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GAME On! 2011 Festival- Day 3 Wrap Up

Macquarie University’s three day gaming festival GAME On went out with an exciting bang on October 29 as the family festival day was host to a variety of creative and interesting indie developers. Alongside fellow editor Josh Spudic, I explored the campus, met some interesting people, played some quality games and enjoyed the relaxed atmosphere GAME On had to offer, leaving me looking forward to hopefully many more of these festivals to come in the future!

Upon arriving it was pretty clear that Microsoft was a big supporter of innovative thinking, sporting a rather large tent promoting a variety of creative Xbox Kinect titles. I decided to show off my ninja skills at Fruit Ninja Kinect like a boss, until “Spud” (oh yeah that’s Josh’s nickname, try and catch up will ya?) decided to break the high score of the day. Show off! For playing we were given a free pack of React 5 Gum in easily the most impressive and sophisticated packaging I’ve seen in my life. Upon heading downstairs (yeah this tent had stairs) we were introduced to a variety of other Kinect titles. I got my hands and feet on Sesame Street: Once Upon A Monster as well as Kinect Disney Land Adventures while Spud got a hold of Kinect Sports Season 2. We could’ve stayed there for hours as there was also Just Dance 3 and Forza Motorsport 4, but with such little time on our hands and so much left to see we were forced to march on!

We’ve reviewed a few of these titles in the past, feel free to check out these reviews for Fruit Ninja Kinect, Forza Motorsport 4, and Sesame Street: Once Upon A Monster.

Being video game fans and journalists, it’s only natural Spud and I wanted to play some more video games so we ran over to check out the indie developers. First up we met a friendly bunch known as Convict Interactive from Wollongong, who are fresh out of University and seemed eager to be constantly improving their programing skills, looking for feedback and certainly not shy with expressing ideas they’ve been pitching to each other for improving they’re current titles. First we got out hands on Planetarians, a multiplayer shooter for Xbox 360 sporting some really interesting character designs. The concept was really interesting: you battle on a planet of which you can run around and shoot bullets outside the atmosphere, so you can use gravity to help base your strategies and tactics around defeating your friends. Unfortunately the game is currently put on hold, which is a real shame as it does show a lot of potential.

The big game Convict Interactive wanted to push was a punisher platformer called Triangle Man. In Triangle Man levels are just single screen, so everything seems really simple: you just collect coins, flip switches and reach the end. But no, It’s incredibly hard and the game will try and make you cry like a baby by insulting you with reminders of how many times you’ve died. The game is currently available for purchase via Xbox Indie Games in the Convict Minigames pack of 5, but the team hope to bring it to Steam sometime soon. The team seemed really excited to improve the game and discussed possible new features they plan to implement in order to add more content, including a world map, higher resolution graphics and a variety of alternative costumes. By the sounds of things if they can pull this off Triangle Man could turn out to be a really nice addition to the Steam platform, so keep an eye out for that in the future!

CLICK HERE TO WATCH TRIANGLE MAN GAMEPLAY PREVIEW AND INTERVIEW WITH CONVICT INTERACTIVE!

Make sure you check out Convict Interactive’s Facebook, Twitter and official website!

Without a doubt, one of the most popular booths people were saying ‘yes’ too was of Sydney developer Nnooo. I got my hands on WiiWare title escapeVektor: Chapter 1 which currenly stands as one of the highest ranked titles on the service to date. escapeVektor: Chapter 1 had a simple but effective approach to it, where players take control of Vektor who is trapped inside an evil CPU which you must help escape by using stealthy tactics, and had some really nice polish. Although I completely sucked at this game, I still really enjoyed it and must say it had some really nice polish to it. If your a fan of the WiiWare, it’s definitely worth checking out especially since it’s only 500 points so expect to get some pretty good value out of that!

What really turned heads however was Nnooo’s upcoming DS title Spirit Hunters. The concept of Spirit Hunters blew me away: it’s a video game that aims to get kids to play outside. The game takes advantage of the Augmented Reality camera features of the device. In Spirit Hunters, players aim the camera at various objects to find different spirits and battle them. It’s a unique concept and very innovative. Keep an eye out for that one as it’s sure to be a hit!

