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Ghost Recon: Future Soldier Closed Beta Preview

Ghost Recon: Future Soldier’s closed beta has revealed a strong contender for 2012’s game of the year. Ghost Recon: Future Soldier is a third person tactical shooter that emphasizes teamwork and smart tactical decisions. The game boasts a highly customizable firearms system that is a gun nuts dream, cutting edge gadgets that could be seen in the battlefield in the near future, tight game play, and strong graphics.

The closed beta features two multiplayer modes and two maps. First gameplay mode is Conflict which sets players on random objectives scattered across the maps for team points and in game rewards like EMP blasts to disable enemy electronics and HUDs. Saboteur mode is American football with bombs. A bomb is set in the middle of the map as teams race to carry, plant, and detonate the bomb on the enemy base. Although Saboteur mode is pretty generic shooter fare, Conflict mode is the real star of the show. Random objectives with random spawn points keep things fresh. Additionally this prevents teams from camping a certain area to dominate the game. Teams are forced to be mobile and flexible, capable of switching from a defending a point one moment and assaulting another point the next. To further change things up, high value targets are assigned once in a while, requiring teams to defend one of their own members.

The two maps available in the beta are Pipeline and Mill. Pipeline is a desert map in the midst of an oil refinery featuring close to mid-range combat. Plenty of exploding barrels are scattered through the level, so choose your cover wisely. Mill takes place in a forested area cut in half by a river that runs through the map. There are two bridges and a lumber mill that joins the two halves together. There are plenty of mid to long range combat with long open corridors for snipers to dominate on Mill. The two playable on the beta are well designed for the most part.

Pipeline has two very distinct sections. The wider section mixes close quarter combat with lots of cover to hide behind with a two storey building at each end of the area for snipers to pick off those unfortunate to poke their head out of cover for too long. The other side of the map is a long street that provides an avenue for flanking the enemy in the larger zone, if players are willing to run through the deadly gauntlet that is a hot zone for sniping. Pipeline’s only weakness is the Russian spawn. Two long bridges connect the Russian spawn, making it very easy to lock down the enemy spawn and force the Russians to spawn in their alternate position. The Ghost spawn is blessed with more cover and shorter distances to the main combat areas. Pipeline is the right mix of intense close quarter combat and medium range engagements that will guarantee it to be Ghost Recon: Future Soldier’s most popular map.

Mill is a stronger but lesser played map. The map focuses on longer ranged engagements with broken up by several built up areas that favours intense close range combat in the middle areas. Mill has several long and clear areas that quickly become dominated by snipers, but there are plenty of routes that provide flanking opportunities to a smart team. The team who is able to take control over the built up areas will be able to position their snipers to pin the opposition into their spawn. But considering the map size, this will require an impressive feat of teamwork. Ubisoft chose two great maps to show off Ghost Recon Future Soldier that will easily become popular choices when the game hits shelves.

Each class has special characteristics, grenades, and equipment that is exclusive to his class. Each class has two branches that players can specialize in. The Rifleman class is capable of suppressing enemies with his Light Machine Gun and has improved armour, increasing survivability by lowering damage taken to the chest. His equipment revolves around keeping his teammate supplied and healthy while his grenades are direct action weapons, either allowing him to deal damage to multiple enemies hidden behind cover. The Engineer class supports his team by providing them with vital intel or uses the intel himself to get the jump on his enemies in devastating close range combat with short ranged and highly maneuverable Personal Defense Rifles or shotguns. He has a special scope detector that can provide warning when enemies are scoped in and aiming at him. The Engineer’s grenades provide intel for his team or provide false intel for his enemies. His equipment shares the same theme, jamming and detecting enemies from afar. The engineers final unlock options will allow players to choose between a defensive sentry that will fire upon enemies to protect a position or a UCAV that is a small remote controlled aerial drone that can rain explosive and EMP missiles on the enemy. The final class is the Scout who is able to become invisible with a special cloak after being still for a short period of time. Although small movements such as peeking out from behind cover and aiming down the sights will not decloak him, making large movements or firing his weapon will reveal the Scout to the enemy. The Scout can deal with enemies from afar with sniper rifles or become a highly mobile ambusher armed with fast firing sub machine guns. He carries flashbang grenades along with the smoke and EMP grenades available to all classes. The Scout’s equipment provides cover to his vulnerable flank while sniping or improves his optical camouflage. Although only three classes are available, each class has several sets of unlocks where players will need to make a decision between two items. After a character class hits level 50, an extra slot unlocks, allowing players to have two separate equipment builds for each character. Additionally, as players level each character up, a limited amount of respect tokens will be provide, making decisions reversible at a cost.

