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Dustforce Review


Dustforce
Publisher: Hitbox Team
Developer:
 Hitbox Team
Platform: PC (Steam)
Release Date: January 17, 2012
Price: TBA

Overview

Dustforce is a 2D, side-scrolling platformer which sees you bouncing off walls and flying through levels, cleaning up as much rubbish as you can as you go.

Story

The story in this game is virtually nonexistent. You’re kinda helping people clean up their little corner of the world, but that’s as far as it goes regarding plot. It turns out this doesn’t even need a strong story, though. Everything else about the experience playing the game is more than enough to compensate for any perceived weakness in this area.

Audio & Visual

The first thing that hits you when you first start up the game is the utter awesomeness and beauty of the art style and design. The characters are colourful, the animation is awesome, and the overall visual style of the game is unique and compelling.

I’m sure many, like myself, were drawn to the game by the beta videos Hitbox Team released as they developed the game. These really showed off the great gameplay, but they had me even before I clicked on the video. The thumbnails themselves revealed there were wonders inside. The art style is simple, but very, very effective, and I don’t think I’ve ever seen anything quite like it… in a video game, at least.

The audio also does a great job of adding to the art style, too. The music is done by a guy called Terence Lee, who released videos showcasing the game’s wonderful score, adding to the hype and awe the Dustforce fans had for the game.

The general feel of the score is chilled out and laid back, featuring some sweet synth and slow beats that do a good job of keeping you calm in the more difficult and frustrating levels. The tracks also reflect the milieu of each of the 4 main areas (and one for the tutorial level), so that wherever you are in the game, each level feel alive and unique in it’s feel.

Gameplay

The game opens with a tutorial level, where you are taught the many ways of maneuvering around the levels and how to clear up each of the many forms of rubbish that are scattered throughout each level.

The basics are: arrows for moving around, Z, X and C for jump, attack, and heavy attack, respectively. But it’s how you combine all of these that makes this game such a complex one; the old and often misused line of “easy to pick up and hard to put down” applying perfectly to this game.

To get through each level you have to utilize a combination of special moves, as well as well-timed jumps and movement. You can find all of the expected moves in here… double-jumps, speed-boosts, sliding down hills, running up walls (even upside-down), and aerial attacks against floating blobs of rubbish giving you extra hang-time.

But the way all this is implemented feels just right. You may need a few run-throughs to get to grips with how a level is to be attacked, but once you’ve figured it out, all the moves are so straightforward to execute that you’re left with a lingering “I’m so awesome” feeling as you fly smoothly through a level, and getting a perfect score.

The overworld level-hub is a level just like any other, with doors dotted around the place which you use to access the levels themselves. When you select a level, you are able to change character to one of four distinctly designed Dustforcers, all with slightly different stats and play styles.

There are also books, one for each area, which list all the levels for that area, showing which are unlocked and giving you access to the your online high-scores, as well as to the best replays for any given level, which give you hints as to how to attack a particular section, or just to enjoy watching.

To start off, you are given access to the tier 1 levels, which are already unlocked for you to play as you wish. To unlock a tier 2 level, you’ll have to complete a perfect run in a tier 1 level, getting an “SS” ranking. This will then give you an iron key, which you can use on any iron-locked tier 2 level door. I’m guessing you’ll receive a gold key to unlock a tier 3 level, but alas, I haven’t been able to make a perfect run on a tier 2 level as yet. They are suitably difficult.

At the end of a level, you are graded based on your performance. First for how much of the rubbish you collected in your run; and second for your finesse in maneuvering through the level. This is based on your combo score you accrue by cleaning up rubbish without leaving too much of a gap before collecting more rubbish. This also builds up a “special move” meter you can use at the end of the level to take down the final group of bad guys, giving a great crescendo to the end of each level. So if you fly through a level with no mistakes, you tend to get a higher ranking than if you’re going through it for the first time and are unfamiliar with it’s layout.

As I mentioned earlier, you’ll have to perfectly complete a level, with an “SS” ranking to get a key to unlock a harder level. In my first session I was frustrated by this… trying my best and only getting an “AA” ranking and so not getting a key… but if you stick with it and muster the patience to practice on a single level to hone your skills, then the reward of unlocking a new level to play with is very satisfying.

So if you really, really don’t like grinding in games, then you may find this one equally frustrating. For me, though, the style and finesse in which this game has been made makes it all worthwhile. It is simply a pleasure to play and experience this game.

There is also a local multiplayer “king of the hill” mode, where up to 4 players an battle it out, with selectable bad guys which lay down rubbish and goop and such instead of cleaning it up to build up their combo meter. The different stats of the characters are made really obvious here; the attacks of one guy sometimes not able to reach the other guy if they are using the same attack. There doesn’t look like there’s any online multiplayer right now, but for those of us who like playing with housemates or siblings in the same room, this local multiplayer is a welcome addition rarely seen in modern games!

