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Tiny Farm – iPhone review

Name: Tiny Farm
Developer: Com2Us
Publisher: Com2Us
Genre: Simulation
Platform: iPhone/iPad
Release: September 22, 2011
Price: FREE – GET IT HERE

Overview

From afar Tiny Farm looks like a Farmville copy turned into an app. It has the animals, the plants, the decorations and the time sensitive aspects of the game, so does Tiny Farm manage to set itself apart from Farmville or is it just one big clone?

Gameplay

The game runs several tutorials in the beginning, rewarding you with experience points and money for completing them, which is nice. The game is fairly simple to pick up, although there are a few different aspects to the game such as four different shops for a range of things. There’s the animal shop, the equipment and decoration shop, the ranger shop, and the plant shop.

There are bells, love and gold that you have to spend in the game. You use bells to speed up the growing process of plants and animals, however you barely earn them so the main way of getting them is to purchase these with money so once you run out of bells that’s it. You can also buy love with real money, but you also earn them over time. Love is used to make your animals feel all loved so that you can breed animals and also so that they just feel all warm and fuzzy inside. Gold is pretty self-explanatory – it’s how you buy things. You can also buy more gold with real money if you want to grab more money without earning it.

You start off with a couple of sheep and, at the game’s suggestion, use bells to make them grow up and then breed them. For some reason breeding two of the same animals creates a different colour and type of sheep. Not really sure how that works, but you kind of just roll with it. Then you can take this offspring and (once grown up) breed it with one of its parents and create another brand of sheep. Now there’s a definite gross factor with that, but ignoring that this is probably one of the things that sets the app apart most from Farmville. Once you breed your animals enough, you complete each species’ collection and are given the prize of the last breed of the set.

There are also animal rangers, who search and find special animals for you. The downside of this is that most of the rangers are bought with bells, so unless you get yourself a big lot of bells there isn’t much chance of utilising it to the best of its ability.

You have to be ‘licensed’ to own a certain number of animals on the property, meaning that once you reach the limit you have to dish out another couple of grand to be certified to own another animal. This means you either sell your animals to keep it at a constant number, or you let your money disappear every so often.

The differences pretty much stop there however. In terms of plants the system is pretty much identical to Farmville. You plant, you wait for a set amount of time, you harvest, so on and so forth. For the impatient people there is alfalfa, which takes a minute, doesn’t cost anything, and sells for five pieces of gold. For those interested in a bit more profit and who doesn’t have the time to harvest and plant every minute, there is a large range of things that make 300% profit and take several hours to grow.

You can also visit neighbours around you and give them a helping hand with their farm that they may have been neglecting which earns you XP and gold for being a good citizen. While in Farmville this worked well because there was such a high amount of people involved in the game, I only had one neighbour and a whole bunch of empty lots around me. This might have been because I’m not playing when the interest in the game was at its peak, but for whatever reason it just wasn’t a useful feature for me.

I had the push notifications turned on, which became rather annoying because every time an animal was ready to grow up it would come up as a message, even if it was at 1 in the morning. However, what would be annoying for me would be helpful and useful for someone looking to upgrade their animals as quickly as possible.

The main issue with Tiny Farm is that it lags like crazy. You need to press the screen a few times to get it working, sometimes to even start the game you need to select the start button several times, wait for it to load, have it fail, and then try again until it works. This is something that really needs to be worked on by the developers and patched, because it is one of the most frustrating aspects of the game.

Visual/Audio

Tiny Farm looks and sounds just like you’d expect from an app based around tiny farm animals and plants. It’s tiny, cute and almost enough to give you a toothache. The animals wander around with giant eyes and hearts over their heads if you show them enough love.

The soundtrack sounds like something out of Disney, with birds chirping and the music cheerfully playing in the background.

Conclusion

Tiny Farm has got the whole cute farm growing simulation down, but the separation between it and Farmville isn’t quite enough. Although the inventive and major involvement in animals is a good step forward but the system put in place in terms of farm management is far too similar to Farmville.

I give Tiny Farm

6-0-capsules-out-of-10

Escape The Ape Review


Escape The Ape
Developer: Com2uS
Publisher: Com2uS
Genre: Casual
Platform: iPad(reviewed)/iPhone
Release: 04/10/11
Price: $0.99 (Buy Now)

Overview

I came to get down, I came to get down, so get out your seats and jump around, jump around. Okay, enough of the monkey business quoting House of Pain lyrics, it’s time to get down to human business. Escape The Ape is the latest iOS title from Korean developers Com2uS. The game features a little monkey, JoJo, who must jump to escape the lethal grip of a giant ape. Along the way there are bonuses and power ups, but our new simian can’t escape all on his own. This is where you come in.

