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Rift – Latest chapter in the Drowning in Snow series released

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The latest chapter of the Rift fiction series, Drowning in Snow, is out now. This is the third chapter in the series, and is quite an interesting read.

The lead, Kira, is battling down some mobs and closing Rifts while meeting with Uriel in the Chancel of Labors. This chapter is titled The Chancel of Labors and features it in a little detail. The chapter is reproduced below.

Drowning In Snow, Part 3

The Chancel of Labors

Uriel felt lost in a forest of waterfalls, the rushing roar broken only by the gnashing teeth of the tentacles that thrashed from the rifts. Monsters tumbled out of the salt cascades, or dragged themselves bleating from the deeps.

Uriel stood, snow falling in slushy globs from her back. Beside her, Kira drew her off-hand dagger. “Can you fight?” asked the Kelari.

“Nope. But I’ll have my staff get right on it,” Uriel flashed a goofy grin, unlimbering her staff of polished teak.

Kira rolled her eyes. “Cover me and stay close. We’ll try to break through.” Knives at her sides, she sprinted toward a spot where the spreading pools from two Water Rifts had not yet converged.

Uriel followed. She called Death to her hands as she ran, entropic forces playing about her fingers like eager eels before darting at the sobeks who rushed at Kira from one rift and cephalons who aimed spells at her from another. The cephalons’ tentacles rotted out from beneath them, and they fell gurgling in the water. Decay blossomed among the sobeks. The scents of moldy leather and rotting fish filled the air.

Kira plunged ahead, slicing at straggling invaders until another towering Deep One stomped out in front of her. Without pausing, Kira sliced the back of its knee, corrosive poison slipping into the wound. It toppled back, seemingly onto the Kelari, who appeared astride its chest and slashed its throat, vanishing again before its salt blood could soak her jerkin.

Kira reappeared behind Uriel, hacking the tendrils out from under a sneaking cephalon. “Careful. You’ve only got the one life.”

“But I can always steal theirs!” said Uriel brightly, sending an onrushing mob of Abyssal cultists to the snow in agony.

Kira shook away her hint of a smirk, and with it the return of their old banter. “Focus. Keep moving.”

Crestfallen, but all-the-more ruthless for it, Uriel followed in Kira’s bloody wake. Teeth bright against her violet skin, she tore Death from its plane and hurled it at the swarm. Sometimes Kira would teleport into a crowd of monsters to find them screaming in the throes of Grave Rot.

But the monsters came on, and the water with them, salt water that ate away at the snow, until Kira and Uriel slogged through sludge up to their thighs, fighting desperately to reach dry land. At last, they found themselves pressed hard on all sides, and Kira could no longer teleport for fear of leaving Uriel alone to be engulfed. Invaders swirled around them like a whirlpool around a ship.

A sobek rushed in, snapping its crocodile maw as it swung its great curved sword, and Uriel threw herself sideways, tossing a bolt of rot from her staff that ate a window through its leathery stomach. But Uriel threw herself too hard and landed in the snow, where tentacles tangled around her shoulders and dragged her back through the crowd. Horrors swam past her face, slavering jaws and black, shark-like eyes and worse, all jabbing at her with blades.

Then Kira appeared above and fell onto the back of the cephalon that dragged Uriel, slicing its scaled gullet. She twirled into the fray, slashing furiously, and made enough room for Uriel to stand and blast the monsters with a wave of heat. But immediately they closed back in, snapping and snarling, and even Kira had no room to move. Uriel heard Kira cry out when a seacap bit her thigh, and swung her staff like a club to knock it loose, taking a patch of Kira’s skin with it. The whole sky was Water Rifts, and Uriel felt like she was sinking, pulled down by the monsters of the deep.

There came a moaning trumpet, low and loud on the cold salt wind. Uriel turned to see the horn-blower in the front rank of a phalanx of soldiers. Plate mail clanking, fur cloaks flying, they crashed through the lines of invaders, bearing aloft the banner of the Icewatch as they fought toward the two Defiant. Then a sling stone kissed the side of Uriel’s head. “No!” she heard Kira say, far, far away in the darkness.

