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Worlds first PSJailbreak arrests made

When all seemed quiet on the Sony front, and PSN was back up and awake
Something still weighed on the minds of the execs, that annoying PSJailbreak
So off to the lawyers they ran once again, “guys quickly draw us up a new brief,
Anything semi-legal that allows us to round up those hackers, modders and thieves”
Meanwhile back in the suburbs sits Dave at his desk, consoles piled up on the floor,
The kids are in bed and fast asleep when he hears a loud rapping knock on the door
“How are you Sir”, says the man in black, could you escort us to your garage please,
“Wow, why does one man need 100 consoles, Sir what are you doing with these.
You’re coming with us, to a cold dark place then we’re throwing away the key,
All for trying to sell something everyone knows you can get on the net for free.

In a world first and jokes aside, South African police have reported the arrest of a foreign national in raids relating to Playstation 3 jailbreaking and modding in a Johannesburg residential property. Finance and Special operations director Jacques Botha confirmed the arrest, saying the suspect will remain in custody until he faces the Specialised Commercial crims court. Police acted after receiving multiple complaints from South African Federation against copyright theft.
With assistance from the SARS Computer Forensic labs, officers were able to obtain PS3 consoles and harddrives worth about $14000 as well as original and pirated software and jailbreak devices. Governments and law enforcement groups involved in the worldwide raids ensure they are serious about copyright and circumvention and will continue with raids and arrests. Despite the annoyance and financial loss attributed to the PSN outage Sony still believe they have learnt from the ordeal. In production already is a new PS3 complete with new anti-piracy measures built into the drive itself. Let’s also hope there is no retaliation from other groups who have attacked Sony in the past due to their alleged unfair treatment of infamous hacker Geohot amongst others.

Anyone for a $500 virtual gun look no further

Let me think, a new PS3 or Xbox360 with Kinect, pay the rent, eat for a month or spend $500 on a virtual gun that essentially removes any challenging element from online play. I know which option I wouldn’t be choosing but for those control freaks out there with more money than sense who just like to obliterate other players, check out Glu Mobiles new addition to the arsenal inventory in their popular freemium game Gun Bros. For the small amount of 3499 war bucks, players can own the Kraken, a weapon capable of vaporising everything unfortunate to be within a mile of its beam.

Why on Earth someone would choose to purchase an add-on such as this is beyond me but similar tactics employed in the past by other companies have paid off. Remembering that these weapons don’t actually have to be sourced or manufactured the profit margin is potentially staggering. Freemium games such as Gun Bros rely heavily on large purchases from small groups of players, making a tactic like this seem slightly less crazy, although maybe $200 would be more enticing. Studies done by Flurry Analytics show that half the revenue generated by freemium games comes from only 13% of its users, who more often than not spend large amounts within the in-app stores.

Whatever Glu Mobiles marketing tactics they are clearly paying off as the company has announced the acquisition of two new games studios, doubling its internal development team in the process. Acquiring Griptonite and Blammo games, renowned for licensed franchises Ben 10 and Zombie Cafe respectively have greatly added to the companies own creative arsenal. Financially, “they represent an important step in scaling our business and executing our social mobile strategy”.

Glu Mobile reported its second quarter finances, with sales increasing from 16 million to 17.7 million, and a decrease in losses of just under a million. Not too shabby if you ask me, seems we are all on the wrong career paths.

Nerdy Niches – Galaxy World on George St

Do you love to go to arcades as much as I do? Then you MUST know and go to this wonderful not so little arcade which is just bursting full of games and prizes, Galaxy World on George Street.

