You heard right, Ace Attorney fans! The first ever footage of the japanese live action Phoenix Wright: Ace Attorney film has made it’s way online for your viewing pleasure.
The footage appears to come from a segment of a japanese variety show called Sōkai Jōhō Variety Sukkiri. There is plenty of footage to appease Ace Attorney fans, with several fan favourite characters making an appearance as well as the infamous “objection” scenes being seen.
You can check out the footage below. I’m sure none of you will object to that. What do you think of the upcoming Phoenix Wright: Ace Attorney live action movie? Let us know in the shoutbox and comments section.
Developer: Other Ocean Publisher: Paramount Digital Entertainment Platform: Xbox Live Arcade (reviewed), Playstation Network Genre: Puzzle Platformer Release Date: October 26 Price: 800 Microsoft Points (HERE)
Overview
There’s not that needs to be said about the original War of the Worlds novel. If you don’t know H.G Wells wrote a spectacularly gritty and realistic novel about an alien invasion at a time when people hadn’t even yet thought of going into space, about a century ago.
Since then there have been many adaptations of his work, most of them not-so-good. So when I saw the first few gameplay videos from the game, I was super excited. The art style, music, production values, and the fact that good old Sir Patrick Stewart was the narrator made me giddy like a schoolboy. This was the adaptation I’d been waiting for.
As it turns out… it wasn’t.
Gameplay
War of the Worlds is a 2D platformer, and after an amazing opening sequence involving crawling out of the ruins of a train wreck and some pretty clever platforming tricks, the gameplay goes all downhill from there.
The player character plays atrociously. He accelerates into a run about as quickly as an old man (an unhealthy old man, at that) and easily stumbles over the smallest of objects in his path. He’s also fairly stupid, because unless your jump is pixel perfect, he won’t grab onto a ledge directly above him or a box that’s right in front of him.
All this might be forgivable if the game wasn’t brutally, soul-crushingly difficult. A lot of games get away with difficulty; the feeling of reward often outweighs the frustration, but not here. Nearly every level has several enemies or environmental hazards that lead to immediate and unforgivable death, which in itself isn’t a problem, because hey, you can just reload and experiment another way to get by, right?
Well, sure. After you re-run through all the hazards you had to get past in order to get to the location of your death. See, the chekpointing system is nothing short of broken. Sometimes it’s actually perfect, saving right before some impending doom so that you can learn from your mistake and just avoid it the next time, but most of the time, that’s not the case. You can run through most of a level, be brutally obliterated, and go back to where you were four minutes ago, towards the beginning of the sequence.
The fact of the matter is, I had to repeat a sequence where you must escape an alien heat ray about 25 times in the second level, because of the senseless lack of checkpoints. It’s like the developers didn’t take the time to hand the game to a few average players in order to get some feedback.
And in the end, that’s quite unfortunate because War of the Worlds had some great ideas. In fact, most of its puzzles are clever and the level variety is great, but it’s held back tremendously by the ridiculous lack of intelligent checkpointing and the controls which can be much less than cooperative. This in turn affects the platforming, because the game requires pinpoint accuracy in most situation and the character just won’t cooperate.
Oh yeah, and sometimes you can’t tell what actually part of the level or just in the foreground, and other times the foreground images just plain block the view of what you’re doing.
There’s a lot of brilliance and ingenuity in the gameplay of War of the Worlds, but for every situation where you’re enjoying yourself, there will be three where you just want to throw your controller through your television screen. Sadly, the bottom line is that the game is more frustrating than fun. Honestly, if you have high-blood pressure, don’t even consider watching someone play it.
Audio/Visual
This is really what makes you think the gameplay faults are a crying shame, because the game’s presentation is almost flawless.
The art design is wonderfully intricate, with a style reminiscent of the black and white War of the Worlds film adaptation the game is emulating. Colour is used well in the right places, but the blacks, whites, browns, and greys will take you right back, and you’ll feel like you’re in the 50’s, just barely surviving an alien invasion.
The set pieces are also fantastic, indeed they’re probably some of the best pieces of visual imagery I’ve ever seen in a downloadable title. From being chased by a tripod as it tears apart rooftops and houses, to the scene as you traverse a park and a battle is being waged in the background, the game nails it. You’re a lone survivor in a world of much bigger events, and you feel that way.
