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Metal Gear HD Collection – New Details

Konami Digital Entertainment announces new details for the Metal Gear HD Collection box set. Set to be released during the 2011 winter, this collection will consist of Metal Gear titles from the PSP and Playstation 2 digitally remastered in HD. The titles include: Metal Gear Solid 2: Sons of Liberty (2001), Metal Gear Solid 3: Snake Eater (2004), and Metal Gear Solid: Peace Walker (2010).

The new details are as follows:

• Digitally remastered from the ground up for PS3 & Xbox 360
• Stunning 1080p graphics
• 60 frames-per-second graphics
• Icons, sound effects, and all fonts upgraded for HD
• User interface rebalanced for HD
• Added right analog stick input and force feedback for Peace Walker
• Features Trophies on PS3 and Achievements on Xbox 360
• Worldwide matchmaking for multiplayer
• Save data sharing compatible with PSP version of Peace Walker

For more Konami news click (HERE)

Final Fantasy XIII-2 TGS trailer shows old Snow and grown up Hope in action

Yesterday at Tokyo Game Show Square Enix revealed a rather detailed trailer which shows off a lot of new information about Final Fantasy XIII-2. Well at least a bit more information about the characters. Yesterday we found two images that revealed what Snow and Hope would look like in the upcoming game, and this trailer shows them not only more extensively but also in some cutscenes.

Besides the older looking Snow and Hope we also have found out the name of the other character in the game’s logo. We already knew about Lightning, but apparently the other character’s name is Kaias a person who is unable to die. There was also some footage shown of a blonde female character named Yuru, however more information about her was not revealed at this time. Check out the video below.

Yakuza Black Panther 2 given first trailer at TGS

After Yakuza Black Panther 2 was announced, not much information was actually given about the title. That is until Tokyo Game Show, where today there was a four minute trailer released which provides plenty of details about the game’s storyline including how Tatsuya ended up in Osaka. Watch the video below yourself, though a rough understanding of Japanese is required to understand what they are saying.

Besides Tatsuya, there will be four playable characters that are entirely new to the Yakuza franchise which were not detailed at the time. However Sega did announce the a few of the game’s Japanese voice cast, so perhaps some of the characters shown on the Yakuza official site will be the other playable characters besides Tatsuya. What do you think? Does this have a chance to be localized like other Yakuza titles have been?

Shinobido 2 TGS trailer introduces characters and stealth

When someone thinks of a ninja what is the first thing they think of? Well besides the black ninja outfit of course, they most likely are thinking of a silent killer able to glide through the air which is pretty much what the main character in Shinobido 2 does in the trailer released today for Tokyo Game Show.

Shinobido 2 is being developed by Acquire for the PlayStation Vita and will let players form alliances with different factions and branch out the story in different ways depending on who they ally with. The game is going to be localized in Europe at the moment by Namco Bandai, but unfortunately no news has been mentioned about a North American release. C’mon Namco, don’t be like Nintendo… Either way check out the trailer below!

Disgaea 3 Return given Tokyo Game Show trailer

It wouldn’t be a PlayStation platform if Nippon Ichi Software didn’t grace it with a Disgaea title. But no worries, the PlayStation Vita is going to be receiving a port of Disgaea 3, which is going to be called Disgaea 3 Return. Better yet, the game is also going to be a launch title when the Vita is released on December 17th in Japan.

Could this perhaps mean that Disgaea 3 Return is going to be a launch title when the Vita comes out in North America? Only time will tell, though if it does then this may just be a system seller for me. Check out the video below where you can see the four new scenarios described, each with a different lead character.

RAGE TV spot graces the internet

Sure if you were watching the ESPN college football game between Michigan and Notre Dame last Saturday then you have probably seen this trailer already, however the rest of the world hasn’t, let alone those who have no interest in college football. Well Bethesda and id Software have you covered because today they uploaded the new RAGE TV advertisement.

As you can see below the commercial is full of action and praises from various media companies across the board. If you listen closely you can also hear the music of A Perfect Circle as they perform their song titled “COUNTING BODIES LIKE SHEEP TO THE RHYTHM OF THE WAR DRUMS.” Does that commercial get you hyped up more than you already were about RAGE when it releases on Xbox 360, PlayStation 3 and PC on October 4th?

Gravity Daze TGS trailer released alongside playthrough by Keiichiro Sotoyama

Tokyo Game Show kicked off yesterday and of course there were tons of trailers for different PlayStation Vita games but none of those games had a more stylized look than Gravity Daze. As you can see in the trailer released today, Gravity Daze is an extremely unique looking title that is being created by Siren’s Keeichiro Sotoyama.

Also released was a video of Siren creator Keiichiro Sotoyama doing a small playthrough of the game and showing off a number of the titles features. Plus it is subtitled in English so we’ll actually know what is going on! This game was first shown off back when the PlayStation Vita was revealed and was actually the title I was most interested in during the announcement. Let’s hope that this game makes it overseas to the West as its unique look is certainly a welcome sight.

[pro-player]http://www.youtube.com/watch?feature=player_embedded&v=caERlyLm6Sw[/pro-player]

Tokyo Game Show Day 1 Photos

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Tokyo-Game-Show-2011-Booths-Day-1-001

What a great day.  Tokyo Game Show 2011 is now under way.  Day one is out of the way, I got to say that this year TGS does look a little empty compared to last year in terms booths. Anyway, check out Day 1 Pics from the show.  Focus today went to all the booths and of course the amazing booth babes that always seem to impress each and every year.

