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Trackmania 2 Canyon Review

Trackmania 2 Canyon
Developer: Nadeo
Publisher: Ubisoft
Platform: PC
Price: $24.99 US (buy here)

Overview:

Somehow Trackmania has managed to hide from me. With the first game released in 2003 and a player base of over 9 million it is the most popular online racing game for PC. Yet somehow, the first thing I ever knew of it was through writing up a random little news article about Trackmania 2 Canyon’s release date, ‘What on earth is this weirdly named thing?’ I thought, ‘why have I never heard of it if it’s so popular?’.

It is now my favourite racer.


Gameplay:

A note on controls: The default controls (fully customisable) are keyboard based, but I found the game a lot better to handle with a PS3 controller, which only required a little bit of Googling and software downloading to do. I am however primarily a console gamer, so this is by all means down to personal preference.

What shines about this game is the emphasis it puts on player skill. Everyone has the same car, starts from the same position. There are no vehicle upgrades and no power ups to randomly turn the tide – this is all about how well you can drive. The controls don’t stretch any further than accelerate and drift, but Canyon is deceptive in its simplicity. The vehicle handling and some of the reactionary physics take a bit of getting used to, but when you find your feet with the mechanic it’s just incredible fun to play. I hadn’t played it for a few weeks since the multiplayer beta closed and when I dropped into my first race I was amazed by the speed of it all over again.

The racing itself is almost exclusively time attack, and regardless of the mode your playing the main opponent is always going to be the clock! It may not sound particularly competitive, especially in solo mode, but the gameplay is finely tuned to make the whole thing incredibly addictive. Tracks are short and sweet, and bar a few online unplayables (easily pointed out with a handy thumbs up/thumbs down rating system) are incredibly well designed. As well as the standard arcade race components players will often find themselves confronted with wall climbing sprints, mind boggling loops and cross terrain leaps – there always seems to be something totally unexpected around the corner that more often than not will send you flying into the nearest solid object with a crunch. But in this case it’s a good thing – the emphasis is on learning these tracks backwards.

Again the pacing is very well thought out – find yourself in a less than stellar lap and all it takes is the push of a button to restart the race instantly. Bar one occasion in solo mode you can do this as often as you want with no penalty – it makes learning the ins and outs of the tracks a lot easier. If you do hurtle into some concrete then your car will take damage, it’s a bit of a token visual bonus as there are no collisions between cars but it’s a nice inclusion all the same. Some may be a bit put off by the lack of in-race interaction with other players, but the style simply couldn’t function if vehicle on vehicle crashes were involved – I’ll take some fantastic track design over a little bit of destruction anyday.

Solo mode is a compendium of 65 tracks spread over 5 difficulty levels, with later tracks unlocked by winning medals in those already available. These are all time trial achievements, and beating the ghost cars will give you bronze, silver and gold medals. Things start off fairly easily and new players are given a chance to get into the swing of things with some basic single element tracks. Move on though and you’ll quickly find yourself confronted with much harder challenges, and those gold medals will become ever more elusive.

Canyon remembers to add a bit of incentive too – the only way you’ll be able to post a time to the worldwide leader boards is if you manage to bag a gold medal first. Only then will you be able to enter an ‘official’ race for the track, a one shot affair that piles on the pressure by removing the availability to restart. I can’t quite decide if this is a genius bit of pressure building or just annoying – your best lap runs the risk of never being seen as your best lap, and you have to wait five minutes between attempts regardless of how well you do. What it does do is make you concentrate, posting an ‘official’ time feels ‘official’. I guess it also evaluates the overall consistency of your driving rather than a one off wonder lap, so again, a focus on your driving skill.

Multiplayer has a Hot Seat option for one machine use and a split screen option for local network play, but where you’ll probably spend all your time is the online mode. Whilst you can turn off other players vehicles to help your machine cope, it’s more fun ( and more helpful) to be able to see them – especially in particularly barmy tracks. It’s a learning tool as well, with a spectator mode that comes in handy when there’s a top twenty ranked player racing on the server – learn from the best.

All the competition comes from the lap times, and the stats are always there to remind you just how you’re doing. There are a lot of very good players out there but the sense of achievement in your own times is still huge – shaving off a few hundredths of a second thanks to a perfect bit of cornering is always a good feeling, no matter how well the other guys are doing. There’s no real end to the competition as the tracks on a server simply repeat, players gain rank boosting ladder points depending on their times and rank compared with other players, but other than that there’s no let up to the racing – it’s incredibly easy to lose hours to.