Make sure you check out Nnooo’s Facebook, Twitter and official website!

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Triangle Man Gameplay and Interview with Convict Interactive

GAME On festival this year was nothing but sheer fun! I met a variety of awesome indie video game developers the first of which was Stephen Barnes and Rebecca Fernandez Convict Interactive. Rebecca was kind enough to gives us a an in-depth run through of their punisher-platformer Triangle Man. The title has already seen a release in a pack of 5 called Convict Minigames via Xbox Indie Games, but the team plan to hopefully bring it to Steam soon. Check out the video below as Rebecca shows us the incredibly difficult level design of Triangle Man, and discusses some possible new features the team has been looking into including for future Steam version of the game.

Make sure you check out Convict Interactive’s Facebook, Twitter and official website!

CLICK HERE FOR MORE COVERAGE OF GAME ON FESTIVAL 2011!

Oh, Japan! – #10 Weird Al Japanovic

Oh, Japan! is a weekly feature in which I chronicle the wierd, wacky and just plain crazy goings on in Japan. Because we all know, Japan is prone to doing things that make us Westerners say “Oh, Japan!”.

We have covered all kinds of weird things on “Oh, Japan!” but never have we delved into the world of Western/Japanese crossovers. This week we have a very weird, Weird Al Yankovic appearance on a Japanese variety show, dating all the way back to 1984.

Unfortunately for Weird Al Yankovic, he doesn’t exactly understand what is going on around him and as you’d expect his appearance results in quite a weird viewing experience. After beating out an hilarious rendition of “Eat it”, Weird Al comes face to face with a giant Lobster who doesn’t particularly seem to be very fond of the weird foreign celebrity in there midst. You can check it out below, there is no doubt you’ll be lost for words besides “Oh, Japan!”

Alternator Gameplay Run Through

We met up with Bryan Moses, director of Alternator Industries at the GAME On festival 2011 held at Macquarie University this year where he gave us quick run through the recently released browser-based game Alternator. Created for the ABC, Alternator is a fast and furious futuristic racing game that also educates on renewable energies. Bryan also talks with us about possible IOS and XBLA ports as well as a potential animated series and other exciting stuff!

You can play the game online for FREE here! You can also check out Alternator Industries’ Facebook, Twitter and official website!

CLICK HERE FOR MORE COVERAGE OF GAME ON FESTIVAL 2011!

Havoc Gameplay Run Through with DinoRoar


DinoRoar Interactive came with full force this year at Macquarie Universities’ GAME On festival, giving away awesome temporary tattoos, flyers, CD soundtracks and game codes to promote their latest title for Android and IOS devices, Havoc. Adam from DinoRoar Interactive was kind enough to give us a quick run through of Havoc showing off it’s destructive gameplay and bright art style. With numerous power ups, 3 monsters, and 5 levels to choose from, as well as updates already in the talks, Havoc is filled with furious family friendly fun!

You can purchase the game for IOS devices here and for Android here. Check out the video below for more!

You can check out DinoRoar’s Facebook, Twitter and official website!

CLICK HERE FOR MORE COVERAGE OF GAME ON FESTIVAL 2011!

Gamers get Charitable for Extra Life

When you ask someone what they think of when they think of a gamer you’ll get a lot of answers, some good and some more in the region of cave-dwelling WoW creature. However, one thing you’re not likely to hear is ‘charitable’, but too bad stereotype cos I got news for you, gamers are charitable. Just over a million US dollars charitable.

Through the Extra Life 24 hour charity gaming marathon gamers could do what they loved – gaming – and help out kids in hospital with donations going to the Children’s Miracle Network Hospitals. Extra Life was held on October 15 and was organized by Jeromy Adams and Sarcastic Gamer. This year the event attracted over $20,000 USD from Razer, who pledged $100 for every employee that signed up.

Razer weren’t the only gaming community signing up though, with top StarCraft II team SlayerS and WoW team Manaflask among the many generous donators. It’s awesome to get these high profile gamers donating their time and money to such an awesome cause.

