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The Cursed Crusade hands-on impressions

Atlus may have spent a lot of money on placing Catherine badge holders on every E3 badge this year but they had more to show off than Catherine at their meeting room this year. Namely they had a new hack and slash title called The Cursed Crusade available to play, and despite my excitement for Catherine I couldn’t turn down a chance to try it out.

The Cursed Crusade has players playing as Denz, a cursed templar who is seeking a way to break his curse. There is the chance for two player co-op in the game with Denz’s partner Esteban but unfortunately I only was playing the single player mode, though it let me determine how good or bad the AI is at the current time.

The game is a typical third person action adventure title and the level we played took place in the dark streets of a castle like town. The enemies we were facing were your standard looking medieval soldiers that came in a few different varieties depending on what weapons they were using. The first thing you will notice is that you can have complete freedom over whatever weapons you want to use.

You can pick up weapons dropped by enemies as well as dual wield weapons, including a sword and a mace, two swords, a great sword or your standard sword and shield. You will also notice that your weapon’s quality degrades over time and can break after enough uses. This means that you will often be switching your weapon with one off of the ground to avoid fighting with broken weaponry.

Most, if not all, of the kills that I performed ended with an execution of one way or another. Right now the game is very much still in development so graphically these kills were simply body parts comically flying off, but once they will be finished they will be truly gruesome as they usually resolve in a very brutal finish. My favorite involved the use of two swords which cut the leg off of an enemy and then finished him off by plunging the sword into his downed body.

After I killed enough opponents I was told that I could activate Denz’s curse mode which transformed everything in the game. Denz himself became a fiery demon and the ground looked like it was from hell itself with lava and fire everywhere. Even the enemies took on a zombie like appearance. Denz is much more powerful in this mode but also can use it to look for secret areas and weaknesses in walls, one of which we had to use to advance further in the game.

Our AI partner seemed to hold his own well enough and occasionally would grab an enemy and allow us to finish him off for us. There are a few times where I was required to work with my AI partner to push an object out of the way and he jumped to assist admirably. The game also contains a crossbow that can be used at any time to kill enemies at a distance. The environment is also very useful to your battles because most of them are interactive. For example if you fight an enemy near a lit brazier we could shove his face down into the fire, or we could kick an enemy into a well. You can kick an enemy into a well three times before being unable to do it anymore.

My hands on time with The Cursed Crusade ended by lowering a drawbridge to escape from the city. I found a hidden chest which I was told would unlock souls that could be used inbetween levels to upgrade my combat skills. These skills were maxed out for the demo so unfortunately I couldn’t have any access to the upgrade screen when the level ended. The Cursed Crusade played well, and I was assured that the graphics would take a large jump by the time the game is released later this year on the Xbox 360 and PlayStation 3.

Gundam AGE RPG officially confirmed with details.

The highly anticipated Gundam AGE series was announced to have a video game based upon it over a week ago now, but today after a Bandai Namco announcement we now have official confirmation of the game, it’s genre and who is making it.

The game will be produced as many deduced by Level 5 game studios whom will be also working on the anime series. The game will be an RPG based upon the series and as of now simply is known as Gundam AGE RPG.

For fans of the franchise this is great news, as Gundam AGE appears to be slowly revealing its hand which will be including an animation, manga, video games and hobby-kits.  As more details come to light on the series, we will keep you up to date with all the latest news.

Gundam AGE to be directed by Sgt. Frog movies director.

Susumu Yamaguchi, most famous for his work as the director of most of the Sgt. Frog movies and his work as an animator for previous Gundam series, in particular Gundam Seed, has been attached to Gundam AGE as the projects director.

It was also recently confirmed that president of Level 5 gaming studio, Akihiro Hino will be supervising the story and Michinori Chiba is adapting the character designs for animation.

The Gundam AGE anime is set to begin airing this October in Japan on Japanese TV stations MBS and TBS. It can be presumed that the manga, hobby-kits and video games should be released around the same time, but there is no official confirmation on that as of yet.

