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Dead or Alive: Dimensions Review

Dead of Alive Dimensions
Developer: Team Ninja
Publisher: Koei Tecmo
Platform: Nintendo 3DS (Reviewed)
Released: May 24, 2011
Price: $39.99 US, £29.99 UK, $69.99 AUS

Overview:
Dead or Alive is a series that has been around for fifteen years, and for its fifteenth anniversary Team Ninja and Tecmo Koei have released Dead or Alive: Dimensions for the Nintendo 3DS.  Now the last time we saw a Dead or Alive title was back in 2006 when Dead or Alive 4 was released for the Xbox 360. Well, there were other titles released but these focused more on… let’s just say other interests.

Dead or Alive is a 3D fighter that allows players to move towards and away from the screen, with the recent popularity of 2D fighters such as Street Fighter IV etc. and Marvel Vs. Capcom 3, has Dead or Alive: Dimensions arrived on a 3D handheld to bring with it the 3D fighting games we loved?

Story:
Dead or Alive: Dimensions isn’t the continuation of the series, instead it takes the storyline from the past four Dead or Alive fighting games and has combined the stories into a relatively easy to comprehend gameplay mode titled Chronicle Mode. With the inclusion of all four fighting games, this also means that the title boasts twenty five fighters, including bosses from previous titles.

Now Chronicle Mode is where all of the storyline and narrative for the title takes place. The mode itself is five chapters long and players are able to return to each chapter and replay it once again after they have finished it. The story begins with Kasumi leaving her ninja clan to seek revenge against Raidou for crippling her brother Hayate while stealing a powerful fighting technique. Because she left the clan against orders, Ayane is ordered to kill Kasumi for betraying the clan. Kasumi manages to track down Raidou at the Dead or Alive tournament being head by DOATEC which has a hidden agenda for the tournament all their own.

From there the storyline focuses heavily on the ninjas but still features practically every character in the series. The plot may be a bit difficult for newcomers to the Dead or Alive universe to understand at first but the game does its best to avert this issue by showing vocabulary hints and backstory about different groups as they are mentioned during cut scenes. The storyline unfortunately does not have a whole lot of depth or character development but fans of the series will appreciate the retelling of all four games at once.

Graphics:
If you have been looking for a title that will take full advantage of the 3DS’ capabilities then you won’t have to look farther than the DoA:D. When the 3D is turned off the fights move very quickly at 60 FPS which is very impressive for a handheld title, especially when you consider the amount of detail that you will see on the characters and the environments themselves.

The characters are well detailed and will retain nearly all of their looks from past games, meaning you will be hard pressed to find a character that doesn’t look like they did back in the days of Dead or Alive 2 or 3. The stages that you can fight on are numerous and very well detailed with most of the stages featuring different levels of combat. This means that player can still kick their enemies through a glass window onto the floor far below. Extra touches to the levels such as snow effects and fireworks also really make you feel like you’re fighting in a real area.

Something that is detrimental to the title though is the fact that there are plenty of jagged edges to be seen. These are not very noticeable during combat but the introduction scenes and victory scenes really show a lack of anti-aliasing and smoothness.

Now onto the Chronicles mode cut scenes. It is a bit odd to say the least the way that Dead or Alive: Dimensions uses so many different ways of telling their story. There are a few videos that are played that are CG movies direct from past Dead or Alive titles but do not take advantage of the 3D. On the other hand, there are also full segments of cut scenes that use the character models directly from the game itself. These cut scenes are very impressive to see and are certainly a highlight of the Chronicles Mode. On the other hand though, there is a very high amount of cut scenes that use comic-like cut scenes to tell the story instead. This means that characters will stay still in poses while their dialogue plays, mouth unmoving. These comic-like scenes are rather depressing to see when compared to the rest of the game.

Audio:
Chronicles Mode is fully voiced, which is impressive given the wide arrange of characters that show up throughout the game. The game includes both the English and the Japanese voice work so this allows players to change up what they are hearing. This is useful considering the pre and post-fight dialogue unfortunately has no variety for each character, meaning you’ll often hear the same thing again and again.

The sound effects during fights are still as impressive as you will remember it to be. Grabs, strikes, blocks everything is cleanly represented and will help keep you in the action. The background music is just as well integrated as it usually sets the appropriate tone for the stage you will be fighting upon.

Gameplay:
Dead or Alive: Dimensions is a 3D fighting game that uses the tried and true method of beating an enemy until their health bar is empty and trying to avoid having them do the same thing to you. The main difference with DoA:D from Street Fighter IV on the 3DS however is the way that it handles the control scheme. Given that Dead or Alive only uses one button for kicks and one button for punches the face buttons on the 3DS are easy to use and responsive without having to worry about the shoulder buttons.