Here is some helpful information:

What: Galaxy World

Where: George Street

Gamess that was rememberable:
• Mario Kart 2
• Air Hockey
• Claw machines
o Plushies
o Watches
o Slippers

• DDR machines
• Barber Cut Game
o Xbox
o Ipad
o Camera
o Phone
o Wii
• Fantastic Fever 3
• Car games
• And much more

The Good:
Mario Kart 2 still has cards to get! Personally I have always wanted to get a Mario kart card so to finally have one brought a giant smile to my face.
Close to the Pizza Hut buffet and cinemas. I visit the cinemas and pizza hut alll the time. It is 2 other great nerdy niches to visit, and to visit all 3 in one night really makes going out fun.

The Bad:
I feel as if there is a smaller selection. Well at least smaller selection to games that I like to play.
The claw machines seem impossible. I should know, I’m normally really good at them!!!
I don’t get this whole token coin games. It seems like a waste of time and money to me.


My silly own opinion:

I feel like a lot of the games downstairs are just a way to get your money. I mean sure games such as the claw machine defienetely make you feel like they are a way to get your money but at least most of the time you have a chance of winning. The games downstairs are claw machines, which seem impossible, along with these weird coin token games which seem to be impossible to get a large number of coin tokens. On top of this the coin tokens cost a lot to get so … it all seems quite useless. Yet all these children and adults are sitting there addictively playing like it’s a casino. It does worry me a bit….
In the end I guess I go there because there are a few games such as Mario kart and air hockey that I do love to play and it makes a visit to the cinemas or pizza hut better. So it might not be a place to visit on its own for me but that’s just my opinion.

Well anyway, it’s a great place to visit and I advise you all to check it out 😀

Junior Brain Trainer 2 Review

Junior Brain Trainer 2
Developer: Sanuk Games
Publisher: Avanquest Software
Genre: Brain training/ puzzle/ kids
Platform: Nintendo DS
Released: Out Now

After Dr. Kawashima’s Brain Training proved to be hit with the new audience opened up by the Nintendo DS’s accessibility, it gave birth to a new genre of games that stimulate the mind. Who knew that people would find solving simple maths problems and working out logic puzzles fun and deeply fulfilling, but they did and according to research, improved their brain power at the same time. Junior Brain Trainer is a game that attempted to realise this potential market and tailor the experience to a younger audience. Junior Brain Trainer 2 tries to improve on the original with new puzzles and activities, while retaining their target audience of those ages 6-11.

Starting up, you are greeted by three save slots for you to fill your name and age in, and select your gender, meaning you and two others can have separate save files recording your progress. You also have a choice of two difficulties: progressive, where the questions get harder as you work through the game; or pot luck, where the level of challenge is constantly changing and the activities are a random selection of difficulties.

Similarly to Dr. Kawashima’s Brain Training, play consists of a daily challenge for you to complete made up of 5 different activities. The activities aim to train and practice the skills learnt at school. Reading and writing activities have you constructing sentences from a set of options to describe a scene, finding the missing letters to form words, and adding missing words to form sentences. Addition and subtraction calculations briefly cover the numerical side of things, encouraging the use of the primary school ‘borrowing’ method – forcefully thrust upon you so that even if you can get the right answer, you still need to fill out the ‘borrowing’ answers before it lets you move on. Then finally, a few activities offer more general practice with certain skills, like geometrical puzzles involving shapes and adjusting a clock face to the necessary time.

Each time you meet your daily schedule requirements and complete these 5 activities, you are rewarded with one of the 26 unlockable ‘bonus activities’. These are unlocked in a specific order, from thereon playable as much as you like, and come under the different categories of ‘Hangman’, ‘Quiz’ and ‘Games’. With 26 activities to unlock, technically speaking, the game lasts a minimum of 26 days, although this does mean that from the start, everything is locked away, resulting in the game feeling very closed off and barren as all the menus are filled with disabled game modes. By having nothing on offer from the start, it promotes short play sessions because, aside from the daily challenge, there will be little else to spend your time on.