The main point to emphasis here is that the core gameplay is the most fun I have ever had with a racer. The stripped back arcade style won’t appeal to everybody, but the simplicity is definitely deceiving. Practice makes perfect, and practice is hellishly addictive.

Of course the online multiplayer showcases player made tracks, so logically there has to be a track builder somewhere. There are actually two included in the package, one simplified and one advanced, so level design virgins and pros alike can knock up their very own race. A new feature, (which can make good levels awesome), is the ability to add your own music to the background. Players can roll up to your circuit and you can make them listen to whatever you want. I haven’t seenmuch humorous abuse of this, but a bit of high octane guitar rock always makes racing better!

As for the actual ins and outs of the track editor, the simple one is as much as I can handle without getting incredibly frustrated – it’s a bit of a theme with Canyon that there is no in game tutorial info whatsoever. Like the core gameplay it promotes spending the time to learn it, and I just couldn’t help running back to the action.
Trackmania as a series has always had a huge and productive community, and there are several sites out there where you can download new environment s (some Lego to replace the canyon perhaps? A Mass Effect theme?), car skins and models. If you give the community long enough everything will exist – you can race a Nyan Cat car for goodness sake! You can of course make up your own car skins with the paint tool – which once again is as productive as you choose to make it.

Apart from the lack of tutorial information the customisation options are seamlessley integrated into the game. If you want to delve into it and knock up half a dozen race tracks to the tune of your favourite band you can, or you can just ignore it and get on with the racing.

Audio & Visual:

Trackmania 2 Canyon, although arcade in gameplay style, goes for an all out realistic world.

Visually it is a very good looking game, you only have to look at the screenshots to see it, and I had only a few minor framerate issues. The Canyon theme provides a stunning background and the number of cars Trackmania can handle at once is really impressive, especially when your own vehicle is kicking up dust and burning rubber onto the road. Nadeo have a bit of a mission to keep their games playable for as many people as possible, and true to that the spec demands are pretty reasonable for what you get in return.

The music is nothing outstanding but provides a good backdrop for the action nonetheless – if it’s really playing on your mind while you blaze around corners then you can always replace it with your own. I find myself with very little to say about the sound effects, which in a realistically styled driving game is a very good sign indeed – my brain has been fooled completely!

For the sake of nitpicking – the cars don’t splash when you crash into water, it’s a bit strange to watch them sail straight on through as if it were air: that’s all I’ve got for negativity.

Overall:

Trackmania 2 Canyon has been a pleasure to discover. A few months ago I had never heard of this series; now it’s my favourite racer. The stripped back style probably won’t get the Gran Turismo diehards going and it could use a few tutorials, but if you want fun, fast arcade racing then you could do no wrong picking this up – and it’s only $24.99 US. A bargain if there ever was one.

It’s also incredibly addictive, so if you’ll excuse me…

9-5-capsules-out-of-10

 

Portal 2 to receive free DLC named ‘Peer Review’ on October 4th

If you need any reason to play Portal 2 besides to enjoy the puzzle gameplay as well as the unique comedy contained in the game, then how about completely free DLC. Valve announced earlier today that they will be releasing the free DLC next month on October 4th on the PlayStation 3, Xbox 360 and PC.

The DLC is going to be named Peer Review and will provide more missions for P-Body and Atlas and even give GLaDOS a bit of screen time as well. There are a few leaderboard single player and co-op missions to see who will be able to obtain the best time. So better dust off that copy of Portal 2 because it is going to be getting some playtime next week.

Metal Gear Solid HD Collection Limited Edition announced!

Well if that isn’t just an extremely long name for a game’s special edition, especially when the limited edition isn’t even named anything special! The Metal Gear Solid HD Collection is going to be getting a limited edition version release courtesy of Konami. This special edition will come with the game of course, and also offer a 248-page art book and a fancy package.

The art book is absolutely huge considering the length, which is something any fan of Metal Gear will be wanting to keep eye out for. Unfortunately Konami hasn’t announced a price for the limited edition version at this time, but with the release date of November 8th growing closer expect a price reveal soon.

