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Gundam 00 Movie: A Wakening of the Trailblazer Review

Produced by: Sunrise
Distributed by: Madman Entertainment
Media: DVD
Genre: Action, Sci-fi, Mecha
Runtime: 121 minutes, 1 DVD
Rating: M
Available from: Madman $29

PREMISE

The Gundam anime series has long been known for receiving mixed receptions when introduced into the Western markets. While widely loved by the Japanese anime audiences, the series is not as well known by western audiences, as it often has to compete with the likes of Transformers and other giant robot oriented TV spots. However, the two seasons of the Gundam 00 series were widely embraced as one of the best mecha anime series to date, rivalling in popularity to series such as Code Geass and Gundam Wing. As one of the latest series Gundam 00 presented a highly original story, constructed an entirely new universe in which it could be told, presented an absolutely kick-ass soundtrack and presented viewers with some of the greatest animated mecha battles to ever grace the screens of the audience.

As an avid fan of the Gundam 00 series, I was naturally very eager to see how the story could be expanded upon, and excited about the prospect of a grand finale worthy of what is probably my favourite anime to date. The Gundam 00 movie A Wakening of the Trailblazer continues the story of the Gundam pilots of the 00 series as the creators of the Gundam multiverse venture for the first time into a realm never before explored in an Gundam series: First Contact. Not only is A Wakening of the Trailblazer the first original Gundam movie since Gundam Wing: Endless Waltz, but it is also the very first Gundam series to introduce an alien race into the continuity of the story. To many hardcore Gundam fanatics, this decision will no doubt leave some speculating as to how successful this venture might be. Will the story be a worthy ending to one of the most loved Gundam series in existence, or will this venture into unknown territory yield disappointing results?

‘2314 A.D.

The new government of the Earth Sphere Federation is carrying out a program of peaceful reconciliation, and preparing for the appearance of the Innovators who will lead the human race into a new era. But the return of a derelict Jupiter exploration ship marks the beginning of an unprecedented crisis. What are the alien entities known as Extraterrestrial Living-metal Shape-shifters? What do they want? And will Setsuna F. Seiei and his fellow Gundam Meisters be able to answer these questions before humanity is wiped out?

Featuring the popular heroes from the TV series in an all-new original story, and depicting the first appearance of alien life forms in the Gundam saga, this theatrical feature will amaze you with its breathtakingly animated spectacles of space combat and invite you to mind-expanding adventures throughout the solar system and beyond!‘ – DVD Blurb

STORY

The events of the movie pick up where the series was pretty much left as the end of Gundam 00 season 2. With the war for humanity’s reformation over, the Gundam Meisters of the private armed organisation Celestial Being have gone their separate ways. Some choosing to keep fighting to maintain the peace, others choosing to travel. The finale of 00’s second season was one which was loved by many of the fans. It did an excellent job at providing both an epic final confrontation and an epilogue to the fates of all of the significant characters. The film opens at a point 2 years after the final confrontation. Celestial Being is still taking routine missions to keep the peace, but has widely been accepted as the a group of heroes amongst humanity. Information is now shared openly between them and the United Earth Federation, and humanity readies itself for further exploration into the stars with a new race of humans known as Innovators.

It is at this point when an idealised form of peace is realised that a new threat presents itself. A long lost exploration cruiser sent to Jupiter 130 years prior suddenly makes a re-appearance. Parts of the ship crash down to Earth and suddenly a long string of strange events begins occurring across the planet. People begin to report machines suddenly coming to life and consuming human beings for unknown reasons. It is surmised that the entities responsible are in fact, an alien race. The aliens have the ability to shape-shift into various forms of living metal, which earns them the name of Extraterrestrial Living-metal Shape-Shifters, or ELS for short.

With a new conflict brewing on the horizon, and the fate of the Earth at stake, the Gundam Meisters of Celestial Being are once again forced to take up arms, this time not so prevent a war, but rather ensure the survival of Humans and Innovators alike. The entire reason for the armed interventions and reformations they carried out in the prior series’ was to unite humanity for the “dialogues to come” with the races they would inevitably encounter in space. Now the final stage for Celestial Beings plan for reformation has been set. And their final mission about to begin.