Dead or Alive: Dimensions returns with the multi-leveled stages as I mentioned earlier. This means you will be able to smash an enemy into a wall or through a wall in some cases, causing heavy damage and sending them flying through, or down the environment. Also returning is the Hold system which allows players to do more than simply block an attack, but reverse it.

Dimensions makes use of the touch screen to display all of your current fighter’s moves and combo attacks. These moves are unfortunately thin to touch but they do provide a very simple and easy to learn fight mechanic. New players will be able to make use of the touch screen to initiate any of their fighter’s moves with a touch of the button, or perform complex combo grab attacks with ease.

Besides Chronicle Mode, which also works as a handy tutorial that introduces most mechanics of the game through a tutorial walkthrough, there are a number of different gameplay options at your disposal. Of course you have your standard Free Play mode which allows players to pick their fighter, their opponent, their difficulty level and their stage.

Arcade Mode is also included in DoA:D but it is a bit different than what you may expect. Players are able to choose their fighter of choice and then choose a course to play through. There are a total of six different courses to unlock and play through, with each one giving you a final time at the end. Rather than Arcade Mode it is more of a Time Attack mode, this means that you won’t be seeing each character’s individual endings because there aren’t any.

Survival Mode returns, and similar to Arcade Mode players are given a number of different enemy quotas to meet, unlocking longer fights as they reach smaller quotas. The Survival mode will pit you against 10 and up fighters that will show up immediately after you finish off your previous opponent. The fruit point system does not return for those who remember that from the console versions of the game.

The Tag Challenge mode returns in DoA:D but it too only allows players to select pre-chosen opponents through a list of possible matches. Players can select their own two fighters, with special pre and post-match animations if they select partners with backstory (such as Tina and Bass) and enter the fight. While the inactive fighter is tagged out they regain their health meter back.

Tag Challenge has seen much more significant change however than the other modes, with players having a certain amount of lives at their disposal and opponents with a very high health bar that deal more damage than usual. This creates a challenging fight that is unfortunately made harder with the fact that you cannot control your tag partner. For some unknown reason, players will be unable to control your partner; instead the AI will take over. Sure you can tag yourself in when prompted too but often you will find yourself losing a match simply because your AI partner is not fighting well and is making your lives dwindle needlessly.

DoA:D constantly helps keep players interested by the fact that there is tons of content to be unlocked. Besides new fighters, players can unlock new playable stages, a very large number of costumes for all of the fighting cast and figurines. The costumes will give players plenty of variety of appearances for each fighter and are relatively easy to unlock. Also Tecmo Koei is offering free SpotPass content in the form of extra costumes and other unannounced content sporadically, which means you never know what you may get when you play DoA:D that day.

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With nearly a thousand different figurines to collect, players will find themselves with the immense task of collecting them all. These figurines are the characters in different poses and can be viewed in the game’s Showcase Mode. In this mode players can select a figurine of their choice and choose whatever stage they want the figurine to be on. Then players can take 3D pictures of the figurine however they wish, with the 3DS’ gyroscope allowing players to change their angle by moving the 3DS around.  Don’t even get me started on the number of things players will probably try to do with the various female fighters given Team Ninaja’s love of their female fighters. Volleyball anyone? Unfortunately only one figurine is allowed at a time which means you cannot create a fight scene all of your own.

Online Multiplayer is of course supported for Dead or Alive: Dimensions and allows players to face opponents from all around the world in one on one match ups. These matches are kept track of a ranking system that records wins and losses over the player’s lifetime. The online matches are relatively lag free though you may experience some lag with the pre-match taunting. A neat little addition is the fact that the game lets you know if your opponent is using the touch screen by flashing a 3DS touch screen icon in the corner, just in case you were curious how they pulled off that difficult move.

StreetPass allows players to gather other players’ ghost data, downloading their fight record as well as their most used character. Eight different ghost data can be kept at once and fought against whenever the player likes, unfortunately once the fight is over, win or lose, it will disappear. The rewards for fighting will be different figurines that can be used in the Showcase mode I mentioned earlier.

3D Effects:
The 3D effects are rather impressive for Dead or Alive: Dimensions. During cut scenes 3D is definitely something you should have on as they usually do their best to make objects really pop out of the screen and add dimension to what you are viewing. During fights you will gain a real sense of depth to the stage you are fighting on and the pre and post-fight taunts really make great use of the 3D as most characters will take advantage of the 3D and feel like they are coming out of the screen.

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Unfortunately during combat the frame rate for the battles drops drastically. Dropping to around 30 frames per second the game noticeably feels a bit slower and choppy. This means that you may be adjusting your 3D slider quite often as you switch between 3D for cut scenes and fight celebrations and 2D when you fighting.

