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First Details Emerge for Shootmania Storm

Far far away in a galaxy ruled over by the mighty Ubisoft, there is a growing world called Mania Planet. Something of a hub for a trio of ‘create your own level’ PC games, it currently boasts one heck of an addictive arcade racer in the form of Trackmania 2 Canyon. Two other games are scheduled to fill up Mania Planet, and today Ubisoft have revealed the very first details for the first person shooter title Shootmania Storm (there is also an RPG in the works).

Shootmania Storm aims to bring the fun and competitive spirit of Trackmania to the FPS genre, with developers Nadeo backing up the online multiplayer with extensive map editing capabilities to let players unleash their creativity as well as their bullets (or energy bolts as the aside image would have it). The ‘Mania’set up certainly works like a charm for the racer, so it will be extremely interesting too see if the often incredible level of player creativity will be carried over into this new genre.

 

An open beta is scheduled to open in the coming months, and you can check out www.maniaplanet.com for more information on this rather intriguing triumvirate of games.

PokéPark 2: Wonders Beyond comes to Wii

From the world of Pokémon, we have news that PokéPark 2: Wonders Beyond will be available on the Wii on March 29th in Australia and New Zealand. Even though this will be nearly a month later than the Americas release – February 27th, Pokémon diehards will find one way or another to get their hands on this title.

Players will find some common ground as Pikachu is one of the main characters joined by the Unova region starters Oshawatt, Snivy, and Tepig. Each starter has their own abilities that can provide solutions to map puzzles and help rescue missing Pokémon. Pikachu can use his electric-type abilities to activate switches while Snivy could run faster and jump to higher places. As you utilize each Pokémon’s abilities, you will begin to discover what is behind the disappearances around the Wish Park.

To find more information about PokéPark 2: Wonders Beyond travel over to their website (Here).

Prototype 2 Blackwatch Collector’s Edition Announced

Activision has announced that Prototype 2 will be getting another special edition when it is released on April 24, 2012. It will retail at AU$99.95 and will only be available at retail stores. It will only be available for the Playstation 3 and the Xbox 360. Prototype 2 tells the tale of Sgt. James Heller, who is on a mission of revenge against Prototype protagonist Alex Mercer. Mercer has infected Heller with the virus, turning Heller into a shape shifting monster.

So, what will the Blackwatch Collector’s Edition contain?

  • PROTOTYPE 2 RADNET Edition Content
  • Free PROTOTYPE 2 DLC Pack #1 – Colossal Mayhem
  • Official PROTOTYPE 2 Soundtrack CD
  • Exclusive PROTOTYPE 2 Hardbound Art Book
  • Dark Horse Digital Comic “PROTOTYPE: The Labyrinth”
  • 20% Discount Voucher at PROTOTYPE Merchandise Store

You can see a trailer showing the contents of the collector’s edition, as well as the box art for the collector’s editions, below. The Blackwatch Collector’s Edition will be available in limited quantities on April 24, 2012 for the Playstation 3 and Xbox 360, so, if you want it, you better pre-order now.

Hands On: Prototype 2

The shape shifting abilities of Sergent James Heller made their way to Doltone House in Sydney as Activision presented an extensive look at Prototype 2. During two hours of the lives of fellow editor Matt Vella and me, we experienced the gameplay that made Prototype a great game. We hunted down Blackwatch troops, destroyed helicopter with flying kicks and dived into the chaos that is known as the red zone to experience the open world, shape shifting world that is known as Prototype 2.

Before we could get our hands on the action, we were treated to a short trailer entitled ‘Red Zone,’ introduced by producer Jonathan Lim. It showed James Heller in various CG action sequences against the infected. With that out of the way, the small group of journalists were sent to try out the game. We were greeted with the main menu, so we would be focusing on the first few missions of the game. As soon as we started the game, we were greeted with the intro. It sets up Sgt James Heller as a character and the second outbreak of the virus, which is being named the Mercer Virus after the protagonist of the first game, Alex Mercer. Various news reports and cuts to Heller’s family set up the dire atmosphere. Before Heller’s return to the United States, he discovers that his wife and daughter are dead. He joins in the fight against the virus and this is where the tutorial starts.