Crunchyroll to simulcast Hunter x Hunter

You heard right, Hunter fans,  Crunchyroll have today announced that they have secured simulcasting and streaming rights for the most anticipated new anime of the Fall 2011 Season, Hunter x Hunter.

This is a surprise announcement coming at the eleventh hour, with only a day until the massive premiere of new series tomorrow on the 2nd of October, 2011.

Hunter x Hunter will be simulcast 60 minutes following the original Japanese airing. Talk about efficient! The series will be available in the following territories: United States, Canada, United Kingdom, Ireland, South Africa, Australia, and New Zealand. So if you live in one of those lucky countries, rejoice!

Be sure to check out the first episode (titled Journey x And x Friends) of Hunter x Hunter starting tomorrow, it’s not to be missed!

New Club Nintendo item gives us the History of the Handheld…

Been wanting a nice way to spend some of those Club Nintendo coins? You’re in luck. Nintendo have recently added a set of 12 hand-drawn cards that take us through the history of their handheld line. From the Game & Watch to the 3DS, it’s all there in crisp, photo form with information about each handheld detailed on the back.

This whole set is currently going for just 300 coins. I know it’s just cards, but little things like this really make a good conversation piece and if you are a handheld buff, this set is sure to please, regardless. You can be taken to Club Nintendo’s page for the item here.

So, what do you think about this new offering?

Dead Island’s Bloodbath Arena DLC delayed again

It was stated, shortly after Dead Island’s release, that Techland’s first priority would be to fix any bugs that they come across and other issues that hinder player enjoyability. Now it appears that this priority has caused the delay of the game’s DLC plans as earlier today it was revealed via Dead Island’s Facebook page that the Bloodbath Arena DLC was delayed.

The post states that the company is “working hard to make the Bloodbath Arena DLC available as soon as possible. However, due to further polishing of the main game the finalization of the DLC code has been delayed. We know that many fans are eagerly waiting for it and apologies for any inconvenience. We expect to announce a release update next week.” While delays for DLC, especially one that is free to people who bought the game new is always a bad thing, but fixing bugs should always be a companies main priority.

FIFA Street reboot aiming at March 2012 release

Soccer may not be the biggest thing for residents of the United States, but it is a huge thing all over the world. FIFA Street was an attempt to spice up the sport and give fans something different from the standard soccer gameplay. EA revealed back at Gamescom that they were planning to reboot the series and release it some point in 2012.

It appears that the release window has been narrowed significantly as VG247 reports. Last night at FIFA 12’s launch event in the UK EA revealed this fact and also copies of FIFA 12 contain a pamphlet with the new release window for the reboot. So what do you think they will change in the upcoming soccer reboot?

Serious Sam 3: BFE delayed a month to November 22nd

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Those hoping to hit up Serious Sam: BFE next month on October 18th are about to be a little disappointed because Croteam has announced that the game has been delayed a month to receive a bit of extra polish and will be released on November 22nd instead. Davor Hunski, Chief Creative at Croteam said that “The game is playing wonderfully and looks great, so we are going through to balance the difficulty and fine tune the code to eliminate any technical issues at launch.”

This is a good sign honestly, as games that are released early despite having a few bugs are usually poorly received despite high hopes. So although the delay is a bit untimely, it will hopefully benefit everyone in the end when this PC exclusive release occurs.

Angel Beats!-Anime Review

Angel Beats!
Release Date: 18/11/11
Genre: Action/Comedy/Romance
Platform: Blu Ray (Reviewed)
Running Time (mins): 300
Language: English, Japanese
Episodes: 14
Discs: 2
Available for purchase at Siren Visual Online Store ($59.95)

Overview
When you have an anime that ranks in the top 3 on Japan’s Oricon sales chart and spawns not one, not two, but five singles that take Japan’s musical charts by storm, you know you’ve got something special. Enter: Angel Beats! an anime that is a force to be reckoned with. Angel Beats! combines many elements of various anime genres, mixing together well to make something truly special much like Summer Wars did earlier this year. Now Angel Beats! arrives on Australian shores thanks to Siren Visual, complete with all 14 episodes and with both the Japanese and English audio tracks. So what are you waiting for? Hurry up and see what all the fuss is all about!

