You have to admit, for a 112 year old man, Kazuma Kiryu looks like he is the same as we remember him from Yakuza 4. Team Yakuza is currently working on Binary Domain, which is a sci-fi shooter that takes place in 2080 Tokyo and anyone who picks up the game early in Japan will receive a code that allows them to play as Kazuma Kiryu online.
It is unfortunate that he can only be played online, however as you can see from the two images his outfit changes depending on what side you are fighting on. If you are playing on the Government team he wears his classic white suit, while those fighting with him on the Resistance will have him looking like a soldier. Binary Domain releases in February 16th in Japan and SEGA has already stated they will be released the title in North America as well. Hopefully he will also be a bonus character for those who purchase the Western version early.
Despite there being no news about a fancy Final Fantasy XIII-2 themed PlayStation 3 being released here in North America, there is a fancy collector’s edition for the title which was just announced by Square Enix. The company revealed today that they will be releasing a $79.99 Collector’s Edition of Final Fantasy XIII-2 which will feature cover art by Yoshitaka Amano, longtime artist of the series.
Besides the fancy case, and the game you will also be receiving a book of exclusive concept art and a massive four disc soundtrack to help flesh out the bundle. The collector’s edition will be available for both the PlayStation 3 and Xbox 360 versions of the title and will be available in “limited quantities” on January 31st at GameStop, Best Buy, and Amazon.com.
If you have been one of the unfortunate few who haven’t been able to activate your $50 Call of Duty Elite code, you are not alone as this problem seems to be growing larger in size due to the current strain on the severs. Activision are well aware of this problem, and released a statement today to inform Elite owners of the progress being made.
Since Tuesday’s launch, Modern Warfare 3’s multiplayer has been working great. In fact, the amount of players online is even higher than what it was this time last year for Black Ops. Have fun — we hope you continue to enjoy MW3 to the fullest.
However, on Call of Duty Elite, we are having trouble scaling the service to meet demand. Many of you are trying to get in and unfortunately, you can’t right now. You’re frustrated, we know it, and we know we need to fix it. Our teams have been working non-stop to identify issues and resolve them as quickly as possible. Again, these issues have no impact on the performance of the game.
We want to share with you what we know at this time and what we are doing:
At launch, our registration and login systems were crushed by gamers trying to enter the Elite site at the same time. We have now fixed the registration and login systems, but we have found that the greater than expected demand is crashing servers. We’re immediately deploying multiple additional servers to beef up the system. We are also going to temporarily limit access to Elite services on both the console applications and website while we build additional capacity and scale. We’ll look to increase access to greater numbers of users as soon as possible.
As more users log into the Elite system, you may find that the wait to get into Elite is longer than you expect. We know how frustrating that is and we appreciate your patience. Many of you are now able to see your player card and stats, but if you don’t see all your recent matches or career summary, don’t worry — your gameplay data for your entire careers in both Black Ops and MW3 is safely stored, and it will all be available to you once these issues are resolved.
And for our premium members who are Founders, know that granting your status and delivering your in-game benefits in MW3 is a priority. Also, to ensure that every premium member receives their full money’s worth, we are immediately and automatically extending your membership to Call of Duty Elite by 30 days at no additional cost. If you’re still considering becoming a premium member, we’re going to extend Founder eligibility until the end of the month, and you will also receive the additional 30 days of access.
If this were a free service, I would see no problem as this is just a bonus. However, considering the price-tag, this is now one embarrassing flub that many users are being effected by. At least it’s being dealt with in a transparent manner though, as this whole mess is sure to be over in just a couple weeks time.
Thursdays are great. DSi, 3DS, and Wii owners get new titles added to their particular service and leftover points turn into something useful. What’s out this week you may ask?
The first title up is Freakyforms for the eShop (3DS Exclusive) that lets players “create bizarre and bubbly creatures” and then bring them to life. There is even a nice little feature involved that lets the player Streetpass other 3DS owners and share their creations. Freakyforms is also a first-party eShop release, so quality is almost a sure thing at at just $6.99, this should hold owners of the platform over until Mario makes his debut on the platform in the coming week.
On the eShop/DSiware service comes Castle Conquerors: Heroes for $4.99, which has players set out to drive an evil empire from their home planet with over 20 hours of gameplay. Also for the service is Bloons TD for $4.99, a tower defense romp where you must pop “Bloons”.
Zelda fans must be loving this month, as yet another tribute clip is featured on Nintendo Video, titled “The Legend of Zelda Ballad of the Goddess”.
