For all of those that pre-purchased Guild Wars 2, NCsoft and ArenaNet are happy to provide the first public beta weekend on April 27 – 29. Hundreds of thousands of players will finally be able to play a massive multiplayer online game that does not follow the same old conventions but innovates dynamic events as well as worldly battles.
Let it be known that the only way players can guarantee a spot on the beta playing list is to pre-purchase one of the Guild Wars 2 sets. It does not matter whether a player purchases the digital copy nor collector’s edition; he/she will be reserved a place for the beta testing. Awaiting beta testers should keep a close eye on their registered emails as instructions will come to download the game client prior to the beginning of the beta.
If you have not done so already, pre-purchase one of the Guild Wars 2 sets now to join the beta.
After quite a wait, the original journey for Pit has hit the eShop for all those who chose not to pre-order. 3D Classics: Kid Icarus leads this week of Nintendo downloads, and looks to be the strongest and most worthy title up for grabs this week on the eShop scene. As expected, the price point is $5.99, so if you haven’t already obtained this gem, do so now.
I Must Run has also hit the DSiWare this week, and resembles Temple Run quite a bit, but at a 2D side-scrolling perspective. The art style is also quite pleasant, and for just $1.99, this entry is certainly worth a look, to say the least. Demo-wise, Nintendo have put up Pyramids, which is a bit of a puzzle platformer the player is tasked with getting out of the structures with loot in hand.
The Wii is absent in downloadables this week, but those with a 3DS and Nintendo are in luck, as College Humor’s Dinosaur Office is back with anotheeeeeeeeeeer seasooooooooooooon!
That wraps up this week’s Nintendo downloads, so go to the eShop and give this lot a look.
Everybody loves stickers, especially video game stickers. That is why Square Enix has announced today that they will be offering a customizable gripped stylus for those who happen to pre-order Theatrhythm Final Fantasy in North America. This will certainly please people who enjoy physical pre-order bonuses instead of digital only content.
This stylus, which can be seen above, will come with 17 Theatrhythm Final Fantasy themed stickers that feature plenty of different characters, including Cloud, Tidus, Lightning and even a Chocobo. You still have plenty of time to go pre-order the game because Theatrhythm Final Fantasy is still set for release on July 3rd exclusively on the Nintendo 3DS.
You have to hand it to the creators of Lollipop Chainsaw and the marketing team, because it must be really difficult to keep one-upping every previous trailer you’ve already released since the bar for craziness is already set extremely high.But they seem to make it so easy.
Don’t believe me? Check out the trailer below where you will meet Juliet Starling’s sisters who love killing zombies as much as she does. First we have her big sister Cordelia who is an expert sniper and younger sister Rosalind who is absolutely crazy and also a zombie hunter. Lollipop Chainsaw is set to be released on June 12th for the Xbox 360 and PlayStation 3 and will remind everyone just how great Suda 51 is.
Despite prior fears that Prey 2 was canceled weeks ago, the announcement for the terrible news never came. Bethesda was tight lipped on the issue however, until today when they officially announced that Prey 2 is still going to be released, but it will not be making its original 2012 window of release. Instead, the game is being delayed until 2013.
The reason for the delay “is due to the fact that game development has not progressed satisfactorily this past year, and the game does not currently meet our quality standards. Prey 2 has shown great promise and we regret disappointing our fans.”
“We have made a substantial investment in game development to deliver the experience fans want. We are determined only to release the AAA game that fans rightfully expect, and are unwilling to compromise our quality standards to meet a release schedule.”
This is great news for fans who were hoping that the game would still be released and even better news that it is being worked on continuously to provide the best experience possible. It is a little strange that there appears to be issues with the development process of the title, but it seems that whatever that issue was, it is currently being resolved.
Despite a relatively warm reception in the West, things in Japan are going from bad to worst for the PlayStation Vita. Sales for Sony’s handheld gaming device has spent two consecutive weeks breaking its own poor sales records. Andriasang reports the the PlayStation Vita managed to only sell 8,250 units in Japan this past week, allowing it to be beaten out by the PSP at 13,166. Nintendo’s handheld on the other hand pulled in 63,796 sales.
