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Assassin’s Creed Revelations Review



Assassin’s Creed Revelations

Developer: Ubisoft
Publisher: Ubisoft
Platforms: Xbox 360 (reviewed), PS3 and PC
Release Date: November 15th, 2011
Price: $59.99 Available Here

Overview:
Nothing is true. Everything is permitted. Not only is that the creed of the Assassins, but it is also an incredibly accurate summation of Assassin’s Creed Revelations. Everything you thought you knew about Assassin’s Creed is no longer true. Revelations changes everything you knew about the series. Anything can and will happen – everything is permitted.

Taking a look back at everything the Assassin’s Creed franchise has accomplished, Assassin’s Creed Revelations takes everything good about the franchise and turns it up to eleven, whilst bending and twisting the formula of the game onto new and untouched ground. This is no longer just another Assassin’s Creed game, this game is an absolute revelation; chiselling the name Assassin’s Creed into video-game history as one of the best of all time.

Story:
Assassin’s Creed Revelations picks up where Brotherhood left off, Desmond is now in a comatose state with his mind trapped in the animus. All he can do is talk to the likewise trapped Subject 16 or follow the rest of Ezio Auditore’s memories in an attempt to awake from the animus. And that is just one of the several simultaneously ongoing plotlines within Revelations, each of which for spoilers sake, I will not go into too great detail recounting. But what sets this title’s story apart from it’s predecessors?

Revelations as a story is more akin to literature than any other game on the market right now (besides Alan Wake perhaps) and it wears that literary love close to it’s chest. What with a large portion of the storyline focused around uncovering books and a heroine whose passion is literature, it is clear that the story structure used is very much like that of a great novel. Each DNA sequences plays out like a well written chapter, in an epic tale. An epic tale that is not only moving, but emotionally rewarding for those who have followed the series this far.

The main over-arching message of Revelations is that while life may hold many secrets, not all questions need to be or can be answered. Sometimes some things are best left for the people who come after you to discover. After finishing the story mode of the game I was left with many questions, but satisfied knowing that while I do want to have those questions answered – the adventure of life isn’t about learning all there is to learn, it is about learning that you can not learn everything.

If there is one thing that differentiates the plot of Revelations to that of the previous Assassin’s Creed titles, it is that it feels so much larger in scale. One could say that it is epic. That one would not be wrong. Assassin’s Creed Revelations is epic, not only in it’s methodically plotted tale that can be called nothing less than a work of art, but also in it’s execution. It is clear that Revelations knows what it has to do and it does so with the finesse and touch of a literature great such as George Orwell.

Revelations will captivate you in every way imaginable. While this harrowing tale may be over, with a heavy heart Assassin’s Creed says farewell to Altair and Ezio as this swan song for the two Assassins comes to an end, doing both legendary characters the justice they truly deserve. You will leave this story satisfied that you had completed a journey that will not only stay with you for years to come, but also one that will affect you on a more deeper level than any other game to come out of 2011, it is just that damn good.

Gameplay:
It would be no stretch of a claim to say that there are simply no games on the market quite like Assassin’s Creed. With it’s unique blend of open-world environments, detailed combat, inventive weapons and items, well fleshed out plot and characters, innovative gameplay mechanics and unique concept, there is nothing even close to Assassin’s Creed.

Revelations takes the winning formula of the franchise and turns it completely on it’s head. Ubisoft have introduced new elements to gameplay that change the entire formula altogether, making Revelations like no other game in the series.

With the newly introduced Hook Blade, everything changes. Free-running is so much faster, with Ezio now able to jump further than ever before and travel takes roughly half the time it once did. Not only that but the Hook Blade and even the likewise newly introduced bombs, adds an extra level of depth to strategy, giving multiple possibile solutions to missions.

