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Is Bloody Roar 5 a Hoax?

Over the weekend, Hudson Soft tweeted that Bloody Roar 5 was an actual thing and would be coming out in 2012. Of course fans cheered loudly, but now we must wonder if this bit of news was too good to be true. Rumors have now began circulating that HudsonSoftLtd’s Twitter may have been hacked or may just have been a fan page for the dying developer, meaning Bloody Roar 5 might have never existed to start with.

Now before you Bloody Roar fans react in disbelief or anger, lets look over the facts here and why this may be just an elaborate hoax rather than a blockbuster announcement.

Hudson Soft Website shows no new updates

I know Twitter is where announcements in the industry have been prone to happen, but after nearly 72 hours we still should have seen at least some kind of update on Hudson’s official website. No screenshots, no logo, not even a small hint has been delivered that this property is real. If you look on the Twitter stream, you will also see a specific fansite linked on four separate occasions.

@HudsonSoftLTD is not even linked on the Official Website

Go to any developer’s official page and you will usually see a direct link to an official Twitter page. We all know Hudson Entertainment (based in the US) used to operate under the name @hudsonENT, but HudsonSoftLTD did not appear in the Twitter Universe until March 11th of 2011, which very well could mean that this page could just be a dedicated newfeed with tweets made by a fan. Aside from a few retweets, not one actually pertains to anything substantial. Other than the recent Bloody Roar story, this feed has just short and gleeful replies.

On March 20th, HudsonSoftLTD delivered this tweet:

すぐ来るbomberman 3ds to be shown soon!

Interesting thing to note though is that at that time, Bomberman 3DS along with several other titles were dropped due to the Konami buy-out.

Hudson Soft was bought by Konami

Earlier this year, Hudson was absorbed by Konami. If Konami were to publish BR5, they would have been sure to save such news until an actual event such as this year’s Tokyo Game Show. Now we know that Bloody Roar 5 was talked about for years by the company, but this statement made in a blog post by Hudson Entertainment CEO Morgan Haro shows that this new “announcement” is definitely one to be taken with a grain of salt.

A special note goes to the fans demanding a return of the Bloody Roar series. It was something I personally pushed for in the company, despite the crowded fighting game market. With digital distribution channels like XBLA and PSN, I felt there was a chance, if done right, to re-invigorate the series. There were some game design documents sent around internally of some spin-offs of the series, but it didn’t seem like it was the right direction. There was a chance for something to happen late 2011, early 2012; but clearly, we won’t see what was to be. To the Bloody Roar fans out there, I read every single one of your messages, petitions, and calls for the series to be brought back. You guys are awesome, and perhaps some day, a developer and a publisher will pick it up, and do it justice. Until then, just know, you guys rock.

Now maybe I am completely wrong about this (which I hope I am) and Bloody Roar 5 is in the works. Maybe all of the above is just some doubt due to the shock of Bloody Roar 5 actually coming to be. After all, nearly every website (including Capsule Computers) felt as if this tweet stream seemed legit. Even with that though, I just can’t think that a brand that literally dissolved would announce such a stellar title just a few months later.

As of now, fans should hold their applause for the moment as until a screenshot or at least an official update is released, Bloody Roar 5 isn’t a reality quite yet.

UPDATE: Bloody Roar 5 has now been confirmed as Fake. Click HERE for further information.


Related News:

Bloody Roar 5 announced by Hudson via Twitter

Harvest Moon Farm: Round-up


For those who weren’t aware, to promote the release of their two games featuring farming – Rune Factory 3: A Fantasy Harvest Moon and Harvest Moon: Grand Bazaar, both released on the same day of 30th September – Rising Star Games provided me with my own desktop cress farm to put my real-life farming skills to the test.

I started off a little slowly while I got to grips with the amount of water they needed. Also, for those not aware, the UK is having something of a heat wave, which in turn tended to dry out my cress at one point. I updated my twitter daily with specific comments with the photos @Enzo3000 , but you can see for yourself in the photos below too.

