Youtube sensation FreddieW, known for his action packed video game adaptations videos of franchises such as Call of Duty, uploaded a video yesterday announcing that EA had approached him about making a commercial for the game. FreddieW and his team combined forces with Corridor Digital and made a hilarious re imagining of the recently released Back to Karkand DLC in less than 10 days! The commercial is set to hit TV really soon, but as for now you can watch the ad in it’s entirety via his channel. Or you could just check it out for yourself below! Enjoy!
FreddieW Makes Battlefield 3 Commercial
One Piece Pirate Musou Gold Edition PS3 seen at Jump Festa
It has only been a few days since the One Piece Pirate Musou Gold Edition PlayStation 3 was revealed and now it has already made its appearance in front of the public. The system as you can see above is available to be seen at the Sony booth during the Jump Festa event at Makuhari. This is also the same event that Pirate Musou will be playable so it only makes sense that they would do everything they can to help raise hype for the title.
The image was grabbed by one of the editors at the V Jump magazine and posted on the company’s Twitter. You can view the image their for a more high resolution image where you can see that the system even has engravings on it. So… when can we see this game and especially this PlayStation 3 in North America Namco Bandai?
PlayStation Vita size compared with multiple older handhelds
The PlayStation Vita may not be coming out in Western regions until next year but it just has been released in Japan and of course, the first thing that the people who bought it are going to do is play it right? Well, a few of those people may begin playing the title but at least one person figured that the best thing that they could do at the moment is to pull out every old handheld gaming device they own and compare the sizes of each.
In a picture found by Hachimaki, the PlayStation Vita is visibly one of the larger handhelds released in recent years, however there are certainly some massive ones there as well. Also you can take a look at some of the Japanese box arts for the launch titles in Japan. So, here is a quick challenge for everyone, in the image below can you name all of the handhelds shown? Leave us a comment if you feel up to the challenge.
Blizzard Holiday Dessert Contest 2011
Amongst the many contests that Blizzard has provided over this past year, they are welcoming applicants for the Holiday Dessert Contest. The rules are fairly simple – create a dessert with the theme of Diablo, Warcraft, or StarCraft. Once the masterpiece is completed take a picture of the Blizzard themed dessert and submit it along with a valid email address. Greatfather Winter may have prizes in store for your grand dessert.
1st Place:
- Wilton Ultimate Decorating Set
- Marauder StarCraft II Gaming Keyboard
- Banshee StarCraft II Gaming Headset
- Spectre StarCraft II Gaming Mouse
Second Place:
- Marauder StarCraft II Gaming Keyboard
- Banshee StarCraft II Gaming Headset
- Spectre StarCraft II Gaming Mouse
Third Place:
- StarCraft II Zerg Edition Messenger Bag
For a full list of the contest rules and an entry submission check the Blizzard Holiday Dessert Contest link (HERE). The contest ends on December 20, 2011, so get baking people!
Max and the Magic Marker Review
Max and The Magic Marker
Platform: Nintendo DS (Reviewed), PSN, WiiWare
Publisher:Easy Interactive
Developer:Press Play
Release Date: November 8, 2011
Price: $29.99 – Available Here
Overview
Since launching last year, Max has made quite a mark on the gaming universe. If you have never tried the indie hit yet, this romp puts you in control of a young boy who sets out on an adventure with a magical marker in a hand drawn world. The entire experience is a platformer at heart, but sets itself apart from other genres by letting the player utilize their own creativity to keep Max safe and sound on his colorful journey. After a year of success, Easy Interactive have now brought the game to the Nintendo DS. Considering that the DS uses a stylus, you would think that this would be our young hero’s true home. How does this platform fare for the already popular IP though? Here is my review for Max and the Magic Marker.
Story
Max and the Magic Marker starts off with a young boy receiving a mysterious package in the mail. As you would have guessed, that young boy is Max and enclosed is a magical marker. Max, who already loves to draw takes the tool and draws a picture of a monster. Before our budding artist can even show off his masterpiece, the monster jumps off the page and comes to life, jumping into other drawings. Max must stop his chaotic creation and doodles himself into the world. With just his newly obtained marker in tow, it’s your job to take control of Max as he tries to stop his own artwork.
As a whole, the whole story is rather charming and meshes well with the game’s concept. I mean, who wouldn’t want to be in the imagination of a child? Even though this story is heartwarming and gentle, following the entire narrative is a bit hard to do as the main story is just told through text sequences and run-ins with other characters. A few cut-scenes or even still images could have done a lot to make up for this, but most will probably overlook the lack of plot as just like the gameplay within, Max and the Magic Marker is rather light on delivery and meant to be accessible to all ages.
Gameplay
As I mentioned, the very core of Max and the Magic Marker is a platformer. Each level is broken down into several segments, all separated by checkpoints. Once the player crosses a checkpoint, they must then relinquish their ink and progress through the next area by solving one or more environmental puzzles. Those expecting Max to control like Mario, Sonic, or any other platforming guru will be a bit disappointed however as he is a bit slow, movement wise. Using the D-Pad for control, players can jump and walk throughout the world and must keep an eye out for many dangers such as water, pits, and enemies. Some of these can be avoided by simply jumping, but usually the game requires you to utilize your magical marker to safely cross longer jumps or to access platforms located at a higher point.