There’s also a level editor hinted at in the overworld level-hub, but it is currently unavailable at the time of this review.

Overall

I love this game. And while I’m still not the best at it, and it may take me a while to complete a level, I can’t help but come back for more. The art and music in this game is some of the best out there, certainly for an indie, 2D title, and in my opinion better than some of the bigger, triple-A titles out there today.

I just can’t recommend this title enough. It will be available on 17th January 2012, tomorrow at the time of writing this article. So make sure your Steam account has your latest bank details and ready yourself for downloading it as soon as possible!

9-5-capsules-out-of-10

Grand Slam Tennis 2 moves to Rod Laver arena

Just as the Australian Open is set to fire up, EA have released a new trailer for the upcoming Grand Slam Tennis 2, showcasing the famous Rod Laver arena in Melbourne as well as many of tennis’ huge attractions. Featuring all the sports big guns such as Federer and Nadal, the trailer gives a small glimpse of what to expect from the overall package soon to be released on February 9th. My personal pick for the Aussies in the Australian Open is Bernard Tomic, mark my words, you heard it here first, this guy will be a world contender in the not too distant future. So enjoy the Open and until it’s release, check out this trailer for Grand Slam Tennis 2 coming only to XBox 360 and PS3. Pre-orders available.

 

 

 

Demos Reappear on the WiiWare Service…

Here is an interesting turn of events. Last year, WiiWare titles were very limited, with barely one new game being seen each week for the service. Nintendo did make this up by releasing “limited time” demos for some of the top tier titles, which usually kept a demo up for around a month for specific downloadable hits.

Very quietly, Nintendo have now launched all 50 of the demos, and you can grab as many as you like for the time being. This of course includes the likes of the Bit.Trip series, Dive: The Medes Island Secret, LIT, and many other favorites. Due to the limited nature of these trials and past history though, it would be best to download all you can before they are taken down in the future.

The Last Story Collector’s Edition Revealed for Europe…

A few months ago, European Wii owners got a nice surprise of finding out that The Last Story would be heading westward and hitting shops on February 24th. Nintendo have now announced even sweeter news for those anticipating the Mistwalker RPG though, and that is that a collector’s edition will be available upon release.

As you see above, this set will be packaged in a nice box, with a Steelbook, soundtrack, and miniature art book crammed in. Pretty snazzy, right? Right now, those of us in the U.S. are still awaiting for Nintendo to reveal The Last Story, but nothing has been said as of yet as NOA are more than likely waiting to see how well Xenoblade does in the region. If all goes well, here’s to hoping the rest of the world will see this type of treatment paid to The Last Story as well.

Capcom Hosts Preview Event In Sydney

If you are an Australian hanging out for Asura’s Wrath, Resident Evil: Operation Racoon City, Street Fighter x Tekken and Ultimate Marvel vs. Capcom 3 (the Playstation Vita version, of course), then read on as Capcom will be hosting a public event where all four games will be available for a test run for all of the gamers out there. The event will be hosted at the Oxford Art Factory, located on Oxford Street Darlinghurst. Also at the event are a few producers and developers who will introduce the games on the night, including Capcom’s senior manager Seth Killian, who is attached to Street Fighter x Tekken. You will also get the chance to play some old arcade titles in their arcade cabinets.

So, how do you attend this even? Well, despite the fact that this event is completely free, there are limited places. The only way to actually get your hands on tickets is via registration. Send an email with your name and phone number at [email protected] and you will be with a chance to attend what would be an awesome event. However, if you are under 18, then you will miss out completely since the event is only for those aged 18 and above.

What are you waiting for? Tickets will go fast so don’t miss out.

Prototype 2 Bios: Dana Mercer and Father Guerra

dana-3

It’s time for another round of Prototype 2 bios. This time, we head into the bios of characters Dana Mercer and Father Guerra. These two characters are considered the closest allies of both protagonist Sgt. James Heller (whose ally is Father Guerra) and antagonist Alex Mercer (whose ally is Dana Mercer). Father Guerra is a Catholic priest hiding in a boarded up cathedral in the yellow zone of New York. Dana Mercer is the sister of Alex Mercer. Dana’s whereabouts are currently unknown.

Here is the bio for Heller’s ally, Father Guerra:

Father Guerra is a devout Catholic priest who lives in his boarded-up cathedral in NYZ’s Yellow Zone.  He once oversaw a vast resistance network that fought against Blackwatch and Gentek during the early days of the second outbreak.  He serves as Heller’s confidante and ally.

Guerra is also a kind-hearted badass — the classic inner-city priest who carries a sandwich for the hungry and a lead pipe for the evil.  He is driven to fight evil and motivated primarily by charity and faith.  He always shows concern for Heller’s safety, no matter the risk to his own wellbeing.