All this is accompanied by an excellent soundtrack which definitely feels like it could have featured in a 1950’s film, though it does get repetitive when you’ve run through the same sequence 20 times.
But the kicker is your character’s voice, as played by Sir Patrick Stewart. He’s the typical stoic hero who’s out to save his friends and family among a war-torn invasion landscape, and, of course, Patrick Stewart could do no wrong. His brilliant narration lends to the atmosphere the final piece of its puzzle, creating one of the most authentic alien invasion experiences I think I’ve ever played through.
Conclusion
What can I say about War of the Worlds other than it’s sorely disappointed me. I so badly wanted to love this game, and its atmosphere and presentation egged me on to say, “Alright, I’ll try just this once more.” But the fact is, if I didn’t have to review this game, I would not have finished it; so I can’t tell you that the game’s wonderful and authentic recreation of an alien invasion is enough for you to slog through hours of sloppy gameplay, because it’s not.
The game is a massive ball of wasted potential. You can occasionally see the brilliance shine through, but you can’t have both unresponsive controls and the requirement of pinpoint accuracy, and this game does. Combined with a checkpointing system that works about as well as a 1950’s era train engine, the game suffers and makes you suffer with it.
Disney Universe releases today for Xbox 360, Wii, PS3 and PC, courtesy of Disney Interactive. It brings together characters and worlds from Disney’s catalogue of live-action and animated films in an action-platformer.
Several select retailers are offering purchase incentive programs that will provide consumers with additional exclusive characters, such as Cinderella and Peter Pan, to download into their game. The game will also be expanding post-launch with new downloadable content, including worlds, costumes, and more available for download.
Available in November, the first downloadable content will be the “Disney Villains Costume Pack” with five new character costumes based on Cruella de Vil (101 Dalmations), Hades (Hercules), Maleficent (Sleeping Beauty), The Evil Queen (Snow White & The Seven Dwarfs) and Ursula (The Little Mermaid), adding to the selection on offer out of the box, which includes Sam Flynn, Quorra and Clu (TRON), Baloo (The Jungle Book), Ariel (The Little Mermaid), Sulley (Monsters, Inc.), Nemo (Finding Nemo) and everyone’s favorite fairy, Tinker Bell (Peter Pan).
Those travelling through Akihabara this weekend may notice that the infamous Radio Kaikan building, has become the site of an elaborate visual recreation of a popular scene from the critically acclaimed Steins;Gate series.
The scene I speak of as you may have guessed from the title is that Satellite Crash scene. As part of a collaboration between Steins;Gate and Radio Kaikan, in anticipation of the newly released 8-bit version of Steins;Gate.
You can check out some images of the impressive satellite recreation below. Be sure to let us know your thoughts in the shoutbox and comments section.
And a good day to you good sir! With the release of The Sims 3 Pets on consoles, EA Games have released a new trailer with their very own Trevor Mountleg – that lovable British dog-man. Trevor walks us through what players can expect from this console spin-off and gives a complete run down of the latest features in the game.
You can custom pets with a range of unique traits, explore the town and its new mystery storylines to uncover hidden relics. Along with a quick look at the latest positive and negative Karma Powers.
The Sims 3 Pets is available now for PC and console. Check out what we thought of the game in our review
Hunter x Hunter Episode 4 – “Hopes x And x Ambitions”
There are so many things that Hunter x Hunter does right, that each episode that goes by garners wide-spread critical acclaim. This episode is no different. The exam continues with our hunter hopefuls pushing on through the tunnel, with many dropping out and others revealing their true ambitions.
This episode, stood out to me as the best episode thus far. Why? Because it pushed all the characters more than any episode thus far. It is a very rare thing to find an anime with this imaginative and well-concieved a cast and world, than Hunter x Hunter. This world, like the world of One Piece, begs to be explored. Not only that, but these characters, beg to be unravelled.
Although I personally have read the manga in which this was adapted from, I find myself wanted to learn about these character all over again. Just as I find myself wanting to explore the world of Hunter x Hunter with them all over again.
Above all that this episode did, I loved the way it strengthened already established friendships as well as introduce us to one. The way Leorio and Kurapika bond over their shared past sufferings, not only sheds extra light on who they are, but it also tells us where they are heading. Leorio’s revelatiobn of why he wants money, why both heart-breaking and moving. It’s just one of the many great moments we can expect to come from this series.