Wiping ichor from her blades, Kira went downstairs. She knew that in the whole Chancel of Labors—stronghold of the ancient Icewatch—Uriel could only be in the library, nestled amid the musty warmth of ancient parchment. And there she was indeed, though less nestled than rushing from shelf to shelf, throwing books open, memorizing in seconds, and adding them to an ever-growing wall of tomes upon a marble table.

“Good library,” Kira mentioned. Casual conversation had always been hard for her, but after the bloodshed she’d seen these past few hours, she needed to talk about something else. Even now, underground and surrounded by stone, she could hear the rush of the Water Rifts and the roar of battle not far beyond the walls.

“How is it out there?” asked Uriel. Kira sighed.

“Ugly. For every rift we seal, two more open. Unless more Ascended arrive, Iron Pine will be a swamp by daybreak.” Uriel nodded but said nothing, so Kira asked, “Find anything useful?”

“A few excerpts from the Luxury of Trust, but not the book itself. The scriptkeeper claims they’ve never had a copy,” said Uriel.

Kira shrugged, gazing at an open diagram depicting the same Abyssal circle that had been etched into Shiyesa Wohab’s cabin to summon the first Water Rift. “Well, it is rare book.”

Uriel shoved a volume into Kira’s face, one of the library’s inventory tomes, dusty with disuse. “Not too rare for the best library north of Meridian.” She pointed to an entry that had been hastily scratched out, with ink instead of charcoal: ‘The Luxury of Trust, Author Unknown, circa later Eth Empire.’

“And look.” Uriel held a sliver of glowing sourcestone to the page, revealing a previously invisible scrawl: the phoenix-in-a-circle of the Defiant. “They use that symbol when we borrow a book, and the sourcestone ink is for confidential withdrawals.

“So they loaned it to one of us but kept it quiet. Do you think the scriptkeeper lied?” asked Kira.

“No. I don’t think he knew. I found this under piles of records untouched since before his predecessor Chekharoth disappeared. The Icewatch can be trusted.” Then Uriel looked back at the slashed-out title of the book and hung her head. “Which is nice. For them.”

“Uriel…” Kira began, before the horn sounded once more above: three short blasts and one long, repeated twice. “Colossus,” Kira said. “They’ll need us.” And then she blinked back up to the ground floor and ran for the gate, leaving Uriel to climb the iron steps alone. The gates crashed inward before she reached them, leaving Kira to dodge falling rocks and the claws of a colossus, each the height of a grown man.

 

Be sure to check out the Official Website for more info.

Child of Eden PS3 Aussie Release and Creator Video

Developed by Tetsuya Mizuguchi with Q Entertainment and published by Ubisoft, Child OF Eden has a release date set for the Playstation 3. The release date is the 27th of September in Australia.

The game will have Move and Stereoscopic 3D as its main draws and looks absolutely stunning. With synchronised visuals and audio, Child of Eden is a must have title for gamers everywhere. In Child of Eden, players must battle to save project Lumi, which is an attempt to create A.I in Eden. Eden is a program that stores all of Earths data and memories, like a kind of Arc.

On the games launch, Ubisoft USA had this to say –

“We’re excited to be bringing the critically acclaimed Child of Eden experience to PS3,” said Tony Key, senior vice president of sales & marketing for Ubisoft North America. “This is one of those special, rare games that belong in very gamer’s library, and the PlayStation®Move integration coupled with the ability to play the game in 3D make for an even more unique experience on PlayStation 3.”

Be sure to check out the Official Site for more information. Check the embedded video below for a message from the games creator.

Game Magazine Readership Grows In Australia

This is a time of online media. The current belief is that internet will kill off the traditional sources of gaming news (as well as others). But, is that true? Are we going to see the end of the game magazine? Maybe, but for now, sales of the medium grew. Wait…what?