Missions are no longer linear, with each mission now having several different solutions and multiple ways to achieve the objectives. I personally found myself thinking outside the box in order to solve difficult missions, particular ones that necessitated quick thinking such as one which involved Ezio infiltrating an enemy fortress with the goal of assassinating it’s leader whilst going unseen by anyone. While this may seem like a simple enough mission for veterans of the series, there is now multiple ways to go about it. This added level of freedom allows for players to essentially play the game their way, whilst still completing objectives.

There are numerous other features added to Revelations that elevate it above any title in the series thus far, whether it be the Den Defense meta-game which could be an amazing XBLA title all by itself (I’d definitely buy that, get to work Ubisoft!), the Assassin Missions in which you manage your brotherhood of Assassins (like a sports team manager game, only deadlier) and send them on missions across the globe, a feature which returns from the previous title, however much improved with more to do or the incredibly unique Desmond Memories in which you play a first person platformer type game inside the core of the animus. There is just simply so much variety in gameplay and the amount of things to do is in a word, astonishing.

Get furious with Asura’s Wrath pre-order bonuses

Doesn’t pre-order content just make you so angry? I mean you can only buy a game from one company and people buying it from multiple sources are just crazy right? RAGE! Okay, well calm down because first we need to find out what pre-order bonuses will be available from what retailers when Asura’s Wrath is released next year.

Amazon’s pre-order bonus will be the “Devastator Pack” which will reduce damage and fill up your “Unlimited Rage Gauge” faster. Best Buy purchases will include an “Infinity Pack” which allows the for the ability to recover from overheating faster and spend more time with “Unlimited Rage.”

Now if in-game bonuses aren’t your thing, GameStop will be giving pre-orders with a “combination art and comic book” by Penny-Arcade which include half concept art and half Penny-Arcade comics with Asura’s everyday life. Sounds like the humor of the Penny-Arcade comics win this round.

Fossil Fighters Champions Digs it’s way into stores…

It’s time yet again to grab those shovels, as Fossil Fighters Champions is now out on the Nintendo DS. This follow-up of Fossil Fighters has players dig up fossils of creatures known as Vivosaurs and after a bit of cleaning, fully restore the said being in order to go to battle in the grand tournament. If you are thinking this sounds like Pokemon or even the Dragon Quest Monsters series, you’d be on the right track as the similarities are definitely there, but Champions puts more of an emphasis on discovery rather than battle.

“Fossil Fighters: Champions turns players of all ages into budding paleontologists,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Up to four players can dig in and have fun.”

The amount of content this sequel offers has also risen, with players now able to download additional vivosaurs and events which further the narrative and provides unique species to all users that have access to a Wi-Fi connection. Yes, there is definitely more this time around in this pre-historic battling romp, and you can now find Fossil Fighters Champions in stores everywhere as of today for the Nintendo DS.

Dragon’s Dogma rated by ESRB; random violence penalized

Admit it, whenever you have the chance to in an RPG you end up saving your game, then go ahead and murder every innocent villager and civilian in the vicinity before shutting off the game. I’ve done it, you’ve done it, we all have. However if you plan on doing this and continuing with that game then obviously there will be some repercussions right?

Well in the ESRB rating we learn that senseless acts of violence will actually damage your character’s charisma. Plus there will be harpy breasts for people who like thier bird monsters with tits. Check out the full ESRB description below:

This is an action-adventure game in which players assume the role of Glynn, a militiaman on a quest to kill an evil dragon. As players traverse through fantastical “open-world” environments, they complete missions and quests that impact the storyline and eventual fate of their character. Players use swords, bows and arrows, and magic attacks (e.g., fireballs, ice blasts) to kill various enemies (e.g., zombies, goblins, human soldiers) in melee-style combat.

The frequent combat is accompanied by slashing sounds, cries of pain, and large splashes of blood; attacks sometimes result in dismembered limbs and/or scattered body parts. Some sequences allow players to injure/kill non-adversaries, including unarmed villagers; such acts are penalized by lower “charisma” levels for players’ character. Other acts of violence appear in cutscenes: a man strangling a woman in her bedchamber; a character impaling himself.

