Home Blog Page 5492

New Behind the Mask: Death’s World Trailer released for Darksiders II

THQ has just pushed out a new trailer for Darksiders II. Behind the Mask: Death’s World previews some of the beautiful environments and enemies Death will battle through in the upcoming Darksiders II along side of some developers commentary and concept art. The trailer previews The White City, the home of the angels, and The Dead Plains, where the lords of the undead rule.

Judging by the trailer, the game environment looks humongous and epic in scale, vastly improving on the already large, looming environment found in the first Darksiders game. Darksiders II is slated for June 26th, 2012 in North America and June 29th, 2012 in Europe.

Kid Icarus: Uprising – Original 3D Animation Series Announced

Fans of Kid Icarus have something to keep them busy while they wait for the release of Kid Icarus Uprising on the 3DS.  As of the 14th of March – The Original 3D Animation series will be available on your Nintendo 3DS, via Nintendo Video, a total of six Kid Icarus anime videos will be available. Produced by three top studios, Production I.G, Studio 4°C and Shaft Inc., the 3D animations will be presented in six clips on a weekly basis.

Here is a list of the clips and a description for each that Nintendo have announced so far :

  • Thanatos Rising features the angel Pit and his battle against Medusa’s minions.
  • Medusa’s Revenge tells the tale of Medusa, the Goddess of the Underworld, and her rivalry with Palutena, which stretches from far into Pit’s past right up to the present day.
  • Palutena’s Revolting Dinner centres around the Goddess Palutena and her attempts to deal with a great catastrophe in her Skyworld home.

Don’t miss these exciting 3D adventures set in the world of the game – Kid Icarus: Uprising. Stay tuned to Nintendo video as new content is released regularly.

For more info check out the Kid Icarus official site here.

Download The Next Maverick Movement


Available now for free download is the 33rd album published by OverClocked ReMix – Maverick Rising. The album contains 62 tracks, by 42 artists spanning across 5 discs totaling at a whopping 4 and a half hours of remixed music. The music is comprised of arrangements from the Mega Man X game series – which, as fans will already be aware, has a life-span of 12 years. For you Mega Man fans out there, just click the link here, head over to the music section and download away. Watch, or listen rather, to the trailer below to get an idea of what is waiting for you at the end of the previous link.

Max Payne 3 “Visual Effects and Cinematics” Video coming out tomorrow

Coming tomorrow morning Friday, March 15th (March 16th Australian Eastern time), look for the latest video in the Max Payne 3 Design and Technology Series.

Visual Effects and Cinematics focuses on what makes Max Payne 3 a uniquely cinematic action game, thanks to a series of presentation innovations that move the game seamlessly from cutscene to gunplay and from one chapter to the next, resulting in an immersive experience that keeps the player locked in Max’s dark and twisted story.

Watch it here at Capsule Computers or at the official Max Payne 3 website tomorrow.

For now if you haven’t already done so, check out our preview for Max Payne 3 here.

Get Your Name Credited in Triangle Man

Ever wanted to see your name in the credits for a video game? Whilst developing their debut PC release Triangle Man, Australian award-winning indie developer Convict Interactive have created a Pozible donation page, hoping to raise $1000 to help complete Triangle Man in time for his scheduled April release.

Those who donate $5 or more can also claim some seriously freaking awesome rewards! For example, if you donate $25 not only do you get a copy of the existing prototype, a final copy of the game AND offer to participate in beta testing but it will ALSO get your name listed in the credits. How cool is that?

Incentives to donate get even more epic though – if you donate $100 not only will you get all of that listed above but also a Triangle Man plushie, t-shirt, poster and best of all Convict Interactive will work with you personally to create your very own level to appear in the game. Now that’s what I call fan service!

All funds raised will go towards employing a 2D animation artist, as well as adding polish to the game with improved artwork, but the funds pledged will only be processed if they raise the money by the 13th of April. What’s most impressive however is how quickly the team have been raising cash; at the time of writing $725 of the $1000 goal has been pledged  within in less than 24 hours! So what are you waiting for? Don’t you want to help create a video game and have your name appear in those fancy scrolling credits? Go pledge a donation NOW!