Game Informer, the popular US based magazine, has launched their own local version for the Australian market. Their current circulation is now at 40,000, quite a bit for a video gamer population our size. Contributing to their success is the fact that they are offered as part of the EB Games membership program and the $5 price tag, which would even make me want to pick it up and have a bit of a read. Let’s hear from Game Informer Australia editor Chris Stead, quoted on Kotaku Australia:

“I strongly believe that good, consistent content is enough to not only make print succeed, but thrive in today’s market. It is absolutely possible to deliver an experience to a magazine consumer that they can’t get anywhere else and to surprise them with new and interesting product and analysis from all corners of the gaming world. It’s my goal to continue to amaze our readers with each and every issue and today’s results give me great confidence that the Australian and New Zealand gamers are responding.”

With the other major magazines, they also saw a rise in readership. Both console based magazines, the Official Playstation Magazine and the Official Xbox Magazine, saw a rise in readership of about 54% (to 154,000) and 34% (to 162,000) respectively. PC based magazines Hyper (13%) and PCPowerplay (6.8%) also rose in readership. Although small compared to websites such as Capsule Computers, this is one of those times where you simply have to watch with interest.

Writing about magazines makes me want to ask questions. Later in the week I think the Editors and the Senior Editors might need to confess a few things about print vs online. In the meantime, you guys, our visitors/readers, might want to answer a few questions:

1. What magazines, if any, do you read/subscribe to? What about online material?
2. Would you work for print, online or both?
3. Will this growth continue or fizzle out within the next year?

Give us your answers below.

His Adventure – iPhone Review

His Adventure
Developer: Pezzini Games
Seller: Olivier Pezzini-Picart
Genre: Puzzle/Platformer
Platform: iPhone
Release:11/8/2011
Price: $0.99 (BUY NOW!)

Although it is HIS adventure, YOU do all the work. Geez!

Overview

His Adventure is a unique and adorable title developed for iOS devices that takes a ‘less-is-more’ approach to gaming. It’s simple yet effective, highly addictive and highly challenging which really takes you back to the retro days of gaming. If spanning over 70 levels with 216 stars to collect for only 99 cents isn’t enough to impress you, Im sure the fact it was developed by a 17 year old will, and also make you re-think what you’ve accomplished in your life, much like it did with me!

This is yet another OHS announcement brought to you by Pezzini Games.

Gameplay

In His Adventure you play as a cute little drawing known as ‘Him’ that you have to escort on his way back home through a variety of complex mazes, avoiding obstacles along the way. He moves by himself, constantly in a straight line and reverses direction upon hitting a wall. Your job is to move a simple platform underneath his feet with your finger and get him to the exit of each level, of which there are over 70 throughout 4 separate worlds. For 100% completion though, you’ll have to collect all 3 stars in each level, which is a lot harder than it sounds, as failing to complete a level means you’ll have to get them all over again. There is some really great level design that is very challenging and often frustrating, but succeeding in completing a level just makes it much more rewarding. His Adventure gets really difficult, really fast and may turn off some gamers, but for the hardcore platformers and puzzlers, this will be a really nice treat. Unfortunately there is no help feature which would’ve been nice, as a guide or a help option for completing some of the harder levels really would benefit some players. Sadly, the difficulty isn’t the only frustrating thing about His Adventure, as controls can be a little clumsy. Sometimes the platform will not appear where you want it too, often it will appear above your finger which can occasionally be confusing. Also you can’t touch the protagonists’ head, as it will kill him which is an odd choice, as his head is quite large and its easy to do accidentally which can be frustrating. Also, for such a small game there is a surprisingly and annoyingly long load time for such a simple game in-between levels and even when pressing pause. It’s only a few seconds and isn’t really that big of a deal, but is noticeable and slightly. However, His Adventure still remains highly addictive, and all these mishaps are easily ignored and keeps you coming back for more. A lot more.

Ok, who left their gigantic buzzsaw of death lying around?!