I found the classes in Ghost Recon Future Soldier to be well balanced and unique. Every play style will find a class or two that will be comfortable to them. The unlock system managed to make each class different enough that making choices that suit player’s play styles will provide benefits without pigeon holing the class build to one role exclusively. The unique grenades, equipment, and skills encourage a balance amongst teams. A team full of snipers will inevitably miss out on important intel Engineers are able to provide and the damage soaking potential of Riflemen. However, a sniper can effectively keep enemies pinned down like a Rifleman firing on the enemy with a light machine gun using the suppression effect. I liked the usage of a limited amount of Respec Tokens as it encourages players to think hard about the type of character they are building while being forgiving to errors and second thoughts. Personally I found in combat potential, the Engineer was the weakest as the Engineer has the smallest amount of options for long range combat. However, Ubisoft smartly balanced this by providing Engineers with the most valuable ability to a team and some of the coolest gadgets in the game. It pays to take one for the team! Overall, I was really impressed by Ghost Recon’s deceptively simple approach to classes.

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EA Mobile Kicks off Work Less, Play More Sale

EA Mobile is knocking prices down in celebration of International Labour day, giving players the opportunity to work less and play more, for less. Games will be up to 75 percent off their regular prices. The sale will start Friday, April 27th, 2012 and last the entire weekend. Over 45 titles will be on sale.

iPad Titles

  • Need for Speed Hot Pursuit
  • FIFA 12
  • MONOPOLY Here & Now
  • Dead Space
  • Battlefield: Bad Company 2
  • SimCity Deluxe
  • NBA Jam
  • Madden 12
  • RISK
  • Real Racing 2
  • Monopoly
  • FIFA 11
  • Reckless Racing
  • Trenches II
  • Command & Conquer Red Alert
  • TRIVIAL PURSUIT Master Edition
  • Pictureka
  • Ultimate Mortal Kombat
  • Flight Control
  • Tetris
  • Tiger Woods
  • Real Racing
  • Mirror’s Edge
  • Draw Jump HD
  • Bop It!
  • Max and the Magic Marker
  • Battleship HD
  • Yahtzee
  • Coconut Dodge
  • Snood

iPhone Games

  • Dead Space
  • FIFA 12
  • Fight Night Champion
  • Real Racing 2
  • Need For Speed Hot Pursuit
  • Madden 12
  • FIFA 11
  • Dragon’s Lair II: Time Warp
  • Trenches II
  • Battlefield: Bad Company 2
  • Need for Speed Undercover
  • RISK
  • Real Racing

Universal Games

  • MASS EFFECT INFILTRATOR

SPY Mouse Gets New Levels in 1.1.0 Update

A great day for SPY mouse fans. With the 1.1.0 update, SPY mouse gets 11 new levels with Volcano Island. Agent Squeak will face a brand new boss and the new jungle case enemy as he traverses dangerous collapsible terrain, fireballs, and lava. This update introduces new challenges, a new friend, Digger the Dog, and five new player deployable power ups. X-Ray Specs will reveal hidden passages and cat’s sight lines to help players stay undetected. Banana Peels will trip up cats and knock them out while Flour Bombs provide spots to hide in a pinch. Roller Skates provide a speed boost that will last a whole mission while the Invinci-ball will help Agent Squeak knock out cats. In addition, the update allows players to view their achievements in the Game Center. SPY mouse is available on the iTunes App Store for $0.99.