Red Faction: Armageddon Review

Red Faction: Armageddon
Developer: Volition Inc.
Publisher: THQ
Genre: Shooter
Platform: Xbox 360 (PS3, PC)
Released: 10th June, 7th June (US)

Since Red Faction: Guerrilla, the previous instalment of the Red Faction series, Volition Inc. have placed a firm focus on destructible environments, but where that game took a open-world sandbox approach, the problems that arose as a result of giving the player too much freedom last time round have lead to the boundaries that have been erected in Red Faction: Armageddon. The previous lack of structure meant players spent most of their time mucking around with the physics and not seeing what the story had to offer, so the developers have ensured to create a much more linear game world for Red Faction: Armageddon.

The destructive physics remain as pleasing as ever, with nearly everything destructible in some way, shape or form. And we’re not just talking about taking chunks out of the cover when you unload your clip on it – huge structures can be collapsed using the imaginatively fresh range of weaponry. Even with the decidedly linear story controlling where you can and can’t go, you’ll still invest plenty of time simply playing around with the physics engine by putting the inventive guns to use.

Over the course of the story you’ll be introduced to an armoury of brilliant guns including my personal favourite, the magnet gun, which uses powerful magnets to tear the environment apart, firing the first shot anchor, and then unleashing the second shot attractor and watching on as the first target hurtles towards the second. This can make for hugely effective attacks, producing devastating damage to buildings, but also hilarious degradation of enemy units, attaching the anchor to one of them and then either pinning him to the wall or to one of his buddies.

Other special weapons include the plasma gun, a charged beam which really packs a punch, the nano rifle which disintegrates objects into particles at the touch or the charge launcher which allows you to fire the first shot to stick to something and then detonate it when you choose. The weapons aren’t limited to these Red Faction: Armageddon brand of physics toys; standard weapons like the assault rifle, pistols and a pump-action shotgun exist, although all seem ineffective, dwarfed by the sheer power of the other weapons. Melee attacks come from the Maul, a powered sledgehammer, as well as melee attacks using the flat of your gun mapped onto the right stick click for convenient instantaneous punching.

Returning from the last game is the Nano Forge, a device on your wrist with futuristic abilities, useful if only for it’s repair tool which, complete with neat visual effects, restores structures to their non-broken state in seconds – handy if only to reconstruct that set of stairs you need to progress which just a minute before was flung across the room to squish an enemy. The Nano Forge is home to other abilities like melee attacks or waves to stun your enemies, which can be upgraded along with attributes like maximum health and ammo stores at the nearest upgrade station in exchange for your salvage, the currency of the game, that you have collected. The Nano Forge is also home to your CPU system, female-voiced S.A.M. who helps guide you through missions in the story mode by providing tips and intel.

The plot sees you fill the boots of Darius Mason, a space marine and grandson of Red Faction: Guerilla’s protagonist as he tries to stop the Cultists, a race who despise the human mining presence on Mars, from destroying the only thing that’s keeping the atmosphere stable: the Terraformer. But, with the prologue level witnessing the destruction of this, matters take a bleak turn and fast-forwarding several years shows Darius in one of the scavenger-like settlements that have come as a result of the unstable new conditions. But taking on a mining job reveals a whole new enemy dwelling underground, and the enemies of human shape are soon replaced by hordes of scuttling creepy crawlies.

The story mode itself starts out strongly and the cut scenes are top drawer, and although it is a relatively decent length with different difficulty settings to facilitate a variety of players. Unfortunately it doesn’t allow for much exploration thanks to its linearity. There’s always only one way to go, as emphasised by the fact that pressing the right button brings up your GPS, a set of holographic visual cues pointing the way to go, useful if you lose track of where you are but going to show the single path available. The campaign also starts flagging towards the end where it doesn’t feel as well though-out as the rest of the story, with a mish-mash of all enemy types coming together for an anti-climatic finish.