Plot and Character Development

The opening scene of Angel Beats! hits you hard within the first few seconds: protagonist Otonashi Yuzuru wakes up dead. He finds himself trapped within the afterlife, where other students his age exist until they can resolve emotions that held them down during their lifetime. The audience is then introduced to the unique concept of The Afterlife Battlefront, a group of rebellious students led by Yuri Nakamura, who purposely try and stay in this world in fear of being reborn as anything other than human. By doing so, they declare war on God and although hesitant at first, Otonashi is recruited as a member of The Afterlife Battlefront. Angel Beats! boasts an unique setting but what helps the premise excel is the execution of both it’s humour and it’s heart-felt moments. While these two contain opposite tones, both are done exceptionally well and the transitions between the two are done so smoothly it never appears out of place, forced or squeezed in. One particularly interesting theme throughout is in the afterlife nobody can die. This leads to many unique instances of slap-stick comedy, as well as some crazy battle tactics and over-the-top situations. Almost every character has their own catchphrase and often results in some reoccurring jokes, most of which just become more humorous overtime.

Angel Beats! has many intense moments pushing it’s story forward, filled with both emotional and physical obstacles that the Battlefront must overcome, and should have otaku at the edge of their seats through its many exciting plot twists and cliffhangers concluding most episodes. However in some instances this can be a downfall of Angel Beats!, as there are one or two misleading moments where a character may misunderstand something that will lead to building up suspense, resulting in either nothing or very little which can be unsatisfying to viewers. This however happens on rare occasions throughout the 14 episodes of the series and is mostly overshadowed by it’s brighter moments. Possibly the biggest highlights of Angel Beats! are the episodes that are dedicated to exploring the often tragic backstories of the Battlefront’s members such as episode #3 My Song. These episodes can be very touching and breaks up the humour nicely as well as creating a deeper understanding of the setting, plot and characters which results in a lot of well established character development.

There are many interesting characters in Angel Beats!. Yuri, leader of the Battlefront steals the spotlight with every scene she appears in, with attractive confidence and leadership which is second to none. Although Otonashi Yuzuru is the main protagonist, for earlier episodes Yuri seems to drive the story forward, and as Otonashi begins to understand her, so does the audience. Otonashi is also a quite and interesting character, but his backstory will engage viewers more as the series progresses as he recovers from a case of amnesia. Arguably the most entertaining character development seen throughout the series is with the Battlefront’s main antagonist, Angel/Kande Tachibana, who is surrounded in mystery and undergoes many changes throughout the series. Many members of the supporting cast stand out as well such as comedic relief characters such as TK who loves dancing and speaks in broken English and pop culture references, and music groupie Yui who is loud and hyperactive who shares an interesting love/hate relationship with Hinata who is closest to Otonashi. There are a few other engaging cast members in the series such as Ayato Naoi who deserves a notable mention, but many of them do not get as much character development and exploration into their backstories as fans would appreciate. If only the series was a bit longer, the writers would’ve been able to go deeper into them. While a few characters of this massive cast do blend into the background, most stand out and prove to be very entertaining characters, it’s just unfortunate not all of them are shown in as much depth as others. With that being said however, the ones that do go in depth with their backstories are told wonderfully.

The biggest flaw of Angel Beats is that it unfortunately tries to squeeze in too many ideas into only 14 episodes. It swiftly changes from a comedy, to a romance, to an action/adventure filled with mystery and suspense, to it’s major focus on musical performances, to touching on religious beliefs and morality among many other topics that often don’t go into enough depth to fully satisfy the viewer. Instead the audience just gets a taste of what could’ve been flawless if only it had more episodes. The beginning of the series is much more a comedy and slowly becomes more and more of a serious action/adventure as it goes on, but the change feels natural and humour does continue throughout each episode so it still feels like your watching Angel Beats!. What doesn’t work however is the focus on the romance element of the anime does feel a little a bit rushed in at the end. This is easily forgivable though, as the climax and the final unexpected plot twist is really touching and does make a very satisfying ending to the anime itself.

Animation

Simply put, Angel Beats! looks superb and it’s pretty clear it’s had an impressive budget behind it. While some character designs are clearly more creative than others, most of the main cast are very memorable in both their character design and personalities. The colours and shading capture the emotion of each scene accurately, which is important as the heart-felt moments are often what drives the anime forward. Action scenes contain very fluent animation that are adrenaline-filled and are just as hyperactive of the rest of the show. However the animation shines it’s brightest in it’s many Sakuga scenes, which are mostly during musical performances. These really capture your attention and even viewers such as myself who aren’t fans of J-pop music will find themselves engaged in these scenes as the animation is truly outstanding here.