Wrapping things up on the Wii comes “Step Up!” for 800 Nintendo points. This game lets the features “professional trainers and specialized aerobic step workouts to help you burn all the calories you ever dreamed of burning.”
I’m quite attached to my calories at the moment, but you can now snag all of the above titles as of today and let us know which one conquers your interest in the comments down below.
WIN:A HUGE Stargate Collection Bundle which includes a copy of Stargate UniverseSeason 2, a copy of Stargate Atlantis: The Complete Series AND a copy of Stargate: The Complete Series on DVD!
To celebrate the release of Stargate Universe Season 2 on DVD and Blu-Ray,Capsule Computers has partnered up with TV Control FREAK and Twentieth Century Fox so you can WIN one heck of an awesome Stargate Collection Bundle that includes 1 copy of Stargate Universe Season 2, 1 copy of Stargate Atlantis: The Complete Series AND 1 copy of Stargate: The Complete Series on DVD!
So how do you win? It’s easy! Just follow these simple steps:
The competition ends on the 18th of November! Capsule Computers’ will then select one random lucky winner!Don’t forget-you NEED to post Teal’c’s catchphrase “Indeed” on the Capsule Computers’ Facebook page in order for your entry to be considered.
Overview
Originally releasing in Japan two years ago, Professor Layton and the Last Specter has finally crossed seas and been fully translated for western audiences. This title plays nearly identical to all of it’s predecessors, but begins a brand new story arc, taking place years before the events in Professor Layton and the Curious Village. Even though the gameplay is nearly the same, loyal fans of the series will find nearly 200 puzzles to solve and meet several new characters throughout brand new mystery. As a bonus, Last Specter also offers up the very ambitious RPG titled “Professor Layton’s London Life”, which adds over 100 hours of gameplay and is available from the start. As you can easily tell, this prequel offers more, but how well does everything tie together? Let’s take a trip to Misthallery and find out.
Story
After receiving a mysterious letter, Professor Layton and his newly assigned assistant Emmy set out to the town of Misthallery, where a dark beast known as the Specter has been destroying buildings and throwing the townspeople into a state of fear and confusion. Never one to turn down a good mystery, Layton and his new partner arrive in this small village shortly after, soon discovering that the author of the letter is none other than Luke Triton. Even at a younger age, Luke is ready to join in on cracking this case, and Layton happily obliges as the trio make it their duty to uncover the secrets behind this dangerous being.
You see, this title marks the first true encounter between Layton and his soon to be apprentice, and in my opinion provides the most intriguing story the series has ever told. As I mentioned, Last Specter takes place a few years before Curious village, but that small time gap doesn’t really lead to many personality differences between the puzzle-solving duo. The slightly younger Layton is as logical and wise as ever, and while a bit more immature, Luke still is very eager to dig for clues and impress his new found mentor. Emmy is new to the series, but it’s really hard not to like such a spunky sidekick who is just as charming as the rest of the cast within.
Like all Layton games, the townspeople play a full part in making the town of Misthallery come alive. The writing is clever, offering a chuckle from time to time and each quirky inhabitant you come across is distinctly different from the next. These varied personalities come together to paint a vivid picture of this town’s atmosphere and due to how well this is executed, Misthallery’s exciting and mysterious plot is easy to get immersed in and makes this yet another Professor Layton title that feels almost impossible to put down.
Gameplay
Professor Layton and the Last Specter is nearly identical it’s predecessors when it comes to the way the game is actually played. Structured like a “point and click”, the player must explore Misthallery and gather clues by investigating every inch of the landscapes provided. If a citizen is roaming about, they can be fully interacted with, setting up a small dialogue sequence at the tap of a stylus. Any clues gathered go into Layton’s handy trunk, which can be accessed at any point during the game and offers a nice way to get caught up if you happen to forget what to do next. The city is never quite free-roam, as while paths are open everywhere, there is usually an grumpy officer or confused citizen to block the way, keeping you focused on your objective at hand.
