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RAGE Review


RAGE
Publisher: Bethesda Softworks
Developer: Id Software
Platforms: PC, PlayStation 3, Xbox 360 (Reviewed)
Release Date: October 4, 2011
Price: $59.99 – Available Here

Overview:
In the early 90’s id Software created a title that some herald to be the start of the first person shooter genre and can be seen as one of the most influential titles ever in gaming. But that was then and now nearly twenty years have passed and the industry has changed and evolved since then. Now id Software has returned with a new title named RAGE. RAGE was developed with the new id Tech 5 technology and there is a massive legacy standing behind the name of the developer. Yet in an industry where first person shooters are now released at a steady pace, how does id Software’s RAGE stand on its own?

Story:
In the year 2029 the world is on the brink of complete and utter disaster. An asteroid is on a direct course with the planet and there is nothing that can be done to stop it. Still, in an effort to ensure that the human race and civilization continue after the strike the Arks have been built and volunteers placed inside in cryogenic stasis to awake years after the disaster and begin life anew.

That was the plan at least. As soon as the player wakes up in the Ark things have obviously not gone according to plan, and stepping outside you find that life has continued but things have changed for the worse. There are bandit groups everywhere and only small towns and settlements where humans attempt to scrap together a living.

To make matters worse a strange corporation known as The Authority is out for every Ark survivor and will not stop in its efforts to find and eliminate you. Now this would all be very great in theory, but unfortunately a lot of the story is very in-depth. Very rarely are things explained past the level of simply having to go here and do this and not see much in the way of actual story development. Sure there are a few places where the story kicks itself into high gear but the lackluster storyline is truly detrimental to the game.

Which is a shame because the bandit tribes all are named after specific things and perform differently. Such as a gang of Gearhead bandits who are all interested in creating mechanics and or the Shrouded Clan that controls explosive RC cars. Plus there are plenty of interesting characters that the player can stop and talk to, but none of them are even explored or given a slightest bit of story development as the character just moves from place to place following a more or less straight path.

Graphics:
Console gamers have it tough. Most games on consoles never really have that beautiful finish that some games see on the PC but RAGE is by far the best looking game that I have ever seen on the Xbox 360 or even the PlayStation 3. There is such a massive amount of detail in every aspect of the world. Most environmental aspects that are simply written off by other developers are given painstaking care that deserves to be seen.

The id Tech 5 engine has created an amazing visual experience here. The water effects are also quite stunning, as players can walk near or under dripping water and have water droplets appear on the screen causing impressive distortion. Even water pipes react amazingly, as when bullets pierce them the water will pour out in the exact place the bullet struck them.

The characters you will encounter are amazing as well. The character models are all relatively diverse and you will be hard pressed to find any that look very similar to one another, this includes side characters or even those roaming around town. Now, the character animations in the towns are usually relatively stiff and are truly a shame when you compare that to the enemies. Enemy animation is absolutely amazing and polished, the AI will often have them swinging from the ceiling, running along a wall or other amazing feats you would never expect to see, often causing moments you want to simply stop and take it all in before firing upon them.

Audio:
With graphics as gorgeous as RAGE’s you would assume that the game would sound just as well as it looks correct? Well your assumption is right on the mark because RAGE would be able to win any award for atmospheric immersion no matter what you place it up against so far this year. The world feels like it is truly alive around you at times with sound effects lining up perfectly with the game’s situations. This is especially true while fighting enemies as they will often makes remarks about your fighting, saying watch out for a certain weapon you are using or yelling in desperation how they are losing the battle.

That is nothing compared to the voice acting for RAGE. One of the first characters you meet will have a voice instantly recognizable as star talent, and one that usually doesn’t take much of a role in video games. I won’t spoil it however, as it will be a big surprise to anyone who has heard his work before. The quality continues from there with every character’s voice actor performing splendidly.

Gameplay:
At it’s very core, RAGE is a pretty traditional FPS featuring recharging health (though this is at least given storyline context, with Nanotrites repairing the body over time) and plenty of gunfire. Now while this is basic at its core, the actual experience is anything but. The reason for this is that the firefights are always very entertaining and enjoyable as the enemies you encounter have impressive AI and will often fight and respond accordingly to your actions.

