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Darksiders II Hands-On Preview

When THQ and Vigil Games summon you to a Gothic mansion in order to play through one of the levels of Darksiders II, your first instinct is to say, “I’d like to live out my days without endless nightmares and trauma, thanks,” but such is life (or in this case, Death).

As I sat down to play the game (in a chair made of such fine leather that I could hardly twitch without ridiculous amounts of squeaking) two things became immediately apparent to me: anyone who’d played the original Darksiders would feel right at home in the sequel, but the game also felt much more fluid and organic in its delivery of the dungeon-running content.

Unlike the hulking tank that was War, the protagonist of the original game, Death is a much more agile character. From the off, I was vaulting over objects, wall-running, and just generally moving through the dungeon’s environment in a way that was far more engaging than simply running from point A to point B. Yes, there was still a dungeon map that generally involved platforming corridors and combat arenas, but the it was the variation and dynamism of traversal that really kept things fresh.

The second thing that immediately stood out was that Death was not alone. He and the hulking Karn, who is one of the Makers (picture giant, Scottish blacksmiths and you pretty much get what they look like), were travelling together in order to reach a gargantuan tree. Why they were doing so was kept a mystery, but the catch was that to get there they had to collect three heartstones and reactivate a massive Guardian golem. The idea of your character even working with someone is completely novel, as War spent most of the first game impaling anyone he met with the pointy end of his sword. Death, on the other hand, is a character far more willing to barter, negotiate, and work with others. Perhaps he had a better Kindergarten teacher.

Regardless, you and Karn buddy up to retrieve the heartstones, and in the process he’ll help you murder some corrupted Guardians and hurl you across chasms you would otherwise be unable to cross. So yes, much like Darksiders, Darksiders II takes a lot of cues from the design of The Legend of Zelda: collect a number of items within a dungeon, grab new gadgets to help in combat or platforming,  get a story point, then rise and repeat. Where this formula can often get tedious in the first game (or even in Zelda for that matter), the level I played bucked that trend thanks again to the dynamic way in which dungeon traversal takes place. You never quite know what challenges lie around the corner, and the game makes sure to keep you on your toes by requiring you properly time button presses while jumping about. There’s no auto-parkour button here.

The combat is as fluid as it was in the original game and slashing at enemies with Death’s trademark scythe feels as satisfying as it should. On top of that, Vigil has implemented new RPG systems into the sequel. Death can pick up loot in the form of new armour and weapons and he can also level up (which comes with all the associated bells and whistles: new abilities, skill trees, etc). This means that if you have a certain play style, you can cater Death’s items and abilities to your liking. I generally prefer all-out offence in these types of games so I chose weapons that gave me life back every time I hit opponents and upgraded abilities that did damage over large areas. But if you prefer dodging and quick counters, there’s a skill set for you, too. It’s not overly complex, but it’s deep enough to give anyone playing the freedom to tailor their experience how they see fit.

Of course, after all the heartstones are returned, something goes wrong and Death ends up having to fight a gargantuan Defender. It wouldn’t be Darksiders if there wasn’t a huge boss involved.

The fight itself really took advantage of every ability and gadget available to Death at the time, but it never felt overly punishing when I made a mistake. There are enough health potions lying around to keep you going, and even if you do get hit by the boss, the game still gives you the opportunity to pull of whatever trick is necessary to bring him down. Does that make it too easy? No. Rather, I think it allows the gamer to really explore and think about the strategy involved in taking out the boss. When you’re not being forced to constantly reload a checkpoint, you’re far less likely to turn to the internet for answers.

All in all, Darksiders II looked the part of a successful sequel: everything that I liked about the first game was still there, but the experience was so much richer and more fleshed out. Here’s hoping that level of quality remains consistent throughout the game.

Death rides into stores on June 26th.