The dialogue sometimes includes innuendo and suggestive material (e.g., “I would never violate His Grace’s privacy while he violates milady’s privates” and “. . . perhaps you seek . . . a turn in the sheets with His Grace’s own wife!”). During the course of the game, players may also encounter female harpies whose breasts are fully exposed at certain camera angles.

Battlefield 3 tactical light fix planned

It seems that the next big fix for Battlefield 3 will have to do with the god light that has become quite a problem in multiplayer matches. Now the actual attachment is called a “tactical light” and is basically a small flashlight attached to a gun. Now the problem with the flashlight is that it is overwhelmingly powerful, so much so that as you can see above, it is ridiculously blinding even at a distance.

DICE gameplay designer Alan Kertz tweeted this above picture with the proposed change and I wholeheartedly support it and it appears that I am not alone as fan response has been “overwhelmingly positive.” At least this means that someone across the map can’t blind you anymore with their pocket flashlight…

Modern Warfare 3 dev attempts to boost Metacritic score after user review bomb

When a headline usually reads about a developer for a game, especially a major game, trying to boost the game’s scores then it usually means there will be plenty of controversy. However this time around I’d have to agree with Sledgehammer Games boss Glen Schofield who was upset about the user Metacritic score that their big game Call of Duty: Modern Warfare 3 is bombing.

He was pretty blatant in his request on Twitter saying “I don’t usually do this but, if u like MW3 go 2 Metacritic.com & help our user score. It’s suspiciously low. Be honest but help if u agree.” Now this is in response to the fact that all of the various angry video game fans have been giving the title 0/10 with random complaints and general BS. Of course if someone interested in the title saw a user score of 3.2 without knowing the context, it would probably hurt their opinion.

Slew of characters announced for Theatrhythm: Final Fantasy

While many were expecting a number of new characters to be announced sometime in the future for Theatrhythm: Final Fantasy and who can blame them. The title will feature music from every game in the Final Fantasy series so it should come as no surrpise that Jump revealed a bunch of new characters. However a few of these inclusions are perhaps surprising to some.

Andriasang has translated the list of newly announced characters and one seems to have returned from the dead to bring us music. Aeris, perhaps one of the most iconic characters in FFVII will be returning as a character alongside Snow (FFXIII), Prishe (FFXI), Vivi (FFIX), Faris (FFV), Cid (FFIII), and Princess Sara (FF) to round out your party. Any other Final Fantasy favorites you would want to see become available?

Dead Island’s “Bloodbath Arena” DLC available November 22nd

Dead Island was a zombie survivalists dream but it was missing one thing, an arena where you can face off against wave after wave of the undead and fight to survive as long as you possibly can. Now this was meant to be released shortly after the game was released, but thankfully Techland chose to focus on polishing the title and fixing any bugs reported to them.

Now that that is all taken care of however, Bloodbath Arena is coming down the pipeworks and will be available next week. Now those who pre-ordered the Special Edition of the game will finally be able to use their included download voucher to pick up the DLC free of charge, while everyone else will need to drop $10 or 800 MSp on it otherwise.

The Bloodbath Arena itself includes four new arenas for single or co-op play and challenges players to kill and survive through multiple zombie waves. This is more or less a Horde mode for zombies, but you know what? That is just fine with me.

Halo: Combat Evolved Anniversary Review


Halo: Combat Evolved Anniversary
Developer: 343 Industries
Publisher: Microsoft Games Studios
Platform: Xbox 360
Release Date: November 15, 2011
Price: $39.99 – Available Here

Overview:
It’s been just a little over ten years since Halo: Combat Evolved hit the original Xbox and began the domination of the first person shooter genre on home consoles. High Definition remakes are all the rage these days and 343 Industries, caretakers of the Halo franchise for Halo 4-6, were put in charge of remastering the original Bungie classic. With an updated graphical engine and reproduction of some of the Halo franchise’s best multiplayer maps, does Halo Anniversary deliver the goods in a holiday season crowded with great quality first-person competition, or is this just another cheap, HD cash-in?

