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Kingdoms of Amalur: Reckoning Impressions

Earlier today, I was lucky enough to get to enter the world of Amalur, with a chance to get hands-on with the Amalur universe and it’s inhabits at EA’s Kingdom’s of Amalur: Reckoning event. Upon entering into the realm in which EA hosted the event, it quickly became evident that what I’d be witnessing today would be nothing short of special and I was right.

Immediately upon getting my hands on this monster of a game, I knew that I was playing something big. Kingdoms of Amalur: Reckoning, is one of those titles that grabs you from the get-go. Within the first few minutes of Reckoning I was thrust into a thrilling joyride that just kept getting better as I played on.

The game is jam-packed with incredibly intense combat, which rewards strategy instead of mindless hacking and slashing (unfortunately I learnt this the hard way). The key to victory in most battles is how intelligently you can use the games mechanics to combat enemies. This is most interesting when engaging a large group of enemies, which feature the most impressive group AI, I have ever seen.

They will work as a cohesive unit and try to surround you, with some even trying to ambush you from a hiding spot should you try to flee. Not only that but I even noticed some enemies who use their own individual abilites together, in particular a large spider with the ability to imobilise you with webbing then has his smaller spider ally go in for the kill with his poisonous bite technique. The enemy AI is simply astonishing.

That is not all that is astonishing about Reckoning, the sheer size and beauty of the Amalur universe is immense. I was amazed that after my entire play time at the event I had only explored a small splotch over the entire world map. This right here impressed me beyond words, as I felt like I had taken a journey across an incredibly vast land as it is, but the revelation upon viewing the Map later on blew me away.

If you one for exploration you will definitely not be left with nothing to do, as there is simply a plethora of things to experience in Reckoning, with all the other gameplay mechanics and features on top of all that, your definitely in for hours of playtime.

A feature I found particularly brilliant was the Destinies feature. Now this is essentially your class system, except there is a major difference between this is and your regular class system. For starters, Reckoning does not force you to make a massive decision regarding which class you want to play as from the get-go. Instead the game’s starts you off as a blank slate, with no destiny. You then go on to play through getting a taste of each different destiny’s play style. I loved that this option was available, because nothing is worse then creating your character in an RPG and then being immediately forced to choose which class you will play as for the rest of the game.

That is the other interesting portion of the destinies system. It allows for the player to customize their destiny, to play a specific type of character. You can change your current destiny on the fly it seems, with easy access in the pause menu. As you progresses your character and level up, you will eventually be able to play as combined destinies such as Rogue/Mage for example. It’s a very unique system that gives the player the power to decide how they want to play, and that is the biggest achievement of Reckoning.

There is utterly so much possibilities available to the player. With so much power and control in the hands of the player Reckoning allows the player to play this game the way they want. Kingdoms of Amalur: Reckoning’s biggest advantage over other RPG’s on the market is it’s diversity and ‘power to the player’ mentality. If you love Western RPG’s but haven’t been pleased with what is currently on offer, Reckoning will make you rethink what an RPG can truly be.

Yakuza vs Zombies in Yakuza Dead Souls – what more could you want?

The zombie craze continues, spreading it’s way through the gaming world like, well, a zombie virus. The latest ip to get it’s own undead spin off is Yakuza, with Yakuza Dead Souls. The game has of course already seen a release in Japan under the Yakuza: of the End title, but is making it’s way to Western audiences for a March 2012 release.

The premise is a simple one, Kamurocho is infested with zombies – kill them! Players will be able to take on the role of four playable characters, including two fan favourites that have never before been playable – Goro Majima and Ryuji Goda. Goda has possibly the best prosthetic limb in the history of the universe, in that it turns into a rather awesome Gatling gun.

Rounding out the quartet are Shun Akiyama and Kazuma Kiryu, and to round out their leading zombe killers, SEGA have just released a brand new character trailer -do they enjoykaroke or enjoy going to hostess clubs? Well now you can find out (and also watch them kill some zombies, that may be the more relevant thing here).Yakuza Dead Souls is a PS3 exclusive, and will be released in North America and Europe in March of next year.