Also, you can find our reviews of the games this was to promote;
Rune Factory 3: A Fantasy Harvest Moon
Harvest Moon: Grand Bazaar

Day 1:

Day 2:

Day 3:

Day 4:

Day 5:

Day 6:

Day 7:

Day 8:

Day 9:

Day 10:

I haven’t yet harvested my ‘crops’ though, as I think they could do with a few more days until they are completely ready to eat.

Jonah Lomu Rugby Challenge gets October 14th release date


Alternative Software have announced the release date of Jonah Lomu Rugby Challenge to be October 14th across Europe, with the game being on the formats of PC, Xbox 360 and PS3.

With this date it is arriving a little later than expected, but hopefully the extra time will be put to good use polishing the final product, and those of us who waited on Jonah Lomu Rugby Challenge instead of snapping up the disappointing official Rugby World Cup 2011 videogame will be rewarded for their patience.

With a lack of other decent rugby games, Jonah Lomu Rugby Challenge could come as the the best rugby game since its namesake over ten years ago. Here’s hoping, and fortunately, it arrives before the end of the rugby world cup so those absorbed in the competition can carry rugby over into their gaming habits.

K-ON! Volume 2 Review


K-ON! Volume 2

Tag Line: The first performance!
Produced by: Bandai Entertainment
Run time:  100 minutes in 4 episodes
Language: English, Japanese
Genre: Slice-Of-Life, Comedy, Music
Release Date: 14/09/2011
Available for purchase at Madman Online Store ($49.95)

Overview:
K-ON! is one of those perculiar series, in which there is just something about it that you can’t quite put your finger on. It’s got that curious itch, that must be scratched, without any thought. It’s a mystery as to what is that key factor in K-ON! that makes it so very compelling, is it the characters? Perhaps. Is it the story? Perhaps. What is it though that make’s us drawn to these girls and their club?

Story:
This volume of K-ON! has the girls continuing on from last volume which we reviewed, with the light music club on their way to their first performance. While this may seem like a trivial storyline, there is something underneath the story of these girls that makes it so enjoyable.

This volume in particular has excellent pacing that is both fun and relaxing. I get the feeling with K-ON! that it would be nice to watch on a rainy afternoon over a spot of tea. It’s just a pleasant, relaxing series that will leave you free of all forms of tension. It is the perfect chill out show.

That is perhaps what makes this series so successful. The fact that it is just so fun and is just a good old wholesome watch. I guarantee you will leave this series happy. It’s virtually impossible to finish this series without a smile upon your face.

I mentioned in the previous review of volume 1 that there is an over-arching theme behind this series, that being the theme of “belonging”. That theme carries over into this volume. The light music club girls each find a place to belong in eachother and their joint venture to both learn music and well, get good at playing music, keeps them united.

There are some highlight moments such as the entire Christmas episode. An episode which would with out a doubt classify as “A Very Special Episode”. It was simply the best episode thus far of K-ON! in my opinion and will be difficult to top.

All-in-all, the plot continued on at it’s chilled pace that we have come to expect from K-ON! and the more power to it. It is the perfect speed for this series and would only benefit from maintaining it.

Characters:
The cast of K-ON! continue to mesh well together this time around, even more so than in the previous volume. The light music club girls are an absolutely brilliant example of character chemistry that is organic.

I personally believe the most emotionally engaging part of these characters is their connection. Music connects them and holds them together. Without their club, they have nothing. That is why they make music despite lacking skills, that is why they are drawn to one another. They need to belong. It’s the heart and soul of each of these girls and that is what I feel is so relatable about their connection to one another. At some point each of us want to belong to something in our lives, these girls are in that point in their lives, that is how we relate to them.

Without it’s characters, K-ON! would indeed be a baron wasteland without any semblance of a heart. Thankfully it has it’s characters, the glue that holds this crazy thing called K-ON! together.

Artwork:
The art and animation is in great shape here, much like last time, with the music scenes incredibly well animated as the girls play their instruments the motion is near life-like in it’s fluidity. It is sakuga anime at it’s finest.

