We may have a winner for the most head turning title of the year… or at least for men anyways. Majesco Entertainment announced today that they are publishing a game that is being called Girl Fight and is being developed by Kung Fu Factory and produced by Microprose. The title is set to be released as a downloadable title on the PlayStation 3 and Xbox 360 later this year.
Girl Fight will be “a unique all-female, fast-paced spin on arcade-style fighting games” says the press release, where players will be able to choose from a wide array of sexy fighters, or even create one themselves, that will allow them to fight their way out of the evil Foundation which collects women from around the world and plugs them into The Mainframe for their plans. With each girl featuring a unique fighting style and a number of unlockable customization items it seems that this Girl Fight is one to keep an eye out for.
Nothing will brighten up your day more than having a surprise demo announcement given a few days before said demo is set to be released. Sega has revealed today that they are planning on releasing a demo for their upcoming futuristic robot apocalypse shooter Binary Domain on February 15th on both the PlayStation 3 and Xbox 360.
In the demo players will be able to explore two missions from early in the game. Both of these missions take place in Tokyo and players will drop into the boots of Dan Marshal as they make their robotic enemies bleed crude oil. In the demo players will also be able to experience the title’s consequence system, which allows players to either grow closer or further apart from their teammates through various interactions.
If the demo itself doesn’t get you excited enough for Binary Domain’s release later this month then perhaps the below trailer will, which details the game’s online multiplayer mode. Those who are looking to pick up the title can do so on February 28th in North America, February 24th in the UK and February 23rd in Australia for the PlayStation 3 and Xbox 360.
While Square Enix is keeping pretty tight lipped about Bravely Default: Flying Fairy, a title which still has no release date in Japan or North America, it seems that the producer wants to share at least a little bit of information for the title. Producer Tomoya Asano has shared with fans that voice recording for the game is currently underway reports Siliconera.
Now while this confirms that the game will indeed contain voiced dialogue, Asano did not reveal any information about what characters the actors are performing or who is handling the voice work for said characters, as nothing has been officially announced yet.
While it has not yet been given a Western release date, Rune Factory 4 is currently set to be released in Japan in July. Marvelous AQL has revealed to Famitsu that those who pre-order the game will receive a few bonuses that would certainly guarantee a pre-order from most fans.
Those who pre-order the game will receive a pair of headphones as well as a special Drama CD which is being described as something you’d want to listen to in secret, though whatever that means can be left up to you. At this time there are no images of the pre-order content, though the game itself certainly sounds like it may be the best Rune Factory title to date with players even able to marry some boss monsters they face.
C’mon… you can’t treat a gamer like that! While the PlayStation Vita is set to be released in North America either this week or next week depending on which version you chose to purchase, we’ve been taunted by one game that has had a fluctuating release date over the past few months.
That title of course is Gravity Rush, a title which has been rumored to be a launch title from various documents and even Sony themselves at one point. However it seems that may not be the case anymore as both Amazon and GameStop have updated their listings for the title which are now showing a May 29th release date. Very disappointing news as Gravity Rush is likely the second most wanted title on the Vita behind Uncharted.
This may come as a bit of a surprise to some, but there is in fact a Dragon Age CG anime film being created in Japan. Plus, you won’t even have to wait that long in North America to see it, as FUNimation has already revealed that they will be releasing the film in North America on May 29th.
The film is called Dragon Age: Dawn of the Seeker and it will serve as a prologue to Dragon Age II. Today the Japanese studio in charge of creating the film, T.O. Entertainment, revealed the below commercial which shows us a bit of what we can expect to see when the film is released, including the theme song sung “Until the Last Day” performed by Gackt. While the commercial is quite short, it contains plenty of action and at least one Dragon so fans of the series should keep their hopes up about the quality of this movie.
Mystery writer and amateur detective, Jessica Fletcher, has been around for decades. Her stardom started in September 30, 1984 when Jessica, portrayed by legendary actress Angela Lansbury, graced our television sets and solved her first mystery in “The Murder of Sherlock Holmes”. Since then, she has solved more than 260 mysteries and has written over 80 mystery novels. Now after starring in the video game, Murder, She Wrote, Jessica Fletcher will be back again to solve another mystery in Murder, She Wrote 2. Thanks to Legacy Interactive, developer and publisher of games based on hit TV shows such as Psych, Ghost Whisperer and House M.D., Murder, She Wrote 2, will be available at retail stores and online in Spring 2012.