Darksiders II Interview With Jay Fitzloff

At a secret location earlier this week, Capsule Computers were given the opportunity to play through the upcoming Darksiders 2 video game, featuring Death – One of the four horsemen. Unlike most game sequels, Darksiders 2 runs parallel to the first game and may even cross over at certain points. Even better than that though, was that we managed to get an interview with the awesome Jay Fitzloff the producer at Vigil Games for Darksiders 2. During our interview we uncover many important aspects to the game as well as insight into the games overall development. Is Darksiders 2 an RPG-ification of the Darksiders franchise? Was that intentional? Most importantly, is there any useful information presented by the interview? Find out in the video embedded below.

Gintama Anime Ending Confirmed

If it was bad enough that Bleach and Beelzebub are also ending this week, TV Tokyo have dropped yet another bombshell – Gintama is also ending.

In what can only be called a shocking turn of events, in the latest edition of Weekly Shonen Jump it has been confirmed that Gintama will end this coming week on it’s 252nd episode which will be titled ‘Gomen Nasai (We’re Sorry)’. It appears that TV Tokyo has confirmed this last minute and no word of this decision was given to Sunrise (the studio who produce Gintama) ahead of time, evident through the next-episode preview of episode 251 which did not make any note of it being the final episode and listed the episode title as ‘Mitei (To be Determined)’.

This is certainly sad news for fans of this offbeat comedy anime series. It is unknown whether the anime will return from the dead like it had previously done before, but for now all that is confirmed is that the end of the anime. The series will be replaced by the Gon anime series.

What do you think of Gintama getting the axe? Let us know in the comments section below.

Source: Manga News

The Hunger Games – Theatrical Review


The Hunger Games
Studio:
Lionsgate
Publisher: Lionsgate
Format: Theatrical Release
Release Date: 23nd March 2012

 

Overview:
The pop-culture magnet may have attracted an anomaly with the 2012 film adaption of The Hunger Games. Based on the book of the same name, the film succeeds in creating a adequate mirror representation of society through a neo-dystopian viewpoint; Exploring complex themes contrary to the one-layered-ness of other popular literary adaptations. Throughout the course of the film you witness the brutality and hardships of life not too dissimilar to ours – With the idea of social division and subjugation by an oppressive government forming part of the necessary catalysts for action.

The Hunger Games attempts to dispel a lineage of youth oriented films that have come before it, breaking away from works that the general public have often associated it with – i.e. The Twilight Saga. It does this by overtly being a visual representation of many forms of ideals – ideals which aim to open eyes and minds to prevalent issues and consequently incite change.

In this particular instance pop-culture has retained its position as an effective tool for promoting a ‘teen-oriented film’- albeit a social discourse cleverly disguised as a film – to the dismay of many – who more than likely were expecting a simple love triangle with the watch words, sparkly sparkly.

The creator of the series Suzanne Collins states that if there was one thing that people take away from The Hunger Games is that they question how the story might be relevant in their own lives – and if they notice injustice; what would they do about it.

Story:
The Hunger Games is set in a post-apocalyptic North America which has been reformed into the country of Panem. A civil war involved the thirteen districts of Panem revolting against the ruling order based in a futuristic city – known as the ‘Capitol’. As punishment for the revolt – the 13th district was destroyed and an annual event  known as the ‘Hunger Games’ was created –(in the vein of gladiatorial games) The districts all pay a yearly sacrifice to the Capitol in the form of their tributes – children who will die in the Hunger Games – which is a televised event.

“Taking the kids from our districts, forcing them to kill another while we watch – this is the Capitols way of reminding us how totally we are at their mercy. How little chance we would stand of surviving another rebellion. Whatever words they use, the real message is clear. “Look how we take your children and sacrifice them and there’s nothing you can do. If you lift a finger, we will destroy every last one of you. Just as we did in District Thirteen” – Katniss Everdeen

The protagonist Katniss Evedeen a young girl from District Twelve – to the surprise of all becomes the first person to volunteer as tribute when her sister Primrose is chosen through a mandatory lottery known as ‘the reaping’. Her apparent sacrifice literally stops the world  as silence spreads leaving only a poignant hand gesture – a three finger salute (District Twelve’s sign of respect/ farewell) to communicate the feelings of her people.