The tutorial is integrated with the story. Heller and his patrol are taken out. However, Heller survives. He spots Alex Mercer, who has been making rare appearances as of late, and decides to chase him through the streets of New York. The tutorial acts as the chase, with prompts at the top of the screen to guide the player through the controls. At one point of the chase, you have to dodge. The game stops so that you can execute a dodge. This is what to expect in the tutorial. After it is completed, you discover that Mercer infects Heller with the virus, granting him the same shape shifting powers Mercer was given in the first game.

After we were done with the tutorial, the game really begins. Just like Prototype, the world of Prototype 2 is open for exploration. You can run up buildings, dash and glide in the air and consume any human being to assume their appearance, which, like Prototype, will be an important ability for the upcoming missions. There will be side missions but, as it is starting the game out, our focus was on the main missions. During these main missions, you will meet various characters who will help out Heller on his mission of liberation and revenge. One such mission involved one of Heller’s closest allies, Father Guerra. He has holed himself in a local church after the outbreak. However, Heller asks for information on the virus. Guerra reveals it is Gentek and Heller decides to run off, trying to find someone of importance.

The Father Guerra mission introduces a new ability not seen in the first game. With Mercer, you were given thermal vision, which had to be activated via the power wheel (or by one of the directional buttons). Heller, on the other hand, has a new power similar to Cole’s power in InFamous. By clicking the left analogue stick, Heller can pinpoint human targets in order to track them down. It will even work if the target is off screen. All the player needs to do is to follow where the second wave is coming from. So, for example, the wave recedes to the right of the screen. The player must go in that direction to find Heller’s target. I would consider this an excellent addition to Heller’s arsenal.

Matt and I tried out the first few missions of the game, taking turns (as we shared one Xbox 360) before Jonathan Lim interrupted the session. He revealed that there was a section of the game set in the red zone residing in the disk, waiting for our exploration. All of the Xbox 360’s were loaded with the section, which saw Heller reach level 21. Character levels have been introduced in Prototype 2, replacing the upgrades feature of Prototype. Evolution Points (or EP) is still the experience points of the game. Once we were giver free reigns on the red zone, with all of the powers, we’d make sure that all hell was broken loose.

What you witnessed in Prototype return in Prototype 2. Flying kicks to helicopters, slashing helicopters and general madness return in the red zone. A few new features, however, caught our eyes. One of them is the fact that Heller can quick switch two powers, allowing combos with the blade and the hammer or the whip and the claws. Another feature occurs when Heller lands on the helicopter. Heller can swing onto the wing and steal the missile system right off it and use it for his own good. The red zone is pure carnage and one which will satisfy even the most blood hungry players.

Sadly, that is where our time with the game ends as we conducted an interview with Jonathan Lim. However, the game has promise. Fast action, an interesting storyline and a grand open world may make this game a must own. Of course, if you are a fan of the first game, then the second game will not disappoint. I had fun playing Prototype 2 and Matt said the same. However, he worries that the action may become a button masher and there are some signs that it may go down that path. With that being said, Prototype 2 has the making of surpassing its older predecessor.

I got the chance to talk to producer Jonathan Lim. We discussed various topics pertaining to Prototype 2, from story and gameplay to the design process. You can check it out here. Prototype 2 will see a release on April 24, 2012.

New Max Payne 3 Trailer Due Tomorrow

You know a big game is on the way when the trailer gets it’s own announcement. Rockstar’s revival of Max Payne gets a second full trailer tomorrow, hitting web pages around the world at noon eastern time on February 16 – that’s Friday 17 in Australia and New Zealand.