The full list of rewards and incentives for donating includes:

  • $5+ Free copy of the existing prototype.
  • $10+ Free copy of the final game plus the rewards listed above.
  • $25+ Get your name in the credits, can participate in Beta testing and all rewards listed above.
  • $50 Free Triangle Man T-Shirt & all rewards listed above.
  • $100+ Triangle Man Plushie, Triangle Man Poster, the team will work with you to create your own level to be featured in the game & all rewards listed above.
  •  $500+ Special thank you in the credits, Convict Interactive T-Shirt (as well as the Triangle Man one listed above), T-Shirts & Poster will be signed by the core development team & all rewards listed above.

 

Confrontation Hands-On Preview

Confrontation is a new tactical RPG from Cyanide, the guys who are working on the Game of Thrones title. We got our hands on the preview version; a 2-level trip through a tutorial and then on into a full-on dungeon filled with numerous and varied bad guys, and culminating in a glorious battle with a giant half-beast-half-machine monster.

The gameplay is somewhat reminiscent of the “pause and play” style of the Dragon Age series. While you can drag a box around everyone and right-click an enemy to start auto-attacking, where the game really gets interesting is in the paused mode. Each unit has 6 unique abilities, mapped nicely to the easy-to-reach QWE and ASD keys. They’re even laid out in the same two lines of three fashion, making it very easy to get used to which key you’re looking for. Some abilities will be targetable, in which case you can click a target; and some let you click to set the AoE (Area of Effect).

If you hold shift while selecting your ability, or it’s target, it will be added to the character’s queue of actions, after-which it will revert back to auto-attacking a nearby enemy. You can even queue up movement, basic healing, or change-weapon commands. Once you get the hang of it, the system is very easy to use, but lets you have a good tactical grip on the actions of your units.

You’ll be gaining XP per character as you defeat your enemies, letting you add to a unit’s stats each time it levels up. There are 6 attributes to level, each with a well written and clear description on how it will affect the unit’s performance when using various actions or abilities. Some attributes will enhance certain colour abilities, for example, each action’s colour, or type, clearly visible as a background to it’s button.

As you explore a level, you may find a Weapon and Armor cache. By collecting it’s contents, you can then spend Weapon and Armor points across your units as you see fit. This upgrade and levelling system, while letting you fine tune your different unit’s strengths, is really straightforward to use, once you get the hang of it. Unfortunately, there wasn’t too much about this in the tutorial, but you can figure it out easy enough.

In a lot of RPGs, there’s an unofficial list of roles, something along the lines of Tank (to absorb damage), Healer (character who casts supportive spells and such), and DPS (Damage Per Second, a character who focuses on the “real” attacks, usually ranged). The game embraces this aspect of the strategic RPG genre fully, giving each unit a natural position within the party, which will determine where in the diamond formation they will naturally gravitate towards as you move the party around; which you can set yourself, swapping people around with each other. There is also a small icon next to each character’s health bar, revealed when you mouse over them, that shows the character’s natural type, hinting at their most effective use within the party.

The graphics are pretty cool; featuring gnarly creatures and badass enemies. The dungeons are dark and gloomy, and the outside world is bright and desolate. The world is great to look at; everything detailed and doing a great job of supporting the lore and story for the particular mission you’re playing.

The animations are decent, but the spell effects are spot on. While they aren’t all that bright and colourful, they fit right in to the more realistic feel of the world they’re going for.

The story, as far as I could make out, was the whole world’s at war with each other. And you are some dude in that war. There was a lot of text, and all of it was voice-acted, which was a nice addition, but something about it, maybe the delivery of the voice actor or just the copious amount of info-dump going on, left me not actually getting anything out of the story. The voice-acting in-game, too, particularly the acknowledgements for when you command a unit to do something, were pretty over the top.