Gameplay

At first glance Escape The Ape may seem like a typical draw and jump title for iOS, of which there are numerous. However, even before you start to progress deeper into the game and the range of more complex means of playing emerge, Escape The Ape sets its self a head of the others by integrating a story arc into the game. While it isn’t the most amazing tale ever told, it adds a little extra element to the gameplay and gives the game just that extra touch of life. Com2us have expanded the base mechanics of drawing and jumping to include a number of power ups to help JoJo reach new heights. Firstly, which is not all that uncommon, as you jump you can collect bananas as a power up. Eventually you will have gathered enough banana juice to perform a spinning leap into the air, narrowly missing the grasp of the giant ape chasing you. This is not the only way to get a little boost however. Com2uS have rewarded precision in this game. If you perform a perfect, or ‘cool’ jump you will jump higher than normal. Manage to perform three in a row, and you get a combo jump that sends your little simian friend flying off into the sky.

As well as collecting bananas, there are a number of gems to collect on your way up. Gems can be used to purchase upgrade for the trampoline, the banana based energy drink and also the likely hood of getting an advanced jewel. The only downfall here is that these upgrades are a little costly, ranging from 200-500 gems for only the first upgrade. This means that you will be playing for some time before you can earn enough to buy an upgrade. Despite this, it does add that little extra bit of motivation to the title.

One of the most surprising and interesting features I think is the addition of balloons. Balloons can be grasped as you climb higher, and used to transcend with ease: collecting bananas and gems or even destroying spiders as you float upwards. What is most interesting about this is the change in controls. Rather than using the touch screen to control the balloon, you can tilt the device left or right as a means of moving across the screen as you automatically levitate. While it may seem a little cluttered to mix control mechanisms like this, Escape The Ape pulls it off well.

Visuals and Audio

Escape The Ape, as you no doubt may have noticed, has a lot to do with primates. While the villain of story, the ape, is designed in a rather sinister and thuggish style, the hero has a rather cheeky and cute feel to him. Coupled with a simplistic background, and a responsive foreground which features falling leaves when you bump into trees, the game has the feel of an interactive little cartoon. I feel like the audio helps push this idea forward with just a hint of circus music about it. The over the top sound effects of boings and whirls really add to this sense as well. A nice little feature I like that brings the graphical side of the game back to typical video game representations, is after collecting a lamp, the monkey will transform into a giant pixelated version of itself. So too will the ape. The best part is, during his minimalistic form, the monkey is now invincible.

Overall

Escape The Ape adds some new and interesting elements to the draw and jump formula of iOS gaming. While the main goal is to just endlessly jump, the game makes some innovative ways for you to soar to new heights. While Com2uS have done a good job trying to keep the their title from growing stale, as many others similar to this quickly do, by adding in obstacles such as spiders or green bananas, Escape The Ape is still just a small casual game. Honestly though, for 99c you don’t expect a high level of innovation, or to invest hours of your life into it. The only downfalls of the game would be that it is at risk of being short lived, and that the price of upgrades are a little too high for a casual game that you may not play religiously. Other than that, Escape The Ape is everything you need from a casual game, featuring simple yet charming graphics and an entertaining range of audio elements.

Check out other Com2uS news and reviews brought to you by the team at Capsule Computers

Capcom’s latest Street Fighter X Tekken videos


Capcom has just released 3 new Street Fighter X Tekken videos and they all reveal new characters. Can you find them all?

On another note, if you press play on all 3 videos below at the same time, it sounds pretty trippy. Just thought you would like to know.

Street Fighter X Tekken, or Street Fighter Cross Tekken, is an upcoming fighting game produced and developed by Capcom. Gameplay will mix various elements of the two franchises (Street Fighter and Tekken) to create a new breed of fighter. The publishers of the Tekken franchise are also working on their own game that will mix the two series together. Street Fighter X Tekken is set to release in 2012.

[pro-player]http://youtu.be/mPXtogJxQsw[/pro-player]

[pro-player]http://youtu.be/pEIUj5RZXNk[/pro-player]

Crusader Kings II Contest

Have you ever dreamt of your family living in aristocracy in medieval past? Have you ever imagined coming from a long line of conquerors striking fear in the hearts of people across Europe? Have you ever envisioned your name being immortalised in gaming history? Paradox Interactive is giving you the opportunity to have just that, or at least something similar! Through a contest for their upcoming strategy game, Crusader Kings II, to be released on PC early 2012, you will get a chance for your name to be included as one of the dynasties in the game!

The contest:

Tell us the story of your family name – true or false – it’s up to you! What needs to be included are the following: Your family name, its origin and the story behind it!