Unfortunately, for those who want to speed up the opening of new things to play, the date and time settings are locked in from the start, meaning manipulating the DS’s clock and calendar won’t allow you to receive bonus activities any faster. Also, I found it to be very unclear what time basis the game was operating on, because despite it being said to be a daily challenge, on occasion when hopping on the next day to undergo the challenge and unlock another activity I was met by a message saying I had already done my challenge for the day – that I could replay to revise if I liked, but wouldn’t be rewarded with another bonus activity. Even leaving it 24 hours didn’t always work, leading me to question whether one daily cycle was done by change of date or an elapsed time period. When combined with sometimes unclear tasks set involving moving panels, this makes the game overly finickity and far too confusing for the young target audience.

On the other hand, the rest of the user interface has been shaped with children in mind. For a start, the bright colour scheme and clear layout of the rest of the game aside from a few problem areas makes it easy to navigate through the different screens. A small woodland critter wanders by every so often, acting as your guide by contributing any advice he has to share, but the result of the whole kid-friendly feel the developers have tried to create seems mismatched to the task at hand. This is particularly apparent in the irritating music on a loop, which is completely unsuited to completing calculations and doing thought based puzzles. As such, even the most tolerable of children will have muted it from the main menu or turned the sound slider to zero after a few short minutes.

In trying to cater specifically for a younger audience, Junior Brain Trainer 2 has had a number of both hits and misses. The overall design, level of difficulty and type of challenges is well matched to the younger end of the scale to build on and practice the basics they’ve been studying at school. The problems come due to the fact that, from the start, the entire game is closed off and has to be gradually unlocked. While this does encourage short 5-10 minute play sessions, it also means that initially there’s barely any playing material, and considering the fiddly way in which the bonus activities unlock (or for that matter, often don’t) many may just give up. It’s adequate for patient youngsters, although those two words don’t always go hand – plus the upper end of the suggested age spectrum would do well to pick up Dr Kawashima’s Brain Training instead, as it will prove to be a more challenging, longer-lasting brain training tool.

5-5-capsules-out-of-10

GIVEAWAY:

To be in with a chance of winning a copy of the game, leave a comment below. One comment entry per person. Open to residents of the UK only – apologies to our readers from elsewhere around the world!

Ninja Fishing – iPhone review

Name: Ninja fishing
Developer: Gamenauts
Publisher: Gamenauts
Genre: Fishing
Platform: iPhone/iPad
Release: 4 August 2011
Price: $0.99 – Buy Now

Overview

As a huge fan of Fruit Ninja, I came into this game with high hopes. After all, if I gained so much enjoyment from swiping across my screen to cut some fruit I figured fish could only be more fun – especially since they smile at you with their fishy smiles.

Gameplay

It was a pleasant surprise to discover that the game delivers a lot more than what you’d expect from the title. Instead of just being a Fruit Ninja knockoff with fish instead of fruit, it has a whole other aspect to it as well. In this game not only do you need to cut up the fish but you also need to get them your damn self, you lazy sod.

The game starts off with your ninja casting his line into the deep blue and the aim is to get as far down as you can. This involves using a tilt-control to avoid snagging fish for as long as possible, because as soon as you snag your first one the ninja gets excited and starts reeling the line back up. If you get into a sticky situation with hordes of fish surrounding you, you have the failsafe of a turning your hook into a drill (with your ninja powers?) for a small period of time and cutting through them. Once you’ve achieved that first nibble and the ninja starts maniacally reeling in you get more fish attached to your hook by swinging it around at fish as you go past them hoping that they decide to grab on as well. However, some of them are either too smart or simply understand the basics of fishing because even if you position it right over them they won’t attach to the hook.

After your fishing line makes it to the surface the fish are thrown up into the air and then comes the slicing. The fish are thrown up in rounds, each round is accompanied by a stick of dynamite that – if you hit – ends the game. This can be a real pain in the ass if you end the game in the first or second round and you know that you had some real doozies coming up to be sliced.