The puzzles are the true meat to this dish. Each character you come across usually has a puzzle to be solved. These brain-teasers range from common match problems, slider puzzles, or simple logic deduction and are sure to test your wits as you uncover more details about the mysterious specter. Now with that said, not much has changed with the types of puzzles seen in Last Specter, but the difficulty slowly ramps up as the player progresses and keeps the game fresh due to the vast quantity and variety offered. If you get stumped, you can use a hint coin to offer a bit of insight, and continue doing so until the pricier “Super Hint” is provided. These super hints pretty much paint the answer out, but I had to use them a few times as the later puzzles are sure to have you scribbling possible conclusions on your in-game memos and even pulling out a calculator at times to find the proper result. Sometimes the answer will be right in front of your face or just plain obvious, but the game never gives the feeling of simplicity so each puzzle must be tackled with the same problem-solving mindset. This element makes even the easiest of tasks feel like a pure achievement and with nearly 200 conclusions to be had, there are rewards a plenty for those who stick it out throughout the game’s entirety.
There are plenty of sights to see and tests to be passed, but the game offers many other activities that are sure to keep players busy for a good time. Located in Layton’s trunk are three different mini-games where levels are unlocked by progressing further into the story. These include the likes of a toy train romp, where you must set tracks so the locomotive can correctly land at all it’s destinations, a game involving the guiding of fish to gather coins, and a delightful puppet show where the player must fill in the missing script pieces and watch the result play out on stage soon after. Like the puzzles in the main game, this trio gets progressively more challenging as extra levels are added and due to their clever and casual nature, I found myself constantly going back in for more and thirsting to find that next stage to unlock in the main story.
Even with all it’s extras, Level-5 included an entire second game on the cartridge of Last Specter by the name of Professor Layton’s London Life. This game feels like a mix of Animal Crossing and The Sims, as the concepts are relatively the same and it has the same addictive gameplay stylings to keep you immersed and interested. Players start out by choosing an 8-bit avatar and some pre-set personality traits, and must interact in a small village with several cheerful residents. To earn currency, you must perform jobs and tackle tasks for London’s inhabitants, which can then be spent to upgrade your home and clothes. As odd as it sounds, there is a class system in London Life that locks the player away from accessing certain shops and events until they can afford to don the higher class threads. It’s not as political as it sounds though as the game’s intentions are tounge-and-cheek, and the charming 8-bit visuals along with the mass amount of dialogue and campy themes make it easy to return to London over and over again. There is always something new to do, upgrade, or obtain in this little but huge side-game, and after 10 hours of playing London Life alone I feel as if I just merely scratched the surface on all of the offerings within.
Visuals/Audio
Much like the rest of the franchise, there is a lot for the eye to see in Professor Layton and the Last Specter. The painting like art-style remains in tact and is given even further life as each character have more detailed animations during dialogue sequences and cutscenes. Speaking of cutscenes, players will feel as if they are watching a full anime production as these moments of story-telling play out. Even though this game is dubbed, each character’s mouth moves appropriately with the dialogue and the DS handles all of the constant animation like a champion. Each environment is also elegantly detailed and due to the large amount of interaction, the player will be able to learn about nearly every item they come across by just tapping it with the stylus. The small town of Misthallery benefits greatly due to it’s visual quirks and has quickly become my favorite setting for the franchise thus far.
A good amount of the dialogue is spoken within the game and thanks to the solid performances given, its easy to get swept up in this story, only to notice that six hours have passed since you last seen sunlight. Yeah, the voice acting does that much to the plot. It isn’t just the voices though, as the sound effects and music used shine through to capture their setting during cutscenes and make each encounter with the monstrous specter even more exciting. Aside from a few new tracks that are used to capture the dark tones of some of the story, this Layton title still retains that same music style of the previous entires. That statement isn’t really to say that the music is bad by any means, as the accordion melodies still fit in fine and give Last Specter the same sound (and feel, even) as the rest of the series.
Overall
Level-5’s Professor Layton series hasn’t changed much over the years, but the same could be said about nearly every other franchise on the market. The story told in Professor Layton and the Last Specter is the most gripping one yet and players finally get more backstory on both Luke and Layton while encountering new characters in the process. The puzzles also feel familiar, but still remain fun and rewarding to solve due to the constant offerings of variation. Seeing how this title is a prequel, it’s also a perfect starting point for those new to the series. All of that in one cartridge would have been fine, but the inclusion of Brownie Brown’s London Life shows us that this Professor still has new tricks up his rather large hat and I certainly would love to see more of this massively charming “side-game” in the future. Is Professor Layton and the Last Specter adding to a DS collection? You bet your Picarats it is!