Submit your entry by October 31th to be in with a chance of immortality in Crusader Kings II. 

CLICK HERE to submit your entry.

For more information on Crusade Kings II, visit http://www.crusaderkings.com/

For more PC news, CLICK HERE

 

Bullet Time gear customization trailer released

A new trailer for Bullet Time has emerged, revealing the gear customization abilities of the action-adventure iOS game. Bullet Time is an impressive looking game, given that the customization options are better than some of the retail games out there. Basically everything is customizable, the amount of detail that the game developers must have gone into with the design is truly impressive.

Check out the gear customization video below. For the trailer and screenshots you can see them HERE.

Bullet Time is due for release in November and it’ll definitely be worth grabbing a copy. Keep an eye on the site for more information as it gets closer to the date.

Muffin Knight updated with Online Multiplayer

Angry Mob Games, have released a new update for their brilliant iOS title, Muffin Knight (which we previously reviewed here).

The update introduces a new Online Multiplayer mode which ties in with Game Center. You can now versus people across the world in matches to see who can get the most muffins. This online feature works through a quick online matchmaking system through which players tick a box in single player mode and it will automatically search for other players online for you to versus.

Not only that but a free version of Muffin Knight is now available here and of course the full version is still available here.

SKET Dance – Episode 27 Review


SKET Dance
Episode 27 – “Together with Onee-san and Bad Scientist”

It has been 27 weeks since SKET Dance began, so why now of all places is this a good time to jump on board with SKET Dance if you have yet to do so? Well, this is an episode of SKET Dance that really drives home what this anime is all about. Not only that but there is a new character introduction as well as a great showing from those characters that are already established.

There was so many thing’s I loved about this episode, all of which are reasons I love SKET Dance and actually prefer it over it’s inescapable comparison series Gintama. The way they introduced the new character, Onee-san, was classic SKET Dance. We open the episode with the SKET-Dan in their home-room. Their science teacher (the one who somehow defies the laws of science itself with most of his experiements) informs them that they have a new teacher for home-room. In comes hyper-energetic former children’s programme presenter, Onee-san! The room falls deadly silent.

The episode goes on to give Onee-san the SKET Dance introduction we have grown use to. By the time the episode ends she has developed from simply a former children’s programme presenter to a person with dreams of teaching and overcoming her clumsy nature.

Over the course of the episode the SKET-Dan help Onee-san try to handle her clutz-like behaviour as well as let her assist them in taking on an odd job for Yabasawa, with a hilarious show-case of Switch’s box of misfit inventions in between.

On the topic of the inventions, things like this is why I love Switch. While I absolutely adored his origin story, “Switch Off” a few weeks ago, I needed to see his comedic side again. Now these inventions of his were comedy gold for SKET Dance. We have the bizaare “heads” that serve little to no purpose besides being creepy. The repeated gag of the moe head asking if Bossun’s ramen was cold, really got a haughty laugh out of me.

When the inventions all tied together in the end to solve Yabasawa’s case, I wanted to kick myself for not thinking of it. But it was a great shot seeing Bossun, jetting off with; hover-shoes on, a baboon head backpack on with a bazooka propelling him through the air. The thing that topped it all off was Bossun using the zoom-glasses as his usual concentration mode glasses, it was a perfect touch from the writers on their comedic peak. Little moments like that is where SKET Dance shines through most brightly.

The animation is SKET Dance is usually pretty tame, but they really let put their budget to use with the final scene with Bossun taking off. That scene just looked amazing. As usual the art style is fun and homely, watching this series just makes you feel like you are hanging out with some friends and that is really the experience you look for in comedies like this.

This episode also marks the debut of a new opening and ending theme for the series. Both of which aren’t bad, but I had really grown attached to the previous opening and this one really just doesn’t feel as good in comparison. The ending theme featured a lot of imagery that will excite fans of the series female cast, if you know what I mean. Both were good in general.

Episode 27 of SKET Dance is both a great episode of this series in general and is also a good point for those late to the party to jump on board. It’s episodes like this that remind me why I watch this anime each and every week and will continue to do so.

9-0-capsules-out-of-10

Sin Cara to grace the cover of WWE 12’s “Mexican Edition”…

Those in Mexico will be receiving a separate cover for WWE 12 this year. THQ recently announced on their official Facebook page that Sin Cara (one of the Sin Cara anyway) will be featured on the cover for the region, replacing Randy Orton. As you can see above, the luchadore certainly makes a nice cover star and it may be a little surprising to some that Sin Cara was chosen over the veteran Rey Mysterio.

THQ also announced that they would provide a high res printout on their official website soon to allow for those outside the region to swap from the default WWE 12 cover they are given.