Graphics and Audio

Much like the game play, His Adventure goes for a simplistic, ‘less-is-more’ approach when it comes to graphics. The worlds in which you travel are simply lined pages of a notebook with the protagonist and his environments hand-drawn in black, so it really feels like your looking at some kids random scribbles and doodles that are just coming to life out of the page. Stars are shaded with gaps in the colouring to really give that scribbled appearance, and the animation is nice and smooth.The character design of ‘Him’ is simply adorable, with anime-inspired arched eyes to express his joy of winning a level with a chibi-styled body type with a huge head and small body that looks really cute. Upon his death, he’ll disintegrate in a fashion very reminiscent of something you’d expect to see happen in a Road Runner cartoon. Simply put, His Adventure looks simply adorable. The audio of His Adventure goes hand-in-hand with this, with a simple, catchy, childish nursery rhyme-styled theme which constantly loops. While it is good, it does get very repetitive after a while, but fortunately you can turn it off. Sound effects are well-suited with theme and are also a pleasant to hear, especially when collecting a star as it does help contribute to making the success feel very rewarding.

Screw this guys, I’m going home!

Verdict

His Adventure is a simple game that is simply awesome, and easily recommendable to anyone. It’s filled with character and addictive gameplay and some great level design, and feels very rewarding. Whats remarkable is that its frustratingly challenging, but yet still addictive and keeps you wanting to come back for more. However this difficulty will turn off some players, so I if games anger you easily, this probably isn’t the perfect title for you. There are also some control issues to be addressed, but as previously mentioned, it can be easily ignored. A very fun game at a very cheap price that is defiantly worth checking out.

I just want to pick up this guy and give him a hug! His Adventure plush toys anyone?

PROS

  • Wonderful Art Style
  • Addictive Gameplay
  • Challenging
  • Feels Rewarding
  • Great Level Design

CONS

  • Clumsy Controls
  • Not being able to touch the head makes things unnecessarily difficult at times
  • Difficulty may be a little to frustrating for some players

8-5-capsules-out-of-10

Cater, Bahamut and Camera Tweaks For Final Fantasy Type-0

Someone has been digging around the demo to find some new information. Well that’s what Final Fantasy-XIII.net forum member Rabla has discovered. Searching through the game files, she (or he) has discovered two things which have not been announced as of yet.

The first item of business is the last character that hasn’t got a name until now. The game files reveal that Cater, the shotgun wielder, will be her name. Also confirmed is the appearance of Bahamut as a summon, a staple in the franchise.

Hajime Tabata, director of Final Fantasy Type-0, has also been busy talking about the game. After receiving complaints about the camera as part of feedback, he has announced, through Twitter, that the camera and Phantoma (a process of extracting MP from dead enemies) will be fixed for the full game.

UMD Drive, HDMI Cable Popular Peripherals Requests For Playstation Vita

If you go to the Japanese Playstation Vita Community website, you may notice that Sony has been conducting surveys on a range of topics based on the handheld. This particular survey has definitely created interest as it turns out that the latest survey focuses on peripherals.

The most popular answer is not at all surprising. There has been huge support for some sort of UMD drive due to the abundance of games that are not available through the Playstation Store. That seems like a reasonable request. I hope Sony delivers on that promise because I would be in support of that as well.

Other popular peripherals include a HDMI cable for video output, a compact full keyboard (possibly similar to the PS3 keyboard) and a grip adaptor with a second battery built in due to the fact that the Vita is held differently to the Playstation Portable. Sony says that results will be looked at after the end of submissions.

Hopefully Sony America and Sony Europe are also looking into community feedback with the Vita when it launches early next year. As for now, why don’t we have our own survey. What peripherals would you like to see on the Playstation Vita? Comment below.

Rise of the Planet of the Apes – Movie Review

Director: Rupert Wyatt
Cast: James Franco, Andy Serkis, Frieda Pinto, Brian Cox, Tom Felton
Production Co: Chernin Entertainment, Twentieth Century Fox Film Corporation
Release Date: 5th August 2011

Rundown

Rise of the Planet of the Apes has a big mountain to climb. It is saddled by both a huge history (there are half a dozen other movies and TV series, including the original with Charlton Heston), a less than stellar previous entry in Tim Burton’s 2001 effort and that good old Simpsons episode where Troy McClure does the musical version (Dr Zaius Dr Zaius!).