Just Dance 3 Developer: Ubisoft Publisher: Ubisoft Platform: Xbox 360 Kinect (PS3 Move, Nintendo Wii) Release Date: 11th October Available Here
Overview:
The premise of the Just Dance series is established pretty clearly by the title: whether you’re fit or fat, young or old, Just Dance encourages you to step up to dance and enjoy yourself. There’s no doubt that the routines are hard – they can be as hard as you want them to be if you really try to master the choreography – but it’s primarily a party game to have a laugh within a group. Just Dance 3 marks the first time the series has been brought to the Kinect sensor, offering controller-free movement tracking among the other new additions, so let’s take a look at how the Kinect version fares.
Gameplay:
One of the key draws of Just Dance and Just Dance 2 for Wii was their ability to make the rather inaccurate motion control of the Wii remote seem responsive. What you were doing seemed to be reflected onscreen and you were scored for trying, at least, and there weren’t many other dance games on Wii that seemed to come close in terms of quality. Now that the stakes have upped with the full-body tracking of Kinect, how does it differ? For a start, your legs are tracked now as well as your arms, which encourages you to follow the routines more precisely. As a result, playing the game on Kinect feels much harder and more fulfilling than other versions, as you have to dance properly to get a score.
The routines themselves are very good; each song has very different choreography and a new backdrop. Almost all of the dances are energetic and after a few of songs you begin to feel it in your arms after having to fling them around rigorously for 3 minute bursts. It’s a good workout tool because, unlike dedicated fitness titles, it’s less of a chore to exercise as you have fun while doing it. You’re not simulating a skipping rope or jogging on the spot, you’re just dancing but working up a sweat at the same time. Your workout is even aided by a ‘Just Sweat’ mode, which offers similar gameplay but measures the energy you’re expending, with a handful of stats coming at the end.
As well as dancing solo, songs with multiple onscreen dancers support duet and, in some cases, up to four players simultaneously. While on Wii this doesn’t present too much of a problem, because as long as everyone has a view of the TV you can squeeze everyone into a small space, on Xbox 360 it’s a different story. The routines are energetic with lots of arm waving and movement anyway, so trying to get four people within view of the sensor whilst leaving enough space around each of you to move can be difficult for those of us without living rooms the size of small school hall. The game suggests you stand in staggered formation to counter this, but this too can be a little cramped and lead to minor problems of the Kinect being unable to see and arm or a leg if it is blocked out slightly by the person in front.
One of the larger new additions is a ‘Just Create’ mode which allows you to come up with your own choreography. It’s a nice idea and you have the choice of using the usual dancer as a guide for your movements or coming up with your own routine entirely. It’s fair to say that maybe the execution isn’t quite there just yet for Just Create, as limited space between you and the sensor means that many users’ their leg movements won’t be recorded and it will instead show them from the waist up. At the moment it is just an extra bit of throwaway fun, but it lays the foundations for something that could be built on in future Just Dance games.
Visuals:
I’ve always been particularly taken by the visual design of the Just Dance games. The onscreen dancers possess a neon glow, complementing bright (and in Just Dance 3, increasingly creative) backgrounds. You’re never quite sure whether your onscreen guides are real people or avatars made for the purpose of showing you, but their fluid, lifelike movements make them easy to follow. The neon effect is all the more pleasing in the new Just Create mode. As you are doing the choreography, a neon-lit version of yourself appears onscreen, an effect which is made particularly cool when wearing interesting clothing or a t-shirt with an elaborate logo.
Audio:
The previous Just Dance tracklists have been strong – Just Dance 2 was even featured in a Katy Perry music video. Just as Ubisoft’s publishing clout has grown, the number of tracks in Just Dance 3 has grown with it. Just Dance 3 has 51 tracks to choose from; many of them are popular chart-toppers and there’s a mix of old and new. On occasion, there seems to have been missed opportunities. For example, LMFAO’s Party Rock routine features no shuffling whatsoever, and various other routines don’t seem very related to the song their centred around. However, these situations could be due to not having rights to the choreography, and these problems are rectified by other areas which are similar to dance moves associated with/used in the music video of songs – ‘2 Unlimited – No Limit’ is authentic, just to name one.
Overall:
For a first attempt at bringing Just Dance to Kinect, Just Dance 3 isn’t bad. The motion tracking is in a different league to that of the Wii version, but somehow the series still feels more at home on Wii, perhaps due to a lack of decent rivals. On Xbox 360, however, Just Dance 3 has the likes of Dance Central 2 to contend with, which as a dancing game just edges it. On the other hand, as a party game, Just Dance 3 reigns supreme. It was always about accessibility and Just Dance 3 nails it in the pick up ‘n’ play stakes, which is why it’s worth picking up if you’re looking for a dancing game less focused on slowly learning the routines step-by-step and more focused on jumping straight in and having a good time.