It is also quite enjoyable thanks to the fact that your weaponry feels like it has an amazing kick. Sure a weapon can feel powerful by having recoil or doing lots of damage, but in RAGE you will actually see your enemy react to that bullet. Hitting an enemy in the chest will send them falling to the ground, swearing and trying to sit back up and shoot you. Enemies shot in the leg will fall down as their legs get snapped out from under them, armored enemies will retreat as your bullets strip their protective coating. This creates an amazing feeling of power and exhilaration as you watch your enemies retreat for cover as you spray bullets in their direction or fall to the ground after being sprayed with assault rifle bullets and struggle to put one last round in your direction before dying.

To make matters even more interesting, players are given a number of ammo types for every gun they stumble upon in the world of RAGE. While the weapons range from pistols to machine guns to shotguns there are always interesting ammo combinations such as exploding ammunition. Plus there are a few unique weapons as well. These include a crossbow which can shoot boring generic bolts, or those that can electrocute enemies (bonus points for electrifying whole pools of water if shot into them) and even a fancy mind control one.

RAGE’s combat doesn’t end there however, as there is also an interesting engineering mechanic to everything. There are components everywhere in the game and players can put these components together to create new items or ammunition once they discover the proper schematic for that item. This means you can create your very own RC car bomb, create sentry turrets to place on a field or even a robotic spider ally. These special items are truly a joy to use, especially a deadly boomerang like weapon known as the Wingstick which can be thrown with deadly accuracy and can one-hit kill most enemies, including decapitation, severing of limbs or even being visually stuck in their heads.

Now, fighting the enemies of RAGE can be quite difficult as their intelligent AI makes them ready for anything. If you happen to go down in combat however, all is not lost. When the player dies the player can be brought back to life through a unique and well-thought defibrillator that was implanted in your chest. The player has to perform a small minigame to restore their health and also deliver a powerful electric shock to any enemies around you. However, this doesn’t make you invincible as the defibrillator has to charge between zaps and if you happen to go down again before it is recharged then it is game over.

Game overs can be quite disastrous in RAGE as the save system for the title is something that really works against the player. Now the game does feature an autosave system and will do so relatively often, RAGE does not autosave inside of dungeons. Now although player’s can save whenever they feel like it, it may come as a nasty surprise when you die for the first time and have to start an entire area over and breaks up the flow of combat when the player has to stop and save manually if they feel like the next threat may be too dangerous.

There is more to shooting enemies first person in RAGE however, there is also plenty of driving. Players are first given a ATV to drive around in though they quickly will be given a buggy which will be their main form of transportation for most of the game. The driving mechanics respond well and even when you have to drive back and forth between places repeatedly the vehicle combat helps break up the monotony.

It is a tough life in the world of RAGE and of course driving a vehicle without weapons would quickly be destroyed, thankfully machine guns and rockets are easily obtainable. Combat against bandit cars brings back memories of vehicle vs vehicle games of the past and there are plenty of bonuses which can be bought to help create the fastest and deadliest car in the land. There is more to the driving than getting missions done though, there are also the racing mini-games which must be done to acquire new parts for your car. These are a great little distraction and the races with weaponry feel visceral and exciting as you destroy the competition both literally and figuratively.

Now while there is plenty to be seen, there unfortunately isn’t a whole lot of extra to be done. There are a few places which can be explored at random and side quests that can be picked up but most of them are only meager side missions usually involving going to an area you have already been before. RAGE has an extremely linear feel to it which goes against the open world experience the game seems to portray with exploration.

Now although players can create new tools in crafting to help in battle, players will not be doing much, if any customization. Sure there are car upgrades but that is all. The first time you find new armor will be the last time you find any new armor, with only minor upgrades being purchased quickly and then forgotten. There are only two really fleshed out cities besides the small settlements which contain only a handful of characters, and even the cities are relatively small in size. This wouldn’t be a problem if it wasn’t for the fact that RAGE feels like it could do so much more with its resources and pull off an experience unlike any other if it wasn’t limited to simply two towns, linear play and lack of customization.

RAGE does have a multiplayer aspect to the title but unfortunately is rather weak in delivery. On the third disc of the 360 version, players will find everything RAGE has to offer for multiplayer which is an interesting competitive online mode that places players against one another in vehicular combat, making it quite similar to Twisted Metal in some ways. Unfortunately the maps they are played on are too large for the number of cars.

There is also a co-op gameplay mode that lets player’s take a friend into a Legend stage where they will fight against enemies and earn scores according to their performance. Each stage has its own little narrative but unfortunately the experience just ends up feeling derivative and not worth visiting often unless you are desperate for some co-op gameplay or need to play with a friend locally.