 

LUXA2 Announces Tough+ Case and Tough+ Case Battle Dragon Series

LUXA2, a division of Thermaltake, announced the release of the Tough+ Case and the Tough+ Case Battle Dragon Series for the new iPad. These cases are 1mm thin light weight polycarbonate cases that are compatible with the Apple Smart Covers. The Tough+ Case is available in five colours, black, white, pink, gray, and blue. The Battle Dragon series sports Thermaltake’s eSPORTS signature dragon logo and is available in yellow, black, and woodland camouflage. Also, LUXA2 is proud to say that their Tough+ Cases are environmentally friendly. They are minimally packaged to reduce waste and hazardous materials are avoided during the manufacturing process. This is a case you can buy guilt free over the impact on the environment. No word on exact pricing, but these cases will hit retailers soon.

Marvel vs Capcom 2 Available Now on iOS

Great news fighting fans! The classic arcade fighter, Marvel vs Capcom 2 is now available for download on iPhone and iPod Touch! The game comes complete with its marvelous 56-character roster for all sorts of insane match ups, and utilizes a brand new “flick button” control style, giving players an easier way to performance breath-taking combos in this unforgettable crossover tag-team fighter.

If that isn’t enough though, for a limited time the app is available to download for the discount price of only $2.99! After May 6th however, the price will go to it’s standard price of $4.99. So what are you waiting for? This is the p

For a limited time, the app is going for a discount price of $2.99, but after May 6th, it’ll be $4.99, so now’s the time to act if you want to pick up this frantic fighting classic.

TeamLiquid and Razer team up again for the fourth season of TeamLiquid Starleague

Its TeamLiquid StarLeague time again, and Razer, who are huge fans of e-sports and their establlished communities have teamed up with TeamLiquid, Starcraft II elite pro gaming team in support of the fourth instalment of the event. Razer are huge supporters of the Starcraft frachhise and while also being involved in the major e-sports tournaments such as World Cyber Games, Intel Extreme Masters and IGN Pro League see much value and importance in promoting smaller community driven events. Razer organise their own events, such as the FXOpen’s Invitational Series.

“Four years ago, Razer believed in us to run our first TSL tournament.” Says Ken Chen, Chief Operations Officer, TeamLiquid. “Without them, the TeamLiquid StarLeague would not be where it is today. We’re very excited and thankful to work with them again, and we appreciate their consistent support of the TeamLiquid community and the Liquid team throughout the years.”

The TeamLiquid Starleague is a happy medium in between massive grand scale events and small independent gatherings, offering a large emphasis on players and the community fanbase as well as having substantial prize pools on offer to the talented players competing. “At Razer, we understand the importance of supporting not just the teams, but also the event organisers, who provide players the opportunity to compete in front of a global audience,” said Robert “RazerGuy” Krakoff, President, Razer USA. “The TeamLiquid Star League offers Razer the opportunity to support the players, teams, fans and event organisers with one agreement. It’s utterly unique.”

For those who think they have what it takes to go up against the games elite, TeamLiquid Starleague offers an Open online qualifier to show what you have

For more information please visit teamliquid.net and razerone.com

 

Monster Rancher now on Hulu


An old school anime series has popped up on Hulu for American viewers this week, here’s a clue as to what series it is (incase the images and heading didn’t give that away): He was transported to a far away land, to a world where monsters ruled. He played the game like an ace and now he is in this place, he’s got to save the monsters from the evil Moo. It’s Monster Rancher of course!

That’s right, the cult classic anime series Monster Rancher is now available on Hulu for North Americans. The series came out in the early 2000’s riding the wave of popularity of Pokemon, but gained a cult fan base due to it’s more mature themes and plot.

So if you are a fan of Monster Rancher, you can relive all your childhood memories of the series on Hulu now, right from the very beginning here. What do you think of Monster Rancher coming to Hulu? Sound off in the comments below.