According to ‘Jiggsy‘ Electronic Arts Sydney’s Need For Speed: The Run Community Manager, the Need for Speed franchise is about three things: hot cars, hot women and hot music. Tonight EA surely brought it all with an exclusive hands-on preview event, featuring popular DJ’s, celebrities and a ton of cars that most people dream of getting even close too!
After struggling to pull myself away from all this awesome stuff and dragged away kicking and screaming from the intense gameplay of Need for Speed: The Run, I was privileged to speak with Jiggsy about the up coming title. Check out the video below to see the interview, discussing many of things that make Need for Speed: The Run the epic game that it is!
Aussies down under can get behind the wheel when Need for Speed: The Run hits the shelves November 17.
Coming straight from EA Games, are Of Orcs and Men screenshots, which showcase the game in an interesting and visual way. The game itself is a roleplaying game being jointly developed by Cyanide Studios and Spiders, and has you playing as a Legendary Orc Warrior and leading the war against humankind as the warchief.
Of Orcs and Men first puts you into the role of an elite Orc soldier from the legendary legion of Bloodjaws, a league of warriors deeply involved in the war opposing the Orcs and Goblins on one side to their persecutors, Humankind. As a veteran warrior who has seen the most brutal of battles, you are appointed by the Orc commander to complete a mission that could change the course of the war: kill the one man responsible for all of this bloodshed, the one who has, for years, exhorted the human masses to loath and fight the green-skinned people: the Emperor himself.
It’ll be interesting to finally play as the cliched enemies of the heroes in most other role playing games, and fantasy settings in general, and it is worth keeping an eye on this title as it goes through development. Be sure to check out the official website and images below.
Developer: Black Hole Entertainment Publisher: Ubisoft Genre: Turn-based strategy Platforms: PC Release Date: Out Now! Price: $46.99 (Available Here)
Overview:
Do you have friends, girl(/boy)friends, family members or other social activities that need to have any substantial time investment within? How about a job that requires you to work to live, do you have one of those? If you’re going to be purchasing this game, which I would heartily recommend doing, you may find yourself skipping out on them for just one more turn. Might and Magic Heroes VI is the latest turn based strategy game in a long line of games within the Might and Magic franchise. It features a (very) lenghty single player component, a very nice multiplayer component and a custom game mode, for if you want to practice or just want some quick action without the story getting in the way.
Story:
In Might and Magic Heroes VI, the story begins within the tutorial levels (which don’t actually feel like tutorial levels, hooray!) with the Duke Slava investigating the return of Demons within his domain, The Griffin Duchy. The plot thickens when he needs to team up with his races mortal enemies, the Orcs, in order to repel these invaders and to save his lands. Of course, for any other game, this would have been the entire arc within the story. However, in Might and Magic Heroes VI it is not. The plot takes a turn for the worse when Duke Slava is murdered by his own daughter a few years after his fellow Dukes of Haven stage a skirmish on him for collaborating with Orcs.
The death of Slava sets the games story up for each of the playable races within the game, Haven, Necropolis, Sanctuary, Inferno, Stronghold and features one hidden arc. Unlike most games, each races story is pretty standalone and are all unlocked at the same time (after the completion of the tutorial) and can be played simultaneously and in any order. Of course, you can’t play any mission within the story at random, you will have to do the missions within each race sequentially, but you can go back and do any previous mission.
The story of Might and Magic Heroes VI is probably one of the longest and most robust that I have played in a long time, with some missions taking several hours to complete. Add on to that, the fact there are multiple storylines to complete and you’ll find that the game is incredibly long. The only problem with the length of the story is that you find yourself so immersed with it, that you’ll constantly tell yourself ‘Just one more turn’ right up until you look at your watch and realise that six hours have passed and you still want to continue for one more turn.
If a really decent story that keeps you engaged over a potentially long game is something that you want, I’d advise checking this game out for that reason alone.
Audio / Visuals:
The graphical component of Might and Magic Heroes VI is probably not it’s strongest point. In fact, I’d say that this game isn’t designed to portray things realistically, and as a result, has a graphical system that best suits the style of the game. With the games engine having to render so many different kinds of buildings and units at the same time, for multiple factions across huge maps, it’s probably best that the graphical style is as simple as it needed to be.
