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Dragonball Z Ultimate Tenkaichi Review


Dragonball Z Ultimate Tenkaichi
Developer: Spike
Publisher: Bandai Namco
Platform: Xbox 360 (reviewed), Playstation 3
Release date: October 25, 2011
Price: $59.99 (Available HERE)

PREMISE

It pretty much goes without saying that Dragonball Z is still considered by many to be one of the greatest anime series of all time. The intense combat action, standout visual design and unique brand of humour have all attributed to the success of this anime franchise in the past. The show addressed plenty of themes that we, as the audience, loved to see represented in popular media. Good vs. evil, never giving up despite impossible odds, inner strength and such. Even though the official anime ceased production around 15 odd years ago, it is still one of the most popular to date. The recent re-creation of the series in Dragonball Z Kai has further perpetuated its success as a series. So naturally, throughout the course of its existence, there have been more than a handful of video game adaptations.

The relative success of previous video games based on Dragonball Z has largely fluctuated from time to time. It is really a mixed bag of quality when it comes video game adaptations of anime. Some have been fantastic, while others lacklustre and bland. This variance is often attributed to both a combination of graphical quality, gameplay limitations and control issues associated with combat. Has the newest instalment been able to take these opinions on board? And more importantly has the game series evolved to distinguish itself from the rest? Boasting new gameplay styles such as giant boss battles, customised character creation, enhanced graphics and an epic story experience that revisits the tale that is the Dragonball Z saga, will DBZ: UT live up to the standards of the fans?

STORY / CAMPAIGN

Anyone who has seen the anime will no doubt already be aware of the story flow of Dragonball Z. The game’s Story Mode takes players on an interactive trip through the history of the Dragonball Z and GT franchises. Throughout this game type, players assume the role of various characters from the show and progress the story through their actions. It’s a feature that we as an audience have seen implemented plenty of times before, and seems to be a basic necessity of modern Dragonball Z fighters. The flow of the story is told in both elements of gameplay and anime cut scenes that are of even better graphic quality of the anime originals. By defeating an enemy, the player will progress further through the story, which includes not only the sagas from the canon anime releases, but also the slightly lesser canon Dragonball Z movies, such as the Broly movies, and Fusion Reborn. It is pretty difficult to lay down criticism of the storyline as it mirrors that of the anime. One which has stood the test of time.

Five years after Goku, the hero of Dragonball settled his score with Piccolo at the world martial arts tournament, a strange spaceship lands on Earth, with a powerful warrior named Raditz aboard. Travelling to Earth to find Goku, the warrior reveals that both he and Goku are part of a near extinct alien race known as the Saiyans. This sets in motion a series of dramatic events that will shape the entire future of the Dragonball Z universe, and it is here where players start their game.

Aside from the standard story mode, which allows players to experience the canon Dragonball Z story, a second story mode also exists that provides a completely new, original story within the DBZ universe. This game type is labelled ‘Hero Mode’. In this game mode, rather than follow the footsteps of DBZ heroes like Goku and Piccolo, players are provided with the opportunity to create their very own Dragonball Z fighter. Using one of their custom-made characters, players can delve into an entirely new storyline that features their own creation as the lead hero. While the story is significantly shorter and simpler than that which one would experience in the canon DBZ series, this particular feature is one which is most certainly going to appeal to many DBZ fans.

GAMEPLAY

Naturally, as an anime that focuses heavily on the notion of martial-arts and fighting and combat, video game adaptations are quite commonly created under the fighting game genre. Within the game, fighting takes place between two combatants at any one time. While there can be more than one fighter on either side of the fight, the game only allows for 2 characters to wail on each other at any given time. The combat itself is relatively simple and easy to pick up. One of the first things players will need to learn is that fighting takes place in two ranges: melee range and blast range. In melee range, combat is performed with a series of punches and kicks, whereas blast range has the player dish out and dodge energy blasts. Both ranges have a weak rapid attack, for landing quick combo hits, and a slower, but stronger smash attack that breaks blocking stances and smashes opponents away. Both ranges also utilise a block function, which allows player to completely negate damage from weak, rapid attacks.