Escape from Age of Monsters Review


Escape from Age of Monsters
Developer: Massive Joe Studios
Publisher: Ayopa Games
Platforms: iTouch, iPhone (reviewed), iPad
Release Date: April 26, 2012
Price: $0.99 – Available Here

Overview

Endless runner apps are quite popular in the App store, and for good reason. They’re fun, quick and an easy solve to a spell of boredom. In order to set an app apart from the others the app needs to be well designed, easy to learn but hard to master, and have that special little quality that sets itself apart from the rest of the pack. Escape from Age of Monsters is the second in the Age of Monsters series, and the big question is – is this the kind of app that you’ll keep on your iOS device, or is this something that leave an impression?

Gameplay

The controls for Escape are, like most endless runners, quite simple. You are a hero who controls two different coloured gloves, a red and blue one, which are capable of breaking walls and taking down monsters. The things you have to take down are colour coded, so quick reactions are required as you choose which glove to take down the obstacles that face you. Picking which glove to use is as simple as left or right corner of the screen. These obstacles are randomly generated, so you can’t simply learn the pattern of the levels. Other than that, the only other controls you will need is swiping for bonuses. Bonuses can be point multipliers or coins, which can be used to buy items such as an extra life.

Each level is a different building, which you storm through with monsters snapping at your heels. The obstacles change according to which building you are in, and each level transfer happens in a pretty sweet building leap. You gotta feel sorry for this guy, he’s just continuously being chased down despite all of his kickass building leaps.

You have three lives, with two of them being represented by young children tagging along at your heels. Whenever you miss hitting an obstacle and end up having the monsters catching up with you, they snack on one of your kids, until they’ve run out of bite-sized appetisers and move onto the main course. The main course being you. It is a little disturbing that you sacrifice small children to survive, not really what I’d say heroes are made out of, but that’s the sort of different humour that this app contains.

This app can lead to something like what is often experienced in Guitar Hero, you go into a trance where everything goes well, until you suffer from a brain freeze and all of a sudden everything falls apart. That isn’t a negative reflection on the app at all, just a warning to those of you who haven’t got a great attention span or the quickest reactions.

You will also need to get the timing down, as a ‘perfect’ strike will afford you double points, as well as three in a row giving you Turbo mode. In Turbo mode you get even more points and the longer you can stay in it by continuing to make perfect punches.

There are objectives to be completed, such as achieving a certain amount of perfect punches, or getting past certain bosses. Finishing these objectives allow you to gain items that can be used in your gloves Stash House.

Visuals

The graphic stylings of the game are something that I’m a little in love with. They’re quirky, fun, and colourful and sort of remind me of Scott Pilgrim vs the World. Which, considering that it’s an app about running away from legions of monsters, is a great little stylistic contrast.

It manages to pull off both creepy looking and cartoon-y monsters, so those little ones won’t get too freaked out. The graphics are definitely one of the things that make the app stand out from other endless runners.

Audio

The game says that it is better with headphones in, but unless you want to burst your eardrums with guitars rocking out, or monsters growling at you, you probably won’t need them. The soundtrack is a pretty kick ass rock track and it keeps you all pumped up for your monster escaping goodness.

Overall

Escape from the Age of Monsters is a fun little endless runner app, with a cool quirky twist. The controls are easy to learn, with the levels becoming increasingly more difficult and offering enough of a challenge to keep you interested. The humour and stylised graphics of the app are, what I believe, most sets it apart from what is usually seen in endless runner games.

This is an entertaining, and cool, little app and I believe it’ll make a fine addition to anyone’s iOS device.

9-0-capsules-out-of-10

Shinji Mikami working on new survival horror game

Bethesda Softworks are taking publishing duties for an upcoming title being developed by Tango Gameworks, the game at this stage has the code name of ‘Zwei’. The game is a survival horror title being directed by none other than the legendary Shinji Mikami, his impressive resume includes titles like Resident Evil, Shadows of the Damned, and Vanquish.