Overall:
RAGE is a beautiful experience. The visuals are unlike anything I have ever seen on a console and are easily in a league of their own. This also contributes to the fact that RAGE takes up two story discs and one multiplayer disc on the Xbox 360, including a 22GB install of all three to get the best experience. With a story of only around twelve hours with side quests and races the reason for the extra discs obviously isn’t due to length.

Still, players can experience a rather amazing and fun shooter with RAGE. The enemy AI is extremely enjoyable to fight against and there are a number of mechanics which heighten the fun. Unfortunately the story is quite weak and feels rushed in places, which begs the question as to why a weak multiplayer was created instead of fleshing out the story more. All in all, RAGE is a title that has satisfying vehicular and FPS combat and the world is so detailed that it is a shame that the title still falls short in many areas.

I give RAGE
7-5-capsules-out-of-10

The Sims 3 Pets shares out some shots

Everyone knows that pets are a person’s best friend. Except for cats. They’re more like that friend who talks to you when they need something.

Today EA released some brand spanking new screenshots for their upcoming game, The Sims 3 Pets. The game looks fantastic, and with the new aspect of pet control going on, I’m sure it’ll be a fantastic addition to the Sims series.

Take a look at the screenshots below of horses and dogs (no cats, they don’t like cameras), what do you guys reckon? Are you as excited as me about this game or am I just being an embarrassing fangirl?

[nggallery id=383]

Adventure Time is coming to DVD!

Madman have announced that Cartoon Network hit, Adventure Time is coming to DVD in Australia at the end of the year.

Adventure Time is an animation that follows Finn, a young boy with a wacky (but pretty cool) hat, and Jake, a 28-year-old dog with magical powers. Originally called Adventure Time with Finn and Jake, the series sees Finn and Jake travel to the ‘Land of Ooo’. There, they meet the land’s wacky inhabitants, including Lady Rainicorn, Princess Bubblegum, and the Ice King.

Adventure Time presents a unique artistic style and those powerful surrealist elements so many of Cartoon Network’s shows are renowned for. The title is available for purchase on November 30, 2011 for $19.95.

With such a kooky cast and a truly unique vibe, it’s sure to be a hit Down Under. Check it out at the Madman store here.

Gamestop giving away Pokemon Pin Sets with Rumble Blast Pre-Orders…

Pumped for Pokemon Rumble Blast? Good. Gamestop have now announced that anyone who throws down a pre-order will receive a Pokemon pin set for their troubles. This set of six displays Pikachu, Zekrom, Reshiram, Snivy, Tepig and Oshawott in their toy form from the game.

If by chance you still are unfamiliar with the upcoming 3DS title, Pokemon Rumble Blast! is the follow-up to the successful WiiWare title Pokemon Rumble, and has the player collect and battle 600+ Pokemon as they progress through a brand new adventure. It may be a spin-off, but there still is quite a bit of extra meaty content to chew on in this romp will aslo let players battle locally or via Streetpass.

You can expect Rumble Blast to hit shelves on October 24th and don’t forget to place your pre-orders now to receive this nifty little pin-set.

Capcom apologizes to Mega Man Legends 3 fans

Capcom have finally bitten the bullet in regards to the highly criticised Mega Man Legends 3 cancellation. In response to the collossal outcry from fans, left disgruntled after Capcom pulled the plug on the 3DS title, that was essentially built upon fan interaction.

The cancellation caused a utter divide between Capcom and their fanbase. Fans then mounted an elaborate effort to overturn Capcom’s decision, sadly the effort was in vain. However, news has now broke that Capcom have begun the hefty task of sending letters to some of their more vocal fans, in order to apologize and thank them for their support. However, the letters are currently only being sent to Japanese fans.

It is unknown whether the letters will be sent outside of Japan, but as of posting they have only been recieved by Japanese Mega Man Legends 3 fans. Even though, the apology notes may currently be only circulating through-out Japan, it is a sign that Capcom does truly regret what is without a doubt a huge mistake. Unfortunately, Capcom have shown no hint of correctly this grave mistake, nor is it likely they will for the forseeable future.

The letters feature a personalized letter from Capcom, a sketch of the Servbot character from the series as well Servbot key-rings. Here is an example of one of the letters that was recieved by a fan of series:

What do you think of Capcom finally conceding and apologizing for their fallout with their once dedicated fan base? Let us know your thoughts in the shout box or comments section below.