The notion of having a different control scheme for different ranges seems somewhat confusing at a glance, but the game compensates for this by only changing the combat range after a smash-back attack is landed, or if one of the combatants chooses to alter the range with a simple double press of the dash boost button (A for 360, X for PS3). Doing so can allow the player to change battle range to suit their style, but doing so has its risks.

Whenever combat range is changed, or a long enough combo placed upon one of the combatants, the gameplay will suddenly slow, prompting the player to press either smash or rapid attack buttons to initiate a long-chain combo. However, the enemy player also has the chance to react. If the two players both press the same button, the victim of the attack will turn the combo back on the attacking player. This essentially reduces the ability to engage in a long chain combo down to a 50/50 chance of succeeding. If the players find themselves caught in a long-chain combo, then it is INTESNELY difficult to break free from, unless you have enough ki energy charged. My advice? Get ready to work those fingers big time. While there are ways around avoiding the counter attack (such as using the strike booster technique, or attacking from behind), consistent momentum is not something a player is likely to find.

DBZ is also a series famous for the fighters’ utilisation of signature techniques, such as Goku’s Kamehamaeha and Vegeta’s Big Bang Attack. However, in order to use these techniques, the player must build up their spirit meter. This brings up an issue surrounding the HUD. Rather than just simply use ki, like previous games have done in the past to utilise special techniques like these, the player must build up a spirit bar which can only really be built up from smacking around your opponent like a tennis ball at Wimbledon. Only the smash combos can adequately charge spirit, but if your opponent consistantly blocks any attempt to get a smash combo chain going, then many players will find themselves frustratingly unable to perform their favourite DBZ attacks. Unfortunately, seeing the signature attacks in action is a rare event in battles, typically only used closer to the end of the fight as a finishing move.

Centipede: Infestation – Wii Review

Centipede: Infestation
Developer: WayForward Technologies
Publisher: Atari
Platforms: Wii (reviewed), 3DS
Release Date: October 25, 2011
Price: $29.99 – (HERE)

Overview
After what felt like an eternity of neglect, I dusted off my Wii console and brought it back to life. I looked at the Centipede: Infestation case and grinned. I knew this was going to be a long night. Once I attained essential food stuffs, I locked myself in the bedroom – locked and loaded to kill bugs.

Story
In a world where giant bugs roam freely, the world seems to be losing life as it turns to a barren wasteland. Some people think there is a correlation between the growth of the bugs and decaying of the world.

Living the life of shooting bugs, an orphan named Max rarely seems to fit the hero persona. As a renegade, he tends to keep to himself and executes bugs in the wasteland for fun; or is he avoiding the scars of his past? The bug slayer meets up with a girl named Maisy who is reviving the barren wasteland to a usable garden. After defeating bugs in Maisy’s garden, Max decides to protect her while she continues her journey to find her mother and make the world green again.

Gameplay
Playable with either nunchuck or classic controller, Centipede: Infestation can be played different ways. Utilizing the nunchuck, players will point and shoot with the Wii Remote while using the nunchuck for movement. Alternatively, players can utilize the “duel stick” method with the classic controller – running with the left analog and directional shooting with the right.

Starting off with a regular pea shooter, Max can upgrade his weapon with many power-ups during each stage. Power-ups have a short duration and provide unique attributes to the original pea shooter. The eight potential gun upgrades are as follows: flamethrower, missile gun, machine gun, laser gun, force gun, freezethrower, lightning gun, and toxic gun. Once collected an upgrade is stored in your directional slots. By pressing an occupied directional, the upgrade will be used immediately. Additionally, players may collect more than one of the same upgrade and combine it to do more damage as well as longer range.

How about discussing my most and least favorite weapon? My personal favorite gun upgrade is the laser gun. Initially, the gun will shoot in one direction and pass through multiple enemies. However, by collecting two laser icons, you will gain a double laser that shoots in two directions. Rotating your character with this gun will prove extremely useful for decimating hordes of bugs quickly and effectively. My least favorite weapon is the force gun. While pushing enemies is fine and dandy, I would rather have a flamethrower torching the critters. The force gun pushes enemies back and also prevents projectiles from hitting the character. Even though negating enemies attacks is great preventative, this gun lacks the kill rate of other weapons.