Interestingly, there is no competitive multiplayer element to Red Faction: Armageddon. Instead of competing and probably failing against Call of Duty’s domination of the head to head multiplayer scene, to avoid empty online lobbies Volition Inc. have opted to stick to purely co-op multiplayer through its ‘Infestation’ mode. Infestation mode provides a survival mode for up to 4 players, mimicking Gear of War 2’s horde mode in the way it pits you against progressively stronger waves of enemies in a number of campaign-inspired arenas. Infestation mode serves only as a Red Faction mimic of horde mode, and is nothing special really. The other alternative mode is ‘Ruin’ mode, essentially a destructible playground which sees how much damage you can rack up on your surroundings generally, or in the case of the challenge variant, with a 1 minute time constraint. It’s a bit of throwaway fun which quite rightly focuses on what sets Red Faction: Armageddon aside from other games on the market: the destructible environments which satisfy your undying urge to smash things.

Red Faction: Armageddon may have replaced the sandbox world of its father-game with a more story-driven adventure, but the linearity can be suffocating at times, and an unstructured end finishes the game off in foul stead. Still, you can almost disregard the story due to the entertainment value of the physics engine and the inventive arsenal of high-tech weaponry readily available to play around with, to an extent where the majority of your time is spent experimenting rather than progressing through the level. There’s essentially no multiplayer but destruction-based Ruin mode provides some more simple-minded demolition fun, so as a physics-based annihilation of the surrounding world, it’s at least worth a look.

7-5-capsules-out-of-10

Hulk Hogan’s Main Event Gameplay and Interview E3 2011

Hulk Hogan is world known for his charisma, catchphrases, and for helping turn wrestling into the phenomenon it is today. The upcoming Kinect title Hulk Hogan’s Main Event looks to take that familiar character and make him your guide as you set out on a quest for main event glory.

MasterAbbott recently caught up with Tony Chien (Senior Product Manager) & producer Jon Black of Majesco Entertainment to get a first look at Hulk Hogan’s Main Event. In the interview below, some gameplay is shown off which shows the Hulkster himself training the player’s created wrestler as they progress throughout a story mode in the game (Which happens to be an impressive 5-6 hours). Unlike the Smackdown series, this title is more based on capturing the personality of the player as various taunts and and moves can be executed in the ring by simply performing the action displayed on the screen, enabling the player to get a workout while they are tearing it up in the squared circle and garnering the attention from the thousands of Hulkamaniacs in the crowd. You can watch the interview in full below and get ready, BROTHER, as Hulk Hogan’s Main Event is due out this October.

Tomoko Kawakami passes away.

 

Sad news has come this past week with the death of japanese anime seiyuu (voice actress), Tomoko Kawakami. This news is quite heart-breaking to both the anime world and her fans.

Many know the veteran voice actress as many different characters she has played over the years, such as Soi Fon from Bleach, Fuuyuki from Sgt. Frog, Sayuri from Kanon, Hikaru from Hikaru no Go and Utena from Revolutionary Girl Utena.

She was hospitalised in 2008 with an unidentified illness. She hadn’t returned to voice acting since the hospitalisation and it has now been confirmed that she tragically passed away on the 9th of June after a long battle with ovarian cancer.

R.I.P. Tomoko Kawakami, you may have left this world, but your voice will still be heard.

Ninja Gaiden 3 hands-on impressions at E3

At E3 while we were taking a tour of the Tecmo KOEI booth we were given the opportunity to gain access to the title in the back room of the booth alongside Team Ninja’s director Yosuke Hayashi and Peter Garza who helped translate our questions and the answers from Mr. Hayashi.

We jumped right into the action of Ninja Gaiden 3, which began on the roof of a building above the London streets. Ryu didn’t stay on the building very long however as I jumped off from the top of the building and glided down onto the ground right behind an enemy soldier. The enemy was easily dispatched through a few quick slashes of Ryu’s sword.

Right away we could tell that Ninja Gaiden 3 has retained its visceral gameplay as enemies were killed in sprays of blood and visually impressive finishing moves. Mr. Hayashi explained that the team has been working hard at making it feel like you are actually fighting against real human soldiers, they have done this by making it so enemies can react to your actions in a more realistic way.

Enemy soldiers can be knocked down, not quite killed but bleeding out and suffering. These enemies can be either left to die, crying in a pool of their own blood or can be given mercy in the same way that a samurai who had committed seppuku would be given mercy in the form of kaishaku, which means decapitation. All of these implementations help make it feel like what Ryu is doing by killing all of these soldiers is a very negative thing to be doing.