Tetris gets new modes in new app

Who doesn’t love Tetris? Such fond memories of the trials and tribulations of trying to finish off a line and desperately waiting for that long line block. Well EA Mobile is teaming up with the Tetris Company to launch a re-imagined version of Tetris.

This new Tetris game features the ever popular Marathon Mode, Galaxy Mode where you can use game-changing powers, Marathon One Touch Mode with a different, easy-to-use control scheme using touch screen gameplay, brand new gameplay challenges in the Tetris Log system, Tetris Rank to track all the lines you’ve ever cleared, and the T-Club that gives members exclusive access to mobile challenges and content for $2.99 a month of $29.99 a year.

Personally I can’t wait to try my hand at the Tetris Log system, it’ll bring something extra to an already awesome game.

Tetris is available on the iPhone, iTouch and iPad for the introductory rate of $0.99 however there is no release date. For more information go to the EA Mobile site

Syndicate shows off its guns with a new trailer

EA’s new take on the Syndicate ip is doing it’s very best to capture it’s own corner of the first person shooter market. In that pursuit a new trailer has been released that’s all about the guns and gadgets of this sci fi world. Coolly narrated by an artificial intelligence with just a pinch of the right humor, the trailer talks up the games 19 weapons and their numerous upgrades and secondary fire modes. As well as the usual collection of assault rifles and pistols, Syndicate has some pretty interesting weapons with a bit more of a sci fi flavour – be sure to check them out in the trailer.

Syndicate is being developed by Starbreeze studios, who are putting their first person shooter expertise into good use – they are the developers behind the Darkness and both Chronicles of Riddick games. The full title is scheduled to drop on January 3 2012, and will come packed with a four player co-op mode as well as the single player experience.

 

Does Syndicate have the potential to break into the iron clad world of triple A shooters? Make sure and check out our hands on preview to find out.

Mobiles Will Not Surpass Home Consoles – Helgason

Unity boss David Helgason has proclaimed that the home console will always be more superior than portable devices, despite acknowledging that the technology gap is in fact getting smaller. He also acknowledged that the mobile scene is making some great leaps in technology as well, noting that,

“What’s interesting is that mobile phone hardware cycles are as short as 18 months. It’s very quick, and there’s enormous investment in it because it’s so competitive, so the hardware sophistication is advancing at a crazy rate.”

Helgason, speaking to Develop, believes that smartphones can match the memory capacities of consoles but are still behind in terms of the GPU and CPU scene. Here is more on what Helgason had to say,

“But I think by the time mobiles reach current generation console quality, a new set of consoles will be released, which will raise the bar again by a lot more.”

He also believes that the biggest factor on portable development is in fact how to balance the progress in technology with the battery life of the portable hardware, whether it be a smartphone or a dedicated gaming device. The Nintendo 3DS and Sony’s Playstation Vita will have battery lives in the 4-5 hour mark. Smartphones, running applications and everything else, also suffers a short battery life.

“With mobiles you have to balance everything with the progress of battery life”

This may be in response to a current trend where social and mobile gaming will take over the traditional home and portable consoles. I tend to agree with Helgason. Instead of a challenge to the home market, just make them as a portable device, as they should function.

Square Enix To Announce More IPs

Square Enix have been a little bit busy recently. They are prepping up two portable games next month and have revealed a new medieval inspired RPG game that will run on the Unreal Engine. Now, at a financial briefing, Square Enix boss Yochi Wada has revealed that the medieval RPG will not be the only new intellectual property that Square Enix has in mind.

Here is a direct quote from Wada himself,

“Regarding yet unannounced IPs, we should certainly be able to announce 2 to 3 titles to everyone within a few years. With a requirement that an IP has to be capable of making a continuous profit contribution, we are aiming to establish 10 IPs.”

