For those who weren’t fortunate enough to bare witness to JAST USA’s Visual Novel Panel at this year’s Anime Expo, JAST have graciously uploaded a recap video, highlighting the best moments of the panel and all the announcements that were made.
If you don’t know who JAST USA are or what they do here is a quick run-down. JAST specialise in localising Japanese video-games (mostly visual novels and dating-sims) into English, including titles from Nitro+ and Peach Princess. There isn’t many companies out their bringing these titles to the Western world and JAST USA are there to give you your bishoujo fill.
You can check out the recap video below to see what happened at Anime Expo 2011 and if you want to see more you can view their website here. Also please leave a comment below letting us know what you thought.
If you’re after a game with ‘Gears’ in the title and just can’t hold on any longer, then Gatling Gears has popped up on PC to try and distract you from that other game. OK, so it’s a tenuous link at best, but you still get to shoot stuff! That’s close enough, right?
Previously only available on the Playstation Netork and Xbox Live Arcade, Gatling Gears is a top down shooter that throws players into a quest to save the world and defeat an evil Empire (cue sinister music). Players suit up as retired gear pilot Max Brawley, and are armed with grenades, rockets and of course, a gatling gun. There are 30 chaotic levels to blast through, as well as plenty of online and offline action in co-op and survival modes.
The game in it’s XBLA form got an ‘excellent’ rating from Dustin here at CC, so check out his review for some more information on the game.
Released today in Australia ($15.95) and New Zealand ($18.90), Gatling Gears is available via various worldwide digital outlets, including EA’s much loved Origin distribution store…
The first is Persona 4: Ultimate in Mayonaka Arena (which is the screenshot above). It is a sequel to Persona 4, set two months after the game. It is a fighting game being developed by the team behind BlazBlue. The premise is a fighting tournament hosted by Teddie, a resident of the TV world. So far, Yosuke, Chi and Yu (the nameless protagonist in the original game, name taken from anime) have been revealed. Aiges from Persona 3 was also confirmed. He will be joined by other Persona 3 characters. The game will be released for the arcades in Spring 2012 before making appearances on consoles later in the same year.
The second game isn’t really an announcement as such but more of a confirmation. Persona 5 is currently in the early stages of development and the regular Persona team will be fronting the development. Regulars Katsura Hashino and Shoji Meguro will be director and composer of both games respectively. Shigenori Soejima will be character designer on Persona 5. Hashino revealed that the game will have new elements, comparing the the nature of change to that of Persona 3, when it introduced dating-sim elements to the series. It will also be built around an internal HD engine, a first for the team. Although there was no platform announced, expect the game to make an appearance on the Playstation 3.
So, some extra Persona news. Must be a good day to be a Persona fan. What do you guys think? Is the Persona fighting game what you’re looking for? Or is the new entry to the main series more your cup of tea? Give us you opinion below.
Retro specialists Dot Emu have released a collection of arcade hits to the Mac App Store, giving Mac gamers 18 challenging games for only $9.99. The French company focus on bringing old (or simply overlooked) classics to gamers, and spend a lot of time bringing these titles to light, reprogramming them and sometimes even adding new features.
This collection is drawn from the 80’s and 90’s and together the 18 titles amount to 100 hours of gameplay. So if you’re looking for a long haul, multi genre retro flashback, then IREM Arcade Hits looks like a good bet to give that other Apple in your life some love. The games included are a pretty diverse lot, as you can see in the full list of titles below:
It was rumored a few weeks ago that D3Publisher was working on another title in the Onechanbara series, but they never truly said that it was going to happen. That is of course until today when D3Publisher revealed that they are bringing Onechanbara Z: Kagura exclusively to the Xbox 360.
Famitsu reports that Onechanbara Z: Kagura will contain just as much blood as previous games have had, but rather than playing as the normal protagonist Aya, players will be playing as Kagura and Saaya. The game will be released sometime in the Winter for Japan, and considering the title is 360 exclusive, there is a very good chance the game will be localized to North America.
I played the previous Xbox 360 title Onechanbara: Bikini Samurai Squad and found it to be an enjoyable and mindless hack and slash title, albeit one with plenty of fan-service. It felt a bit dated for its time but was still fun, so hopefully this title will indeed be localized for fans of mass zombie killing and bikinis.