Along with weapon power-ups, some bugs will drop player enhancements such as shield, speed boost, and rage. If you happen to pick up the shield icon, you will be able to withstand a hit without losing a life. Lives are numbered and can be lost easily just by being touched. Speed boost provides you with additional run speed allowing you to move more freely and potentially escape a closing in centipede. Finally, the rage power-up makes your character really angry! Just kidding… But seriously, the rage makes you invincible for a short duration will increasing your attack damage.

Ants, and caterpillars, and grubs! Oh, my! With an array of enemies to fend off, each has a weakness and can be exterminated. For instance bomb spiders are not afraid to get up in your business. Do not leave these guys alone for too long, or they will explode in your face. Centipede’s are my favorite foe because they provide a challenging experience through avoidance and precision shooting. Before a centipede will enter the level area, a glowing outline shows the directional path that the bug will take. Upon entry the centipede will show a red glow in its center mass. After shooting the red glow, the centipede will break up into two separate and very alive parts. Hitting each remaining segment will cause the head to break off and continue towards the player. To destroy this beastie once and for all, shoot the head continuously.

Boss battles are separated into their own levels and provide a challenge for novice players. These battles are all about developing a strategy and adjusting to variant environments. For instance, the final battle with the Alpha Centipede begins with Max continuously running away. Avoiding object collision and collecting power-ups will keep Max from getting injured as well as damaging the colossal bug.

During the initial run-through, you can choose to play either on normal or hard. After completing the game on either mode, you unlock the insane difficulty. Increasing the difficulty provides a greater challenge and more potential points for the player. Playing on harder modes will also make way for some in-game unlockables.

Centipede: Infestation offers a high replay value because of the sizeable amount of unlockables that can be acquired through varied gameplay. Completing levels on certain difficulties will grant the player new skins and playable characters. By the end of your first run-through you will be able to switch characters to Rivet or Maisy. Rivet is Max’s brother, but I don’t want to spoil how you meet him.

Considering replay value, players may unknowingly acquire achievements and medals as they progress through the game. Achievements can be completed in each level and earned by meeting certain requirements. A potential achievement requires the player to only use the pea shooter through the stage without power-ups. Medals are based on your resulting score at the end of the levels and are ranked bronze, silver, and gold. Acquiring a plethora of gold medals will also unlock an achievement.

If killing centipedes alone wasn’t enough, have a friend join in on the fun by playing co-op campaign. Set the difficulty to insane and have a blast yelling at your partner to back you up or get out of the way. Always remember sharing is caring when it comes to using power-ups!

Graphics/Audio
Cut-scenes deliver a story that is expressed almost like an anime mini-series. While not every cut-scene is fully animated, several scenes incorporate a complete animation of climatic events. Other mission scenes provide a short briefing between Max and Maisy with no major artwork done. But I would not expect the developers to make long scenes for 40+ levels.

Environments are tightly spaced and do not spread over much ground. With limited run space, you may find it hard to avoid all possible dangers. Mushrooms do not help the cause by spawning around the map reducing maneuverability. A more interactive setting as well as larger maps would provide an even greater experience. However, the tight area keeps the intensity high.

Sound effects prove effective especially with gun customization. By cycling through the different weapons, you can easily discern the fire of a flamethrower and electric current for the lightning gun. Throw in a few bomb spider explosions and the splatter of goo residuals, and you’ll have some entertaining audio.

Overall
Centipede: Infestation provides solid gameplay and great supporting assets that bring a player back for more. Offering a large set of achievements and unlockables, the action shooter allows for a great deal of re-playability. A variety of weapons enables players to devise their own tactics to survive wave after wave of creepy crawlers.