Gameplay – Singleplayer:
In case any of you have been living under a rock for the past ten years, Halo puts you in the shoes of a supersoldier, known as a Spartan, called “Masterchief”. Upon investigating a massive, artificial ring-shaped world known as “Halo”, the human warship Masterchief is travelling on is attacked by a group of angry purple aliens known as the Covenant.

And so, after an extended tutorial sequence, you’re handed a gun and told to blast away at the ship’s attackers. This is where the fun truly begins. What made Bungie’s original game so memorable were the tight controls and responsive feedback given by the weapons, and this is carried over perfectly to the remastered engine powering Halo Anniversary. Enemies stagger when hit, the aim-assist is friendly enough to make you feel like an unbeatable marksman without holding your hand the whole time, and every weapon has a distinct and unique feel to it. Whether it’s the combat rifle or the needler, every weapon plays and feels differently, and it’s a joy to rediscover them for the first time while playing the game.

Despite Masterchief’s badassery, there’s only one of him, and a few moments later you crash land on Halo and have to attempt to regroup with the other human forces. And this is where the gameplay begins to falter, giving you a hint of the issues to come, this intial “search and rescue” mission has relatively zero bearing on the overall plot, yet it takes about an hour of your time. At this point it still feels alright, there’s still something new to see around every corner. But as the game progresses, you’ll see more and more of the same enemy arrangements, the same attack patterns, and, most ridiculously, two entire chapters of the game are based in the same location. Now this location re-used room layouts and environments to the tee the first time you played through it. What changes the second time you run through, you ask?

You run through it backwards.

I literally got bored, turned Halo off, and went and played some Fallout instead. And if anyone’s guilty of repeating assets and environments, it’s Fallout.

Thankfully, the game does alleviate this with some great plot twists which have a direct impact on the urgency of the gameplay and the enemies which you fight. At this stage it’s been ten years so I feel comfortable that in telling you Halo is a galaxy purging super-weapon and that a parasitic race called the “Flood” lay dormant on Halo and upon being uncovered started doing their very best to take over the galaxy, I’m not spoiling anything.

And the Flood add something new t0 the gameplay, as you’re no longer shooting purple aliens, you’re shooting zombies, swarms of bug-like parasites, and exploding green enemies. Once again, you’re having fun just blasting away as you discover more about Halo and how to stop the spread of the Flood.

And you keep blasting. And you keep blasting.

And then it’s like the developers of the original Halo got bored and decided that instead of coming up with new challenges for the player, they’d just give the existing enemies in existing environments a plethora of one-shot, one-kill weapons to decimate you. By the end enemies are hurling sticky grenades and various rocket types your way, and if you put one foot wrong, the hit-or-miss checkpointing system can set you back as far as ten minutes.

In the game’s first few levels you’ll also be confused by the general lack of direction you’re given, and I sometimes found myself wandering rooms for extended periods of time searching for the exit. This however is alleviated by the above-mentioned repeating environments. In one room type, the door is always behind the glass wall on the left, in another, it’s always above and on the right. So the game replaces one flaw, with a distinclty less forgivable one.

In short, the game is too long. A game that requires 20 to 30 hours of time only remains fun when those hours are filled with interesting gameplay concepts, new enemies, or new challenges. Halo collapses under its own weight, as repeating environments and repetitive enemy encounters slowly begin to drag at your patience as you progress through a playthrough. The game becomes nothing short of a chore by the time you’ve reached the final level.