The same hand gesture is seen after the death of her ally Rue, a 12 year old from District Eleven. Katniss adorns her body with flowers, a symbol of her innocence and humanity. She leaves only turning back to say farewell using the hand gesture. Fittingly the entirety of District Eleven reciprocates the sign. Which from this moment on would be a sign of defiance against the oppressive government – An uprising begins as people are enraged by the senseless death of a child.

The films depiction of death is brutal. Collins admits that putting kids in violent situations, especially ones involving death is difficult.  In the first day of the Hunger Games eleven tributes are killed, most within the first 10 minutes of the games commencement.

The film makes allusion to constructed reality and the controlling nature of governments – namely the representation of a Big Brother form of government – through the Capitols own authoritarian rule. The film makes reference to the “Truman Show”, where like the Truman show, film makers secretly observe, plot and control the direction and actions of participants – altering the game world and creating an artificial sense of freedom. One instance being the lighting of fierce fires in order to guide tributes closer to each other – for the purpose of viewer interest and also to enforce the interests of the state.

Visuals & Audio:
What the film does best is immersion. Every emotion and thought that the characters experience can also be felt strongly by viewers, the soundtrack acts as a cue for our emotions to evoke outwardly. In the scene where Katniss is waiting in the locker room; she grows more and more concerned as the countdown continues – to the point of prettification, we see this through her body language and facial expression – tight close ups accompanied by jarring audio carefully emulate the thought of death – the actress plays her role with precision. Another example is Katniss’ lullaby to Rue, who sings to the dying child as the camera in lieu of her eyes begins to focus and lose focus to represent her passing.

From many other scenes we see that an emphasis has been placed on realism. An example of this is at the start of the Games. From my experience in playing paintball; I faced a similar scenario where everyone was told to target a single person; who ran towards the centre, naturally everyone chased after him; immediately we were told that it was now a free for all – a quick bloodbath ensued. The quick deaths of the tributes in their corresponding scene and the fast handheld movements of the camera depicted battle honestly. You could be killed at anytime, from any direction and rarely shown mercy.

The horns that are sounded after the death of a tribute in all probability are an allusion to Gabriel’s Horn which is said to announce Judgement Day and can be heard anywhere and everywhere. With each blast of the horn, with every accruing death of a tribute, it signals that the end; whatever end that may be is coming closer. There is the possibility that it could be a personification of redemption, which is what the protagonists achieve after successfully winning and thus defying the government.

Overall:
Certain aspects of the film stood out as somewhat intrusive, such as Katniss’ over acting after the death of Rue, she does one action being similar to the cliched “NO!!! cry” which ends in her hitting Rue with both hands and drowning her face on her body. The second is the marginalisation of the sponsors – the first half of the story involves the characters vying for support through television interviews and public appearances, however during the actual games, both and all packages which the protagonist receives are from her mentor Haymitch Abernathy or –H.

This may be due to the compression of time, in the book Katniss receives a package from District Eleven for her compassion and support of Rue, emphasising greater importance of sponsors.

The film as a whole is a beautiful piece that is a perfect example of a story with heart. The film has won our favour earning a strong recommendation.

9-0-capsules-out-of-10

GunnerCase for iPad Announced

Looking for a really tough case for your iPad 2 or your new iPad? The baseonelabs has announced the GunnerCase for the iPad. Based on the technology used in shotgun and rifle butt stock pads, the GunnerCase uses collapsing internal air cells to cushion the impact of a drop. This is a very similar idea to how modern cars crumple in certain places to protect the driver inside. This allows the GunnerCase to provide the same impact protection as a case twice as thick. Thanks to the special TPU used in the case, the GunnerCase feels like a rigid case while still providing its impressive level of protection. The icing on the cake is that baseonelabs is throwing in a free screen protector and micro cleaning cloth into the deal. No word on final pricing just yet.