When you pick up the laser gun for the first time you feel powerful. And once you upgrade it, you will believe you are unstoppable. Perhaps you will be…

Centipede: Infestation showed me how to exterminate with

8-5-capsules-out-of-10

Twister Mania Now Available for the Kinect

Fans of Twister who are itching for a proper console release have something to pick up finally, as Majesco’s Twister Mania is now available for the Xbox 360 Kinect. This re-imagining of the iconic party game has players play through three different modes with 16 different variations where players must try to twist their bodies into one of the 1800 shapes within.

Majesco and Hasbro have both released a statement to celebrate this new motion-based release:

“TWISTER was one of the first games where you used your body as the game piece.” said Jesse Sutton, CEO, Majesco Entertainment. “TWISTER™ Mania is the perfect marriage of this all-time favorite game brand and the Kinect technology, as now your body is the game piece AND the controller. We know families and friends will have laugh-out-loud fun while playing TWISTER™ Mania this holiday season while enjoying the game’s new play patterns and amazing functionality.”

“TWISTER is an iconic brand that is woven into the fabric of pop culture,” said Mark Blecher, Senior Vice President and General Manager of digital media and marketing at Hasbro. “The Kinect technology makes TWISTER Mania come to life and allows kids and adults to enjoy uninhibited full body fun in a whole new way.”

Even though the concept sounds a bit like “Hole in the Wall”, this version is still very intriguing as Majesco have packed it full of both color and charm in order to appeal to gamers of all ages. Twister Mania can be found wherever videogames are sold for the price of $49.99 (US).

The Legend of Zelda: Skyward Sword Look Back Video

To help promote their upcoming hit title, The Legend of Zelda: Skyward Sword, Nintendo have released yet another trailer targeted at the original hardcore Zelda fan. Nintendo takes us on a trip down memory lane focusing on the original beginnings on the Zelda world: the first Zelda title on the Nintendo Entertainment System (NES) released in 1986 and the first time the franchise received a third dimension on the Nintendo 64 in 1998.

In the trailer we see a young boy playing these titles as The Legend of Zelda franchise grows up alongside him, just like Zelda did with many of us. The trailer concludes with a warm family friendly moment of the boy, now a man, playing the game with his son who is about to continue growing up alongside Nintendo’s successful series. It kind of makes you think-what’s next for Zelda? Check out the video below and see it for yourself!

The Legend of Zelda: Skyward Sword is set for an Australian release date of November 24, 2011, exclusive to the Nintendo Wii.

New Kinect Holiday Bundle adds in Gunstringer and Fruit Ninja…

If you have been thinking about sparing some cash for a Kinect this year, you might want to wait a short time as Microsoft have now announced a new holiday bundle which will include three titles for the peripheral. This package will include the recently released Gunstringer, Fruit Ninja Kinect, and as always, Kinect Adventures.

If you have a 4gb model 360, you also should keep in mind that this bundle requires some extra space as both Gunstringer and Fruit Ninja will come in code format. Even with that though, this bundle is still a great deal as everything is included for the standard $149.99 MSRP price of the Kinect. No official date has been given, but you should expect this bundle to pop up in stores as we start getting closer to the holiday season.

Super Mario 3D Land: Instruction Manual Not Included

You know what I always love doing when I buy a game? I open up the box, enjoy that creepy-but-beautiful smell of cleanliness perfected, and open up the instruction manual and read it on my way home to play it. It’s even more exciting when companies like Nintendo produce ones of high quality and standard.

If your planning on doing the same with Super Mario 3D Land like I was, you can kiss that goodbye! It has been revealed that the Japanese version of Super Mario 3D Land only includes a paper that directs the consumer to a digital manual that’s built into the cartridge itself that can be accessed on the 3DS. Nintendo isn’t the first to do this, as previous big games like Batman: Arkham City and Madden NFL 12 have done as well.

In this day and age, there’s little incentive to buy a retail game with the digital market offering easier and cheaper ways to purchase video games. For me, the #1 reason to buy a game is for the cool packaging and the instruction manuals. While companies like EA will say it’s because they are ‘going green’, it’s pretty clear that it’s more of a cost-cutting method. Hopefully Nintendo decides not to do this with future big releases like Mario Kart 7 and Legend of Zelda: Skyward Sword.