For newcomers to the Gundam 00 series, or the Gundam multiverse as a whole, A Wakening of the Trailblazer is not a particularly good place to start. It should be noted that for many who might watch the movie with no background knowledge to the series will most certainly struggle in understanding what is going on, and who the characters are. The concepts, battle techniques, Gundam capabilities, relationships and universal structure are all assumed knowledge. While for fans of the series like myself this isn’t a problem, I can understand it becoming one for other viewers. The assumption of knowledge unfortunately limits the degree in which viewers can immerse themselves within the story.

As a whole, I have to say that unfortunately the story does not hold together as well as one would hope for in a grand finale. The story tends to jump around from place at different stages, and even then, it holds together only just enough to get it across the line. The concept of an alien invasion is presented, but reasoning not provided until the very end. While I understand this is part of the mystery behind the alien race, a little more background information on the ELS would have been nice. I do have to give the creators credit for attempting to integrate aliens into the story, but the execution could have been performed better. And to its credit story did do a good job at addressing underlying themes presented but not expanded on in the series, such as possible romances and the re-use of older mobile suit models. It provided expansion to the story which, as a Gundam fan was good to see. Without giving too much away however, the ending of the story was executed VERY poorly. As the final note that the series would leave on, it left a very bitter taste in my mouth. A clear climax was built up to, but an ensuing confrontation is never realised, and the epilogue is just plain disappointing. I actually found myself creating alternative explanations for the ending scene that would not fully destroy my memories and love for the 00 series. When a movie forces the viewer to do that, it’s an indication of poorly handled storytelling. Ultimately it is a subjective area, but I believe that the 00 series would have been better off story wise being left at the end of season 2.

CHARACTERS

Setsuna F Seiei


The protagonist of both this movie and the 00 series, Setsuna F Seiei is the Gundam Meister that pilots the series’ signature Gundams, 00-Raiser, and subsequently the 00-Quanta for the movie. As the first purebred Innovator , Setsuna garners a huge responsibility not only as an ace Gundam pilot, but also as one of the few people able to reform humanity. Using the power of his 00 Gundam’s twin drive, Setsuna is able to create a space in which the minds of living beings can interact and come to an understanding. His capabilities become a key plot device during the course of the movie. Overall Setsuna appears to be a very tortured character in this movie. Not only is he daunted by the weight of his responsibilities as an Innovator, but also by the fact that his character gets very little development beyond what has been seen in the series. The fights he is engaged in are often lacking and despite his role as the main character, he seems to the get the short end of the stick in terms of screen time.

Lockon Stratos

Lockon Stratos is the master sniper of Celestial Being. Taking on the mantle and codename from his deceased older brother Lockon II (as he’s referred to by the fanbase) pilots the newly introduced Sniper type Zabanya. His attitude is fairly laid back and carefree, but in battle, he is 100 percent serious about getting the job done. Following the finale of season 2, Lockon II has stuck with Celestial Being as a Gundam pilot. Lockon most certainly takes a back-seat in terms of story development during the movie. His entire personal story was resolved close to the end of season 2. Interestingly however, Lockon and Allelujah share what is probably the majority of the combat screen time of the film.

Allelujah Haptism

Allelujah is the Super-Soldier of Celestial Being. As a former military experiment, Allelujah possesses not only abilities with Quantum Brainwaves, similar to that of Innovators, but also a destructive, psychotic split personality. When his other half Hallelujah returns in the movie, he appears just as brutal and dangerous as he was in the series itself. When the two work in unison, they provide devastating, but effective results. Along with his partner Marie Parfacey, Allelujah rejoins celestial being after 2 years of travelling the world. For the movie, they pilot the two-person flight-type Gundam Harute. Like Lockon, Allelujah and Harute Gundam probably receive the most screen time during battle sequences.

Tieria Erde

Tieria is an oddity among the ranks of Celestial Being. His consciousness is transferable from his body to Celestial Beings mainframe computer system, making him a combination of both man and machine. When he reappears in the movie, he has created a new, identical looking body for himself to assist his allies in taking on the ELS threat. Piloting the newly developed Assault type Gundam Raphael, he re-joins the fight, much to the delight of the fans. However, his character suffers from similar issues to Setsuna in that his role in the story has been drastically reduced from what it was in the series.

Others
The Gundam 00 movie is filled with too many characters to comment on, but for those who have watched the series, many will be happy to note the return of a majority of the characters from the series, as well as a few introductions to completely new characters. Minor characters such as the Setsuna’s rival Graham Aker and Celestial Being’s Feldt Grace receive a good deal of attention and development, while others like Saji Crossroad take a back seat for a good deal of the ride. The new characters are also a degree confusing, especially one of the scientists named Meena Carmine, who is a dead ringer for the psycho-queen Nena Trinity from the series.