The story sees research scientist Will Rodman forced to adopt a baby chimpanzee who’s mother is put down after rampaging through the research facility where he works. At first only a temporary arrangement, the chimp (named Caesar by Rodman’s Shakespeare loving father) quickly becomes a permanent fixture in the household when he displays an incredible intelligence that gives Rodman hope for his Alzheimer’s cure.

Review

This new entry into the canon is headed by Brit director Rupert Wyatt, and plumps for a still human earth as it’s setting. There are lots of nods to the previous films throughout, with a Statue of Liberty to spot and several of the most famous lines (you damned dirty ape! etc.) making their way into the script, one in particular providing a stand out moment where you could hear a pin drop in the cinema. The cast is full of dependable, more low key actors, including James Franco (127 Hours, Spiderman), Brian Cox (the lead from Wyatt’s previous film, British crime movie the Escapist) and Slumdog Millionaire’s Frieda Pinto (given the unforunate role of token love interest who would be better off not being there in the first place). Harry Potter’s Tom Felton also pops up, and looks to have been typecast already despite this being his first appearance in a major release post boy wizard. They all give solid but not standout performances- this show is all about the apes!

Caesar, arguably the main character of the movie, is played by mo-cap legend Andy Serkis, who seemingly has dibs on every major part that requires an actor to don a lycra suit and cover themeselves with little green dots. His performance, when combined with the fantastic effects, make Caesar a well layered, interesting character. It’s quite amazing how much emotion is conveyed without any spoken lines, and the non human characters provide something of a lesson on how powerful body language can be. Motion capture is proving itself to be one heck of a new technology, and I hope that the actors giving these kinds of performances (not just in this film) begin to get the recognition they deserve.

The plot at first follows James Franco’s scientist, moving slowly through slightly overdone bits of family drama, workplace politics and Caesars growth into an adult chimp. It’s only when Caesar is impounded after attacking a neighbour that the film truly begins to kick off. It turns from sci-fi pulp into a prison escape come rebellion with apes, and is all the better for it. Caesar’s fellow imprisoned apes are cleverly built into individual characters, and the interaction between them is far more entertaining and enjoyable than anything the humans do. The action cranks up a notch and there are several stand out scenes as the apes take on humanity, all topped by a grand finale on Golden Gate Bridge that sees mounted police take on Caesar’s rebels.

Presentation

It comes as no surprise that the effects in Rise of the Planet of the Apes are outstanding. The company responsible is WETA digital, who also provided stellar work on the Lord of the Rings trilogy and Avatar. Every ape, chimp and gorilla is beautifully rendered in every detail, and there was obviously a lot of time spent on getting the body language of the animals spot on. Sound wise all of the roars, screeches and hoots of the chimps are oddly communicative and spot on for realism. Effects aside the movie is very well made, with a couple of memorable shots and action scenes that are well paced and exciting.

Verdict

Rise is a movie of two halves. The first is still good and well made but nothing to write home about. The second, more chimp-centric part is what the movie will be remembered and praised for. I can see that some viewers may have trouble taking it seriously, taken out of context some of the chimp heavy scenes may become a bit ridiculous. Manage to look past that and the movie is a pleasant surprise, with some of the best set pieces and special effects I’ve seen this summer. The door is left wide open for a sequel or three, and with an opening chapter this solid (and a spoilery sub plot which could lead to some very interesting developments), I’m pretty excited to see what comes next.

8-0-capsules-out-of-10

Toy Soldiers: Cold War Review

Toy Soldiers Cold War
Platform: XBLA

Publisher: Microsoft Studios
Developer: Signal Studios
Release Date:  17 August 2011
Price: 1200 MP (BUY)

Overview:

“THIS ONE’S FOR JOHNNY!”