So what do you think? Will you be using the Sin Cara cover, or settling for Orton?

Piggy Adventure Review



Piggy Adventure

Developer:
MoboTap
Publisher: Com2uS
Genre: Puzzle/Platformer Game
Platform: iPhone (Reviewed)/iPod Touch/iPad
Release: 29 September, 2011
Price: $0.99

Overview:

Piggy Adventure is named very misleadingly. MoboTap’s creation is not the adventure of a pig. It is the adventure of a pig, a cow, and a chicken, traversing several islands through puzzles and platforms to find the missing colours stolen by an evil force from their home. The way the three characters interact and work together to overcome obstacles is, by far, the game’s greatest strength. The game’s visual style and simple story present something which looks appealing to a five-year-old, but in reality, their mind-bending quest is something almost anyone can enjoy.

Gameplay:

If there is one gripe about the gameplay in Piggy Adventure, it’s that it holds your hand for far too long. You’ll easily blaze through the first twenty-or-so levels before reaching any kind of cerebral challenge. The sudden difficulty spike from the early stages to the latter is surprising at first, but, in the end, thoroughly welcome, as the game truly shines when its many parts must work together to reach the next level.

The premise is simple. Your objective is to get all three characters from the left side of the screen, to the right side of the screen. On the way to the other side switches will have to be thrown, levers pulled, buttons pushed, and chasms jumped. It’s all standard fare for a portable puzzle platformer. But it’s the way the characters are implemented that set the game apart.

The aforementioned pig, chicken, and cow all have different abilities which help and hinder their traversal of the map. The pig is an all-rounder. Of medium size, he can run the fastest and jump the highest. The chicken is tiny, and can fit into places otherwise unreachable to his travel companions. And the cow is slow and lumbering, but can push heavy objects. And all of these characters can jump on top of each other to give themselves a boost.

Yes. The cow can use the tiny chicken as a springboard.

It’s because of their different traversal methods that the game becomes a unique experience. As a basic example, the pig may have to jump from on top of the cow to a lever placed high up. This will open a passage which allows the chicken to hit a button, which in turn creates a platform from which the cow can cross a chasm.

As the game progresses through its 42 levels, the order of character movement and use of their unique abilities becomes more and more important, and towards the end there are some thoroughly mind-bending puzzles which include anti-gravity fields, swings, and the ever-dangerous moving platforms over bottomless pits.

If you do find yourself stuck there is a helpful hints button. Unfortunately the “hints” would better have been termed “the answer key” because they show you exactly what to do. Thankfully, they’re on a timer so it’s not a limitless pool of solutions (however, if you like having answers given to you, you can unlock unlimited hints for another 99 cents).

Each level also includes three drops of coloured paint the characters can pick up, and while they aren’t necessary to unlock new levels, they do add to your score, which you can share on Game Center.

Visuals:

The game’s graphic style is nothing you haven’t already seen on a platforming app. Cute characters in a cartoony world is nothing original, but the game does do it very well.

Little touches, from the pig dancing when it reaches the end of a stage, to the chicken wincing as the cow precariously balances on its head, add to the cute aesthetic the game is going for.

The environments are varied and detailed, with the adventure taking the three heroes to jungles, deserts, and pleasant green hills, making sure the game’s presentation never feels repetitive.

Audio:

This is not where the game shines. Not that the audio is particularly bad, but you won’t be feeling like you earbuds have been treated either.

A playful tune plays when you begin and finish each level and characters will have audio cues based on what’s going on around them, but if you play Piggy Adventure, you will most certainly not remember it for its sound design.

Conclusion:

Piggy Adventure would have been a good, but average puzzle game had it not implemented the mechanic of multiple characters. But the way these characters’ abilities are used so effectively in platforming and problem solving sets the game above other games in the genre. The cute art style and thoughtful level variants completely enhance the experience, making this a solid entry into the app market. I hope to see more from MoboTap in the future.

8-5-capsules-out-of-10

The Sims 3 Pets releases some kitty screenshots

EA has released some more Sims 3 Pets screenshot to appeal to the rabid Sims fans (of which I am a part). In the last round of screenshots the focus was on horses and dogs, however this time around the focus is on the feline persuasion.

These two shots show a cat man (in the place of a cat lady), and a cat looking up at a ghost with some but not a whole lot of terror in its eyes. Knowing cats it’d probably end up rubbing up against the ghost if the ghost offered it some catnip or something.

As time gets closer to the release date, we can come to expect more of these little sneak previews. Make sure to keep tuned to Capsule Computers to keep up to date on them!

The Sims 3 Pets will be coming out on Mac/PC, Xbox 360, PS3 and 3DS on October 20.