This is disheartening news but not unsurprising considering the fact that Sony has quite literally dropped the ball with the PlayStation Vita ever since it was released. A number of factors have made the appeal of buying a Vita dwindle such as the high price range and the lack of any games being released. Honestly, look at the release schedule for the Vita… dry as a desert besides the bountiful oasis of Disgaea 3 and Gravity Rush…
Rather than wait and let more information about perhaps one of their biggest game announcements leak from online retailers, Sony has chosen to immediately make it official. Earlier today Sony announced the existence of God of War Ascension as a PlayStation 3 title that will be released sometime in 2013.
No details were released about the game at the time of announcement, but Sony did state that they would be hosting a live streaming event on the PlayStation Blog on April 30th to give us a “glimpse of what’s in store.” Those eager to speak with PlayStation about the game can do so by using #godofwarascension on Twitter and directing the tweet to PlayStation’s account.
Coming exclusively to the Playstation 3 from developers OMEGA FORCE and TECMO KOEI, and published by Namco Bandai, is the latest game in the One Piece franchise. One Piece Pirate Warriors is the one game that you will have to get a piece of if you are even the most remotest of One Piece fans, lost over the waves of the ocean and stuck on the Grand Line.
The game will allow players to take part in the Straw Hat crews grand voyage and relive all the most awash moments in the swashbuckling series’ history. The story looks like it will be covering events up to the Marineford arc, which is sure to lead into a cannon-shell explosive experience.
The gameplay is being pegged as being similar to Dynasty Warriors, which isn’t surprising considering the title. So players that are familiar with those kinds of games will definitely feel at home with this title.
So Avast! Me Hardies! And we are, we are, on the cruise. We are.
Following on from the success of Tour de France 2011, Cyanide will be releasing a new version this year for Xbox 360, PS3 and PC.
The Tour de France console game is packed with improvements and new features. This year’s edition will also include a multiplayer mode, allowing players to now race with and against their friends. With brand new teams and models for riders, as well as more detailed scenery and improved graphics, the Tour de France aims to establish itself as a top game.
As well as Tour de France 2012, Cyanide will also be releasing Pro Cycling Manager 2012. Both games are expected to be released in June this year.
Confrontation Publisher: Focus Home Studios Developer: Cyanide Platforms: Windows PC (Steam) Release Date: April 5th, 2012 Price: £29.99 (BUY NOW)
Overview
Confrontation is based on, and styled after the Rackham’s miniatures RPG of the same name. You’ll be moving your units around, attacking bad guys and triggering special abilities. The game features the “pause and play” mechanic, letting you make key tactical decisions in the heat of battle.
Story
Rag’narok, the war of the age of darkness has come to the world of Aarklash. In it, four factions — represented by the banners of Griffin, Scorpion, Jackal and Wolf — are facing off, battling for supremacy, or possibly the end of the world as they know it. You start off controlling a squad of Griffin’s best, investigating the technological advances the Scorpions are experimenting with.
Unfortunately, this story is not well conveyed during the game. Before each dungeon, a big block of text is displayed, and read aloud to you. This text is pretty dense, with lots of unfamiliar people and places spoken about, which is simply difficult to wade through. Every one of these pieces of story is pretty long, too, making it a hard slog to read through. The voice-over work for these texts is bland and generic, sounding more like a newsreader than an actor playing a character and making the world come alive.
These story pieces do set up each level, if you pay attention; but very little of this story pervades into the gameplay itself. Sure, it affects the milieu, and the types of enemies you will fight, but apart from that, you’re pretty much killing dudes until the game tells you you’ve completed the dungeon.
Gameplay
Much like many other RPGs, you control a party of up to 4 characters, each with their own strengths and abilities. As you progress through the game, you may cut to a completely different group of characters, and back again, giving you a good bit of variety, discovering what kinds of spells and special actions are available in the game. If a two groups join up at a later point, then at special “Rest” points (or before a level), you can pick and choose who will be in your party. There are 12 unique characters (or classes) for each faction, letting you really choose which direction your party will take.
