in popular seventies styled television shows than in the real world, particularly with new shows such as the titular, bizarre, and almost sickeningly joyful “Glee”.

So what then, is the modern day nerd? What defines, encompasses him, in the same way that that all too familiar diet of Dungeons & Dragons and scrolling monochrome lines of code did for previous generations. Simply put, in this day and age, what is a nerd?

Cool. Yes, you read that right, the modern nerd is COOL. Think about it, with technology and communication advancing in wholly new and totally unpredicted ways; the hottest music in the world is created almost entirely electronically, the most popular and profitable entertainment medium by a country mile is the video game, socializing is as much a part of cyberspace as it is a part of the real world. You sit reading this on the internet, not in a magazine or newspaper. You contact and arrange meetings with friends on Facebook and Twitter, not by phone or text. Everywhere you go and everything you do, you are interacting with computers in ways never before imagined. You are living in a world of science-fiction.

We had the stone age, the bronze age, the iron age, and for far too long the strong have bested and outranked the intelligent.

The year is 2011. Welcome to the digital age. Here, the nerd is king.

Catherine box art may have been modified for North American release

Y’know, this is why we can’t have nice things. Sure some people may have complained somewhere down the line but the rest of us would have been just fine. You may have remembered that the Japanese box arts for both versions of Atlus’ upcoming horror puzzler Catherine were a tad revealing. Nothing was actually shown but as you can see one features Vincent sliding in between Catherine’s bra while the Xbox 360 version saw him climbing up Katherine’s back.

Now despite Atlus originally confirming that the covers would remain the same for a North American release, that may no longer be the case. Anyone who uses the service Gamefly in the U.S. may have noticed already that the website has altered cover art for the game instead of the original Japanese boxart. You can find the modified cover for the Ps3 version here and the Xbox 360 version here.

You notice that both box arts now show a closeup shot of either Catherine or Katherine depending on which box art you are looking at. This eliminates any worry for offending consumers but we have still contacted Atlus in an effort to clear up any confusion which has sprung up due to this change of box art.

UK’s Information Commissioner’s Office wants answers from Sony about PSN data theft

Bring out the torches boys, there is a hunt on. Or at least that is how it seems. Sony’s handling of the PSN situation has been less than stellar with important information being withheld from its customers and even the banks linked to possible credit or debit card theft that was accessed over the PSN debacle. Now it seems that the UK’s Information Commissioner’s Office, better known as the ICO, is stepping to the plate to ask Sony some difficult questions.

ICO deals with data protection and often reports its findings directly to the UK parliament (government). They are currently holding an investigation of Sony’s security to see if anything was even protected in the first place from attack and if it was, how it was broken. A representative from the company told Eurogamer the following:

“The Information Commissioner’s Office takes data protection breaches extremely seriously. Any business or organisation that is processing personal information in the UK must ensure they comply with the law, including the need to keep data secure.

“We have recently been informed of an incident which appears to involve Sony. We are contacting Sony and will be making further enquiries to establish the precise nature of the incident before deciding what action, if any, needs to be taken by this office.”

If the ICO’s investigation finds that Sony is indeed at fault for not providing enough security or any violation that the ICO will be looking for then it will lead to much more serious consequencses for the company. Exactly what this may be however has yet to be seen.

Telltale Games reaches licensing agreement with Microsoft

If you’ve been following Telltale’s release of games then you may have noticed that they have been releasing plenty of games on the PC, iPad and even the PlayStation 3. One thing you may not have noticed is that there had been no release of any games for the Xbox 360. No news of Back to the Future or anything upcoming, but apparently that is all about to change.

This news comes as Telltale Games announced that they have struck a licensing deal with Microsoft that will allow the company to release games on the Xbox 360, most likely through the XBLA. There has yet to be a release of any of Telltale Games’ games on the Xbox 360 other than Wallace and Gromit quite some time ago. This means that we can hopefully expect some titles to be announced soon for the Xbox 360 as Telltale is currently working on a delayed Jurassic Park title as well as The Walking Dead which has yet to see a release date.

Telltale’s co-founder and CEO Dan Connors spoke today about the agreement saying that “adding console support to our acknowledged expertise in digital downloads is another positive step in our long-term growth strategy.” He went on to say that they “are pleased to expand the size of our potential audience by encompassing the Xbox 360 console consumer and bring our vision of video gaming to them.”