Let us know what booth you liked the most and also who the best dressed booth babe is at the show.  (I say the Alien Ware Babes are probably one of the best we’ve had in a while)

Anyway enjoy the pics. (remember there is mulitple pics per page)

Jewel Link Chronicles: Legend of Athena – Review


Jewel Link Chronicles: Legend of Athena
Developer: Cerasus Media
Publisher: Avanquest Software
Platform: Nintendo DS
Genre: Puzzle
Released: Out Now

The match-3 genre experienced a real surge a few years back when ‘Bejeweled’ hit the scene in which you had to slide adjacent gems to form lines of three or more. The genre has since had countless imitations of this, as well as plenty of other games giving their own take on the match-3 area of the puzzle genre, but don’t be fooled by the name Jewel Link Chronicles: Legend of Athena which, admittedly, sounds like it’s another by-the-books copy of Bejeweled. Although it’s similar in that it’s still match-3 meaning it will always bear huge likenesses, it actually has enough differences to set it aside from others of its kind. Plus, you don’t move jewels anyway. You move fish, olives and grapes.

The reason Jewel Link Chronicles: Legend of Athena is different is that it features a curious combination of genres; it gives an incentive to your symbol-matching in the form of a RTS-like (real-time strategy) civilisation builder. As you slide the tiles together to destroy sets of three or more through the 100 levels, you earn various points which can then be used against new buildings and features for you settlement. These earnings correspond to the symbols in-game as well; matching a group of olives, fish and the like will give you bonus points of ‘nourishment’ to spend; sets of coins or rings will earn you a cash bonus, adding to your stocks of ‘gold’; or lining up groups of timber and other resources will add to your value for ‘construction materials’.


Once you’ve accumulated enough points in the necessary areas and meet the build criteria, you can add these new features to your settlement and watch it grow. That is, provided you have completed the level to unlock the next patch of land for building, because a set number of levels unlocks the next building allotment. There’s no doubt that this civilisation builder extension gives more depth to the game and livens it up beyond just a trawl through a set of 100 puzzles, but it is very limited. For the DS it’s more than sufficient, but that’s just to say that it is primitively basic, with specific developments assigned to each plot of land – you simply have to earn enough of each resource to construct each of them individually.

You will see your settlement through 5 dynasties, and you will see the changes depending on the era your ancient Greek civilisation is currently in. It’s well presented for the DS in this sense, as your city has a charm and character as you watch in grow and facilitate your people (which you never get to see) with new instalments to improve their quality of life, from fields for farming, to town halls and markets. There are minor tagged on extras with respect to the building aspect of the game, such as in one instance where you have to slide panels to piece together the blueprints of a building project, although, fortunately, you are given the option of skipping them with no consequences, which most will feel compelled to do given they seem to have been added a side-idea/afterthought.


However, even with all this talk of the building options, the main part of the game is the match-3 puzzles. A variety is achieved in what would have otherwise been a mundane task by the use of different objectives and different shaped grids. Objectives range from destroying a certain number of combos, eliminating panels of a certain colour, unlocking chained up pieces, and guiding a ball to the bottom of the grid by clearing a path for it. The grids, on the other hand, are always different shapes and sizes. As you progress through the game, the levels become progressively harder with grids which isolate certain pieces and give you less space, making it more difficult to execute lines of three or more.

A time limit ensures you never get too comfortable, but isn’t overly constricting as more time is added for each combo. Finishing combo after combo can also amount to in-game power-ups to help you clear the grid quicker, such as blasts which destroy everything in the vicinity. Other grids have abilities taking up squares which help clear the grid when they are activated when involved at the start or the end of a nearby combo. On top of the main story, there’s ‘Relax mode’ which is just a quickplay mode, allowing you to go back and re-do any puzzles you’ve already completed, and subsequently unlocked, in the main mode.


Overall, Jewel Link Chronicles: Legend of Athena offers an interesting combination through its use of a ancient Greek city builder teamed with match-3 puzzler, but for some reason it works and makes the puzzling sections more satisfying as there’s a rewarded after accumulating a set number of points. The graphics allow your settlement to take shape nicely, and gameplay is a decent enough example of match-3. With a reduced price point as well, the 100 puzzles and additional 15 bonus levels are worth a go if you enjoy simple puzzlers.

7-0-capsules-out-of-10

Dead Island ships 1 million to North America in week one; 2 million sold worldwide by week’s end

It is always a good thing when a game does well. No matter how some people may bash a game, when a game sells well good things happen for not only the fans but also the developers of that game. With its very hyped marketing campaign, we have been interested to see exactly how well Dead Island has done as far as sales go, and it seems that things have been going quite well.

Dead Island publisher Deep Silver has just released a few numbers for the game, including one that says that the game has shipped out one million copies to the United States alone and they are expecting to have sold two million copies by the end of the second week on shelves.

Geoff Mulligan, Chief Operating Officer at Deep Silver, stated in a press release that “the critical ‘first week’ of game sales has been an enormous sales success for Deep Silver. We’re working quickly with our distribution partner in North America, Square Enix, to restock shelves as quickly as we can.” When your game is literally flying off of shelves and has to restocked quickly, its a good sign.