However, the way the story is presented never ceases to remind you why Bungie had a classic on its hands with the original. Even when the gameplay has let you down, the plot drives you forward. You’ll struggle through the chore that the gameplay eventually becomes because you want to uncover the secrets of the Halo weapon and you’ll want to blow it out of the sky once you realize it’s being turned on all sentient life in the galaxy. Whether it’s through the third person cutscenes or Cortana, your Artifical Intelligence “girlfriend”, feeding you information through Masterchief’s helmet, the game never ceases to intrigue and it felt like I was rediscovering Halo, as if I’d never played as or known of Masterchief and the three games that propelled him to superhero status.

All in all, there’s not much 343 Industries could have done to improve Halo’s gameplay without altering the classic experience, and it was ballsy to stick to the original foundation laid down by Bungie ten years ago. With the new graphics turned on, some of the levels do make it a little clearer where to go, as unlocked doors have a green light in the centre, and environmental cues are made a little more obvious than they were in the original. The addition of story-explaining terminals was an interesting one, and the terminals are rare enough that they feel special, but not so difficult to find that they feel undiscoverable. Though, in truth, many of the story beats provided in the terminals will only make sense to the most die-hard of Halo fans, and the constant referencing of characters who may or may not be involved in Halo 4 only adds to the confusion. But, for the most part, the terminals provide greater insight into the events and characters involved in the original Halo, and are generally a solid, yet subtle, addition to the original game.

The campaign is also playable all the way through with another player, though the lack of ability to choose different checkpoints from specific chapters is a little odd, especially because the chapters themselves are divided into smaller, titled parts when you play through them. So if you want to play the tank level with a friend, you can’t just pick the game up and boot it at the tank section, you have to play from the beginning of the chapter. This is particularly perplexing as other recent Halo games have included the feature, and it makes little sense not to include it in this one.

The World of Playstation – November 2011 Edition

Oh wow, this is awkward. The first ‘World of Playstation’ was done a couple of months ago. Hmmm… well, here’s another one. Since that first article (which you can check out here), there have been some interesting news coming out of the world of Playstation. So, what has been the hottest Playstation news?

First up, Uncharted 3 has shot to the top with 3.8 million sold in 24 hours. Why don’t you read our review while your here? Also, the Playstation 3 has also exceeded expectations as it becomes the No. 1 selling console of 2011.

Second, the Playstation Vita has a release date in Australia and New Zealand, as well as other major regions outside of East Asia. North America, Europe, Africa and the Middle East receives it on the 22nd of February and Australia and New Zealand receive it on the 23rd of February. Check out both articles for more information (NA/EU/AF/ME date and AU/NZ date). Also, the UMD Passport program was announced. This will allow certain UMD games for the PSP to be registered so that the user can get a digital version for their Vita at a heavily discounted price.

Talking about portable consoles, the Playstation Portable has it’s fifth iteration called the E1000. It is now available for those who are looking for a cheap portable thrill. For what it contains, check out this article.

Let’s move to the Playstation Move. To celebrate the launch of DanceStar Party, Australia hosted a dance-off competition at Circular Quay hosted by So You Think You Can Dance US host Cat Deeley’s. David Hasselhoff also shows off his dance moves for the game.

More Move news and there is a wave of Move games that are coming during November. Other than DanceStar Party, look out for Move Fitness, After Hours Athletes, Eyepet and Friends, Carnival Island, Medieval Moves and Start The Party: Save The World. I would say it is an exciting time to own the Playstation Move. Maybe buy it as a Christmas present.

Two Playstation branded peripherals are being released this month. First, the 3D display has been released in the US, with no date yet for Australia and New Zealand. What is on sale right now is the Playstation 3 Wireless Stereo Headset. It has 7.1 Virtual Surround Sound and built-in microphone for high quality voice chat. Expect to fork out AU$149.95.

That is about it for this month’s World of Playstation. Be sure to check out the website for the latest Playstation news, reviews and previews. Until next time, enjoy your Uncharted 3… or any other Playstation 3 and Playstation Portable game you need to complete.