Audio

Music is a major focus in Angel Beats, and it’s obvious just from the opening theme with Angel/Kanade playing a very memorable piano melody in the song My Soul, Your Beats!/Brave Song. But don’t take my word for it, check the Japanese Oricon weekly singles chart, where it debuted at #3, and sold about 80,000 copies in its first week of sales! Throughout the series a band known as Girls Dead Monster are featured throughout, and their songs are played in Japanese. Oddly, this never seems out of place in the English dub. Five singles were released in Japan from Girls Dead Monster, a testament to how great the composition of these tracks are. On top of all this the English dub is just as great, notably the performances by Blake Shepard as Otonashi and Brittney Karbowski as Yuri. One fun aspect that deserves a mention is the voicing of TK in both the Japanese and English dubs by Michael Rivas and Adam Van Wagoner respectively. The dialogue of this comedy-relif character is awfully bizarre as he’ll only say slightly understandable English phrases, often quoted from pop culture. Whilst he speaks full English in the English dub, he speaks in just almost fluent English with only a few Japanese words thrown into the Japanese dub. He is a character surrounded in mystery, and in the Japanese dub never mentions why he doesn’t speak much Japanese, just that ‘he’s a mystery.’ It is a lot of fun swapping between each dubs and hearing the minor differences in his voice, so it adds a bit of unique re-playability to it.

Verdict

Angel Beats! takes the best from multiple worlds and attempts to squish it all into one, and surprisingly this interesting mix works for the most part. It’s downfall however is that many of these awesome ideas are not realised in as much depth as they have the potential in doing so, due to the series being so short. However, what is there is truly wonderful, as it presents and conveys these ideas remarkably well and fits them together so they do feel natural. What’s there is simply put, amazing. The emotive, heart-felt scenes are nothing short of beautiful, the action will have your heart beating out of your chest and the humour should be appealing to even those who aren’t big on anime-styled humour, so it’s just jumping from one great idea to the next. Angel Beats! is a must watch for any fan of anime, pick it up now from Siren Visual!

PROS

  • Great mix of adventure, action, emotive drama and comedy
  • Great voice acting in both English and Japanese dubs
  • Awesome Soundtrack
  • Really satisfying conclusion
  • Nice animation and superb Sakuga scenes

CONS

  • Needs to be longer in order to properly explore all it’s interesting themes
  • Some characters have much more interesting designs and backstories than others
  • Romance element is wonderful, but feels a bit squeezed in

9-0-capsules-out-of-10

Camping Mama: Outdoor Adventures – Review

Game Name: Camping Mama: Outdoor Adventures
Platform(s): Nintendo DS
Publisher(s): Majesco,
Developer(s): Cooking Mama Limited
Genre(s): Adventure/Mini-Game Compilation
Release Date: September 13, 2011 (US)
Price: $29.99
BUY NOW!

Over the past 5 years, we have assisted Mama in cooking, crafting, gardening, and babysitting. All that work though calls for a bit of a vacation and gaming’s #1 mother is now ready to take the whole family camping in Camping Mama: Outdoor Adventures. While this title still thrives on participating in mini-games to complete tasks, it also changes things up with a bit as players can take control of one of Mama’s children and explore each campsite. So how does Mama’s trek to the great outdoors add up? Here is my review for Camping Mama: Outdoor Adventures.

Gameplay
Aside from the whole “camping” premise, there really isn’t a plot to follow within Outdoor Adventures. Instead, the player must take the role as Mama’s child and perform certain chores to make this trip a delightful one for the whole family. The campsite Mama chose is quite a large one and is made up of several different locations such as a forest, a beach, and a mountainous area for the player to explore, with each location broken down into a set number of stages.

I would really say that this entry in the series plays out as two halves throughout the entire game. A good portion of the time, the player must use the touchscreen (or D-Pad) to control their kid and “find” Mama or Papa within each stage in order to progress. Luckily, these touchscreen controls are responsive and the top-down view makes it easy to explore. Your kid is also equipped with 8 hearts for an HP bar of sorts, as there are enemies such as crabs, monkeys, and other outdoor creatures that can cause a bit of damage when crossed. These foes play a much larger role in the “exploration” part of the game though, as they make worthy obstacles for fetch quests.