Boy Loves Girl Gets Lite

Grubby Hands’  whimsical game Boy Loves Girl is getting a free Lite version. Help Boy along his journey to win the heart of his one true love. Help gather everything Girl desires to make her happy. The Lite version preserves the original full game play experience but cuts the levels down to 13 levels plus an unspecified amount of bonus levels. The game is retina ready, though no word if this includes the new iPad’s retina screen. If you have been sitting on the fence about purchasing Boy Loves Girl than this is your opportunity to give Boy Loves Girl a test run and decide if this is the game for you.

LittleBigPlanet Karting coming to PS3 this year

After an accidental leak about a possible LittleBigPlanet racing game back in February, Sony has chosen today to officially reveal the title under the previously rumored name, LittleBigPlanet Karting. The same developers behind Modnation Racers, United Front Games, is going to be handling the racer and promises the same level of detail that the original developers of LittleBigPlanet had.

Like past titles, LittleBigPlanet Karting will feature a full creation and customization system that will allow players to create new levels, racers and apparently even ” modify the rules of the game itself to create completely new modes and challenges” or so United Front Games senior producer James Grieve says. Currently the title has no solid release date beyond sometime in 2012 on the PlayStation 3.

So… with another racing game with customization coming to the PlayStation 3 will it be too similar to Modnation Racers to justify purchase or will the combination of LittleBigPlanet and racing be too much to resist? Check out the trailer below to see just how superior LittleBigPlanet Karting looks already.

Source: PlayStation Blog

Theatrhythm: Final Fantasy sings in North America and Europe this Summer

It was always sort of expected that Square Enix would be bringing Theatrhythm: Final Fantasy to North America and Europe, but the company had never officially confirmed anything until now. Today Square Enix has revealed that they are planning to localize the game and they are currently aiming for a Summer release window.

For those who haven’t been paying attention, Theatrhythm: Final Fantasy is a rhythm-action game that uses “more than 70 musical scores” from past Final Fantasy titles including the most recent releases as well. Players will use the Nintendo 3DS’ touch screen to tap and drag their stylus to the beat of the music during field sequences, events and even battles. Alongside this announcement Square Enix released a slew of new screenshots which can be seen below.

Bayonetta struts her stuff in Anarchy Reigns gameplay video

Yesterday it was revealed that Bayonetta would be in Platinum Games’ upcoming action game, Anarchy Reigns. At that time however the company had not revealed how exactly she would be in the game, but today they have chosen to not only reveal her as a playable character in the game’s online modes but also revealed the below trailer.

Those who have played Bayonetta will recognize nearly every move Bayonetta unleashes as it seems they have held nothing back from this fan favorite. Gamers who want to play as Bayonetta, at least in Japan, will need to pre-order the game to play as her but fans in the West will be glad to know that Platinum Games has already revealed she will be available overseas as well, though no details were given about how she will be obtained when the game is released in North America on July 3rd.

Microsoft details “Arcade NEXT” promotion with Minecraft and Trials Evolution

Last year there was a significant gap in XBLA promotions from Microsoft as gamers had to wait nearly six months between the House Party and Summer of Arcade promotions. Today however Microsoft has introduced a new promotion which they are calling “Arcade NEXT.”

Why should you care about this promotion? Well it brings with it at least two titles which fans have been dying for, Trials Evolution and Minecraft. The promotion begins with Trials Evolution on April 18th, Bloodforge on April 25th, Fable Heroes on May 2nd and finally Minecraft on May 9th. Fable Heroes will run you 800 MSP while Minecraft will break your little MSP bank at a cost of 1600 MSP, those concerned about the rest of the games will be happy to see they only cost 1200 MSP. It is worth noting that every single one of these games will support the new 400 Gamerscore limit as well.