10 IPs? That is quite a lot. But Square Enix is a big publisher, so they might pull it off. However, he did not make it clear whether those 10 IPs include Square Enix’s core IPs: Final Fantasy, Dragon Quest, Kingdom Hearts, Tomb Raider, Hitman, and Deus Ex, although I would assume so. Wada also revealed that, due to the success of Deus Ex: Human Revolution, the IP will now expand as a franchise, so expect more games and other merchandising soon.

Source: Siliconera

More Army Corps Of Hell Screenshots

Oh dear, the King of Hell is back, willing to show his journey to reclaim the Hellish Throne. Square Enix, the developers of Army Corps of Hell, present a new batch of screenshots and artwork for the now Playstation Vita launch title in North America. Surely it will also be a launch title for Europe and PAL territories as well.

Army Corps of Hell follows the former King of Hell. I say former because he has been ousted. His job is to now reclaim the throne that he has lost. You control an army of goblins, ranging from warriors, wizards and lancers, all with their own strengths and weaknesses. The screenshots cover these goblins, as well as some interesting monsters. There is also a few pieces of artwork at the end.

Army Corps of Hell is an exclusive to the Playstation Vita. It will be released in Japan on December 17, 2011 and in North America on February 22, 2012.

Silicon Studio Game Engine Supports Vita

Silicon Studio, the developers behind the Playstation 3 game 3D Dot Heroes, also has a focus on middleware. One of the game engines, Orochi, has support for native PC and Playstation 3 development, with ports to other consoles possible. Now, Silicon Studios have announced that Orochi will now support the Playstation Vita, as reported by Andriasang.

So what does Orochi actually contain? Orochi is considered an all-in-one engine, with over forth development tools and twelve libraries. These tools and libraries help with elements of game design such as physics, AI and graphics. It is one of the mos popular middleware due to the abundance of Japanese support documents, which must be a rarity for the Japanese. Usually, they must deal with Western engines or develop internal ones.

What also makes Orochi an useful engine is its cross platform development. With the addition of the Playstation Vita, developers will have a quicker time to convert Playstation 3 games for Playstation Vita and vice versa. That means, if developers choose to use Orochi, it will be quite easy to release games for both platforms, pending approval from Sony Computer Entertainment, of course. Cross platform multiplayer between home and portable console should be much easier to implement as well.

For what Orochi looks like during development, check the screenshot below:

For more on the game engine Orochi, visit the official page.

Where’s My Water gets another update

So our favourite little hygienic swamp alligator has gotten an update from Disney mobile, and it looks like they are turning up the heat! ‘Boiling Point’ features twenty new levels, new collectibles and a new way to play with the power of steam! Convert steam to water and vice versa to solve the new puzzles. With this new update there are now 120 levels in Where’s My Water, so if you haven’t already gotten the app it’s definitely worth it.

Check out Swampy’s Facebook page HERE and the new trailer below! Swampy’s just about the most lovable creature ever, which isn’t the biggest surprise given that it’s from Disney.

Where’s My Water is available on iPhone, iTouch and iPad $0.99 HERE or on Android for $1.01 HERE

Cabals: The Card Game makes trading cards mobile

Who doesn’t love trading cards? I know that when I was younger, I had a shoebox full of trading cards. But shoebox no more! No, for this years generation, we have iPhone apps, the newest being Cabals: The Card Game.

Cabals has a game board mechanic and is a cross-platformer with online multiplayer. Cabals is a two player game with both players using their own deck of cards with special units and abilities. Using your wit and tactical skills, you take on the opposing player and see who is the better player.

There are four different ‘cabals’; Danann Covenant, Bearclaw Brotherhood, Vril Society and Order of Zahir. Danann’s are jazz-age withces, Bearclaw are shamans who command the land, spirits and Slavic people, Vril’s are technological geniuses, and the Order of Zahir has a strong control over the art of alchemy.

The initial release includes 70 cards and 4 cabals, with a new 30 cards in an update. This will also be followed by an introduction of two more cabals.

Cabals is sure to be an immersive and rather interesting game, so it’s definitely something to take a look at.

Cabals: The Card Game is available NOW for FREE – get it on iPhone, iPad and iTouch
or Android