At times, players will have to perform tasks such as feeding animals that block paths or collecting a set number of items for Mama or Papa. To do this, you must ensure no wild animals touch you as your load will drop to the ground and the whole process will then have to be repeated. This was one of the only true frustrations I had with Camping Mama, as the kid you play as is not very speedy and is very prone to getting hit by the many creatures within the game. I think part of this was also my impatience for the mechanic though, as I later learned that each animal’s walking pattern was meant to be studied so players can safely travel through using proper timing. It’s a lot smarter of a scheme than it appears to be, but I still found it to be one of the least enjoyable elements within the entire experience.

If anyone has every played a Mama title, they should definitely know about the vast amount of mini-games that are packed inside. Camping Mama is no different, as there are over 100 to complete in all that each have their own distinct feel and format. To access one of these mini-games, the player must trigger an event within each stage such as running into an animal, reading a sign, or by simply finding a parent. Some of these mini-games revolve around cooking, while others have the player interact with the many animals found throughout the environment. Due to the mass variety, I could literally ramble on all day about every game that can be found, but to shorten things a bit, we’ll just go over a few for now.

The cooking games usually consist of the player having to slice, prepare, and cook foods on the touchscreen. Now I won’t go into too much detail about these moments as if you played any Cooking Mama title, you should know what to expect as the same kind of mechanics are utilized here. Taking a page out of Crafting Mama’s book, some activities will have the player craft an item from the many elements found in the wilderness. If the player has to make a slingshot for example, they must cut their stick, slice through leather, and then attach the elastic band in a multi-part game. The other mini-games have you mix it up with the animals and outdoor environment as well, with the likes of tossing bananas to hungry monkeys, tracing a picture in sand before a wave washes everything away, and dodging enemy boars in a jumping challenge. While some of these can be a bit dull, I enjoyed well over half of what I played as Camping Mama makes each mini-game easy to pick up and play while giving fans of the series some new elements to toy around with.

Even after you complete the 36 stages, there still is quite a lot left to do thanks to the many collectibles scattered about the campsite. Completionists are sure to love all of the hidden badges and items thrown in as well, as these alone give a ton of incentive to revisit past locations. A challenge mode is also available, letting campers replay mini-games to best their star ranking. With all of the mini-games, exploration segments, and content added in, I can easily say this very well may be the largest and most fulfilling Mama game to date.

Graphics/Audio
If you enjoy crisp and colorful visuals oozing with that classic “Mama” charm, you will be in paradise on this camping trip. Mama and Papa still look about the same, so not much can be said on their character designs, but the animals and varied environments come together perfectly create an upbeat and jolly atmosphere. I did find some of the design choices a bit odd and unfitting at times though with the likes of penguins waddling around in a sunny and green landscape though, but even with that, most should have no problem wanting to give the new exploration segments a full run-through. Animations are also delightful as Mama still has her same flaming eyes and seizure like shaking to scare younger players into giving it their all for each activity.

Over the years, I have always wondered why Mama is voiced by someone who sounds as if they just learned the English language, but I think I have now accepted it as just another trademark that makes her character so endearing. Honestly though, who doesn’t love to hear “Even Better than Mama!” after successfully completing a mini-game? The little boy in the game isn’t given the same detail with dialogue, as he mainly just squeals “OUCH!” when in pain. As far as music goes, nothing is too memorable, but I can say that the melodies provided did a decent enough job at complimenting the new outdoor locales and are sure to make any younger player enjoy the experience until the very end.

Overall
Camping Mama: Outdoor Adventures delivers the same charms and solid gameplay that the Mama loyal should expect while introducing new elements that keep the overall experience fresh. There are a few moments of frustration with the new exploration mechanic, but most will easily look past these flaws and immerse themselves in all of the mini-games that truly capture that outdoor theme. I know some cast off this series as a whole due to it’s casual nature, but you can’t deny that the franchise’s ability to branch out has kept Mama as one of the most prominent video-game personas of this generation and this title just adds to that already impressive resume. So pack up those sleeping bags and get ready to gather around the fire, as Mama’s latest outdoor outing is well worth the trip and free of any pesky misquitos.

I Give Camping Mama: Outdoor Adventures:
8-0-capsules-out-of-10