“A true ‘survival horror’ game is one in which the player confronts and overcomes fear,” says Shinji Mikami, president and creative director for Tango Gameworks. “I’ve found my focus and once again I’m striving for pure survival horror. I am being very hands-on in the development of this game to ensure that the quality is there. Rest assured.”

 

Birds of Steel Review


Birds of Steel
Publisher: Konami Digital Entertainment
Developer: Gaijin Entertainment
Platforms: Xbox 360 (Reviewed), PS3
Release Date: March 13, 2012
Price: $39.99 – Here

Overview
While not being a flight simulation junkie, I have learned to step out of my role-playing box to attempt the flying genre. From what I can tell about my previous flight games, there is a bit of a learning curve to master the controls. Too many buttons or movements can make or break a title in this genre, but thankfully Birds of Steel addresses my lack of aerodynamics know-how. Edging on crash-n-burn status, I urge both aviator elites and premature pilots to read on for my overall rating.

Story
353 Japanese fighters began reigning down upon the unsuspecting naval base of Pearl Harbor on December 7, 1941. Sounds of bombs blasting rang through the halls of the battleships awakening the crews to something more than just a drill. On this day, the Empire of Japan had ended their negotiations with the United States and in turn declared immediate war. No longer were Americans the diplomatic outsiders; the war was brought to American soil, and the conflicting emotions of this day could never be shaken.

Birds of Steel encapsulates the very essence of World War II by utilizing actual war footage and recreating moments of history during gameplay. Even though the story goes way beyond the “Attack of Pearl Harbor”, the event is one of the beginning missions and pulls you into the very history and emotions that occurred that day. Commanding one of the salvageable aircraft, you are able to defend against the onslaught of Japanese fighter planes and bombers. Mission length shortens the intensity of the battle, yet the resonating emotions from prior history lessons provides me with a legit visualization of the event. Previous knowledge of the war is not necessary to understand; however, it enhances the visuals that compel you to play further through the story.

Gameplay
Learning the controls to a flying simulator generally takes time and effort to master. Gaijin Entertainment did well to address this issue by incorporating separate difficulty levels for beginner (simplified), intermediate (realistic), and advanced (simulation) users. Being one of the first options a player decides for type of gameplay, it is important to first operate your aircraft in tutorial missions to grasp the vast differences of each difficulty level.

While teetering on crash-n-burn status, simplified difficulty is my comfort zone. In this mode any airplane is slightly more manageable and not necessarily always the main focus of enemy fire. Movement becomes a major issue as the game progresses because your plane will encounter weaponry like flak jackets and machine turrets. There is a noticeable difference when flying through a flak jacket in simplified versus other modes. Players will be able to maintain velocity in the default mode yet will be overwhelmed in higher difficulties with sudden changes of flight direction and plane durability. Realistic mode slightly differs in simulation by allowing enemy markers on the battlefield deciphering axis and allied units. Simulation offers a hardcore type of environment where players must identify there opponents strictly by sight and knowledge of the battlegrounds. I hope my CPU teammates appreciate friendly-fire. Beyond choosing the difficulty, players may also endanger themselves further by limiting ammo, fuel, or both during any mission. This aspect is to make a mission even more challenging, but I would rather keep my unlimited fuel and ammo just in case.

An interesting concept thrown into a flight simulation is aviator level. Completing and even failing missions or battles will accrue experience for your pilot and in turn add currency to your bank. Conjointly gaining experience and currency will allow players the chance to purchase new planes in their hanger. The ability to purchase new aircraft allows for further customization and individualized gameplay. Advanced aircraft can only be purchased by having bought the preceding aircraft and gained the appropriate level. Each aircraft has a different set of available weaponry, so advancing to newer models can only be beneficial.