Halo Combat Evolved Anniversary Gets a Launch Trailer

It’s just a couple of weeks away and Halo Combat Evolved Anniversary’s launch trailer has hit the web. The remake of the original Xbox, Bungie-created classic is being handled by 343 Industries, the studio now in charge of developing the Halo franchise. The game’s campaign remains largely untouched in terms of gameplay, but players are now free to switch between updated high-definition graphics running on the Halo: Reach engine and the original Halo visuals. The multiplayer also features a suite of the original maps, and these have updated versions with new paths and shortcuts.

343 Industries has taken the mantra of giving choice to the player; whether you want to play with the shiny new graphics and edited maps, or the original visuals and unedited arenas, this game is a celebration of ten years of Halo, so it’s all up to you. The Xbox 360 exclusive hits store shelves on November 15th. Check out the launch trailer below.

Sony on a high in Australia with Uncharted 3 due tomorrow

Sony fans just scored another point in the eternal battle for console supremacy – Official NPD Group Australia data from retailers show that the PS3 has hit the number one spot for home console sales in Australia this year. Despite the PlayStation Network episode it’s been a strong year down under for Sony, with PS3 sales increasing by over 400% following a price drop on the 160GB and 320GB models.

No doubt plenty of those shiny new consoles will be spinning up an Uncharted 3 disc in the week to come – Drake’s Deception is probably the biggest exclusive release of the year for the PS3:

“The entertainment launch of UNCHARTED 3 will be an adrenalin rush –as this blockbuster title really blurs the boundaries between games and cinema. It’s set to be an epic adventure for PlayStation leading into Christmas!”
Michael Ephraim, Managing Director SCE Aust.

Sony are no doubt hoping that Nathan Drake and his epic adventuring can help them hold onto the number one spot until the madness of the Christmas gaming season is over, and given the quality of the series so far, Drake’s Deception is not likely to disappoint. Naughty Dog’s third Drake adventure is released in Australia tomorrow, and promises to bring 3D, enhanced co-op and competitive multiplayer, new physics and visuals, and bigger and better set pieces to an already golden table. Check out the launch trailer below for a bit of a last minute appetiser.

So it looks like a solid end to the year for Sony Australia, bring on 2012 and the PlayStation Vita!

GoldenEye 007: Reloaded Video Details the Singleplayer Mi6 Mode

Some of you may be scratching your heads at the release of GoldenEye 007: Reloaded. Didn’t the remake of the original Nintendo 64 classic come out for Wii just a year ago?

Well, yes.

But this remake of a remake is coming out for your Xbox 360 or Playstation 3 today, and other than the improved high definition graphics, the game includes an all new single player mode called Mi6 Ops.

Similar in name and gameplay to Call of Duty’s Spec Ops, Mi6 Ops features a variety of single level missions which involve attack, defense, or stealth-based gameplay. The scores that you achieve on these Ops can then be posted to online leaderboards, though, sadly, these mission do not allow for cooperative gameplay.

All the details, along with some killer gameplay footage, are included in the video below.

Syndicate 4-Player Co-Op Trailer and Theme Remixes

For the upcoming retelling of the classic tactical strategy game, Syndicate, published by EA Games, a trailer has been released showcasing the games 4-Player Co-Op mode. The trailer is a highly entertaining watch and is sure to resonate with fans of the classic games a bit more postitively than it has currently.

As everyone knows, EA have remade the classic Syndicate into a modern day sci-fi FPS game; which many older fans feel has damaged the core concept of the game. However, the inclusion of 4-Player Co-Op may be enough to tide them back on-side.

Lastly, included on the Syndicate Facebook Page is a link to some very catchy remixes of the classic theme song. One by the very popular dubstep DJ Skrillex and another by Digitalism. So make sure you pick those up; even if you aren’t that into Syndicate, these songs are amazing.

Be sure to check out the Official Website, Trailer and Screenshots embedded below.