Murder, She Wrote 2 is licensed by Universal Partnerships & Licensing on behalf of the NBCUniversal Television Consumer Products Group.
Konami has revealed the Japanese release date of New Little King’s Story for the Playstation Vita. The game will be set in a world parallel to that of the Wii game, Little King’s Story. The Vita version will take advantage of Vita-specific features, including its touch controls. The retail version will be sold at ¥6,480(US$83.43/AU$77.53), while the digital version will be sold at ¥5,980 (US$76.99/AU$71.55). It will also require a memory card.
In New Little King’s Story, players will control King Corobo, a 14-year-old royal, who presides over a Kingdom threatened by an entity known as The Nightmare. As King, it is the player’s job to raise an army and expel this threat from the Kingdom. So that is basically how the game plays. The players must traverse through the Kingdom and recruit soldiers in order to fight a great evil.
New Little King’s Story will also be released in Europe during this year. You can check out the Japanese box art below, which reveals that the game will require a memory stick for save data.
It will come to nobody’s surprise that there will be another iteration of the WWE series of video games this year. Last year, the focus was on the console versions, which meant no portable iteration for either the Playstation Portable or 3DS. However, with the Playstation Vita having similar features to current generation consoles, it is worth asking whether the game will head to Sony’s next portable.
Well, one fan decided to ask that question on Twitter. The question was asked on the Twitter feed of THQ Tank, which is the official Twitter feed for the THQ Community Manager who takes care of the WWE and UFC games. This was the exchange
Q: are thq planning to make wwe 13 for the psvita?
A: no we are not
For those who wanted the WWE experience on the go, your best bet would be purchasing the PSP (or DS) and buying those games as the Vita will not see a WWE game this year.
In an interview with Game Informer, Sony Worldwide Studios president Shuhei Yoshida has revealed that he would prefer to release fewer first party games in the future so that each of them gets a stronger focus in terms of advertising and marketing. Sony are well-known for releasing an abundance of first party games, but it seems that most have not reached the sales numbers the company had expected. Meanwhile, a Microsoft second party exclusive, Gears of War 3, sold more copies than some of the Sony first party exclusives combined.
This is what Yoshida said when asked about the low sales of Sony first party games:
“It’s a combination of many things. First, we have to be very honest about our games’ quality as well. We love our games, but we can point out many issues when you look at the titles individually.
“Another thing is focus. When you have ten games coming out in a year compared to two or three, how much focus you get from our business and marketing side is very hard. From a portfolio side, we were very excited about the games we had last year, but we probably diluted support for each title.”
Yoshida does have a point. For all of the games that Sony pushed out last year, how many of them received great focus? Uncharted 3 was pushed heavily in 2011, but what about Resistance 3, which failed to pass the one million mark, despite being an excellent game. How about LittleBigPlanet 2? The Move received its second wave of games, but were they pushed to the moon? But is a smaller output of games the solution? Yoshida thinks so to a certain degree:
“It’s easy to say, “Yeah, let’s make three games a year.” But game development is dynamic. You cannot plan to do that. You already have to have a certain number of games in the pipeline hoping they hit in a certain year. We love working on new IPs. It’s really hard to predict when these games get finished.
“It’s a challenge, but I think we could and probably should be focused on a smaller number of titles so each one gets the best support.”
It seems that Sony Computer Entertainment is at a crossroad. They want to increase sales, which means a bigger presence in the field of marketing, which Sony lacks right now. With the amount of games released, that is near impossible, so fewer games would be the path taken. However, if there is a smaller output of games, then games that are considered a big risk (usually more innovative or unique) will never reach production. Take, for example, Heavy Rain. The interactive drama would have never reached the production stage under Microsoft or even Nintendo. Only Sony would take the risk to develop the game. Heavy Rain is now considered a milestone in interactive storytelling.
With that in mind, should Sony produce and develop fewer games or should they continue with their current strategy? Write down your thoughts below. You can also check out what Yoshida said about Demon Souls, The Last Guardian and the Playstation Vita right here.