There’s more of a hectic swiping around than in Fruit Ninja because to cut a fish you have to get it at exactly the right angle otherwise they just bounce around uselessly. Apparently this special ninja blade is made of one thin slice of super sharp steel and the rest is bouncy rubber. This gets especially frustrating if you’re trying to juggle a few at a time while avoiding the dynamite sticks.

This game really makes you work for your money, a lot of the time most of your earnings will come from the million common ones you get instead of the one or two rare ones you might manage. You also don’t get a bonus for slicing a few in one go, which dismayed me when I sliced three in a row and was expecting a virtual pat on the head but received none.

The game progresses depending on money that you earn by catching and slicing up fish. When you first start off you’re limited to going 25m down and can only catch 25 fish on the one hook. You can increase this over time, until you end up in the pitch-black depths where the fish don’t smile as much. The ‘shop’ in which you buy upgrades has an almost Farmville feel to it, that desperate hunt for the equipment that will make an already simple game even simpler. After numerous upgrades you can almost abandon the ‘tilt to get further down’ concept entirely and rely on the upgrades.

However, apart from being able to go further down and snag a wider variety of fish there is no real progression in the game. After a while the tap, tilt, slice of it all gets very repetitive.

Audio

The soundtrack to this game seems to grab the ninja concept and run with it. It sounds like something Mr Miyagi would listen to while practicing his crane kick. I found it fantastic for focusing my concentration on wrangling some wrigglers (I don’t know fishing terms, forgive me). It’s all very Zen, including the nature sound effects they include of tweeting birds and underwater bubbles.

Visual

The graphics are done in the usual cartoony and cute style that is the basis of many games on the iOS. They inject some attempts at humour at the beginning of each game in the form of ninja dialogue and this can range from a Rebecca Black reference to game hints.

Conclusion

I have to agree with the publishers, Gamenauts, that for a fishing game it is freaking awesome. I thoroughly enjoyed it, even though after playing it for a while you tend to go a bit Gollum-crazy, muttering about accidental catching of fish, fish that just won’t bite, and that gorramn dynamite. It sucks you in and kicks your tolerance around for a bit until you either snap and decide to slice your phone for real or think that maybe you should take a break. But isn’t that the reaction to all good games?

8-0-capsules-out-of-10

Geek Freak of the Week is Changing

It has come to my attention along with the others that even if we (the capsule computer guys and maybe yourselves) are quite weird, we don’t do mentionable weird stuff each week.Therefore the Geek Freak of the Week is changing to the Geek Freak of the Four Week… aka month. Ok yes I tried to make it still ryhme and kind of failed.

Anyway please do send your Geek Freak of the 4 Week statements to [email protected], or post your entry in the forum link below. It should be about 100 words with a non adult picture as evidence. The last date it should be due is the 27th and of course there will be great pizes coming out of our goodie bag.

So please enter your wonderful entry as soon as that weird thing happens this month 😉

Konami releases new PES 2012 screenshots

Konami have released a new set of screenshots for their upcoming title, Pro Evo Soccer 2012. These latest screenshots provide a sneak peek at some of the new elements which will be incorporated when the title is released in just under two months time.

The new screenshots demonstrate the zonal marking system that will be introduced in the active AI, and also the Teammate Control system which allows users to control two players at once. The others just show a bit more of the graphics involved in the game – the more we see of these screenshots, the more evident it is that Konami is really showing the stronger rendering when it comes to light sources, as well as improving overall player and pitch appearance.

Zonal marking

Teammate Control system

With that being said, we won’t know exactly how these new improvements in AI and gameplay will shape up until we actually get our hands on the game. All that is evident for now, though, is that PES 2012 looks like a great game visually, and there is most certainly going to be a noticeable difference in the way users have to play.

PES 2012 will be released on Playstation 3, Xbox 360 and Windows PC on September 27 in the US, and October 14 in Europe and Oceania. Release dates for Wii, PS2, and PSP are yet to be confirmed.

Check out more news on PES 2012 here.