This culminates in the fact that thin red streams appear from killed enemies and are absorbed by Ryu’s right arm. The arm appears to be infected with some curse or another, though Mr. Hayashi would not go into detail as to how Ryu came upon this curse. Once enough of these streams have been collected Ryu’s arm will begin to glow red and this means that Ryu will be able to perform his ultimate technique. He appears to split into multiple copies of himself and attacks each enemy in the vicinity in deadly fashion, though in fact it is his enhanced speed making the enemies believe he split into copies of himself, either killing them instantly or severely wounding them. After killing enemies Ryu also regains small portions of his health as he absorbs their life force into his own.

Not all enemies will be your standard grunt however, some of what we were shown included those who carried rocket launchers and riot shields to help throw a bit of spice into the standard gameplay. Ninja Gaiden 3’s combat also has the inclusion of some quick time events that will allow the player to perform brutal finishing moves to enemies at a touch of the button.

We were assured by Mr. Hayashi that these quick time events would not be a central part of the game and would only be shown during the demo, afterwords these quick time looking events would disappear and would simply be from the memory of the player.

After fighting our way through countless enemy soldiers we stuck facing down a giant metal war machine that had six different legs and plenty of weaponry on board which were all directed towards Ryu. The monstrous machine nearly managed to defeat us but through finding its weak point we found it easy to defeat and finish off the demo. We said our thanks to Mr. Hayashi and Peter and MasterAbbott got himself a picture with the two to commemorate the event.

Assassin’s Creed: Revelations E3 impressions

Ubisoft had plenty to show off at E3 this year, but nothing was more impressive than seeing Assassin’s Creed: Revelations first hand during a behind the booth demonstration of the game’s single player story. We were given a video demonstration and run down of the demo by Aldo Sampaio from Ubisoft. We join a much older looking Ezio in the city of Constantinople. He must make his way to a boat out on the ocean but unfortunately the Ottoman Empire has raised a giant chain across the mouth of the port.

The chain is designed to prevent any and all ships from entering or leaving the harbor which means Ezio has to do something about the chain or he has no chance of escaping from Constantinople alive. Of course while other assassins may have been daunted by the task of sneaking into a well-guarded area and destroying the chain, this is Ezio we are talking about.

As Aldo made his way over to his destination we were introduced to a new game mechanic that allows Ezio to use bombs throughout the world. These bombs are entirely customizable and can be created through finding items around the city. This means that all of those random items you picked up in Brotherhood may have a use this time around instead of just store quests. The bombs can be used for any number of things, but are best used to wipe out entire groups of guards.

After using one of these new bombs to take out four guards at once, Aldo guided Ezio up towards the tower holding the chain, but not before showing us that the Eagle Sense has been upgraded slightly and will be clearer than ever when you are using it, even when in the midst of your own smokebombs.

After eliminating all the guards in the area and using a custom bomb that he was given through the opening cutscene he destroys the entire building holding the chain and opens up his escape route. But the problem is that the boat he was supposed to be on has already sailed. Too bad this won’t be an issue either because Ezio now has a hookblade that can be used to zip across ropes like a zip line and also extend his climbing reach making it easier to navigate than ever before.

The hookblade can also be used as a weapon and this was demonstrated after Ezio used it to zipline over to an enemy ship. The enemy ship, once cleaned of enemies, contained a cannon that shoots Greek Fire, (ancient flamethrower) that allowed him to quite literally set ablaze every other ship in the harbor. Thus with all of the enemy fleet burning down into the ocean, Ezio was able to make a quick escape through the wreckage and onto the allied ship before the demo had finished.

The gameplay and combat look to be quite similar to what we saw in Brotherhood except with a few new touches here and there. The hookblade is certainly a nice addition as it will most likely make getting around the city faster, but perhaps the biggest implementation here was the bomb system. The bombs look like they will be a mechanic that fans will love, as each one can be customized to perform specific actions. The one shown in the demo launched splinters of wood into the area, killing all guards nearby. Now bombs may not be the sneakiest way to infiltrate an area, but they certainly are effective. We can’t wait to see more when the title releases later this year in November.