Imagine a Sylvester Stallone alike screaming that, dressed as Rambo, firing a machine gun and bazooka simultaneously whilst marching round a battlefield laying into some pesky communists. Do I even need to carry on with this review?

The follow up to 2010’s highly successful Toy Soldiers (the review of which can be found here), Toy Soldiers: Cold War is at its core a  tower defence game, with a few unique traits and a good bucket of personality thrown in. Unlike its WW1 predecessor it takes a cold conflict and turns up the heat; it’s Russia versus America, and it’s anything but subtle!

Gameplay:

The main campaign has 10 levels, with one tutorial session. The plot sees you working against an ever escalating Russian threat, moving through different locales (Europe, the Middle East, the US) and defending them in the name of freedom and democracy. Not that the game places any emphasis on plot and politics – as the developer’s website makes very clear – you’re here to  “BLOW EVERYTHING UP!”.  And of course, the whole thing is played out with 80’s style toys, in a kids bedroom, nothing deadly serious.

Enemies come at you in waves, which can be hurried on at your wish. Units can be placed only in particular areas, and as you collect cash from defeating enemies or destroying the environment you can upgrade to more deadly versions. Bosses crop up at the end of some levels, and instead of a tower you defend your toy box, so far, so tower defence.

What makes Toy Soldiers stand out is the ability to drop into the action and take control of your turrets. Standard units like the machine gun and anti-air unit are point and shoot affairs, with secondary fire options such as grenade launchers and an ever entertaining missile cam that let’s you make otherwise impossible longshots. Shoot enough of the flag carrying Russians in this mode and you earn yourself a barrage, essentially a power up (the Rambo episode mentioned above comes courtesy of the Commando barrage).

In early levels you can breeze past without dropping into a turret once, but if you want to fend off the hordes in later levels or on harsher difficulties, you’re going to need to get in on the action and take over from the (very good) AI. Jumping into the units and controlling their fire yourself is the only way to earn those sometimes game changing barrages.

Also on hand are battery powered toys;  helicopters, jets and tanks that can bring you that extra fire power in times of crisis, or whenever you just feel like running over some infantry! They are definitely the most powerful units available in the game, and do add another level of strategy as you can only use them for a certain length of time before having to let the battery recharge. They do create some of the games few problems – it is very picky on landing helicopters to recharge, and don’t hope for any mid-air collisions between airborne units – you’ll just pass straight through each other without so much as a sound effect.

The strategy element is limited in that there are only 6 unit types available, and with certain units only fitting in to different sized areas, it’s usually fairly obvious what needs to go where. There are five difficulty levels on offer so there is sure to be something for everyone, no matter how savvy they are with tower defence. There are also plenty of things to keep you coming back after the main campaign is over, with each level boasting medals, decorations and challenges.

If you fancy more of a challenge there is also a survival mode to dive into, and it’s a great way to quickly crank up the difficulty – the pace is much faster than the campaign on normal level and the extra pressure makes it a lot of fun. Tire of shooting all those Russians? A handful of minigames are on offer too, mostly variations on target shooting but enjoyable and addictive all the same – leaderboards are always an incentive to get better!

Multiplayer:

Multiplayer is a two player versus match, giving you a chance to play as the Russian army. The units are identical to that of the American side as far as abilities go, but have different designs, and the Commando in particular is given a nice Russian twist. It does suffer from the same problem mentioned in Capsule Computers review of the first Toy Soldiers game – if the 2 players are equally matched, you can be there for a very long time with not much happening.  I found that the co-op options available actually made for more interesting gameplay than versus, as both players have full control options and earn their own money, so can often end up totally undermining each other’s gameplan. You can co-op any of the main modes, including survival.

Audio & Visual:

For an XBLA game Toy Soldiers looks fantastic, the cartoon style follows the toy box theme without making it chilidish and the individual turrets are all easily identifiable in battle and highly detailed. The levels have a lot of detail that will probably go unappreciated unless you go flying into it with one of the battery charged units, and the menu screens are clear and simple, making it easy to keep track of the medals you’ve earned and your standings compared to your friends.