The controls are straightforward; select by clicking on a unit or dragging a box around them, and right-click to move, attack an enemy, loot a box or flip a lever. The up to 6 abilities for each character are displayed with their other status details in the bottom-right when they are selected, in 2 rows of 3, all clearly colour-coded to show what kind of ability it is, as well as marked with a fairly descriptive icon to make it easy to remember which ability does what. These abilities correspond to the QWE and ASD keys for the top and bottom lines respectively. This makes playing the game super easy, and leaves you time to focus on the strategy and tactical orders you wish to give your squad.
This brings us nicely to the battles themselves. When facing an enemy, you can use abilities and give commands in realtime, but you can also tap Space to pause time. Once paused, you can still zoom, rotate the camera and move around the battlefield. But now you have time to analyse the situation and plan your strategy accordingly. You can use an ability at the perfect moment to maximise it’s effectiveness. You can also queue up commands by holding the Shift key while making them.
Any command you make may be denied because the unit cannot reach their target, or it doesn’t have enough stamina, etc. to perform the particular action. Some actions can give you more stamina for health, for example; or moving further away from your target may allow you to charge against them.
Unfortunately, these commands are not taken into account when you queue up any commands that rely on those previous to it to be available. For example, you don’t have enough stamina to perform “Action A”; so you queue up the command to drain some health in exchange for gaining stamina; you may think you can, at the same time, queue up “Action A” that uses that new-found stamina, but you can’t. You have to go unpaused, wait for the unit to get it’s needed stamina boost, and then use “Ability A” separately. This is a minor quibble, but it’s really the only thing putting a wrinkle in the otherwise pristine combat system.
As you explore the dungeons, you may pick up weapon and armor upgrades, talismans to add little bonuses to your units by attaching them to their weapons and armor, and bandages to do a little in-battle battlefield medic duty. As you beat bad guys, your party picks up XP, which you can then spend on the character’s stats, which in turn affect the effectiveness of different groups of abilities, or just straight-up strength under fire. All this adds up to a robust, though largely unexplained, upgrades system, and lets you decide which of your team should be the Tank, and which should be the DPS.
Sometimes the pathfinding can be a little flaky, characters tripping on a wide open gap, or moving as if through treacle when “too close” to another character. But as movement itself isn’t an essential part of combat, these little issues are forgivable.
Audio & Visual
For the most part, the audio is crisp and clear in Confrontation. The sound effects are good quality and do a good job of accenting the numerous abilities and assorted combat noises. Each move or regular attack command is accompanied by a bark of acknowledgement by the unit in question, as in most RTS-style games, though these feel a tad heavy-handed, and over-played; some of the male characters have deep gravely voices, others with slimy-sounding mumbles. These voices grate at first, but eventually blend in to the background as you play.
As I mentioned above, the narration between levels is just as heavy-handed, and feels like a generic “we have to do something to keep the player interested in the story rather than skipping past the huge block of text” approach. This is a shame, as the story is very in depth and detailed.
The graphics in this game are very high quality. The 3D models are detailed and varied between characters and enemies, and their animations are pretty good, though most of the action tends to become a chaotic blob of units mashed together wailing on each other with swords and axes. During cutscenes, the walk-cycles do become wobbly and jagged, however, though during regular navigation of the dungeons this doesn’t seem to be an issue.
The 2D art, also, is rendered beautifully, showcasing the superb monster and character design. The interfaces, too, look amazing, from a graphical perspective. And they work fine… though their layout often feels off somehow. The message boxes that pop up from time to time during a level, too, look hacked together and not designed very well.
Overall
All-in-all, this title feels like game itself is very well designed and made, but a lot of the User Interface side of things have not been made with the same level of care. It very much feels as though they were made by two separate groups of people, who never worked together to bring one cohesive, consistent level of quality and design to the whole experience.
For this reason, I have given it a good mark, but not as good as if it had been the same high production quality throughout.