Ultimately it feels like the presentation of characters is trying to do it’s best to stick to the continuity of the universe, which is admirable. Had many of them been omitted entirely, the movie would be accused of not remaining faithful to the ongoing plot. One might criticise the movie for having an over abundance of characters, but I feel that chances are, if one are interested in seeing the movie, then they probably already have a good background knowledge of the characters and story as it is so far. Whether or not the character appeals work for certain viewers will ultimately be a subjective matter to how familiar they are with the already existing material.

AUDIO / VISUAL

Despite the flaws that occurred with A Wakening of the Trailblazer’s story and execution, the visual designs and audio features were absolutely stellar. One thing that can never be said of this movie is that the battles are lacking. The battle scenes depicted are intense, high-speed and buffered with plenty of laser blasts, beam swords and explosions. The battles in which the Gundam’s themselves are involved are the most fun to watch. The combination of both anime styled art for the mobile suits and the metallic 3-dimensional CGI for the ELS forces provides a great contrast between the human-like mobile suits and the inhuman nature of the alien race. The visual designs of the mobile suits of the film also adheres very strongly to the types of suits and evolutions of different machine models from the series. Naturally, with 2 years, passed, one would expect to see some degree of difference. And while the battles are intense and numerous, they are also very well drawn and animated to the extent that viewers will pretty much always be able to tell what is going on, so that the battle scenes are not simply reduced to explosion-fests akin to the Transformers live action films. The fight banter is well fleshed out and individualised for each character and suit, and the special effects added to the battles are highly satisfying to watch.

The designs of the new mobile suits is an area I also feel garners a commentary, especially in regards to the Gundams themselves. I really particularly like the designs of Lockon’s Zabanya and Tieria’s Raphael. Both have taken the designs of the formerly goofy looking Cheridum and Seraphim Gundams and turned them into newer, more badass versions, outfitted with new weapons, armour and abilities. However, Allelujah’s Harute really looks and feels no different from the old Arios model from season 2. Most disappointing of all however is the flight of 00-Quanta. After a huge degree of build up regarding the new capabilities of the 00-Quanta, which looked a heck of a lot like a re-designed, twin drive Exia Gundam, the viewers are shown next to nothing of it. It appears only for a brief moment, but never engages in a satisfactory form of combat, which I found pretty disappointing, especially given the epic build up given to it.

The audio soundtrack however, matches the movie very well. The film takes much of the iconic battle and background music from both seasons 1 and 2 and re-releases them as slightly edited, but far more epic sounding versions. The new Trans-am power up theme had me stuck to the screen the moment it began playing. The sound effects are similarly ported over from the series to maintain the continuity and flow of the universe. The voice acting is also an area which I feel the movie did a good job in perfecting. One of the largest debates that still rages on between anime fans the English vs. Japanese dubs of the soundtrack. Similar to seasons 1 and 2, the movie does a great job and translating the vocals into English with the Western vocal cast. Brad Swaille returns and does a superb job as Setsuna F Seiei, capturing the very essence of his character that we loved to see from moments in seasons 1 and 2. Regardless of which side of the debate you find yourself on, the DVD does provide for both English and Japanese dubs. But as far as the English dub is concerned, it is performed very well, barely even editing story or voice segments to any unacceptable degree.

CONCLUSIONS

As the grand finale to the Gundam 00 series, one could most certainly leave out the “grand” part of that description. The story presented, while an expansion into areas of interest for the fans, ultimately did not pay off. The plot barely holds together, and the resolution and ending to the story of the 00 series were highly disappointing. However, despite the criticisms that one might have, one should still see the film for what it was: an experiment. For the Gundam series to venture into the realm of extraterrestrial contact, I feel that doing so must have been considered a gamble on the part of the creators. Ultimately I viewed the film as an experiment that yielded negative results. While still a Gundam movie, it was no ‘Endless Waltz’. While it is my personal opinion that the Gundam 00 continuity could have been left without A Wakening of the Trailblazer, the film itself is still an intense experience and hugely entertaining. The mecha battles are performed spectacularly and in the end it is still a fun film to watch through for any Gundam fan.