This volume does seem to have slightly more crisper visuals in comparison to the last volume but it’s only a tiny slight, not really something you would catch easily.

It is a good job from the animation department in general, I look forward to seeing the music scenes each time they appear as they are so well animated it’s just a joy to watch.

Audio:
Like the previous collection the audio is great. The songs are all fun and pleasant on the ear, not to mention catchy as hell. You will certainly find yourself humming the tunes subconsciously after watching this volume. I know I did, this time and last time.

On the other side of the coin, the voice work is another triumph in K-ON! I absolutely adore Stephanie Sheh as Yui Hirasawa, it’s like a perfect match. She just portrays these sorts of characters so well (see Orihime Inoue), that I can not picture anyone else voicing her. Even listening to the Japanese audio, it just did not feel like Yui to me. It needed to be Stephanie Sheh. But that’s not to say the Japanese voice actors aren’t good. They are great in their own right. But I just have a certain fondness for the way Stephanie Sheh gives life to a character.

It’s hard to find a series that has as good a soundtrack and voice work as K-ON! I’d go as far as to say that K-ON! is the benchmark in this field.

Special Features:
It astonishes me how much Madman manage to fit into such a small package. It is always surprising especially when compared to other anime collections out on the market that lack any sort of special features what so ever.

K-ON! is one of Madman’s small packages that pack a huge punch. We have the usual trailers on disc, alongside an interview with Christina Vee (the voice of Mio), a little featurette called Fuma Fuma Time and even music videos. This volume is utterly bursting at the seams with extras, depsite being only 4 episodes in length. It’s an amazing feat by Madman here.

Conclusion:
K-ON! is a series that is as enigmatic as it is compelling. It’s a series you will love to death, but will find difficult to pin-point why. It just has that x-factor that is so rare to come by in anime these days. To miss out on it would be to miss out on a true experience in animation. I wholeheartedly recommend the second volume of K-ON! If you have yet to purchase the first volume, do so and then purchase this one while your at it.

I give K-ON! Volume 2:
8-5-capsules-out-of-10

PSN Pass Required For Uncharted 3

Anyone who is thinking to buy Uncharted 3 used and want online play better think again. The highly anticipated November release will require the PSN Pass for online multiplayer. It was confirmed when Sony España Software Manager Juan Jiménez mentioned it with Spanish website The Vault. For those who want to play online without the PSN Pass, make sure you have US$10 in your PSN account.

The PSN Pass was introduced with one of Sony’s other highly anticipated, Resistance 3. It was the reason why I wasn’t able to give a review on the multiplayer aspects of the game. However, if you still want an idea of how the single player aspect fares, then read the review. Uncharted 3 will hit selves in November 1 in North America, November 2 in Europe and Japan and November 3 in Australia.

Lord of Apocalypse Pricing Revealed

Lord of Apocalypse, the second Playstation Vita game to be launched from Square Enix in Japan, has its own pricing scheme released. This comes as Army Corps of Hell received its pricing scheme. If you decide to trek to your local store, then expect to pay ¥5,980. Is a digital copy more to your liking? Then expect a price of ¥4,980, a whole ¥1,000 less than at retail.

Unlike Army Corps of Hell, Lord of Apocalypse will have a Playstation Portable version available for those who are not ready to go the next step. However, expect to pay the same price as your Vita brethren with price tags of ¥5,980 and ¥4,980 for retail and digital download respectively.

What I would like to note is that Lord of Apocalypse seems to be more expensive than Army Corps of Hell. Both are launch titles. So, why the more expensive price tag? However, if you are a Japanese Square Enix Member and redeem those points for purchasing the game, then they will receive an original magic card for Lord of Vermillion Re:2, an arcade title.

Shin-Chan 3DS Trailer

Namco Bandai have today released a new trailer for the upcoming Crayon Shin-Chan 3DS adventure game titled Crayon Shin-chan Space DE Acho!? Obakarate Your Friendship! or Crayon Shin-Chan 3DS for short.