The music is perfectly suited to the tone of the game, all synthy American guitar rock on the menus and ‘Victory!’ Screens. The unit sound effects are realistic rather than cartoon like, a good decision that gives the weapons impact – all the more important when you can actually fire them yourself. The army men who run your arsenal occasionally shout out entertaining snippets, and of course the Commando barrage is always entertaining. It’s just a shame there isn’t more of this humour throughout the game.

Overall:

Minor nitpicks aside, Toy Soldiers: Cold War is a really enjoyable title. I went into it knowing very little of what I was in for, and found myself easily losing hours to the game. The action twist keeps the pace going and involves you more in the gameplay, cleverly distracting you from the fact your turrets are being blown to bits while you unleash hell with your Apache helicopter and Howitzers.

Its light hearted tone is pitch perfect, although I do wish the developers had cranked up the humour a little. Expand the scale, throw in some well written cut scenes and Toy Soldiers could make an excellent fully fledged game (it’s very easy to forget that it is actually an XBLA title).

8-5-capsules-out-of-10

Mr Freeze Defrosted – New Batman Arkham City Trailer

One of Batman’s renowned villains, Mr Freeze has been confirmed to appear in the highly anticipated, upcoming video game Batman: Arkham City.

A brand new trailer for the villainous ‘Dr. Victor Fries’ has today been released by Rocksteady Studios. The trailer shows off Batman facing off with the man himself, Mr Freeze.

This will mark the villain’s second appearance in the Batman Arkham series – he was previously given a brief cameo appearance in Batman: Arkham Asylum.

However in this sequel, Mr Freeze will take on a much larger role in the grand scheme of the overall game.

Batman: Arkham City
is set for a October 19 release date for Xbox 360, Playstation 3 and PC.

 

 

The Company Men Review

Genre: Drama
Director: John Wells
Featuring: Ben Affleck, Kevin Costner, Chris Cooper, Tommy Lee Jones
Running Time: 104 minutes
Available for purchase at: Madman Online Store ($34.95)

Overview

Of course, the recession was famous not only for sparking a huge monetary crisis around the world – it was also an opportunity for filmmakers, writers, and scholars to comment on the American situation and way of life. In the crop of post-GFC films, there are resonating themes of the value of money versus. the importance of family, reminders that the career isn’t everything, and questions of the capitalist society in which the States exists within.

The Company Men is yet another one of these recession-inspired films, with an impressive cast including Ben Affleck, Chris Cooper, Kevin Costner, and Tommy Lee Jones. With such a stellar lineup and such a relevant issue, it would be safe to assume the film is brilliant – even Oscar-worthy, like Jason Reitman’s 2009 flick, Up in the Air. However, assumptions can often be wrong: The Company Men is an attempt to gaze into the middle-class working home, but the gaze is narrow-minded, clichéd, and at parts, it’s just plain dull.

Plot

The plot is as standard as you would expect. The GTX Corporation is cutting jobs after the 2010 recession hit them hard, and as a result Bobby Walker (Ben Affleck) is terminated from his position. Bobby tries to find another job, expecting it to be easy; however, he is greeted with stacks of long lines of people waiting for queues, and full rooms of recently terminated employees chanting “I can do it”. Soon, Bobby is left with no job and no redundancy package; his wife goes back to work part-time in order to support the family, but it isn’t enough to maintain their expensive lifestyle. When Bobby’s brother-in-law offers him a job at his construction company, he reluctantly takes it in order to feed his family.

Ben Affleck looking slightly pensive.

At the same time, Phil Woodward (Chris Cooper) is dealing with the fact that his job is on the line at GTX, and Gene McClary, one of the executives, is struggling not only with the company’s dramas but at having to terminate his friends and colleagues.

Yes, the storyline is mediocre: typical suburban family’s life gets turned upside down, but in doing so realises there is more to life than just a job. It’s cliché because it’s so relatable and we’ve seen it all before on the news and in the movies – and sure, it’s a great insight into the world of the shattered American dream, but I just didn’t enjoy watching yet another one of these films. There was no unique spark to it; rather, the film chugged on and on like a broken record.