 

7-0-capsules-out-of-10

Rocketbirds: Hardboiled Chicken Announced For PSN

Now, what do you get when you mix a chicken in a very bad mood, a collection of different weapons, a totalitarian governement headed by penguins and a thirst to bring it down? You get Ratloop Asia’s Rocketbirds: Hardboiled Chicken, announced for release on the PSN. The game will hatch upon the world on October 18th at the price of US$11.99.

This platform adventure game follows the exploits of Hardboiled Chicken, a rebel who’s ultimate goal is to take down authority… I mean the penguin government of Albatropolis. He wants to take down the head penguin, who has become a totalitarian stooge running the city to the ground. There is also a co-op storyline. You and a friend will become two budgies on a mission to save the general’s daughter.

So, what can we expect from Hardboiled Chicken and his mission of mass destruction:

  • 15 Chapters in the Solo Campaign.
  • 10 Chapters in the Co-Op Campaign.
  • An assortment of puzzles throughout the levels.
  • Stereoscopic 3D support.
  • Mini-stories about Hardboiled’s past and the truth behind the penguin leader and his government.
  • Various weapons, including pistols, shotguns, Uzis, MP5s, M60s, AK-47s and the ultimate weapon… Brain Bugs!
  • Exclusive music from indie band New World Revolution plus unlockable music videos.

This game has only been announced for a US release. So, are you going to save the city from a crazed up penguin and its penguin filled government? Sounds like some penguins have some explaining to do, but even then, Hardboiled Chicken might not give them the chance.

Piggy Adventure out now on iOS from Com2Us

Com2Us have today released a new game for purchase on iOS devices titled Piggy Adventure. As part of the Piggy Adventure release event you can purchase the game for a limited time price of 99 cents on the iTunes store here.

Piggy Adventure is a puzzle game that features 3 cute animals named Steezy, Haden and Moochew, that have the goal of bringing back colour to the world of Avalon. Through physics based puzzles, Piggy Adventure is sure to challenge even the most intelligent gamer, with over 40 mind-bending puzzles and 40 achievements to match.

Not only that but Piggy Adventure features social media integration, leaderboards and level recordings that can be uploaded directly to Youtube. With so many amazing features, you definitely do not want to miss out on Piggy Adventure. Get it while it’s hot!

One Piece: Kaizoku Musou Trailer

Namco Bandai have been holding footage of the upcoming One Piece: Kaizoku Musou close to the chest since it’s announcement, that is until now. Today they have released the first official trailer for the upcoming One Piece themed Dynasty Warriors game, which can be viewed below.

This news follows the One Piece: Kaizoku Musou news earlier today, that the game will follow the entire story of One Piece, from the East Blue saga all the way to the end of the Marineford arc.

The game indeed looks incredibly impressive and is sure to be an interesting new direction for the One Piece video-game series. What do you think of the trailer? Let us know in the shout box or comments section.

Blue Exorcist Movie Announced!

Following Blood-C’s lead earlier today, Blue Exorcist is now getting a movie follow-up as well, finally coming full circle in it’s Full Metal Alchemist similarities.

Blue Exorcist was previously adapted into an anime series and mid-way through drifted from it’s original manga content (much like Full Metal Alchemist). The anime series itself is set to conclude this coming Sunday, which is already going to be a big day for anime, what with One Piece going into the New World and Hunter x Hunter making it’s long awaited return in animated form. Needless to say, all eyes will be on anime on October 2nd, 2011.

No further details have been revealed regarding the Blue Exorcist film, not even a release date. So for now it’s entirely up to the speculation of the fans. Want to speculate as well? Let us know your thoughts in the shout box or comments section.

New Assassin’s Creed Revelations Trailers

Ubisoft have uploaded two new trailers for the upcoming installment in the popular Assassin’s Creed franchise, Assassin’s Creed Revelations. One trailer details the results of the multiplayer beta and the other details the new Hook Blade item.

The results of the multiplayer beta are incredibly impressive with near 6 million multiplayer matches having been played, for the full details and even some killer gameplay footage of the multiplayer mode, check out the trailer below:

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=dnTNFSmpVCk[/pro-player]

The second trailer shows off the awesome new weapon to be featured prominently in Assassin’s Creed Revelations. That weapon is the Hook Blade, a new weapon that not only assists in combat but also provides new unqiue ways to travel across the cityscape. You can check it out in action in the gameplay trailer below:

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=AfDEfP-s_M8[/pro-player]

Ubisoft definitely has some truly impressive features on display here, what with the new Hook Blade and the monumental multiplayer beta numbers. I am sure that Assassin’s Creed fans will be chomping at the bit after watching these trailers as the await the impending release of the next chapter in the life of Ezio Auditore.