Of course, that isn’t to say that the models are bad, rather, they’re just simple. I often found myself zooming the camera in (using the scroll thing on the mouse) to take a closer look at some of the creatures in the game. In my opinion the simpler style gives each unit a bit more personality than they would have recieved if they were photo-realistic. Let’s take a look at a water elemental for example. If this was to be a photo-realistic creature, it would be incredibly clear and appear as a water-like human body, barely discernable by eye. But using this graphical style, we get this nice blue monster that is much more appeasing to the eye and is that much more believable within the setting of the game. This logic applies for all the creatures within Might and Magic Heroes VI.
Might and Magic Heroes VI features a large quantity of audio within the game. There are sounds for every unit within the game, as well as background scores for combat, overworlds and factions. There are also a wide array of sound effects for weaponry and spells.
The orchestral score fits the theme of the game quite well and doesn’t get in the way of the pre-recorded dialogue during storyline moments. The pre-recorded dialoge was also of a great quality, with each voice actor accurately portraying their character quite well.
Ultimately, I believe that the games visual style suits the game amazingly well, even if it’s not the games strongest point (that’s the gameplay, shh… spoilers). The audio also adds a very nice level to the game that further enhances the experience. Players will not be dissappointed in these regards.
Gameplay:
In Might and Magic Heroes VI, players take control of a Hero of a specific faction and load them up with armies of creatures to fight against other heroes and conquer towns. This may sound like something very simple, and it is, but it can very quickly become complicated.
Each hero in your control has their own experience points and inventory, as well as their own armies to use while engaging with enemies. Some races are better suited to having multiple heroes roaming around, each with their own armies, while other benefit from having a few heroes with very large armies. The game is all about learning your chosen team and levelling up your heroes in ways to compliment your teams strengths.
The idea in MMH6 is to capture various points, such as sawmills and goldmines to increase your flow of resources into your kingdom to allow you to upgrade your towns. Upgrading towns is important as you’ll need them to recruit new creatures for your armies.
Combat in the game takes place over a grid, and much like travel on the overworld, it is turn based. Only, unlike the overworld, the battlegrid determines the play order of creatures based on initiative, with the highest initiative going first, then the next highest monster and so on. Unlike most strategy games, each individual creature does not represent one actual creature, it instead represents a stack of creatures which is essentially each individual creature of that type within an army. By increasing the number of a specific units stack, you make the overall stack stronger which makes individual units within the stack harder to kill. And if you’re playing Necropolis, you can keep your stack at maximum using the right unit and spell combinations. The way you set up your hero and units within your army is crucial to winning in MMH6, using your units correctly or in smart ways will yield a much higher probability of winning. Play to your factions strengths.
As I stated in the Story section, the game is very addictive. You will always find yourself wanting to play for just one more turn, regardless of if you just had that one more turn or not. Each turn seems like an incredibly quick ordeal, but you can do so much in one turn that it seems like you’ve accomplished a lot. It also feels like you can accomplish so much more on your next turn because of what you have done on your previous turn and it keeps on stacking until you’ve wasted an entire day on a custom game against 5 other bots just to see what the custom games were like. And you’ve won so many battles so far, if you keep going you might just win. Keep on going, just one more turn.
One last feature I want to talk about is the multiplayer. This can be done online, offline on a single PC (HOTSEAT!!!!!) or even over LAN. This makes MMH6 ideal for having guests over, or even an title to play at a friendly LAN party. The hotseat mode takes me back to the days of playing HoMMIII at home with a small group of friends. Such a good game mode and I’m glad it was included.
This is one game that I’ve had to force myself to stop playing (just so that I could write this review). I used to play Heroes of Might and Magic (I-III) and am loving the square grid over thehexagonal grid used in the older games. It makes fighting on some of the more exotic arenas much more easier to navigate (like the lillyponds that are narrow in the middle, as opposed to the big open plains). If you loved the classics, then returning to this will make you feel at home.
Overall:
Might and Magic Heroes VI (I’m not sure what’s with the rebranding of the title, I much prefer the older longer title Heroes of Might and Magic) is an amazing game that captures the feel of the classic games while still retaining something for itself. It’s an incredibly long game, with the story and the like, but offers much replay value in the form of added difficulties, custom games and an ever long multiplayer. In a game, you’ll be wanting to get the most for your money as you possibly can, and with this title – Might and Magic Heroes VI – you most definitely will. For just one more turn. C’mon, just one more turn. Seriously. This the last turn, I swear. One more turn.