But those are minor gripes. Once you get into the feel of the game, and the gameplay itself, all that becomes background noise that your consciousness can easily brush over. And once you get to the point of really getting the strategy down and wiping the floor with bigger groups of enemies that once wiped the floor with you, this game is really, really fun.

For anyone who likes detailed RPG worlds and lore, or anyone who prefers the more strategic, unit-command focused games, there’s definitely fun to be had with Confrontation. And with 4 playable factions available in the full game, I can’t wait to get my hands on the full version!

Outside the main game, there’s also an “Army Painter” option, allowing you to tweak and customize the colours of a given unit. You first select a faction, and then a unit within that faction (and my there a lot of cool units in this game!)… Then, you are shown the unit’s 3D model, standing amongst paint and glue pots, along with some cool looking Confrontation cards – showing the game’s roots in classic table-top roleplaying. You may then edit the colour scheme of the character, selecting a background and foreground colour for each collection of areas in the model. You can also, of course, rotate the view, and even have the unit switch weapons if they support it.

From the looks of the preview, this game is going to be a great play, and undoubtedly with a hefty amount of gameplay. The playing of the game has just the right amount of strategy but the player feels in control of his units at all times. I think this title will be a blast to play for die-hard fans of the genre and newcomers alike.

Confrontation is set for release April, 2012 for PC. Find out more on the Confrontation site.

Witness Ayane battle Hitomi in latest Dead or Alive 5 trailer

We’ve seen many Dead or Alive games before, in fact we’ve seen more than 5 of them despite the fact that Tecmo Koei’s upcoming Dead or Alive 5 is numbered as such. However Dead or Alive 5 is the best looking Dead or Alive game we’ve ever seen. Not only that, but from the looks of the trailer released today featuring a battle between Ayane and Hitomi it is also the most brutal.

While we’ve seen some battle footage already from the game already, none of it has the same intensity level as the video seen below. Though I’m not entirely sure how poor Hitomi is going to walk away from that fight…

Add Falcom and Cave to your Hyperdimension Neptunia mk2 party with upcoming DLC

There are plenty of playable characters in Hyperdimension Neptunia mk2, but a few of the characters players run into aren’t able to fight in your party. Or at least they can’t quite yet. Both Falcom and Cave can be met by players and if players want to have them join their party as a fighter, they may want to keep reading.

Next week NIS America will be releasing two pieces of DLC that cost $2.99 a piece and these are the Cave License and Falcom License. Purchasing these will allow you to use Falcom and Cave (pictured above) in battle. Those who wish to see the full (and long) list of DLC that is meant to be released or already is released for Hyperdimension Neptunia mk2 can see the entire list here. Take note of all the free packs that are already available and upcoming as well!

No 4-player co-op mode on Xbox 360 version of Street Fighter x Tekken explained

Some gamers may have been a bit put off when they picked up Street Fighter x Tekken on the Xbox 360 when it was released and found out that it was actually missing a gameplay mode that was available on the PlayStation 3. To be a bit more specific, the Xbox 360 version is missing the four-player cooperative mode that allows two people playing on the same TV to fight against another two people on the same TV.

Capcom’s Tomoyaki Ayano shed a little light on this problem:

Unfortunately, due to time and resource issues, we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it. Throughout the development process, there are times when new features are added (and we added a lot of them!) and there are also times where we have to make tough decisions regarding things to cut. This was one of those times.

This probably won’t satisfy anyone who was shafted by this missing gameplay option, however Ayano has teased that there will be a new update for Street Fighter x Tekken sometime soon. Perhaps this could be a fix?

Ninja Gaiden 3 to have two free pieces of DLC

Seems like Ayane there has a nice little present for you and the sender is Tecmo Koei. It has been revealed today by Famitsu that Tecmo Koei in Japan will be releasing two pieces of DLC for Ninja Gaiden 3 for free.

Before you get too excited, it should be known that these two pieces of DLC are simply meant to add some more diversity to Ryu’s arsenal as they are a claw and scythe weapon as reported by Andriasang. There has been no specific release date given for this DLC nor any information about whether or not this same DLC will be made available for free in North America and Europe when the game is released next week.