When the populace became aware of Blackwatch’s atrocities in the Yellow Zone, Father Guerra banded up with others and started an NYZ resistance movement.  This resistance was responsible for rescuing citizens from Gentek testing, stealing information from Blackwatch computer networks and spreading anti-Blackwatch information.

Father Guerra, horrified by the atrocities he’d witnessed and frustrated by his failure to prevent them, quit the resistance and boarded himself up inside his church.

Here is the bio for Mercer’s ally, Dana Mercer:

Dana is Alex Mercer’s sister.  Previously, Dana aided Alex with his investigation into Blackwatch/Gentek and in recovering his forgotten identity.  She was utterly loyal to her brother and remains so to this day.

Dana is a kind-hearted, affectionate and honest person.  She seems to accept her closest allies without any intrinsic suspicion or fear.  She sometimes shows fear, but it quickly evaporates when she gets down to her work.  This can make her appear detached from her environment and its inherent dangers.  She is so caring, honest and encouraging with her allies that she sometimes seems motherly.  She also has an unusual set of technical and pseudo-scientific skills — computer hacking, network design, surveillance, and an above-average understanding of genetics and virology — all presumably learned from DIY sources.  She is incredibly industrious and clever, and seems to have her fingers in a lot of pies.  Her whereabouts since the catastrophic events in New York City are currently unknown.

Below are some images of both Father Guerra and Dana. Prototype 2 will be released in April for the Playstation 3, Xbox 360 and PC.

Touch My Katamari Prologue Trailer

Touch My Katamari, for the Playstation Vita, is rolling ever so closer to stores. So, here is a little trailer to keep you waiting. In this video, the game gets a little prologue to the events that will take place. Long ago, something disturbed the Cosmos, almost wiping it off the face of the universe. However, not wanting the world to end this way, the King of All Cosmos summoned his son and ordered him to collect katamaris so that they may be turned into new stars for the sky. The Prince follows his father’s order and the world was saved. A fitting story for the beginning of the events. For the last part of the video, a boy asks his father about how awesome is the King, to which he replies positively.

Touch My Katamari will be released alongside the Playstation Vita on the 22nd of February 2012 (23rd for those in Australia and New Zealand).

THQ Alive and Well – Not Cancelling 2014 Releases

The rumour mill can finally stop. After a weekend full of speculation a THQ spokesman has released a statement firmly denying that the company is cancelling its entire 2014 line up and its Warhammer MMO:

“THQ has not cancelled its 2014 line-up, and has not made any decisions regarding the planned MMO. As part of the ongoing review of our business, we have made decisions to ensure that the company is strategically addressing the most attractive markets. As we have previously announced, we have dramatically reduced our commitment to the kids’ boxed games sector which leads to a significantly more focused release schedule moving forward. Our slate for calendar 2012 and beyond is focused on high-quality core games and continues to build our digital platform and business. We are excited for our pipeline of original and high-quality content along with our relationships with some of the best talent in the industry.

“Additionally, we are thrilled with the great performance of Saints Row: The Third, which on a like for like period in North America has tripled in sell-through from Saints Row 2. In addition, WWE ’12’s worldwide sell-through sales are up almost 40% year-over-year for the same sales period with fewer platforms. According to NPD, for the month of December and the 2011 year, THQ was the #5 publisher overall, #4 third party, with reported sell through growing over 18% in a market that was down almost 6%. And coming up next, we have two great titles for the first half of the year including UFC Undisputed 3 and Darksiders 2.”

So there you have it. No 2014 cancellations, no decision on Warhammer.

Miss all the fuss? Check out our summary of all the ups and downs of the weekend here.

Stop SOPA – A Capsule Theatre of Vision Special

In a special edition of the somewhat unfrequent Capsule Theatre of Vision, I bring to you a message. That message, stop SOPA. For those of us in the know, SOPA is a huge piece of US legislation that basically wants to control the way we access the internet, the websites we browse and the content that we share between each-other across it.

While initially, the Stop Online Piracy Act may seem like a step in the right direction for the US, it also affects nearly every other country that relies on US webservices to exist. Why should countries like Australia be censored because the US wants to block half the internet? We’re already doing a fine job of censorship on our own, we don’t need some Act that’s out of our control to further throw us into chaos.

This is why I’m showing you this eye-opening video on the act and hopefully you learn why it is that you should be opposed to it. So be sure to check out the embedded video below.

Anime Say! Episode 9 – Winter 2012 Impressions

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Welcome to Capsule Computers’ weekly anime segment, Anime Say! Each week I will be diving into some of the biggest anime related topic of the week and having my say on anything that matters in the anime world.

This week, I go through my first impressions of the Winter 2012 anime season. What do I think of this season? You can check out this week’s Anime Say! below.

Got any questions for Anime Say? Send all your queries to [email protected] and I will do my best to answer anything you can throw at me.

What do you think of the ninth episode of Anime Say? Let us know in the shoutbox and comments section.