It seems that this week’s Famitsu is just full of reveals, as they have also revealed that Tecmo is working on a new Fatal Frame title for the Nintendo 3DS. Though perhaps new isn’t exactly the right word, as it is being described as an augmented reality spinoff. The game will make use of the 3D camera and will be titled Spirit Photography: The Possessed Notebook.
Not much is known about the title at this time, but the game will have a story mode and something called an “AR Note” that will be used for the title. It will also have a mini-game mode that makes use of the notepad which is called Horror Not. Ghost camera is a camera mode that allows players to take spirit photos and battle other ghosts. There unfortunately isn’t a release date at this time, but seeing that picture up above in 3D would give me trouble sleeping at night.
Those hoping to see some sort of music game for the 3DS guaranteed a Western release should be glad to hear that Sega indeed plans on localizing such a title. Recently Sega Japan announced that they were developing a game called Rhythm Phantom Thief R: The Inheritance of Napoleon which was a rhythm game where players controlled Raphael by touching the screen with the stylus, swiping directions or even moving the 3DS to the beat of the music.
Today Sega of America confirmed that they will indeed be bringing the game overseas to both North America and Europe under the title Rhythm Thief & the Emperor’s Treasure. It will feature both single and multiplayer modes as well as StreetPass. Fans of music and rhythm games can expect to see the title sometime in the early months of 2012, and can also catch the below trailer for the game.
My only experience with anime – ever – was with Pokemon in grade six, and the masterpieces from that Pixar of the East, Studio Ghibli. Other than that, I’ve just never really gotten into it, despite recommendations for various series from various sources. My girlfriend and her friends had been planning to go to Manifest, Melbourne’s annual anime festival, for months, and I was of the mindset that I didn’t want to go. But when MasterAbbott asked if I wanted to go along to write about it, I agreed, thinking of it as an interesting experience in a culture I’m not used to.
“Interesting” is just one of the words I’d use to describe my weekend…
It started Saturday morning at a friend’s place, a house so creepy that even it seemed to be cosplaying as the Resident Evil mansion. Apparently it used to be a doctor’s surgery of some kind, and the back rooms, where the actual surgery used to take place, have been bricked up. Freaky.
Anyway, we piled into a couple of cars and headed to the Melbourne Showgrounds, and my first glimpse of the attendees included a guy dressed as what appeared to be a peacock: he sported an open-chested purple spandex jumpsuit, blue hair and a big blue boa scarf, huge golden boots and peacock feathers arched over his shoulders. I was…confused, to say the least. I was assured this was a normal, albeit extravagant costume. So with an uneasy mix of excitement and dread, we headed inside.
We met up with the rest of the group in the car park, to put on their own costumes, and perform some quick maintenance. Four of the guys donned robes from Magicka, and another three went as the Heavy, Medic, and Spy from Team Fortress 2. The Magicka robes and clothing for the TF2 characters were handmade and custom-fitted to each wearer, made by Kaori (the one in the Medic costume – check out her blog for some costume development photos). All the props, including the Magicka staffs, the Heavy’s minigun, and the Medic’s pack and Medigun, were made mostly out of cardboard, to scale, by Maemon (the Spy).
The huge amount of effort over the previous weeks obviously paid off – it took more than twenty minutes for the group to move from the car park into the main area of the convention, due to constantly being swamped by people wanting photos. Some were polite, some waaaaaay too keen. One guy got down on his knees and screamed out “Meeediiiic!” The subtle speech bubble seen above the Heavy’s head seems a much more elegant way to request a health fix.
There were plenty of amazing costumes, about 10% of which I actually recognized. Some were iconic characters that even an anime virgin like myself could identify, like Ash Ketchum, Naruto, Link, and Sailor Moon. There was an abundance of Pokemon (specifically store-bought Pikachu costumes and Ash outfits of varying quality), but most costumes seemed like non-descript schoolgirls, robots, ninjas, and guys with big hair and big weapons. I’m sure they were from something specific, but with my untrained eye, they all kinda looked the same.
There were plenty of events across the weekend, most of which I had no idea or interest in. The guests included some of the guys who made the Yu-Gi-Oh Abridged series, and a couple of voice actors I’d never heard of. They were screening various anime as well, none of which caught my attention.