Max Payne 3 will mark the return of the franchise after an almost ten year hiatus from the gaming world, and will of course be the first time the series has appeared on the current generation of HD consoles. Set in Sao Paulo, the game sees Max take on a job protecting a wealthy family in order to try and forget his past.

Of course nothing runs to plan, and Max soon finds himself alone on the streets of a strange and dangerous city. All the classic features of the Max Payne series return, so expect to see Bullet Time in action once more and a whole host of other new precision shooting features. In another first for the game there will also be a multiplayer mode included, so expect to lose one hell of a lot of time to Rockstar’s latest gem.

If you’re in need of a bit of a refresh you can check out the first official trailer below, and remember to check back with us here at Capsule Computers for the full lowdown on the next big trailer for Max Payne 3.

The game will be released on PS3 and Xbox 360 in North America on May 15, and in Europe on May 18. A PC version will follow a short time later (as always, poor PC gamers), hitting NA on May 29 and Europe June 1.

Warp explodes onto Xbox Live Arcade

Independent game developer Trapdoor joined forces with EA Partners to bring sci-fi and puzzler enthusiasts together for Warp. Looking above we can see an adorable orange alien ready to befriend us all right? Well, this little guy is extremely lethal and has a huge score to settle with his captor as he escapes from an underwater facility. Only by utilizing his abilities – Warp, Frag, Echo, Swap, and Launch – can he escape and enact his pent up fury.

Warp is available for Xbox Live Arcade for 800 points. The PlayStation Network and PC have a release date set for March 13th, so don’t fret if you just happen to have a different gaming platform. With the Xbox Live House Party celebrating Warp, we can expect a great quality title.

New Armored Core V Trailer released: “Doomsday”

As the release date for Armored Core V etches ever closer, Namco have released a new trailer just a month out from launch to remind the world that the giant robots are headed thier way.

The trailer does a FANTASTIC job at showing off the graphical update that have been made between Armor Core For Answer and Armored Core V. And I’m not just referring to the cutscenes. The trailer shows off snapshot clips of gameplay that have also undergone a SIGNIFICANT improvement over the graphic design from the previous games. The extra level of detail accompanied by the stronger palette variation in color significantly adds to the appeal, especially for those like me who played the last game and found the graphic design a bit too simplified. These are giant futurisitc robots. The genre is often judged by the attention to detail.

“Fear nothing, Forgive Nothing, Destroy Everything” These words are flashed upon the screen leading up to the battle drop. The trailer then breaks into a rythymic dupstep soundtrack as we witness the AC unleash absolute HELL on everything surrounding it. The soundtrack is, as the name of the trailer suggests “Doomsday” as performed by Nero. People say you should never sensationalize war, but let’s face it: there’s no way combining giant robots with such a soundtrack could NOT be AWESOME. We’re shown a combination of pre-rendered cinematics and gameplay footage as we witness this futuristic version of war erupt before our very eyes.

We’re also shown additional messages:

  • “Multiplayer: Engaged” as a reference to the multiplayer facet of the game being a significant addition to the game’s overall feel.
  • “Armor: Fully Customized”. A guarantee that the level of customisation options within the game do not shrink away from the game’s predacessors. If there’s one thing I want to be able to do, it’s create my own personal war machine the way I want. Gundam’s anyone?
  • “Weapons: Locked and Loaded”. Again, reminding the player that it’s not just the standard stock weapons in the fray this time around. Don’t forget about the OVER WEAPONS.
  • “Doomsday”. With this much ordanance flying about, you’d probably think so, wouldn’t you?

If the trailers job was to get mech battle fans psyched up for the release of this game, then mission accomplished! Armored Core V is set for a US release date of March 20, 2012.

Mass Effect 3 Demo – The Features Explained

Chances are that you’re aware of a little game that’s on the horizon called Mass Effect 3. If not, step out from under that proverbial rock and take a look at the demo – currently available on PSN, Xbox Live and EA’s Origin service. In case you can’t get your hands on the playable demo or simply haven’t got to it yet, here’s a run down of what to expect from it and the game itself:

Co-op and single player: That’s right, the demo will let you get your mitts on both play modes of the game, the ‘standard’ single player, and the brand new co-operative mode. Level up a host of new characters with up to four players, and help influence the outcome of the main game.  The multiplayer feature will go live on February 17, but anyone who has activated an Online Pass for Battlefield 3 will be able to access it early.