I also loved the way that Killua and Gon meet. It was just so perfect. What with the way Killua slides back on his skateboard and asks Gon his age. They instantly bond over being the two kids of the bunch. Their bonding is so natural and exactly how 12 year old children would behave (however dark their pasts may be). The scene where they both race to the finish line and shout out “goal” together was just so adorable. As a long-time Hunter x Hunter manga reader, I was filled with the same childish glee as Gon and Killua, just knowing where they will end up.
The greatest thing about Hunter x Hunter is it’s heart and message, even if they are not yet clear in this adaptation, it is not far. Their is only one other anime and manga out there that matches Hunter x Hunter when it comes to that and that is One Piece. The themes falling into place here are going to pay off big time in the future. These early episodes are laying in the foreshadowing and paving the way things to come.
This series really shines in it’s creativity. The only other series I can recall besides Hunter x Hunter and One Piece that is this varied and imaginative is Reborn! There is so much innovation with Hunter x Hunter, that after 4 episodes they ahve managed to construct a world more complex and deeper than most series achieve in their entire run.
That is the true testament to this series. There is so much greatness to come and it has been made very clear after 4 episodes that this series is going to huge.
The man in overalls is coming to the Nintendo 3DS. In past games you may have spent hours combing the environments looking for the last hidden area. Bluemouth’s latest guide will allow you to do without that frustration though. Their strategy guide for Super Mario 3D Land features:
* Maps showing all power ups and hidden areas
* Winning strategies for completing every level
* Tactics for defeating every enemy and boss
* Find every hidden item
This officially licensed book is available 24 November 2011 with the Nintendo 3DS game. Will you be getting it or are you content to find everything by yourself? Let us know in the comments below!
On the first of November, Americans will be able to pick up Hydrophobia Prophecy on their PS3’s. Europeans will have to wait until the 2nd though.
“Hydrophobia Prophecy is a fantastic third person adventure game built around the PlayStation® Move controller”, says Sony’s Andy Stewart. “The Move implementation is excellent and will considerably enhance the experience for gamers”.
“The PlayStation 3 is now by far and away the best looking and best playing version of the game on any platform – it’s in a different league compared to the original release, with many game systems reworked from the ground up, compelling new mechanics and a deeper back-story. What’s more, the PlayStation Network release will also contain the Darknet feedback system, a first on console, allowing players to engage directly with us the developer ”, commented Dark Energy’s Peter Jones.
The game will be launched at a price of $7.99 in the US and £5.10 in the UK, and will be free to download for PlayStation Plus subscribers.
Majesco has just released their newest Kinect game. Titled Motion Explosion, this game has one goal: getting you off the couch. Yay! Featuring 12 mini games (each with 10 levels) Motion Explosion has a variety of gameplay types for the entire family. Other features of Motion Explosion include:
-Using your hands, legs, elbows, knees, feet, and even your head, to play 12 different games that will challenge your reflexes, timing and coordination.
-Swat, dodge, jump, duck, kick, lean, juggle, pump, steer, crank, toss, balance – use your body to earn high scores and unlock new games.
-Gameplay ranges from simple to incredibly tricky with alternative control schemes, camera perspectives, multiple objects, faster pace and more, all designed to get you out of your comfort zone and challenge your coordination and reflexes.
-Inviting friends and family to the ultimate Motion Explosion party right in your living room with turn-based competitive gameplay (supports 2-4 players).
-Tracking your stats across each game and watch as all your skills improve with practice.
Master Abbott, Darren, Linkage and I (Jess B) got a chance to sit down with Eureka and Warehouse 13 stars Eddie McClintock and Colin Ferguson and ask them a few questions. It kicked off with Eddie McClintock’s first Vegemite experience (unfortunately not captured on camera), and got to chat about their shows and unconventional PDA action. Hanging out with Eddie and Colin wasn’t what you’d expect from the stars of two successful Sci-Fi shows, they spent most of the time riffing off each other, and being generally hilarious.
Check out the interview below showing some of the funny that is Eddie and Colin. Unfortunately we only got to record 15 mins of the interview, they really were amazing guys and chatting to them (even for a short time) was awesome.
We also got to grab some photos with the guys, just to make all of you super jealous! Check out the gallery below and feel the envy!