What do you think of these new trailers? Let us know in the shout box and comments section.

Resident Evil: Code Veronica X HD Review


Resident Evil Code: Veronica X HD
Developer & Publisher: Capcom
Platforms: Xbox Live Arcade (Reviewed), PlayStation Network
Release Date: September 27, 2011
Price: $19.99 or 1600 MSP – Purchase Here!

Overview:
Many things can happen in ten years. A few more things can happen in eleven years. This can pertain to any number of things, whether it is on a global scale or even just in one industry. The video game industry has evolved much since the year 2000, so much in fact that no one could imagine the type of titles we are treated to today on a regular basis.

Eleven years can change a franchise as well. The Resident Evil franchise can be seen as perhaps one of the most evolved franchises as their formula evolution helped drive Capcom to release a title widely released to be one of the best in the entire series. However these changes all occurred after one last title sustaining the old guard, Resident Evil: Code Veronica. Now Capcom has released an HD remake of this eleven year old game, but does the whole experience simply hide behind nostalgia-blurred goggles?

Story:
Despite its age, perhaps some aren’t familiar with the game’s storyline. Resident Evil 2 co-protagonist Claire Redfield is still on the search for her brother after surviving the zombie outbreak at Raccoon City and has ended up being captured while she was raiding an Umbrella headquarters in an attempt to find out more information.

She has been whisked off to a strange prison on Rockfort Island but of course, things aren’t going to be so simple. Shortly after being thrown in a jail cell a T-Virus outbreak has occurred and bio-weapons released. She now must survive and escape from the contaminated island and also come across a few extremely strange characters along the way.

Resident Evil has never been a series with an amazing storyline and the characters which you come across are extremely cliché but in Code Veronica it is part of the charm. The storyline is still rather interesting and as you learn more about Rockfort Island and the very odd Ashford family.
While the story may be interesting the first time through, many gamers should already know the song and dance with the story and won’t be surprised by anything they are seeing. As such, there are really no branching paths or anything to encourage a second replay other than obtaining a better scored ending.

Graphics:
Now with any HD remake, you would expect a number of things to be changed and upgraded. However there is little actually upgraded here. The remastering of the title is rather appalling and to be honest is something that shouldn’t be encouraged. There are a few plusses to the HD upgrade, such as the menu’s being completely redone so they look great and the game being upscaled to HD.

On the other hand there has been little actual improvement to the game’s graphics. The textures are just shabby looking and the characters themselves look just a little crisper at best, with very stiff animations that make it look like they are all puppets on a stage. Something that is very badly done are the cutscenes using pre-rendered footage as they are just atrocious in appearance and let us not even begin on the way the doors look. You would think with the amount of opening doors or climbing stairs, which used to hide loading times in the old game, you have to spend they could have upgraded it a little. But they are just plain terrible and from a game that is supposed to be in HD are inexcusable.

Audio:
When you imagine an HD remake you would hope that the original audio has been upgraded a little bit but that isn’t the case here. Everything sounds the same as the original title on the Dreamcast, though if there was any enhancement it is so miniscule it is unnoticeable.

Despite this, the game’s soundtrack still holds up rather well and hearing the zombies moan is always something that will send a shiver up your spine as you remember yourself ten years earlier playing the title. Then again, the voice acting is just so laughably terrible you may find yourself laughing at dramatic moments simply due to the way the characters sound.

Gameplay:
Code Veronica came at a time before the Resident Evil franchise turned a bit more towards action and over the shoulder cameras. This means that those unfamiliar with the Resident Evil series before #4 will encounter one of the biggest issues with Code Veronica, the controls.

Now, albeit truthful to the original game, the player must control Claire Redfield in such a strange and stilted. She drives more like a tank to be honest, having to stop and turn left or right in place before walking forward or backwards. This is just lovely for fighting zombies, and this is only combined with the fact that the controls and movement are entirely different from the camera perspective.

As you make your way through the world you will quickly learn why camera angles are no longer fixed in most titles anymore. The camera angle is fixed in a certain position and will not change until you move to a certain area, this can make for a great experience when you are right at the edge of these camera angle shifts and are shooting a gun. Combine this with the movement being independent from the camera and you will often be pushing the wrong way to move forward and instead turn around or walk backwards making navigation something quite hard to grow accustomed to in today’s world. Still, you have to give the game a bit of credit for remaining true to its history and replicate the good ol’ experience.