Piracy? What piracy, give us your opinions…

Rather than bore you with the latest facts and figures regarding piracy, I thought it would be interesting to get everyone’s viewpoints on it and how it affects the industry. One of the main reasons I decided to write this was in regard to a few statements I read recently about piracy, spoken by some of the industry’s top executives and developers. The article itself primarily dealt with DRM as a form of PC piracy protection but there were some very interesting quotes which got me thinking about other issues such as how piracy in general is viewed in our todays society.

“Piracy levels, depending on country, range between 40 per cent and 80 per cent,” Reinhard Blaukovitsch from Sony DADC, the company responsible for SecuROM, told Eurogamer as part of an investigation into the true impact of PC game piracy. That means that between 40 and 80 per cent of total copies of a game being played are pirated. “The commercial value of global software piracy is growing by 14 per cent annually.”

Certainly one of the biggest issues faced by researchers collecting information for the industry is summed up best by Christian Svensson of the PC Gaming Alliance and Capcom who said “it’s incredibly hard to do, because you end up having to do a set of cascading assumptions that you have no real ability to validate in any meaningful way.” This has always been my main argument against the figures collected by researchers; being the difficulty in calculating the number of people who pirated the game that actually WOULD have bought it anyway. Counting those who never had the intention of purchasing will surely result in some very skew figures.

While Ubisofts claim that their PC sales are down by 90% are completely valid and I’m sure are backed up by comparative sales figures, their assumption that piracy is to be wholly blamed based on the fact that console figures have risen correspondingly to compensate for the drop is a little farfetched. Please don’t take this the wrong way, I think Ubisoft are a fantastic company who produce innovative and successful titles, I just don’t agree with this rationale.

Information on piracy is very hard to come by but there are a handful of resources available to developers to protect their IP and sales. Many companies employ the services of others such as BayTSP to monitor torrent sites and report illegal activities to respective ISP’s. While this is at least being somewhat proactive it really has no effect on curbing what is a much larger issue.

Svensson goes on to estimate that at the low end of the scale, piracy exists at a 1:1 ratio with retail sales, meaning for every purchased copy, one is downloaded. At the high end he estimates figures as high as 90% piracy vs. legit users.

According to Svensson, Capcom themselves receive huge numbers of calls on their support lines from people playing copied versions of their games. While this is not too much of a surprise in itself, the most alarming thing is that these people are not even aware that what they are asking or doing is wrong. Unfortunately this is a growing trend amongst internet users in general, where massive blurred areas evolve regarding the ethics and morals of downloading illegal material. As Svensson says “It’s a cultural issue”, and he’s not wrong. I have friends who honestly believed that downloading games was ok as long as you weren’t selling them. And not only that, it was an effort to convince them otherwise.

Downloading movies, TV shows, games, music or anything that has a copyright is as illegal as each other, regardless of whether it is an episode of The Simpsons, or the newest Xbox360 game. What has changed has been our attitude towards participating in such activities across various generations and what has been forgotten along the way due to the somewhat intangible nature of the internet is that it is no different to taking the item off a store shelf. Starting with Napster and the downloading en masse of music, the idea of piracy has become somewhat second nature to many. Teenagers download songs and movies, TV shows and other media in plain view of their parents and a more than often not with their knowledge and consent. I’m not passing judgement; I’ve downloaded plenty of TV shows that I’m not willing to wait 10 years or so for on Australian television. I honestly don’t think these attitudes will ever change, especially with the lack of consequence currently enjoyed.

This brings us onto the next important and interesting point brought up by GoG.com’s managing director Guillame Rambourg, who notes “If you make the whole gaming experience more complicated and more frustrating for people who buy the game; if it’s easier to play a game that is pirated because they removed all the technical restraints, then I think there is a big issue on the plate now. It should be easier to play a game that you bought legally than play a game that you pirated.” While this doesn’t necessarily apply to console games, the argument is that in order the hack the game to play it copied, it give the user faster and easier access.

One of the many successful anti-piracy measures currently being employed by many major developers is either requiring a constant internet connection to the server to say playing or by restricting content to offline users and offering legit online users much more content. While both are very successful in keeping the majority of pirates off the system, they do severely impact many legitimate offline users who for various personal, financial or geographical reasons cannot stay connected to a server. Many studios such as Capcom and Ubisoft in the case of Driver San Francisco have abandoned plans to continue such measures after listening to feedback from fans.