Robert ‘Razerguy’ Krakoff, the president of Razer USA said:

“This is a story that won’t be forgotten. When someone asks what good can games do, we tell them how gamers around the world came together and raised over a million dollars for children in need. We tell them that gamers are a force to be reckoned with, a global community that’s closer than ever, uninhibited by geography, culture or race, brought together by a unified love for games. A community that is capable of rallying around a cause for the good of the world. And I’m also proud of all the people who work at Razer, proud that they wake up every day to fight the good fight through what they all do best – gaming.”

Even though the event is over, you can still donate or participate any day until November 15. So if you’re looking for an excuse to play Battlefield or COD (when it comes out) all night without getting nagged, this is perfect!

For more info on the event go HERE
For more info on Razer’s contribution to Extra Life go HERE
And hey, if you want to donate to Team Razer and help them completely smash their target then go HERE

Zombie Apocalypse: Never Die Alone Review

Zombie Apocalypse: Never Die Alone
Developer: Backbone Entertainment
Publisher: Konami
Platforms: XBLA (reviewed), PSN
Release Date: October 26, 2011
Price: 800 MSP (HERE)

Overview
Whether gamers like it or not, zombie games are always going to bombard them. Since there are a vast majority of games that include zombies, developers want their game to stand out amongst the crowd. Zombie Apocalypse: Never Die Alone has its shining moments but suffocates the triumphs with crude humor and mediocre gameplay.

Story
On a secluded Canadian island, a rag-tag group of mismatched personalities join forces to gun down a zombie epidemic. The group consists of Jeremy – the obnoxious gamer, Alma – gun specialist, Father Bill – shotgun preacher, and Def Money – cricket playing rapper. With survival and “pwnage” on the mind, the four adventurers must find a way to escape the island.

Gameplay
I am off to the see the wizard – the wonderful wizard of Oz. Enough with the horseplay. Zombie Apocalypse: Never Die Alone states the basic truth directly within its title’s name. “Never Die Alone” should refer to never playing alone. This sequel was meant to be played online or locally in multiplayer. Playing the game alone will result in you dying very much alone.

The single player campaign requires the user to actively switch between four characters. Being difficult in its own right, this feat can be accomplished. Only by switching between characters can you raise their stats and create a well balanced group of zombie decapitation. Failure to switch will ensure a chapter repeat due to the mass hordes of zombies gnawing at your dead body.

Utilizing the duel-stick format, gamers have the basic controls already figured out. Move with the left analog, and directional shoot with the right. Avoiding enemies is key to maintain health, and your finger should never be taken off the right analog. Since you do not run out of ammunition, fire at will.

With the basic controls out of the way, each player has special abilities they can muster. Each character is given a melee weapon to bludgeon a zombie to death. This method of killing is not recommended, but the continual thrashing could prove useful for character advancement. Chainsaw anyone? Additional to the melee character may perform a distraction technique. For example, Def Money’s distraction is a boombox that plays classic music from the 80’s. The soothing music stops most zombies in their tracks leaving them sitting ducks. Finally, all characters have an ultimate that can only be used once their ability meter is maxed. Father Bill’s ultimate heals teammates around him while destroying any minor undead that walks in his path.

I find it particularly important to discuss the respawn after dying in a level. Oh wait, there is none. You must restart the entire level over in order to try to succeed. Sometimes I feel the game was saying to me, “better luck next time.” This always brings up the point of the reviving dying teammates. Similar to Castle Crashers, the amount of life regained is based upon accurate timing of heartbeats. Rapidly pressing the (A) button will bring teammates to life but with minimal health.

With dying being an issue, health packs are available during gameplay to replenish lost life. Upon investigation I noticed that multiplayer games dropped more health packs than the single player campaign. Disheartened after finding out this truth, I knew that Zombie Apocalypse: Never Die Alone was never intended to be played alone. The main menu screen lists the multiplayer option first!

Graphics/Audio
One major fault of the visuals is not being able to see complete characters. The game is set up strictly for multiplayer, and there is an enormous amount of traffic on screen. With all of this action going on, you can easily lose sight of your character and confuse yourself with another player. If you are playing with multiple players, a colored ring may help distinguish differences.

Explosions normally add to the intensity of the imminent environment. While the explosives may be intense, the effects have a wide range and blur the vision of the battlefield. With all of the action and special effects, the player may become lost in the gameplay and found drowning in a lake of fire. This also leads me to believe that Canadians are not practicing environmental safety regulations with highly explosive fuels scattered through their streets.

