Life as a space-wayfarer seems like something that could be a very lonely and boring existence. I mean, it’s called space for a reason, as there is, after-all, a lot of it. But really, all that space can’t be entirely empty, right?
No, it isn’t. Space in Drox Operative is filled with various monsters that are a danger to your ship. These monsters are very alien in design, but also follow a spacey aesthetic that helps them fit in with the games direction quite well.
There are two types of monsters in this game so far (that has been revealed), and they are the Storm and the Swarm. So be sure to check out their descriptions on their page.
The development team have also recently had an interview that seems to be pretty interesting to listen to. You can check that out here.
Capsule Computers was lucky enough to pick up a PS VITA a little earlier than some of you out there, and with that we’ve decided to create a special unboxing video. In this video, we run through all of the PS VITA system settings and menus so you can see and have a basic understanding of what everything looks like and how the touch screen works. I must say the touch screen feels just as smooth, intuitive and responsive as an Apple iPAD/iPhone.
The PS VITA we’ve unboxed in the video below is the Japanese WI-FI version. The only major difference in this Vita compared to PS VITAS in other regions is the power supply. In addition, the instructions, quick-start manuals and back of the box is all in Japanese. The actual PS VITA itself is no different than any other model out there (US, Hong Kong, UK, AU etc), but the only way to differentiate between them is to check the serial numbers. The Japanese version is PCH-1000 (Hong Kong is PCH-1006 etc).
We’ve also included some screenshots below which show off the official PS VITA memory card ( available in 4gb, 8gb, 16gb and 32gb cards) and the official PS VITA screen protector. There are two types of screen protectors currently available: glossy and matte. We’ve decided to go with matte, as it leaves no finger marks on the screen. Both work well and do not in any way hinder the performance of the touch screen what so ever.
Enjoy the Capsule Computers unboxing of the PS VITA. If you have any questions or comments, leave them below.
That’s right folks, the people over at GamersGate are having a massive sale on the NeverWinter Nights collection for the PC. For as little as $10.18 you too can have the complete collection of NeverWinter Nights games.
GamersGate is a download only service and will require you to register online for their website. However, unlike Steam, you don’t have to worry about running a whole game managing application to acquire the titles. Just register on the site, buy the game and then download the games downloader.
So then, if this title piques your interest, which it should, be sure to check out the GamersGate website for more info and to purchase.
On Valentines Day, Rift challenged players to set a World Record for marrying as many in-game characters as possible in a 24 hour period. Players responded by hitching 21,879 in-game characters together. Each participating spouse was granted a title: The Avowed. The act of marriage was added in Rift’s 7th update, Carnival of the Ascended.
“Establishing this record was a monumental achievement for our development team and community of passionate players, and I couldn’t be more proud,” said Scott Hartsman, Executive Producer on Rift and Trion’s CCO. “Ascended Weddings were a great way to lift the veil on Rift’s new ‘Gatherings’ feature, social experiences that bring players together in new and interesting ways. We look forward to expanding this great new gameplay element in the always-evolving world of Telara.”
Gaz Deaves, Gaming Editor for Guinness World Records, said “It’s great to see the seeds of love blooming in virtual worlds, and particularly impressive to see so many gamers getting together to say their vows for one event like this. The evidence submitted was of a very high standard and we even witnessed some of the ceremonies ourselves, so this achievement will definitely be considered for the next Guinness World Records Gamer’s Edition.”
Rift recently added a free to play option, so if you want to add some virtual matrimony to your life, be sure to check it out.
While Fallout 3 and The Elder Scrolls IV: Oblivion are great games on their own, Bethesda is ready to double your fun because they have announced that on April 3rd they will be releasing a combo pack for the standard edition of both games for only $30 on the Xbox 360 or $20 for the PC version.
Currently there is no PlayStation 3 version due to unrevealed issues with the PlayStation 3 versions of the games. Considering Oblivion is six years old now and Fallout 3 is four years old, it seems like it would be a great time to revisit these two classic titles for a cheaper price, then again… if you purchase these instead of the Game of the Year versions you will need to purchase all the extra DLC separately…
Looks like Rovio has nowhere left to go but up… waaay up. Rovio teased today that they are working on yet another Angry Birds game, and this time around it focuses on some birds that are angry in space.
Currently the teaser and official site for Angry Birds Space is suggesting a March 22nd launch date, though nothing else has been revealed about the game as of yet, including what price fans will have to pay to get the app. It’ll be interesting to see how zero gravity affects birds being flung through the air, not that Angry Birds’ physics have been realistic in the first place…
Capcom just loves mixing up their franchises, and this time around it seems that they are going to mash up their favorite franchise character, Ryu, with the upcoming Asura’s Wrath. Andriasang reports that Street Fighter’s Ryu will be available as DLC after the game is released.
Currently there are no firm details released about the DLC, such as price or when to expect it, but Capcom has revealed the above image which may make some people happy and just confuse others as to why they would do such a thing in the first place. Can Ryu’s two fists defeat a man who can grow up to six of them? Will there be quick time events involved? Who knows…
According to a recently pulled Amazon France listing, the next Call of Duty game will be a sequel to Black Ops, titled Call of Duty Black Ops 2. A LinkedIn profile also had a job listing which described work on Black Ops 2, but it was deleted in a hurry.