Leaving your own insignia on an object helps personalize the experience whether you are wearing a guild tabard or having a half naked lady on an airplane’s wing. While in the hanger, you are able to choose a purchased aircraft and customize it with interesting decals. Even though this may cost you a small amount of your fortune, delivering a personalized touch will help identify yourself on the domination battlegrounds.

As the campaign is based around the central story of World War II, versus mode is strictly an open battlefield destined for a murderous rampage. Let’s first establish that I have a few concerns about the effectiveness of the multiplayer mode of “Domination”. In this one mode of battle, combatants form into teams of Axis Vs. Allies and must vie for control over changing points on the map. Thus far the match is set up as a king of the hill – well skies – and requires a plane to last a long period of time in a zone to decrease opponent control. Once an team reduces their opponent to “0” dominance, a victory will occur. The main concern is with respawn locations and length of time to reach the action. Once you have died in battle, you are put into a respawn queue that lasts roughly 20-60 or more seconds depending on how many deaths you have accrued. Respawning at your starting location sets you further away from the rest of fight and feels time consuming just to get back into the fray – that is if the fight isn’t over.

One of the major selling points of Birds of Steel can be seen in the title’s dynamic missions. Similar to the maps used in the campaign, dynamic missions allow players to choose either side of the war and compete against AI through a course of several playable events. Other players online can join in your already created mission and help defeat your opposing forces. You might be wondering why dynamic missions are so special. Well, in dynamic missions you have the chance to be the Empire of Japan and defeat Allied forces to essentially rewrite history. Think about that for a minute and get back to me.

Visual/Audio
Going back to our hanger, the ability to customize the decals on the airplane does not seem like a big deal at first glance. However, having this option allows you to spend more time in the game by developing a persona into the aircraft. Not too mention you are also able to test drive your newly designed plane without needing to perform a mission or online battle.

Visuals concerning the combat views change depending on the model of plane. There are several different points of view ranging from outside, cockpit, and even first person gunner. Depending on personal preference and how well you manage your plane’s controls, each view can help your performance. Normally, I find myself in the first person gunner seat, so I can administer my best shots possible. I hardly ever use the cockpit view due to the lack of visibility on the screen.

One of the better sound effects of the game is the impact of a crashing plane. While an explosion may not occur in reality, I can appreciate a good explosion when I fail to lift off the ground properly or crash into the ocean due to a poorly executed barrel roll. Other than explosions the sky is usually filled with sounds of overheated engines and machine gun fire. If you can’t kill a plane with the turret, ram ’em for a good explosion!

Adding to the effectiveness of the World War II history in the campaign, vocals were used to narrate the background story as well as define key mission objectives. For several moments I thought I was watching the History Channel on my Xbox 360. Video clips contained valuable information about the previous and immediate battlegrounds. I felt myself developing a purpose as I continued through the missions and watched the information cut scenes.

Overall
While I may not have a defined background in the flight simulation genre, I do believe that Birds of Steel excelled in many places that previous titles have not. The story followed through the history of World War II delivering a strong emotional experience tied with the “Attack on Pearl Harbor” and the “Battle of Midway” as well as other important battles of the war.

Difficulty is based on the stipulations that you as the player set. Simplified mode with infinite ammo/fuel can even pose challenges to inexperienced players. As you develop your skills in maintaining control of an aircraft, realistic and simulation modes will provide further tests just to keep your airplane in the air. Expert flight enthusiasts should enjoy the challenges of having limited ammo and fuel.

The major downfalls of Blades of Steel lie in the multiplayer spawning points and idling moments during missions. I will reiterate that the spawning zones are set too far from battle even if you are overheating your engine to get back faster. Also there are times when a mission calls for you to rely back to a checkpoint across the map. You could easily set the control down to act as an auto-pilot without needing further assistance. Go brush your teeth or do some crunches while you wait…

With some negative aspects, Birds of Steel provides an excellent campaign that covers an important history lesson. Allowing a child to play this title while learning about World War II would be conjunctive with homework and would prepare him/her for a test following the completion of the storyline. Bring on educational gaming!

7-5-capsules-out-of-10