Compared to the many other versions of the game, the marker controls are much more precise due to the Nintendo DS’ stylus. If the player needs to draw a anvil to crush an enemy, you can just draw the said item and watch it plummet to the ground. If a staircase is needed, the player can doodle up a staircase and safely jump up to progress through. There really is no limit on your own creations, but after a while you will quickly learn that creativity is not really necessary for the basics. There were several occasions where I would just scribble out a ball to bash a foe or simply make one line to create a ramp to move upwards or across a gap. You see, the game leaves your own creations up to you, so if you’re not willing to use your own imagination, the entire experience will be rather bland and get stale quickly.
Even though Max’s marker is magical, it still requires ink. After each checkpoint is reached, the player will have their pen drained and must gather up enough ink to properly complete an upcoming puzzle all over again. You would think having your ink taken away so often would be frustrating, but that’s actually where the true challenge and strategy of the game comes in. Later on, ink supply can become very limited and the player must conserve and constantly “erase” previous creations to keep their pen usable. With fewer lines and strokes able to be used, the game then requires conservation and more elaborate creativity to be successful. The puzzles also get more difficult and clever as you move on, which is where the game truly shines. For example, there are many areas with clouds that pour acid rain. To safely pass, you must draw a bubble around max and push your way through. Sometimes you might also need to hit a switch that is out of reach, so the player would then have to create a see-saw and drop a bit of weight onto one end to have the other end trigger the button. Yes, it’s nothing too complex, but there were still quite a few areas where I spent a good time just trying to figure out what to sketch up. Once you do find a solution however, seeing the result play out is always rewarding and that is one feeling that never gets old.
As solid as Max and the Magic Marker is control wise, there are still a few moments of frustration to be found. I had many times where I would get stuck under a see-saw and have to completely restart the level to continue. The actual response of the touch screen can also be hit and miss, with some drawings taking more than one try to properly place. A lot of these gripes don’t really effect the overall game, but having to replay a difficult level due to a bug can be a test of patience. When you finish traveling throughout the three worlds offered, there is a lot to keep you going back in as well such timed achievements, collectibles, and several hidden secrets.
Visuals/Audio
The graphics in Max in the Magic Marker are obviously the stand-out feature. Each backdrop, platform, and character within all boast a hand-drawn art style that does wonders to create a playful and light atmosphere. Animations are a bit more of a mixed bag though, as frame-rates are jumpy and seem to have gotten the shaft when Easy Interactive ported the game over to the Nintendo DS. I know Scribblenauts also had a few hiccups in this area, but other developers have proven that the DS can handle standard animation and whether it was intended or not, the sluggish animations can definitely lead to a bad first impression. Yes, you get used to it and it doesn’t really effect the gameplay, but considering the gimmick, Max a deserved better treatment.
The soundtrack also is hit and miss. The main theme of the game is an absolute earworm that is catchy and pleasant to listen to as you complete the game in it’s entirety. The problem is however that there isn’t much variety. It’s that same tune nearly all the time, on a constant loop. Most enemies are very quiet as well, which makes them feel generic, even though they have an appealing design. Much like the visuals, just a little more time and love would have went miles into making the presentation and charms in the game greater, and it’s sad to see that not much attention was given in this area.
Overall
Max and the Magic Marker started off as a small game with big dreams over a year ago on the digital scene. Of course since then, we have seen the title tackle more platforms and Max himself escalate into a household name of sorts. As great as it is to see an IP grow, this port doesn’t really do much to separate itself from any other versions we have seen thus far. Those looking for a new way to play the game will fall in love with the more precise stylus controls and still get a lot out of the innovative mechanics offered, but the DS version feels almost like a downgrade in comparison due to the presentation of the overall package. If your a handheld guru and want to own Max and the Magic Marker for your dual-screened handheld, then by all means, pick this one up. If you own any of the other platforms that Max and the Magic Marker is available for however, you would do best to do your doodling in another manner for a fraction of the price.

EA Daily Deals make sure its a very merry Xmas
I hope you have all been enjoying the wonder and stress that is Christmas shopping, just know that there is one place that can take away that stress and replace it with the warm, fuzzy knowledge that you have gotten a great deal.
EA Daily Deals of course! For those with a smart phone (iOS or Android, it doesn’t matter) who enjoy their good quality games at heavily discounted prices, EA Daily Deals is the perfect place to go, with new deals announced daily at 9am GMT, so even if the current deals don’t interest you, a good one is bound to pop up at some point.
This weekend we’ll see some fantastic deals on Monopoly: Here and Now edition and Plants vs Zombies for iOS and Tetris and Bejeweled 2 for Android. So what are you waiting for? Head on over to the EA Daily Deals site and get yourself a bargain for Christmas without the queue!
Sims Freeplay and Trenches 2 takes App Store by storm
EA Mobile have added two more games to their impressive arsenal, with The Sims Freeplay and Trenches 2. So for those of you who have not yet found the game you will be wasting away the holidays with, these two are prime candidates for the position.