On the matter, Minecraft creator Markus Persson notes, “if you pirate Ubisoft games instead of buying them they will work fine if you internet connection goes down.” While not encouraging anyone to do anything of the sort, he points out that using any DRM system that is more beneficial to pirate than to legitimate users is “insane.” Saying that I personally don’t believe that anti-piracy measures would drive anyone to piracy just because it loads 10 seconds quicker.

The rest of the interview mainly dealt with DRM and its importance in maintaining a crack free window for as long as possible to maximise initial sales. Down the track the effects of piracy upon a title are minimal as many users choose either second hand copies or wait until they are dirt cheap. From the sounds of it, the emphasis has shifted somewhat to online piracy and stopping those with illegal copies from participating in any online activities. Sony has managed to do this with great success, keeping anyone who refuses to update to their latest firmware offline. While this might not seem like such an issue, they have also for now halted pirates from even playing original copies. Microsoft, in a similar vein have cracked down heavily on pirates on their networks, and while their hardware seems defeated, their online services are somewhat pirate free.

Also make note the distinction between a pirate and someone who chooses to reverse engineer or “tinker” with whatever console they own. Piracy for the articles purpose refers to downloading or blatantly copying discs.

So, I guess these are the questions I want to leave you with
Do you think there is any difference between downloading “The Simpsons” and the latest epic console title?
How would you go about combating piracy if you were a game developer? Would you even bother?
Would you be ok for all gaming, PC and console to require an online connection to keep pirates from playing copied versions?
Let us know your answers and how you feel about the current situation of piracy in the industry.

Gnarly new SSX trailer defies reality, annoys helicopters

It’s been a long time since the world was graced by a stir crazy snowboarding game, so it’s about time that we got some trailer action from EA’s upcoming ‘reboot’ of the SSX franchise, the rather unsurprisingly titled SSX.

As you would expect the trailer is full of snow littered vistas (some based on real world topography thanks to NASA technology) and crazy stunts, including some action movie style grinding off the base of a helicopter!

SSX is due for release in January of next year, and will even feature old faces from previous titles. The game’s official website is packed full of info for the game, including web comics for the characters and a developer blog with some juicy snippets on the gameplay – make sure and have a click if the footage below ticks some boarding boxes .

So will SSX make a triumphant return to the gaming world? Check out the trailer below to find out.

Assassins Creed Revelations – Combat Gameplay Video

The upcoming sequel in the Assassins Creed series, Assassins Creed Revelations, has a trailer released showcasing the combat within the game. To fans of the series, this will seem pretty familiar, but to a non-fan; it also interesting to watch.

Assassins Creed Revelations is set to feature all three leading Assassins Creed Assassins: Altier, Ezio and Desmond. This looks like an exciting turn in the series and fans are surely going to love the return of the more sharply-dressed Altier.

Be sure to check out the trailer, embedded in the video-box below and let us know what you think in the comments or on the shoutbox to the side.

NBA Jam: On Fire Edition Launches with a new trailer….

BOOMSHAKALAKA! EA are launching NBA Jam: On Fire Edition this week and along with this digital re-release comes a new trailer….FROM DOWNTOWN!

In this clip, we get a look at all that players can expect to see in this digital version, which honestly looks to be exactly the same amount of content as the disc-based release that came out last year.

Presidents and political figures, stickmen, mascots, tag-mode…yep, it’s all there. Now if you already purchased NBA Jam a year ago for the full retail price, you might be a tad bitter knowing that this XBLA and PSN release will be just $14.99 (or 1200 points). Then again, if you are like myself and held out, this is one of the best values of the year so you now need to prep those points card for Wednesday (or tomorrow for you PSN users) as NBA Jam: On Fire Edition is set to tear up the courts all over again.

SKET Dance x Bakuman Crossover Anime Announced

Thats right, SKET Dance still hasn’t had their One Piece x Toriko moment, not even after they recently had a highly publicised crossover with Gintama, last week. Now it has been announced in the latest edition of Weekly Shonen Jump magazine, that SKET Dance will crossover once again, this time however with Bakuman.

Now keep in mind this is not a manga crossover, instead an anime crossover. The anime crossover will consist of 3 episodes, 2 of which shall air in October and 1 of which will air in November. That is all we know as of posting, but more information is sure to become apparent in coming weeks.

What do you think of this upcoming crossover? Is SKET Dance x Bakuman something you’d be interested in seeing? Let us know in the shout box or comments section.