Three different experiences: Depending on what you crave from your Bioware fix, you can set the game to be more story or combat orientated, cranking up the RPG or action as you see fit. Of course both can be equal partners in this epic space opera, so stick with the ‘Action RPG’ mode if every conversation and every gunshot are equally important to you.

Kinect Voice Command: Mass Effect 3 has the honor of being one of the very first pre release demos to feature Kinect voice command control. The game supports dozens of commands that free the player from pausing the action, and will bring an improved flow to fights as you can command your allies and their weapon selection with your voice.

Start a New Life: Mass Effect 3 is being touted as a great entry point to the series, so anyone looking to get in on the action, switch platforms or simply roll a fresh Shepard should have no problems. Just as the PS3 version of second game fleshed out the events of the first via an interactive digital comic, Mass Effect 3 will also ensure that previous events are accounted for and known to the player – exactly how this will come about has yet to be revealed…

Of course the full game releases on March 6, so clear that calendar and make ready your gaming chair of choice – Sheperd’s back.

Ubisoft Reveals Anno 2070 Eden Project DLC

2070 saw the long running city sim move into the future for the first time in the history of the series – and it was a  great success. Ubisoft have just announced that some DLC is now available for the game, which was already packed with extra online world events to sweeten the deal from day one. The DLC is titled ‘Eden Project’, which players of the game will recognize as referencing one of the games factions – the Eden Initiative (of course if you are of the UK persuasion it’s a giant greenhouse in Cornwall) .The content on offer is a new architecture line that comes into play via a new world event, which of course features technologies aimed at developing a clean and sustainable economy.

You can check out the full review of the game here, and make sure to take a sneak peak at the new building style in the screenshot above.

How The R18+ Rating Will Become Law

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Earlier today, it was revealed that the bill to introduced the R18+ rating for Australia was finally put forward to the Australia Federal Government with implementation by January 1, 2013. Despite the fact that the bill was introduced as planned, as Federal Minister for Home Affairs Jason Clare (pictured above) stuck to former Minister Brendan O’Connor’s timeline, it still has a long path to take.

First up, the R18+ bill must be passed at Federal level. For those who don’t know how our government works, we have two separate houses at federal level, the House of Representatives and the Senate. It will go through the House of Representatives first, where the Prime Minister and the Opposition Leader reside. In order for the bill to pass, Clare revealed that it will require support from two crossbenchers: the four independents (Rob Oakeshott, Tony Windsor, Andrew Wilkie and Bob Katter) and one member of the Green Party (Adam Bandt). The hurdle with the crossbenchers is that they have been quiet on the issue, meaning it pendulum could swing either way.

If it does pass the House of Representatives, then it will be introduced to the Senate. There should be no problems with the Senate. Either the Coalition (Liberal-Nationals) or the Greens is required for support and both parties have announced that they are for the introduction. Once it passes the Senate, then it becomes federal law. However, each state and territory will have to introduce the bill as well so that everything is fine individually, but, as all states and territories have agreed in principle, this should not be a problem.

Clare made a comment on the process to make the bill a law:

“A lot of Australians are passionate about this reform. This bill will implement the Commonwealth’s obligations as part of this agreement–and state and territory jurisdictions will follow with their own legislation later this year. It is anticipated that the Act provided for in this Bill will come into effect on the first of January next year.”

This leads to the estimated introduction date of January 1, 2013. Clare revealed to Gamespot AU that there are two reasons for such a lengthy time period. The first is that he wants to give the Federal Government time to introduce the bill into Federal law. The second reason is similar to the first one, but it applies to the governments of the states and territories.