Activision has reportedly already bought several Black Ops domain registrations for sequels, so this reveal is not a big surprise. However, it is nonetheless interesting to see how they are handling their money making franchise.
The other interesting part about this story is how it broke. The French site Gameblog was the first to report the Amazon listing. They report that after the article was posted, Activision “demanded” it be taken down. After refusing to comply with the order, Activision stripped Gameblog of an invitation to an upcoming Transformers: Fall of Cybertron preview event, and pulled all advertising off the site.
Well… this is interesting news to say the least. It appears Namco Bandai is working on a Kinect focused Dragon Ball Z game, but the details are very scarce at the moment. The Korean Game Ratings Board has rated a game that is being called Dragon Ball Z Kinect and Namco Bandai is the publisher.
We’ve reached out to Namco Bandai in North America to see if there is any truth to this rumor, and if it is indeed true just imagine it. All the times you tried to use a kamahamaha as a child will finally pay off. Or you can even put in a fun little mini-game where you have to perform the Fusion Dance properly and if you mess up the Kinect makes a fat/old version of you instead.
Fireman Sam/Timmy Time Publisher: Avanquest Software Developer: Vacari Genre: Kids/ Puzzle Platform: DS Release Date: Out Now
Overview:
Although the DS’s touch screen has meant that, over the years, the system’s been exploited for all manner of mini-game compilations, how many of these were made for much younger kids? It’s an audience that doesn’t always get the attention it deserves from the games industry, either offering them poorly thought-out software made during someone or other’s downtime, or giving them nothing of interest, hence forcing them to play games designed for slightly older players. Who knows, perhaps the minimum PEGI rating of ages 3 and up could be seen as restrictive. Anyhow, Avanquest Software aren’t ignoring this Cbeebies-watching bunch, with these two games based on popular kids TV shows.
Gameplay:
There’s no story to talk of, just a grouping of short games under each of the shows’ aesthetic. The games are over a selection of different categories and aimed to develop thinking and movement skills by getting the younger player to consider the problem or task at hand and use the stylus as need to tap or move the necessary object or person. The categories are: Observation games, Dexterity/Action games, Puzzle games, Memory games, Musical games (and Logic games, an extra category Fireman Sam has but Timmy Time sees fit to do without).
These categories encompass mini-games which have the player doing some typical tasks such as sliding puzzles, jigsaws, whack-a-mole type games, spot the difference, memory match-ups and Guitar Hero-like scrolling panels to tap in time to the music with the stylus. Timmy Time has 14 games whereas Fireman Sam has 15 (the only game Fireman Sam has that Timmy Time doesn’t is a game called ‘Norman calculates’, which is a sudoku variant for kids).
There are three different difficultly settings for each game throughout both titles – easy, medium and hard. For the most part, these have been well matched to the typical person who would be playing the game, as the easiest difficulty setting is always suitable. The settings can occasionally fall foul (only on a select few games, might I add, like this sudoku one which provides a full blown sudoku puzzle at the hardest setting), when at the hardest difficulty, where they can be a bit too challenging for a small child.
The difficulty ratings link in with the incentives for success to encourage kids along the way. Points-based scores are given at the end of each game, with a higher difficulty resulting in more points if you’re successful. Both games then have a section to check up on these scores, and if the player has managed to complete the mini-game, they get any number of 1-3 trophies accordingly. Completing the first difficulty gets 1, the medium difficulty gets 2 and the hardest difficulty gets 3 trophies. This give the games a hint of replay value for those children who would like to go back and obtain all the trophies.
Visuals & Audio: Both games are more or less identical except from the audio and visual element. The puzzles have been changed to include static backdrops from the respective cartoon series and characters are used who will be familiar to those who watch the cartoons. The menus are simple and well-designed, with big panels which make the game easier to negotiate, and full written explanation before each new game to ensure comprehension. The theme tunes are carried over from the shows, as well as voice snippets and sound effects where applicable, although the repetitive nature of these (they start over from the beginning every time you enter the game menu) mean they could begin to grate on even the most committed of Fireman Sam/ Shaun the Sheep/ Timmy Time fans. Also, the sound quality of these jingles coming out of the small DS speakers isn’t fantastic. Fortunately, there are sound options to decrease the volume of the music and sound effects separately, and of course the option of turning down or muting the console manually with the volume controls.
Overall:
Pre-school games and games for kids in the early years of their education aren’t all that common. Usually the kids are tempted to play what their siblings are playing, but these aren’t always suitable, so one of the qualities you look for in a game for young kids is how well matched it is to their abilities. Are these two suited? Mostly, and certainly on the lower difficulty settings they are. The hardest difficulty could prove too challenging on a number of the games though.
But that’s not where the issue lies. My issue with the game is that it has not got enough content. Even with a bit of replaying, each of the two is unlikely to last small children any more than an hour before they lose interest, which considering the price of a new game (even with these two’s reduced price point), makes it a rather expensive source of fun. What it has is good, let it be said. Games that will stimulate their mind by getting them to remember sequences, identify differences or develop their reflexes. Then there’s the layout of the menus, which is perfect and fit for purpose. It’s just matter of whether there’s something a bit more interesting, that would last them longer, to spend your money on.