Overall:
Despite a few flaws in presentation and the awkward changes made to Tag Team mode; Dead or Alive: Dimensions is an amazing addition to the 3DS line-up. Fans of the series will not be disappointed when they pick up the title and anyone looking for a new fighting game will find their money well invested. With fun, fast paced fighting, an impressive cast of characters, extensive unlockable content and a lag free online mode you will find Dead or Alive: Dimensions nearly impossible to put down.

I give Dead or Alive: Dimensions

9-5-capsules-out-of-10

London 2012 – The Official Video Game of the Olympic Games Announcement

Have you always wanted to win an Olympic medal but it’s more of a dream than a reality? Drempt of representing your country in the 2012 London Olympics basking in praise and glory after you’ve won Olympic gold but you live in the remotest place in the world away from all the action?

Well, us plebeians will have a chance to compete for Olympic gold on the Playstation3 and the Xbox360 with SEGA’s announcement of London 2012 – The Official Video Game of the Olympic Games. The game will feature over 30 gold medal events, more gameplay variety and now players will be able to compete nationally online with online leaderboards. London 2012 – The Official Video Game of the Olympic Games will be released in 2012.

Dungeon Siege III demo available on the Xbox 360

If you turned on your Xbox 360 today and went to the demo section you may have noticed that Obsidian and Square Enix’s Dungeon Siege III has a demo on the Xbox Live Marketplace now. If you didn’t know that then you can add the demo to your download queue here. Unfortunately for those who don’t own a Xbox 360, then you will have to wait until next week on June 7th when the demo will be released for PlayStation 3 and PC users.

The demo itself is 1.21 GB in size and will give everyone their first taste of the title. The demo also offers both local and online co-op which gives players a chance to see how the online system will end up working in the full title which will be released on the PlayStation 3, PC and Xbox 360 on June 21st in North America and June 17th in Europe. Also released alongside the demo was a new trailer featuring all the playable characters in the game.

BloodRayne: Betrayal dev diary is all about blood

WayForward and Majesco have released their first developer diary for BloodRayne: Betrayal. In this first diary we hear from designer and director Sean Valasco. He sheds light on the game’s visuals as well as how they have created a fluid dynamic system that makes the blood particles flow as realistically as possible.

We also see plenty of gameplay footage with Rayne sucking the blood out of enemies, dealing out plenty of damage and even exploding enemies that she has infected. BloodRayne: Betrayal looks to be quite the bloody side scrolling title. More will be revealed next week at E3 when we will get some hands on time with the game. BloodRayne: Betrayal will be released some time this summer for both the Xbox Live Arcade and PlayStation Network.

Red Faction: Armageddon Unicorn unlocked; Mr. Toots for all!

Volition and THQ posed a challenge to their fans, download the Red Faction: Armageddon demo one million times and you will be given a reward. The reward was a unicorn named Mr. Toots that farts out rainbow colored destruction. Players were able to reach this one million mark and now everyone will be able to unlock Mr. Toots once they have completed the single player campaign.

To honor this milestone the company has also released a new video showing the awesome power of multicolored unicorn farts. It could be speculated that the creation of an actual unicorn weapon is based on the internet wide sensation of My Little Pony, but that could only be a vague guess as Volition is keeping their motivation for Mr. Toots secret. Catch the video below.

Crimson Alliance arriving on XBLA this Summer

Certain Affinity announced today that they are working on a new title for the Xbox Live Arcade. It will be called Crimson Alliance and is set for a release date some time in the Summer. The title will mix co-operative combat into an RPG setting against the Cult of the Soul Siren. Players will be able to play with three friends over Xbox Live and chain their attacks together for devastating effects.

Players will be able to select three different classes to play as; Assassin’s that can bend time to their will, Wizards who have mastery over the elements and of course a Mercenary handling all of the sword swinging work. These character classes can then be leveled up by collecting treasures and finding something called Soul Anchors that hold the spirits of dead heroes.

Max Hoberman, Certain Affinity’s president, had the following to say about Crimson Alliance,”One of the reasons I started Certain Affinity was because I wanted to make a game like this – an action RPG with clever AI, fantastic physics and deep emergent gameplay that can be enjoyed with friends in the living room or halfway across the globe. Crimson Alliance is that game, finally!”

He also told his developers that they should look at how FPS games handle action and character progression and apply it all to the RPG genre they are working on. I’m not sure how you can take character progression from a first person shooter but okay. The game itself will be playable at E3 next week and will be published by Microsoft this Summer.

Hunted: The Demon’s Forge available in stores today!