A few of us entered the Super Smash Bros Brawl tournaments, and while I was eliminated in the first round, two of our mates went on to place third in the doubles competition. And that was no easy feat for a couple of relatively “casual” players: while they were the type to play it with a few beers and a few mates for, you know, a bit of fun, the competition included some serious, “I’m gonna bring my own controller ‘cause yours are the wrong colour” type of players. So well done, guys. I get the impression your laidback attitude may have angered some self-proclaimed hardcore players.
The Trades Hall had a frankly ridiculous selection of everything anime and pop culture, including several stores, physical and online, that I plan on checking out at some point. Even I, immune as I was from the lures of anime merchandise, succumbed to the temptation to walk away with more loot than I could justify to my wallet. I snagged a couple of Simpsons and South Park figures, some Plants vs. Zombies plushies I haven’t seen before, and a T-shirt featuring an awesome representation of the Mushroom Kingdom. Apparently the guys from Manco were there on Friday, sold every bit of stock they had for the entire weekend in one day, and didn’t bother showing up Saturday or Sunday. Considering they sell the Valve store stuff, that’s no surprise.
It also seemed a great opportunity for artists to sell their creations or take commissions for pieces, and from what was on show, there are definitely some talented artists in the area.
While the afternoon was winding down, the cosplay competition began, and I felt obliged to have a look. I was disappointed to learn that my friends’ efforts didn’t fit the official competition criteria, due to not being from a product of Japanese origin. Nevertheless, we went along, and watched in a mix of awe/confusion/ mild terror as the event unfolded. Despite my confusion over the characters each of the costumes were supposed to represent, it was lost in awe of the effort and accuracy to the source material, images of which flashed up alongside each act. The mild terror came in response to the consistently grating, face-palm-inducing hosts, and the often bizarre, non-sequitur nature of the skits. For the most part, the costumes looked fantastic, but the creators should probably keep their efforts focused on their amazing handiwork rather than attempting to perform. Just sayin’.
All up, the weekend was an interesting first foray into the daunting world of anime. I learned that this sub-culture is a little frightening from the outside, but its enthusiasts are more than willing to accept pretty much anyone who gives it a chance. The amount of effort everyone puts into their work, be it costumes, drawing, painting, prop making, music, or who knows what else, is impressive, and none of this art goes unappreciated. Everyone loves to get photos with cosplayers of their favourite characters, and everyone is spirited and enthusiastic. And why not? This is the anime fan in their natural habitat, surrounded by others who share their passion.
Have a look at the rest of the photos below. Those tagged with (RM) were taken byRowan Mahoney.
Also don’t forget: those tiny 2 and 3 tags at the bottom contain many more photos. WordPress apparently disapproves of images and likes to make viewing them as awkward as possible.
Luke had earlier reported that Atlas had a teaser website. He suspected that another Persona title was heading our way and it seems he was spot on, according to Famitsu. Persona 4 is heading to the Playstation Vita, the port entitled Persona 4: The Golden.
Several new features will be added to the Vita port. There will be a new character added to the mix named Marie. Expect more voice work, new songs and a brand new opening movie. Also expect New event and anime cutscenes throughout the game. It will also use the online capabilities of the Vita. So, if you ever need help with a dungeon, then you can co-op with another player. There is even a mystery feature that will be revealed at a later date, one that is apparently highly requested.
The game will be released in the Spring of 2012 in Japan. Hopefully Ghostlight will localize this, as they did with the other Persona portable titles.
Are you excited about Persona on Vita? Have your say below.
One of my favorite titles of 2010 has to be Bayonetta. The combat was fresh and fast paced, the visuals were over the top and stunning, and the character of Bayonetta became an instant cosplay favorite at cons worldwide. Yes, the lady in black certainly left her mark, but now it appears that a sequel might be coming along sooner than expected.
Platinum Games’ Hideki Kamiya recently replied to the tweet “Yo, what’s up with Bayonetta 2??” with “This week… in a game magazine…”
Yeah, it’s not exactly any true confirmation, but this could very well mean that either Game Informer or Famitsu are on the verge of a huge reveal for Bayonetta 2. After an incredible finale to the game, one could wonder just what else could be done with a sequel, but I have quite a bit of faith that Platinum could easily pull off something spectacular due to the youth of the franchise. Once this “magazine” leaks that Kamiya spoke of, we will be sure to keep you updated so stay tuned to this developing story.