Crayon Shin-Chan 3DS follows Shin and friends as they try to protect their town from an alien invasion, in a crude, lude and definitely rude way that you’d come to expect from young Shinnosuke Nohara. The Crayon Shin-Chan anime has been around for nearly two decades now and has recently been reinvisioned in English by Funimation Entertainment.

You can check out the awesome trailer below. Let us know what you think in the shoutbox or comments section.

How FIFA 12 Ate My Long Weekend

It’s the dying minutes of the game, and Tottenham have contained Arsenal to a score of 1-1. But then the break.

Walcott tears down the left flank and passes the ball straight to Van Persie who taps it gently towards the man who would score the winning goal… David Villa.

In case you didn’t know, this weekend Arsenal lost to Tottenham. And they certainly don’t have Barcelona’s David Villa at their disposal. But this weekend, I found myself hardly caring because my Arsenal are close to top of the table, with one of the strongest teams in their history.

On hearing the phrase long-weekend, people conjure images of a day in the park or a Sunday afternoon adventure. And when a game is released packed full of features and modes, people tend to play the entire experience the game has offered them, online and offline. But I’ve spent most of my weekend locked away, playing away at one spectacularly addictive mode from FIFA 12: Career Mode.

To put it shortly, if you care even a little bit about soccer, this mode will have you missing entire hours as you become completely enthralled in the Manager’s experience.

Immediately upon becoming the manager of your chosen club, you are thrust into the start of the transfer season, a few million dollars in your pocket. Between playing a spatter of pre-season friendlies, you throw any excess players overboard and chase after those who you think will swing things in your favour. This culminates on the bi-annual transfer deadline days, where you go into what can only be described as the menu version of bullet-time. As every hour ticks away, you begin desperately throwing millions of dollars towards players who you not only want, but you need to make your side the best. Other clubs will be doing the same throughout the transfer season, so that by the time the season starts, the in-game Manchester City you will be playing against is far different from it’s actual counterpart. The thrill of buying and selling players is so addictive, I found myself lining up potential buys ages before the next transfer period, praying I could afford them when the time came.

And that’s just the pre-season. Once you’ve got your side all lined up, you’ll find yourself trying to grapple your way to the top of the tables match after match, and as your players begin tiring from the constant stream of games, you’ll find yourself pressed to substitute your star players for your not-so-star players. And let’s not forget player tantrums.  If a player is in good form and you’re playing him regularly, he’s sure to be beaming, but that average player you’ve benched for half the season? Well, he’s going to start whining and whining until he either decides to leave entirely or you get tired of his incessant moaning and sell him to the first buyer. Or I suppose you could listen and try to play him a bit more…

As the season goes your younger players may improve significantly, and your older players might deteriorate. You can set up scouting networks, searching for your future stars and creating the youth team of your chosen club. Headlines of important soccer news scroll down the Career Mode menu, letting you know how the team is doing, which players from other clubs to watch out for, and which players you seem to not be using enough. And your own statistics are tracked. As you win more games, you managerial abilities will be noticed by other clubs, who will try to poach you away from your team by offering you better salaries. Not that your manager salary impacts anything, but it’s a nice touch.

In the end I think it’s easy to see why my three-day weekend slipped by in a blaze, as I was completely absorbed by a singular game mode. In the end, much of the mode involves menu-surfing, but the way the features are implemented and the slick interface connecting them all creates a time-consuming and personal experience very few games achieve. The game made me feel like I really was the manager of the almighty Gunners, and (between you and I) I’m a much better manager than Arsene Wenger.

Nerdy Niches – Jay Jays

I love Jay Jays. I see it as the Australian version of Hot Topic and before someone starts complaining that its not a nerdy place well you just got to look at some of their products. I mean t-shirts filled with Spongebob, Invader Zim, Mario, Yoshi, Boo and Transformers kinda have to be seen as a bit nerdy.  So let’s check it all out..

 

 

 

Here is some helpful information:

What: JayJays

Where: Albury, Armidale, Ballina, Bankstown, Batemans Bay, Bathurst, Bay Street.