Bethesda and inXile Entertainment’s latest title, Hunted: The Demon’s Forge is available on shelves now for the Xbox 360, PlayStation 3 and the PC. It will be available in Europe on June 3rd. As you have seen previously Hunted: The Demon’s Forge looks to set a new standard in dungeon crawling experiences. By focusing heavily on co-op gameplay players will be able to team up with a friend or with their AI partner to take on waves of vicious enemies.

Players will be able to play as either E’lara, a ranged weapon user or Caddoc, a melee expert, and perform co-operative attacks that will leave any monstrosity you come across dead on the ground. We’ve previously seen this launch trailer, but it is always good to see it again. Especially with that Capsule Computers mention right there…

Heroes of Ruin to arrive on 3DS in 2012

Square Enix has officially announced their next 3DS title. Named Heroes of Ruin it will be a dungeon crawling roleplaying experience that will focus on co-op gameplay and of course what every dungeon crawling game needs, lots of loot.

Heroes of Ruin will feature online co-op play for four players. Square-Enixare really proud of all the online and multiplayer features for the game, which we’ll provide in greater detail in the coming months, but we can confirm Heroes Of Ruin will have online play (as well as local) for multiplayer. The game will also make use of the StreetPass and Spotpass features of the 3DS by offering rare items and challenges from SpotPass and shops made out of other players’ found items via StreetPass.

Heroes of Ruin will be released some time in 2012 for the 3DS and there will be a playable demo at E3, which means we should be able to get our hands on the title within a week. As you can see from the screenshots, the game looks quite interesting, and will can’t wait to test it out.

Catherine rated by the ESRB, given interesting description

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We all knew that when Catherine appeared in front of the Entertainment Software Ratings Board (ESRB) it would be an interesting turn of events. Catherine has managed to obtain an M rating from the ESRB and has been given quite a lengthy description. It appears that the game may be a bit more tame than we thought in the ways of sex, but it sure sounds creepy. Chainsaw wielding babies anyone?

Catherine will be released for the Xbox 360 and the PlayStation 3 on July 26th and is sure to have gamers talking about the contents for quite some time. Now the only question is, will you be willing to buy the “Love is Over” Deluxe Edition from your local store? Catch the full ESRB description below:

This is a puzzle adventure game in which players assume the role of Vincent, a man with relationship issues that are manifested in his dreams. The game transitions between animated cutscenes and puzzle stages (i.e., nightmares); in the nightmare world, players must help Vincent ascend crumbling towers by pushing, pulling, and climbing blocks to reach an exit. If players make the wrong move, they can be killed by spike traps and giant boss creatures (e.g., a demon bride, a chainsaw-wielding baby); death scenes are accompanied by exaggerated splashes of blood as Vincent is stabbed, crushed, shot, or bitten.

During one cutscene, a character is stabbed in the stomach with a knife; a large pool of blood quickly forms under her body. In order to move faster in the puzzles stages, players can order Vincent alcoholic beverages (e.g., mixed cocktails, beer, sake, whiskey); after three drinks, he begins to stumble around when moving. These sequences are accompanied by voice-over narration: “It’s said that chugging alcohol isn’t good for you, but sometimes it’s necessary” and “[T]ake a big swig of cognac!” Throughout the game, sex and sexuality are frequently referenced, sometimes while two characters are in bed together (e.g., “I finally became a man! Got rid of my V-card, BOOM,” “If the one you loved confessed to a sexual habit that you found absolutely unacceptable, what would you do?” and “After all you’ve done to my body . . . Night after night . . .”).

One bedroom sequence pans across a man’s legs, then to his curling toes; another scene briefly depicts a woman caressing her body while making suggestive comments (e.g., “I’ve got such a hunger for these feelings . . . I know you have some hungers as well, don’t you?” ). The game also depicts the central character surrounded by topless female demons—though shadow effects obscure most details. The words “f**k” and “sh*t” can be heard in the dialogue.

WWE ’12 will be bigger badder and better than ever

It looks like there won’t be any Smackdown Vs Raw title gracing the shelves of gaming retailers this year, because the next game from WWE will be called WWE ’12. In a teaser released today by THQ we see heavy focus on current superstar Randy Orton and his rise from a rookie fighter in Evolution to where he is today, winning the World Heavyweight Champion from Christian.

IGN was given a first hands on with the title and has placed a preview for the game on their website. Some highlights include Predator Technology, allowing fluid movements in the game, Dynamic Comebacks like we see John Cena and Randy Orton do all the time, and AI memory, meaning that you can’t perform the same move all the time or else you will be countered. This is an interesting and hopefully refreshing turn of events for THQ’s wrestling game division. We’ll see more in the coming weeks, but know now that WWE ’12 will be released in North America on November 22nd and everywhere else November 25th.