First off, there is Sims Freeplay, for which an article has already been written up here on the impressions and a bit of information on the game. To refresh your minds (or if you simply don’t want to click), you can control up to 16 sims, each with their own unique personalities, there are over 1,200 ways to customize each home, or you can simply buy already furnished places, and – most importantly – it all takes place in real time. Take control of your town and make the town wealth go up! And all for free!
Sims Freeplay is available NOW on the iPhone, iTouch and iPad for FREE! Grab it HERE.
Trenches 2 is also available on the App store, in which you get to fight an epic campaign through an expanded world map, in even more realistic battlefields with all-new artillery and troops. You get to lead your troops through over 50 locations across Europe, can customize armies with over 20 different units, and play with some all new military units and weapons.
Trenches 2 is available NOW on the iPhone, iTouch and iPad for $2.59. Grab it HERE.
CD Projekt RED set the lawyers on Witcher 2 pirates
In what could be seen by many as a complete turn around regarding their views and stance on piracy, CD Projekt RED have sent out thousands of legal notices to alleged German pirates of the Witcher 2, asking for payment for the game and threatening court action for any non compliance. Not long ago, Marcin Iwinski, co-founder and CEO of the studio spoke out against the use of DRM as an anti-piracy measure, saying his company was focused rather on bringing more value to loyal paying customers. CD Projekt have since issued a statement to the press, stressing the point that its non-inclusion of DRM in its titles is definitely not to be seen as a “green light to pirates”.
According to Torrentfreak, the payments have been up over the $1000 mark, something which CD Projekts Michal Nowakowski denies, stating in a recent interview with PC Gamer, “In terms of the compensation, the amounts that were circling around the internet were higher than what is actually asked from people as a settlement.” The actual number requested is private as part of the settlement’s confidentiality, but Michal wanted to make clear that no one was getting rich from the pirates. This all begs the question of how exactly the studio is hunting down the alleged pirates and making sure they have got the right person for the crime.
While I’m sure we all trust the unnamed methods CD Projekt RED’s hired unnamed security company are using to find these alleged pirates, how are they possibly going to decipher between users within any household or living arrangement with multiple dwellers. Nowakowski is confident that their wont be the same backlash as previously seen in other cases where studios employ these Nazi like tactics to round up pirates. I live in an apartment building and get over 10 different WI-Fi connections. While they are all encrypted and I have an unlimited connection, it wouldnt take much effort to hack into these networks and download whatever I please. Perhaps someone with a bit more knowledge than myself on wireless networks and packets can explain if they can possibly identify me as the offending target. Personally Im pretty sure they cant but like most things in life I could be wrong as well.
It will be very interesting to see which way this goes, and while it doesnt seem like it will become an industry norm to hunt down pirates, it could provide many other studios with the incentive and legal means to behave in a similar manner. Unless the game has an inbuilt feature that can sense a pirate and activate their webcam, I cant see how they are doing anything different than tracking individual IP addresses. If so, I really cant see it holding up in court, unless of course you happen to live in Germany, where the laws are much more in their favour. Let us know what you think, is this going a bit too far or are CD Projekt justified in their actions. Whatever the outcome I cant see this as being pre-meditated in an effort to increase profits through any means possible, but its clear the only ones profiting from all these legal battles are the lawyers and their wallets. It all has a slightly deceitful feel to it, almost like a setup of sorts,but maybe thats just me being paranoid. Oh and also, what if someone who has subsequently purchased the game but also downloaded it recieves a letter; are they obliged to pay up, I don’t think so.
Anime Say! Episode 4 – Not Enough Time For Adaptations
Welcome to Capsule Computers’ weekly anime segment, Anime Say! Each week I will be diving into some of the biggest anime related topic of the week and having my say on anything that matters in the anime world. To top it off each episode will conclude with a recommendation from your’s truly of an anime or manga that you should check out.
This week I discuss why I think that adaptation anime need more time to fully develop. You can check out this week’s Anime Say! below.
Got any questions for Anime Say? Send all your queries to [email protected] and I will do my best to answer anything you can throw at me.
What do you think of the fourth episode of Anime Say? Let us know in the shoutbox and comments section.
Muffin Knight gets a Xmas update
Everyone’s favourite little naughty boy-turned-knight-turned-every-other-mythical-creature has gotten a special Christmas update! Angry Mob Games has added two brand new levels called SantaVille that has Capture the Flag mode and Beanstalk that adds endless jumper mode, a new Yeti character that freezes enemies, and a new game mode called Emperor. Merry Christmas Muffin Knight fans!
As well as these Christmas add-ons, they’ve made a few updates to the general gameplay such as being able to unlock any level at any time, switching to any of the game modes at anytime, comparing scores to Game Center friends, Chinese localization, Bull and Panda character fixes, achievement fixes and heaps more!
So if you have Muffin Knight make sure to update it, or if you haven’t gotten it yet make sure to grab it on iOS or Android.
Muffin Knight is available on iPhone, iTouch and iPad for $0.99 – grab it HERE
Muffin Knight is also available on Android for $2.98 – grab it HERE