Products that were memberable:

• Gir Backpack
• Boo Hoodie
• Yoshi shirt
• Transformer Top
• Hello Kitty Tank Top
• Mario and Lugi Shirt
• Superman Shirt
• Futurama Bender Shirt
• Decepticon Shirt
• Green Latern shirt
• Spongebob shirt
• Epic fail shirt
• Optimus Prime Shirt
• Invader Zim Underwear
• and much more 😀

The Good:

They have fun nerdy fashion that is hard to find anywhere else in Australia.
The clothes are actually reasonably priced at the shirts usually costing $20

The Bad:

They stopped selling invader zim stuff!!! I love Invader Zim and well since Invader Zim isn’t as big in Australia as it is in America, they stopped selling these design because people weren’t buying them.

My silly own opinion:

I love JayJays for all their nerdy shirts and accessories. It’s one of my favourite stores in Australia and I honestly get a lot of my clothes from there. I love that they have so many nerdy stuff for girls and boys, though I must admit … sometimes I buy some of my clothes from the boys side because something such as Yoshi or Boo is so much cooler then Hello Kitty or Tinka Bell.

Avalanche of Final Fantasy Type-0 News

It’s getting mighty close to the release of Final Fantasy Type-0 for the Playstation Portable. As one of two PSP games that will utilise two UMDs, expect a lot of content to find its way into the game. Of course, expect the game to be available on the Japanese Playstation Store. So, what has Square Enix revealed so close to the release date? Let’s list them right now.

First up, we have a new summon. Named Diablos, this demon summon sucks out the HP from enemies with its gravity ball. The ball does grow in size. The downside of this ball is that, if one of your fellow students are nearby, their HP will be sucked up as well. Considering that you sacrifice one of these students to summon it, proceed with caution.

Second, aerial combat will be available. On your airship, the defenses available are cannons that shoot out flying dragons out of the sky. If you don’t get all of them, then expect the dragons to land on your ship, activating a standard battle. Tough, isn’t it.

Above this paragraph are the Cranberry Knights. These Moogles are the support for each class at Suzaku Peristylium, the school Type-0 is set in. Each class, including Class 0 (where our heroes are placed), have their own Cranberry Knight. Think of them as a mission and shop hub, where you receive mission and shop for items and weapons.

The free battles and exploration mechanics are not the only mechanics in the game. The game will have an element of real time strategy when the forces of Byakko and Souryu face off. Your class Moogle will issue the mission orders while you excute orders such as defending the stronghold. Clear these missions and you will receive command missions, which allows you to have more control over the army.

There is also a Coliseum in the game. Named the Suzaku Coliseum, this is where you go to train your characters. There are two modes of play, Mock Battle, where you face 20 waves of enemies and receive EXP and Phantoma (used for magical abilities) for your success and Secret Training, activated while your PSP is in Sleep Mode. Leave it for a while and your characters will see a change in their parameters… in a good way.

The way to learn abilities seems to be influence from more modern Western RPGs. Every time your character increases by one level, they will gain Agito Points (or AP). These Agito Points can be used to learn abilities. The abilities are character specific, I will add. Above is the ability Sword field, used by the character Machina Kunagiri. Two rapiers of light appear and spin around, damaging enemies in their path. This ability was present in the demo.

Lastly, Square Enix has revealed several sub-characters. The one above this paragraph is Caetuna, who happens to be a I’Cie from the character’s homeland of Suzaku. Considered to be a great with magical powers, they say that she can summon multiple creatures. She is also the oldest I’Cie in Orience, which is the name of the game world. Others include Diva (storyteller), Ninbus (I’Cie from Byakko), Enkido (a Genbu I’Cie), Aria (the orderly of Class 0), Naghi (cheerful member of the intelligence division) and Carla (item and info seller at Suzaku Peristylium)

Who’s excited to see what could be Final Fantasy’s last PSP outing? Would you like to see this in the West?
Source: Andriasang