Also, remember the above mentioned doors and staircases which used to mask loading times in an interesting way? Well they are still in the game and will be enjoyed by purists and are still good to see occasionally they are just completely archaic. There is no way to skip climbing a flight of stairs or opening a door, which is inexcusable considering it is impossible for the loading to take that long for a title as un-advanced graphically as RE:CV.

Still through all of this you will find an enjoyable game here and surviving against the zombies and bio weapons that you will come across is very exhilarating and also a bit scary as well. This comes through having a limited amount of inventory space for not only healing items, but also weapons and quest items to unlock doors and advance further in the game. This creates a steady stream of anxiety as you play through the game and is very enjoyable.

Also once you finish the game you will unlock Battle Mode which will give you five characters to choose from and allow the player to kill waves of enemies as fast as possible to advance to the next area. These modes are done in first person so it is a nice change of pace and gives the player an extra way to kill time and get some more life out of the title.

Unfortunately there is little else added to the title besides an Online leaderboard system which may be intriguing to some who are trying to outdo their friends in some way. But for others this will simply be a feature that is left alone or ignored entirely as they continue to play through the survival horror experience that is Resident Evil: Code Veronica HD.

Overall:
Resident Evil: Code Veronica is a lovely survival horror title and can be remembered as the last great game from the past of a franchise. It is a great representation of the old title and purists may have a great time, but others will find a different experience visiting the past. Code Veronica’s dated graphics will certainly hold down the enjoyment for many especially for a title touted as an HD release. Every game ages, and HDing up a title from eleven years ago with no changes may make gamers feel like the company is simply cashing in on nostalgia here.

I give Resident Evil: Code Veronica X HD
5-5-capsules-out-of-10

Forza 4 is inspired by Pokemon?

In an odd bit of news, Turn 10 creative director Dan Greenawalt recently shed some light on the various inspirations for Forza Motorsport 4, in an interview with GodIsAGeek.

While this may seem like an obvious answer, it’s inspired by motorsport, that is not all that was influencing Turn 10 in the creative process. Surprisingly two incredibly unlikely games served as the point of reference for the team at Turn 10, those games being Pokemon and World of Warcraft.

You’d be forgiven for not seeing how these game’s tie in with Forza 4 in any way at all. So let Dan Greenawalt soothe your curious mind, “We take inspiration from Pokémon for our levelling systems and addictive layer rewards and variable schedule for rewards to get people addicted. World of Warcraft for our Auction House. Storefronts was from Yahoo Stores.”

But what about other racing games Dan? Well he’s got you covered, “I play all the other racing games but I take no inspiration from them because the goal is to actually push the genre forward, and we’re known for pushing so much more than most of the genre because of things with social and user-generated content.”

What do you think about this rather surprising Forza 4 news? Let us know in the shout box or comments section.

The Sims Medieval Review

Name: The Sims Medieval
Developer: EA
Publisher: EA
Genre: Simulation
Platform: iPhone (reviewed), iPad
Release: September 22 2011
Price: $4.99 – BUY NOW

Overview

I’ve already gone into how much I enjoy the Sims in my previous Sims Ambitions app review here, so I won’t repeat myself. Basically, I love the Sims, and I’m quite impressed with the standard of the mobile app conversion. The Sims Medieval not only lives up to that standard, but it exceeds it. However, the part that most surprised me is that it does so in quite a different way than I expected it to.

Gameplay

As per usual, you customise your character in the start of the game. Like other Sims apps, the customisation is nowhere near the PC version, but it still has a range there. The thing that tipped me off that Sims Medieval would be unlike other Sims instalments before it was that while the personality choices were many and quite varied, you could only pick one. That’s not to say that your character won’t develop a personality, but they will do so according to your actions. This is the first feature that emulates an RPG, but don’t worry there will be plenty to come.

I decided to make myself a charming musketeer-like guy called Frederic because when you’re playing in medieval times what else you gonna be? A big part of the Sims Medieval is making your own story. At various stages in the game you pick from four options, in the beginning it is simple-minded, gentleman, orphan and naughty. As the game goes on these evolve to have a clearer image of your character whether it be religious, wizard, evil character or warrior. I chose a gentlemanly scholar, because why make up a fake person if they aren’t going to be super awesome?