Settings and game objects mesh well with the governing story. One positive that can be discussed about the title is the consistent setting progression. With action shooters there seems to be a repetitive nature with the backgrounds, but Zombie Apocalypse: Never Die Alone takes the adventure to several places such as the streets, playground, airport, and even power plant. Some of the most interesting effects come from objects in the levels like the street sweeper and airplane propeller.

Keeping on the positive, sound effects are done exceptionally well. I could be trotting around bashing away hearing the sweet crack of the cricket bat to each zombie head. Additionally, players can swap their melee weapon during the level for a chainsaw. The appearance of the weapon is deadly, but the audio enhances the tearing of decayed flesh.

If I could explain the voice casting in one word, it would be ghastly. While developer’s try to encourage the crude humor and mature content, the end result provides a distasteful experience better left muted. The more chaotic characters – Jeremy and Def Money – appear to have British/Australian accents in which they swear constantly. Jeremy takes the voice acting abuse further by using “pwnage” and “trolling” in his sentences. Is it annoying? Yes, yes it is.

Overall
The “fun” factor truly relies on the developing community. If there is a community in which players can openly join another’s game quickly, Zombie Apocalypse: Never Die Alone will see plenty more action. However, the annoying antics provided by the main characters will drive you insane.

If you can ignore the snowballed effects of this top down shooter, you may find the storyline entertaining as well as amusing. Simply, this is one crude zombie game that will offer excitement as long as there are people to play with you. Can’t find anyone to play with you – enjoying dying.

Zombie Apocalypse: Never Die Alone pwns noobs for

4-5-capsules-out-of-10

Capsule Computers Podcast Episode 030 – Trouble in Japan?

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We talk about Sony forcing customers to use their memory cards in the Vita just to play a game, Nintendo allowing users to use the PC or a smartphone to access eShop content, the GAME Sydney Convention and what pop culture properties we’d like to see made into a game.

Cast: Alexis Ayala, Dustin Spencer, Luke Halliday and Michael Irving

Music by Bright Primate, a Boy and his SID and Chupathingy

Thanks for listening and let us know what you think!

 

 

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• Download The Show M4A

Download the Episode here – (right click save as)

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• Download show directly from iTunes

Download the Episode here

All music for this podcast, by Bright Primate, a Boy and his SID and Chupathingy

Send all your video game or podcast questions, hints, suggestions and feedback to [email protected]

Stories covered in this podcast:

Nintendo eShop Coming to PC and Smartphones

Kinect Voice Control Coming to Oz

PS Vita Memory Card Requirement

GAME Live Blog

Win Big with Capsule Computers Cube Points!

Thanks for listening. Copyright Capsule Computers Pty Ltd – All Rights Reserved

 

Battlefield 3 Sells Over 5 Million Copies Worldwide

Sales figures of EA Games’ Battlefield 3 have been released today, and certainly there was no doubting that this game would be a huge seller. Within a week of Battlefield 3’s initial worldwide release, the game has sold over 5 million units across three different platforms: Xbox 360, Playstation 3 and PC/Mac. The game has become EA game’s fastest selling game in history.

The record sales figures can be attributed to the game’s critical acclaim by both fans and the media. Currently in the social media realm, Battlefield 3 has over 2.5 million facebook fans and a tweet about the game is post about every ten seconds on twitter.

Check out our review of Battlefield 3

Turtle Beach MW3 Headsets – Hear everything; defeat everyone video


Turtle Beach’s newest trailer showcases their truly limited edition headsets that have been customized specifically for Modern Warfare 3. Nearly each one the headsets has a price to meet any budget, and they all have different features. Check out the video below to get a taste of all the goodness that awaits in these unique cans.

One feature that is really neat about the Bravo and Delta headsets is that they have specialized audio presets that have been created by Infinity Ward exclusively for these headsets. The Ear Force Delta headset even speaks to its owner!

All of the headsets grant users extra MW3 special content.

Will you be getting one these headsets or do you prefer to get the non-exclusive headset experience?

Check out TurtleBeach.com for more information on each headset or to preorder one.