NEW Old Republic Trailer released at E3 2011

As if people couldn’t get more psyched for this game as they already are. During the EA press event of E3 2011, gamers watching worldwide were offered yet another piece of Star Wars based MMORPG goodness. The trailer for Bioware’s entry into the MMO market has captivated the attention of fans and media outlets alike. While obviously the pre-rendered cinematics don’t truly display the gameplay expeirence, if it’s job was to create hype and excitement, then it has most certainly been achieved.

When EA’s representative stood aside to allow the individual developers to flaunt their stuff, it was pretty obvious that Old Republic was going to be somewhere in the lineup. When the Star Wars theme began playing, the Bioware representative Dr Greg Zeschuk walked out to a round of audience applause. Bioware has had huge success with RPG series in the past, but they clearly wanted to treat something as big and expansive as Star Wars in a unique way. As he said, Bioware has not yet attempted something this big, not even with the Mass Effect series. The task required “an army of artists, engineers, designers and producers”. Those fortunate enough to be present at E3 were promised a chance to engage with and view the myraids of new content, including Raids, new planets and environments, game types, and of course, core gameplay itself.

“Just play it. Get lost in it. Live in it.”

Well, why not? It’s what Bioware RPG’s are famous for. 🙂

The trailer itself opens with a monologue of the typical kind of “peace descending into chaos” storyline that is characteristic the Star Wars universe. But it doesn’t take long for the action to kick in. 300 years following the events of the Knights of the Old Republic seriess, the Sith have returned from their millenia long exile to punish the Jedi and the Republic for their actions in the great Hyperspace war. Re-claiming the anicent Sith World of Korriban is no doubt the first step. With the Galaxy thrown into the chaos of war, players are invited to choose sides in this eternal conflict. (Naturally for Star Wars.) Will you aid the light side in prevailing against the Sith? Or will the draw of the Dark side push you to destroy the Republic?

However, it should also be mentioned that at the same time, a second cinematic trailer was also released on the internet. Part of the cinematics for this trailer made up the Old Republic press event feature. It must be said that what was displayed in what is being called the “opening” trailer has most certainly tickled my fancy. The trailer itslef opens with a a small group of people on a Space station discussing what to do with a smuggler they found attempting to steal Sith artifacts from Korriban. Suddenly, several Sith dreadnoughts drop out of Hyperspace, and a battle ensues. In the hero party, we get to see each of the 4 light side character roles at work, inclduing:

  • the Soldier, acting as the heavy weapons specialist in a stormtrooper like uniform. The militaristic character type.
  • the Smuggler, the cheeky rogue with an aptitude for both piloting and light gunplay. Clearly appealing to those wishing to follow a Han Solo or Malcom Reynolds type of character.
  • the Jedi Guardian, an up-front weapons specialist that excels in Lightsaber combat. For those that want to emulate the path of Luke Skywalker.
  • the Jedi Consular, the party member with the strongest force affliation. For those who believe their game would be best suited to playing like Yoda.

Additionally 2 of the Empire classes are shown:

  • the Sith Warrior, the Empire’s equivalent of the Jedi Guardian. A brutal, up-front brawler with an affinity for the blade. The Darht Vader character type.
  • the Sith Inquisitor, who are masters of Dark Side powers. Well suited for the player who want to emulate the Emperor’s role.

This extended opening trailer is posted below.

The event presentation of the trailer  however didn’t teally display anything new to the media. The CG effects and cinematics were combinations of previous trailers wound together, but with the accompanying voice overs and musical score made them feel all the more epic. While obviously restricted by time limitations in the presentation, some more in depth details of new game features or even a release date would have been welcomed. Regardless however, the hype has been created. And I for one cannot wait until it’s released. And fingers crossed it can even give WoW a run for it’s money in the MMO market. I’m extremely hopeful for its success.

May the Force be with you, Bioware.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=V_UQvVTIwMk[/pro-player]