Nintendo President Satoru Iwata Makes Official Apology to Early 3DS Owners

In response to early 3DS owners that are upset about the retail price dropping from $249.99 to $169.99 on August 12, Nintendo President Satoru Iwata has issued a public apology on the official Nintendo website. An english translation has been provided below courtesy of Giant Bomb.

To Those Customers Who Bought A Nintendo 3DS Before The Price Change

Greetings, everyone. This is Satoru Iwata from Nintendo.

Thank you very much for purchasing a Nintendo 3DS.

We have just announced a price drop for the Nintendo 3DS system effective on August 11 [August 12 in North America].

In the past, there have been price drops for video game systems some time after their release in order to broaden the user base further. However, never before has Nintendo chosen to issue such a dramatic price drop less than 6 months after a system release.

We are all too keenly aware that those of you who supported us by purchasing the 3DS in the beginning may feel betrayed and criticize this decision.

This unprecedented timing for a price cut is because the situation has changed greatly since we originally launched the 3DS. We decided it was necessary to take this drastic step in order to ensure that large numbers of users will continue to enjoy the 3DS in the future.

If the software creators and those on the retail side are not confident that the Nintendo 3DS is a worthy successor to the DS and will achieve a similarly broad (user) base, it will be impossible for the 3DS to gain popularity, acquire a wide range of software, and eventually create the product cycle necessary for everyone to be satisfied with the system.

Those customers who purchased the 3DS at the very beginning are extremely important to us. We know that there is nothing we can do to completely make up for the feeling that you are being punished for buying the system early. Still, we would like to offer the following as a sign of our appreciation to you.

[3DS Ambassador program details]

We feel a strong responsibility to develop the 3DS as a platform — to ensure that, in the end, everyone is satisfied; we will make every effort to do so.

Additionally, we know everyone is waiting for Super Mario 3D Land and Mario Kart 7. They are scheduled for release in November and December, respectively, so we ask for your patience until then.

Thank you again, and we look forward to your continued support.

Click here for more Nintendo News and Reviews!

Gold Jumper out now on iOS

Out now from Com2Us is Gold Jumper for the iOS. Developed by IZSoft, Gold Jumper transports you back to the Wild West, with the goal to guide a hefty bag of gold through mine shafts and canyons. Will you win the gold-rush?

You can purchase Gold Jumper now for $0.99 AUD from the iTunes app store here which is available for the iPhone, iPad and iPod Touch. So what are you waiting for? Jump into the gold mines and go from rags to riches with a touch and a tilt of your iOS device.

Whether you are a fan of platforming puzzle games or not, be sure to check out Gold Jumper, available now!

Pedantic much Mr Levine

Seriously guys, don’t you have enough cash and fame already without trying to bum more from game studios over pedantic and ridiculous issues. I’m referring to you Adam Levine of Maroon 5, who in an out of character move has filed a law suit against Activision for potential exploitation of his likeness. Levine, who is currently working as a voice coach on NBC’s hit “The Voice”, has been angered by Activisions use of his character within their spin off music title, Band Hero. Despite allowing his bands song “She will be loved” to be used and providing motion capture, Levine still has issues. These arise from his avatar within the game being used to sing over 60 unauthorised songs “which would not have been chosen by him for recordings or performances”.

Honestly, I like Adam Levine despite not being a Maroon 5 fan, but maybe he needs to go back to his magic joint and relax. I’d be honoured if I was even asked to have my likeness portrayed in a game, regardless of song choice. Greed, greed, greed, there’s no other words for it, with Levine even stating he received a lower fee than many of the other artists. Um….maybe it’s because they are better known and more of a draw card. Imagine some lowly extra demanding the same fee George Clooney receives for his films and walking off set when he is laughed at and dismissed. Levine has a multitude of charges filed against Activision for an undisclosed sum of money. I’m not saying Activision didn’t hold any information back, imp not sure, just get over it and move on.