If there is something to be praised upon in The Company Men’s narrative, though, it is the fact that it shows three different perspectives of the recession: the employee who has been terminated, the one who worries about termination, and the employer who has to deal with letting people go. To be able to see all the sides means it is a very well-rounded film in terms of presenting points of view, and is definitely better than simply following Walker through yet another recession tale.

Characters

The main characters in the film are Bobby Walker, Phil Woodward, and Gene McClary (Tommy Lee Jones). All three were (or are) involved with GTX Corporation, and all have been affected by the circumstances. Affleck gives a solid portrayal of Walker as a man who is hit hard by his circumstance and eventually has a change of attitude; you can see the pain and resignation in his face when he realises he may never get his old life back. With that being said, his character is still too cookie-cutter for my liking and Wells just didn’t push the development far enough so Walker ends up being someone that is too forgettable. Cooper’s character, Phil Woodward, is equally as cookie cutter; however, this guy doesn’t evoke sympathy so much as he made me want to give him a good hard smack on the face. Instead of being a strong character that takes his situation and does what he can, he hopelessly tries to hide in his office to avoid termination. Sure, he represents a fair majority of those who are terrified of termination, but he really didn’t inspire any emotion in me and, to be quite frank, the narrative would have been fine without him.

Tommy Lee Jones as Gene McClary.

Hands down, in The Company Men, the shining performance was delivered by Tommy Lee Jones. His character was one that was more complex than the rest, and he shed light on the rather elusive position of the boss that actually has a human side. While many were getting frustrated with their bosses during the GFC, McClary is a rare peek at how painful life can often be for those who are higher up on the corporate ladder.

The other characters do not feature too much in the film, however what did frustrate me was how passive all the wives of these men were. True, their husbands pull in a six-figure salary, but the women seem too much like housewives to be really considered as a part of the mid-to-upper class family. Where Wells could have broken outside the boss and given the audience a look into the struggles of a working family, he instead opted to keep the women passive and present a very one-sided portrayal in terms of gender.

Audio/Visual

Visually, the film is not innovative but it certainly does get the point across: a slightly blue filter accentuates the film’s depressing notes at the beginning of the narrative, and shots are largely all close-ups so the anguish on everyone’s faces is visible. The homes are chosen for their ability to portray the luxurious lifestyle these men lead, and sweeping shots show expensive sports cars at every angle. In short, the film’s visuals do exactly what they’re supposed to do, and for that Wells can’t be faulted. The film wouldn’t have worked with any other style or form of editing, so it’s good that in this respect, Wells hit the mark.

Bobby Walker…obviously getting terminated.

The soundtrack is uplifting – perfect for a story that seeks to restore a bit of faith in spectators that life goes on and losing your career is not everything. There’s not too much else to say, as no tracks stood out, but overall it was a complementary film to the narrative.

DVD Extras

The DVD comes with plenty of extras, as you would expect from a film with many big names. There’s audio commentary from Wells, a “Making of The Company Men” segment, the theatrical trailer, some deleted scenes, and – surprise, surprise – an alternate ending.

Yes, you most certainly do get your money’s worth from this DVD. The best part of all, though, is the alternate ending – we all wonder what films would have turned out like if there was a different ending, and Wells has given us exactly that. This set of extras is about as in-depth as a film could possibly get, and the director’s commentary is always a great way to hear a little bit about the vision behind the film.

Final Comments

While The Company Men isn’t a bad film, it most certainly didn’t stand out. Wells played it far too safe, and while playing it safe means you can’t fail, it also means it’s very difficult for people to remember your film. Tommy Lee Jones’ performance was one of the standout moments in the film, but with a clichéd storyline, stereotypical characters, and no real visual elements to make it stand out, The Company Men is a film that you’ll watch and eventually forget.

6-5-capsules-out-of-10