You are assigned a house to begin with, with all the necessities, and you can move, sell, or buy furniture but you can’t actually edit the house itself. You also can’t pick which house you live in, you simply upgrade when you get to a certain point in the story. You don’t get to choose if you want to upgrade or not, you just get the notice that you have been given a new house with all your old furniture sold at cost price.

The Sims Medieval is a lot less sandbox than previous Sims installments. There aren’t nearly as many needs to fulfil, your Sim only needs sleep, to eat, to socialize and have fun. Apparently in Medieval times people didn’t need to relieve themselves. The slimming down of the needs leaves a lot more time for you to concentrate on getting and finishing quests. To do quests you have to buy them with Focus Points. Focus Points were the most annoying thing in the game for me, because it takes forever to save them up and the way that you recharge them isn’t reliable. I often ended up just wandering around the town with nothing to do waiting for my FP to go back up. At one point I had nothing to do and found it impossible to get enough FP so I just ended up marrying a hot black vampire woman and wandered around a bit. Then I went back home and had some Woohoo, oh and what’s that? My FP went up by 5 points because my Sim was ‘sated’. Interesting…

One annoying thing was that my house was basically treated as a public forum (perhaps due to the fact that there were no NPC houses about), people wandered in from the street without knocking, slept in my bed and ate my food, to my cost much to my annoyance. At one point this evil, ugly woman stole my food and I ended up just fighting her. Homeowner’s rights to defend against intruders and all that.

As with most RPGs, there is a good/bad scale depending on your actions. I hovered around the middle of the scale, as I usually do when I make the choices I actually want to make. From what I could tell it didn’t make a huge effect on the story. In fact, in order to complete all the available quests you end up straddling both sides of the spectrum. As a bit of an achievement whore trying to finish off the 43 quests, I ended up stealing from the church as well as holding a bandit accountable for stealing a chicken.

As I mentioned before, your traits are gathered through you progressing through the story. You get a choice of four directions you can take your story, I chose to make Frederic into a warrior. This also gives you a main person to go to quests for and an interesting storyline to experience.

One of the big new things that Sims Medieval introduced was combat mode. It isn’t exactly the best combat mode out there, but it certainly is a good addition. It’s a fairly simple system with having a combat button that you press when you’ve recharged your attack. While you’re recharging you’re pretty much just defenceless. You compose your own guild by making friends with people and asking them to join, they provide a back up while you’re recharging your attack.

Visual/Audio

The visuals are excellent, as is to be expected from the Sims. There are small glitches, but nothing too terrible. The map is the same as other Sims app designs, with a wide view and small coloured avatars to represent people. The menu and controls are done in a medieval style and the whole thing has a great feel to it.

The audio is nothing to brag about, it’s basically just the usual Sims soundtrack and sound effects with a medieval twist.

Conclusion

The Sims Medieval is a great app, it may not be exactly what people are looking for in a Sims game, but the fact that they’ve evolved the game and made it more story-based is a great step forward. If anything it makes the player more involved, while still retaining the foundation of what makes the Sims so popular. For anyone who is looking for a well-developed and great-looking RPG app with sandbox elements this is the perfect game.

I give the Sims Medieval

9-0-capsules-out-of-10

Indie Studio Mojo Bones Release ‘Tongue Tied’ Teaser

New independent studio from the UK, Mojo Bones, have kindly shared a teaser for their upcoming iOS title, Tongue Tied. The teaser acts as the introduction to the upcoming game, showing the origin of how the two troublesome canines Mick and Ralph became attached. Charmingly animated, its no wonder Mick and Ralph stare on, eagerly salivating in anticipation of the studios debut release. Make sure that you check out the teaser below for a taste of what is to come.

Tongue Tied is a physics based platformer that will require players to utilise the super elastic abilities of our new found canine companions along their haphazard journey. While no game play footage is available as of yet, Tongue Tied looks to be an incredibly entertaining and humourous, as well as visually stunning title for the iOS. Mojo Bones will be releasing more trailers, revealing more detail about their forthcoming title, so be sure to keep track of their progress in anticipation of more information.

For more information on the latest news from Mojo Bones and their forthcoming iOS title, Tongue Tied, head over to Mojo Bones website, www.mojobones.co.uk. Alternatively, you can like Mojo Bones at their official Facebook page www.facebook.com/mojobonesltd or follow them on Twitter at www.twitter.com/mojobonesltd.